新建2023-07-30
2.0.0-17
  • pass me the Gradle (#2368)

  • XML_CONFIG_README.txt minor corrections and enhancement (#2352)

  • Create Finnish translation. (#2340)

  • up cf releaseType to release

  • Merge pull request #2321 from Brycey92/1.12-asteroid-fix Re-implement pull request #2306 from CallMeFoxie/fix-observatory-crash

  • Re-implement pull request #2306 from CallMeFoxie/fix-observatory-crash Fix observatory crash in SMP Accidentally rolled back in 37f1355fd0ae5c2ba63fd46e83d9d513e7f66311

  • Merge pull request #9 from Advanced-Rocketry/1.12 1.12

  • sync

  • add mcVersion to jar version when building with jenkins

  • try to get FG to obf the jar..

  • add classifier to debof task

  • fix maven publishing

  • fix a name issue

  • change changelog task

  • add changelog task

  • sync

  • add plugin maven publish

  • thanks to slava added curseforge task back

  • thanks to slava added curseforge task back

  • finish migrating over #2284# Closes #2284

  • manually merge #2284.

  • Merge branch '1.12' of https://github.com/zmaster587/AdvancedRocketry into 1.12

  • Merge pull request #2306 from CallMeFoxie/fix-observatory-crash Fix observatory crash in SMP

  • Fix observatory crash in SMP

2022-05-22
2.0.0-13
  • Current release 1.12.2-2.0.0-13

  • up cf releaseType to release

  • Merge pull request #2321 from Brycey92/1.12-asteroid-fix Re-implement pull request #2306 from CallMeFoxie/fix-observatory-crash

  • Re-implement pull request #2306 from CallMeFoxie/fix-observatory-crash Fix observatory crash in SMP Accidentally rolled back in 37f1355fd0ae5c2ba63fd46e83d9d513e7f66311

  • Merge pull request #9 from Advanced-Rocketry/1.12 1.12

  • sync

  • add mcVersion to jar version when building with jenkins

  • try to get FG to obf the jar..

  • add classifier to debof task

  • fix maven publishing

  • fix a name issue

  • change changelog task

  • add changelog task

  • sync

  • add plugin maven publish

  • thanks to slava added curseforge task back

  • thanks to slava added curseforge task back

  • finish migrating over #2284# Closes #2284

  • manually merge #2284.

  • Merge branch '1.12' of https://github.com/zmaster587/AdvancedRocketry into 1.12

  • Merge pull request #2306 from CallMeFoxie/fix-observatory-crash Fix observatory crash in SMP

  • Fix observatory crash in SMP

2022-04-23
2.0.0-12


  • Current release 1.12.2-2.0.0-12

  • sync

  • add mcVersion to jar version when building with jenkins

  • try to get FG to obf the jar..

  • add classifier to debof task

  • fix maven publishing

  • fix a name issue

  • change changelog task

  • add changelog task

  • sync

  • add plugin maven publish

  • thanks to slava added curseforge task back

  • thanks to slava added curseforge task back

  • finish migrating over #2284# Closes #2284

  • manually merge #2284.

  • Merge branch '1.12' of https://github.com/zmaster587/AdvancedRocketry into 1.12

  • Merge pull request #2306 from CallMeFoxie/fix-observatory-crash Fix observatory crash in SMP

  • Fix observatory crash in SMP

2022-01-01
2.0.0-257
  • 上传了stale.yml

  • 有望修复太空电梯的NPE。

  • 修复了添加的不必要的todo。

  • 修复火箭的渲染bug。

  • 添加与1.16.5相同的更新内容。

  • 改正低压大气场景中雾的颜色,并为光照较暗的世界添加合适的星空。

  • 添加了earthbright visor。

  • 一劳永逸地修复了行星颜色和自转周期的bug。

  • 进行了天空渲染的下一步修改。

  • 修复天空渲染的一些错误,并添加颜色设定来替代布尔值。

  • 尽可能地修复#1845。

  • 修复了红石状态的一些bug。

  • 修复火箭装载器无法工作的问题。

  • 修复火箭内部流体处理能力的bug——使IE/IE衍生桶与AR兼容!

  • 更新了readme文件来进行对未来计划的更改。

  • 修复了#2031(#2217)。

  • 修复生物群系实体生成几率永远不为100%的bug(#2214)。

  • 修复了#2031。

  • 更新Buildnumber或Libvulpes。

  • 修复卫星相关的bug。

    修复卫星数据获得等bug。

  •        修复卫星终端的bug,非常感谢@slava110找到原因。

  •        修复卫星发射的bug,现在会将正确的卫星送入轨道了。

  • lang文件更新和清理

  • 燃油站进行最后的收尾工作。

  • 进行了大量的IDE提示代码清理更改。

  • 我为什么要移动这些?

  • 1.12版本特定流体的变化。

  • 修正模型加载错误的bug。

  • 修复瞭望台存储的bug。

  • 实际上在不破坏其他内容的前提之下进行了修复。

  • 最后的事情:

  • 允许编译。

  • 解决了潜在的NPE。

  • 使微波接收器渲染使用GL Enum而不是ints。

  • 现在可以对mod代码提出意见,作者:zmaster587<zmasterfun@gmail.com>

  • 在回顾时修复了一件事。

  • 加入火箭点火、阴影、微波修正、比较器支持。

  •        行星的阴影现在为正确的颜色,修复了#1094。

  •        允许禁用每个维度的skybox,修复了#1531。

  •        将对于红石比较器的支持添加到多方块结构中。

  •        加入火箭点火,这样我们在发射时就不会出现着火问题。

  •        修复微波接收器光束效应使所有TESR变黄的bug。

  • 进行火箭发射逻辑的改进。这次更改会溢出到其他类中,因为EntityRocket:launch在其逻辑中已经使用了它们。

  • 将红石控制添加到空间站控制器中,修复了#1082。

  • 撤消对WorldProviderPlanet的强制转换。

  • 删除调试日志打印输出。

  • 修复大气处理器的NPE。

  • 修复了#1945。

  • 修正模型加载错误、跃迁控制器的NPE、火箭发射火焰的bug。为火箭发射添加自定义火焰以模拟随机火焰喷射。修复其他模型加载日志的错误。在访问NPE之前,通过检查空间站是否存在来修复NPE。

  • 小规模的清理。

  • 氧气排放口现在会检查二氧化碳净化器的顶部和底部,同时稍微清理了氧气排放口的加压。

  • 修复天体和矿石配置以使用注释,还修复了更多的物品栏为空的检查。

  • 进行微小的代码清理。

  • 修复NTR和其他类型的燃料。

  • 修复多个bug并修改小行星默认值。修复了火箭组件渲染层的bug。删除了锁定UI功能,因为我们的抓钩不再正确存在。修复了一些太空电梯的bug。添加了新类型的小行星,使小行星探索更具有吸引力。

  • 修复力场投射器关闭时卡方块的bug。

  • 进行撞击坑调整和火箭bug修复,修复了#1360。

  • 更多bug的修复。

  • 修复多个错误并尝试修复纹理冲突。

  • 允许在座椅上方使用所有可供玩家通行的阻挡方块。

  • 修复恒星和行星阴影的视觉缺陷。

  • 修复流动的浓缩岩浆的bug,使其看起来像流动的气体。

  • 尝试修复了燃料类型的NPE的bug。

  • 加入小行星的附加baseStack选项。

  • 加入了洞穴生成选项的布尔值,修复了#2118。

  • 缩小行星纹理并更新了熔岩颜色。

  • 进行第二批修复,修复了许多想法混淆导致的bug。

  • 进行第一批修复程序。

  • 删除了更多有问题的alt配方,删除无用/已解决的TODO。删除了更多无用的文件。删除对不推荐方法的多次调用,并替换为正确的方法。撤销对StorageChunk#getGuidanceComputer的删除,因为别无选择,这是可行的,再加上删除没有意义。

  • 修复数据总线的bug。

  • 修复行星发电机的NPE。

  • 修复跃迁核心的bug。

  • 多个bug的修复。

  • 大规模的代码清理。

  • 被迫改变了另一批想法。

  • 修复丢失的dep。

  • 修复渐变生成的bug。(#2139)

  • 修复渐变生成的bug。

  • 加入到.gltignore的输出文件夹。

  • 有望通过有效的方式恢复到FG2.3。

  • 修复编译问题。

  • 修复丢失deps.gradle的bug。

  • 修复太阳能板阵列的渲染bug。(#2033)

  • 将.github加入到1.12版本的分支。

  • 更新README.md。

  • 在该主要版本当中,这次更新将损坏已经放置了的多方块结构机器。

  • 修复卫星建造机强制要求在每个物品栏都放上物品的bug。

  • 修复生物群系改变器遥控终端的bug。

  • 修复燃油站处理燃料的bug。

  • 修复卫星建造规范的NPE。

  • 修复整数转换偶尔导致的崩溃。

  • 删除地形生成选项的重复数据。

  • 清理配置文件。

  • 加入燃料箱容量倍数。

  • 再次使gravity performance代码可用。

  • 修复ASM以让放置方法更方便。

  • 更换最终重力处理器,以正确支持流体。

  • 修复了少量的重力处理程序。

  • 修改行星名称生成,以考虑主恒星的名称。

  • 修复空间站和小行星碎片有同样材质的bug。

  • 同时修复了铁锯片的模型。

  • 修复矿石扫描卫星的bug。

  • 修复定位。

  • 删除没有必要的超级调用。

  • 火箭方块模型修复。

  • 进行了更多模型上的工作。

  • 撤销管道代码的撤销以修复无线收发器的崩溃。

  • 一些小补丁。

  • 允许加压的压力槽与GUI界面以外的流体容器相互作用。

  • 修复我无意造成的管道处理程序崩溃。

  • 修复没有正确I/O定义的其他InventoryHatch子体。

  • 修复仍在调用的导致某些服务器崩溃的一些管道代码。

  • 修复二氧化碳净化器吞掉物品的bug。

  • 修复玩家在太空中的位置不适当时崩溃的bug,并把玩家送到正确的位置。

  • 修复错误定位。

  • 修复大多数没有正确受重力变化效果的实体。

  • 座位的配方所需的羊毛稍微减少。

  • 删除无用的未使用的桶代码。

  • 添加关于黑曜石的工具提示。

  • 修复旁观模式下的GUI渲染bug。

  • 减少日志错误。

  • 修复构造函数当中指定的生物群系名称。

  • 修复实体对重力的反应,修复了#1865。

  • 修复大型深沼泽树木生成时导致缺少区块的bug。将它们从世界gen功能移动到了地图gen功能当中,虽然这意味着它们将只能在行星上生成,但我想总体而言,这终归是一场胜利。因为这一生物群系不太可能生成在行星以外的地区(例如卫星等),这意味着它们将可以很好地在生物群系区块的边缘生成。


  • 移除除了发光的熔岩以外的其他流体。

  • 修复燃油站无法检测到双组元燃料液位变化的bug。

  • 更多的火箭发射bug修复,这一次将使用地面材料,而不是泥土方块。

  • 解决了发射/着陆的方块破坏。

  • 再次修复火箭方块的损坏。

  • 更新火箭方块,使其看起来不那么“可怕”。

  • 修复JEI命令。

  • 现在火箭在发射时可以以各种方式摧毁植被以及非金属方块(岩石/可熔化/易燃),可以配置。

  • 修复本应为金属的AR方块变成岩石类型的bug。

  • 修复陨石坑的生成以及PR中的矿石生成。

  • 开始进行行星陨石坑矿石生成的更新,不过目前存在奇怪的方块生成行为。

  • 修复陨石坑中生成的奇怪带状结构。

  • 修复在海洋海平面上生成晶洞的bug。

  • 相当大程度地修复了陨石坑的bug。虽然并不完美,但至少比以前要好。修复在水面上生成陨石坑的bug,以及大多数陨石坑都会无意义地清除其中所有水的bug。

  • 实现每个行星的可自定义的晶洞生成。

  • 修复低氧星球上不允许燃烧的bug。(毕竟还有一点氧气)


  • 为逆行轨道添加布尔值,修复了#1953。

  • 修复小行星的天空不渲染黑洞。(修复#1960)

  • 修复了大气变化导致无大气星球发生火灾的bug。

  • 加入更多的大气事件,例如火灾。

  • 从UVA中移除采矿钻头。

  • 修复火箭方块在任何地方都有效的bug。

  • 修复“Wood”被拼写成“Woog”的bug。

  • 希望能修复离开气垫飞行器时的bug。

  • 修复空气处理器的设备与空气消失的bug。

  • 重命名并移动代码,使其有意义。

  • 修正多余的随机机器代码。

  • 删除空间站ID芯片中没必要的代码。

  • 修复双星属性分配错误的bug。

  • 修复风化层的贴图颜色bug。

  • 终于……修复了叶子方块的bug。

  • 修复了几个火箭的bug,其中包括不使用燃料的bug。

  • 重组配置。

  • 修复有关已填写的“自动生成的方法残端”的无效/TODO注释。

  • 修复单一的scala导入。

  • 优化导入。

  • 修复每个行星的轨道激光钻的运行bug。

  • 完成了使行星改造可配置化的最后几步。

  • 没有mod会使用“rod”或“stick”,有时候会引起问题。

  • 多方块结构更新。

  • 开始定制每个星球的轨道激光钻矿石定制。当前已损坏

  • 重做了气态巨行星的生成(#1984),希望修复气体收集定位错误。

  • 修复#1946,修复了时间倒退,现在只将“进度”和“时间”设置为零,而不是让它们倒退。

  • 重做了气态巨行星的生成,添加合理的不同默认值,允许它们在没有planetDefs的情况下被覆盖,以及人们自定义加入更多。

  • 进行了多个以空间站为中心的bug修复(#1979)。

  • 修复空间站的创建bug。

  • 修复首次到达刚建造的空间站时的bug。

  • 将高度(轨道高度)加入到到空间站中,并添加一些合理的默认值以修复行星消失的bug。

  • 修复海拔控制器重力控制器的bug,它们现在会正确地保存跨存档重新加载的数据。如果其中一个存档的数据损坏,其他存档的空间站海拔等数据也不会重置,因为现在它们独立开了。

  • 修复空间站的方向控制器的bug。当关闭一个存档后再打开另一个存档时,前者空间站当中的旋转不会被复制到后者的空间站当中。同时在打开存档后原本设定的空间站旋转将继续。

  • 修复空间站第一次扫描建造的bug(#1977)。

  • 有望修复太空站组装机的bug。

  • 实际上修复了空间站组装的相关部分。

  • asset更新(#1976)。

  • 压力槽变成通用的桶。

  • 删除无关的模型和材质,删除编辑或指定模型/材质时的任何错误。

  • 修复了#1527,更新小型压板器的模型。

  • 使行星材质与恒星的分辨率相似,更接近MC默认分辨率并显著改善了其外观。行星和恒星现在材质匹配,不被过度不成比例地细化。不过这不会影响在行星低轨上看到的行星材质,因为在大多数高度你几乎看不到材质中的像素。

  • 将大气纹理调整到之前尺寸的0.15倍。

  • 上传了更多的方块新样式。更新了机器的新材质,清除材质中一些奇怪的部分,使无线收发器不再那么“痛苦”。

  • 重置多方块结构的材质。使多方块结构的材质看起来更融为一体。更新了太阳能发电机的材质,使其不那么锐利。

  • 修复了轻木的localizations。

  • 修复了#1956。

  • 修复了流体图标缺失的bug。

  • 添加公共getter以检索“DimensionProperties”和“IDimmensionProperties”中的所有卫星(#2003)。

  • 加入导航电脑的无效检查。(#1994)

  • 修复zh_CN.lang(简体中文语言文件)(#1990)中的一些错误词语。

  • 太阳能发电的修复和调整(#1973)。

  • 太阳能的修复和调整。现在太阳能发电机和微波接收器能在空间站上正常工作了。

  • 使空间站根据角度而改变其接收到的亮度。使空间站根据所在行星接收到的太阳辐射强度而改变其亮度(即取决于距离太阳的远近)。在API中加入更多关于太阳能发电的功能。

  • 加入之前忘记加的空值检查。

  • 压缩检查审查合作者:zmaster587<zmasterfun@gmail.com>

  • 加入用于火箭的双组元燃料(#1900)。

  • 该版本为添加双组元燃料的第一阶段,不过此过程目前已中断,因为需要更多的准备工作。

  • 更多双组元推进的相关工作。修复了可能发生的bug,比如机器的速率只为整数而不是正常应该显示的小数。现在已经完成这项工作了!

  • 确保燃料正确消耗。双组元燃料只会在两种燃料都加注完毕后才可能消耗,同时允许火箭组装机打开。(哎呀!浮子!)

  • 修复更多的bug和潜在bug。修复了以前双组元系统的bug并将其替换,火箭双组元燃料现在锁定为一种燃料和一种氧化剂,只有在当前燃料不是单组元燃料的情况下才能输入氧化剂和双组元燃料,以获得不同的燃料组合。

  • 重置火箭燃料槽。燃料槽上现在会显示燃料是双组元燃料还是单组元燃料,一切以火箭中的为准。现在还没有氧化剂。

  • 向部署在空间站上的火箭组装机添加了必要的部件。

  • 修复火箭在燃料耗尽时不会重置可以加注什么燃料的bug。

  • 修复氧化剂也没有像上一条那样重置的bug。

  • 修复燃料箱没有考虑燃料箱尺寸配置的bug。

  • 双组元推进的bug修复。现在对单组元推进器和双组元推进器进行区分。加入了新型号的引擎,现在采用颜色编码——配方基本相同,只是反转了配方当中的锭和板,并且一次只能使用一种发动机类型。这取决于哪个推力最大。清除了两个未使用的发动机型号。

  • 修复桶使用的bug以及添加配置选项。添加桶是否可用于火箭的配置选项,修复火箭上的桶以使用所有燃料。

  • 修复无人飞船推力计算的bug。

  • 修复火箭流体处理的bug。

  • 修复单组元燃料的显示。

  • 修复火箭组装机的燃料比显示。

  • 加入更多的推进剂零点。

  • 修复了#1894(#1974)。



  • 加入对#1555的修复。(#1975)

  • 使行星的光照变化更加真实。不同的行星会拥有不同的光照水平(取决于主恒星本身的温度、半径以及行星距离太阳的远近)。将黑洞的亮度设定移动到AstronomicBodyHelper.java当中。

  • 修正注释以保证其正确。

  • AR太阳能板已经使用了其他mod基于日照API函数的倍数。

  • 为太阳能发电机加入2x倍数,允许它们在大多数行星上发电,修复了#1123。

  • 修复了注释错误,并添加了微波接收器的倍数。

  • 对微波接收器的最后一点完善,探索更好的多方块结构!最好的行星可以在300x倍数下提供你1.5M RF/t的能量。

  • 加入玩家所看到光线的对数比例。

  • 不同天体的火箭高度。(#1888)

  • 不同轨道高度配置的暂定初稿。可以设置火箭发射到其他天体,以及低轨(LEO)、空间站和跃迁飞行的中途耗时。

  • 对于火箭发射到不同的轨道高度做了更多的工作。跃迁飞行发射现在应该可行了,它所耗费的TBI是在低轨上的10倍。

  • 加入TBI的缩放,无论真实与否。

  • 完成了火箭高度的修改。

  • 修复并清理了内部。修复了两个来自不好的cast的NPE,修复了火箭的rubberbanding。

  • 再次彻底重做发射计算的逻辑。这一次涵盖了所有的基础,包括一些以前看似做不到的。将一系列逻辑写入了导航电脑,还加入了一个新的行星际飞行的计算文件,这一文件将被广泛使用,例如加入了对两个维度是否为行星-卫星关系的检查,以及检查火箭飞行是否为行星表面到低轨,还加入了一种检查来自行星的物体与月亮相比得数的方法。小行星同样有这样的配置,即添加了一个获取给定维度的TBI高度。

  • 移除了我可能意外添加的导入。

  • 移除了isLaunchPhase统计,因为它没有必要。

  • 修复了覆盖行星的材质渲染,使其随高度进行缩放。将其翻转了180度以与世界匹配。使其不会产生不必要的振动。

  • 修复了行星大小和轨道的计算。(#1929)


  • 修复行星和太阳尺寸不匹配的bug(我前段时间搞砸了)。修复行星尺寸的错误以及不符合IRL的不匹配。修复了重力过小导致行星尺寸与其不匹配的bug。当g与x相关时为行星尺寸引入了真实的x^0.4比例。

  • 修复小行星尺寸的额外2x倍数。

  • 为小行星世界加入适当的重力大小比例。

  • 修复orbitalPhi总是被重设为10的bug,并将orbitalTheta设置为总是与太阳相对。

  • 更新材质以及16x的纹理。(#1889)

  • 加入重做的铁锯片材质。

  • 更新了少许材质。

  • 制作了更多的16x纹理。

  • 加入了之前忘记加的16x纹理。

  • 加入了API平均温度的设定。(#1934)

  • 加入了API平均温度。

  • 再次加入line以修复可能出现的边缘情况。

  • 解决了#1912。

  • 修复了太空在生物群系注册表里的名称。

  • 加入组成跃迁核心多方块结构的方块的矿物词典,以允许CT来改变它们(#1884)。组成跃迁核心的钛块的矿物词典为“blockWarpCoreRim”,金块为“blockWarpCoreCore”。

  • 加入对气态巨行星是否按名称生成的检查。

  • 加入了矿石的矿物词典(#1878),默认情况下不存在。

  • 修复了温度在100K以上的行星总会生成熔岩海的bug。(#1877)

  • 激光实体现在需要从控制器当中确认它们的存在与否,因为没有简单的可以不保存实体的方法。修复了#1873。

  • 改进了无线收发器(#1869)

  • 修复无线收发器只会传输距离数据的bug。

  • 修复无线收发器不会从卫星提取正确数据类型的bug。

  • 现在无线收发器不会导致玩家窒息了。

  • 修复无线收发器显示名称的拼写错误。(ie改为ei)

  • 使用矿物词典代替Vanilla blocks。(#1875)现在支持没有Vanilla blocks的Terrafirmacraft。

  • 修复了未保存到planetDefs.xml的orbitalTheta。(#1866)

  • 【1.12.2】加入了许多新的大气类型和影响。(#1856)

  • 加入了新的过热以及无氧大气,部分和1.7.10一样。

  • 修复1.12.2的效果持续时间。

  • 修复了#1410 #1091。

  • 修复了天然卫星轨道关于太阳属性的bug。(#1851)

  • 修复温度计算现在轨道距离,而不是getSolarOrbitalDistance的bug。(#1841)

  • 现在会在部分气压为0.25-0.75atm的星球上生成低氧大气(#1822)。修复了#1091。

  • ……修复了与Galacticcraft的连接……

  • 可能修复了#1832。

  • 修复了在laggy服务器上有时玩家在/tp后无法坐上火箭的bug,以及在y=1000出卡住的bug,这与#1818有关。

  • 修复海平面以下天空渲染错误的bug。

  • 修复带有substar的全息投影器导致的崩溃(#1817)。将一些1.7的渲染代码更新为1.12的。

  • 加入了16x纹理和4个新的行星纹理。(#1811)

  • 加入了16x纹理和4个新的行星纹理。

  • 16x的导航电脑访问舱口图案填充。

  • 修复温度出现带√2的数字的bug。(#1813)

  • 有望修复无法找到映射的生成错误。

  • 重置更新日志版本。

  • 修复轻木树长成后不会将轻木树苗替代掉的bug,修复了#1808。

  • 修复当onlyNeedMask为true时太空服无法保护玩家的bug。

  • 集中了太空服的大气保护代码。太空服现在可以保护处于超高压大气中的玩家了。

  • 将太阳加入了默认的备用世界,解决了#1789。

  • 将1.12版本的分支更新为无限距离系统,与1.7.10相同。

  • 加入无限距离系统的所有必要更改,并与1.7.10的更新同步。

  • 加入了一些使游戏加载时间加长的内容,前功尽弃了……

  • 给全息投影器中显示的数值加入上限。

  • 加入注释,解释温度单位为开尔文(K)。

  • 关于温度相关的规范,还有更多的地方,DimensionProperties.java顶端有一条遗漏的注释,作者为zmaster587 <zmasterfun@gmail.com>。

  • 添加了缺少的lang文件。

  • 为重力控制器添加了一个空间。

  • 加入在UI中调整行星装饰效果的功能。

  • 修复区域重力控制器中错误的小数点。

  • 删除未使用的布尔值。


  • Update stale.yml

  • Hopefully fix NPE with space elevator

  • Fix added unneeded todo

  • Fix rocket rendering stuff

  • Add stuff same as 1.16.5

  • Fix fog coloring in low-atmosphere scenarios and add proper stars to low-light worlds

  • Add earthbright visor

  • Finally fix planet color and rotation times once and for all

  • Next batch of moves for sky rendering

  • Fix some bugs with sky rendering and add a color override boolean

  • Fix #1845 as much as we will fix

  • Fix some dumbness with redstone states

  • Fix dumb issue with rocket loaders

  • Fix fluid capability handling inside rockets - Makes IE/IE-derived barrels compatible!

  • Update readme to reflect changes to future plans

  • Fix #2031 (#2217)

  • Fix biome entity spawn chances that should never be 100% (#2214)

  • Fix #2031

  • update Buildnumber or libVulpes

  • Fix satellite stuff - Fixed satellite property getting + tooltips + etc - Fixed satellite terminal being buggy, with HUGE thanks to @slava110 for finding the cause - Fixed satellite launching to actually place a correct satellite in orbit

  • Lang updates & cleanup

  • Clean up one last thing in fueling station

  • Big batch of IDE-prompted code cleanup changes

  • Why did I move those?

  • 1.12-specific fluid changes

  • Fix model loading error

  • Fix observatory inventory

  • Actually fix things without breaking others

  • One Last Thing

  • Allow to compile

  • Solve potential NPE

  • Make microwave receiver render use GL Enum not ints

  • Apply suggestions from code review Co-authored-by: zmaster587 <zmasterfun@gmail.com>

  • Fix one thing from review

  • Add in rocket fire, shading, microwave fixes, comparator support - Shades planets to be the right color, fixes #1094 - Allows per-dimension skybox disabling, fixes #1531 - Adds comparator support to many blocks - Adds rocket fire so we don't have werid fire problems on launch - Fixes microwave receiver beam effect turning all TESRs yellow

  • Improvements and fixes to rocket launch logic The changes spill over into the other classes in this commit, since EntityRocket::launch uses them in its logic

  • Add in redstone control to simple station controllers - Fixes #1082

  • Undo casts to WorldProviderPlanet

  • Remove debug log printouts

  • Fix AtmosphereHandler NPEs

  • Fix #1945

  • Fix model loading errors, warp controller NPE, rocket liftoff fire - Adds custom fire block for rocket liftoff to mimic random fire spurts - Fixes other model loading log errors - Fixes NPE by checking to see if we _have_ a station before accessing it

  • Minor cleanup

  • Make oxygen vent check top and bottom for scrubbers Also cleanup oxygen vent and gas charge pad a bit

  • Fix Asteroid and Ore configs to work with comments Also fix some more ItemStack null checks

  • Tiny code cleanup

  • Fix NTR and other type fueling

  • Fix multiple bugs and revamp asteroid defaults - Fixed bug with rendering layers for rocket assembly - Removed LockUI feature because our hook no longer properly exists - Fixed some space elevator weirdness - Added new types of asteroids and generally made asteroids a little more appealing

  • Fix MP force field retraction stuck blocks bug

  • Crater adjustments and rocket fixes, fixes #1360

  • More bugfixes

  • Multiple bugfixes and try to fix texture conflicts

  • Allow all passable blocks to be used above seats

  • Fix visual bugs with stars and planet shadows

  • Fix flowing Enriched Lava looking like flowing oxygen

  • Attempt to fix FuelType NPE

  • Add in baseStack option for asteroids

  • Add in cave generation boolean, fixes #2118

  • Downsize planet LEO textures and update lava color

  • Second batch of fixes, with many IDEA mixups fixed

  • First batch of fixes

  • More fixes! - Remove more problematic alt recipes - More cleanup - Remove useless/already resolved todos - Remove some more useless files - Remove multiple calls to deprecated methods and replace with correct one - Dedeprecate StorageChunk#getGuidanceComputer because there's no alternative and that works, plus the commit depping it doesn't make sense to do so

  • Fix data bus issue

  • Fix planet gen NPE

  • Fix warp core

  • Multiple bugfixes

  • Changes from "Massive code cleanup" code review

  • Another batch of IDEA-prompted changes

  • fix missing deps.gradle

  • Fix gradle build (#2139) * Fix gradle build * Add output folder to .gitignore

  • fix compiling issues

  • API Code Cleanup

  • switch to dev builds of gc

  • Update README.md

  • add .github to 1.12 branch

  • Hopefully revert to FG2.3 in a working way

  • Fix #784 by adding reset button to orientation controller

  • Massive code cleanup I used IntelliJ IDEA's code analysis feature to help find warnings and bugs, and manually went through fixing them. The only warnings I let IDEA fix automatically were unused imports and most redundant casts. ItemStacks have been converted to use ItemStack.EMPTY instead of null, to conform to new standards. Annotations have been added to a LOT of the code to help devs determine when null can and can't be used, however they're nowhere near all-encompassing. The inheritance of the BlockAdvancedBipropellantRocketMotor class was rearranged to prevent a potential mis-classification of them as monopropellant motors. Vague fields and variables have been renamed where I found them, such as i -> itemStack or obj -> spaceObject. This excludes math variables that seemed intentionally named, and standardized names like loop control variables. Lang files have been cleaned up to the best of my ability, but the non-en_US languages still have a lot of missing translation keys. Probably best for someone who speaks those languages to add the translations, rather than me with Google Translate. There were some recipes that had invalid json, so I fixed them. This resulted in a few of the recipes changing slightly. This commit should fix a lot of NPEs, though I didn't get them all. I highly recommend one of the original devs merge this and also run the source through their own IDE's code analysis, since there are still a lot of warnings I couldn't or didn't fix, and a large amount of them could be or turn into bugs. The ItemStack changes affected some API methods. Mods developed against Advanced Rocketry should use builds containing this commit in the future, to prevent them from sending null ItemStacks. I did still split any changes to method names and prototypes into a separate branch that can be merged or ignored. This commit requires a sister-commit for libVulpes, since the ItemStack refactoring affected methods there too.

  • Final method for #1810

  • Add some methods for #1810 but not all of them. - Add simple holo planet selector methods - Add all area gravity controller methods - Add all warp controller methods

  • Fix solar array rendering problems (#2033)

  • add .github to 1.12 branch

  • switch to dev builds of gc

  • Update README.md

  • fix compiling issues

  • fix missing deps.gradle

  • Hopefully revert to FG2.3 in a working way

  • Fix gradle build (#2139) * Fix gradle build * Add output folder to .gitignore

  • Fix insolation being wrongly assigned due to early assignment and made it a hidden property to stop people asking about it

  • Fix gradle build (#2139) * Fix gradle build * Add output folder to .gitignore

  • More minor crater fixes

  • Fix NPE in rocket GUI code, fixes #2138

  • Make crater ejecta start slightly larger to make biomes less messy

  • Crater tweaks and volcano random radius additions

  • Hopefully revert to FG2.3 in a working way

  • Fixes to small and medium crater generators as well. Hopefully I can be done with this mess after this.

  • i hate inversePartialSquareRadius so much right now but MapGenCraterHuge is now functional

  • Add river option, fixes #1954

  • More crater work, fewer overlapped craters and the addition of smaller craters

  • Finalize crater generation with four sizes of crater that all kick in at different atms

  • First pass of a crater implementation with more randomness - RNG is currently broken for mysterious reasons

  • Add weights and crater biome weights

  • fix compiling issues

  • fix missing deps.gradle

  • Fix problems with station player return system

  • Fix solar array rendering problems (#2033)

  • Fix ClassCast problems with fluid blocks

  • add .github to 1.12 branch

  • Fix incorrect simulation

  • Fix misapplication of (int) because of parenthesis mishap

  • Fix double application of multiplier

  • Update README.md

  • Fix players being booted out of ESF because they weren't in a station

  • Star warp fixes, fixes #1991 & possibly #1999 - Fixes display for stars if you _somehow_ warp to one - Fixes stations not being reset, maybe - Fixes star display in selector window if you somehow select one.

  • Move covered text in space elevator UI

  • Fix some space elevator errors

  • Move checking range up one

  • Fix rocket fire placement

  • Fix satellite builder

  • Rocket block damage changes and small fueling station fix

  • Documentation update!

  • Fix missing return

  • Fix multiple fueling station bugs and clean up rocket code tremendously

  • Nuclear Thermal Rocket update! - Clean up fuel loader _massively_ - Clean up rocket assembling machine massively - Add in nuclear thermal rockets in place of the warp cores on rockets. - They have a core block which can support many engines, and an engine to themselves - The engines are less powerful than advanced engines, but much more powerful than basic engines - Engines have the same fuel consumption as a single side of a bipropellant engine - Stats are 35 thrust per engine, 1 mB/t ; and 1000 thrust max per core

  • Fix solar array rendering problems

  • Bump AR major version, THIS UPDATE WILL BREAK CONFIGS AND PLACED MACHINES

  • Fix satellite builder forcing parts in every slot

  • Fix biome changer remote

  • Fix fueling station fluid handling

  • Fix NPE in satellite building code

  • Fix occasional crashes from int conversion

  • Deduplicate terraforming options

  • Config cleanup

  • Add tank capacity multipliers

  • Reenable gravity performance code

  • Fix ASM to place methods more appropriately

  • Final gravity handler changes to properly support fluids

  • Small amount of grav handler fixes

  • Fix planet name generation to take star name into account

  • Fix station and asteroid chip having the same texture

  • Fix sawblade model as well

  • Fix ore mapping satellites

  • Fix localizations

  • Remove unnecessary super callsx

  • Rocket block models fixes

  • Add more model work

  • Undo cable code undo to fix transciever crash

  • Misc. small fixes

  • Allow pressurized tank to interact with fluid contaniers outside its GUI

  • Fix cable handler crash I inadvertently caused

  • Fix other InventoryHatch descendants without proper I/O definitions

  • Fix some cable code still being called, causing issues on some servers

  • Fix CO2 scrubber deleting items on insert

  • Fix crash when players are in incorrect place in space, and put them in a correct place

  • Fix mislocalization

  • Fix most entities not responding correctly to gravity changes

  • Change seat recipe to be slightly less generic wool slab

  • Remove useless unused bucket code

  • Add tooltip to small plate press about obsidian

  • Fix suit GUI rendering in spectator mode

  • Reduce log errors

  • Fix biome names being specified in the constructor

  • Fix entity interactions with gravity - fixes #1665

  • Fix large deep swamp trees spawning with chunks missing - Moved them from world gen features to map gen features - While this does mean they only generate on planets, I say that overall it's a win - The biome is unlikely to be used outside of planets, and it means they can generate over biome chunk borders well

  • Remove fluids other than lava being luminous

  • Fix fuel loaders not being able to detect changes in bipropellant fuel levels

  • More rocket launch fixes, this time use ground material instead of blockdirt

  • Finish launching/landing block damage

  • Fix once again rocket block destruction

  • Update rocket blocks to be slightly less overbearing

  • Fix JEI ordering

  • Rockets now glass and otherwise destroy vegitation and non-metal (rock/meltable/flammable) blocks when launching, configurable

  • Fix AR blocks being rock when they should be metal

  • Fix up crater generation and ore spawning from PR

  • Begin implementing per-planet crater ore replacements. Currently there is strange chunk behavior

  • Fix strange band in craters

  • Fix geodes being able to spawn on top of oceans

  • Fix craters considerably - they're not _perfect_, but they're better than they were - Fixes craters spawning on top of water - Fixes (most) cases of craters removing all water above them when it makes no sense for them to do so

  • Implement per-planet customizable geode ores

  • Fix low oxygen not allowing combustion. (It does, after all, still have oxygen)

  • Add boolean for retrograde orbits - fixes #1953

  • Fix asteroid skies not rendering black holes (fixes #1960 )

  • Fix fire being possible on airless worlds from atmosphere changes

  • Add more atmosphere consequences including fire

  • Remove mining drills from UVAs

  • Fix rocket blocks being valid anywhere

  • Fix 'Woog' to 'Wood'

  • Hopefully fix hovercraft dismount bug

  • Fix atmosphere handler plant handling so plants and gasses disappear

  • Rename and move code to make more sense

  • Fix random excess machine code

  • Remove unnecessary code in space station ID chip

  • Fix binary star proprerty assignment bug

  • Fix regolith map colors

  • Fix. Leaf. Block. Finally.

  • Fix several rocket bugs including one where no fuel was used

  • Reorganize config considerably

  • Fix invalid // TODO comments about 'autogenerated method stubs' that had been filled in

  • Fix singular scala import

  • Optimize imports

  • Fix the implementation per-planet laser drill ores.

