Added rare spring features to some biomes
为一些群系添加了稀有的涌泉。
Reduced the amount of red sandstone and red sandstone spikes in badlands biomes
降低了恶地群系中的红砂岩和红砂岩尖刺的数量。
Added dirt mounds to savannas
为热带草原添加了泥土山丘。
Decreased the amount of mushrooms in forest biomes
降低了森林群系中蘑菇的数量。
Lake placement is now done with biome tags. This means it's now easier to add Arboria's ponds and lakes to non-vanilla biomes.
湖泊现在将依据群系标签决定位置。这意味着将 Arboria 的湖泊和池塘添加到非原版群系内变得更轻松了。
Added some files for future Tectonic compatibility
为了将来与 Tectonic 兼容而添加了一些文件。
Fixed a crash. If you're using the datapack in your world I highly recommend updating.
修复了一个崩溃错误。如果你正在使用这个数据包,我强烈推荐你进行升级。
Improved ice spikes
优化了冰刺平原。
Added spikes to all variants of the badlands biome
为所有恶地群系变种添加尖刺。
Lakes and ponds have been made slightly less common
湖泊与池塘稍微更少见了。
Added jungle palm trees to sparse jungles
为稀疏的丛林添加了丛林棕榈树。
Lakes are much less likely to generate with holes in the middle of them
大幅减少了湖泊中心生成空洞的概率。
Added more variation to sequoia trees
添加了更多的红衫变种。
Decreased the amount of vegetation in desert
降低了沙漠中的植被数量。
Added sand dunes to deserts
向沙漠中添加了沙丘。
Oases now rarely generate in deserts
沙漠中将罕见地生成绿洲。
Decreased the frequency of deepslate blobs in stony peaks and stony shore
降低了裸岩山峰和石岸生成的深板岩类斑点的数量。
Made wheat patches in sunflower plains less common
使向日葵平原中的小麦地块更少见。
I'm still not 100% sure I like sand dunes in deserts. If you have opinions about them feel free to leave a comment.
我仍不能保证我 100% 地喜欢沙漠中的沙丘。如果你对它们有任何意见欢迎在评论区留言。