新建2023-08-01

All world types excluding Amplified should now function. This includes Large Biomes, Superflat, etc.

除了放大化世界以外的所有世界类型现在在有本数据包/模组的情况下应该都能正常起作用了,包括巨型生物群系和超平坦等。

The transition from beaches to oceans should be much smoother.

从沙滩到海洋的过渡现在应该更加平滑了。

Stony Shores should only very rarely have snow (if any).

石岸群系现在只会非常稀有地下雪(如果它理论上确实可以下雪的话)。

你已经到达了世界的尽头..
新建2023-07-03

Now once again compatible with Terralith!

现在本数据包的模组版本重新和 Terralith 的模组版本兼容了

你已经到达了世界的尽头..
新建2023-06-15

Tectonic 已被从头到尾完全重写了!

Tectonic has been entirely rewritten from the ground up!

  • Massively altered the way the biome layout works. While the explanation of what changed is technical, the bottom line is that other biome mods should have next to no issues with Tectonic! The issues with biomes being in the completely wrong terrain has been abolished, so mountain peak biome on flat terrain or river biomes plastered on top of mountain ranges when using Terrablender are gone.
    大规模更改了生物群系的布局方式。更改说明虽然是技术性的,但最重要的是其他生物群系模组将不再与 Tectonic 产生兼容问题!生物群系位于完全错误的地形上的问题已经被解决,因此在使用 Terrablender 时,平坦地形上的山峰或山脉顶部的河流都将不复存在。

  • Revised the terrain shaping to be less flat. While the large expanses of flat terrain still exist, there should be more interesting terrain breaking that up. You'll now find new terrain shapes like multi-tiered plateaus, and windswept terrain (with more terrain shapes coming in future versions). Don't worry though; special terrain features from prior versions like underground rivers and desert dunes have carried over.
    使地面形状不再那么平坦。大片平坦的地形仍然存在,但将有更多有趣的地形来打破这种局面。现在,你会发现新的地面形状,如多层高原和风蚀地形(未来版本中还会有更多地形形状)。不过不要担心;之前版本中的特殊地形特征,如地下河流和沙漠沙丘,已经被继承了下来。

  • Refreshed cave generation. Caves are rarer yet overall bigger. There's also now a deep variant of underground rivers with lava instead of water!
    更新了洞穴生成器。洞穴将更罕见,但会更大。现在还有一种地下河的深层变种,其用熔岩代替了水!

  • Removed all Tectonic biomes and improvements to vanilla biomes. This is for multiple reasons, but it comes down to this: It makes the mod more compatible with mods that add biomes and change existing ones, and some of these removed biome improvements from Tectonic have been and/or will be carried over into my other mods like Not Just Biomes. Tectonic biomes remain in the files to keep old worlds from corrupting.
    移除了所有 Tectonic 群系并优化了原版群系。这么做是出于多种原因,但总结下来是:这使 Tectonic 更易与其他添加群系或修改现有群系的模组兼容。一些从 Tectonic 中移除的生物群系的优化将被/已被转移到了我的其他模组中,比如 No Just BiomesTectonic 群系仍被保留在模组文件中,以防旧存档损坏。

你已经到达了世界的尽头..
新建2023-04-28

更改 Changes

  • Removed custom Tectonic trees
    移除了自定义的 Tectonic 的树木。

    • Tectonic trees had some performance issues that could not be fixed
      它们有一些无法修复的性能问题。

    • Tectonic is shifting towards focusing solely on terrain generation, and this is the first step towards that. If you wish to still have improved tree generation, I'd recommend checking out Arboria .
      Tectonic 将专注于修改地形生成,本次更新即是迈向该目标的第一步。如果你依旧希望优化树木生成,我(作者)推荐你去看看 Arboria

    • Dead desert trees and Evergreen trees remain in the pack
      枯萎的沙漠树木和常青树目前仍然保留在本数据包内。

  • Fixed an issue with stone/packed mud on cliffs
    修复了悬崖上石头/堆土的问题。

  • Ported stone/packed mud on cliffs to 1.18.2
    将悬崖上的石头/堆土结构移植到 1.18.2。

  • Unified version numbers across all datapack and mod versions to 1.1.10
    将所有数据包和模组的版本统一为 1.1.10。

  • Updated mod summary and authors
    更新了模组的概要和作者。

2023-02-26

Other than bug fixes, this will likely be the last version of Tectonic until Minecraft 1.20 releases. My time and effort is going to be spent on other projects.
除了修复漏洞,该版本应该是在 1.20 之前的最后一个版本了,目前我(作者)的时间和精力正放在其他项目上。