  • Last vesitges of making terraformer configurable

  • No mod uses `rod` that does not also use `stick`. Has sometimes caused problems

  • Multiblock organization updates

  • Begin implementing laser drill ore customization on a per-planet basis. CURRENTLY BROKEN

  • Redo gas giant gas spawning (#1984) * Hopefully fix gas collection loc bug - Fixes #1946 * Fix negative times - Just clamps "progress" and "time" to zero instead of letting them go negative * Redo gas giant gas spawning - Add sensible varied defaults - Allow them to be overwritten without a planetDefs - Allow people to add more

  • Multiple space station-centered fixes (#1979) * Fix space station creation - Fixes travel to stations when first constructed - Moves altitude (orbital distance) to the station and adds some sensible defaults to fix planets disappearing * Fix altitude and gravity controllers - They now properly save data across world reloads - They also now do not reset if broken & replaced, as target altitude is per-station * Fix space station rotation controller - Rotation will no longer copy across all when reloading world - Rotation will now continue on

  • Fix space station first scan construction dupe (#1977) * Hopefully fix station item construction dupe * Actually fix space station assembler dupe

  • Asset updates (#1976) * Turn tanks into universal buckets * Remove extraneous models and textures - Removes any confusion when editing or specifying models/textures * Fix #1527, update small plate press model * Make planet textures similar resolution to stars - Makes planets much closer to MC default resolution and dramatically improves looks - Planets and stars now match, without planets being disproportionately more detailed - Does not affect LEO because at most altitudes you'll barely see the pixels in the texture * Move atmosphere textures to 0.15x previous size * More block asset style updates - Move machines to newer style - Clear up some texture weird bits - Make wireless transciever not painful * Multiblock texture rework - Moves all multiblocks to new, more cohesive front style - Updates solar panel texture to be less sharp in line with this * Fix lightwood localizations * Fix # 1956 * Fix null fluid icons

  • Fix wrong render for solar array panel

  • Improve tileentity organization

  • Resolved merge conflict for PR #1

  • Fix elevator tether beam render offset

  • Update railgun model and structure

  • Fix solar array after recent breakages

  • Refactor Orbital Laser Drill to no longer use fake satellies internally. Drill has also been moved to its own subpackage, along with accompanying classes.

  • Fix station night sky check

  • Force rendering of solar array panel blocks

  • Add in missing PLE recipe

  • More solar arrary work - everything works now other than rendering - Solar array now produces power - Solar array and solar array panel now have recipes| - Solar array panel now renders in-inv correctly - Solar array panels still do not however render in the multiblock

  • First pass of solar array multiblock - Adds in the rest after I accidentally committed stuff I didn't mean to before. Does not work currently

  • Allow old satellites to upgrade themselves

  • Fix double registry of microwave sats

  • Multiple satellite fixes - Fixed data satellites not collecting data - Fixed satellites not having any power - Fixed lack of satellite constructors - Fixed the naming of everything called 'satallite' to 'satellite' - Added in base power draws to satellites - Corrected very very bad satellite assembly code AGAIN - added data collection scaling with power up to 4x

  • Fix small bugs with satellite system

  • Fix ore mapping satellite single-handedly causing migranes

  • Fix migrane-causing code in satellite system - Satellites now require energy (they didn't before !?!?!?) - Satellites now actually track said energy and accept batteries - Microwave satellites now actually obey the panels they have, instead of ignoring them - Ore mapper currently does not take power, that will be fixed soon

  • Fix satellite builder build code

  • Allow asteroid chips to be reused, but empty

  • Add public getter to retrieve all satellites to `DimensionProperties` and `IDimensionProperties`. (#2003)

  • Centralize coil code to LV

  • Reorganize machines in the holoprojector

  • Add satellite builder to holoprojector

  • Multiblock structure cost updates - Made Observatory slightly more expensive BUT it no longer uses stone - Made biome scanner take aluminium and also be slightly cheaper

  • Switch centrifuge from steel blocks to advanced structures

  • Fix JEI naming

  • Precision Laser Engraver to Etcher because it's closer to IRL

  • Finalize recipes for PLE

  • Move data bus inventory slots down to 2

  • Fix jitter in PLE render

  • Allow PLE to rotate as it could not before

  • Add in null-check for guidance computer (#1994)

  • Fix some wrong words in zh_CN.lang (#1990)

  • Tertiary batch of machine refactors, this time both extraneous code and names

  • Singleblock machine name reformat to reflect ingame names

  • Refactor multiblock code names to be up-to-date with ingame names

  • Dedeprecate more AR multiblock JEI handling

  • Dedeprecate some multiblock JEI handler calls

  • Fix PLE recipe JEI and registration - Moved some classes to where they should be, not in a .lathe package - Added JSON recipe factory for PLE so JSON recipes are registered - More PLE recipe tests, recipe still seem to be slightly funky

  • Move model inventory state to JSONs and clean up ClientProxy

  • First precision laser engraver pass - Multiblock is working - Block item model is currently broken - Recipes are funky sometimes - Renderer can be jumpy in spots - Otherwise functional however

  • First pass of a redo of data busses/data multiblocks - Added the ability to automatically add data to data chips - First try at making data busses have sidedness. Does not work as of yet. Requires a corresponding LV commit - Fixes some automation behavior with the ABDP - Allows the observatory to work on stations always

  • Slight multiblock texture update

  • Allow centrifuge to take XML recipes for 1.12

  • Crystalliser updates and tweaks - Can now take a fluid - Now has a config option for only low gravity

  • Add chemical reactor and black hole generator models

  • Fix laser render and elevator rotation checks

  • Finish up space elevator work

  • Space elevator and multiblock work - Redo space elevator to fit new model - Now 1:1, linker only, and goes down / up depending on orientation - Needs geosynchronous orbit - Moved a couple of things from DimensionManager - Allowed cutting machine to see bout I and O stacks and render them

  • Solar fixes and tweaks (#1973) * Solar fixes and tweaks - Make solars & microwave recievers work on space stations - Make space stations change their light level based on warp - Make space stations change their light level based on their solar insolation - Expose more functions to the API for insolation grabs * Add forgotten null check * Condense check for review Co-authored-by: zmaster587 <zmasterfun@gmail.com> Co-authored-by: zmaster587 <zmasterfun@gmail.com>

  • Bipropellant fuels for rockets (#1900) * First pass of a bipropellants addition - This is currently broken and needs more work * More bipropellant work - Fixed a bug before it could happen with rate being an int - It compiles now! * Make sure fuels are consumed correctly - Bipropellants now consume before and exclusively when both are fueling the rocket - Also allowed the rocket builder to open (whoops float != int) * Fix some more bugs & prospective bugs * Fixed bugs with previous bipropellant system be replacing it - Rockets are now locked to one fuel and one oxidizer - Oxidizer and Bipropellant fuels can only be input if the current fuel is not a monopropellant - To get a different fuel combination, reassemble the rocket - Bipropellant OR monopropellant, whichever is in the rocket, is what is displayed in the fuel bars. No oxidizer right now * Added necessary pieces to StationDeployedRocket assembler * Fix rockets not resetting what fuels can be used with them when they run out * Fix oxidizers not resetting as well * Fix tanks not respecting tank size config * Bipropellant fixes - Differentiates bipropellant and monopropellant engines - New models, and pipes are now color coded - Recipes are essentially the same, just with plate <-> ingot recipes flipped - Only one engine type can be in use at a time. This is determined by whichever gives the most thrust - Cleaned up a couple of unused models "related" to the engines * Fix bucket use and add config option - Adds config option for whether buckets are useable on rockets - Fixes using buckets on rockets so all fuels can be used * Fix unmanned rockets thrust calcs * Fix rocket item fluid handling * Fix display of monopropellant rocket fuel * Fix rocket builder fuel rate getters * Add some more propellant zeros

  • Fix #1894 (#1974)

  • Add fixes from #1555 (#1975)

  • Model update, part 1 - This should have been a smaller commit but whoops - Redoes every model I have a .blend for as of right now, 5 more to go - Changes a couple of structures around to fit the new models. Fixes some inconsistencies with them - Adds a new block for the Orbital Laser Drill, the vacuumLaser

  • Make light level vary realistically on planets [1.12.2] (#1824) * Add varying light levels on planets that are affected by solar properties - Solar temperature and radius affect the brightness - So does planetary distance - Moved black hole brightness detection into AstronomicalBodyHelper.java * Fix up a comment to be correct * Solar energy multipliers based on insolation API Function for other mods AR solar panels already use it * Add a 2x multiplier for solar panels to allow for them to produce on most planets Fixes #1123 * Fix comment typo and add microwave reciever insolation mults * Last bit of microwave reciever fixes and changes - Explore for good multpliers! The best planets can net you 1.5M RF/t with 300x mults * Added logarithmic scaling of light levels that the player sees

  • Rocket heights for different bodies (#1888) * Tentative first draft for differing orbit height configs - Can set burns for launching to other planets/moons and asteroids - Can set burns to reach LEO - Can set burns for launching from space stations - Warp burn times, halfway * More work on making different launch heights for rockets - Warp launches should work now, they are 10x the TBI in extra cost after LEO * Add a semblance of scaling TBI burns, realistic or not * Finish up rocket height changes * Fix and clean up internals - Fixed two NPEs from bad casts - Fixed rocket rubberbanding * Completely redo logic for launch calculations. Again. - This time we cover all bases, including some that were impossible before - Factors out a bunch of the logic into the Guidance Computer - Also adds a new file for planetary travel calculations, which is used extensively - Adds checks to see if two dimensions are within a planet / moon system (moon & moon, moon & planet, etc) - Adds checks to see if the travel is only to LEO (planet -> same planet) - Adds a method to determine the multipler compared to Luna (or 100) that an object is from a planet. Asteroids have a config for this - Adds a method to get the TBI injection height for a given set of dimensions * Remove accidental imports I likely added * Remove isLaunchPhase stat because it was unneeded * Fix rendering for planet overlay - Makes it scale with height - Flips it 180 degrees so it matches with the world - Makes it not vibrate unnecessarily

  • Fix planetsize calculations and orbitalPhi calculations (#1929) * Fixes planetary and solar size both mismatches and zeroes - Fixes the bug with planet sizes where they were essentially zero (I messed up a while ago) - Fixes planetary sizes being affected the wrong way - Fixes IRL-noncompliant mismatch between planet and solar size - Fixes apparent lack of gravity affecting certain planetary display sizes - Introduces realistic x^0.4 scaling for increase in size when g is multiplied by x * Fix extraneous 2x multiplier for asteroid dimensions * Add proper scaling to asteroid worlds for gravity * Fix orbitalPhi always being reset to 10, and fix orbitalTheta to be opposite the sun by default

  • Texture updates and 16x textures (#1889) * Added redone sawblade texture * Slight texture update * Make more textures 16x * Add forgotten 16x texture

  • Add API Average Temperature access (#1934) * Add API Average Temperature access * Readd line to fix possible edge cases

  • resolves #1912

  • fix space in biome registry name

  • Add OreDictionary entries to Warp Core blocks to allow for CT to change them (#1884) - Titanium Block is "blockWarpCoreRim" - Gold Block is "blockWarpCoreCore"

  • Add check to see if gas giant gas is registered by name

  • Add ore:slab oredict entry (#1878) Doesn't exist by default

  • Fixed lava oceans always spawning if planets were >100K (#1877)

  • Laser entities require 'confirmation' that they exist from a control block since there's no easy way to make an entity simply not save. Fixes #1873

  • Wireless Transceiver improvements (#1869) * Fixed Wireless Transceiver locking data type to distance * Fixed Wireless Transceiver not pulling correct data type from satellite * Made Wireless Transceiver not suffocate players * Fixed spelling in Wireless Transceiver display name (ie -> ei)

  • Use oredictionary instead of Vanilla blocks (#1875) Supports Terrafirmacraft, which has no Vanilla stone.

  • Fixed orbitalTheta not saving to planetDefs.xml (#1866)

  • Many new atmosphere types and new effects [1.12.2] (#1856) * Added new Superheated and NoO2 atmospheres, parity with 1.7.10 * Fix durations between hurt for 1.12.2 * Fixes #1410, #1091

  • Fix for moons having solar properties for their orbits (#1851)

  • Fix orbitalDistance being used in temperature calculations instead of getSolarOrbitalDistance (#1841)

  • Make LowOxygen atmosphere attainable on a planet with <75 and >25 atmosphere pressure (#1822) Fixes #1091

  • switch to dev builds of gc

  • ...fixing Galacticcraft link....

  • Possible fix for #1832

  • Fix issue where on laggy servers, sometimes the player would not be mounted to the rocket after teleporting, or getting stuck at y=1000, related to #1818

  • Fix sky not rendering properly below sealevel

  • Fix crash with holographic projector with substars, #1817. Update some 1.7 rendering code to 1.12

  • 16x textures and four new planet textures added (#1811) * 16x textures and four new planet textures added * 16x guidance computer access hatch

  • Fixed temperature being off by a factor of sqrt(2) (#1813)

  • Hopefully fix build errors from being unable to find the mappings

  • reset changelog ver

  • Fix lightwood not replacing saplings, fixes #1808

  • Fix bug where onlyNeedMask is true where the suit can't protect the player

  • Centralize spacesuit and atm protection code, superhighpressure atm should now be protected by spacesuit

  • Add sol to the default fallback world. Resolves #1789

  • Updated 1.12 Branch to Infinite-Distance system as with 1.7.10 branch (#1796) * Added all of the requisite changes for infinite-distance system and parity with 1.7.10 updates * A couple additions that make the game load, forgotten from a previous attempt * Put caps on values that can be displayed in the holographic projector * Add comments to explain the switch to Kelvin for temperature * More places for temperature specification, and a missed comment at the top of DimensionProperties.java Co-authored-by: zmaster587 <zmasterfun@gmail.com>

  • add missing lang entry

  • added a space to the gravity controller

  • Add ability to toggle planet decoration in the UI

  • fix incorrect decimal in the gravity area controller

  • remove unused booleans

2021-10-11
2.0.0-256
  • 修复了添加的不必要的todo。

  • 修复火箭的渲染bug。

  • 添加与1.16.5相同的更新内容。

  • 改正低压大气场景中雾的颜色,并为光照较暗的世界添加合适的星空。

  • 添加了earthbright visor。

  • 一劳永逸地修复了行星颜色和自转周期的bug。

  • 进行了天空渲染的下一步修改。

  • 修复天空渲染的一些错误,并添加颜色设定来替代布尔值。

  • 尽可能地修复#1845。

  • 修复了红石状态的一些bug。

  • 修复火箭装载器无法工作的问题。

  • 修复火箭内部流体处理能力的bug——使IE/IE衍生桶与AR兼容!

  • 更新了readme文件来进行对未来计划的更改。

  • 修复了#2031(#2217)。

  • 修复生物群系实体生成几率永远不为100%的bug(#2214)。

  • 修复了#2031。

  • 更新Buildnumber或Libvulpes。

  • 修复卫星相关的bug。

    修复卫星数据获得等bug。

       修复卫星终端的bug,非常感谢@slava110找到原因。

       修复卫星发射的bug,现在会将正确的卫星送入轨道了。

  • lang文件更新和清理

  • 燃油站进行最后的收尾工作。

  • 进行了大量的IDE提示代码清理更改。

  • 我为什么要移动这些?

  • 1.12版本特定流体的变化。

  • 修正模型加载错误的bug。

  • 修复瞭望台存储的bug。

  • 实际上在不破坏其他内容的前提之下进行了修复。

  • 最后的事情:

  • 允许编译。

  • 解决了潜在的NPE。

  • 使微波接收器渲染使用GL Enum而不是ints。

  • 现在可以对mod代码提出意见,作者:zmaster587<zmasterfun@gmail.com>

  • 在回顾时修复了一件事。

  • 加入火箭点火、阴影、微波修正、比较器支持。

       行星的阴影现在为正确的颜色,修复了#1094。

       允许禁用每个维度的skybox,修复了#1531。

       将对于红石比较器的支持添加到多方块结构中。

       加入火箭点火,这样我们在发射时就不会出现着火问题。

       修复微波接收器光束效应使所有TESR变黄的bug。

  • 进行火箭发射逻辑的改进。这次更改会溢出到其他类中,因为EntityRocket:launch在其逻辑中已经使用了它们。

  • 将红石控制添加到空间站控制器中,修复了#1082。

  • 撤消对WorldProviderPlanet的强制转换。

  • 删除调试日志打印输出。

  • 修复大气处理器的NPE。

  • 修复了#1945。

  • 修正模型加载错误、跃迁控制器的NPE、火箭发射火焰的bug。为火箭发射添加自定义火焰以模拟随机火焰喷射。修复其他模型加载日志的错误。在访问NPE之前,通过检查空间站是否存在来修复NPE。

  • 小规模的清理。

  • 氧气排放口现在会检查二氧化碳净化器的顶部和底部,同时稍微清理了氧气排放口的加压。

  • 修复天体和矿石配置以使用注释,还修复了更多的物品栏为空的检查。

  • 进行微小的代码清理。

  • 修复NTR和其他类型的燃料。

  • 修复多个bug并修改小行星默认值。修复了火箭组件渲染层的bug。删除了锁定UI功能,因为我们的抓钩不再正确存在。修复了一些太空电梯的bug。添加了新类型的小行星,使小行星探索更具有吸引力。

  • 修复力场投射器关闭时卡方块的bug。

  • 进行撞击坑调整和火箭bug修复,修复了#1360。

  • 更多bug的修复。

  • 修复多个错误并尝试修复纹理冲突。

  • 允许在座椅上方使用所有可供玩家通行的阻挡方块。

  • 修复恒星和行星阴影的视觉缺陷。

  • 修复流动的浓缩岩浆的bug,使其看起来像流动的气体。

  • 尝试修复了燃料类型的NPE的bug。

  • 加入小行星的附加baseStack选项。

  • 加入了洞穴生成选项的布尔值,修复了#2118。

  • 缩小行星纹理并更新了熔岩颜色。

  • 进行第二批修复,修复了许多想法混淆导致的bug。

  • 进行第一批修复程序。

  • 删除了更多有问题的alt配方,删除无用/已解决的TODO。删除了更多无用的文件。删除对不推荐方法的多次调用,并替换为正确的方法。撤销对StorageChunk#getGuidanceComputer的删除,因为别无选择,这是可行的,再加上删除没有意义。

  • 修复数据总线的bug。

  • 修复行星发电机的NPE。

  • 修复跃迁核心的bug。

  • 多个bug的修复。

  • 大规模的代码清理。

  • 被迫改变了另一批想法。

  • 修复丢失的dep。

  • 修复渐变生成的bug。(#2139)

  • 修复渐变生成的bug。

  • 加入到.gltignore的输出文件夹。

  • 有望通过有效的方式恢复到FG2.3。

  • 修复编译问题。

  • 修复丢失deps.gradle的bug。

  • 修复太阳能板阵列的渲染bug。(#2033)

  • 将.github加入到1.12版本的分支。

  • 更新README.md。

  • 在该主要版本当中,这次更新将损坏已经放置了的多方块结构机器。

  • 修复卫星建造机强制要求在每个物品栏都放上物品的bug。

  • 修复生物群系改变器遥控终端的bug。

  • 修复燃油站处理燃料的bug。

  • 修复卫星建造规范的NPE。

  • 修复整数转换偶尔导致的崩溃。

  • 删除地形生成选项的重复数据。

  • 清理配置文件。

  • 加入燃料箱容量倍数。

  • 再次使gravity performance代码可用。

  • 修复ASM以让放置方法更方便。

  • 更换最终重力处理器,以正确支持流体。

  • 修复了少量的重力处理程序。

  • 修改行星名称生成,以考虑主恒星的名称。

  • 修复空间站和小行星碎片有同样材质的bug。

  • 同时修复了铁锯片的模型。

  • 修复矿石扫描卫星的bug。

  • 修复定位。

  • 删除没有必要的超级调用。

  • 火箭方块模型修复。

  • 进行了更多模型上的工作。

  • 撤销管道代码的撤销以修复无线收发器的崩溃。

  • 一些小补丁。

  • 允许加压的压力槽与GUI界面以外的流体容器相互作用。

  • 修复我无意造成的管道处理程序崩溃。

  • 修复没有正确I/O定义的其他InventoryHatch子体。

  • 修复仍在调用的导致某些服务器崩溃的一些管道代码。

  • 修复二氧化碳净化器吞掉物品的bug。

  • 修复玩家在太空中的位置不适当时崩溃的bug,并把玩家送到正确的位置。

  • 修复错误定位。

  • 修复大多数没有正确受重力变化效果的实体。

  • 座位的配方所需的羊毛稍微减少。

  • 删除无用的未使用的桶代码。

  • 添加关于黑曜石的工具提示。

  • 修复旁观模式下的GUI渲染bug。

  • 减少日志错误。

  • 修复构造函数当中指定的生物群系名称。

  • 修复实体对重力的反应,修复了#1865。

  • 修复大型深沼泽树木生成时导致缺少区块的bug。将它们从世界gen功能移动到了地图gen功能当中,虽然这意味着它们将只能在行星上生成,但我想总体而言,这终归是一场胜利。因为这一生物群系不太可能生成在行星以外的地区(例如卫星等),这意味着它们将可以很好地在生物群系区块的边缘生成。


  • 移除除了发光的熔岩以外的其他流体。

  • 修复燃油站无法检测到双组元燃料液位变化的bug。

  • 更多的火箭发射bug修复,这一次将使用地面材料,而不是泥土方块。

  • 解决了发射/着陆的方块破坏。

  • 再次修复火箭方块的损坏。

  • 更新火箭方块,使其看起来不那么“可怕”。

  • 修复JEI命令。

  • 现在火箭在发射时可以以各种方式摧毁植被以及非金属方块(岩石/可熔化/易燃),可以配置。

  • 修复本应为金属的AR方块变成岩石类型的bug。

  • 修复陨石坑的生成以及PR中的矿石生成。

  • 开始进行行星陨石坑矿石生成的更新,不过目前存在奇怪的方块生成行为。

  • 修复陨石坑中生成的奇怪带状结构。

  • 修复在海洋海平面上生成晶洞的bug。

  • 相当大程度地修复了陨石坑的bug。虽然并不完美,但至少比以前要好。修复在水面上生成陨石坑的bug,以及大多数陨石坑都会无意义地清除其中所有水的bug。

  • 实现每个行星的可自定义的晶洞生成。

  • 修复低氧星球上不允许燃烧的bug。(毕竟还有一点氧气)


  • 为逆行轨道添加布尔值,修复了#1953。

  • 修复小行星的天空不渲染黑洞。(修复#1960)

  • 修复了大气变化导致无大气星球发生火灾的bug。

  • 加入更多的大气事件,例如火灾。

  • 从UVA中移除采矿钻头。

  • 修复火箭方块在任何地方都有效的bug。

  • 修复“Wood”被拼写成“Woog”的bug。

  • 希望能修复离开气垫飞行器时的bug。

  • 修复空气处理器的设备与空气消失的bug。

  • 重命名并移动代码,使其有意义。

  • 修正多余的随机机器代码。

  • 删除空间站ID芯片中没必要的代码。

  • 修复双星属性分配错误的bug。

  • 修复风化层的贴图颜色bug。

  • 终于……修复了叶子方块的bug。

  • 修复了几个火箭的bug,其中包括不使用燃料的bug。

  • 重组配置。

  • 修复有关已填写的“自动生成的方法残端”的无效/TODO注释。

  • 修复单一的scala导入。

  • 优化导入。

  • 修复每个行星的轨道激光钻的运行bug。

  • 完成了使行星改造可配置化的最后几步。

  • 没有mod会使用“rod”或“stick”,有时候会引起问题。

  • 多方块结构更新。

  • 开始定制每个星球的轨道激光钻矿石定制。当前已损坏

  • 重做了气态巨行星的生成(#1984),希望修复气体收集定位错误。

  • 修复#1946,修复了时间倒退,现在只将“进度”和“时间”设置为零,而不是让它们倒退。

  • 重做了气态巨行星的生成,添加合理的不同默认值,允许它们在没有planetDefs的情况下被覆盖,以及人们自定义加入更多。

  • 进行了多个以空间站为中心的bug修复(#1979)。

  • 修复空间站的创建bug。

  • 修复首次到达刚建造的空间站时的bug。

  • 将高度(轨道高度)加入到到空间站中,并添加一些合理的默认值以修复行星消失的bug。

  • 修复海拔控制器重力控制器的bug,它们现在会正确地保存跨存档重新加载的数据。如果其中一个存档的数据损坏,其他存档的空间站海拔等数据也不会重置,因为现在它们独立开了。

  • 修复空间站的方向控制器的bug。当关闭一个存档后再打开另一个存档时,前者空间站当中的旋转不会被复制到后者的空间站当中。同时在打开存档后原本设定的空间站旋转将继续。

  • 修复空间站第一次扫描建造的bug(#1977)。

  • 有望修复太空站组装机的bug。

  • 实际上修复了空间站组装的相关部分。

  • asset更新(#1976)。

  • 压力槽变成通用的桶。

  • 删除无关的模型和材质,删除编辑或指定模型/材质时的任何错误。

  • 修复了#1527,更新小型压板器的模型。

  • 使行星材质与恒星的分辨率相似,更接近MC默认分辨率并显著改善了其外观。行星和恒星现在材质匹配,不被过度不成比例地细化。不过这不会影响在行星低轨上看到的行星材质,因为在大多数高度你几乎看不到材质中的像素。

  • 将大气纹理调整到之前尺寸的0.15倍。

  • 上传了更多的方块新样式。更新了机器的新材质,清除材质中一些奇怪的部分,使无线收发器不再那么“痛苦”。

  • 重置多方块结构的材质。使多方块结构的材质看起来更融为一体。更新了太阳能发电机的材质,使其不那么锐利。

  • 修复了轻木的localizations。

  • 修复了#1956。

  • 修复了流体图标缺失的bug。

  • 添加公共getter以检索“DimensionProperties”和“IDimmensionProperties”中的所有卫星(#2003)。

  • 加入导航电脑的无效检查。(#1994)

  • 修复zh_CN.lang(简体中文语言文件)(#1990)中的一些错误词语。

  • 太阳能发电的修复和调整(#1973)。

  • 太阳能的修复和调整。现在太阳能发电机和微波接收器能在空间站上正常工作了。

  • 使空间站根据角度而改变其接收到的亮度。使空间站根据所在行星接收到的太阳辐射强度而改变其亮度(即取决于距离太阳的远近)。在API中加入更多关于太阳能发电的功能。

  • 加入之前忘记加的空值检查。

  • 压缩检查审查合作者:zmaster587<zmasterfun@gmail.com>

  • 加入用于火箭的双组元燃料(#1900)。

  • 该版本为添加双组元燃料的第一阶段,不过此过程目前已中断,因为需要更多的准备工作。

  • 更多双组元推进的相关工作。修复了可能发生的bug,比如机器的速率只为整数而不是正常应该显示的小数。现在已经完成这项工作了!

  • 确保燃料正确消耗。双组元燃料只会在两种燃料都加注完毕后才可能消耗,同时允许火箭组装机打开。(哎呀!浮子!)

  • 修复更多的bug和潜在bug。修复了以前双组元系统的bug并将其替换,火箭双组元燃料现在锁定为一种燃料和一种氧化剂,只有在当前燃料不是单组元燃料的情况下才能输入氧化剂和双组元燃料,以获得不同的燃料组合。

  • 重置火箭燃料槽。燃料槽上现在会显示燃料是双组元燃料还是单组元燃料,一切以火箭中的为准。现在还没有氧化剂。

  • 向部署在空间站上的火箭组装机添加了必要的部件。

  • 修复火箭在燃料耗尽时不会重置可以加注什么燃料的bug。

  • 修复氧化剂也没有像上一条那样重置的bug。

  • 修复燃料箱没有考虑燃料箱尺寸配置的bug。

  • 双组元推进的bug修复。现在对单组元推进器和双组元推进器进行区分。加入了新型号的引擎,现在采用颜色编码——配方基本相同,只是反转了配方当中的锭和板,并且一次只能使用一种发动机类型。这取决于哪个推力最大。清除了两个未使用的发动机型号。

  • 修复桶使用的bug以及添加配置选项。添加桶是否可用于火箭的配置选项,修复火箭上的桶以使用所有燃料。

  • 修复无人飞船推力计算的bug。

  • 修复火箭流体处理的bug。

  • 修复单组元燃料的显示。

  • 修复火箭组装机的燃料比显示。

  • 加入更多的推进剂零点。

  • 修复了#1894(#1974)。



  • 加入对#1555的修复。(#1975)

  • 使行星的光照变化更加真实。不同的行星会拥有不同的光照水平(取决于主恒星本身的温度、半径以及行星距离太阳的远近)。将黑洞的亮度设定移动到AstronomicBodyHelper.java当中。

  • 修正注释以保证其正确。

  • AR太阳能板已经使用了其他mod基于日照API函数的倍数。

  • 为太阳能发电机加入2x倍数,允许它们在大多数行星上发电,修复了#1123。

  • 修复了注释错误,并添加了微波接收器的倍数。

  • 对微波接收器的最后一点完善,探索更好的多方块结构!最好的行星可以在300x倍数下提供你1.5M RF/t的能量。

  • 加入玩家所看到光线的对数比例。

  • 不同天体的火箭高度。(#1888)

  • 不同轨道高度配置的暂定初稿。可以设置火箭发射到其他天体,以及低轨(LEO)、空间站和跃迁飞行的中途耗时。

  • 对于火箭发射到不同的轨道高度做了更多的工作。跃迁飞行发射现在应该可行了,它所耗费的TBI是在低轨上的10倍。

  • 加入TBI的缩放,无论真实与否。

  • 完成了火箭高度的修改。

  • 修复并清理了内部。修复了两个来自不好的cast的NPE,修复了火箭的rubberbanding。

  • 再次彻底重做发射计算的逻辑。这一次涵盖了所有的基础,包括一些以前看似做不到的。将一系列逻辑写入了导航电脑,还加入了一个新的行星际飞行的计算文件,这一文件将被广泛使用,例如加入了对两个维度是否为行星-卫星关系的检查,以及检查火箭飞行是否为行星表面到低轨,还加入了一种检查来自行星的物体与月亮相比得数的方法。小行星同样有这样的配置,即添加了一个获取给定维度的TBI高度。

  • 移除了我可能意外添加的导入。

  • 移除了isLaunchPhase统计,因为它没有必要。

  • 修复了覆盖行星的材质渲染,使其随高度进行缩放。将其翻转了180度以与世界匹配。使其不会产生不必要的振动。

  • 修复了行星大小和轨道的计算。(#1929)


  • 修复行星和太阳尺寸不匹配的bug(我前段时间搞砸了)。修复行星尺寸的错误以及不符合IRL的不匹配。修复了重力过小导致行星尺寸与其不匹配的bug。当g与x相关时为行星尺寸引入了真实的x^0.4比例。

  • 修复小行星尺寸的额外2x倍数。

  • 为小行星世界加入适当的重力大小比例。

  • 修复orbitalPhi总是被重设为10的bug,并将orbitalTheta设置为总是与太阳相对。

  • 更新材质以及16x的纹理。(#1889)

  • 加入重做的铁锯片材质。

  • 更新了少许材质。

  • 制作了更多的16x纹理。

  • 加入了之前忘记加的16x纹理。

  • 加入了API平均温度的设定。(#1934)

  • 加入了API平均温度。

  • 再次加入line以修复可能出现的边缘情况。

  • 解决了#1912。

  • 修复了太空在生物群系注册表里的名称。

  • 加入组成跃迁核心多方块结构的方块的矿物词典,以允许CT来改变它们(#1884)。组成跃迁核心的钛块的矿物词典为“blockWarpCoreRim”,金块为“blockWarpCoreCore”。

  • 加入对气态巨行星是否按名称生成的检查。

  • 加入了矿石的矿物词典(#1878),默认情况下不存在。

  • 修复了温度在100K以上的行星总会生成熔岩海的bug。(#1877)

  • 激光实体现在需要从控制器当中确认它们的存在与否,因为没有简单的可以不保存实体的方法。修复了#1873。

  • 改进了无线收发器(#1869)

  • 修复无线收发器只会传输距离数据的bug。

  • 修复无线收发器不会从卫星提取正确数据类型的bug。

  • 现在无线收发器不会导致玩家窒息了。

  • 修复无线收发器显示名称的拼写错误。(ie改为ei)

  • 使用矿物词典代替Vanilla blocks。(#1875)现在支持没有Vanilla blocks的Terrafirmacraft。

  • 修复了未保存到planetDefs.xml的orbitalTheta。(#1866)

  • 【1.12.2】加入了许多新的大气类型和影响。(#1856)

  • 加入了新的过热以及无氧大气,部分和1.7.10一样。

  • 修复1.12.2的效果持续时间。

  • 修复了#1410 #1091。

  • 修复了天然卫星轨道关于太阳属性的bug。(#1851)

  • 修复温度计算现在轨道距离,而不是getSolarOrbitalDistance的bug。(#1841)

  • 现在会在部分气压为0.25-0.75atm的星球上生成低氧大气(#1822)。修复了#1091。

  • ……修复了与Galacticcraft的连接……

  • 可能修复了#1832。

  • 修复了在laggy服务器上有时玩家在/tp后无法坐上火箭的bug,以及在y=1000出卡住的bug,这与#1818有关。

  • 修复海平面以下天空渲染错误的bug。

  • 修复带有substar的全息投影器导致的崩溃(#1817)。将一些1.7的渲染代码更新为1.12的。

  • 加入了16x纹理和4个新的行星纹理。(#1811)

  • 加入了16x纹理和4个新的行星纹理。

  • 16x的导航电脑访问舱口图案填充。

  • 修复温度出现带√2的数字的bug。(#1813)

  • 有望修复无法找到映射的生成错误。

  • 重置更新日志版本。

  • 修复轻木树长成后不会将轻木树苗替代掉的bug,修复了#1808。

  • 修复当onlyNeedMask为true时太空服无法保护玩家的bug。

  • 集中了太空服的大气保护代码。太空服现在可以保护处于超高压大气中的玩家了。

  • 将太阳加入了默认的备用世界,解决了#1789。

  • 将1.12版本的分支更新为无限距离系统,与1.7.10相同。

  • 加入无限距离系统的所有必要更改,并与1.7.10的更新同步。

  • 加入了一些使游戏加载时间加长的内容,前功尽弃了……

  • 给全息投影器中显示的数值加入上限。

  • 加入注释,解释温度单位为开尔文(K)。

  • 关于温度相关的规范,还有更多的地方,DimensionProperties.java顶端有一条遗漏的注释,作者为zmaster587 <zmasterfun@gmail.com>。

  • 添加了缺少的lang文件。

  • 为重力控制器添加了一个空间。

  • 加入在UI中调整行星装饰效果的功能。

  • 修复区域重力控制器中错误的小数点。

  • 删除未使用的布尔值。


  • Fix added unneeded todo

  • Fix rocket rendering stuff

  • Add stuff same as 1.16.5

  • Fix fog coloring in low-atmosphere scenarios and add proper stars to low-light worlds

  • Add earthbright visor

  • Finally fix planet color and rotation times once and for all

  • Next batch of moves for sky rendering

  • Fix some bugs with sky rendering and add a color override boolean

  • Fix #1845 as much as we will fix

  • Fix some dumbness with redstone states

  • Fix dumb issue with rocket loaders

  • Fix fluid capability handling inside rockets - Makes IE/IE-derived barrels compatible!

  • Update readme to reflect changes to future plans

  • Fix #2031 (#2217)

  • Fix biome entity spawn chances that should never be 100% (#2214)

  • Fix #2031

  • update Buildnumber or libVulpes

  • Fix satellite stuff - Fixed satellite property getting + tooltips + etc - Fixed satellite terminal being buggy, with HUGE thanks to @slava110 for finding the cause - Fixed satellite launching to actually place a correct satellite in orbit

  • Lang updates & cleanup

  • Clean up one last thing in fueling station

  • Big batch of IDE-prompted code cleanup changes

  • Why did I move those?

