新建2023-01-18

✈️ Levitation support

支持飘浮

Yup, OneBar now displays levitation because it is another effect that affects your health. Indicator is crossed out while on water, as water prevents the effect.
是的,因为飘浮是另外一个影响你生命值的效果,所以单条现在将为其显示一个指示器。而因为能避免飘浮,所以当你在水中时该指示器将被划掉

⬇️ Fall damage indicator (opt-in)

摔落伤害指示器(可选)

An experimental indicator that tells you the amount of blocks you're about to fall in-air, while having levitation effect or while crouching on an edge. Currently does not consider target block material (e.g. slime block) or solidness (e.g. tall grass) and does not estimate health. Special support is added for the levitation effect, which will estimate the height (from the ground) you're about to levitate to.
当你拥有飘浮效果,或是在方块边缘潜行时,一个实验性的指示器将向你显示你会从空中摔落大概多少个方块。当前该指示器不会考虑目标方块的材质(比如黏液块)或是否为实体(比如高草丛),且不会估算生命值。该指示器对飘浮效果拥有特殊支持:会估算你将会飘浮到的高度(距离地面)。

2023-01-14
  • Added Totem of Undying counter indicator (opt-in)
    添加了不死图腾数量指示器(可选)。

  • Added compatibility for Raised
    添加了对 Raised 的兼容。

  • Updated Chinese translation by Rivmun
    由 Rivmun 更新了中文翻译。

2022-12-25
  • Added Glowing effect indicator
    添加发光效果指示器。

  • Invisibility indicator is now crossed out when you have Glowing
    隐身指示器现在会在你拥有发光效果时被划掉。

2022-12-24

Re-enabled Exordium support
重新启用对 Exordium 的支持。

2022-11-30
  • Added a jump/timeout bar for Camels
    为骆驼添加了跳跃/超时条。

  • Exordium support disabled while it is not updated
    因其尚未更新,故禁用对 Exordium 的支持。

Works on 1.19.3-pre3+
可运行在 1.19.3-pre3+ 版本。

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新建2022-11-30
  • Added Chinese translation by Rivmun
    由 Rivmun 添加了中文翻译。

  • Fixed Bad Omen symbol
    修复了不祥之兆的符号错误。

2022-11-13
  • Wearing any golden armor item now shows a "piglin mob head" indicator +p☻
    穿戴任何金制护甲物品现在将显示一个“猪灵生物头颅”指示器(+p☻);

  • Mob head indicators are now opt-in due to potential confusion
    怪物头颅指示器因为潜在的混淆问题而改为额外选项;

  • Locked MC version to 1.19.2
    锁定版本至 1.19.2;

    • Snapshot versions can be found from GitHub Actions and will be published when 1.19.3 is nearing the release
      快照版本可在 Github/Actions 页面找到,当 1.19.3 即将发布时,该版本也将推出。

2022-11-07
  • Added an invisibility indicator ♤ (like the mirror icon)
    添加了一个不可见性指示器 ♤(类似镜像图标)

    • Crossed out when wearing armor/offhand item or have arrow(s) stuck in you.
      装备盔甲/副手物品、或有箭矢插在你身上时,该图标将被划掉

  • Small refactors around the mod, shouldn't affect the experience
    小范围地重构了模组,应该不会影响体验。

2022-11-03
  • Added skeleton, zombie, creeper mob head; carved pumpkin wearing indicators
    添加了骷髅、僵尸、苦力怕、雕刻南瓜的装备指示器;

    • Use a resource pack to adjust the pumpkin overlay, OneBar does not hide it
      请使用资源包来调整南瓜的覆盖,OneBar 没有隐藏它;

  • Shortened some option names
    缩短了一些设置的名称。

2022-10-23

Fear not, segmented armor bar is here!
不要怕,分段式护甲条来了!