添加 Additions

  • Added stone generation to steeper areas of the terrain. In Savannas and Jungles, this is packed mud instead.
    热带草原丛林中的陡峭的地形添加了岩石生成,它们由大量的泥巴组成。

更改 Changes

  • Sugarcane placement has been increased where sand generates, and the amount of sugarcane per patch on average has increased.
    甘蔗沙子生成位置的分布数量已被提升,同时每组甘蔗生成的平均数量也有所提升。

    • This change has been made to combat the fact that biomes in Tectonic without sand generation do not have sugarcane at all.
      这是为了平衡“Tectonic 的群系内不生成沙子的地方完全没有甘蔗”这一设定。

  • Clay now generates in rivers and is not just limited to Lush Caves and Swamps.
    黏土现在可以生成在河流中而不仅仅是繁茂洞穴沼泽了。

  • Fixed an issue with strange riverbed generation in modded biomes. These will now use vanilla's disks of sand, gravel, and clay instead of just dirt.
    修复了在被修改的群系中生成的奇怪的河床。它们现在使用原版游戏由沙子、沙砾和黏土组成的拼盘以替换泥土

v1.1.8 was skipped as it was only for the mod version.
v1.1.8 已被跳过,因为它只适用于模组版本。

你已经到达了世界的尽头..
新建2023-01-31

更改 Changes

  • The way islands are generated has been changed. They should now be much more common and aren't only found far into deep oceans.
    岛屿的生成方式已被更改。它们现在更加常见且不再只生成在海洋深处了。

  • The Lagoon biome has been removed from generation.
    舄湖群系已从生成器中移除。

v1.1.6 was skipped as it was only for the mod version.

v1.1.6 版本已被跳过,因为它只适用于模组版本。

2023-01-19

Additions 添加

  • Taiga update!
    针叶林更新!

    - Added a new Spruce tree variant and reintroduced Pine trees which had been missing since v1.0.3.
    - 添加了新的云杉变种并重新引入了在 v1.0.3 中丢失的松树。

    - Added cobblestone and mossy cobblestone rock generation.
    - 添加了圆石与覆苔圆石的生成器。

    - Added fallen spruce logs.
    - 添加了倒下的云杉原木。

Changes 更改

  • Removed the Autumn Forest and Autumn Birch Forest biomes from worldgen.
    从世界生成器中移除了秋季森林和秋季桦木森林。

    - They will be reimplemented once the transition between them and other biomes can be improved.
    - 一旦它们与其他群系间的过渡得到优化,它们就会被重新加入。

  • Tweaked the biome colors of the Grasslands and Savanna biomes.
    调整了草地和热带草原群系的群系颜色。

  • A few minor tweaks.
    些许小型调整。

2023-01-07

Additions 添加

  • For Fabric/Quilt users who use the mod version, there's a new built-in datapack in the Data Packs screen: Tectonic Large Biomes. Enable this when creating a new world to get Large Biomes with Tectonic!
    致使用模组版本的 Fabric/Quilt 玩家,现在在数据包界面有一个新的内建数据包:Tectonic 巨型生物群系。当创建新世界时启用它可以获得 Tectonic 版本的巨型生物群系!

Changes 更改

  • A small tweak to mountain generation. Mountain biomes should be a bit less flat.
    山脉生成器的小型更改。山脉群系应当更不平坦一些了。

2023-01-04

Minor tag issues fixed.
小型标签问题修复。

(1.18.2 only) Biome categories have been fixed.
(仅 1.18.2)群系分类问题已被修复。

2022-12-27

Tectonic v1.1.1 is releasing to improve performance. World generation should now be up to 50% faster than before. Alongside this is a handful of minor fixes and tweaks.
v1.1.1 主要优化了性能,现在生成世界的速度会比之前快 50%。另外本次更新也包括了一些小型的修复的调整。

更改

  • Major technical changes to worldgen to increase performance. The shape of underground rivers will be a bit different, but everything else should be the same.
    世界生成的大型技术性更改。地下河的形状可能会有些不一样,但其他部分应该没有变化。

    • From early testing, this performance increase is anywhere from 20% faster to 50% faster.
      在早期测试中,性能速度由 20% 提高到了 50%。

  • Increased flower and grass generation in all biomes a bit.
    稍微增加了花和草在所有群系中的生成。

  • Increased flower generation in the Flower Forest biome significantly.
    显著地增加了繁花森林群系中的花的生成。