  • 1.12-specific fluid changes

  • Fix model loading error

  • Fix observatory inventory

  • Actually fix things without breaking others

  • One Last Thing

  • Allow to compile

  • Solve potential NPE

  • Make microwave receiver render use GL Enum not ints

  • Apply suggestions from code review Co-authored-by: zmaster587 <zmasterfun@gmail.com>

  • Fix one thing from review

  • Add in rocket fire, shading, microwave fixes, comparator support - Shades planets to be the right color, fixes #1094 - Allows per-dimension skybox disabling, fixes #1531 - Adds comparator support to many blocks - Adds rocket fire so we don't have werid fire problems on launch - Fixes microwave receiver beam effect turning all TESRs yellow

  • Improvements and fixes to rocket launch logic The changes spill over into the other classes in this commit, since EntityRocket::launch uses them in its logic

  • Add in redstone control to simple station controllers - Fixes #1082

  • Undo casts to WorldProviderPlanet

  • Remove debug log printouts

  • Fix AtmosphereHandler NPEs

  • Fix #1945

  • Fix model loading errors, warp controller NPE, rocket liftoff fire - Adds custom fire block for rocket liftoff to mimic random fire spurts - Fixes other model loading log errors - Fixes NPE by checking to see if we _have_ a station before accessing it

  • Minor cleanup

  • Make oxygen vent check top and bottom for scrubbers Also cleanup oxygen vent and gas charge pad a bit

  • Fix Asteroid and Ore configs to work with comments Also fix some more ItemStack null checks

  • Tiny code cleanup

  • Fix NTR and other type fueling

  • Fix multiple bugs and revamp asteroid defaults - Fixed bug with rendering layers for rocket assembly - Removed LockUI feature because our hook no longer properly exists - Fixed some space elevator weirdness - Added new types of asteroids and generally made asteroids a little more appealing

  • Fix MP force field retraction stuck blocks bug

  • Crater adjustments and rocket fixes, fixes #1360

  • More bugfixes

  • Multiple bugfixes and try to fix texture conflicts

  • Allow all passable blocks to be used above seats

  • Fix visual bugs with stars and planet shadows

  • Fix flowing Enriched Lava looking like flowing oxygen

  • Attempt to fix FuelType NPE

  • Add in baseStack option for asteroids

  • Add in cave generation boolean, fixes #2118

  • Downsize planet LEO textures and update lava color

  • Second batch of fixes, with many IDEA mixups fixed

  • First batch of fixes

  • More fixes! - Remove more problematic alt recipes - More cleanup - Remove useless/already resolved todos - Remove some more useless files - Remove multiple calls to deprecated methods and replace with correct one - Dedeprecate StorageChunk#getGuidanceComputer because there's no alternative and that works, plus the commit depping it doesn't make sense to do so

  • Fix data bus issue

  • Fix planet gen NPE

  • Fix warp core

  • Multiple bugfixes

  • Changes from "Massive code cleanup" code review

  • Another batch of IDEA-prompted changes

  • fix missing deps.gradle

  • Fix gradle build (#2139) * Fix gradle build * Add output folder to .gitignore

  • fix compiling issues

  • API Code Cleanup

  • switch to dev builds of gc

  • Update README.md

  • add .github to 1.12 branch

  • Hopefully revert to FG2.3 in a working way

  • Fix #784 by adding reset button to orientation controller

  • Massive code cleanup I used IntelliJ IDEA's code analysis feature to help find warnings and bugs, and manually went through fixing them. The only warnings I let IDEA fix automatically were unused imports and most redundant casts. ItemStacks have been converted to use ItemStack.EMPTY instead of null, to conform to new standards. Annotations have been added to a LOT of the code to help devs determine when null can and can't be used, however they're nowhere near all-encompassing. The inheritance of the BlockAdvancedBipropellantRocketMotor class was rearranged to prevent a potential mis-classification of them as monopropellant motors. Vague fields and variables have been renamed where I found them, such as i -> itemStack or obj -> spaceObject. This excludes math variables that seemed intentionally named, and standardized names like loop control variables. Lang files have been cleaned up to the best of my ability, but the non-en_US languages still have a lot of missing translation keys. Probably best for someone who speaks those languages to add the translations, rather than me with Google Translate. There were some recipes that had invalid json, so I fixed them. This resulted in a few of the recipes changing slightly. This commit should fix a lot of NPEs, though I didn't get them all. I highly recommend one of the original devs merge this and also run the source through their own IDE's code analysis, since there are still a lot of warnings I couldn't or didn't fix, and a large amount of them could be or turn into bugs. The ItemStack changes affected some API methods. Mods developed against Advanced Rocketry should use builds containing this commit in the future, to prevent them from sending null ItemStacks. I did still split any changes to method names and prototypes into a separate branch that can be merged or ignored. This commit requires a sister-commit for libVulpes, since the ItemStack refactoring affected methods there too.

  • Final method for #1810

  • Add some methods for #1810 but not all of them. - Add simple holo planet selector methods - Add all area gravity controller methods - Add all warp controller methods

  • Fix solar array rendering problems (#2033)

  • add .github to 1.12 branch

  • switch to dev builds of gc

  • Update README.md

  • fix compiling issues

  • fix missing deps.gradle

  • Hopefully revert to FG2.3 in a working way

  • Fix gradle build (#2139) * Fix gradle build * Add output folder to .gitignore

  • Fix insolation being wrongly assigned due to early assignment and made it a hidden property to stop people asking about it

  • Fix gradle build (#2139) * Fix gradle build * Add output folder to .gitignore

  • More minor crater fixes

  • Fix NPE in rocket GUI code, fixes #2138

  • Make crater ejecta start slightly larger to make biomes less messy

  • Crater tweaks and volcano random radius additions

  • Hopefully revert to FG2.3 in a working way

  • Fixes to small and medium crater generators as well. Hopefully I can be done with this mess after this.

  • i hate inversePartialSquareRadius so much right now but MapGenCraterHuge is now functional

  • Add river option, fixes #1954

  • More crater work, fewer overlapped craters and the addition of smaller craters

  • Finalize crater generation with four sizes of crater that all kick in at different atms

  • First pass of a crater implementation with more randomness - RNG is currently broken for mysterious reasons

  • Add weights and crater biome weights

  • fix compiling issues

  • fix missing deps.gradle

  • Fix problems with station player return system

  • Fix solar array rendering problems (#2033)

  • Fix ClassCast problems with fluid blocks

  • add .github to 1.12 branch

  • Fix incorrect simulation

  • Fix misapplication of (int) because of parenthesis mishap

  • Fix double application of multiplier

  • Update README.md

  • Fix players being booted out of ESF because they weren't in a station

  • Star warp fixes, fixes #1991 & possibly #1999 - Fixes display for stars if you _somehow_ warp to one - Fixes stations not being reset, maybe - Fixes star display in selector window if you somehow select one.

  • Move covered text in space elevator UI

  • Fix some space elevator errors

  • Move checking range up one

  • Fix rocket fire placement

  • Fix satellite builder

  • Rocket block damage changes and small fueling station fix

  • Documentation update!

  • Fix missing return

  • Fix multiple fueling station bugs and clean up rocket code tremendously

  • Nuclear Thermal Rocket update! - Clean up fuel loader _massively_ - Clean up rocket assembling machine massively - Add in nuclear thermal rockets in place of the warp cores on rockets. - They have a core block which can support many engines, and an engine to themselves - The engines are less powerful than advanced engines, but much more powerful than basic engines - Engines have the same fuel consumption as a single side of a bipropellant engine - Stats are 35 thrust per engine, 1 mB/t ; and 1000 thrust max per core

  • Fix solar array rendering problems

  • Bump AR major version, THIS UPDATE WILL BREAK CONFIGS AND PLACED MACHINES

  • Fix satellite builder forcing parts in every slot

  • Fix biome changer remote

  • Fix fueling station fluid handling

  • Fix NPE in satellite building code

  • Fix occasional crashes from int conversion

  • Deduplicate terraforming options

  • Config cleanup

  • Add tank capacity multipliers

  • Reenable gravity performance code

  • Fix ASM to place methods more appropriately

  • Final gravity handler changes to properly support fluids

  • Small amount of grav handler fixes

  • Fix planet name generation to take star name into account

  • Fix station and asteroid chip having the same texture

  • Fix sawblade model as well

  • Fix ore mapping satellites

  • Fix localizations

  • Remove unnecessary super callsx

  • Rocket block models fixes

  • Add more model work

  • Undo cable code undo to fix transciever crash

  • Misc. small fixes

  • Allow pressurized tank to interact with fluid contaniers outside its GUI

  • Fix cable handler crash I inadvertently caused

  • Fix other InventoryHatch descendants without proper I/O definitions

  • Fix some cable code still being called, causing issues on some servers

  • Fix CO2 scrubber deleting items on insert

  • Fix crash when players are in incorrect place in space, and put them in a correct place

  • Fix mislocalization

  • Fix most entities not responding correctly to gravity changes

  • Change seat recipe to be slightly less generic wool slab

  • Remove useless unused bucket code

  • Add tooltip to small plate press about obsidian

  • Fix suit GUI rendering in spectator mode

  • Reduce log errors

  • Fix biome names being specified in the constructor

  • Fix entity interactions with gravity - fixes #1665

  • Fix large deep swamp trees spawning with chunks missing - Moved them from world gen features to map gen features - While this does mean they only generate on planets, I say that overall it's a win - The biome is unlikely to be used outside of planets, and it means they can generate over biome chunk borders well

  • Remove fluids other than lava being luminous

  • Fix fuel loaders not being able to detect changes in bipropellant fuel levels

  • More rocket launch fixes, this time use ground material instead of blockdirt

  • Finish launching/landing block damage

  • Fix once again rocket block destruction

  • Update rocket blocks to be slightly less overbearing

  • Fix JEI ordering

  • Rockets now glass and otherwise destroy vegitation and non-metal (rock/meltable/flammable) blocks when launching, configurable

  • Fix AR blocks being rock when they should be metal

  • Fix up crater generation and ore spawning from PR

  • Begin implementing per-planet crater ore replacements. Currently there is strange chunk behavior

  • Fix strange band in craters

  • Fix geodes being able to spawn on top of oceans

  • Fix craters considerably - they're not _perfect_, but they're better than they were - Fixes craters spawning on top of water - Fixes (most) cases of craters removing all water above them when it makes no sense for them to do so

  • Implement per-planet customizable geode ores

  • Fix low oxygen not allowing combustion. (It does, after all, still have oxygen)

  • Add boolean for retrograde orbits - fixes #1953

  • Fix asteroid skies not rendering black holes (fixes #1960 )

  • Fix fire being possible on airless worlds from atmosphere changes

  • Add more atmosphere consequences including fire

  • Remove mining drills from UVAs

  • Fix rocket blocks being valid anywhere

  • Fix 'Woog' to 'Wood'

  • Hopefully fix hovercraft dismount bug

  • Fix atmosphere handler plant handling so plants and gasses disappear

  • Rename and move code to make more sense

  • Fix random excess machine code

  • Remove unnecessary code in space station ID chip

  • Fix binary star proprerty assignment bug

  • Fix regolith map colors

  • Fix. Leaf. Block. Finally.

  • Fix several rocket bugs including one where no fuel was used

  • Reorganize config considerably

  • Fix invalid // TODO comments about 'autogenerated method stubs' that had been filled in

  • Fix singular scala import

  • Optimize imports

  • Fix the implementation per-planet laser drill ores.

  • Last vesitges of making terraformer configurable

  • No mod uses `rod` that does not also use `stick`. Has sometimes caused problems

  • Multiblock organization updates

  • Begin implementing laser drill ore customization on a per-planet basis. CURRENTLY BROKEN

  • Redo gas giant gas spawning (#1984) * Hopefully fix gas collection loc bug - Fixes #1946 * Fix negative times - Just clamps "progress" and "time" to zero instead of letting them go negative * Redo gas giant gas spawning - Add sensible varied defaults - Allow them to be overwritten without a planetDefs - Allow people to add more

  • Multiple space station-centered fixes (#1979) * Fix space station creation - Fixes travel to stations when first constructed - Moves altitude (orbital distance) to the station and adds some sensible defaults to fix planets disappearing * Fix altitude and gravity controllers - They now properly save data across world reloads - They also now do not reset if broken & replaced, as target altitude is per-station * Fix space station rotation controller - Rotation will no longer copy across all when reloading world - Rotation will now continue on

  • Fix space station first scan construction dupe (#1977) * Hopefully fix station item construction dupe * Actually fix space station assembler dupe

  • Asset updates (#1976) * Turn tanks into universal buckets * Remove extraneous models and textures - Removes any confusion when editing or specifying models/textures * Fix #1527, update small plate press model * Make planet textures similar resolution to stars - Makes planets much closer to MC default resolution and dramatically improves looks - Planets and stars now match, without planets being disproportionately more detailed - Does not affect LEO because at most altitudes you'll barely see the pixels in the texture * Move atmosphere textures to 0.15x previous size * More block asset style updates - Move machines to newer style - Clear up some texture weird bits - Make wireless transciever not painful * Multiblock texture rework - Moves all multiblocks to new, more cohesive front style - Updates solar panel texture to be less sharp in line with this * Fix lightwood localizations * Fix # 1956 * Fix null fluid icons

  • Fix wrong render for solar array panel

  • Improve tileentity organization

  • Resolved merge conflict for PR #1

  • Fix elevator tether beam render offset

  • Update railgun model and structure

  • Fix solar array after recent breakages

  • Refactor Orbital Laser Drill to no longer use fake satellies internally. Drill has also been moved to its own subpackage, along with accompanying classes.

  • Fix station night sky check

  • Force rendering of solar array panel blocks

  • Add in missing PLE recipe

  • More solar arrary work - everything works now other than rendering - Solar array now produces power - Solar array and solar array panel now have recipes| - Solar array panel now renders in-inv correctly - Solar array panels still do not however render in the multiblock

  • First pass of solar array multiblock - Adds in the rest after I accidentally committed stuff I didn't mean to before. Does not work currently

  • Allow old satellites to upgrade themselves

  • Fix double registry of microwave sats

  • Multiple satellite fixes - Fixed data satellites not collecting data - Fixed satellites not having any power - Fixed lack of satellite constructors - Fixed the naming of everything called 'satallite' to 'satellite' - Added in base power draws to satellites - Corrected very very bad satellite assembly code AGAIN - added data collection scaling with power up to 4x

  • Fix small bugs with satellite system

  • Fix ore mapping satellite single-handedly causing migranes

  • Fix migrane-causing code in satellite system - Satellites now require energy (they didn't before !?!?!?) - Satellites now actually track said energy and accept batteries - Microwave satellites now actually obey the panels they have, instead of ignoring them - Ore mapper currently does not take power, that will be fixed soon

  • Fix satellite builder build code

  • Allow asteroid chips to be reused, but empty

  • Add public getter to retrieve all satellites to `DimensionProperties` and `IDimensionProperties`. (#2003)

  • Centralize coil code to LV

  • Reorganize machines in the holoprojector

  • Add satellite builder to holoprojector

  • Multiblock structure cost updates - Made Observatory slightly more expensive BUT it no longer uses stone - Made biome scanner take aluminium and also be slightly cheaper

  • Switch centrifuge from steel blocks to advanced structures

  • Fix JEI naming

  • Precision Laser Engraver to Etcher because it's closer to IRL

  • Finalize recipes for PLE

  • Move data bus inventory slots down to 2

  • Fix jitter in PLE render

  • Allow PLE to rotate as it could not before

  • Add in null-check for guidance computer (#1994)

  • Fix some wrong words in zh_CN.lang (#1990)

  • Tertiary batch of machine refactors, this time both extraneous code and names

  • Singleblock machine name reformat to reflect ingame names

  • Refactor multiblock code names to be up-to-date with ingame names

  • Dedeprecate more AR multiblock JEI handling

  • Dedeprecate some multiblock JEI handler calls

  • Fix PLE recipe JEI and registration - Moved some classes to where they should be, not in a .lathe package - Added JSON recipe factory for PLE so JSON recipes are registered - More PLE recipe tests, recipe still seem to be slightly funky

  • Move model inventory state to JSONs and clean up ClientProxy

  • First precision laser engraver pass - Multiblock is working - Block item model is currently broken - Recipes are funky sometimes - Renderer can be jumpy in spots - Otherwise functional however

  • First pass of a redo of data busses/data multiblocks - Added the ability to automatically add data to data chips - First try at making data busses have sidedness. Does not work as of yet. Requires a corresponding LV commit - Fixes some automation behavior with the ABDP - Allows the observatory to work on stations always

  • Slight multiblock texture update

  • Allow centrifuge to take XML recipes for 1.12

  • Crystalliser updates and tweaks - Can now take a fluid - Now has a config option for only low gravity

  • Add chemical reactor and black hole generator models

  • Fix laser render and elevator rotation checks

  • Finish up space elevator work

  • Space elevator and multiblock work - Redo space elevator to fit new model - Now 1:1, linker only, and goes down / up depending on orientation - Needs geosynchronous orbit - Moved a couple of things from DimensionManager - Allowed cutting machine to see bout I and O stacks and render them

  • Solar fixes and tweaks (#1973) * Solar fixes and tweaks - Make solars & microwave recievers work on space stations - Make space stations change their light level based on warp - Make space stations change their light level based on their solar insolation - Expose more functions to the API for insolation grabs * Add forgotten null check * Condense check for review Co-authored-by: zmaster587 <zmasterfun@gmail.com> Co-authored-by: zmaster587 <zmasterfun@gmail.com>

  • Bipropellant fuels for rockets (#1900) * First pass of a bipropellants addition - This is currently broken and needs more work * More bipropellant work - Fixed a bug before it could happen with rate being an int - It compiles now! * Make sure fuels are consumed correctly - Bipropellants now consume before and exclusively when both are fueling the rocket - Also allowed the rocket builder to open (whoops float != int) * Fix some more bugs & prospective bugs * Fixed bugs with previous bipropellant system be replacing it - Rockets are now locked to one fuel and one oxidizer - Oxidizer and Bipropellant fuels can only be input if the current fuel is not a monopropellant - To get a different fuel combination, reassemble the rocket - Bipropellant OR monopropellant, whichever is in the rocket, is what is displayed in the fuel bars. No oxidizer right now * Added necessary pieces to StationDeployedRocket assembler * Fix rockets not resetting what fuels can be used with them when they run out * Fix oxidizers not resetting as well * Fix tanks not respecting tank size config * Bipropellant fixes - Differentiates bipropellant and monopropellant engines - New models, and pipes are now color coded - Recipes are essentially the same, just with plate <-> ingot recipes flipped - Only one engine type can be in use at a time. This is determined by whichever gives the most thrust - Cleaned up a couple of unused models "related" to the engines * Fix bucket use and add config option - Adds config option for whether buckets are useable on rockets - Fixes using buckets on rockets so all fuels can be used * Fix unmanned rockets thrust calcs * Fix rocket item fluid handling * Fix display of monopropellant rocket fuel * Fix rocket builder fuel rate getters * Add some more propellant zeros

  • Fix #1894 (#1974)

  • Add fixes from #1555 (#1975)

  • Model update, part 1 - This should have been a smaller commit but whoops - Redoes every model I have a .blend for as of right now, 5 more to go - Changes a couple of structures around to fit the new models. Fixes some inconsistencies with them - Adds a new block for the Orbital Laser Drill, the vacuumLaser

  • Make light level vary realistically on planets [1.12.2] (#1824) * Add varying light levels on planets that are affected by solar properties - Solar temperature and radius affect the brightness - So does planetary distance - Moved black hole brightness detection into AstronomicalBodyHelper.java * Fix up a comment to be correct * Solar energy multipliers based on insolation API Function for other mods AR solar panels already use it * Add a 2x multiplier for solar panels to allow for them to produce on most planets Fixes #1123 * Fix comment typo and add microwave reciever insolation mults * Last bit of microwave reciever fixes and changes - Explore for good multpliers! The best planets can net you 1.5M RF/t with 300x mults * Added logarithmic scaling of light levels that the player sees

  • Rocket heights for different bodies (#1888) * Tentative first draft for differing orbit height configs - Can set burns for launching to other planets/moons and asteroids - Can set burns to reach LEO - Can set burns for launching from space stations - Warp burn times, halfway * More work on making different launch heights for rockets - Warp launches should work now, they are 10x the TBI in extra cost after LEO * Add a semblance of scaling TBI burns, realistic or not * Finish up rocket height changes * Fix and clean up internals - Fixed two NPEs from bad casts - Fixed rocket rubberbanding * Completely redo logic for launch calculations. Again. - This time we cover all bases, including some that were impossible before - Factors out a bunch of the logic into the Guidance Computer - Also adds a new file for planetary travel calculations, which is used extensively - Adds checks to see if two dimensions are within a planet / moon system (moon & moon, moon & planet, etc) - Adds checks to see if the travel is only to LEO (planet -> same planet) - Adds a method to determine the multipler compared to Luna (or 100) that an object is from a planet. Asteroids have a config for this - Adds a method to get the TBI injection height for a given set of dimensions * Remove accidental imports I likely added * Remove isLaunchPhase stat because it was unneeded * Fix rendering for planet overlay - Makes it scale with height - Flips it 180 degrees so it matches with the world - Makes it not vibrate unnecessarily

  • Fix planetsize calculations and orbitalPhi calculations (#1929) * Fixes planetary and solar size both mismatches and zeroes - Fixes the bug with planet sizes where they were essentially zero (I messed up a while ago) - Fixes planetary sizes being affected the wrong way - Fixes IRL-noncompliant mismatch between planet and solar size - Fixes apparent lack of gravity affecting certain planetary display sizes - Introduces realistic x^0.4 scaling for increase in size when g is multiplied by x * Fix extraneous 2x multiplier for asteroid dimensions * Add proper scaling to asteroid worlds for gravity * Fix orbitalPhi always being reset to 10, and fix orbitalTheta to be opposite the sun by default

  • Texture updates and 16x textures (#1889) * Added redone sawblade texture * Slight texture update * Make more textures 16x * Add forgotten 16x texture

  • Add API Average Temperature access (#1934) * Add API Average Temperature access * Readd line to fix possible edge cases

  • resolves #1912

  • fix space in biome registry name

  • Add OreDictionary entries to Warp Core blocks to allow for CT to change them (#1884) - Titanium Block is "blockWarpCoreRim" - Gold Block is "blockWarpCoreCore"

  • Add check to see if gas giant gas is registered by name

  • Add ore:slab oredict entry (#1878) Doesn't exist by default

  • Fixed lava oceans always spawning if planets were >100K (#1877)

  • Laser entities require 'confirmation' that they exist from a control block since there's no easy way to make an entity simply not save. Fixes #1873

  • Wireless Transceiver improvements (#1869) * Fixed Wireless Transceiver locking data type to distance * Fixed Wireless Transceiver not pulling correct data type from satellite * Made Wireless Transceiver not suffocate players * Fixed spelling in Wireless Transceiver display name (ie -> ei)

  • Use oredictionary instead of Vanilla blocks (#1875) Supports Terrafirmacraft, which has no Vanilla stone.

  • Fixed orbitalTheta not saving to planetDefs.xml (#1866)

  • Many new atmosphere types and new effects [1.12.2] (#1856) * Added new Superheated and NoO2 atmospheres, parity with 1.7.10 * Fix durations between hurt for 1.12.2 * Fixes #1410, #1091

  • Fix for moons having solar properties for their orbits (#1851)

  • Fix orbitalDistance being used in temperature calculations instead of getSolarOrbitalDistance (#1841)

  • Make LowOxygen atmosphere attainable on a planet with <75 and >25 atmosphere pressure (#1822) Fixes #1091

  • switch to dev builds of gc

  • ...fixing Galacticcraft link....

  • Possible fix for #1832

  • Fix issue where on laggy servers, sometimes the player would not be mounted to the rocket after teleporting, or getting stuck at y=1000, related to #1818

  • Fix sky not rendering properly below sealevel

  • Fix crash with holographic projector with substars, #1817. Update some 1.7 rendering code to 1.12

  • 16x textures and four new planet textures added (#1811) * 16x textures and four new planet textures added * 16x guidance computer access hatch

  • Fixed temperature being off by a factor of sqrt(2) (#1813)

  • Hopefully fix build errors from being unable to find the mappings

  • reset changelog ver

  • Fix lightwood not replacing saplings, fixes #1808

  • Fix bug where onlyNeedMask is true where the suit can't protect the player

  • Centralize spacesuit and atm protection code, superhighpressure atm should now be protected by spacesuit

  • Add sol to the default fallback world. Resolves #1789

  • Updated 1.12 Branch to Infinite-Distance system as with 1.7.10 branch (#1796) * Added all of the requisite changes for infinite-distance system and parity with 1.7.10 updates * A couple additions that make the game load, forgotten from a previous attempt * Put caps on values that can be displayed in the holographic projector * Add comments to explain the switch to Kelvin for temperature * More places for temperature specification, and a missed comment at the top of DimensionProperties.java Co-authored-by: zmaster587 <zmasterfun@gmail.com>

  • add missing lang entry

  • added a space to the gravity controller

  • Add ability to toggle planet decoration in the UI

  • fix incorrect decimal in the gravity area controller

  • remove unused booleans

2021-09-12
2.0.0-255
  • 上传readme文本文档来反映未来计划中的变化。

  • 修复了#2031(#2217)

  • 修复了生物群系中实体生成几率永远不应该是100%。(#2214)


  • Update readme to reflect changes to future plans.

  • Fix #2031 (#2217)

  • Fix biome entity spawn chances that should never be 100% (#2214)

2021-08-26
2.0.0-254
  • 上传Buildnumber或libVulpes。


  • update Buildnumber or libVulpes.

2021-08-26
2.0.0-253
  • 上传Buildnumber或libVulpes。


  • update Buildnumber or libVulpes.

2021-07-11
2.0.0-250
  • 修复渐变生成的bug。(#2139)

修复渐变生成的bug。

加入到.gltignore的输出文件夹。

  • 有望通过有效的方式恢复到FG2.3。

  • 修复编译问题。

  • 修复丢失deps.gradle的bug。

  • 修复太阳能板阵列的渲染bug。(#2033)

  • 将.github加入到1.12版本的分支。

  • 更新README.md。

  • 在该主要版本当中,这次更新将损坏已经放置了的多方块结构机器

  • 修复卫星建造机强制要求在每个物品栏都放上物品的bug。

  • 修复生物群系改变器遥控终端的bug。

  • 修复燃油站处理燃料的bug。

  • 修复卫星建造规范的NPE。

  • 修复整数转换偶尔导致的崩溃。

  • 删除地形生成选项的重复数据。

  • 清理配置文件。

  • 加入燃料箱容量倍数。

  • 再次使gravity performance代码可用。

  • 修复ASM以让放置方法更方便。

  • 更换最终重力处理器,以正确支持流体。

  • 修复了少量的重力处理程序。

  • 修改行星名称生成,以考虑主恒星的名称。

  • 修复空间站和小行星碎片有同样材质的bug。

  • 同时修复了铁锯片的模型。

  • 修复矿石扫描卫星的bug。

  • 修复定位。

  • 删除没有必要的超级调用。

  • 火箭方块模型修复。

  • 进行了更多模型上的工作。

  • 撤销管道代码的撤销以修复无线收发器的崩溃。

  • 一些小补丁。

  • 允许加压的压力槽与GUI界面以外的流体容器相互作用。

  • 修复我无意造成的管道处理程序崩溃。

  • 修复没有正确I/O定义的其他InventoryHatch子体。

  • 修复仍在调用的导致某些服务器崩溃的一些管道代码。

  • 修复二氧化碳净化器吞掉物品的bug。

  • 修复玩家在太空中的位置不适当时崩溃的bug,并把玩家送到正确的位置。

  • 修复错误定位。

  • 修复大多数没有正确受重力变化效果的实体。

  • 座位的配方所需的羊毛稍微减少。

  • 删除无用的未使用的桶代码。

  • 添加关于黑曜石的工具提示。

  • 修复旁观模式下的GUI渲染bug。

  • 减少日志错误。

  • 修复构造函数当中指定的生物群系名称。

  • 修复实体对重力的反应,修复了#1865。

  • 修复大型深沼泽树木生成时导致缺少区块的bug。将它们从世界gen功能移动到了地图gen功能当中,虽然这意味着它们将只能在行星上生成,但我想总体而言,这终归是一场胜利。因为这一生物群系不太可能生成在行星以外的地区(例如卫星等),这意味着它们将可以很好地在生物群系区块的边缘生成。

  • 移除除了发光的熔岩以外的其他流体。

  • 修复燃油站无法检测到双组元燃料液位变化的bug。

  • 更多的火箭发射bug修复,这一次将使用地面材料,而不是泥土方块。

  • 解决了发射/着陆的方块破坏。

  • 再次修复火箭方块的损坏。

  • 更新火箭方块,使其看起来不那么“可怕”。

  • 修复JEI命令。

  • 现在火箭在发射时可以以各种方式摧毁植被以及非金属方块(岩石/可熔化/易燃),可以配置。

  • 修复本应为金属的AR方块变成岩石类型的bug。

  • 修复陨石坑的生成以及PR中的矿石生成。

  • 开始进行行星陨石坑矿石生成的更新,不过目前存在奇怪的方块生成行为。

  • 修复陨石坑中生成的奇怪带状结构。

  • 修复在海洋海平面上生成晶洞的bug。

  • 相当大程度地修复了陨石坑的bug。虽然并不完美,但至少比以前要好。修复在水面上生成陨石坑的bug,以及大多数陨石坑都会无意义地清除其中所有水的bug。

  • 实现每个行星的可自定义的晶洞生成。

  • 修复低氧星球上不允许燃烧的bug。(毕竟还有一点氧气)

  • 为逆行轨道添加布尔值,修复了#1953。

  • 修复小行星的天空不渲染黑洞。(修复#1960)

  • 修复了大气变化导致无大气星球发生火灾的bug。

  • 加入更多的大气事件,例如火灾。

  • 从UVA中移除采矿钻头。

  • 修复火箭方块在任何地方都有效的bug。

  • 修复“Wood”被拼写成“Woog”的bug。

  • 希望能修复离开气垫飞行器时的bug。

  • 修复空气处理器的设备与空气消失的bug。

  • 重命名并移动代码,使其有意义。

  • 修正多余的随机机器代码。

  • 删除空间站ID芯片中没必要的代码。

  • 修复双星属性分配错误的bug。

  • 修复风化层的贴图颜色bug。

  • 终于……修复了叶子方块的bug。

  • 修复了几个火箭的bug,其中包括不使用燃料的bug。

  • 重组配置。

  • 修复有关已填写的“自动生成的方法残端”的无效/TODO注释。

  • 修复单一的scala导入。

  • 优化导入。

  • 修复每个行星的轨道激光钻的运行bug。

  • 完成了使行星改造可配置化的最后几步。

  • 没有mod会使用“rod”或“stick”,有时候会引起问题。

  • 多方块结构更新。

  • 开始定制每个星球的轨道激光钻矿石定制。当前已损坏


  • Fix gradle build (#2139) * Fix gradle build * Add output folder to .gitignore

  • Hopefully revert to FG2.3 in a working way

  • fix compiling issues

  • fix missing deps.gradle

  • Fix solar array rendering problems (#2033)

  • add .github to 1.12 branch

  • Update README.md

  • Bump AR major version, THIS UPDATE WILL BREAK CONFIGS AND PLACED MACHINES

  • Fix satellite builder forcing parts in every slot

  • Fix biome changer remote

  • Fix fueling station fluid handling

  • Fix NPE in satellite building code

  • Fix occasional crashes from int conversion

  • Deduplicate terraforming options

  • Config cleanup

  • Add tank capacity multipliers

  • Reenable gravity performance code

  • Fix ASM to place methods more appropriately

  • Final gravity handler changes to properly support fluids

  • Small amount of grav handler fixes

  • Fix planet name generation to take star name into account

  • Fix station and asteroid chip having the same texture

  • Fix sawblade model as well

  • Fix ore mapping satellites

  • Fix localizations

  • Remove unnecessary super callsx

  • Rocket block models fixes

  • Add more model work

  • Undo cable code undo to fix transciever crash

  • Misc. small fixes

  • Allow pressurized tank to interact with fluid contaniers outside its GUI

  • Fix cable handler crash I inadvertently caused

  • Fix other InventoryHatch descendants without proper I/O definitions

  • Fix some cable code still being called, causing issues on some servers

  • Fix CO2 scrubber deleting items on insert

  • Fix crash when players are in incorrect place in space, and put them in a correct place

  • Fix mislocalization

  • Fix most entities not responding correctly to gravity changes

  • Change seat recipe to be slightly less generic wool slab

  • Remove useless unused bucket code

  • Add tooltip to small plate press about obsidian

  • Fix suit GUI rendering in spectator mode

  • Reduce log errors

  • Fix biome names being specified in the constructor

  • Fix entity interactions with gravity - fixes #1665

  • Fix large deep swamp trees spawning with chunks missing - Moved them from world gen features to map gen features - While this does mean they only generate on planets, I say that overall it's a win - The biome is unlikely to be used outside of planets, and it means they can generate over biome chunk borders well

  • Remove fluids other than lava being luminous

  • Fix fuel loaders not being able to detect changes in bipropellant fuel levels

  • More rocket launch fixes, this time use ground material instead of blockdirt

  • Finish launching/landing block damage

  • Fix once again rocket block destruction

  • Update rocket blocks to be slightly less overbearing

  • Fix JEI ordering

  • Rockets now glass and otherwise destroy vegitation and non-metal (rock/meltable/flammable) blocks when launching, configurable

  • Fix AR blocks being rock when they should be metal

  • Fix up crater generation and ore spawning from PR

  • Begin implementing per-planet crater ore replacements. Currently there is strange chunk behavior

  • Fix strange band in craters

  • Fix geodes being able to spawn on top of oceans

  • Fix craters considerably - they're not _perfect_, but they're better than they were - Fixes craters spawning on top of water - Fixes (most) cases of craters removing all water above them when it makes no sense for them to do so

  • Implement per-planet customizable geode ores

  • Fix low oxygen not allowing combustion. (It does, after all, still have oxygen)

  • Add boolean for retrograde orbits - fixes #1953

  • Fix asteroid skies not rendering black holes (fixes #1960 )

  • Fix fire being possible on airless worlds from atmosphere changes

  • Add more atmosphere consequences including fire

  • Remove mining drills from UVAs

  • Fix rocket blocks being valid anywhere

  • Fix 'Woog' to 'Wood'

  • Hopefully fix hovercraft dismount bug

  • Fix atmosphere handler plant handling so plants and gasses disappear

  • Rename and move code to make more sense

  • Fix random excess machine code

  • Remove unnecessary code in space station ID chip

  • Fix binary star proprerty assignment bug

  • Fix regolith map colors

  • Fix. Leaf. Block. Finally.

  • Fix several rocket bugs including one where no fuel was used

  • Reorganize config considerably

  • Fix invalid // TODO comments about 'autogenerated method stubs' that had been filled in

  • Fix singular scala import

  • Optimize imports

  • Fix the implementation per-planet laser drill ores.

  • Last vesitges of making terraformer configurable

  • No mod uses `rod` that does not also use `stick`. Has sometimes caused problems

  • Multiblock organization updates

  • Begin implementing laser drill ore customization on a per-planet basis. CURRENTLY BROKEN

  • Redo gas giant gas spawning (#1984) * Hopefully fix gas collection loc bug - Fixes #1946 * Fix negative times - Just clamps "progress" and "time" to zero instead of letting them go negative * Redo gas giant gas spawning - Add sensible varied defaults - Allow them to be overwritten without a planetDefs - Allow people to add more

  • Multiple space station-centered fixes (#1979) * Fix space station creation - Fixes travel to stations when first constructed - Moves altitude (orbital distance) to the station and adds some sensible defaults to fix planets disappearing * Fix altitude and gravity controllers - They now properly save data across world reloads - They also now do not reset if broken & replaced, as target altitude is per-station * Fix space station rotation controller - Rotation will no longer copy across all when reloading world - Rotation will now continue on

  • Fix space station first scan construction dupe (#1977) * Hopefully fix station item construction dupe * Actually fix space station assembler dupe

  • Asset updates (#1976) * Turn tanks into universal buckets * Remove extraneous models and textures - Removes any confusion when editing or specifying models/textures * Fix #1527, update small plate press model * Make planet textures similar resolution to stars - Makes planets much closer to MC default resolution and dramatically improves looks - Planets and stars now match, without planets being disproportionately more detailed - Does not affect LEO because at most altitudes you'll barely see the pixels in the texture * Move atmosphere textures to 0.15x previous size * More block asset style updates - Move machines to newer style - Clear up some texture weird bits - Make wireless transciever not painful * Multiblock texture rework - Moves all multiblocks to new, more cohesive front style - Updates solar panel texture to be less sharp in line with this * Fix lightwood localizations * Fix # 1956 * Fix null fluid icons

  • Fix wrong render for solar array panel

  • Improve tileentity organization

  • Resolved merge conflict for PR #1

  • Fix elevator tether beam render offset

  • Update railgun model and structure

  • Fix solar array after recent breakages

  • Refactor Orbital Laser Drill to no longer use fake satellies internally. Drill has also been moved to its own subpackage, along with accompanying classes.

