本配置文件取自dotcoinmod-1.16_V13.1,不同版本的mod只要配置文件的内容相同也适用
本教程为简略汉化,未添加详细说明,如有小白对一些地方不能理解可在评论区留言
#Should coin drops from entities be enabled? Default=true
允许掉落钱币
enableCoinDrops = true
#Should copper coins be disabled? Default = false
禁止掉落铜币
disableCopperCoin = false
#Should iron coins be disabled? Default = false
禁止掉落铁币
disableIronCoin = false
#Should gold coins be disabled? Default = false
禁止掉落金币
disableGoldCoin = false
#Should diamond coins be disabled? Default = false
禁止掉落钻币
disableDiamondCoin = false
#The minimum amount of health required for more coins to drop. If the health goes over this number then it will drop this value/2 (closest to the lowest 10) coins. Default=20
低于该数值的生物
minimumHealthDroprateMultiplier = 20
#Should the entity health affect the rarity of coins? Default=false
允许实体的生命值影响钱币的品质(铜铁金钻)
enableHealthMultipliers = false
#How many coins are required to upgrade to the next tier? To disable coin conversion, set this as 0. Default=10
不同材质钱币的兑换率
coinConversionRate = 10
#Set to true if you only want hostile mobs to drop coins. Default=false
开启后,只有敌对生物掉落钱币
onlyHostileDrops = false
#Drop rate for copper coin. Default=80
铜币掉率
copperCoinDroprate = 80
#If the health is between 0 and this number, drop rates will not change. Default=20
实体生命值低于该值时,铜币掉率不受影响
copperCoinHealthBoost = 20
#Drop rate for iron coin. Default=10
铁币掉率
ironCoinDroprate = 10
#If the health is between copperCoinHealthBoost and this number, an iron coin is more likely to drop. Default=40
实体生命值低于该值时,铁币掉率不受影响
ironCoinHealthBoost = 40
#Drop rate for gold coin. Default=4
金币掉率
goldCoinDroprate = 4
#If the health is between ironCoinHealthBoost and this number, a gold coin is more likely to drop. Default=60
实体生命值低于该值时,金币掉率不受影响
goldCoinHealthMultiplier = 60
#Drop rate for diamond coin. Default=1
钻币掉率
diamondCoinDroprate = 1
#If the health is greater than this number, a diamond coin is more likely to drop. Default=80
实体生命值低于该值时,钻币掉率不受影响
diamondCoinHealthBoost = 80
#Maximum bonus affected by the looting enchantment. Default=1
抢夺附魔额外掉落钱币最大值
lootingBonusMax = 1
#Should the mod drop a random amount of extra coins? Default = false
允许掉落额外钱币
shouldDropRandomExtra = false
#If shouldDropRandomExtra=true, what is the limit for amount of coins dropped? Default = 3
额外掉落钱币的最大值
dropExtraLimit = 3
#Should the mod add coins to chest loot? Default = true
允许箱子开出钱币
generateChestLoot = true
#What is the maximum number of coins in chest loot? Default = 3
箱子出现钱币的最大值
chestLootLimit = 3
#A list of entities that SHOULD drop loot. Used for entities that do not extend entityLiving. This can also bypass 'onlyHostileDrops'.
#Example - includedEntities = ["minecraft:enderdragon", "modid:entityid"]
#Default - includedEntities = ["minecraft:enderdragon", "minecraft:slime", "minecraft:shulker"]
当开启只有敌对生物掉落钱币时依然生效的生物名单
includedEntities = ["minecraft:enderdragon", "minecraft:slime", "minecraft:shulker"]
#A list of entities that SHOULD NOT drop loot. This will bypass 'includedEntities'
#Example - blacklistedEntities = ["minecraft:zombie", "modid:entityid"]
禁止掉落钱币的生物名单
blacklistedEntities = []
#Do you want to limit the dimensions that coins can be dropped in? Default = false
启动维度白名单
enableDimensionWhitelist = false
#A list of dimensions here that you'd like coins to drop in (if whitelisting is enabled).
#Example - whitelistedDimensions = ["minecraft:the_nether", "modid:dimensionid"]
掉落钱币维度白名单(需启动白名单制)
whitelistedDimensions = []
#Do you want players to drop their coins on death? Default = true
玩家死亡后掉落钱币
dropCoinsOnPlayerDeath = true
#Where should coin GUI appear? It can be moved ingame.
钱包的水平位置
coinGuiX = 25
#Where should coin GUI appear? It can be moved ingame.
钱包的竖直位置
coinGuiY = 25
#The maximum size for the wallet (the gui that appears alongisde other GUIs). Strongly recommended that you keep this below 1000. Default = 999
钱包每种货币的容量,建议在1000以下,否则可能出现一些问题正常情况真的有人装得满999吗
maxWalletSlotSize = 999