  • Increased sunflower generation in the Sunflower Plains biome significantly.
    显著地增加了向日葵平原中向日葵的生成。

  • Fixed the Autumn Birch Forest not having the new birch trees.
    修复了秋日桦木森林不生成新型白桦树的问题。

  • Tweaked the grass and foliage colors of the Savanna biome.
    调整了热带草原群系中草和植被的颜色。

  • Added Chinese translations for Tectonic biomes.
    为 Tectonic 群系添加了中文名称翻译。

2022-12-19

Tectonic v1.1a is releasing to fix issues with the Continents mod.
修复与 Continents 模组的兼容问题。

2022-12-18

First major update! With this update comes four new biomes and many changes, big and small. This will also be the first version of Tectonic to release for both 1.18.2 and 1.19 at the same time. Have fun!
第一次大型更新!本次更新带来了或大或小的四个全新群系。这也是 Tectonic 第一次同时更新 1.18.2 和 1.19。祝玩得愉快!

添加

  • Huge hoodoos in the Badlands Spires biome
    恶地尖刺群系中的大型不祥之物。

  • Moved the custom birch trees to the Evergreen Forest and Old Growth Evergreen Forest biome
    将自定义白桦树移至常青树林和原始常青树林群系中。

  • Improved the Birch Forest biome to make it look a bit more like the concept art from Minecraft Live 2021
    优化桦木森林群系使其看起来更像 Minecraft Live 2021 概念艺术中的模样。

  • Cliffs made of Calcite and Diorite in the White Cliffs biome
    白色峭壁群系中由方解石闪长岩组成的岩壁。

  • Stumps in some forest biome, that can sometimes have moss carpets on them
    一些森林群系中的树桩,有时会被苔藓地毯覆盖。

  • More oak tree variants
    更多的橡树变种。

更改

  • Major technical changes to mountain generation. Mountains should be about 50% more common.
    山脉生成器的大型技术性更改。山脉现在会比之前常见 50%。

  • Changes to terrain shaping, mainly shifting around where highlands and flat terrain generates.
    更改了地表形状,主要改变了高地和平坦地形的生成。

  • Made oceans deeper
    使海洋更深。

  • Made cliffs beside the ocean only sometimes generate overhangs
    海边的悬崖有时会生成悬架。

  • Added pillar generation inside underground rivers
    在地下河中添加了岩柱的生成。

  • Removed the Ancient River biome from generation.
    从生成器中移除了远古之河。

    • The biome still exists in the files to ensure worlds from older versions don’t break.
      该群系仍然存在于文件中,以确保来自旧版本的世界不会损坏。

  • Improved the generation and placement of the Desert Dunes, Island, Lagoon, and Autumn Forest biomes
    优化了沙丘、岛屿、潟湖和秋季森林群系的生成和位置。

    • The Island and Lagoon biomes should be about twice as common.
      岛屿和潟湖会比之前双倍常见。

    • The Desert Dunes and Autumn Forest biomes should be about as common as they were before.
      沙丘和秋季森林则与之前一样寻常。

  • Reverted a change made in v1.0.3 that made rivers smoother.
    还原了 v1.0.3 中的一个更改,使河流更平滑。

  • Attempted to improve aquifer generation around oceanside cliffs.
    尝试优化了海岸悬崖附近的含水层的生成。

  • Several other technical changes and tweaks.
    一些其他技术性的改动和调整。

你已经到达了世界的尽头..
新建2023-01-21

更改 Changes

  • Fixed the biome temperature/downfall values. This should fix grass colors in a few cold biomes and in underground rivers.
    修复了群系的温度/衰败值。这应该修复了某些寒冷群系和地下河中草的颜色。

  • [1.19.x versions only] Now forwards compatible with 23w03a.
    [仅 1.19.x 版本] 现在向前兼容了 23w03a(1.19.4 预览版)。

你已经到达了世界的尽头..
新建2022-12-03

Tectonic v1.0.3b is releasing to reimplement the missing Eroded Badlands biome.
重新导入丢失的被风蚀的恶地群系。

2022-11-14

Tectonic v1.0.3a is releasing to fix a crash.

紧急修复崩溃问题。

2022-11-13

Third minor update to Tectonic, with more bug fixes and tweaks.