  • Fix station night sky check

  • Force rendering of solar array panel blocks

  • Add in missing PLE recipe

  • More solar arrary work - everything works now other than rendering - Solar array now produces power - Solar array and solar array panel now have recipes| - Solar array panel now renders in-inv correctly - Solar array panels still do not however render in the multiblock

  • First pass of solar array multiblock - Adds in the rest after I accidentally committed stuff I didn't mean to before. Does not work currently

  • Allow old satellites to upgrade themselves

  • Fix double registry of microwave sats

  • Multiple satellite fixes - Fixed data satellites not collecting data - Fixed satellites not having any power - Fixed lack of satellite constructors - Fixed the naming of everything called 'satallite' to 'satellite' - Added in base power draws to satellites - Corrected very very bad satellite assembly code AGAIN - added data collection scaling with power up to 4x

  • Fix small bugs with satellite system

  • Fix ore mapping satellite single-handedly causing migranes

  • Fix migrane-causing code in satellite system - Satellites now require energy (they didn't before !?!?!?) - Satellites now actually track said energy and accept batteries - Microwave satellites now actually obey the panels they have, instead of ignoring them - Ore mapper currently does not take power, that will be fixed soon

  • Fix satellite builder build code

  • Allow asteroid chips to be reused, but empty

  • Add public getter to retrieve all satellites to `DimensionProperties` and `IDimensionProperties`. (#2003)

  • Centralize coil code to LV

  • Reorganize machines in the holoprojector

  • Add satellite builder to holoprojector

  • Multiblock structure cost updates - Made Observatory slightly more expensive BUT it no longer uses stone - Made biome scanner take aluminium and also be slightly cheaper

  • Switch centrifuge from steel blocks to advanced structures

  • Fix JEI naming

  • Precision Laser Engraver to Etcher because it's closer to IRL

  • Finalize recipes for PLE

  • Move data bus inventory slots down to 2

  • Fix jitter in PLE render

  • Allow PLE to rotate as it could not before

  • Add in null-check for guidance computer (#1994)

  • Fix some wrong words in zh_CN.lang (#1990)

  • Tertiary batch of machine refactors, this time both extraneous code and names

  • Singleblock machine name reformat to reflect ingame names

  • Refactor multiblock code names to be up-to-date with ingame names

  • Dedeprecate more AR multiblock JEI handling

  • Dedeprecate some multiblock JEI handler calls

  • Fix PLE recipe JEI and registration - Moved some classes to where they should be, not in a .lathe package - Added JSON recipe factory for PLE so JSON recipes are registered - More PLE recipe tests, recipe still seem to be slightly funky

  • Move model inventory state to JSONs and clean up ClientProxy

  • First precision laser engraver pass - Multiblock is working - Block item model is currently broken - Recipes are funky sometimes - Renderer can be jumpy in spots - Otherwise functional however

  • First pass of a redo of data busses/data multiblocks - Added the ability to automatically add data to data chips - First try at making data busses have sidedness. Does not work as of yet. Requires a corresponding LV commit - Fixes some automation behavior with the ABDP - Allows the observatory to work on stations always

  • Slight multiblock texture update

  • Allow centrifuge to take XML recipes for 1.12

  • Crystalliser updates and tweaks - Can now take a fluid - Now has a config option for only low gravity

  • Add chemical reactor and black hole generator models

  • Fix laser render and elevator rotation checks

  • Finish up space elevator work

  • Space elevator and multiblock work - Redo space elevator to fit new model - Now 1:1, linker only, and goes down / up depending on orientation - Needs geosynchronous orbit - Moved a couple of things from DimensionManager - Allowed cutting machine to see bout I and O stacks and render them

  • Solar fixes and tweaks (#1973) * Solar fixes and tweaks - Make solars & microwave recievers work on space stations - Make space stations change their light level based on warp - Make space stations change their light level based on their solar insolation - Expose more functions to the API for insolation grabs * Add forgotten null check * Condense check for review Co-authored-by: zmaster587 <zmasterfun@gmail.com> Co-authored-by: zmaster587 <zmasterfun@gmail.com>

  • Bipropellant fuels for rockets (#1900) * First pass of a bipropellants addition - This is currently broken and needs more work * More bipropellant work - Fixed a bug before it could happen with rate being an int - It compiles now! * Make sure fuels are consumed correctly - Bipropellants now consume before and exclusively when both are fueling the rocket - Also allowed the rocket builder to open (whoops float != int) * Fix some more bugs & prospective bugs * Fixed bugs with previous bipropellant system be replacing it - Rockets are now locked to one fuel and one oxidizer - Oxidizer and Bipropellant fuels can only be input if the current fuel is not a monopropellant - To get a different fuel combination, reassemble the rocket - Bipropellant OR monopropellant, whichever is in the rocket, is what is displayed in the fuel bars. No oxidizer right now * Added necessary pieces to StationDeployedRocket assembler * Fix rockets not resetting what fuels can be used with them when they run out * Fix oxidizers not resetting as well * Fix tanks not respecting tank size config * Bipropellant fixes - Differentiates bipropellant and monopropellant engines - New models, and pipes are now color coded - Recipes are essentially the same, just with plate <-> ingot recipes flipped - Only one engine type can be in use at a time. This is determined by whichever gives the most thrust - Cleaned up a couple of unused models "related" to the engines * Fix bucket use and add config option - Adds config option for whether buckets are useable on rockets - Fixes using buckets on rockets so all fuels can be used * Fix unmanned rockets thrust calcs * Fix rocket item fluid handling * Fix display of monopropellant rocket fuel * Fix rocket builder fuel rate getters * Add some more propellant zeros

  • Fix #1894 (#1974)

  • Add fixes from #1555 (#1975)

  • Model update, part 1 - This should have been a smaller commit but whoops - Redoes every model I have a .blend for as of right now, 5 more to go - Changes a couple of structures around to fit the new models. Fixes some inconsistencies with them - Adds a new block for the Orbital Laser Drill, the vacuumLaser

  • Make light level vary realistically on planets [1.12.2] (#1824) * Add varying light levels on planets that are affected by solar properties - Solar temperature and radius affect the brightness - So does planetary distance - Moved black hole brightness detection into AstronomicalBodyHelper.java * Fix up a comment to be correct * Solar energy multipliers based on insolation API Function for other mods AR solar panels already use it * Add a 2x multiplier for solar panels to allow for them to produce on most planets Fixes #1123 * Fix comment typo and add microwave reciever insolation mults * Last bit of microwave reciever fixes and changes - Explore for good multpliers! The best planets can net you 1.5M RF/t with 300x mults * Added logarithmic scaling of light levels that the player sees

  • Rocket heights for different bodies (#1888) * Tentative first draft for differing orbit height configs - Can set burns for launching to other planets/moons and asteroids - Can set burns to reach LEO - Can set burns for launching from space stations - Warp burn times, halfway * More work on making different launch heights for rockets - Warp launches should work now, they are 10x the TBI in extra cost after LEO * Add a semblance of scaling TBI burns, realistic or not * Finish up rocket height changes * Fix and clean up internals - Fixed two NPEs from bad casts - Fixed rocket rubberbanding * Completely redo logic for launch calculations. Again. - This time we cover all bases, including some that were impossible before - Factors out a bunch of the logic into the Guidance Computer - Also adds a new file for planetary travel calculations, which is used extensively - Adds checks to see if two dimensions are within a planet / moon system (moon & moon, moon & planet, etc) - Adds checks to see if the travel is only to LEO (planet -> same planet) - Adds a method to determine the multipler compared to Luna (or 100) that an object is from a planet. Asteroids have a config for this - Adds a method to get the TBI injection height for a given set of dimensions * Remove accidental imports I likely added * Remove isLaunchPhase stat because it was unneeded * Fix rendering for planet overlay - Makes it scale with height - Flips it 180 degrees so it matches with the world - Makes it not vibrate unnecessarily

  • Fix planetsize calculations and orbitalPhi calculations (#1929) * Fixes planetary and solar size both mismatches and zeroes - Fixes the bug with planet sizes where they were essentially zero (I messed up a while ago) - Fixes planetary sizes being affected the wrong way - Fixes IRL-noncompliant mismatch between planet and solar size - Fixes apparent lack of gravity affecting certain planetary display sizes - Introduces realistic x^0.4 scaling for increase in size when g is multiplied by x * Fix extraneous 2x multiplier for asteroid dimensions * Add proper scaling to asteroid worlds for gravity * Fix orbitalPhi always being reset to 10, and fix orbitalTheta to be opposite the sun by default

  • Texture updates and 16x textures (#1889) * Added redone sawblade texture * Slight texture update * Make more textures 16x * Add forgotten 16x texture

  • Add API Average Temperature access (#1934) * Add API Average Temperature access * Readd line to fix possible edge cases

  • resolves #1912

  • fix space in biome registry name

  • Add OreDictionary entries to Warp Core blocks to allow for CT to change them (#1884) - Titanium Block is "blockWarpCoreRim" - Gold Block is "blockWarpCoreCore"

  • Add check to see if gas giant gas is registered by name

  • Add ore:slab oredict entry (#1878) Doesn't exist by default

  • Fixed lava oceans always spawning if planets were >100K (#1877)

  • Laser entities require 'confirmation' that they exist from a control block since there's no easy way to make an entity simply not save. Fixes #1873

  • Wireless Transceiver improvements (#1869) * Fixed Wireless Transceiver locking data type to distance * Fixed Wireless Transceiver not pulling correct data type from satellite * Made Wireless Transceiver not suffocate players * Fixed spelling in Wireless Transceiver display name (ie -> ei)

  • Use oredictionary instead of Vanilla blocks (#1875) Supports Terrafirmacraft, which has no Vanilla stone.

  • Fixed orbitalTheta not saving to planetDefs.xml (#1866)

  • Many new atmosphere types and new effects [1.12.2] (#1856) * Added new Superheated and NoO2 atmospheres, parity with 1.7.10 * Fix durations between hurt for 1.12.2 * Fixes #1410, #1091

  • Fix for moons having solar properties for their orbits (#1851)

  • Fix orbitalDistance being used in temperature calculations instead of getSolarOrbitalDistance (#1841)

  • Make LowOxygen atmosphere attainable on a planet with <75 and >25 atmosphere pressure (#1822) Fixes #1091

  • switch to dev builds of gc

  • ...fixing Galacticcraft link....

  • Possible fix for #1832

  • Fix issue where on laggy servers, sometimes the player would not be mounted to the rocket after teleporting, or getting stuck at y=1000, related to #1818

  • Fix sky not rendering properly below sealevel

  • Fix crash with holographic projector with substars, #1817. Update some 1.7 rendering code to 1.12

  • 16x textures and four new planet textures added (#1811) * 16x textures and four new planet textures added * 16x guidance computer access hatch

  • Fixed temperature being off by a factor of sqrt(2) (#1813)

  • Hopefully fix build errors from being unable to find the mappings

  • reset changelog ver

  • Fix lightwood not replacing saplings, fixes #1808

  • Fix bug where onlyNeedMask is true where the suit can't protect the player

  • Centralize spacesuit and atm protection code, superhighpressure atm should now be protected by spacesuit

  • Add sol to the default fallback world. Resolves #1789

  • Updated 1.12 Branch to Infinite-Distance system as with 1.7.10 branch (#1796) * Added all of the requisite changes for infinite-distance system and parity with 1.7.10 updates * A couple additions that make the game load, forgotten from a previous attempt * Put caps on values that can be displayed in the holographic projector * Add comments to explain the switch to Kelvin for temperature * More places for temperature specification, and a missed comment at the top of DimensionProperties.java Co-authored-by: zmaster587 <zmasterfun@gmail.com>

  • add missing lang entry

  • added a space to the gravity controller

  • Add ability to toggle planet decoration in the UI

  • fix incorrect decimal in the gravity area controller

  • remove unused booleans

2021-05-11
2.0.0-248
  • 修复编译问题。


  • fix compiling issues

2021-05-09
2.0.0-247
  • 修复编译问题。


  • fix compiling issues

2021-04-02
2.0.0-242
  • 改变了AR的主版本编号。这次更新会损坏配置文件以及已经组装了的多方块结构机器!


  • Bump AR major version, THIS UPDATE WILL BREAK CONFIGS AND PLACED MACHINES

2021-03-22
1.7.0-240
  • 重做了气态巨行星的生成(#1984),希望修复气体收集定位错误。

修复#1946,修复了时间倒退,现在只将“进度”和“时间”设置为零,而不是让它们倒退。

重做了气态巨行星的生成,添加合理的不同默认值,允许它们在没有planetDefs的情况下被覆盖,以及人们自定义加入更多。

  • 进行了多个以空间站为中心的bug修复(#1979)。

修复空间站的创建bug。

修复首次到达刚建造的空间站时的bug。

将高度(轨道高度)加入到到空间站中,并添加一些合理的默认值以修复行星消失的bug。

修复海拔控制器重力控制器的bug,它们现在会正确地保存跨存档重新加载的数据。如果其中一个存档的数据损坏,其他存档的空间站海拔等数据也不会重置,因为现在它们独立开了。

修复空间站的方向控制器的bug。当关闭一个存档后再打开另一个存档时,前者空间站当中的旋转不会被复制到后者的空间站当中。同时在打开存档后原本设定的空间站旋转将继续。

  • 修复空间站第一次扫描建造的bug(#1977)。

有望修复太空站组装机的bug。

实际上修复了空间站组装的相关部分。

  • asset更新(#1976)。

压力槽变成通用的桶。

删除无关的模型和材质,删除编辑或指定模型/材质时的任何错误。

修复了#1527,更新小型压板器的模型。

使行星材质与恒星的分辨率相似,更接近MC默认分辨率并显著改善了其外观。行星和恒星现在材质匹配,不被过度不成比例地细化。不过这不会影响在行星低轨上看到的行星材质,因为在大多数高度你几乎看不到材质中的像素。

将大气纹理调整到之前尺寸的0.15倍。

上传了更多的方块新样式。更新了机器的新材质,清除材质中一些奇怪的部分,使无线收发器不再那么“痛苦”。

重置多方块结构的材质。使多方块结构的材质看起来更融为一体。更新了太阳能发电机的材质,使其不那么锐利。

修复了轻木的localizations。

修复了#1956。

修复了流体图标缺失的bug。

  • 添加公共getter以检索“DimensionProperties”和“IDimmensionProperties”中的所有卫星(#2003)。

  • 加入导航电脑的无效检查。(#1994)

  • 修复zh_CN.lang(简体中文语言文件)(#1990)中的一些错误词语。

  • 太阳能发电的修复和调整(#1973)。

太阳能的修复和调整。现在太阳能发电机和微波接收器能在空间站上正常工作了。

使空间站根据角度而改变其接收到的亮度。使空间站根据所在行星接收到的太阳辐射强度而改变其亮度(即取决于距离太阳的远近)。在API中加入更多关于太阳能发电的功能。

加入之前忘记加的空值检查。

压缩检查审查合作者:zmaster587<zmasterfun@gmail.com>

  • 加入用于火箭的双组元燃料(#1900)。

该版本为添加双组元燃料的第一阶段,不过此过程目前已中断,因为需要更多的准备工作。

更多双组元推进的相关工作。修复了可能发生的bug,比如机器的速率只为整数而不是正常应该显示的小数。现在已经完成这项工作了!

确保燃料正确消耗。双组元燃料只会在两种燃料都加注完毕后才可能消耗,同时允许火箭组装机打开。(哎呀!浮子!)

修复更多的bug和潜在bug。修复了以前双组元系统的bug并将其替换,火箭双组元燃料现在锁定为一种燃料和一种氧化剂,只有在当前燃料不是单组元燃料的情况下才能输入氧化剂和双组元燃料,以获得不同的燃料组合。

重置火箭燃料槽。燃料槽上现在会显示燃料是双组元燃料还是单组元燃料,一切以火箭中的为准。现在还没有氧化剂。

向部署在空间站上的火箭组装机添加了必要的部件。

修复火箭在燃料耗尽时不会重置可以加注什么燃料的bug。

修复氧化剂也没有像上一条那样重置的bug。

修复燃料箱没有考虑燃料箱尺寸配置的bug。

双组元推进的bug修复。现在对单组元推进器和双组元推进器进行区分。加入了新型号的引擎,现在采用颜色编码——配方基本相同,只是反转了配方当中的锭和板,并且一次只能使用一种发动机类型。这取决于哪个推力最大。清除了两个未使用的发动机型号。

修复桶使用的bug以及添加配置选项。添加桶是否可用于火箭的配置选项,修复火箭上的桶以使用所有燃料。

修复无人飞船推力计算的bug。

修复火箭流体处理的bug。

修复单组元燃料的显示。

修复火箭组装机的燃料比显示。

加入更多的推进剂零点。

  • 修复了#1894(#1974)。



  • 加入对#1555的修复。(#1975)

  • 使行星的光照变化更加真实。不同的行星会拥有不同的光照水平(取决于主恒星本身的温度、半径以及行星距离太阳的远近)。将黑洞的亮度设定移动到AstronomicBodyHelper.java当中。

修正注释以保证其正确。

AR太阳能板已经使用了其他mod基于日照API函数的倍数。

为太阳能发电机加入2x倍数,允许它们在大多数行星上发电,修复了#1123。

修复了注释错误,并添加了微波接收器的倍数。

对微波接收器的最后一点完善,探索更好的多方块结构!最好的行星可以在300x倍数下提供你1.5M RF/t的能量。

加入玩家所看到光线的对数比例。

  • 不同天体的火箭高度。(#1888)

不同轨道高度配置的暂定初稿。可以设置火箭发射到其他天体,以及低轨(LEO)、空间站和跃迁飞行的中途耗时。

对于火箭发射到不同的轨道高度做了更多的工作。跃迁飞行发射现在应该可行了,它所耗费的TBI是在低轨上的10倍。

加入TBI的缩放,无论真实与否。

完成了火箭高度的修改。

修复并清理了内部。修复了两个来自不好的cast的NPE,修复了火箭的rubberbanding。

再次彻底重做发射计算的逻辑。这一次涵盖了所有的基础,包括一些以前看似做不到的。将一系列逻辑写入了导航电脑,还加入了一个新的行星际飞行的计算文件,这一文件将被广泛使用,例如加入了对两个维度是否为行星-卫星关系的检查,以及检查火箭飞行是否为行星表面到低轨,还加入了一种检查来自行星的物体与月亮相比得数的方法。小行星同样有这样的配置,即添加了一个获取给定维度的TBI高度。

移除了我可能意外添加的导入。

移除了isLaunchPhase统计,因为它没有必要。

修复了覆盖行星的材质渲染,使其随高度进行缩放。将其翻转了180度以与世界匹配。使其不会产生不必要的振动。

  • 修复了行星大小和轨道的计算。(#1929)


修复行星和太阳尺寸不匹配的bug(我前段时间搞砸了)。修复行星尺寸的错误以及不符合IRL的不匹配。修复了重力过小导致行星尺寸与其不匹配的bug。当g与x相关时为行星尺寸引入了真实的x^0.4比例。

修复小行星尺寸的额外2x倍数。

为小行星世界加入适当的重力大小比例。

修复orbitalPhi总是被重设为10的bug,并将orbitalTheta设置为总是与太阳相对。

  • 更新材质以及16x的纹理。(#1889)

加入重做的铁锯片材质。

更新了少许材质。

制作了更多的16x纹理。

加入了之前忘记加的16x纹理。

  • 加入了API平均温度的设定。(#1934)

加入了API平均温度。

再次加入line以修复可能出现的边缘情况。

  • 解决了#1912。

  • 修复了太空在生物群系注册表里的名称。

  • 加入组成跃迁核心多方块结构的方块的矿物词典,以允许CT来改变它们(#1884)。组成跃迁核心的钛块的矿物词典为“blockWarpCoreRim”,金块为“blockWarpCoreCore”。

  • 加入对气态巨行星是否按名称生成的检查。

  • 加入了矿石的矿物词典(#1878),默认情况下不存在。

  • 修复了温度在100K以上的行星总会生成熔岩海的bug。(#1877)

  • 激光实体现在需要从控制器当中确认它们的存在与否,因为没有简单的可以不保存实体的方法。修复了#1873。

  • 改进了无线收发器(#1869)

修复无线收发器只会传输距离数据的bug。

修复无线收发器不会从卫星提取正确数据类型的bug。

现在无线收发器不会导致玩家窒息了。

修复无线收发器显示名称的拼写错误。(ie改为ei)

  • 使用矿物词典代替Vanilla blocks。(#1875)现在支持没有Vanilla blocks的Terrafirmacraft。

  • 修复了未保存到planetDefs.xml的orbitalTheta。(#1866)

  • 【1.12.2】加入了许多新的大气类型和影响。(#1856)

加入了新的过热以及无氧大气,部分和1.7.10一样。

修复1.12.2的效果持续时间。

修复了#1410 #1091。

  • 修复了天然卫星轨道关于太阳属性的bug。(#1851)

  • 修复温度计算现在轨道距离,而不是getSolarOrbitalDistance的bug。(#1841)

  • 现在会在部分气压为0.25-0.75atm的星球上生成低氧大气(#1822)。修复了#1091。

  • ……修复了与Galacticcraft的连接……

  • 可能修复了#1832。

  • 修复了在laggy服务器上有时玩家在/tp后无法坐上火箭的bug,以及在y=1000出卡住的bug,这与#1818有关。

  • 修复海平面以下天空渲染错误的bug。

  • 修复带有substar的全息投影器导致的崩溃(#1817)。将一些1.7的渲染代码更新为1.12的。

  • 加入了16x纹理和4个新的行星纹理。(#1811)

加入了16x纹理和4个新的行星纹理。

16x的导航电脑访问舱口图案填充。

  • 修复温度出现带√2的数字的bug。(#1813)

  • 有望修复无法找到映射的生成错误。

  • 重置更新日志版本。

  • 修复轻木树长成后不会将轻木树苗替代掉的bug,修复了#1808。

  • 修复当onlyNeedMask为true时太空服无法保护玩家的bug。

  • 集中了太空服的大气保护代码。太空服现在可以保护处于超高压大气中的玩家了。

  • 将太阳加入了默认的备用世界,解决了#1789。

  • 将1.12版本的分支更新为无限距离系统,与1.7.10相同。

加入无限距离系统的所有必要更改,并与1.7.10的更新同步。

加入了一些使游戏加载时间加长的内容,前功尽弃了……

给全息投影器中显示的数值加入上限。

加入注释,解释温度单位为开尔文(K)。

关于温度相关的规范,还有更多的地方,DimensionProperties.java顶端有一条遗漏的注释,作者为zmaster587 <zmasterfun@gmail.com>。

  • 添加了缺少的lang文件。

  • 为重力控制器添加了一个空间。

  • 加入在UI中调整行星装饰效果的功能。

  • 修复区域重力控制器中错误的小数点。

  • 删除未使用的布尔值。


  • Redo gas giant gas spawning (#1984) * Hopefully fix gas collection loc bug - Fixes #1946 * Fix negative times - Just clamps "progress" and "time" to zero instead of letting them go negative * Redo gas giant gas spawning - Add sensible varied defaults - Allow them to be overwritten without a planetDefs - Allow people to add more

  • Multiple space station-centered fixes (#1979) * Fix space station creation - Fixes travel to stations when first constructed - Moves altitude (orbital distance) to the station and adds some sensible defaults to fix planets disappearing * Fix altitude and gravity controllers - They now properly save data across world reloads - They also now do not reset if broken & replaced, as target altitude is per-station * Fix space station rotation controller - Rotation will no longer copy across all when reloading world - Rotation will now continue on

  • Fix space station first scan construction dupe (#1977) * Hopefully fix station item construction dupe * Actually fix space station assembler dupe

  • Asset updates (#1976) * Turn tanks into universal buckets * Remove extraneous models and textures - Removes any confusion when editing or specifying models/textures * Fix #1527, update small plate press model * Make planet textures similar resolution to stars - Makes planets much closer to MC default resolution and dramatically improves looks - Planets and stars now match, without planets being disproportionately more detailed - Does not affect LEO because at most altitudes you'll barely see the pixels in the texture * Move atmosphere textures to 0.15x previous size * More block asset style updates - Move machines to newer style - Clear up some texture weird bits - Make wireless transciever not painful * Multiblock texture rework - Moves all multiblocks to new, more cohesive front style - Updates solar panel texture to be less sharp in line with this * Fix lightwood localizations * Fix # 1956 * Fix null fluid icons

  • Add public getter to retrieve all satellites to `DimensionProperties` and `IDimensionProperties`. (#2003)

  • Add in null-check for guidance computer (#1994)

  • Fix some wrong words in zh_CN.lang (#1990)

  • Solar fixes and tweaks (#1973) * Solar fixes and tweaks - Make solars & microwave recievers work on space stations - Make space stations change their light level based on warp - Make space stations change their light level based on their solar insolation - Expose more functions to the API for insolation grabs * Add forgotten null check * Condense check for review Co-authored-by: zmaster587 <zmasterfun@gmail.com> Co-authored-by: zmaster587 <zmasterfun@gmail.com>

  • Bipropellant fuels for rockets (#1900) * First pass of a bipropellants addition - This is currently broken and needs more work * More bipropellant work - Fixed a bug before it could happen with rate being an int - It compiles now! * Make sure fuels are consumed correctly - Bipropellants now consume before and exclusively when both are fueling the rocket - Also allowed the rocket builder to open (whoops float != int) * Fix some more bugs & prospective bugs * Fixed bugs with previous bipropellant system be replacing it - Rockets are now locked to one fuel and one oxidizer - Oxidizer and Bipropellant fuels can only be input if the current fuel is not a monopropellant - To get a different fuel combination, reassemble the rocket - Bipropellant OR monopropellant, whichever is in the rocket, is what is displayed in the fuel bars. No oxidizer right now * Added necessary pieces to StationDeployedRocket assembler * Fix rockets not resetting what fuels can be used with them when they run out * Fix oxidizers not resetting as well * Fix tanks not respecting tank size config * Bipropellant fixes - Differentiates bipropellant and monopropellant engines - New models, and pipes are now color coded - Recipes are essentially the same, just with plate <-> ingot recipes flipped - Only one engine type can be in use at a time. This is determined by whichever gives the most thrust - Cleaned up a couple of unused models "related" to the engines * Fix bucket use and add config option - Adds config option for whether buckets are useable on rockets - Fixes using buckets on rockets so all fuels can be used * Fix unmanned rockets thrust calcs * Fix rocket item fluid handling * Fix display of monopropellant rocket fuel * Fix rocket builder fuel rate getters * Add some more propellant zeros

  • Fix #1894 (#1974)

  • Add fixes from #1555 (#1975)

  • Make light level vary realistically on planets [1.12.2] (#1824) * Add varying light levels on planets that are affected by solar properties - Solar temperature and radius affect the brightness - So does planetary distance - Moved black hole brightness detection into AstronomicalBodyHelper.java * Fix up a comment to be correct * Solar energy multipliers based on insolation API Function for other mods AR solar panels already use it * Add a 2x multiplier for solar panels to allow for them to produce on most planets Fixes #1123 * Fix comment typo and add microwave reciever insolation mults * Last bit of microwave reciever fixes and changes - Explore for good multpliers! The best planets can net you 1.5M RF/t with 300x mults * Added logarithmic scaling of light levels that the player sees

  • Rocket heights for different bodies (#1888) * Tentative first draft for differing orbit height configs - Can set burns for launching to other planets/moons and asteroids - Can set burns to reach LEO - Can set burns for launching from space stations - Warp burn times, halfway * More work on making different launch heights for rockets - Warp launches should work now, they are 10x the TBI in extra cost after LEO * Add a semblance of scaling TBI burns, realistic or not * Finish up rocket height changes * Fix and clean up internals - Fixed two NPEs from bad casts - Fixed rocket rubberbanding * Completely redo logic for launch calculations. Again. - This time we cover all bases, including some that were impossible before - Factors out a bunch of the logic into the Guidance Computer - Also adds a new file for planetary travel calculations, which is used extensively - Adds checks to see if two dimensions are within a planet / moon system (moon & moon, moon & planet, etc) - Adds checks to see if the travel is only to LEO (planet -> same planet) - Adds a method to determine the multipler compared to Luna (or 100) that an object is from a planet. Asteroids have a config for this - Adds a method to get the TBI injection height for a given set of dimensions * Remove accidental imports I likely added * Remove isLaunchPhase stat because it was unneeded * Fix rendering for planet overlay - Makes it scale with height - Flips it 180 degrees so it matches with the world - Makes it not vibrate unnecessarily

  • Fix planetsize calculations and orbitalPhi calculations (#1929) * Fixes planetary and solar size both mismatches and zeroes - Fixes the bug with planet sizes where they were essentially zero (I messed up a while ago) - Fixes planetary sizes being affected the wrong way - Fixes IRL-noncompliant mismatch between planet and solar size - Fixes apparent lack of gravity affecting certain planetary display sizes - Introduces realistic x^0.4 scaling for increase in size when g is multiplied by x * Fix extraneous 2x multiplier for asteroid dimensions * Add proper scaling to asteroid worlds for gravity * Fix orbitalPhi always being reset to 10, and fix orbitalTheta to be opposite the sun by default

  • Texture updates and 16x textures (#1889) * Added redone sawblade texture * Slight texture update * Make more textures 16x * Add forgotten 16x texture

  • Add API Average Temperature access (#1934) * Add API Average Temperature access * Readd line to fix possible edge cases

  • resolves #1912

  • fix space in biome registry name

  • Add OreDictionary entries to Warp Core blocks to allow for CT to change them (#1884) - Titanium Block is "blockWarpCoreRim" - Gold Block is "blockWarpCoreCore"

  • Add check to see if gas giant gas is registered by name

  • Add ore:slab oredict entry (#1878) Doesn't exist by default

  • Fixed lava oceans always spawning if planets were >100K (#1877)

  • Laser entities require 'confirmation' that they exist from a control block since there's no easy way to make an entity simply not save. Fixes #1873

  • Wireless Transceiver improvements (#1869) * Fixed Wireless Transceiver locking data type to distance * Fixed Wireless Transceiver not pulling correct data type from satellite * Made Wireless Transceiver not suffocate players * Fixed spelling in Wireless Transceiver display name (ie -> ei)

  • Use oredictionary instead of Vanilla blocks (#1875) Supports Terrafirmacraft, which has no Vanilla stone.

  • Fixed orbitalTheta not saving to planetDefs.xml (#1866)

  • Many new atmosphere types and new effects [1.12.2] (#1856) * Added new Superheated and NoO2 atmospheres, parity with 1.7.10 * Fix durations between hurt for 1.12.2 * Fixes #1410, #1091

  • Fix for moons having solar properties for their orbits (#1851)

  • Fix orbitalDistance being used in temperature calculations instead of getSolarOrbitalDistance (#1841)

  • Make LowOxygen atmosphere attainable on a planet with <75 and >25 atmosphere pressure (#1822) Fixes #1091

  • ...fixing Galacticcraft link....

  • Possible fix for #1832

  • Fix issue where on laggy servers, sometimes the player would not be mounted to the rocket after teleporting, or getting stuck at y=1000, related to #1818

  • Fix sky not rendering properly below sealevel

  • Fix crash with holographic projector with substars, #1817. Update some 1.7 rendering code to 1.12

  • 16x textures and four new planet textures added (#1811) * 16x textures and four new planet textures added * 16x guidance computer access hatch

  • Fixed temperature being off by a factor of sqrt(2) (#1813)

  • Hopefully fix build errors from being unable to find the mappings

  • reset changelog ver

  • Fix lightwood not replacing saplings, fixes #1808

  • Fix bug where onlyNeedMask is true where the suit can't protect the player

  • Centralize spacesuit and atm protection code, superhighpressure atm should now be protected by spacesuit

  • Add sol to the default fallback world. Resolves #1789

  • Updated 1.12 Branch to Infinite-Distance system as with 1.7.10 branch (#1796) * Added all of the requisite changes for infinite-distance system and parity with 1.7.10 updates * A couple additions that make the game load, forgotten from a previous attempt * Put caps on values that can be displayed in the holographic projector * Add comments to explain the switch to Kelvin for temperature * More places for temperature specification, and a missed comment at the top of DimensionProperties.java Co-authored-by: zmaster587 <zmasterfun@gmail.com>

  • add missing lang entry

  • added a space to the gravity controller

  • Add ability to toggle planet decoration in the UI

  • fix incorrect decimal in the gravity area controller

  • remove unused booleans

2021-03-18
1.7.0-239
  • 加入public getter以检索所有卫星的“DimensionProperties”和“IDimmensionProperties”。(#2003)


  • Add public getter to retrieve all satellites to `DimensionProperties` and `IDimensionProperties`. (#2003)

2020-07-26
1.7.0-232
  • 加入组成跃迁核心多方块结构的方块的矿物词典,以允许CT来改变它们(#1884)。组成跃迁核心的钛块的矿物词典为“blockWarpCoreRim”,金块为“blockWarpCoreCore”。


  • Add OreDictionary entries to Warp Core blocks to allow for CT to change them (#1884) - Titanium Block is "blockWarpCoreRim" - Gold Block is "blockWarpCoreCore"

你已经到达了世界的尽头..
新建2021-08-26
2.0.0-16
  • make gradle behave

  • add jenkins back

  • update libVulpes BuildNumber

  • Fixes stuff that was broken

  • Add relevant fixes from secondary 1.12 PR

  • One last thing

  • Fix more left-in code

  • Fix most of the compile errors

  • To saw blade assembly

  • Fix last few merge conflicts

  • Finally done

  • It's the finaall mergedown!

  • Neverending conflicts are neverending

  • M e r g e C o n f l i c t s #2

  • M e r g e C o n f l i c t s

  • More merge conflict fixes, part many of too many

  • Im hate merge conflicts

  • Even more merge conflict stuff

  • Fix more merge conflicts

  • Further merge conflict fixes

  • Solve potential NPE

  • Resolve merge conflicts

  • Resolve merge conflicts

  • Fix gradle system

  • Make microwave receiver render use GL Enum not ints

  • Apply suggestions from code review Co-authored-by: zmaster587 <zmasterfun@gmail.com>

  • Fix one thing from review

  • Add in rocket fire, shading, microwave fixes, comparator support - Shades planets to be the right color, fixes #1094 - Allows per-dimension skybox disabling, fixes #1531 - Adds comparator support to many blocks - Adds rocket fire so we don't have werid fire problems on launch - Fixes microwave receiver beam effect turning all TESRs yellow

  • Improvements and fixes to rocket launch logic The changes spill over into the other classes in this commit, since EntityRocket::launch uses them in its logic

  • Add in redstone control to simple station controllers - Fixes #1082

  • Undo casts to WorldProviderPlanet

  • Remove debug log printouts

  • Fix AtmosphereHandler NPEs

  • Fix #1945

  • Fix model loading errors, warp controller NPE, rocket liftoff fire - Adds custom fire block for rocket liftoff to mimic random fire spurts - Fixes other model loading log errors - Fixes NPE by checking to see if we _have_ a station before accessing it

  • Minor cleanup

  • Make oxygen vent check top and bottom for scrubbers Also cleanup oxygen vent and gas charge pad a bit

  • Fix Asteroid and Ore configs to work with comments Also fix some more ItemStack null checks

  • Tiny code cleanup

  • Fix NTR and other type fueling

  • Fix multiple bugs and revamp asteroid defaults - Fixed bug with rendering layers for rocket assembly - Removed LockUI feature because our hook no longer properly exists - Fixed some space elevator weirdness - Added new types of asteroids and generally made asteroids a little more appealing

  • Fix MP force field retraction stuck blocks bug

  • Crater adjustments and rocket fixes, fixes #1360

  • More bugfixes

  • Multiple bugfixes and try to fix texture conflicts

  • Allow all passable blocks to be used above seats

  • Fix visual bugs with stars and planet shadows

  • Fix flowing Enriched Lava looking like flowing oxygen

  • Attempt to fix FuelType NPE

  • Add in baseStack option for asteroids

  • Add in cave generation boolean, fixes #2118

  • Downsize planet LEO textures and update lava color

  • Second batch of fixes, with many IDEA mixups fixed

  • First batch of fixes

  • More fixes! - Remove more problematic alt recipes - More cleanup - Remove useless/already resolved todos - Remove some more useless files - Remove multiple calls to deprecated methods and replace with correct one - Dedeprecate StorageChunk#getGuidanceComputer because there's no alternative and that works, plus the commit depping it doesn't make sense to do so

  • Fix data bus issue

  • Fix planet gen NPE

  • Fix warp core

  • Multiple bugfixes

  • Changes from "Massive code cleanup" code review

  • Another batch of IDEA-prompted changes

  • fix missing deps.gradle

  • Fix gradle build (#2139) * Fix gradle build * Add output folder to .gitignore

  • fix compiling issues

  • API Code Cleanup

  • switch to dev builds of gc

  • Update README.md

  • add .github to 1.12 branch

  • Hopefully revert to FG2.3 in a working way

  • Fix #784 by adding reset button to orientation controller

  • Massive code cleanup I used IntelliJ IDEA's code analysis feature to help find warnings and bugs, and manually went through fixing them. The only warnings I let IDEA fix automatically were unused imports and most redundant casts. ItemStacks have been converted to use ItemStack.EMPTY instead of null, to conform to new standards. Annotations have been added to a LOT of the code to help devs determine when null can and can't be used, however they're nowhere near all-encompassing. The inheritance of the BlockAdvancedBipropellantRocketMotor class was rearranged to prevent a potential mis-classification of them as monopropellant motors. Vague fields and variables have been renamed where I found them, such as i -> itemStack or obj -> spaceObject. This excludes math variables that seemed intentionally named, and standardized names like loop control variables. Lang files have been cleaned up to the best of my ability, but the non-en_US languages still have a lot of missing translation keys. Probably best for someone who speaks those languages to add the translations, rather than me with Google Translate. There were some recipes that had invalid json, so I fixed them. This resulted in a few of the recipes changing slightly. This commit should fix a lot of NPEs, though I didn't get them all. I highly recommend one of the original devs merge this and also run the source through their own IDE's code analysis, since there are still a lot of warnings I couldn't or didn't fix, and a large amount of them could be or turn into bugs. The ItemStack changes affected some API methods. Mods developed against Advanced Rocketry should use builds containing this commit in the future, to prevent them from sending null ItemStacks. I did still split any changes to method names and prototypes into a separate branch that can be merged or ignored. This commit requires a sister-commit for libVulpes, since the ItemStack refactoring affected methods there too.

  • Final method for #1810

  • Add some methods for #1810 but not all of them. - Add simple holo planet selector methods - Add all area gravity controller methods - Add all warp controller methods

  • Fix solar array rendering problems (#2033)

  • add .github to 1.12 branch

  • switch to dev builds of gc

  • Update README.md

  • fix compiling issues

  • fix missing deps.gradle

  • Hopefully revert to FG2.3 in a working way

  • Fix gradle build (#2139) * Fix gradle build * Add output folder to .gitignore

  • Fix insolation being wrongly assigned due to early assignment and made it a hidden property to stop people asking about it

  • Fix gradle build (#2139) * Fix gradle build * Add output folder to .gitignore

  • More minor crater fixes

  • Fix NPE in rocket GUI code, fixes #2138

  • Fixed Biome Registration, more advancement fixing (#2126) * Fixed Advancements * Fixed biomes, before it registered as a minecraft biome, now it registers as an advanced rocketry biome * more changes * more changes * More Advancements fixed

  • Make crater ejecta start slightly larger to make biomes less messy

  • Crater tweaks and volcano random radius additions

  • Hopefully revert to FG2.3 in a working way

  • Fixes to small and medium crater generators as well. Hopefully I can be done with this mess after this.

