✈️ Levitation support
支持飘浮
Yup, OneBar now displays levitation because it is another effect that affects your health. Indicator is crossed out while on water, as water prevents the effect.
是的,因为飘浮是另外一个影响你生命值的效果,所以单条现在将为其显示一个指示器。而因为水能避免飘浮,所以当你在水中时该指示器将被划掉。
⬇️ Fall damage indicator (opt-in)
摔落伤害指示器(可选)
An experimental indicator that tells you the amount of blocks you're about to fall in-air, while having levitation effect or while crouching on an edge. Currently does not consider target block material (e.g. slime block) or solidness (e.g. tall grass) and does not estimate health. Special support is added for the levitation effect, which will estimate the height (from the ground) you're about to levitate to.
当你拥有飘浮效果,或是在方块边缘潜行时,一个实验性的指示器将向你显示你会从空中摔落大概多少个方块。当前该指示器不会考虑目标方块的材质(比如黏液块)或是否为实体(比如高草丛),且不会估算生命值。该指示器对飘浮效果拥有特殊支持:会估算你将会飘浮到的高度(距离地面)。
Wearing any golden armor item now shows a "piglin mob head" indicator +p☻
穿戴任何金制护甲物品现在将显示一个“猪灵生物头颅”指示器(+p☻);
Mob head indicators are now opt-in due to potential confusion
怪物头颅指示器因为潜在的混淆问题而改为额外选项;
Locked MC version to 1.19.2
锁定版本至 1.19.2;
Snapshot versions can be found from GitHub Actions and will be published when 1.19.3 is nearing the release
快照版本可在 Github/Actions 页面找到,当 1.19.3 即将发布时,该版本也将推出。
Fear not, segmented armor bar is here!
不要怕,分段式护甲条来了!
What does that mean? Well, it looks similar to the normal one, but each armor piece has a separate armor bar.
这意味着什么?好吧,这似乎和普通的护甲条差不多,但每个护甲部件拥有分离的护甲条。
When you have full diamond armor, you get something like ___ ________ _______ ___.
当你穿戴了全套钻石护甲,你会看到类似 ___ ________ _______ ___ 的形状。
When you lose the chestplate, you get something like ___ _______ ___
当你失去了胸甲,你会看到 ___ _______ ___ 。
When you have iron armor, you get __ ______ _____ __ .
而你装备着铁制护甲时,是这样 __ ______ _____ __ 。
You no longer need additional mods for better armor display!
你不再需要额外的模组来获得更好的护甲显示了!
To reduce confusion, it is of course opt-in. It's also compatible with the armor durability option!
为了减轻混淆,这个配置是额外的。它同时也适配了护甲耐久度设置!
Other changes:
其他更改:
All armor options were moved to a separate tab in config, so these settings have been reset
配置文件中的所有护甲设置都被移入了单独的分页内,所以这些设置已被重置;
Wrapped some config tooltips for better readability on GUI scale 4
将某些设置提示文字进行了换行,以在界面尺寸设置为 4 时获得更好的可读性。
Gradient support!
支持渐变!
All bars can now transition to a darker or lighter color. Enable and configure in settings.
所有长条现在能从亮色过渡到暗色。请在设置中启用并配置。
Symbol tweaks
符号调整
If you thought that health, absorption and hunger could use some emoji as well, you can now enable those too.
如果你想让生命值、伤害吸收和饥饿值也能够使用一些表情符号,那么你现在能这么做了;
Changed all text-based symbols to two letters for clarity and preventing duplicates
更改了所有基于文字的代号为两个字符以使其更清晰可读,并防止重复;
Changed warden anger emoji to ❌ as it looks closer to the anger symbol 💢, abbrevation to "wa"
将监守者之怒的符号从代表愤怒的💢更换为看起来比较接近的❌,缩略文字为“wa”;
Bad Omen abbrevation changed from "BO" to "bo"
不祥之兆不祥的缩略文字由“BO”改为“bo”;
Hardcore mode indicator is now shown between health and hunger for consistency
硬核模式指示器现在将显示在生命值和饥饿值中间以保持一致性;
Moved horse jump bar slightly down to prevent overlapping the crosshair attack indicator
稍微往下移动了马匹跳跃槽以避免将十字准心和攻击指示器覆盖;
That mod is slightly buggy, but worth a try as it can improve FPS by modifying HUD/GUI rendering
这个模组有些古怪,但是一次不错的修改界面渲染以提升帧率的尝试;
Changed fabric requirement to fabric-api for improved UX
将 Fabric 的需求改为 Fabric API 以提升用户体验。
Added an approximate number of blocks the horse will jump on the jump bar
为跳跃槽添加了马匹将能够跳跃的大致的方块数值;
The bar is now wider to accommodate that
跳跃槽将更宽以容纳它;
Fixed horse health not respecting "Vanilla-like fractions" setting
修复了马匹生命值不遵守“原版小数点”设置的问题;
Experimental Warden level indicator (currently based on Darkness effect duration)
实验性的监守者等级指示器(当前基于黑暗效果持续时间);
Works on Fabric/Quilt 1.19+
支持 Fabric/Quilt 1.19+