Tectonic 的第三个小型更新,进行了更多的漏洞修复和调整。

  • Tweaked mountain ranges to make them slightly more common
    调整山峰的生成范围以让其稍微更常见;

  • Modified river generation to be somewhat smoother than before
    调整河流的生成器使其稍微比之前更平滑;

  • Fixed oak trees only generating with Oak Wood and not Oak Logs
    修复了橡树只由橡木组成而没有橡木原木的问题;

  • Fixed spruce trees not generating in the Grove biome
    修复了云杉不在雪林群系生成的问题;

  • Fixed a major issue that causes crashes with any other mod that messes with world generation. (Terralith/WWOO compatibility is still not here yet, more to come soon-ish)
    修复了与任何其他混淆了世界生成器的模组共同使用时导致的崩溃问题。( Terralith/WWOO 的兼容问题不包括在这里,很快还有更多关于兼容的更新到来)

2022-10-11

First minor update to Tectonic, with bug fixes and a major change to biome placement.

Tectonic 的第一个小型更新,修复了漏洞,包含一个关于群系置换的重要更改。

  • Fixed aquifiers generating in the Deep Dark and in Ancient Cities (#1)
    修复了深暗之域远古城市的含水层生成的问题(#1);

  • Fixed sculk leaking out of Ancient Rivers and onto the world surface (#2)
    修复了幽匿块会泄漏到远古河流和世界表面的问题(#2);

  • Sandstone Cliffs now correctly generate Sandstone
    砂岩峭壁现在会正确地生成砂岩

  • Modified biome generation to use vanilla noises. This means biomes are slightly smaller on average, and have been shuffled around.
    调整群系生成器以使用原版游戏的噪声。这意味着群系平均上稍微更小了些,并被弄得更乱。

If you want to update a world from Tectonic v1.0.0 to Tectonic v1.0.1, install the "Tectonic 1.0.0 Compatibility" datapack and install it into your datapack folder after updating to 1.0.1. If you do not do this, you will have some nasty chunk borders. https://github.com/ApolloDatapacks/tectonic/releases/download/mc1.19-1.0.1/tectonic-v1.0.0-compatibility.zip

如果你想将一个使用 Tectonic v1.0.0 的世界升级到 v1.0.1,请在升级之前安装 “Tectonic 1.0.0 Compatibility” 数据包到你的数据包文件夹中。如果不这么做,你会获得一些非常差劲的区块边界。

2022-10-08

Initial release of Tectonic for 1.19.x, a worldgen datapack/mod with new terrain generation and biomes.

Tectonic 对于 1.19.x 最初的发布版本,这是一个包含新的地形生成器和群系的世界生成类数据包/模组。

你已经到达了世界的尽头..
新建2022-11-12

Backport of Tectonic to 1.18.2. Fork of Tectonic v1.0.3 for 1.19. Most features are preserved, but a handful of biomes are removed and the way biomes are layed out is slightly different. Seed is not random on Fabric/Quilt.

向前移植至 1.18.2 的 Tectonic,为 v1.0.3 - 1.19 版本的分支。保留了大多数特性,少数群系被移除,部分群系布局略有不同。在 Fabric/Quilt 上种子不是随机的。

你已经到达了世界的尽头..
新建2022-10-20

Second minor update to Tectonic, with a handful of bug fixes and full Arboria compatibility!

Tectonic 的第二个小型更新,进行了小部分的漏洞修复,并带来了对 Arboria 的完整兼容!

(When using Arboria with Tectonic, Tectonic must be loaded above Arboria.)

(当 Tectonic 与 Arboria 共存时,Tectonic 必须在 Arboria 上方加载。)

  • Fixed an issue with bamboo placement in v1.0.1a
    修复了 v1.0.1a 版本关于竹子放置的问题;

  • Introduced full Arboria compatibility
    带来了完整的对 Arboria 的兼容;

  • Modified tree placement for most biomes.
    调整了大多数群系内树的放置位置。

    • Swamps now only generate Tectonic fancy oak trees and mangrove trees.
      沼泽现在只会生成 Tectonic 华丽的橡树和红树。

    • Biomes that previously used vanilla oak trees now use Tectonic oak trees.
      之前使用原版橡树的群系现在使用 Tectonic 的橡树。

    • Most other biomes had their tree placements shuffled around somewhat, to use a new system that allows for Arboria compatibility.
      大多数其他群系的树木布局有所改变,以使用一种新的系统以兼容 Arboria 。

  • Several other assorted bug fixes.
    其他几个杂项漏洞修复。

2022-10-12

Tectonic v1.0.1a is releasing to fix a crash with Terrablender, and to fix the Fabric mod ID.

发布用于修复与 Terrablender 的崩溃问题,并修复 Fabric 的模组 ID。

你已经到达了世界的尽头..