  • i hate inversePartialSquareRadius so much right now but MapGenCraterHuge is now functional

  • Add river option, fixes #1954

  • More crater work, fewer overlapped craters and the addition of smaller craters

  • Fixes crash on right click statin chip, resolves #2111

  • Finalize crater generation with four sizes of crater that all kick in at different atms

  • fixes #2110

  • First pass of a crater implementation with more randomness - RNG is currently broken for mysterious reasons

  • Add weights and crater biome weights

  • fix compiling issues

  • fix missing deps.gradle

  • Fix problems with station player return system

  • Fix solar array rendering problems (#2033)

  • Fixed Advancements (#2106)

  • Fix recipes, airtight seal recipe, fixes #2092

  • update blocks tag to storage_blocks

  • Move blocks tag to storage_blocks, resolves #2090

  • Thread saving of dimension data, #2083

  • Fix ClassCast problems with fluid blocks

  • Alieviate uneccessary subsequent saves of planet dimension datapack, resolves #2083

  • Resolves #2081

  • Fixes #2029

  • Null shouldn't be passed to the BiomeContainer constructor, hopefully should resolve #2029 and #2074

  • Prevent fluidstacks from being null in some cases, see #2073

  • fix particle crash on server, resolves #2072

  • Fix serverside crash on getString in packets due to getString being client only for some reason

  • Fixes #2072

  • add .github to 1.12 branch

  • Fix incorrect simulation

  • Fix misapplication of (int) because of parenthesis mishap

  • Fix double application of multiplier

  • Fixes #2059

  • Update README.md

  • Fix bionic legs

  • Fix jetpack behavior

  • Fix space suit chest not filling, see #2064

  • Fix tooltips in JEI, fixes #2063

  • Fix inability to go to planets in the same system, fixes #2058

  • Fix fueling station not acception fuel buckets

  • fix lang issue

  • Fix players being booted out of ESF because they weren't in a station

  • Star warp fixes, fixes #1991 & possibly #1999 - Fixes display for stars if you _somehow_ warp to one - Fixes stations not being reset, maybe - Fixes star display in selector window if you somehow select one.

  • Move covered text in space elevator UI

  • Fix more asset issues

  • Fix #2050, fix config layout

  • another attempt to make tags more readable

  • Fix a ton of the multiblocks

  • Update en_us.json Fixed a typo (Aaluminide => Aluminide)

  • Fix some space elevator errors

  • Fix fluid pump, resolves #2054

  • Move checking range up one

  • Fix rocket fire placement

  • Fix satellite builder

  • Rocket block damage changes and small fueling station fix

  • Resolve #2046

  • Fix some more resources not loading

  • update vulpes dep

  • cleanup resource file issues

  • Fix json conflicts

  • Fix some resource location errors

  • merge remainder of fixes from the MB merge

  • Documentation update!

  • Fix missing return

  • Fix multiple fueling station bugs and clean up rocket code tremendously

  • Fix #2048

  • Fix satellies not saving

  • Fix databus crash

  • Final config updates

  • Major config work - Config has been reorganized, and what needs to be done is left in comments - Significant work means while the mod won't compile still, as some options are missing, there are fewer problems

  • remove localization for dilithium

  • Fixes #2044

  • fix localization issues

  • Fix fluid recipes, localization issues

  • no more snow in space biomes

  • hatches no longer dupe items

  • Fix crash with pressurized tank as well as a few other issues with it

  • Fixed building a satellite crashing the game

  • Nuclear Thermal Rocket update! - Clean up fuel loader _massively_ - Clean up rocket assembling machine massively - Add in nuclear thermal rockets in place of the warp cores on rockets. - They have a core block which can support many engines, and an engine to themselves - The engines are less powerful than advanced engines, but much more powerful than basic engines - Engines have the same fuel consumption as a single side of a bipropellant engine - Stats are 35 thrust per engine, 1 mB/t ; and 1000 thrust max per core

  • add libVulpes to be added as a dep on CF

  • Resolve ARAchivments conflict, blockOrbitalLaserDrill

  • libvulpes dep version bump

  • Fixes #2035

  • fix #2026

  • add missing small plate presser block -> place recipes, #2034

  • Fix some issues with alloys

  • resolves #2017

  • Fix solar array rendering problems

  • Launchpad blocks connect again

  • Fix rutile recipes

  • Fix some localization errors

  • Fix fueling crash

  • Fix JEI integration, fix recipe issues, fix forcefield not being transparent

  • Bump AR major version, THIS UPDATE WILL BREAK CONFIGS AND PLACED MACHINES

  • Fix possible deadlock

  • Fix blocks not dropping when broken

  • fix some buttons being skipped in the planet selector

  • Fixed warp core, unbroke station saving, fixed some issues with items being compared to null when they should not be

  • Fix the atmosphere color being wrong

  • Fix Earth being overwritten by the default overworld properties. They do not need to be transmitted

  • Fix planet info not loading/saving

  • Fix satellite builder forcing parts in every slot

  • Fix biome changer remote

  • Fix compile errors after merge with most 1.12 features

  • Fix fueling station fluid handling

  • Fix NPE in satellite building code

  • Fix occasional crashes from int conversion

  • Deduplicate terraforming options

  • Config cleanup

  • Add tank capacity multipliers

  • Reenable gravity performance code

  • Fix ASM to place methods more appropriately

  • Final gravity handler changes to properly support fluids

  • Small amount of grav handler fixes

  • Fix planet name generation to take star name into account

  • Fix station and asteroid chip having the same texture

  • Fix sawblade model as well

  • Fix ore mapping satellites

  • Fix localizations

  • Remove unnecessary super callsx

  • Rocket block models fixes

  • Add more model work

  • Undo cable code undo to fix transciever crash

  • Misc. small fixes

  • Allow pressurized tank to interact with fluid contaniers outside its GUI

  • Fix cable handler crash I inadvertently caused

  • Fix other InventoryHatch descendants without proper I/O definitions

  • Fix some cable code still being called, causing issues on some servers

  • Fix CO2 scrubber deleting items on insert

  • Fix crash when players are in incorrect place in space, and put them in a correct place

  • Fix mislocalization

  • Fix most entities not responding correctly to gravity changes

  • Change seat recipe to be slightly less generic wool slab

  • Remove useless unused bucket code

  • Add tooltip to small plate press about obsidian

  • Fix suit GUI rendering in spectator mode

  • Reduce log errors

  • Fix biome names being specified in the constructor

  • Fix entity interactions with gravity - fixes #1665

  • Fix large deep swamp trees spawning with chunks missing - Moved them from world gen features to map gen features - While this does mean they only generate on planets, I say that overall it's a win - The biome is unlikely to be used outside of planets, and it means they can generate over biome chunk borders well

  • Remove fluids other than lava being luminous

  • Fix fuel loaders not being able to detect changes in bipropellant fuel levels

  • More rocket launch fixes, this time use ground material instead of blockdirt

  • Finish launching/landing block damage

  • Fix once again rocket block destruction

  • Update rocket blocks to be slightly less overbearing

  • Fix JEI ordering

  • Rockets now glass and otherwise destroy vegitation and non-metal (rock/meltable/flammable) blocks when launching, configurable

  • Fix AR blocks being rock when they should be metal

  • Fix up crater generation and ore spawning from PR

  • Begin implementing per-planet crater ore replacements. Currently there is strange chunk behavior

  • Fix strange band in craters

  • Fix geodes being able to spawn on top of oceans

  • Fix craters considerably - they're not _perfect_, but they're better than they were - Fixes craters spawning on top of water - Fixes (most) cases of craters removing all water above them when it makes no sense for them to do so

  • Implement per-planet customizable geode ores

  • Fix low oxygen not allowing combustion. (It does, after all, still have oxygen)

  • Add boolean for retrograde orbits - fixes #1953

  • Fix asteroid skies not rendering black holes (fixes #1960 )

  • Fix fire being possible on airless worlds from atmosphere changes

  • Add more atmosphere consequences including fire

  • Remove mining drills from UVAs

  • Fix rocket blocks being valid anywhere

  • Fix 'Woog' to 'Wood'

  • Hopefully fix hovercraft dismount bug

  • Fix atmosphere handler plant handling so plants and gasses disappear

  • Rename and move code to make more sense

  • Fix random excess machine code

  • Remove unnecessary code in space station ID chip

  • Fix binary star proprerty assignment bug

  • Fix regolith map colors

  • Fix. Leaf. Block. Finally.

  • Fix several rocket bugs including one where no fuel was used

  • have the clean task delete the output directory

  • update LibVulpes build number in gradle.properties

  • Reorganize config considerably

  • Fix invalid // TODO comments about 'autogenerated method stubs' that had been filled in

  • Fix singular scala import

  • Optimize imports

  • Fix the implementation per-planet laser drill ores.

  • Last vesitges of making terraformer configurable

  • updates to the holographic planet renderer, restore some functionality

  • Fix crash with holographic planet viewer, fixes #2013

  • No mod uses `rod` that does not also use `stick`. Has sometimes caused problems

  • Multiblock organization updates

  • Begin implementing laser drill ore customization on a per-planet basis. CURRENTLY BROKEN

  • Redo gas giant gas spawning (#1984) * Hopefully fix gas collection loc bug - Fixes #1946 * Fix negative times - Just clamps "progress" and "time" to zero instead of letting them go negative * Redo gas giant gas spawning - Add sensible varied defaults - Allow them to be overwritten without a planetDefs - Allow people to add more

  • Fix seats crashing the game

  • Multiple space station-centered fixes (#1979) * Fix space station creation - Fixes travel to stations when first constructed - Moves altitude (orbital distance) to the station and adds some sensible defaults to fix planets disappearing * Fix altitude and gravity controllers - They now properly save data across world reloads - They also now do not reset if broken & replaced, as target altitude is per-station * Fix space station rotation controller - Rotation will no longer copy across all when reloading world - Rotation will now continue on

  • Fix space station first scan construction dupe (#1977) * Hopefully fix station item construction dupe * Actually fix space station assembler dupe

  • Asset updates (#1976) * Turn tanks into universal buckets * Remove extraneous models and textures - Removes any confusion when editing or specifying models/textures * Fix #1527, update small plate press model * Make planet textures similar resolution to stars - Makes planets much closer to MC default resolution and dramatically improves looks - Planets and stars now match, without planets being disproportionately more detailed - Does not affect LEO because at most altitudes you'll barely see the pixels in the texture * Move atmosphere textures to 0.15x previous size * More block asset style updates - Move machines to newer style - Clear up some texture weird bits - Make wireless transciever not painful * Multiblock texture rework - Moves all multiblocks to new, more cohesive front style - Updates solar panel texture to be less sharp in line with this * Fix lightwood localizations * Fix # 1956 * Fix null fluid icons

  • Remove pipe handlers, they're not actually used and are actively causing problems with quark. Fixes #2010

  • Fix wrong render for solar array panel

  • Improve tileentity organization

  • git Merge branch '1.16.5' of github.com:zmaster587/AdvancedRocketry into 1.16.5

  • git Merge branch '1.16.5' of github.com:zmaster587/AdvancedRocketry into 1.16.5

  • round 2 for quashing capitol letters in resource locations, should fix #2012

  • add warning to changelog task

  • fix Ar name for curse

  • enable auto upload to curse via jenkins

  • fix libvulpes dep issue

  • Return lazyoptional.Empty instead of null, should resolve #2010

  • start working on auto building

  • Resolved merge conflict for PR #1

  • fix some recipe issues and case issues with the JEI plugin

  • resolves crashed caused by a capital letter when wearing spacesuit, fixes #2006

  • Fix elevator tether beam render offset

  • Update railgun model and structure

  • Fix solar array after recent breakages

  • Refactor Orbital Laser Drill to no longer use fake satellies internally. Drill has also been moved to its own subpackage, along with accompanying classes.

  • Fix station night sky check

  • Force rendering of solar array panel blocks

  • Add in missing PLE recipe

  • More solar arrary work - everything works now other than rendering - Solar array now produces power - Solar array and solar array panel now have recipes| - Solar array panel now renders in-inv correctly - Solar array panels still do not however render in the multiblock

  • First pass of solar array multiblock - Adds in the rest after I accidentally committed stuff I didn't mean to before. Does not work currently

  • Allow old satellites to upgrade themselves

  • reenable cf task and up minecrat version to 1.16.5

  • Fix double registry of microwave sats

  • Multiple satellite fixes - Fixed data satellites not collecting data - Fixed satellites not having any power - Fixed lack of satellite constructors - Fixed the naming of everything called 'satallite' to 'satellite' - Added in base power draws to satellites - Corrected very very bad satellite assembly code AGAIN - added data collection scaling with power up to 4x

  • Fix being unable to load outside dev env

  • Fix small bugs with satellite system

  • Fix ore mapping satellite single-handedly causing migranes

  • Fix migrane-causing code in satellite system - Satellites now require energy (they didn't before !?!?!?) - Satellites now actually track said energy and accept batteries - Microwave satellites now actually obey the panels they have, instead of ignoring them - Ore mapper currently does not take power, that will be fixed soon

  • Fix satellite builder build code

  • Fix structure spawning

  • update to minecraft 1.16.5

  • Fix server packet issue

  • Allow asteroid chips to be reused, but empty

  • Add public getter to retrieve all satellites to `DimensionProperties` and `IDimensionProperties`. (#2003)

  • Centralize coil code to LV

  • Reorganize machines in the holoprojector

  • Add satellite builder to holoprojector

  • Multiblock structure cost updates - Made Observatory slightly more expensive BUT it no longer uses stone - Made biome scanner take aluminium and also be slightly cheaper

  • Switch centrifuge from steel blocks to advanced structures

  • Fix JEI naming

  • Precision Laser Engraver to Etcher because it's closer to IRL

  • Finalize recipes for PLE

  • Move data bus inventory slots down to 2

  • Fix jitter in PLE render

  • Allow PLE to rotate as it could not before

  • Add in null-check for guidance computer (#1994)

  • Fix some wrong words in zh_CN.lang (#1990)

  • Tertiary batch of machine refactors, this time both extraneous code and names

  • Singleblock machine name reformat to reflect ingame names

  • Refactor multiblock code names to be up-to-date with ingame names

  • Dedeprecate more AR multiblock JEI handling

  • Dedeprecate some multiblock JEI handler calls

  • Fix PLE recipe JEI and registration - Moved some classes to where they should be, not in a .lathe package - Added JSON recipe factory for PLE so JSON recipes are registered - More PLE recipe tests, recipe still seem to be slightly funky

  • Move model inventory state to JSONs and clean up ClientProxy

  • First precision laser engraver pass - Multiblock is working - Block item model is currently broken - Recipes are funky sometimes - Renderer can be jumpy in spots - Otherwise functional however

  • First pass of a redo of data busses/data multiblocks - Added the ability to automatically add data to data chips - First try at making data busses have sidedness. Does not work as of yet. Requires a corresponding LV commit - Fixes some automation behavior with the ABDP - Allows the observatory to work on stations always

  • Slight multiblock texture update

  • Allow centrifuge to take XML recipes for 1.12

  • Crystalliser updates and tweaks - Can now take a fluid - Now has a config option for only low gravity

  • Add chemical reactor and black hole generator models

  • Fix laser render and elevator rotation checks

  • Finish up space elevator work

  • Space elevator and multiblock work - Redo space elevator to fit new model - Now 1:1, linker only, and goes down / up depending on orientation - Needs geosynchronous orbit - Moved a couple of things from DimensionManager - Allowed cutting machine to see bout I and O stacks and render them

  • Solar fixes and tweaks (#1973) * Solar fixes and tweaks - Make solars & microwave recievers work on space stations - Make space stations change their light level based on warp - Make space stations change their light level based on their solar insolation - Expose more functions to the API for insolation grabs * Add forgotten null check * Condense check for review Co-authored-by: zmaster587 <zmasterfun@gmail.com> Co-authored-by: zmaster587 <zmasterfun@gmail.com>

  • Bipropellant fuels for rockets (#1900) * First pass of a bipropellants addition - This is currently broken and needs more work * More bipropellant work - Fixed a bug before it could happen with rate being an int - It compiles now! * Make sure fuels are consumed correctly - Bipropellants now consume before and exclusively when both are fueling the rocket - Also allowed the rocket builder to open (whoops float != int) * Fix some more bugs & prospective bugs * Fixed bugs with previous bipropellant system be replacing it - Rockets are now locked to one fuel and one oxidizer - Oxidizer and Bipropellant fuels can only be input if the current fuel is not a monopropellant - To get a different fuel combination, reassemble the rocket - Bipropellant OR monopropellant, whichever is in the rocket, is what is displayed in the fuel bars. No oxidizer right now * Added necessary pieces to StationDeployedRocket assembler * Fix rockets not resetting what fuels can be used with them when they run out * Fix oxidizers not resetting as well * Fix tanks not respecting tank size config * Bipropellant fixes - Differentiates bipropellant and monopropellant engines - New models, and pipes are now color coded - Recipes are essentially the same, just with plate <-> ingot recipes flipped - Only one engine type can be in use at a time. This is determined by whichever gives the most thrust - Cleaned up a couple of unused models "related" to the engines * Fix bucket use and add config option - Adds config option for whether buckets are useable on rockets - Fixes using buckets on rockets so all fuels can be used * Fix unmanned rockets thrust calcs * Fix rocket item fluid handling * Fix display of monopropellant rocket fuel * Fix rocket builder fuel rate getters * Add some more propellant zeros

  • Fix #1894 (#1974)

  • Add fixes from #1555 (#1975)

  • Model update, part 1 - This should have been a smaller commit but whoops - Redoes every model I have a .blend for as of right now, 5 more to go - Changes a couple of structures around to fit the new models. Fixes some inconsistencies with them - Adds a new block for the Orbital Laser Drill, the vacuumLaser

  • Make light level vary realistically on planets [1.12.2] (#1824) * Add varying light levels on planets that are affected by solar properties - Solar temperature and radius affect the brightness - So does planetary distance - Moved black hole brightness detection into AstronomicalBodyHelper.java * Fix up a comment to be correct * Solar energy multipliers based on insolation API Function for other mods AR solar panels already use it * Add a 2x multiplier for solar panels to allow for them to produce on most planets Fixes #1123 * Fix comment typo and add microwave reciever insolation mults * Last bit of microwave reciever fixes and changes - Explore for good multpliers! The best planets can net you 1.5M RF/t with 300x mults * Added logarithmic scaling of light levels that the player sees

  • Rocket heights for different bodies (#1888) * Tentative first draft for differing orbit height configs - Can set burns for launching to other planets/moons and asteroids - Can set burns to reach LEO - Can set burns for launching from space stations - Warp burn times, halfway * More work on making different launch heights for rockets - Warp launches should work now, they are 10x the TBI in extra cost after LEO * Add a semblance of scaling TBI burns, realistic or not * Finish up rocket height changes * Fix and clean up internals - Fixed two NPEs from bad casts - Fixed rocket rubberbanding * Completely redo logic for launch calculations. Again. - This time we cover all bases, including some that were impossible before - Factors out a bunch of the logic into the Guidance Computer - Also adds a new file for planetary travel calculations, which is used extensively - Adds checks to see if two dimensions are within a planet / moon system (moon & moon, moon & planet, etc) - Adds checks to see if the travel is only to LEO (planet -> same planet) - Adds a method to determine the multipler compared to Luna (or 100) that an object is from a planet. Asteroids have a config for this - Adds a method to get the TBI injection height for a given set of dimensions * Remove accidental imports I likely added * Remove isLaunchPhase stat because it was unneeded * Fix rendering for planet overlay - Makes it scale with height - Flips it 180 degrees so it matches with the world - Makes it not vibrate unnecessarily

  • hopefully fix enchant error

  • fix method's

  • client now gets to main menu

  • initial 1.16.4 update

  • various fixes

  • update liobvulpes

  • update for server use

  • Bring 1.16.x the 1.12.x planet fix changes (#1936) * Bring 1.16.x the 1.12.x planet fix changes * Remove incorrect orbitalPhi assertion

  • Fix planetsize calculations and orbitalPhi calculations (#1929) * Fixes planetary and solar size both mismatches and zeroes - Fixes the bug with planet sizes where they were essentially zero (I messed up a while ago) - Fixes planetary sizes being affected the wrong way - Fixes IRL-noncompliant mismatch between planet and solar size - Fixes apparent lack of gravity affecting certain planetary display sizes - Introduces realistic x^0.4 scaling for increase in size when g is multiplied by x * Fix extraneous 2x multiplier for asteroid dimensions * Add proper scaling to asteroid worlds for gravity * Fix orbitalPhi always being reset to 10, and fix orbitalTheta to be opposite the sun by default

  • Texture updates and 16x textures (#1889) * Added redone sawblade texture * Slight texture update * Make more textures 16x * Add forgotten 16x texture

  • update temp API

  • Texture updates and 16x textures (#1889) * Added redone sawblade texture * Slight texture update * Make more textures 16x * Add forgotten 16x texture

  • Add API Average Temperature access (#1934) * Add API Average Temperature access * Readd line to fix possible edge cases

  • Fix versioning issues

  • use libvulpes 1.16.3

  • fix missing gradle scripts

  • Get setup for jenkins

  • Update jenkins build file

  • Pull builds from jenkins

  • add back asteroid sky

  • don't save planet namespace

  • asteroids work again

  • ore gen frequency updated

  • fix ore gen

  • update recipes

  • fix ASM file not using unmapped names

  • runs outside dev env

  • misc fixes

  • Adding PT BR language and fixing up the EN US (#1923) * Added PT BR translation * Updated the EN US language file

  • more updates

  • getting closer...

  • checkpoint, biome work

  • get most things working somewhat

  • resolves #1912

  • some refactoring to fix resource names

  • It runs

  • partially working 1.16 update

  • fix space in biome registry name

  • Should build now

  • continuing update to 1.16

  • partial update

  • Add OreDictionary entries to Warp Core blocks to allow for CT to change them (#1884) - Titanium Block is "blockWarpCoreRim" - Gold Block is "blockWarpCoreCore"

  • Add check to see if gas giant gas is registered by name

  • Add ore:slab oredict entry (#1878) Doesn't exist by default

  • Fixed lava oceans always spawning if planets were >100K (#1877)

  • Laser entities require 'confirmation' that they exist from a control block since there's no easy way to make an entity simply not save. Fixes #1873

  • Wireless Transceiver improvements (#1869) * Fixed Wireless Transceiver locking data type to distance * Fixed Wireless Transceiver not pulling correct data type from satellite * Made Wireless Transceiver not suffocate players * Fixed spelling in Wireless Transceiver display name (ie -> ei)

  • Use oredictionary instead of Vanilla blocks (#1875) Supports Terrafirmacraft, which has no Vanilla stone.

  • Fixed orbitalTheta not saving to planetDefs.xml (#1866)

  • Many new atmosphere types and new effects [1.12.2] (#1856) * Added new Superheated and NoO2 atmospheres, parity with 1.7.10 * Fix durations between hurt for 1.12.2 * Fixes #1410, #1091

  • Fix for moons having solar properties for their orbits (#1851)

  • Fix orbitalDistance being used in temperature calculations instead of getSolarOrbitalDistance (#1841)

  • Make LowOxygen atmosphere attainable on a planet with <75 and >25 atmosphere pressure (#1822) Fixes #1091

  • switch to dev builds of gc

  • ...fixing Galacticcraft link....

  • Possible fix for #1832

  • Fix issue where on laggy servers, sometimes the player would not be mounted to the rocket after teleporting, or getting stuck at y=1000, related to #1818

  • Fix sky not rendering properly below sealevel

  • Fix crash with holographic projector with substars, #1817. Update some 1.7 rendering code to 1.12

  • 16x textures and four new planet textures added (#1811) * 16x textures and four new planet textures added * 16x guidance computer access hatch

  • Fixed temperature being off by a factor of sqrt(2) (#1813)

  • Hopefully fix build errors from being unable to find the mappings

  • reset changelog ver

  • Fix lightwood not replacing saplings, fixes #1808

  • Fix bug where onlyNeedMask is true where the suit can't protect the player

  • Centralize spacesuit and atm protection code, superhighpressure atm should now be protected by spacesuit

  • Add sol to the default fallback world. Resolves #1789

  • Updated 1.12 Branch to Infinite-Distance system as with 1.7.10 branch (#1796) * Added all of the requisite changes for infinite-distance system and parity with 1.7.10 updates * A couple additions that make the game load, forgotten from a previous attempt * Put caps on values that can be displayed in the holographic projector * Add comments to explain the switch to Kelvin for temperature * More places for temperature specification, and a missed comment at the top of DimensionProperties.java Co-authored-by: zmaster587 <zmasterfun@gmail.com>

  • add missing lang entry

  • added a space to the gravity controller

  • Add ability to toggle planet decoration in the UI

  • fix incorrect decimal in the gravity area controller

  • remove unused booleans.

2021-05-08
2.0.0-12 build-12
  • Fix recipes, airtight seal recipe, fixes #2092

  • update blocks tag to storage_blocks

  • Move blocks tag to storage_blocks, resolves #2090

  • Thread saving of dimension data, #2083

  • Alieviate uneccessary subsequent saves of planet dimension datapack, resolves #2083

  • Resolves #2081

  • Fixes #2029

  • Null shouldn't be passed to the BiomeContainer constructor, hopefully should resolve #2029 and #2074

  • Prevent fluidstacks from being null in some cases, see #2073

  • fix particle crash on server, resolves #2072

  • Fix serverside crash on getString in packets due to getString being client only for some reason

  • Fixes #2072

  • Fixes #2059

  • Fix bionic legs

  • Fix jetpack behavior

  • Fix space suit chest not filling, see #2064

  • Fix tooltips in JEI, fixes #2063

  • Fix inability to go to planets in the same system, fixes #2058

  • Fix fueling station not acception fuel buckets

  • fix lang issue

  • Fix more asset issues

  • Fix #2050, fix config layout

  • another attempt to make tags more readable

  • Fix a ton of the multiblocks

  • Fix fluid pump, resolves #2054

  • Resolve #2046

  • Fix some more resources not loading

  • update vulpes dep

  • cleanup resource file issues

  • Fix json conflicts

  • Fix some resource location errors

  • merge remainder of fixes from the MB merge

  • Fix #2048

  • Fix satellies not saving

  • Fix databus crash

  • Final config updates

  • Major config work - Config has been reorganized, and what needs to be done is left in comments - Significant work means while the mod won't compile still, as some options are missing, there are fewer problems

  • remove localization for dilithium

  • Fixes #2044

  • fix localization issues

  • Fix fluid recipes, localization issues

  • no more snow in space biomes

  • hatches no longer dupe items

  • Fix crash with pressurized tank as well as a few other issues with it

  • Fixed building a satellite crashing the game

  • add libVulpes to be added as a dep on CF

  • Resolve ARAchivments conflict, blockOrbitalLaserDrill

  • libvulpes dep version bump

  • Fixes #2035

  • fix #2026

  • add missing small plate presser block -> place recipes, #2034

  • Fix some issues with alloys

  • resolves #2017

  • Launchpad blocks connect again

  • Fix rutile recipes

  • Fix some localization errors

  • Fix fueling crash

  • Fix JEI integration, fix recipe issues, fix forcefield not being transparent

  • Bump AR major version, THIS UPDATE WILL BREAK CONFIGS AND PLACED MACHINES

  • Fix possible deadlock

  • Fix blocks not dropping when broken

  • fix some buttons being skipped in the planet selector

  • Fixed warp core, unbroke station saving, fixed some issues with items being compared to null when they should not be

  • Fix the atmosphere color being wrong

  • Fix Earth being overwritten by the default overworld properties. They do not need to be transmitted

  • Fix planet info not loading/saving

  • Fix satellite builder forcing parts in every slot

  • Fix biome changer remote

  • Fix compile errors after merge with most 1.12 features

  • Fix fueling station fluid handling

  • Fix NPE in satellite building code

  • Fix occasional crashes from int conversion

  • Deduplicate terraforming options

  • Config cleanup

  • Add tank capacity multipliers

  • Reenable gravity performance code

  • Fix ASM to place methods more appropriately

  • Final gravity handler changes to properly support fluids

  • Small amount of grav handler fixes

  • Fix planet name generation to take star name into account

  • Fix station and asteroid chip having the same texture

  • Fix sawblade model as well

  • Fix ore mapping satellites

  • Fix localizations

  • Remove unnecessary super callsx

  • Rocket block models fixes

  • Add more model work

  • Undo cable code undo to fix transciever crash

  • Misc. small fixes

  • Allow pressurized tank to interact with fluid contaniers outside its GUI

  • Fix cable handler crash I inadvertently caused

  • Fix other InventoryHatch descendants without proper I/O definitions

  • Fix some cable code still being called, causing issues on some servers

  • Fix CO2 scrubber deleting items on insert

  • Fix crash when players are in incorrect place in space, and put them in a correct place

  • Fix mislocalization

  • Fix most entities not responding correctly to gravity changes

  • Change seat recipe to be slightly less generic wool slab

  • Remove useless unused bucket code

  • Add tooltip to small plate press about obsidian

  • Fix suit GUI rendering in spectator mode

  • Reduce log errors

  • Fix biome names being specified in the constructor

  • Fix entity interactions with gravity - fixes #1665

  • Fix large deep swamp trees spawning with chunks missing - Moved them from world gen features to map gen features - While this does mean they only generate on planets, I say that overall it's a win - The biome is unlikely to be used outside of planets, and it means they can generate over biome chunk borders well

  • Remove fluids other than lava being luminous

  • Fix fuel loaders not being able to detect changes in bipropellant fuel levels

  • More rocket launch fixes, this time use ground material instead of blockdirt

  • Finish launching/landing block damage

  • Fix once again rocket block destruction

  • Update rocket blocks to be slightly less overbearing

  • Fix JEI ordering

  • Rockets now glass and otherwise destroy vegitation and non-metal (rock/meltable/flammable) blocks when launching, configurable

  • Fix AR blocks being rock when they should be metal

  • Fix up crater generation and ore spawning from PR

  • Begin implementing per-planet crater ore replacements. Currently there is strange chunk behavior

  • Fix strange band in craters

  • Fix geodes being able to spawn on top of oceans

  • Fix craters considerably - they're not _perfect_, but they're better than they were - Fixes craters spawning on top of water - Fixes (most) cases of craters removing all water above them when it makes no sense for them to do so

  • Implement per-planet customizable geode ores

  • Fix low oxygen not allowing combustion. (It does, after all, still have oxygen)

  • Add boolean for retrograde orbits - fixes #1953

  • Fix asteroid skies not rendering black holes (fixes #1960 )

  • Fix fire being possible on airless worlds from atmosphere changes

  • Add more atmosphere consequences including fire

  • Remove mining drills from UVAs

  • Fix rocket blocks being valid anywhere

  • Fix 'Woog' to 'Wood'

  • Hopefully fix hovercraft dismount bug

  • Fix atmosphere handler plant handling so plants and gasses disappear

  • Rename and move code to make more sense

  • Fix random excess machine code

  • Remove unnecessary code in space station ID chip

  • Fix binary star proprerty assignment bug

  • Fix regolith map colors

  • Fix. Leaf. Block. Finally.

  • Fix several rocket bugs including one where no fuel was used

  • have the clean task delete the output directory

  • update LibVulpes build number in gradle.properties

  • Reorganize config considerably

  • Fix invalid // TODO comments about 'autogenerated method stubs' that had been filled in

  • Fix singular scala import

  • Optimize imports

  • Fix the implementation per-planet laser drill ores.

  • Last vesitges of making terraformer configurable

  • updates to the holographic planet renderer, restore some functionality

  • Fix crash with holographic planet viewer, fixes #2013

  • No mod uses `rod` that does not also use `stick`. Has sometimes caused problems

  • Multiblock organization updates

  • Begin implementing laser drill ore customization on a per-planet basis. CURRENTLY BROKEN

  • Redo gas giant gas spawning (#1984) * Hopefully fix gas collection loc bug - Fixes #1946 * Fix negative times - Just clamps "progress" and "time" to zero instead of letting them go negative * Redo gas giant gas spawning - Add sensible varied defaults - Allow them to be overwritten without a planetDefs - Allow people to add more

  • Fix seats crashing the game

  • Multiple space station-centered fixes (#1979) * Fix space station creation - Fixes travel to stations when first constructed - Moves altitude (orbital distance) to the station and adds some sensible defaults to fix planets disappearing * Fix altitude and gravity controllers - They now properly save data across world reloads - They also now do not reset if broken & replaced, as target altitude is per-station * Fix space station rotation controller - Rotation will no longer copy across all when reloading world - Rotation will now continue on

  • Fix space station first scan construction dupe (#1977) * Hopefully fix station item construction dupe * Actually fix space station assembler dupe

  • Asset updates (#1976) * Turn tanks into universal buckets * Remove extraneous models and textures - Removes any confusion when editing or specifying models/textures * Fix #1527, update small plate press model * Make planet textures similar resolution to stars - Makes planets much closer to MC default resolution and dramatically improves looks - Planets and stars now match, without planets being disproportionately more detailed - Does not affect LEO because at most altitudes you'll barely see the pixels in the texture * Move atmosphere textures to 0.15x previous size * More block asset style updates - Move machines to newer style - Clear up some texture weird bits - Make wireless transciever not painful * Multiblock texture rework - Moves all multiblocks to new, more cohesive front style - Updates solar panel texture to be less sharp in line with this * Fix lightwood localizations * Fix # 1956 * Fix null fluid icons

  • Remove pipe handlers, they're not actually used and are actively causing problems with quark. Fixes #2010

  • Fix wrong render for solar array panel

  • Improve tileentity organization

  • git Merge branch '1.16.5' of github.com:zmaster587/AdvancedRocketry into 1.16.5

  • git Merge branch '1.16.5' of github.com:zmaster587/AdvancedRocketry into 1.16.5

  • round 2 for quashing capitol letters in resource locations, should fix #2012

  • add warning to changelog task

  • fix Ar name for curse

  • enable auto upload to curse via jenkins

  • fix libvulpes dep issue

  • Return lazyoptional.Empty instead of null, should resolve #2010

  • start working on auto building

  • Resolved merge conflict for PR #1

  • fix some recipe issues and case issues with the JEI plugin

  • resolves crashed caused by a capital letter when wearing spacesuit, fixes #2006

  • Fix elevator tether beam render offset

  • Update railgun model and structure

  • Fix solar array after recent breakages

  • Refactor Orbital Laser Drill to no longer use fake satellies internally. Drill has also been moved to its own subpackage, along with accompanying classes.

