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# Configuration file
misc {
#是否删除牺牲方块的合成表(设置为true来禁止玩家合成牺牲方块)
B:Block_SacrificeNoRecipe=false
S:Invasion_Message_alreadySkipping=§a你已经跳过了本次夜晚的怪物入侵!
S:Invasion_Message_cantSleep=§a在入侵之夜你不能上床睡觉!
S:Invasion_Message_cantTeleport=§a在入侵之夜时你不能离开本世界!
S:Invasion_Message_ended=§a怪物入侵已经结束! 下一次入侵为 §e%d 天后!
S:Invasion_Message_notInvasionNight=§a当前不是入侵之夜,你不能选择跳过
S:Invasion_Message_skippedTooMany=§c你已经跳过入侵 %d 次了! 你必须拿起武器和它们奋战到底!
S:Invasion_Message_skipping=§a你已跳过本次入侵之夜, 已跳过次数为 %d
# The default invasion message if a wave doesn't have a custom one
S:Invasion_Message_started=§c入侵之夜已经开始!拿起武器奋战到底吧!
S:Invasion_Message_startedButSkippedForYou=§a入侵之夜已经开始,但你已被跳过。
# Used if invasionCountingPerPlayer is on
S:Invasion_Message_startedButSkippedForYouTooSoon=§a入侵之夜已经开始了!但是由于你游戏时长不足,你已被跳过, 你还需要在游戏里玩 %d 天。
S:Invasion_Message_startsTonight=§6今晚的入侵已经开始.§cBe Ready For it.
# Used if invasionCountingPerPlayer is on
S:Invasion_Message_startsTonightButNotYou=§a今晚是个不眠之夜,但请你睡个好觉, 你还需要在游戏中度过 %d 天你才明白晚上发生的一切。
S:Invasion_Message_tooLate=§c你来的太晚了!入侵之夜已经开始。
# Prevents permanent damage caused by explosions during invasions, since zombie miners will be making holes they can get in
# 是否防止入侵之夜期间怪物们造成的永久性伤害(例如僵尸矿工会在它们便于进入的地方打洞,而这些在入侵结束后将会逐渐还原)
B:convertExplodedBlocksToRepairingBlocksDuringInvasions=true
# Disable if you want traditional block breaking that drops the itemized version of the block when its mined
B:convertMinedBlocksToRepairingBlocksDuringInvasions=true
# Amount of damage per second to give to mobs after invasion ends at sunrise to keep them from lingering around, set to 0 to disable
# 在日出后(入侵之夜结束后)每秒给予怪物的伤害值,设置为 0 来关闭本功能
D:damagePerSecondToInvadersAtSunrise=0.0
# Use at own risk, will not support
#入侵的高级设置(使用有风险)
B:enableAdvancedDeveloperConfigFiles=false
# Once a player has been playing for this many days, an invasion will start that night. If invasionCountingPerPlayer is false, it uses global world time instead
# 新玩家的安全天数(在安全天数内该玩家会跳过入侵之夜)如果 invasionCountingPerPlayer 设置为 false ,则使用全局世界时间
I:firstInvasionNight=0
# If set to 3, there are 2 days of no invasions then the 3rd day is an invasion, etc
# 设置为每多少天出现一次入侵之夜,如果设置为3,则每3天里有两天没有入侵之夜
I:invadeEveryXDays=3
# use a per player active tracked playtime instead of global server time, used with firstInvasionNight and wave # in invasion configuration. Everyone will still get invasions on the same night but only if they qualify for one
# 如果本项设置为 true 将会独立计算每个玩家游戏的时间,否则则使用全局时间(即服务器运行了多少天)
B:invasionCountingPerPlayer=true
# -1 to disable. Max amount of invasions you can skip in a row before you are forced to deal with one
# 每个玩家可以跳过的入侵之夜的最大数量,设置为 -1 来禁用本功能
I:maxConsecutiveInvasionSkips=3
# Prevent players from teleporting away from the overworld during invasion nights
# 防止玩家在入侵之夜来临时传送出本世界
B:preventDimensionTeleportingDuringInvasions=true
# Chests, machines, etc, arent normal blocks that we can convert to repairing blocks, so instead this setting just protects them from being harmed at all by explosions
# 是否防止例如箱子,机器这类不易恢复物品免受到入侵之夜的破坏
B:preventExplodedTileEntitiesDuringInvasions=true
# Allow tile entities (Chests, machines, etc) to be mined the traditional way, breaks it like a player would. Note: Tile entities will never be converted to repairing blocks, they're not supported.
# 是否允许箱子,机器这类物品被挖走,它们将不会被复原
B:preventMinedTileEntitiesDuringInvasions=true
# Prevent players from sleeping through the night during invasion nights
# 是否防止玩家通过睡觉的方式躲过入侵之夜
B:preventSleepDuringInvasions=true
# For debugging things
B:useLoggingDebug=false
# For logging warnings/errors
B:useLoggingError=true
# For seldom used but important things to print out in production
B:useLoggingLog=true
}