What does that mean? Well, it looks similar to the normal one, but each armor piece has a separate armor bar.
这意味着什么?好吧,这似乎和普通的护甲条差不多,但每个护甲部件拥有分离的护甲条。

  • When you have full diamond armor, you get something like ___ ________ _______ ___.
    当你穿戴了全套钻石护甲,你会看到类似 ___ ________ _______ ___ 的形状。

  • When you lose the chestplate, you get something like ___ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ _______ ___
    当你失去了胸甲,你会看到 ___ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ _______ ___ 。

  • When you have iron armor, you get __ ​ ______ ​ _____ ​ __ ​.
    而你装备着铁制护甲时,是这样 __ ​ ______ ​ _____ ​ __ 。

You no longer need additional mods for better armor display!
你不再需要额外的模组来获得更好的护甲显示了!

To reduce confusion, it is of course opt-in. It's also compatible with the armor durability option!
为了减轻混淆,这个配置是额外的。它同时也适配了护甲耐久度设置!

Other changes:
其他更改:

  • All armor options were moved to a separate tab in config, so these settings have been reset
    配置文件中的所有护甲设置都被移入了单独的分页内,所以这些设置已被重置;

  • Wrapped some config tooltips for better readability on GUI scale 4
    将某些设置提示文字进行了换行,以在界面尺寸设置为 4 时获得更好的可读性。

2022-10-02
  • Gradient support!
    支持渐变!

    • All bars can now transition to a darker or lighter color. Enable and configure in settings.
      所有长条现在能从亮色过渡到暗色。请在设置中启用并配置。

  • Symbol tweaks
    符号调整

    • If you thought that health, absorption and hunger could use some emoji as well, you can now enable those too.
      如果你想让生命值、伤害吸收和饥饿值也能够使用一些表情符号,那么你现在能这么做了;

    • Changed all text-based symbols to two letters for clarity and preventing duplicates
      更改了所有基于文字的代号为两个字符以使其更清晰可读,并防止重复;

    • Changed warden anger emoji to ❌ as it looks closer to the anger symbol 💢, abbrevation to "wa"
      监守者之怒的符号从代表愤怒的💢更换为看起来比较接近的❌,缩略文字为“wa”;

    • Bad Omen abbrevation changed from "BO" to "bo"
      不祥之兆不祥的缩略文字由“BO”改为“bo”;

    • Hardcore mode indicator is now shown between health and hunger for consistency
      硬核模式指示器现在将显示在生命值和饥饿值中间以保持一致性;

  • Moved horse jump bar slightly down to prevent overlapping the crosshair attack indicator
    稍微往下移动了马匹跳跃槽以避免将十字准心和攻击指示器覆盖;

  • Added support for Exordium
    添加了对 Exordium 的支持;

    • That mod is slightly buggy, but worth a try as it can improve FPS by modifying HUD/GUI rendering
      这个模组有些古怪,但是一次不错的修改界面渲染以提升帧率的尝试;

  • Changed fabric requirement to fabric-api for improved UX
    将 Fabric 的需求改为 Fabric API 以提升用户体验。

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新建2022-08-12

Fixes for the warden bar:
修复了监守者提示条:

  • When warden is angry, the health estimate is zero
    当监守者发怒时,生命值将估算为零;

  • Clarified settings tooltip
    设置提示清晰化。

2022-08-12
  • The warden bar now shows the closest warden's anger level
    监守者提示条现在将显示最近的监守者的愤怒等级。

2022-06-05
  • Added an approximate number of blocks the horse will jump on the jump bar
    为跳跃槽添加了马匹将能够跳跃的大致的方块数值;

    • The bar is now wider to accommodate that
      跳跃槽将更宽以容纳它;

  • Fixed horse health not respecting "Vanilla-like fractions" setting
    修复了马匹生命值不遵守“原版小数点”设置的问题;

  • Experimental Warden level indicator (currently based on Darkness effect duration)
    实验性的监守者等级指示器(当前基于黑暗效果持续时间);

Works on Fabric/Quilt 1.19+
支持 Fabric/Quilt 1.19+

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