  • Fix station night sky check

  • Force rendering of solar array panel blocks

  • Add in missing PLE recipe

  • More solar arrary work - everything works now other than rendering - Solar array now produces power - Solar array and solar array panel now have recipes| - Solar array panel now renders in-inv correctly - Solar array panels still do not however render in the multiblock

  • First pass of solar array multiblock - Adds in the rest after I accidentally committed stuff I didn't mean to before. Does not work currently

  • Allow old satellites to upgrade themselves

  • reenable cf task and up minecrat version to 1.16.5

  • Fix double registry of microwave sats

  • Multiple satellite fixes - Fixed data satellites not collecting data - Fixed satellites not having any power - Fixed lack of satellite constructors - Fixed the naming of everything called 'satallite' to 'satellite' - Added in base power draws to satellites - Corrected very very bad satellite assembly code AGAIN - added data collection scaling with power up to 4x

  • Fix being unable to load outside dev env

  • Fix small bugs with satellite system

  • Fix ore mapping satellite single-handedly causing migranes

  • Fix migrane-causing code in satellite system - Satellites now require energy (they didn't before !?!?!?) - Satellites now actually track said energy and accept batteries - Microwave satellites now actually obey the panels they have, instead of ignoring them - Ore mapper currently does not take power, that will be fixed soon

  • Fix satellite builder build code

  • Fix structure spawning

  • update to minecraft 1.16.5

  • Fix server packet issue

  • Allow asteroid chips to be reused, but empty

  • Add public getter to retrieve all satellites to `DimensionProperties` and `IDimensionProperties`. (#2003)

  • Centralize coil code to LV

  • Reorganize machines in the holoprojector

  • Add satellite builder to holoprojector

  • Multiblock structure cost updates - Made Observatory slightly more expensive BUT it no longer uses stone - Made biome scanner take aluminium and also be slightly cheaper

  • Switch centrifuge from steel blocks to advanced structures

  • Fix JEI naming

  • Precision Laser Engraver to Etcher because it's closer to IRL

  • Finalize recipes for PLE

  • Move data bus inventory slots down to 2

  • Fix jitter in PLE render

  • Allow PLE to rotate as it could not before

  • Add in null-check for guidance computer (#1994)

  • Fix some wrong words in zh_CN.lang (#1990)

  • Tertiary batch of machine refactors, this time both extraneous code and names

  • Singleblock machine name reformat to reflect ingame names

  • Refactor multiblock code names to be up-to-date with ingame names

  • Dedeprecate more AR multiblock JEI handling

  • Dedeprecate some multiblock JEI handler calls

  • Fix PLE recipe JEI and registration - Moved some classes to where they should be, not in a .lathe package - Added JSON recipe factory for PLE so JSON recipes are registered - More PLE recipe tests, recipe still seem to be slightly funky

  • Move model inventory state to JSONs and clean up ClientProxy

  • First precision laser engraver pass - Multiblock is working - Block item model is currently broken - Recipes are funky sometimes - Renderer can be jumpy in spots - Otherwise functional however

  • First pass of a redo of data busses/data multiblocks - Added the ability to automatically add data to data chips - First try at making data busses have sidedness. Does not work as of yet. Requires a corresponding LV commit - Fixes some automation behavior with the ABDP - Allows the observatory to work on stations always

  • Slight multiblock texture update

  • Allow centrifuge to take XML recipes for 1.12

  • Crystalliser updates and tweaks - Can now take a fluid - Now has a config option for only low gravity

  • Add chemical reactor and black hole generator models

  • Fix laser render and elevator rotation checks

  • Finish up space elevator work

  • Space elevator and multiblock work - Redo space elevator to fit new model - Now 1:1, linker only, and goes down / up depending on orientation - Needs geosynchronous orbit - Moved a couple of things from DimensionManager - Allowed cutting machine to see bout I and O stacks and render them

  • Solar fixes and tweaks (#1973) * Solar fixes and tweaks - Make solars & microwave recievers work on space stations - Make space stations change their light level based on warp - Make space stations change their light level based on their solar insolation - Expose more functions to the API for insolation grabs * Add forgotten null check * Condense check for review Co-authored-by: zmaster587 <zmasterfun@gmail.com> Co-authored-by: zmaster587 <zmasterfun@gmail.com>

  • Bipropellant fuels for rockets (#1900) * First pass of a bipropellants addition - This is currently broken and needs more work * More bipropellant work - Fixed a bug before it could happen with rate being an int - It compiles now! * Make sure fuels are consumed correctly - Bipropellants now consume before and exclusively when both are fueling the rocket - Also allowed the rocket builder to open (whoops float != int) * Fix some more bugs & prospective bugs * Fixed bugs with previous bipropellant system be replacing it - Rockets are now locked to one fuel and one oxidizer - Oxidizer and Bipropellant fuels can only be input if the current fuel is not a monopropellant - To get a different fuel combination, reassemble the rocket - Bipropellant OR monopropellant, whichever is in the rocket, is what is displayed in the fuel bars. No oxidizer right now * Added necessary pieces to StationDeployedRocket assembler * Fix rockets not resetting what fuels can be used with them when they run out * Fix oxidizers not resetting as well * Fix tanks not respecting tank size config * Bipropellant fixes - Differentiates bipropellant and monopropellant engines - New models, and pipes are now color coded - Recipes are essentially the same, just with plate <-> ingot recipes flipped - Only one engine type can be in use at a time. This is determined by whichever gives the most thrust - Cleaned up a couple of unused models "related" to the engines * Fix bucket use and add config option - Adds config option for whether buckets are useable on rockets - Fixes using buckets on rockets so all fuels can be used * Fix unmanned rockets thrust calcs * Fix rocket item fluid handling * Fix display of monopropellant rocket fuel * Fix rocket builder fuel rate getters * Add some more propellant zeros

  • Fix #1894 (#1974)

  • Add fixes from #1555 (#1975)

  • Model update, part 1 - This should have been a smaller commit but whoops - Redoes every model I have a .blend for as of right now, 5 more to go - Changes a couple of structures around to fit the new models. Fixes some inconsistencies with them - Adds a new block for the Orbital Laser Drill, the vacuumLaser

  • Make light level vary realistically on planets [1.12.2] (#1824) * Add varying light levels on planets that are affected by solar properties - Solar temperature and radius affect the brightness - So does planetary distance - Moved black hole brightness detection into AstronomicalBodyHelper.java * Fix up a comment to be correct * Solar energy multipliers based on insolation API Function for other mods AR solar panels already use it * Add a 2x multiplier for solar panels to allow for them to produce on most planets Fixes #1123 * Fix comment typo and add microwave reciever insolation mults * Last bit of microwave reciever fixes and changes - Explore for good multpliers! The best planets can net you 1.5M RF/t with 300x mults * Added logarithmic scaling of light levels that the player sees

  • Rocket heights for different bodies (#1888) * Tentative first draft for differing orbit height configs - Can set burns for launching to other planets/moons and asteroids - Can set burns to reach LEO - Can set burns for launching from space stations - Warp burn times, halfway * More work on making different launch heights for rockets - Warp launches should work now, they are 10x the TBI in extra cost after LEO * Add a semblance of scaling TBI burns, realistic or not * Finish up rocket height changes * Fix and clean up internals - Fixed two NPEs from bad casts - Fixed rocket rubberbanding * Completely redo logic for launch calculations. Again. - This time we cover all bases, including some that were impossible before - Factors out a bunch of the logic into the Guidance Computer - Also adds a new file for planetary travel calculations, which is used extensively - Adds checks to see if two dimensions are within a planet / moon system (moon & moon, moon & planet, etc) - Adds checks to see if the travel is only to LEO (planet -> same planet) - Adds a method to determine the multipler compared to Luna (or 100) that an object is from a planet. Asteroids have a config for this - Adds a method to get the TBI injection height for a given set of dimensions * Remove accidental imports I likely added * Remove isLaunchPhase stat because it was unneeded * Fix rendering for planet overlay - Makes it scale with height - Flips it 180 degrees so it matches with the world - Makes it not vibrate unnecessarily

  • hopefully fix enchant error

  • fix method's

  • client now gets to main menu

  • initial 1.16.4 update

  • various fixes

  • update liobvulpes

  • update for server use

  • Bring 1.16.x the 1.12.x planet fix changes (#1936) * Bring 1.16.x the 1.12.x planet fix changes * Remove incorrect orbitalPhi assertion

  • Fix planetsize calculations and orbitalPhi calculations (#1929) * Fixes planetary and solar size both mismatches and zeroes - Fixes the bug with planet sizes where they were essentially zero (I messed up a while ago) - Fixes planetary sizes being affected the wrong way - Fixes IRL-noncompliant mismatch between planet and solar size - Fixes apparent lack of gravity affecting certain planetary display sizes - Introduces realistic x^0.4 scaling for increase in size when g is multiplied by x * Fix extraneous 2x multiplier for asteroid dimensions * Add proper scaling to asteroid worlds for gravity * Fix orbitalPhi always being reset to 10, and fix orbitalTheta to be opposite the sun by default

  • Texture updates and 16x textures (#1889) * Added redone sawblade texture * Slight texture update * Make more textures 16x * Add forgotten 16x texture

  • update temp API

  • Texture updates and 16x textures (#1889) * Added redone sawblade texture * Slight texture update * Make more textures 16x * Add forgotten 16x texture

  • Add API Average Temperature access (#1934) * Add API Average Temperature access * Readd line to fix possible edge cases

  • Fix versioning issues

  • use libvulpes 1.16.3

  • fix missing gradle scripts

  • Get setup for jenkins

  • Update jenkins build file

  • Pull builds from jenkins

  • add back asteroid sky

  • don't save planet namespace

  • asteroids work again

  • ore gen frequency updated

  • fix ore gen

  • update recipes

  • fix ASM file not using unmapped names

  • runs outside dev env

  • misc fixes

  • Adding PT BR language and fixing up the EN US (#1923) * Added PT BR translation * Updated the EN US language file

  • more updates

  • getting closer...

  • checkpoint, biome work

  • get most things working somewhat

  • resolves #1912

  • some refactoring to fix resource names

  • It runs

  • partially working 1.16 update

  • fix space in biome registry name

  • Should build now

  • continuing update to 1.16

  • partial update

  • Add OreDictionary entries to Warp Core blocks to allow for CT to change them (#1884) - Titanium Block is "blockWarpCoreRim" - Gold Block is "blockWarpCoreCore"

  • Add check to see if gas giant gas is registered by name

  • Add ore:slab oredict entry (#1878) Doesn't exist by default

  • Fixed lava oceans always spawning if planets were >100K (#1877)

  • Laser entities require 'confirmation' that they exist from a control block since there's no easy way to make an entity simply not save. Fixes #1873

  • Wireless Transceiver improvements (#1869) * Fixed Wireless Transceiver locking data type to distance * Fixed Wireless Transceiver not pulling correct data type from satellite * Made Wireless Transceiver not suffocate players * Fixed spelling in Wireless Transceiver display name (ie -> ei)

  • Use oredictionary instead of Vanilla blocks (#1875) Supports Terrafirmacraft, which has no Vanilla stone.

  • Fixed orbitalTheta not saving to planetDefs.xml (#1866)

  • Many new atmosphere types and new effects [1.12.2] (#1856) * Added new Superheated and NoO2 atmospheres, parity with 1.7.10 * Fix durations between hurt for 1.12.2 * Fixes #1410, #1091

  • Fix for moons having solar properties for their orbits (#1851)

  • Fix orbitalDistance being used in temperature calculations instead of getSolarOrbitalDistance (#1841)

  • Make LowOxygen atmosphere attainable on a planet with <75 and >25 atmosphere pressure (#1822) Fixes #1091

  • ...fixing Galacticcraft link....

  • Possible fix for #1832

  • Fix issue where on laggy servers, sometimes the player would not be mounted to the rocket after teleporting, or getting stuck at y=1000, related to #1818

  • Fix sky not rendering properly below sealevel

  • Fix crash with holographic projector with substars, #1817. Update some 1.7 rendering code to 1.12

  • 16x textures and four new planet textures added (#1811) * 16x textures and four new planet textures added * 16x guidance computer access hatch

  • Fixed temperature being off by a factor of sqrt(2) (#1813)

  • Hopefully fix build errors from being unable to find the mappings

  • reset changelog ver

  • Fix lightwood not replacing saplings, fixes #1808

  • Fix bug where onlyNeedMask is true where the suit can't protect the player

  • Centralize spacesuit and atm protection code, superhighpressure atm should now be protected by spacesuit

  • Add sol to the default fallback world. Resolves #1789

  • Updated 1.12 Branch to Infinite-Distance system as with 1.7.10 branch (#1796) * Added all of the requisite changes for infinite-distance system and parity with 1.7.10 updates * A couple additions that make the game load, forgotten from a previous attempt * Put caps on values that can be displayed in the holographic projector * Add comments to explain the switch to Kelvin for temperature * More places for temperature specification, and a missed comment at the top of DimensionProperties.java Co-authored-by: zmaster587 <zmasterfun@gmail.com>

  • add missing lang entry

  • added a space to the gravity controller

  • Add ability to toggle planet decoration in the UI

  • fix incorrect decimal in the gravity area controller

  • remove unused booleans

2021-05-07
2.0.0-11 build-11
  • Thread saving of dimension data, #2083

  • Alieviate uneccessary subsequent saves of planet dimension datapack, resolves #2083

  • Resolves #2081

  • Fixes #2029

  • Null shouldn't be passed to the BiomeContainer constructor, hopefully should resolve #2029 and #2074

  • Prevent fluidstacks from being null in some cases, see #2073

  • fix particle crash on server, resolves #2072

  • Fix serverside crash on getString in packets due to getString being client only for some reason

  • Fixes #2072

  • Fixes #2059

  • Fix bionic legs

  • Fix jetpack behavior

  • Fix space suit chest not filling, see #2064

  • Fix tooltips in JEI, fixes #2063

  • Fix inability to go to planets in the same system, fixes #2058

  • Fix fueling station not acception fuel buckets

  • fix lang issue

  • Fix more asset issues

  • Fix #2050, fix config layout

  • another attempt to make tags more readable

  • Fix a ton of the multiblocks

  • Fix fluid pump, resolves #2054

  • Resolve #2046

  • Fix some more resources not loading

  • update vulpes dep

  • cleanup resource file issues

  • Fix json conflicts

  • Fix some resource location errors

  • merge remainder of fixes from the MB merge

  • Fix #2048

  • Fix satellies not saving

  • Fix databus crash

  • Final config updates

  • Major config work - Config has been reorganized, and what needs to be done is left in comments - Significant work means while the mod won't compile still, as some options are missing, there are fewer problems

  • remove localization for dilithium

  • Fixes #2044

  • fix localization issues

  • Fix fluid recipes, localization issues

  • no more snow in space biomes

  • hatches no longer dupe items

  • Fix crash with pressurized tank as well as a few other issues with it

  • Fixed building a satellite crashing the game

  • add libVulpes to be added as a dep on CF

  • Resolve ARAchivments conflict, blockOrbitalLaserDrill

  • libvulpes dep version bump

  • Fixes #2035

  • fix #2026

  • add missing small plate presser block -> place recipes, #2034

  • Fix some issues with alloys

  • resolves #2017

  • Launchpad blocks connect again

  • Fix rutile recipes

  • Fix some localization errors

  • Fix fueling crash

  • Fix JEI integration, fix recipe issues, fix forcefield not being transparent

  • Bump AR major version, THIS UPDATE WILL BREAK CONFIGS AND PLACED MACHINES

  • Fix possible deadlock

  • Fix blocks not dropping when broken

  • fix some buttons being skipped in the planet selector

  • Fixed warp core, unbroke station saving, fixed some issues with items being compared to null when they should not be

  • Fix the atmosphere color being wrong

  • Fix Earth being overwritten by the default overworld properties. They do not need to be transmitted

  • Fix planet info not loading/saving

  • Fix satellite builder forcing parts in every slot

  • Fix biome changer remote

  • Fix compile errors after merge with most 1.12 features

  • Fix fueling station fluid handling

  • Fix NPE in satellite building code

  • Fix occasional crashes from int conversion

  • Deduplicate terraforming options

  • Config cleanup

  • Add tank capacity multipliers

  • Reenable gravity performance code

  • Fix ASM to place methods more appropriately

  • Final gravity handler changes to properly support fluids

  • Small amount of grav handler fixes

  • Fix planet name generation to take star name into account

  • Fix station and asteroid chip having the same texture

  • Fix sawblade model as well

  • Fix ore mapping satellites

  • Fix localizations

  • Remove unnecessary super callsx

  • Rocket block models fixes

  • Add more model work

  • Undo cable code undo to fix transciever crash

  • Misc. small fixes

  • Allow pressurized tank to interact with fluid contaniers outside its GUI

  • Fix cable handler crash I inadvertently caused

  • Fix other InventoryHatch descendants without proper I/O definitions

  • Fix some cable code still being called, causing issues on some servers

  • Fix CO2 scrubber deleting items on insert

  • Fix crash when players are in incorrect place in space, and put them in a correct place

  • Fix mislocalization

  • Fix most entities not responding correctly to gravity changes

  • Change seat recipe to be slightly less generic wool slab

  • Remove useless unused bucket code

  • Add tooltip to small plate press about obsidian

  • Fix suit GUI rendering in spectator mode

  • Reduce log errors

  • Fix biome names being specified in the constructor

  • Fix entity interactions with gravity - fixes #1665

  • Fix large deep swamp trees spawning with chunks missing - Moved them from world gen features to map gen features - While this does mean they only generate on planets, I say that overall it's a win - The biome is unlikely to be used outside of planets, and it means they can generate over biome chunk borders well

  • Remove fluids other than lava being luminous

  • Fix fuel loaders not being able to detect changes in bipropellant fuel levels

  • More rocket launch fixes, this time use ground material instead of blockdirt

  • Finish launching/landing block damage

  • Fix once again rocket block destruction

  • Update rocket blocks to be slightly less overbearing

  • Fix JEI ordering

  • Rockets now glass and otherwise destroy vegitation and non-metal (rock/meltable/flammable) blocks when launching, configurable

  • Fix AR blocks being rock when they should be metal

  • Fix up crater generation and ore spawning from PR

  • Begin implementing per-planet crater ore replacements. Currently there is strange chunk behavior

  • Fix strange band in craters

  • Fix geodes being able to spawn on top of oceans

  • Fix craters considerably - they're not _perfect_, but they're better than they were - Fixes craters spawning on top of water - Fixes (most) cases of craters removing all water above them when it makes no sense for them to do so

  • Implement per-planet customizable geode ores

  • Fix low oxygen not allowing combustion. (It does, after all, still have oxygen)

  • Add boolean for retrograde orbits - fixes #1953

  • Fix asteroid skies not rendering black holes (fixes #1960 )

  • Fix fire being possible on airless worlds from atmosphere changes

  • Add more atmosphere consequences including fire

  • Remove mining drills from UVAs

  • Fix rocket blocks being valid anywhere

  • Fix 'Woog' to 'Wood'

  • Hopefully fix hovercraft dismount bug

  • Fix atmosphere handler plant handling so plants and gasses disappear

  • Rename and move code to make more sense

  • Fix random excess machine code

  • Remove unnecessary code in space station ID chip

  • Fix binary star proprerty assignment bug

  • Fix regolith map colors

  • Fix. Leaf. Block. Finally.

  • Fix several rocket bugs including one where no fuel was used

  • have the clean task delete the output directory

  • update LibVulpes build number in gradle.properties

  • Reorganize config considerably

  • Fix invalid // TODO comments about 'autogenerated method stubs' that had been filled in

  • Fix singular scala import

  • Optimize imports

  • Fix the implementation per-planet laser drill ores.

  • Last vesitges of making terraformer configurable

  • updates to the holographic planet renderer, restore some functionality

  • Fix crash with holographic planet viewer, fixes #2013

  • No mod uses `rod` that does not also use `stick`. Has sometimes caused problems

  • Multiblock organization updates

  • Begin implementing laser drill ore customization on a per-planet basis. CURRENTLY BROKEN

  • Redo gas giant gas spawning (#1984) * Hopefully fix gas collection loc bug - Fixes #1946 * Fix negative times - Just clamps "progress" and "time" to zero instead of letting them go negative * Redo gas giant gas spawning - Add sensible varied defaults - Allow them to be overwritten without a planetDefs - Allow people to add more

  • Fix seats crashing the game

  • Multiple space station-centered fixes (#1979) * Fix space station creation - Fixes travel to stations when first constructed - Moves altitude (orbital distance) to the station and adds some sensible defaults to fix planets disappearing * Fix altitude and gravity controllers - They now properly save data across world reloads - They also now do not reset if broken & replaced, as target altitude is per-station * Fix space station rotation controller - Rotation will no longer copy across all when reloading world - Rotation will now continue on

  • Fix space station first scan construction dupe (#1977) * Hopefully fix station item construction dupe * Actually fix space station assembler dupe

  • Asset updates (#1976) * Turn tanks into universal buckets * Remove extraneous models and textures - Removes any confusion when editing or specifying models/textures * Fix #1527, update small plate press model * Make planet textures similar resolution to stars - Makes planets much closer to MC default resolution and dramatically improves looks - Planets and stars now match, without planets being disproportionately more detailed - Does not affect LEO because at most altitudes you'll barely see the pixels in the texture * Move atmosphere textures to 0.15x previous size * More block asset style updates - Move machines to newer style - Clear up some texture weird bits - Make wireless transciever not painful * Multiblock texture rework - Moves all multiblocks to new, more cohesive front style - Updates solar panel texture to be less sharp in line with this * Fix lightwood localizations * Fix # 1956 * Fix null fluid icons

  • Remove pipe handlers, they're not actually used and are actively causing problems with quark. Fixes #2010

  • Fix wrong render for solar array panel

  • Improve tileentity organization

  • git Merge branch '1.16.5' of github.com:zmaster587/AdvancedRocketry into 1.16.5

  • git Merge branch '1.16.5' of github.com:zmaster587/AdvancedRocketry into 1.16.5

  • round 2 for quashing capitol letters in resource locations, should fix #2012

  • add warning to changelog task

  • fix Ar name for curse

  • enable auto upload to curse via jenkins

  • fix libvulpes dep issue

  • Return lazyoptional.Empty instead of null, should resolve #2010

  • start working on auto building

  • Resolved merge conflict for PR #1

  • fix some recipe issues and case issues with the JEI plugin

  • resolves crashed caused by a capital letter when wearing spacesuit, fixes #2006

  • Fix elevator tether beam render offset

  • Update railgun model and structure

  • Fix solar array after recent breakages

  • Refactor Orbital Laser Drill to no longer use fake satellies internally. Drill has also been moved to its own subpackage, along with accompanying classes.

  • Fix station night sky check

  • Force rendering of solar array panel blocks

  • Add in missing PLE recipe

  • More solar arrary work - everything works now other than rendering - Solar array now produces power - Solar array and solar array panel now have recipes| - Solar array panel now renders in-inv correctly - Solar array panels still do not however render in the multiblock

  • First pass of solar array multiblock - Adds in the rest after I accidentally committed stuff I didn't mean to before. Does not work currently

  • Allow old satellites to upgrade themselves

  • reenable cf task and up minecrat version to 1.16.5

  • Fix double registry of microwave sats

  • Multiple satellite fixes - Fixed data satellites not collecting data - Fixed satellites not having any power - Fixed lack of satellite constructors - Fixed the naming of everything called 'satallite' to 'satellite' - Added in base power draws to satellites - Corrected very very bad satellite assembly code AGAIN - added data collection scaling with power up to 4x

  • Fix being unable to load outside dev env

  • Fix small bugs with satellite system

  • Fix ore mapping satellite single-handedly causing migranes

  • Fix migrane-causing code in satellite system - Satellites now require energy (they didn't before !?!?!?) - Satellites now actually track said energy and accept batteries - Microwave satellites now actually obey the panels they have, instead of ignoring them - Ore mapper currently does not take power, that will be fixed soon

  • Fix satellite builder build code

  • Fix structure spawning

  • update to minecraft 1.16.5

  • Fix server packet issue

  • Allow asteroid chips to be reused, but empty

  • Add public getter to retrieve all satellites to `DimensionProperties` and `IDimensionProperties`. (#2003)

  • Centralize coil code to LV

  • Reorganize machines in the holoprojector

  • Add satellite builder to holoprojector

  • Multiblock structure cost updates - Made Observatory slightly more expensive BUT it no longer uses stone - Made biome scanner take aluminium and also be slightly cheaper

  • Switch centrifuge from steel blocks to advanced structures

  • Fix JEI naming

  • Precision Laser Engraver to Etcher because it's closer to IRL

  • Finalize recipes for PLE

  • Move data bus inventory slots down to 2

  • Fix jitter in PLE render

  • Allow PLE to rotate as it could not before

  • Add in null-check for guidance computer (#1994)

  • Fix some wrong words in zh_CN.lang (#1990)

  • Tertiary batch of machine refactors, this time both extraneous code and names

  • Singleblock machine name reformat to reflect ingame names

  • Refactor multiblock code names to be up-to-date with ingame names

  • Dedeprecate more AR multiblock JEI handling

  • Dedeprecate some multiblock JEI handler calls

  • Fix PLE recipe JEI and registration - Moved some classes to where they should be, not in a .lathe package - Added JSON recipe factory for PLE so JSON recipes are registered - More PLE recipe tests, recipe still seem to be slightly funky

  • Move model inventory state to JSONs and clean up ClientProxy

  • First precision laser engraver pass - Multiblock is working - Block item model is currently broken - Recipes are funky sometimes - Renderer can be jumpy in spots - Otherwise functional however

  • First pass of a redo of data busses/data multiblocks - Added the ability to automatically add data to data chips - First try at making data busses have sidedness. Does not work as of yet. Requires a corresponding LV commit - Fixes some automation behavior with the ABDP - Allows the observatory to work on stations always

  • Slight multiblock texture update

  • Allow centrifuge to take XML recipes for 1.12

  • Crystalliser updates and tweaks - Can now take a fluid - Now has a config option for only low gravity

  • Add chemical reactor and black hole generator models

  • Fix laser render and elevator rotation checks

  • Finish up space elevator work

  • Space elevator and multiblock work - Redo space elevator to fit new model - Now 1:1, linker only, and goes down / up depending on orientation - Needs geosynchronous orbit - Moved a couple of things from DimensionManager - Allowed cutting machine to see bout I and O stacks and render them

  • Solar fixes and tweaks (#1973) * Solar fixes and tweaks - Make solars & microwave recievers work on space stations - Make space stations change their light level based on warp - Make space stations change their light level based on their solar insolation - Expose more functions to the API for insolation grabs * Add forgotten null check * Condense check for review Co-authored-by: zmaster587 <zmasterfun@gmail.com> Co-authored-by: zmaster587 <zmasterfun@gmail.com>

  • Bipropellant fuels for rockets (#1900) * First pass of a bipropellants addition - This is currently broken and needs more work * More bipropellant work - Fixed a bug before it could happen with rate being an int - It compiles now! * Make sure fuels are consumed correctly - Bipropellants now consume before and exclusively when both are fueling the rocket - Also allowed the rocket builder to open (whoops float != int) * Fix some more bugs & prospective bugs * Fixed bugs with previous bipropellant system be replacing it - Rockets are now locked to one fuel and one oxidizer - Oxidizer and Bipropellant fuels can only be input if the current fuel is not a monopropellant - To get a different fuel combination, reassemble the rocket - Bipropellant OR monopropellant, whichever is in the rocket, is what is displayed in the fuel bars. No oxidizer right now * Added necessary pieces to StationDeployedRocket assembler * Fix rockets not resetting what fuels can be used with them when they run out * Fix oxidizers not resetting as well * Fix tanks not respecting tank size config * Bipropellant fixes - Differentiates bipropellant and monopropellant engines - New models, and pipes are now color coded - Recipes are essentially the same, just with plate <-> ingot recipes flipped - Only one engine type can be in use at a time. This is determined by whichever gives the most thrust - Cleaned up a couple of unused models "related" to the engines * Fix bucket use and add config option - Adds config option for whether buckets are useable on rockets - Fixes using buckets on rockets so all fuels can be used * Fix unmanned rockets thrust calcs * Fix rocket item fluid handling * Fix display of monopropellant rocket fuel * Fix rocket builder fuel rate getters * Add some more propellant zeros

  • Fix #1894 (#1974)

  • Add fixes from #1555 (#1975)

  • Model update, part 1 - This should have been a smaller commit but whoops - Redoes every model I have a .blend for as of right now, 5 more to go - Changes a couple of structures around to fit the new models. Fixes some inconsistencies with them - Adds a new block for the Orbital Laser Drill, the vacuumLaser

  • Make light level vary realistically on planets [1.12.2] (#1824) * Add varying light levels on planets that are affected by solar properties - Solar temperature and radius affect the brightness - So does planetary distance - Moved black hole brightness detection into AstronomicalBodyHelper.java * Fix up a comment to be correct * Solar energy multipliers based on insolation API Function for other mods AR solar panels already use it * Add a 2x multiplier for solar panels to allow for them to produce on most planets Fixes #1123 * Fix comment typo and add microwave reciever insolation mults * Last bit of microwave reciever fixes and changes - Explore for good multpliers! The best planets can net you 1.5M RF/t with 300x mults * Added logarithmic scaling of light levels that the player sees

  • Rocket heights for different bodies (#1888) * Tentative first draft for differing orbit height configs - Can set burns for launching to other planets/moons and asteroids - Can set burns to reach LEO - Can set burns for launching from space stations - Warp burn times, halfway * More work on making different launch heights for rockets - Warp launches should work now, they are 10x the TBI in extra cost after LEO * Add a semblance of scaling TBI burns, realistic or not * Finish up rocket height changes * Fix and clean up internals - Fixed two NPEs from bad casts - Fixed rocket rubberbanding * Completely redo logic for launch calculations. Again. - This time we cover all bases, including some that were impossible before - Factors out a bunch of the logic into the Guidance Computer - Also adds a new file for planetary travel calculations, which is used extensively - Adds checks to see if two dimensions are within a planet / moon system (moon & moon, moon & planet, etc) - Adds checks to see if the travel is only to LEO (planet -> same planet) - Adds a method to determine the multipler compared to Luna (or 100) that an object is from a planet. Asteroids have a config for this - Adds a method to get the TBI injection height for a given set of dimensions * Remove accidental imports I likely added * Remove isLaunchPhase stat because it was unneeded * Fix rendering for planet overlay - Makes it scale with height - Flips it 180 degrees so it matches with the world - Makes it not vibrate unnecessarily

  • hopefully fix enchant error

  • fix method's

  • client now gets to main menu

  • initial 1.16.4 update

  • various fixes

  • update liobvulpes

  • update for server use

  • Bring 1.16.x the 1.12.x planet fix changes (#1936) * Bring 1.16.x the 1.12.x planet fix changes * Remove incorrect orbitalPhi assertion

  • Fix planetsize calculations and orbitalPhi calculations (#1929) * Fixes planetary and solar size both mismatches and zeroes - Fixes the bug with planet sizes where they were essentially zero (I messed up a while ago) - Fixes planetary sizes being affected the wrong way - Fixes IRL-noncompliant mismatch between planet and solar size - Fixes apparent lack of gravity affecting certain planetary display sizes - Introduces realistic x^0.4 scaling for increase in size when g is multiplied by x * Fix extraneous 2x multiplier for asteroid dimensions * Add proper scaling to asteroid worlds for gravity * Fix orbitalPhi always being reset to 10, and fix orbitalTheta to be opposite the sun by default

  • Texture updates and 16x textures (#1889) * Added redone sawblade texture * Slight texture update * Make more textures 16x * Add forgotten 16x texture

  • update temp API

  • Texture updates and 16x textures (#1889) * Added redone sawblade texture * Slight texture update * Make more textures 16x * Add forgotten 16x texture

  • Add API Average Temperature access (#1934) * Add API Average Temperature access * Readd line to fix possible edge cases

  • Fix versioning issues

  • use libvulpes 1.16.3

  • fix missing gradle scripts

  • Get setup for jenkins

  • Update jenkins build file

  • Pull builds from jenkins

  • add back asteroid sky

  • don't save planet namespace

  • asteroids work again

  • ore gen frequency updated

  • fix ore gen

  • update recipes

  • fix ASM file not using unmapped names

  • runs outside dev env

  • misc fixes

  • Adding PT BR language and fixing up the EN US (#1923) * Added PT BR translation * Updated the EN US language file

  • more updates

  • getting closer...

  • checkpoint, biome work

  • get most things working somewhat

  • resolves #1912

  • some refactoring to fix resource names

  • It runs

  • partially working 1.16 update

  • fix space in biome registry name

  • Should build now

  • continuing update to 1.16

  • partial update

  • Add OreDictionary entries to Warp Core blocks to allow for CT to change them (#1884) - Titanium Block is "blockWarpCoreRim" - Gold Block is "blockWarpCoreCore"

  • Add check to see if gas giant gas is registered by name

  • Add ore:slab oredict entry (#1878) Doesn't exist by default

  • Fixed lava oceans always spawning if planets were >100K (#1877)

  • Laser entities require 'confirmation' that they exist from a control block since there's no easy way to make an entity simply not save. Fixes #1873

  • Wireless Transceiver improvements (#1869) * Fixed Wireless Transceiver locking data type to distance * Fixed Wireless Transceiver not pulling correct data type from satellite * Made Wireless Transceiver not suffocate players * Fixed spelling in Wireless Transceiver display name (ie -> ei)

  • Use oredictionary instead of Vanilla blocks (#1875) Supports Terrafirmacraft, which has no Vanilla stone.

  • Fixed orbitalTheta not saving to planetDefs.xml (#1866)

  • Many new atmosphere types and new effects [1.12.2] (#1856) * Added new Superheated and NoO2 atmospheres, parity with 1.7.10 * Fix durations between hurt for 1.12.2 * Fixes #1410, #1091

  • Fix for moons having solar properties for their orbits (#1851)

  • Fix orbitalDistance being used in temperature calculations instead of getSolarOrbitalDistance (#1841)

  • Make LowOxygen atmosphere attainable on a planet with <75 and >25 atmosphere pressure (#1822) Fixes #1091

  • ...fixing Galacticcraft link....

  • Possible fix for #1832

  • Fix issue where on laggy servers, sometimes the player would not be mounted to the rocket after teleporting, or getting stuck at y=1000, related to #1818

  • Fix sky not rendering properly below sealevel

  • Fix crash with holographic projector with substars, #1817. Update some 1.7 rendering code to 1.12

  • 16x textures and four new planet textures added (#1811) * 16x textures and four new planet textures added * 16x guidance computer access hatch

  • Fixed temperature being off by a factor of sqrt(2) (#1813)

  • Hopefully fix build errors from being unable to find the mappings

  • reset changelog ver

  • Fix lightwood not replacing saplings, fixes #1808

  • Fix bug where onlyNeedMask is true where the suit can't protect the player

  • Centralize spacesuit and atm protection code, superhighpressure atm should now be protected by spacesuit

  • Add sol to the default fallback world. Resolves #1789

  • Updated 1.12 Branch to Infinite-Distance system as with 1.7.10 branch (#1796) * Added all of the requisite changes for infinite-distance system and parity with 1.7.10 updates * A couple additions that make the game load, forgotten from a previous attempt * Put caps on values that can be displayed in the holographic projector * Add comments to explain the switch to Kelvin for temperature * More places for temperature specification, and a missed comment at the top of DimensionProperties.java Co-authored-by: zmaster587 <zmasterfun@gmail.com>

  • add missing lang entry

  • added a space to the gravity controller

  • Add ability to toggle planet decoration in the UI

  • fix incorrect decimal in the gravity area controller

  • remove unused booleans

2021-04-14
2.0.0-10 build-10
  • Fix a ton of the multiblocks

  • Fix fluid pump, resolves #2054

  • Resolve #2046

  • Fix some more resources not loading

  • update vulpes dep

  • cleanup resource file issues

  • Fix json conflicts

  • Fix some resource location errors

  • merge remainder of fixes from the MB merge

  • Fix #2048

  • Fix satellies not saving

  • Fix databus crash

  • Final config updates

  • Major config work - Config has been reorganized, and what needs to be done is left in comments - Significant work means while the mod won't compile still, as some options are missing, there are fewer problems

  • remove localization for dilithium

  • Fixes #2044

  • fix localization issues

  • Fix fluid recipes, localization issues

  • no more snow in space biomes

  • hatches no longer dupe items

  • Fix crash with pressurized tank as well as a few other issues with it

  • Fixed building a satellite crashing the game

  • add libVulpes to be added as a dep on CF

  • Resolve ARAchivments conflict, blockOrbitalLaserDrill

  • libvulpes dep version bump

  • Fixes #2035

  • fix #2026

  • add missing small plate presser block -> place recipes, #2034

  • Fix some issues with alloys

  • resolves #2017

  • Launchpad blocks connect again

  • Fix rutile recipes

  • Fix some localization errors

  • Fix fueling crash

  • Fix JEI integration, fix recipe issues, fix forcefield not being transparent

  • Bump AR major version, THIS UPDATE WILL BREAK CONFIGS AND PLACED MACHINES

  • Fix possible deadlock

  • Fix blocks not dropping when broken

  • fix some buttons being skipped in the planet selector

  • Fixed warp core, unbroke station saving, fixed some issues with items being compared to null when they should not be

  • Fix the atmosphere color being wrong

  • Fix Earth being overwritten by the default overworld properties. They do not need to be transmitted

  • Fix planet info not loading/saving

  • Fix satellite builder forcing parts in every slot

  • Fix biome changer remote

  • Fix compile errors after merge with most 1.12 features

  • Fix fueling station fluid handling

  • Fix NPE in satellite building code

  • Fix occasional crashes from int conversion

  • Deduplicate terraforming options

  • Config cleanup

  • Add tank capacity multipliers

  • Reenable gravity performance code

  • Fix ASM to place methods more appropriately

  • Final gravity handler changes to properly support fluids

  • Small amount of grav handler fixes

  • Fix planet name generation to take star name into account

  • Fix station and asteroid chip having the same texture

  • Fix sawblade model as well

  • Fix ore mapping satellites

  • Fix localizations

  • Remove unnecessary super callsx

  • Rocket block models fixes

  • Add more model work

  • Undo cable code undo to fix transciever crash

  • Misc. small fixes

  • Allow pressurized tank to interact with fluid contaniers outside its GUI

  • Fix cable handler crash I inadvertently caused

  • Fix other InventoryHatch descendants without proper I/O definitions

  • Fix some cable code still being called, causing issues on some servers

  • Fix CO2 scrubber deleting items on insert

  • Fix crash when players are in incorrect place in space, and put them in a correct place

  • Fix mislocalization

  • Fix most entities not responding correctly to gravity changes

  • Change seat recipe to be slightly less generic wool slab

  • Remove useless unused bucket code

  • Add tooltip to small plate press about obsidian

  • Fix suit GUI rendering in spectator mode

  • Reduce log errors

  • Fix biome names being specified in the constructor

  • Fix entity interactions with gravity - fixes #1665

  • Fix large deep swamp trees spawning with chunks missing - Moved them from world gen features to map gen features - While this does mean they only generate on planets, I say that overall it's a win - The biome is unlikely to be used outside of planets, and it means they can generate over biome chunk borders well

  • Remove fluids other than lava being luminous

  • Fix fuel loaders not being able to detect changes in bipropellant fuel levels

  • More rocket launch fixes, this time use ground material instead of blockdirt

  • Finish launching/landing block damage

  • Fix once again rocket block destruction

  • Update rocket blocks to be slightly less overbearing

  • Fix JEI ordering

  • Rockets now glass and otherwise destroy vegitation and non-metal (rock/meltable/flammable) blocks when launching, configurable

  • Fix AR blocks being rock when they should be metal

  • Fix up crater generation and ore spawning from PR

  • Begin implementing per-planet crater ore replacements. Currently there is strange chunk behavior

  • Fix strange band in craters

  • Fix geodes being able to spawn on top of oceans

  • Fix craters considerably - they're not _perfect_, but they're better than they were - Fixes craters spawning on top of water - Fixes (most) cases of craters removing all water above them when it makes no sense for them to do so

  • Implement per-planet customizable geode ores

  • Fix low oxygen not allowing combustion. (It does, after all, still have oxygen)

  • Add boolean for retrograde orbits - fixes #1953

  • Fix asteroid skies not rendering black holes (fixes #1960 )

  • Fix fire being possible on airless worlds from atmosphere changes

  • Add more atmosphere consequences including fire

  • Remove mining drills from UVAs

  • Fix rocket blocks being valid anywhere

  • Fix 'Woog' to 'Wood'

  • Hopefully fix hovercraft dismount bug

  • Fix atmosphere handler plant handling so plants and gasses disappear

  • Rename and move code to make more sense

  • Fix random excess machine code

  • Remove unnecessary code in space station ID chip

  • Fix binary star proprerty assignment bug

  • Fix regolith map colors

  • Fix. Leaf. Block. Finally.

  • Fix several rocket bugs including one where no fuel was used

  • have the clean task delete the output directory

  • update LibVulpes build number in gradle.properties

  • Reorganize config considerably

  • Fix invalid // TODO comments about 'autogenerated method stubs' that had been filled in

  • Fix singular scala import

  • Optimize imports

  • Fix the implementation per-planet laser drill ores.

  • Last vesitges of making terraformer configurable

  • updates to the holographic planet renderer, restore some functionality

  • Fix crash with holographic planet viewer, fixes #2013

  • No mod uses `rod` that does not also use `stick`. Has sometimes caused problems

  • Multiblock organization updates

  • Begin implementing laser drill ore customization on a per-planet basis. CURRENTLY BROKEN

  • Redo gas giant gas spawning (#1984) * Hopefully fix gas collection loc bug - Fixes #1946 * Fix negative times - Just clamps "progress" and "time" to zero instead of letting them go negative * Redo gas giant gas spawning - Add sensible varied defaults - Allow them to be overwritten without a planetDefs - Allow people to add more

  • Fix seats crashing the game

  • Multiple space station-centered fixes (#1979) * Fix space station creation - Fixes travel to stations when first constructed - Moves altitude (orbital distance) to the station and adds some sensible defaults to fix planets disappearing * Fix altitude and gravity controllers - They now properly save data across world reloads - They also now do not reset if broken & replaced, as target altitude is per-station * Fix space station rotation controller - Rotation will no longer copy across all when reloading world - Rotation will now continue on

  • Fix space station first scan construction dupe (#1977) * Hopefully fix station item construction dupe * Actually fix space station assembler dupe

  • Asset updates (#1976) * Turn tanks into universal buckets * Remove extraneous models and textures - Removes any confusion when editing or specifying models/textures * Fix #1527, update small plate press model * Make planet textures similar resolution to stars - Makes planets much closer to MC default resolution and dramatically improves looks - Planets and stars now match, without planets being disproportionately more detailed - Does not affect LEO because at most altitudes you'll barely see the pixels in the texture * Move atmosphere textures to 0.15x previous size * More block asset style updates - Move machines to newer style - Clear up some texture weird bits - Make wireless transciever not painful * Multiblock texture rework - Moves all multiblocks to new, more cohesive front style - Updates solar panel texture to be less sharp in line with this * Fix lightwood localizations * Fix # 1956 * Fix null fluid icons

  • Remove pipe handlers, they're not actually used and are actively causing problems with quark. Fixes #2010

  • Fix wrong render for solar array panel

  • Improve tileentity organization

  • git Merge branch '1.16.5' of github.com:zmaster587/AdvancedRocketry into 1.16.5

  • git Merge branch '1.16.5' of github.com:zmaster587/AdvancedRocketry into 1.16.5

  • round 2 for quashing capitol letters in resource locations, should fix #2012

  • add warning to changelog task

  • fix Ar name for curse

  • enable auto upload to curse via jenkins

  • fix libvulpes dep issue

  • Return lazyoptional.Empty instead of null, should resolve #2010

  • start working on auto building

  • Resolved merge conflict for PR #1

  • fix some recipe issues and case issues with the JEI plugin

  • resolves crashed caused by a capital letter when wearing spacesuit, fixes #2006

  • Fix elevator tether beam render offset

  • Update railgun model and structure

  • Fix solar array after recent breakages

  • Refactor Orbital Laser Drill to no longer use fake satellies internally. Drill has also been moved to its own subpackage, along with accompanying classes.

  • Fix station night sky check

  • Force rendering of solar array panel blocks

  • Add in missing PLE recipe

  • More solar arrary work - everything works now other than rendering - Solar array now produces power - Solar array and solar array panel now have recipes| - Solar array panel now renders in-inv correctly - Solar array panels still do not however render in the multiblock

  • First pass of solar array multiblock - Adds in the rest after I accidentally committed stuff I didn't mean to before. Does not work currently

  • Allow old satellites to upgrade themselves

  • reenable cf task and up minecrat version to 1.16.5

  • Fix double registry of microwave sats

  • Multiple satellite fixes - Fixed data satellites not collecting data - Fixed satellites not having any power - Fixed lack of satellite constructors - Fixed the naming of everything called 'satallite' to 'satellite' - Added in base power draws to satellites - Corrected very very bad satellite assembly code AGAIN - added data collection scaling with power up to 4x

  • Fix being unable to load outside dev env

  • Fix small bugs with satellite system

  • Fix ore mapping satellite single-handedly causing migranes

  • Fix migrane-causing code in satellite system - Satellites now require energy (they didn't before !?!?!?) - Satellites now actually track said energy and accept batteries - Microwave satellites now actually obey the panels they have, instead of ignoring them - Ore mapper currently does not take power, that will be fixed soon

  • Fix satellite builder build code

  • Fix structure spawning

  • update to minecraft 1.16.5

  • Fix server packet issue

  • Allow asteroid chips to be reused, but empty

  • Add public getter to retrieve all satellites to `DimensionProperties` and `IDimensionProperties`. (#2003)

  • Centralize coil code to LV

  • Reorganize machines in the holoprojector

  • Add satellite builder to holoprojector

  • Multiblock structure cost updates - Made Observatory slightly more expensive BUT it no longer uses stone - Made biome scanner take aluminium and also be slightly cheaper

  • Switch centrifuge from steel blocks to advanced structures

  • Fix JEI naming

  • Precision Laser Engraver to Etcher because it's closer to IRL

  • Finalize recipes for PLE

  • Move data bus inventory slots down to 2

  • Fix jitter in PLE render

  • Allow PLE to rotate as it could not before

  • Add in null-check for guidance computer (#1994)

  • Fix some wrong words in zh_CN.lang (#1990)

  • Tertiary batch of machine refactors, this time both extraneous code and names

  • Singleblock machine name reformat to reflect ingame names

  • Refactor multiblock code names to be up-to-date with ingame names

  • Dedeprecate more AR multiblock JEI handling

  • Dedeprecate some multiblock JEI handler calls

  • Fix PLE recipe JEI and registration - Moved some classes to where they should be, not in a .lathe package - Added JSON recipe factory for PLE so JSON recipes are registered - More PLE recipe tests, recipe still seem to be slightly funky

  • Move model inventory state to JSONs and clean up ClientProxy

  • First precision laser engraver pass - Multiblock is working - Block item model is currently broken - Recipes are funky sometimes - Renderer can be jumpy in spots - Otherwise functional however

  • First pass of a redo of data busses/data multiblocks - Added the ability to automatically add data to data chips - First try at making data busses have sidedness. Does not work as of yet. Requires a corresponding LV commit - Fixes some automation behavior with the ABDP - Allows the observatory to work on stations always

  • Slight multiblock texture update

  • Allow centrifuge to take XML recipes for 1.12

  • Crystalliser updates and tweaks - Can now take a fluid - Now has a config option for only low gravity

  • Add chemical reactor and black hole generator models

  • Fix laser render and elevator rotation checks

  • Finish up space elevator work

  • Space elevator and multiblock work - Redo space elevator to fit new model - Now 1:1, linker only, and goes down / up depending on orientation - Needs geosynchronous orbit - Moved a couple of things from DimensionManager - Allowed cutting machine to see bout I and O stacks and render them

  • Solar fixes and tweaks (#1973) * Solar fixes and tweaks - Make solars & microwave recievers work on space stations - Make space stations change their light level based on warp - Make space stations change their light level based on their solar insolation - Expose more functions to the API for insolation grabs * Add forgotten null check * Condense check for review Co-authored-by: zmaster587 <zmasterfun@gmail.com> Co-authored-by: zmaster587 <zmasterfun@gmail.com>

  • Bipropellant fuels for rockets (#1900) * First pass of a bipropellants addition - This is currently broken and needs more work * More bipropellant work - Fixed a bug before it could happen with rate being an int - It compiles now! * Make sure fuels are consumed correctly - Bipropellants now consume before and exclusively when both are fueling the rocket - Also allowed the rocket builder to open (whoops float != int) * Fix some more bugs & prospective bugs * Fixed bugs with previous bipropellant system be replacing it - Rockets are now locked to one fuel and one oxidizer - Oxidizer and Bipropellant fuels can only be input if the current fuel is not a monopropellant - To get a different fuel combination, reassemble the rocket - Bipropellant OR monopropellant, whichever is in the rocket, is what is displayed in the fuel bars. No oxidizer right now * Added necessary pieces to StationDeployedRocket assembler * Fix rockets not resetting what fuels can be used with them when they run out * Fix oxidizers not resetting as well * Fix tanks not respecting tank size config * Bipropellant fixes - Differentiates bipropellant and monopropellant engines - New models, and pipes are now color coded - Recipes are essentially the same, just with plate <-> ingot recipes flipped - Only one engine type can be in use at a time. This is determined by whichever gives the most thrust - Cleaned up a couple of unused models "related" to the engines * Fix bucket use and add config option - Adds config option for whether buckets are useable on rockets - Fixes using buckets on rockets so all fuels can be used * Fix unmanned rockets thrust calcs * Fix rocket item fluid handling * Fix display of monopropellant rocket fuel * Fix rocket builder fuel rate getters * Add some more propellant zeros

  • Fix #1894 (#1974)

  • Add fixes from #1555 (#1975)

  • Model update, part 1 - This should have been a smaller commit but whoops - Redoes every model I have a .blend for as of right now, 5 more to go - Changes a couple of structures around to fit the new models. Fixes some inconsistencies with them - Adds a new block for the Orbital Laser Drill, the vacuumLaser

  • Make light level vary realistically on planets [1.12.2] (#1824) * Add varying light levels on planets that are affected by solar properties - Solar temperature and radius affect the brightness - So does planetary distance - Moved black hole brightness detection into AstronomicalBodyHelper.java * Fix up a comment to be correct * Solar energy multipliers based on insolation API Function for other mods AR solar panels already use it * Add a 2x multiplier for solar panels to allow for them to produce on most planets Fixes #1123 * Fix comment typo and add microwave reciever insolation mults * Last bit of microwave reciever fixes and changes - Explore for good multpliers! The best planets can net you 1.5M RF/t with 300x mults * Added logarithmic scaling of light levels that the player sees

  • Rocket heights for different bodies (#1888) * Tentative first draft for differing orbit height configs - Can set burns for launching to other planets/moons and asteroids - Can set burns to reach LEO - Can set burns for launching from space stations - Warp burn times, halfway * More work on making different launch heights for rockets - Warp launches should work now, they are 10x the TBI in extra cost after LEO * Add a semblance of scaling TBI burns, realistic or not * Finish up rocket height changes * Fix and clean up internals - Fixed two NPEs from bad casts - Fixed rocket rubberbanding * Completely redo logic for launch calculations. Again. - This time we cover all bases, including some that were impossible before - Factors out a bunch of the logic into the Guidance Computer - Also adds a new file for planetary travel calculations, which is used extensively - Adds checks to see if two dimensions are within a planet / moon system (moon & moon, moon & planet, etc) - Adds checks to see if the travel is only to LEO (planet -> same planet) - Adds a method to determine the multipler compared to Luna (or 100) that an object is from a planet. Asteroids have a config for this - Adds a method to get the TBI injection height for a given set of dimensions * Remove accidental imports I likely added * Remove isLaunchPhase stat because it was unneeded * Fix rendering for planet overlay - Makes it scale with height - Flips it 180 degrees so it matches with the world - Makes it not vibrate unnecessarily

  • hopefully fix enchant error

  • fix method's

  • client now gets to main menu

  • initial 1.16.4 update

  • various fixes

  • update liobvulpes

  • update for server use

  • Bring 1.16.x the 1.12.x planet fix changes (#1936) * Bring 1.16.x the 1.12.x planet fix changes * Remove incorrect orbitalPhi assertion

  • Fix planetsize calculations and orbitalPhi calculations (#1929) * Fixes planetary and solar size both mismatches and zeroes - Fixes the bug with planet sizes where they were essentially zero (I messed up a while ago) - Fixes planetary sizes being affected the wrong way - Fixes IRL-noncompliant mismatch between planet and solar size - Fixes apparent lack of gravity affecting certain planetary display sizes - Introduces realistic x^0.4 scaling for increase in size when g is multiplied by x * Fix extraneous 2x multiplier for asteroid dimensions * Add proper scaling to asteroid worlds for gravity * Fix orbitalPhi always being reset to 10, and fix orbitalTheta to be opposite the sun by default

  • Texture updates and 16x textures (#1889) * Added redone sawblade texture * Slight texture update * Make more textures 16x * Add forgotten 16x texture

  • update temp API

  • Texture updates and 16x textures (#1889) * Added redone sawblade texture * Slight texture update * Make more textures 16x * Add forgotten 16x texture

  • Add API Average Temperature access (#1934) * Add API Average Temperature access * Readd line to fix possible edge cases

  • Fix versioning issues

  • use libvulpes 1.16.3

  • fix missing gradle scripts

  • Get setup for jenkins

  • Update jenkins build file

  • Pull builds from jenkins

  • add back asteroid sky

  • don't save planet namespace

  • asteroids work again

  • ore gen frequency updated

  • fix ore gen

  • update recipes

  • fix ASM file not using unmapped names

  • runs outside dev env

  • misc fixes

  • Adding PT BR language and fixing up the EN US (#1923) * Added PT BR translation * Updated the EN US language file

  • more updates

  • getting closer...

  • checkpoint, biome work

  • get most things working somewhat

  • resolves #1912

  • some refactoring to fix resource names

  • It runs

  • partially working 1.16 update

  • fix space in biome registry name

  • Should build now

  • continuing update to 1.16

  • partial update

  • Add OreDictionary entries to Warp Core blocks to allow for CT to change them (#1884) - Titanium Block is "blockWarpCoreRim" - Gold Block is "blockWarpCoreCore"

  • Add check to see if gas giant gas is registered by name

  • Add ore:slab oredict entry (#1878) Doesn't exist by default

  • Fixed lava oceans always spawning if planets were >100K (#1877)

  • Laser entities require 'confirmation' that they exist from a control block since there's no easy way to make an entity simply not save. Fixes #1873

  • Wireless Transceiver improvements (#1869) * Fixed Wireless Transceiver locking data type to distance * Fixed Wireless Transceiver not pulling correct data type from satellite * Made Wireless Transceiver not suffocate players * Fixed spelling in Wireless Transceiver display name (ie -> ei)

  • Use oredictionary instead of Vanilla blocks (#1875) Supports Terrafirmacraft, which has no Vanilla stone.

  • Fixed orbitalTheta not saving to planetDefs.xml (#1866)

  • Many new atmosphere types and new effects [1.12.2] (#1856) * Added new Superheated and NoO2 atmospheres, parity with 1.7.10 * Fix durations between hurt for 1.12.2 * Fixes #1410, #1091

  • Fix for moons having solar properties for their orbits (#1851)

  • Fix orbitalDistance being used in temperature calculations instead of getSolarOrbitalDistance (#1841)

  • Make LowOxygen atmosphere attainable on a planet with <75 and >25 atmosphere pressure (#1822) Fixes #1091

  • ...fixing Galacticcraft link....

  • Possible fix for #1832

  • Fix issue where on laggy servers, sometimes the player would not be mounted to the rocket after teleporting, or getting stuck at y=1000, related to #1818

  • Fix sky not rendering properly below sealevel

  • Fix crash with holographic projector with substars, #1817. Update some 1.7 rendering code to 1.12

  • 16x textures and four new planet textures added (#1811) * 16x textures and four new planet textures added * 16x guidance computer access hatch

  • Fixed temperature being off by a factor of sqrt(2) (#1813)

  • Hopefully fix build errors from being unable to find the mappings

  • reset changelog ver

  • Fix lightwood not replacing saplings, fixes #1808

  • Fix bug where onlyNeedMask is true where the suit can't protect the player

  • Centralize spacesuit and atm protection code, superhighpressure atm should now be protected by spacesuit

  • Add sol to the default fallback world. Resolves #1789

  • Updated 1.12 Branch to Infinite-Distance system as with 1.7.10 branch (#1796) * Added all of the requisite changes for infinite-distance system and parity with 1.7.10 updates * A couple additions that make the game load, forgotten from a previous attempt * Put caps on values that can be displayed in the holographic projector * Add comments to explain the switch to Kelvin for temperature * More places for temperature specification, and a missed comment at the top of DimensionProperties.java Co-authored-by: zmaster587 <zmasterfun@gmail.com>

  • add missing lang entry

  • added a space to the gravity controller

  • Add ability to toggle planet decoration in the UI

  • fix incorrect decimal in the gravity area controller

  • remove unused booleans

2021-04-12
2.0.0-9 build-9
  • update vulpes dep

  • cleanup resource file issues

  • Fix json conflicts

  • Fix some resource location errors

  • merge remainder of fixes from the MB merge

  • Fix #2048

  • Fix satellies not saving

  • Fix databus crash

  • Final config updates

  • Major config work - Config has been reorganized, and what needs to be done is left in comments - Significant work means while the mod won't compile still, as some options are missing, there are fewer problems

  • remove localization for dilithium

  • Fixes #2044

  • fix localization issues

  • Fix fluid recipes, localization issues

  • no more snow in space biomes

  • hatches no longer dupe items

  • Fix crash with pressurized tank as well as a few other issues with it

  • Fixed building a satellite crashing the game

  • add libVulpes to be added as a dep on CF

  • Resolve ARAchivments conflict, blockOrbitalLaserDrill

  • libvulpes dep version bump

  • Fixes #2035

  • fix #2026

  • add missing small plate presser block -> place recipes, #2034

  • Fix some issues with alloys

  • resolves #2017

  • Launchpad blocks connect again

  • Fix rutile recipes

  • Fix some localization errors

  • Fix fueling crash

  • Fix JEI integration, fix recipe issues, fix forcefield not being transparent

  • Bump AR major version, THIS UPDATE WILL BREAK CONFIGS AND PLACED MACHINES

  • Fix possible deadlock

  • Fix blocks not dropping when broken

  • fix some buttons being skipped in the planet selector

  • Fixed warp core, unbroke station saving, fixed some issues with items being compared to null when they should not be

  • Fix the atmosphere color being wrong

  • Fix Earth being overwritten by the default overworld properties. They do not need to be transmitted

  • Fix planet info not loading/saving

  • Fix satellite builder forcing parts in every slot

  • Fix biome changer remote

  • Fix compile errors after merge with most 1.12 features

  • Fix fueling station fluid handling

  • Fix NPE in satellite building code

  • Fix occasional crashes from int conversion

  • Deduplicate terraforming options

  • Config cleanup

  • Add tank capacity multipliers

  • Reenable gravity performance code

  • Fix ASM to place methods more appropriately

  • Final gravity handler changes to properly support fluids

  • Small amount of grav handler fixes

  • Fix planet name generation to take star name into account

  • Fix station and asteroid chip having the same texture

  • Fix sawblade model as well

  • Fix ore mapping satellites

  • Fix localizations

  • Remove unnecessary super callsx

  • Rocket block models fixes

  • Add more model work

  • Undo cable code undo to fix transciever crash

  • Misc. small fixes

  • Allow pressurized tank to interact with fluid contaniers outside its GUI

  • Fix cable handler crash I inadvertently caused

  • Fix other InventoryHatch descendants without proper I/O definitions

  • Fix some cable code still being called, causing issues on some servers

  • Fix CO2 scrubber deleting items on insert

  • Fix crash when players are in incorrect place in space, and put them in a correct place

  • Fix mislocalization

  • Fix most entities not responding correctly to gravity changes

  • Change seat recipe to be slightly less generic wool slab

  • Remove useless unused bucket code

  • Add tooltip to small plate press about obsidian

  • Fix suit GUI rendering in spectator mode

  • Reduce log errors

  • Fix biome names being specified in the constructor

  • Fix entity interactions with gravity - fixes #1665

  • Fix large deep swamp trees spawning with chunks missing - Moved them from world gen features to map gen features - While this does mean they only generate on planets, I say that overall it's a win - The biome is unlikely to be used outside of planets, and it means they can generate over biome chunk borders well

  • Remove fluids other than lava being luminous

  • Fix fuel loaders not being able to detect changes in bipropellant fuel levels

  • More rocket launch fixes, this time use ground material instead of blockdirt

  • Finish launching/landing block damage

  • Fix once again rocket block destruction

  • Update rocket blocks to be slightly less overbearing

  • Fix JEI ordering

  • Rockets now glass and otherwise destroy vegitation and non-metal (rock/meltable/flammable) blocks when launching, configurable

  • Fix AR blocks being rock when they should be metal

  • Fix up crater generation and ore spawning from PR

  • Begin implementing per-planet crater ore replacements. Currently there is strange chunk behavior

  • Fix strange band in craters

  • Fix geodes being able to spawn on top of oceans

  • Fix craters considerably - they're not _perfect_, but they're better than they were - Fixes craters spawning on top of water - Fixes (most) cases of craters removing all water above them when it makes no sense for them to do so

  • Implement per-planet customizable geode ores

  • Fix low oxygen not allowing combustion. (It does, after all, still have oxygen)

  • Add boolean for retrograde orbits - fixes #1953

  • Fix asteroid skies not rendering black holes (fixes #1960 )

  • Fix fire being possible on airless worlds from atmosphere changes

  • Add more atmosphere consequences including fire

  • Remove mining drills from UVAs

  • Fix rocket blocks being valid anywhere

  • Fix 'Woog' to 'Wood'

  • Hopefully fix hovercraft dismount bug

  • Fix atmosphere handler plant handling so plants and gasses disappear

  • Rename and move code to make more sense

  • Fix random excess machine code

  • Remove unnecessary code in space station ID chip

  • Fix binary star proprerty assignment bug

  • Fix regolith map colors

  • Fix. Leaf. Block. Finally.

  • Fix several rocket bugs including one where no fuel was used

  • have the clean task delete the output directory

  • update LibVulpes build number in gradle.properties

  • Reorganize config considerably

  • Fix invalid // TODO comments about 'autogenerated method stubs' that had been filled in

  • Fix singular scala import

  • Optimize imports

  • Fix the implementation per-planet laser drill ores.

  • Last vesitges of making terraformer configurable

  • updates to the holographic planet renderer, restore some functionality

  • Fix crash with holographic planet viewer, fixes #2013

  • No mod uses `rod` that does not also use `stick`. Has sometimes caused problems

  • Multiblock organization updates

  • Begin implementing laser drill ore customization on a per-planet basis. CURRENTLY BROKEN

  • Redo gas giant gas spawning (#1984) * Hopefully fix gas collection loc bug - Fixes #1946 * Fix negative times - Just clamps "progress" and "time" to zero instead of letting them go negative * Redo gas giant gas spawning - Add sensible varied defaults - Allow them to be overwritten without a planetDefs - Allow people to add more

  • Fix seats crashing the game

  • Multiple space station-centered fixes (#1979) * Fix space station creation - Fixes travel to stations when first constructed - Moves altitude (orbital distance) to the station and adds some sensible defaults to fix planets disappearing * Fix altitude and gravity controllers - They now properly save data across world reloads - They also now do not reset if broken & replaced, as target altitude is per-station * Fix space station rotation controller - Rotation will no longer copy across all when reloading world - Rotation will now continue on

  • Fix space station first scan construction dupe (#1977) * Hopefully fix station item construction dupe * Actually fix space station assembler dupe

  • Asset updates (#1976) * Turn tanks into universal buckets * Remove extraneous models and textures - Removes any confusion when editing or specifying models/textures * Fix #1527, update small plate press model * Make planet textures similar resolution to stars - Makes planets much closer to MC default resolution and dramatically improves looks - Planets and stars now match, without planets being disproportionately more detailed - Does not affect LEO because at most altitudes you'll barely see the pixels in the texture * Move atmosphere textures to 0.15x previous size * More block asset style updates - Move machines to newer style - Clear up some texture weird bits - Make wireless transciever not painful * Multiblock texture rework - Moves all multiblocks to new, more cohesive front style - Updates solar panel texture to be less sharp in line with this * Fix lightwood localizations * Fix # 1956 * Fix null fluid icons

  • Remove pipe handlers, they're not actually used and are actively causing problems with quark. Fixes #2010

  • Fix wrong render for solar array panel

  • Improve tileentity organization

  • git Merge branch '1.16.5' of github.com:zmaster587/AdvancedRocketry into 1.16.5

  • git Merge branch '1.16.5' of github.com:zmaster587/AdvancedRocketry into 1.16.5

  • round 2 for quashing capitol letters in resource locations, should fix #2012

  • add warning to changelog task

  • fix Ar name for curse

  • enable auto upload to curse via jenkins

  • fix libvulpes dep issue

  • Return lazyoptional.Empty instead of null, should resolve #2010

  • start working on auto building

  • Resolved merge conflict for PR #1

  • fix some recipe issues and case issues with the JEI plugin

  • resolves crashed caused by a capital letter when wearing spacesuit, fixes #2006

  • Fix elevator tether beam render offset

  • Update railgun model and structure

  • Fix solar array after recent breakages

  • Refactor Orbital Laser Drill to no longer use fake satellies internally. Drill has also been moved to its own subpackage, along with accompanying classes.

  • Fix station night sky check

  • Force rendering of solar array panel blocks

  • Add in missing PLE recipe

  • More solar arrary work - everything works now other than rendering - Solar array now produces power - Solar array and solar array panel now have recipes| - Solar array panel now renders in-inv correctly - Solar array panels still do not however render in the multiblock

  • First pass of solar array multiblock - Adds in the rest after I accidentally committed stuff I didn't mean to before. Does not work currently

  • Allow old satellites to upgrade themselves

  • reenable cf task and up minecrat version to 1.16.5

  • Fix double registry of microwave sats

  • Multiple satellite fixes - Fixed data satellites not collecting data - Fixed satellites not having any power - Fixed lack of satellite constructors - Fixed the naming of everything called 'satallite' to 'satellite' - Added in base power draws to satellites - Corrected very very bad satellite assembly code AGAIN - added data collection scaling with power up to 4x

  • Fix being unable to load outside dev env

  • Fix small bugs with satellite system

  • Fix ore mapping satellite single-handedly causing migranes

  • Fix migrane-causing code in satellite system - Satellites now require energy (they didn't before !?!?!?) - Satellites now actually track said energy and accept batteries - Microwave satellites now actually obey the panels they have, instead of ignoring them - Ore mapper currently does not take power, that will be fixed soon

  • Fix satellite builder build code

  • Fix structure spawning

  • update to minecraft 1.16.5

  • Fix server packet issue

  • Allow asteroid chips to be reused, but empty

  • Add public getter to retrieve all satellites to `DimensionProperties` and `IDimensionProperties`. (#2003)

  • Centralize coil code to LV

  • Reorganize machines in the holoprojector

  • Add satellite builder to holoprojector

  • Multiblock structure cost updates - Made Observatory slightly more expensive BUT it no longer uses stone - Made biome scanner take aluminium and also be slightly cheaper

  • Switch centrifuge from steel blocks to advanced structures

  • Fix JEI naming

  • Precision Laser Engraver to Etcher because it's closer to IRL

  • Finalize recipes for PLE

  • Move data bus inventory slots down to 2

  • Fix jitter in PLE render

  • Allow PLE to rotate as it could not before

  • Add in null-check for guidance computer (#1994)

  • Fix some wrong words in zh_CN.lang (#1990)

  • Tertiary batch of machine refactors, this time both extraneous code and names

  • Singleblock machine name reformat to reflect ingame names

  • Refactor multiblock code names to be up-to-date with ingame names

  • Dedeprecate more AR multiblock JEI handling

  • Dedeprecate some multiblock JEI handler calls

  • Fix PLE recipe JEI and registration - Moved some classes to where they should be, not in a .lathe package - Added JSON recipe factory for PLE so JSON recipes are registered - More PLE recipe tests, recipe still seem to be slightly funky

  • Move model inventory state to JSONs and clean up ClientProxy

  • First precision laser engraver pass - Multiblock is working - Block item model is currently broken - Recipes are funky sometimes - Renderer can be jumpy in spots - Otherwise functional however

  • First pass of a redo of data busses/data multiblocks - Added the ability to automatically add data to data chips - First try at making data busses have sidedness. Does not work as of yet. Requires a corresponding LV commit - Fixes some automation behavior with the ABDP - Allows the observatory to work on stations always

  • Slight multiblock texture update

  • Allow centrifuge to take XML recipes for 1.12

  • Crystalliser updates and tweaks - Can now take a fluid - Now has a config option for only low gravity

  • Add chemical reactor and black hole generator models

  • Fix laser render and elevator rotation checks

  • Finish up space elevator work

  • Space elevator and multiblock work - Redo space elevator to fit new model - Now 1:1, linker only, and goes down / up depending on orientation - Needs geosynchronous orbit - Moved a couple of things from DimensionManager - Allowed cutting machine to see bout I and O stacks and render them

  • Solar fixes and tweaks (#1973) * Solar fixes and tweaks - Make solars & microwave recievers work on space stations - Make space stations change their light level based on warp - Make space stations change their light level based on their solar insolation - Expose more functions to the API for insolation grabs * Add forgotten null check * Condense check for review Co-authored-by: zmaster587 <zmasterfun@gmail.com> Co-authored-by: zmaster587 <zmasterfun@gmail.com>

  • Bipropellant fuels for rockets (#1900) * First pass of a bipropellants addition - This is currently broken and needs more work * More bipropellant work - Fixed a bug before it could happen with rate being an int - It compiles now! * Make sure fuels are consumed correctly - Bipropellants now consume before and exclusively when both are fueling the rocket - Also allowed the rocket builder to open (whoops float != int) * Fix some more bugs & prospective bugs * Fixed bugs with previous bipropellant system be replacing it - Rockets are now locked to one fuel and one oxidizer - Oxidizer and Bipropellant fuels can only be input if the current fuel is not a monopropellant - To get a different fuel combination, reassemble the rocket - Bipropellant OR monopropellant, whichever is in the rocket, is what is displayed in the fuel bars. No oxidizer right now * Added necessary pieces to StationDeployedRocket assembler * Fix rockets not resetting what fuels can be used with them when they run out * Fix oxidizers not resetting as well * Fix tanks not respecting tank size config * Bipropellant fixes - Differentiates bipropellant and monopropellant engines - New models, and pipes are now color coded - Recipes are essentially the same, just with plate <-> ingot recipes flipped - Only one engine type can be in use at a time. This is determined by whichever gives the most thrust - Cleaned up a couple of unused models "related" to the engines * Fix bucket use and add config option - Adds config option for whether buckets are useable on rockets - Fixes using buckets on rockets so all fuels can be used * Fix unmanned rockets thrust calcs * Fix rocket item fluid handling * Fix display of monopropellant rocket fuel * Fix rocket builder fuel rate getters * Add some more propellant zeros

  • Fix #1894 (#1974)

  • Add fixes from #1555 (#1975)

  • Model update, part 1 - This should have been a smaller commit but whoops - Redoes every model I have a .blend for as of right now, 5 more to go - Changes a couple of structures around to fit the new models. Fixes some inconsistencies with them - Adds a new block for the Orbital Laser Drill, the vacuumLaser

  • Make light level vary realistically on planets [1.12.2] (#1824) * Add varying light levels on planets that are affected by solar properties - Solar temperature and radius affect the brightness - So does planetary distance - Moved black hole brightness detection into AstronomicalBodyHelper.java * Fix up a comment to be correct * Solar energy multipliers based on insolation API Function for other mods AR solar panels already use it * Add a 2x multiplier for solar panels to allow for them to produce on most planets Fixes #1123 * Fix comment typo and add microwave reciever insolation mults * Last bit of microwave reciever fixes and changes - Explore for good multpliers! The best planets can net you 1.5M RF/t with 300x mults * Added logarithmic scaling of light levels that the player sees

  • Rocket heights for different bodies (#1888) * Tentative first draft for differing orbit height configs - Can set burns for launching to other planets/moons and asteroids - Can set burns to reach LEO - Can set burns for launching from space stations - Warp burn times, halfway * More work on making different launch heights for rockets - Warp launches should work now, they are 10x the TBI in extra cost after LEO * Add a semblance of scaling TBI burns, realistic or not * Finish up rocket height changes * Fix and clean up internals - Fixed two NPEs from bad casts - Fixed rocket rubberbanding * Completely redo logic for launch calculations. Again. - This time we cover all bases, including some that were impossible before - Factors out a bunch of the logic into the Guidance Computer - Also adds a new file for planetary travel calculations, which is used extensively - Adds checks to see if two dimensions are within a planet / moon system (moon & moon, moon & planet, etc) - Adds checks to see if the travel is only to LEO (planet -> same planet) - Adds a method to determine the multipler compared to Luna (or 100) that an object is from a planet. Asteroids have a config for this - Adds a method to get the TBI injection height for a given set of dimensions * Remove accidental imports I likely added * Remove isLaunchPhase stat because it was unneeded * Fix rendering for planet overlay - Makes it scale with height - Flips it 180 degrees so it matches with the world - Makes it not vibrate unnecessarily

  • hopefully fix enchant error

  • fix method's

  • client now gets to main menu

  • initial 1.16.4 update

  • various fixes

  • update liobvulpes

  • update for server use

  • Bring 1.16.x the 1.12.x planet fix changes (#1936) * Bring 1.16.x the 1.12.x planet fix changes * Remove incorrect orbitalPhi assertion

  • Fix planetsize calculations and orbitalPhi calculations (#1929) * Fixes planetary and solar size both mismatches and zeroes - Fixes the bug with planet sizes where they were essentially zero (I messed up a while ago) - Fixes planetary sizes being affected the wrong way - Fixes IRL-noncompliant mismatch between planet and solar size - Fixes apparent lack of gravity affecting certain planetary display sizes - Introduces realistic x^0.4 scaling for increase in size when g is multiplied by x * Fix extraneous 2x multiplier for asteroid dimensions * Add proper scaling to asteroid worlds for gravity * Fix orbitalPhi always being reset to 10, and fix orbitalTheta to be opposite the sun by default

  • Texture updates and 16x textures (#1889) * Added redone sawblade texture * Slight texture update * Make more textures 16x * Add forgotten 16x texture

  • update temp API

  • Texture updates and 16x textures (#1889) * Added redone sawblade texture * Slight texture update * Make more textures 16x * Add forgotten 16x texture

  • Add API Average Temperature access (#1934) * Add API Average Temperature access * Readd line to fix possible edge cases

  • Fix versioning issues

  • use libvulpes 1.16.3

  • fix missing gradle scripts

  • Get setup for jenkins

  • Update jenkins build file

  • Pull builds from jenkins

  • add back asteroid sky

  • don't save planet namespace

  • asteroids work again

  • ore gen frequency updated

  • fix ore gen

  • update recipes

  • fix ASM file not using unmapped names

  • runs outside dev env

  • misc fixes

  • Adding PT BR language and fixing up the EN US (#1923) * Added PT BR translation * Updated the EN US language file

  • more updates

  • getting closer...

  • checkpoint, biome work

  • get most things working somewhat

  • resolves #1912

  • some refactoring to fix resource names

  • It runs

  • partially working 1.16 update

  • fix space in biome registry name

  • Should build now

  • continuing update to 1.16

  • partial update

  • Add OreDictionary entries to Warp Core blocks to allow for CT to change them (#1884) - Titanium Block is "blockWarpCoreRim" - Gold Block is "blockWarpCoreCore"

  • Add check to see if gas giant gas is registered by name

  • Add ore:slab oredict entry (#1878) Doesn't exist by default

  • Fixed lava oceans always spawning if planets were >100K (#1877)

  • Laser entities require 'confirmation' that they exist from a control block since there's no easy way to make an entity simply not save. Fixes #1873

  • Wireless Transceiver improvements (#1869) * Fixed Wireless Transceiver locking data type to distance * Fixed Wireless Transceiver not pulling correct data type from satellite * Made Wireless Transceiver not suffocate players * Fixed spelling in Wireless Transceiver display name (ie -> ei)

  • Use oredictionary instead of Vanilla blocks (#1875) Supports Terrafirmacraft, which has no Vanilla stone.

  • Fixed orbitalTheta not saving to planetDefs.xml (#1866)

  • Many new atmosphere types and new effects [1.12.2] (#1856) * Added new Superheated and NoO2 atmospheres, parity with 1.7.10 * Fix durations between hurt for 1.12.2 * Fixes #1410, #1091

  • Fix for moons having solar properties for their orbits (#1851)

  • Fix orbitalDistance being used in temperature calculations instead of getSolarOrbitalDistance (#1841)

  • Make LowOxygen atmosphere attainable on a planet with <75 and >25 atmosphere pressure (#1822) Fixes #1091

  • ...fixing Galacticcraft link....

  • Possible fix for #1832

  • Fix issue where on laggy servers, sometimes the player would not be mounted to the rocket after teleporting, or getting stuck at y=1000, related to #1818

  • Fix sky not rendering properly below sealevel

  • Fix crash with holographic projector with substars, #1817. Update some 1.7 rendering code to 1.12

  • 16x textures and four new planet textures added (#1811) * 16x textures and four new planet textures added * 16x guidance computer access hatch

  • Fixed temperature being off by a factor of sqrt(2) (#1813)

  • Hopefully fix build errors from being unable to find the mappings

  • reset changelog ver

  • Fix lightwood not replacing saplings, fixes #1808

  • Fix bug where onlyNeedMask is true where the suit can't protect the player

  • Centralize spacesuit and atm protection code, superhighpressure atm should now be protected by spacesuit

  • Add sol to the default fallback world. Resolves #1789

  • Updated 1.12 Branch to Infinite-Distance system as with 1.7.10 branch (#1796) * Added all of the requisite changes for infinite-distance system and parity with 1.7.10 updates * A couple additions that make the game load, forgotten from a previous attempt * Put caps on values that can be displayed in the holographic projector * Add comments to explain the switch to Kelvin for temperature * More places for temperature specification, and a missed comment at the top of DimensionProperties.java Co-authored-by: zmaster587 <zmasterfun@gmail.com>

  • add missing lang entry

  • added a space to the gravity controller

  • Add ability to toggle planet decoration in the UI

  • fix incorrect decimal in the gravity area controller

  • remove unused booleans

2021-04-06
1.7.1-8 build-8
  • remove localization for dilithium

  • Fixes #2044

  • fix localization issues

  • Fix fluid recipes, localization issues

  • no more snow in space biomes

  • hatches no longer dupe items

  • Fix crash with pressurized tank as well as a few other issues with it

  • Fixed building a satellite crashing the game

  • add libVulpes to be added as a dep on CF

  • libvulpes dep version bump

  • Fixes #2035

  • fix #2026

  • add missing small plate presser block -> place recipes, #2034

  • Fix some issues with alloys

  • resolves #2017

  • Launchpad blocks connect again

  • Fix rutile recipes

  • Fix some localization errors

  • Fix fueling crash

  • Fix JEI integration, fix recipe issues, fix forcefield not being transparent

  • Fix possible deadlock

  • Fix blocks not dropping when broken

  • fix some buttons being skipped in the planet selector

  • Fixed warp core, unbroke station saving, fixed some issues with items being compared to null when they should not be

  • Fix the atmosphere color being wrong

  • Fix Earth being overwritten by the default overworld properties. They do not need to be transmitted

  • Fix planet info not loading/saving

  • Fix compile errors after merge with most 1.12 features

  • have the clean task delete the output directory

  • update LibVulpes build number in gradle.properties

  • updates to the holographic planet renderer, restore some functionality

  • Fix crash with holographic planet viewer, fixes #2013

  • Fix seats crashing the game

  • Remove pipe handlers, they're not actually used and are actively causing problems with quark. Fixes #2010

  • git Merge branch '1.16.5' of github.com:zmaster587/AdvancedRocketry into 1.16.5

  • git Merge branch '1.16.5' of github.com:zmaster587/AdvancedRocketry into 1.16.5

  • round 2 for quashing capitol letters in resource locations, should fix #2012

  • add warning to changelog task

  • fix Ar name for curse

  • enable auto upload to curse via jenkins

  • fix libvulpes dep issue

  • Return lazyoptional.Empty instead of null, should resolve #2010

  • start working on auto building

  • fix some recipe issues and case issues with the JEI plugin

  • resolves crashed caused by a capital letter when wearing spacesuit, fixes #2006

  • reenable cf task and up minecrat version to 1.16.5

  • Fix being unable to load outside dev env

  • Fix structure spawning

  • update to minecraft 1.16.5

  • Fix server packet issue

  • Add public getter to retrieve all satellites to `DimensionProperties` and `IDimensionProperties`. (#2003)

  • Add in null-check for guidance computer (#1994)

  • Fix some wrong words in zh_CN.lang (#1990)

  • Solar fixes and tweaks (#1973) * Solar fixes and tweaks - Make solars & microwave recievers work on space stations - Make space stations change their light level based on warp - Make space stations change their light level based on their solar insolation - Expose more functions to the API for insolation grabs * Add forgotten null check * Condense check for review Co-authored-by: zmaster587 <zmasterfun@gmail.com> Co-authored-by: zmaster587 <zmasterfun@gmail.com>

  • Bipropellant fuels for rockets (#1900) * First pass of a bipropellants addition - This is currently broken and needs more work * More bipropellant work - Fixed a bug before it could happen with rate being an int - It compiles now! * Make sure fuels are consumed correctly - Bipropellants now consume before and exclusively when both are fueling the rocket - Also allowed the rocket builder to open (whoops float != int) * Fix some more bugs & prospective bugs * Fixed bugs with previous bipropellant system be replacing it - Rockets are now locked to one fuel and one oxidizer - Oxidizer and Bipropellant fuels can only be input if the current fuel is not a monopropellant - To get a different fuel combination, reassemble the rocket - Bipropellant OR monopropellant, whichever is in the rocket, is what is displayed in the fuel bars. No oxidizer right now * Added necessary pieces to StationDeployedRocket assembler * Fix rockets not resetting what fuels can be used with them when they run out * Fix oxidizers not resetting as well * Fix tanks not respecting tank size config * Bipropellant fixes - Differentiates bipropellant and monopropellant engines - New models, and pipes are now color coded - Recipes are essentially the same, just with plate <-> ingot recipes flipped - Only one engine type can be in use at a time. This is determined by whichever gives the most thrust - Cleaned up a couple of unused models "related" to the engines * Fix bucket use and add config option - Adds config option for whether buckets are useable on rockets - Fixes using buckets on rockets so all fuels can be used * Fix unmanned rockets thrust calcs * Fix rocket item fluid handling * Fix display of monopropellant rocket fuel * Fix rocket builder fuel rate getters * Add some more propellant zeros

  • Fix #1894 (#1974)

  • Add fixes from #1555 (#1975)

  • Make light level vary realistically on planets [1.12.2] (#1824) * Add varying light levels on planets that are affected by solar properties - Solar temperature and radius affect the brightness - So does planetary distance - Moved black hole brightness detection into AstronomicalBodyHelper.java * Fix up a comment to be correct * Solar energy multipliers based on insolation API Function for other mods AR solar panels already use it * Add a 2x multiplier for solar panels to allow for them to produce on most planets Fixes #1123 * Fix comment typo and add microwave reciever insolation mults * Last bit of microwave reciever fixes and changes - Explore for good multpliers! The best planets can net you 1.5M RF/t with 300x mults * Added logarithmic scaling of light levels that the player sees

  • Rocket heights for different bodies (#1888) * Tentative first draft for differing orbit height configs - Can set burns for launching to other planets/moons and asteroids - Can set burns to reach LEO - Can set burns for launching from space stations - Warp burn times, halfway * More work on making different launch heights for rockets - Warp launches should work now, they are 10x the TBI in extra cost after LEO * Add a semblance of scaling TBI burns, realistic or not * Finish up rocket height changes * Fix and clean up internals - Fixed two NPEs from bad casts - Fixed rocket rubberbanding * Completely redo logic for launch calculations. Again. - This time we cover all bases, including some that were impossible before - Factors out a bunch of the logic into the Guidance Computer - Also adds a new file for planetary travel calculations, which is used extensively - Adds checks to see if two dimensions are within a planet / moon system (moon & moon, moon & planet, etc) - Adds checks to see if the travel is only to LEO (planet -> same planet) - Adds a method to determine the multipler compared to Luna (or 100) that an object is from a planet. Asteroids have a config for this - Adds a method to get the TBI injection height for a given set of dimensions * Remove accidental imports I likely added * Remove isLaunchPhase stat because it was unneeded * Fix rendering for planet overlay - Makes it scale with height - Flips it 180 degrees so it matches with the world - Makes it not vibrate unnecessarily

  • hopefully fix enchant error

  • fix method's

  • client now gets to main menu

  • initial 1.16.4 update

  • various fixes

  • update liobvulpes

  • update for server use

  • Bring 1.16.x the 1.12.x planet fix changes (#1936) * Bring 1.16.x the 1.12.x planet fix changes * Remove incorrect orbitalPhi assertion

  • Fix planetsize calculations and orbitalPhi calculations (#1929) * Fixes planetary and solar size both mismatches and zeroes - Fixes the bug with planet sizes where they were essentially zero (I messed up a while ago) - Fixes planetary sizes being affected the wrong way - Fixes IRL-noncompliant mismatch between planet and solar size - Fixes apparent lack of gravity affecting certain planetary display sizes - Introduces realistic x^0.4 scaling for increase in size when g is multiplied by x * Fix extraneous 2x multiplier for asteroid dimensions * Add proper scaling to asteroid worlds for gravity * Fix orbitalPhi always being reset to 10, and fix orbitalTheta to be opposite the sun by default

  • Texture updates and 16x textures (#1889) * Added redone sawblade texture * Slight texture update * Make more textures 16x * Add forgotten 16x texture

  • update temp API

  • Texture updates and 16x textures (#1889) * Added redone sawblade texture * Slight texture update * Make more textures 16x * Add forgotten 16x texture

  • Add API Average Temperature access (#1934) * Add API Average Temperature access * Readd line to fix possible edge cases

  • Fix versioning issues

  • use libvulpes 1.16.3

  • fix missing gradle scripts

  • Get setup for jenkins

  • Update jenkins build file

  • Pull builds from jenkins

  • add back asteroid sky

  • don't save planet namespace

  • asteroids work again

  • ore gen frequency updated

  • fix ore gen

  • update recipes

  • fix ASM file not using unmapped names

  • runs outside dev env

  • misc fixes

  • Adding PT BR language and fixing up the EN US (#1923) * Added PT BR translation * Updated the EN US language file

  • more updates

  • getting closer...

  • checkpoint, biome work

  • get most things working somewhat

  • resolves #1912

  • some refactoring to fix resource names

  • It runs

  • partially working 1.16 update

  • fix space in biome registry name

  • Should build now

  • continuing update to 1.16

  • partial update

  • Add OreDictionary entries to Warp Core blocks to allow for CT to change them (#1884) - Titanium Block is "blockWarpCoreRim" - Gold Block is "blockWarpCoreCore"

  • Add check to see if gas giant gas is registered by name

  • Add ore:slab oredict entry (#1878) Doesn't exist by default

  • Fixed lava oceans always spawning if planets were >100K (#1877)

  • Laser entities require 'confirmation' that they exist from a control block since there's no easy way to make an entity simply not save. Fixes #1873

  • Wireless Transceiver improvements (#1869) * Fixed Wireless Transceiver locking data type to distance * Fixed Wireless Transceiver not pulling correct data type from satellite * Made Wireless Transceiver not suffocate players * Fixed spelling in Wireless Transceiver display name (ie -> ei)

  • Use oredictionary instead of Vanilla blocks (#1875) Supports Terrafirmacraft, which has no Vanilla stone.

  • Fixed orbitalTheta not saving to planetDefs.xml (#1866)

  • Many new atmosphere types and new effects [1.12.2] (#1856) * Added new Superheated and NoO2 atmospheres, parity with 1.7.10 * Fix durations between hurt for 1.12.2 * Fixes #1410, #1091

  • Fix for moons having solar properties for their orbits (#1851)

  • Fix orbitalDistance being used in temperature calculations instead of getSolarOrbitalDistance (#1841)

  • Make LowOxygen atmosphere attainable on a planet with <75 and >25 atmosphere pressure (#1822) Fixes #1091

  • ...fixing Galacticcraft link....

  • Possible fix for #1832

  • Fix issue where on laggy servers, sometimes the player would not be mounted to the rocket after teleporting, or getting stuck at y=1000, related to #1818

  • Fix sky not rendering properly below sealevel

  • Fix crash with holographic projector with substars, #1817. Update some 1.7 rendering code to 1.12

  • 16x textures and four new planet textures added (#1811) * 16x textures and four new planet textures added * 16x guidance computer access hatch

  • Fixed temperature being off by a factor of sqrt(2) (#1813)

  • Hopefully fix build errors from being unable to find the mappings

  • reset changelog ver

  • Fix lightwood not replacing saplings, fixes #1808

  • Fix bug where onlyNeedMask is true where the suit can't protect the player

  • Centralize spacesuit and atm protection code, superhighpressure atm should now be protected by spacesuit

  • Add sol to the default fallback world. Resolves #1789

  • Updated 1.12 Branch to Infinite-Distance system as with 1.7.10 branch (#1796) * Added all of the requisite changes for infinite-distance system and parity with 1.7.10 updates * A couple additions that make the game load, forgotten from a previous attempt * Put caps on values that can be displayed in the holographic projector * Add comments to explain the switch to Kelvin for temperature * More places for temperature specification, and a missed comment at the top of DimensionProperties.java Co-authored-by: zmaster587 <zmasterfun@gmail.com>

  • add missing lang entry

  • added a space to the gravity controller

  • Add ability to toggle planet decoration in the UI

  • fix incorrect decimal in the gravity area controller

  • remove unused booleans

2021-04-05
1.7.1-7 build-7
  • Fix crash with pressurized tank as well as a few other issues with it

  • Fixed building a satellite crashing the game

  • add libVulpes to be added as a dep on CF

  • libvulpes dep version bump

  • Fixes #2035

  • fix #2026

  • add missing small plate presser block -> place recipes, #2034

  • Fix some issues with alloys

  • resolves #2017

  • Launchpad blocks connect again

  • Fix rutile recipes

  • Fix some localization errors

  • Fix fueling crash

  • Fix JEI integration, fix recipe issues, fix forcefield not being transparent

  • Fix possible deadlock

  • Fix blocks not dropping when broken

  • fix some buttons being skipped in the planet selector

  • Fixed warp core, unbroke station saving, fixed some issues with items being compared to null when they should not be

  • Fix the atmosphere color being wrong

  • Fix Earth being overwritten by the default overworld properties. They do not need to be transmitted

  • Fix planet info not loading/saving

  • Fix compile errors after merge with most 1.12 features

  • have the clean task delete the output directory

  • update LibVulpes build number in gradle.properties

  • updates to the holographic planet renderer, restore some functionality

  • Fix crash with holographic planet viewer, fixes #2013

  • Fix seats crashing the game

  • Remove pipe handlers, they're not actually used and are actively causing problems with quark. Fixes #2010

  • git Merge branch '1.16.5' of github.com:zmaster587/AdvancedRocketry into 1.16.5

  • git Merge branch '1.16.5' of github.com:zmaster587/AdvancedRocketry into 1.16.5

  • round 2 for quashing capitol letters in resource locations, should fix #2012

  • add warning to changelog task

  • fix Ar name for curse

  • enable auto upload to curse via jenkins

  • fix libvulpes dep issue

  • Return lazyoptional.Empty instead of null, should resolve #2010

  • start working on auto building

  • fix some recipe issues and case issues with the JEI plugin

  • resolves crashed caused by a capital letter when wearing spacesuit, fixes #2006

  • reenable cf task and up minecrat version to 1.16.5

  • Fix being unable to load outside dev env

  • Fix structure spawning

  • update to minecraft 1.16.5

  • Fix server packet issue

  • Add public getter to retrieve all satellites to `DimensionProperties` and `IDimensionProperties`. (#2003)

  • Add in null-check for guidance computer (#1994)

  • Fix some wrong words in zh_CN.lang (#1990)

  • Solar fixes and tweaks (#1973) * Solar fixes and tweaks - Make solars & microwave recievers work on space stations - Make space stations change their light level based on warp - Make space stations change their light level based on their solar insolation - Expose more functions to the API for insolation grabs * Add forgotten null check * Condense check for review Co-authored-by: zmaster587 <zmasterfun@gmail.com> Co-authored-by: zmaster587 <zmasterfun@gmail.com>

  • Bipropellant fuels for rockets (#1900) * First pass of a bipropellants addition - This is currently broken and needs more work * More bipropellant work - Fixed a bug before it could happen with rate being an int - It compiles now! * Make sure fuels are consumed correctly - Bipropellants now consume before and exclusively when both are fueling the rocket - Also allowed the rocket builder to open (whoops float != int) * Fix some more bugs & prospective bugs * Fixed bugs with previous bipropellant system be replacing it - Rockets are now locked to one fuel and one oxidizer - Oxidizer and Bipropellant fuels can only be input if the current fuel is not a monopropellant - To get a different fuel combination, reassemble the rocket - Bipropellant OR monopropellant, whichever is in the rocket, is what is displayed in the fuel bars. No oxidizer right now * Added necessary pieces to StationDeployedRocket assembler * Fix rockets not resetting what fuels can be used with them when they run out * Fix oxidizers not resetting as well * Fix tanks not respecting tank size config * Bipropellant fixes - Differentiates bipropellant and monopropellant engines - New models, and pipes are now color coded - Recipes are essentially the same, just with plate <-> ingot recipes flipped - Only one engine type can be in use at a time. This is determined by whichever gives the most thrust - Cleaned up a couple of unused models "related" to the engines * Fix bucket use and add config option - Adds config option for whether buckets are useable on rockets - Fixes using buckets on rockets so all fuels can be used * Fix unmanned rockets thrust calcs * Fix rocket item fluid handling * Fix display of monopropellant rocket fuel * Fix rocket builder fuel rate getters * Add some more propellant zeros

  • Fix #1894 (#1974)

  • Add fixes from #1555 (#1975)

  • Make light level vary realistically on planets [1.12.2] (#1824) * Add varying light levels on planets that are affected by solar properties - Solar temperature and radius affect the brightness - So does planetary distance - Moved black hole brightness detection into AstronomicalBodyHelper.java * Fix up a comment to be correct * Solar energy multipliers based on insolation API Function for other mods AR solar panels already use it * Add a 2x multiplier for solar panels to allow for them to produce on most planets Fixes #1123 * Fix comment typo and add microwave reciever insolation mults * Last bit of microwave reciever fixes and changes - Explore for good multpliers! The best planets can net you 1.5M RF/t with 300x mults * Added logarithmic scaling of light levels that the player sees

  • Rocket heights for different bodies (#1888) * Tentative first draft for differing orbit height configs - Can set burns for launching to other planets/moons and asteroids - Can set burns to reach LEO - Can set burns for launching from space stations - Warp burn times, halfway * More work on making different launch heights for rockets - Warp launches should work now, they are 10x the TBI in extra cost after LEO * Add a semblance of scaling TBI burns, realistic or not * Finish up rocket height changes * Fix and clean up internals - Fixed two NPEs from bad casts - Fixed rocket rubberbanding * Completely redo logic for launch calculations. Again. - This time we cover all bases, including some that were impossible before - Factors out a bunch of the logic into the Guidance Computer - Also adds a new file for planetary travel calculations, which is used extensively - Adds checks to see if two dimensions are within a planet / moon system (moon & moon, moon & planet, etc) - Adds checks to see if the travel is only to LEO (planet -> same planet) - Adds a method to determine the multipler compared to Luna (or 100) that an object is from a planet. Asteroids have a config for this - Adds a method to get the TBI injection height for a given set of dimensions * Remove accidental imports I likely added * Remove isLaunchPhase stat because it was unneeded * Fix rendering for planet overlay - Makes it scale with height - Flips it 180 degrees so it matches with the world - Makes it not vibrate unnecessarily

  • hopefully fix enchant error

  • fix method's

  • client now gets to main menu

  • initial 1.16.4 update

  • various fixes

  • update liobvulpes

  • update for server use

  • Bring 1.16.x the 1.12.x planet fix changes (#1936) * Bring 1.16.x the 1.12.x planet fix changes * Remove incorrect orbitalPhi assertion

  • Fix planetsize calculations and orbitalPhi calculations (#1929) * Fixes planetary and solar size both mismatches and zeroes - Fixes the bug with planet sizes where they were essentially zero (I messed up a while ago) - Fixes planetary sizes being affected the wrong way - Fixes IRL-noncompliant mismatch between planet and solar size - Fixes apparent lack of gravity affecting certain planetary display sizes - Introduces realistic x^0.4 scaling for increase in size when g is multiplied by x * Fix extraneous 2x multiplier for asteroid dimensions * Add proper scaling to asteroid worlds for gravity * Fix orbitalPhi always being reset to 10, and fix orbitalTheta to be opposite the sun by default

  • Texture updates and 16x textures (#1889) * Added redone sawblade texture * Slight texture update * Make more textures 16x * Add forgotten 16x texture

  • update temp API

  • Texture updates and 16x textures (#1889) * Added redone sawblade texture * Slight texture update * Make more textures 16x * Add forgotten 16x texture

  • Add API Average Temperature access (#1934) * Add API Average Temperature access * Readd line to fix possible edge cases

  • Fix versioning issues

  • use libvulpes 1.16.3

  • fix missing gradle scripts

  • Get setup for jenkins

  • Update jenkins build file

  • Pull builds from jenkins

  • add back asteroid sky

  • don't save planet namespace

  • asteroids work again

  • ore gen frequency updated

  • fix ore gen

  • update recipes

  • fix ASM file not using unmapped names

  • runs outside dev env

  • misc fixes

  • Adding PT BR language and fixing up the EN US (#1923) * Added PT BR translation * Updated the EN US language file

  • more updates

  • getting closer...

  • checkpoint, biome work

  • get most things working somewhat

  • resolves #1912

  • some refactoring to fix resource names

  • It runs

  • partially working 1.16 update

  • fix space in biome registry name

  • Should build now

  • continuing update to 1.16

  • partial update

  • Add OreDictionary entries to Warp Core blocks to allow for CT to change them (#1884) - Titanium Block is "blockWarpCoreRim" - Gold Block is "blockWarpCoreCore"

  • Add check to see if gas giant gas is registered by name

  • Add ore:slab oredict entry (#1878) Doesn't exist by default

  • Fixed lava oceans always spawning if planets were >100K (#1877)

  • Laser entities require 'confirmation' that they exist from a control block since there's no easy way to make an entity simply not save. Fixes #1873

  • Wireless Transceiver improvements (#1869) * Fixed Wireless Transceiver locking data type to distance * Fixed Wireless Transceiver not pulling correct data type from satellite * Made Wireless Transceiver not suffocate players * Fixed spelling in Wireless Transceiver display name (ie -> ei)

  • Use oredictionary instead of Vanilla blocks (#1875) Supports Terrafirmacraft, which has no Vanilla stone.

  • Fixed orbitalTheta not saving to planetDefs.xml (#1866)

  • Many new atmosphere types and new effects [1.12.2] (#1856) * Added new Superheated and NoO2 atmospheres, parity with 1.7.10 * Fix durations between hurt for 1.12.2 * Fixes #1410, #1091

  • Fix for moons having solar properties for their orbits (#1851)

  • Fix orbitalDistance being used in temperature calculations instead of getSolarOrbitalDistance (#1841)

  • Make LowOxygen atmosphere attainable on a planet with <75 and >25 atmosphere pressure (#1822) Fixes #1091

  • ...fixing Galacticcraft link....

  • Possible fix for #1832

  • Fix issue where on laggy servers, sometimes the player would not be mounted to the rocket after teleporting, or getting stuck at y=1000, related to #1818

  • Fix sky not rendering properly below sealevel

  • Fix crash with holographic projector with substars, #1817. Update some 1.7 rendering code to 1.12

  • 16x textures and four new planet textures added (#1811) * 16x textures and four new planet textures added * 16x guidance computer access hatch

  • Fixed temperature being off by a factor of sqrt(2) (#1813)

  • Hopefully fix build errors from being unable to find the mappings

  • reset changelog ver

  • Fix lightwood not replacing saplings, fixes #1808

  • Fix bug where onlyNeedMask is true where the suit can't protect the player

  • Centralize spacesuit and atm protection code, superhighpressure atm should now be protected by spacesuit

  • Add sol to the default fallback world. Resolves #1789

  • Updated 1.12 Branch to Infinite-Distance system as with 1.7.10 branch (#1796) * Added all of the requisite changes for infinite-distance system and parity with 1.7.10 updates * A couple additions that make the game load, forgotten from a previous attempt * Put caps on values that can be displayed in the holographic projector * Add comments to explain the switch to Kelvin for temperature * More places for temperature specification, and a missed comment at the top of DimensionProperties.java Co-authored-by: zmaster587 <zmasterfun@gmail.com>

  • add missing lang entry

  • added a space to the gravity controller

  • Add ability to toggle planet decoration in the UI

  • fix incorrect decimal in the gravity area controller

  • remove unused booleans

2021-04-04
1.7.1-6 build-6
  • libvulpes dep version bump

  • Fixes #2035

  • fix #2026

  • add missing small plate presser block -> place recipes, #2034

  • Fix some issues with alloys

  • resolves #2017

  • Launchpad blocks connect again

  • Fix rutile recipes

  • Fix some localization errors

  • Fix fueling crash

  • Fix JEI integration, fix recipe issues, fix forcefield not being transparent

  • Fix possible deadlock

  • Fix blocks not dropping when broken

  • fix some buttons being skipped in the planet selector

  • Fixed warp core, unbroke station saving, fixed some issues with items being compared to null when they should not be

  • Fix the atmosphere color being wrong

  • Fix Earth being overwritten by the default overworld properties. They do not need to be transmitted

  • Fix planet info not loading/saving

  • Fix compile errors after merge with most 1.12 features

  • have the clean task delete the output directory

  • update LibVulpes build number in gradle.properties

  • updates to the holographic planet renderer, restore some functionality

  • Fix crash with holographic planet viewer, fixes #2013

  • Fix seats crashing the game

  • Remove pipe handlers, they're not actually used and are actively causing problems with quark. Fixes #2010

  • git Merge branch '1.16.5' of github.com:zmaster587/AdvancedRocketry into 1.16.5

  • git Merge branch '1.16.5' of github.com:zmaster587/AdvancedRocketry into 1.16.5

  • round 2 for quashing capitol letters in resource locations, should fix #2012

  • add warning to changelog task

  • fix Ar name for curse

  • enable auto upload to curse via jenkins

  • fix libvulpes dep issue

  • Return lazyoptional.Empty instead of null, should resolve #2010

  • start working on auto building

  • fix some recipe issues and case issues with the JEI plugin

  • resolves crashed caused by a capital letter when wearing spacesuit, fixes #2006

  • reenable cf task and up minecrat version to 1.16.5

  • Fix being unable to load outside dev env

  • Fix structure spawning

  • update to minecraft 1.16.5

  • Fix server packet issue

  • Add public getter to retrieve all satellites to `DimensionProperties` and `IDimensionProperties`. (#2003)

  • Add in null-check for guidance computer (#1994)

  • Fix some wrong words in zh_CN.lang (#1990)

  • Solar fixes and tweaks (#1973) * Solar fixes and tweaks - Make solars & microwave recievers work on space stations - Make space stations change their light level based on warp - Make space stations change their light level based on their solar insolation - Expose more functions to the API for insolation grabs * Add forgotten null check * Condense check for review Co-authored-by: zmaster587 <zmasterfun@gmail.com> Co-authored-by: zmaster587 <zmasterfun@gmail.com>

  • Bipropellant fuels for rockets (#1900) * First pass of a bipropellants addition - This is currently broken and needs more work * More bipropellant work - Fixed a bug before it could happen with rate being an int - It compiles now! * Make sure fuels are consumed correctly - Bipropellants now consume before and exclusively when both are fueling the rocket - Also allowed the rocket builder to open (whoops float != int) * Fix some more bugs & prospective bugs * Fixed bugs with previous bipropellant system be replacing it - Rockets are now locked to one fuel and one oxidizer - Oxidizer and Bipropellant fuels can only be input if the current fuel is not a monopropellant - To get a different fuel combination, reassemble the rocket - Bipropellant OR monopropellant, whichever is in the rocket, is what is displayed in the fuel bars. No oxidizer right now * Added necessary pieces to StationDeployedRocket assembler * Fix rockets not resetting what fuels can be used with them when they run out * Fix oxidizers not resetting as well * Fix tanks not respecting tank size config * Bipropellant fixes - Differentiates bipropellant and monopropellant engines - New models, and pipes are now color coded - Recipes are essentially the same, just with plate <-> ingot recipes flipped - Only one engine type can be in use at a time. This is determined by whichever gives the most thrust - Cleaned up a couple of unused models "related" to the engines * Fix bucket use and add config option - Adds config option for whether buckets are useable on rockets - Fixes using buckets on rockets so all fuels can be used * Fix unmanned rockets thrust calcs * Fix rocket item fluid handling * Fix display of monopropellant rocket fuel * Fix rocket builder fuel rate getters * Add some more propellant zeros

  • Fix #1894 (#1974)

  • Add fixes from #1555 (#1975)

  • Make light level vary realistically on planets [1.12.2] (#1824) * Add varying light levels on planets that are affected by solar properties - Solar temperature and radius affect the brightness - So does planetary distance - Moved black hole brightness detection into AstronomicalBodyHelper.java * Fix up a comment to be correct * Solar energy multipliers based on insolation API Function for other mods AR solar panels already use it * Add a 2x multiplier for solar panels to allow for them to produce on most planets Fixes #1123 * Fix comment typo and add microwave reciever insolation mults * Last bit of microwave reciever fixes and changes - Explore for good multpliers! The best planets can net you 1.5M RF/t with 300x mults * Added logarithmic scaling of light levels that the player sees

  • Rocket heights for different bodies (#1888) * Tentative first draft for differing orbit height configs - Can set burns for launching to other planets/moons and asteroids - Can set burns to reach LEO - Can set burns for launching from space stations - Warp burn times, halfway * More work on making different launch heights for rockets - Warp launches should work now, they are 10x the TBI in extra cost after LEO * Add a semblance of scaling TBI burns, realistic or not * Finish up rocket height changes * Fix and clean up internals - Fixed two NPEs from bad casts - Fixed rocket rubberbanding * Completely redo logic for launch calculations. Again. - This time we cover all bases, including some that were impossible before - Factors out a bunch of the logic into the Guidance Computer - Also adds a new file for planetary travel calculations, which is used extensively - Adds checks to see if two dimensions are within a planet / moon system (moon & moon, moon & planet, etc) - Adds checks to see if the travel is only to LEO (planet -> same planet) - Adds a method to determine the multipler compared to Luna (or 100) that an object is from a planet. Asteroids have a config for this - Adds a method to get the TBI injection height for a given set of dimensions * Remove accidental imports I likely added * Remove isLaunchPhase stat because it was unneeded * Fix rendering for planet overlay - Makes it scale with height - Flips it 180 degrees so it matches with the world - Makes it not vibrate unnecessarily

  • hopefully fix enchant error

  • fix method's

  • client now gets to main menu

  • initial 1.16.4 update

  • various fixes

  • update liobvulpes

  • update for server use

  • Bring 1.16.x the 1.12.x planet fix changes (#1936) * Bring 1.16.x the 1.12.x planet fix changes * Remove incorrect orbitalPhi assertion

  • Fix planetsize calculations and orbitalPhi calculations (#1929) * Fixes planetary and solar size both mismatches and zeroes - Fixes the bug with planet sizes where they were essentially zero (I messed up a while ago) - Fixes planetary sizes being affected the wrong way - Fixes IRL-noncompliant mismatch between planet and solar size - Fixes apparent lack of gravity affecting certain planetary display sizes - Introduces realistic x^0.4 scaling for increase in size when g is multiplied by x * Fix extraneous 2x multiplier for asteroid dimensions * Add proper scaling to asteroid worlds for gravity * Fix orbitalPhi always being reset to 10, and fix orbitalTheta to be opposite the sun by default

  • Texture updates and 16x textures (#1889) * Added redone sawblade texture * Slight texture update * Make more textures 16x * Add forgotten 16x texture

  • update temp API

  • Texture updates and 16x textures (#1889) * Added redone sawblade texture * Slight texture update * Make more textures 16x * Add forgotten 16x texture

  • Add API Average Temperature access (#1934) * Add API Average Temperature access * Readd line to fix possible edge cases

  • Fix versioning issues

  • use libvulpes 1.16.3

  • fix missing gradle scripts

  • Get setup for jenkins

  • Update jenkins build file

  • Pull builds from jenkins

  • add back asteroid sky

  • don't save planet namespace

  • asteroids work again

  • ore gen frequency updated

  • fix ore gen

  • update recipes

  • fix ASM file not using unmapped names

  • runs outside dev env

  • misc fixes

  • Adding PT BR language and fixing up the EN US (#1923) * Added PT BR translation * Updated the EN US language file

  • more updates

  • getting closer...

  • checkpoint, biome work

  • get most things working somewhat

  • resolves #1912

  • some refactoring to fix resource names

  • It runs

  • partially working 1.16 update

  • fix space in biome registry name

  • Should build now

  • continuing update to 1.16

  • partial update

  • Add OreDictionary entries to Warp Core blocks to allow for CT to change them (#1884) - Titanium Block is "blockWarpCoreRim" - Gold Block is "blockWarpCoreCore"

  • Add check to see if gas giant gas is registered by name

  • Add ore:slab oredict entry (#1878) Doesn't exist by default

  • Fixed lava oceans always spawning if planets were >100K (#1877)

  • Laser entities require 'confirmation' that they exist from a control block since there's no easy way to make an entity simply not save. Fixes #1873

  • Wireless Transceiver improvements (#1869) * Fixed Wireless Transceiver locking data type to distance * Fixed Wireless Transceiver not pulling correct data type from satellite * Made Wireless Transceiver not suffocate players * Fixed spelling in Wireless Transceiver display name (ie -> ei)

  • Use oredictionary instead of Vanilla blocks (#1875) Supports Terrafirmacraft, which has no Vanilla stone.

  • Fixed orbitalTheta not saving to planetDefs.xml (#1866)

  • Many new atmosphere types and new effects [1.12.2] (#1856) * Added new Superheated and NoO2 atmospheres, parity with 1.7.10 * Fix durations between hurt for 1.12.2 * Fixes #1410, #1091

  • Fix for moons having solar properties for their orbits (#1851)

  • Fix orbitalDistance being used in temperature calculations instead of getSolarOrbitalDistance (#1841)

  • Make LowOxygen atmosphere attainable on a planet with <75 and >25 atmosphere pressure (#1822) Fixes #1091

  • ...fixing Galacticcraft link....

  • Possible fix for #1832

  • Fix issue where on laggy servers, sometimes the player would not be mounted to the rocket after teleporting, or getting stuck at y=1000, related to #1818

  • Fix sky not rendering properly below sealevel

  • Fix crash with holographic projector with substars, #1817. Update some 1.7 rendering code to 1.12

  • 16x textures and four new planet textures added (#1811) * 16x textures and four new planet textures added * 16x guidance computer access hatch

  • Fixed temperature being off by a factor of sqrt(2) (#1813)

  • Hopefully fix build errors from being unable to find the mappings

  • reset changelog ver

  • Fix lightwood not replacing saplings, fixes #1808

  • Fix bug where onlyNeedMask is true where the suit can't protect the player

  • Centralize spacesuit and atm protection code, superhighpressure atm should now be protected by spacesuit

  • Add sol to the default fallback world. Resolves #1789

  • Updated 1.12 Branch to Infinite-Distance system as with 1.7.10 branch (#1796) * Added all of the requisite changes for infinite-distance system and parity with 1.7.10 updates * A couple additions that make the game load, forgotten from a previous attempt * Put caps on values that can be displayed in the holographic projector * Add comments to explain the switch to Kelvin for temperature * More places for temperature specification, and a missed comment at the top of DimensionProperties.java Co-authored-by: zmaster587 <zmasterfun@gmail.com>

  • add missing lang entry

  • added a space to the gravity controller

  • Add ability to toggle planet decoration in the UI

  • fix incorrect decimal in the gravity area controller

  • remove unused booleans

2021-04-01
1.7.1-5 build-5
  • Fix JEI integration, fix recipe issues, fix forcefield not being transparent

  • Fix possible deadlock

  • Fix blocks not dropping when broken

  • fix some buttons being skipped in the planet selector

  • Fixed warp core, unbroke station saving, fixed some issues with items being compared to null when they should not be

  • Fix the atmosphere color being wrong

  • Fix Earth being overwritten by the default overworld properties. They do not need to be transmitted

  • Fix planet info not loading/saving

  • Fix compile errors after merge with most 1.12 features

  • have the clean task delete the output directory

  • update LibVulpes build number in gradle.properties

  • updates to the holographic planet renderer, restore some functionality

  • Fix crash with holographic planet viewer, fixes #2013

  • Fix seats crashing the game

  • Remove pipe handlers, they're not actually used and are actively causing problems with quark. Fixes #2010

  • git Merge branch '1.16.5' of github.com:zmaster587/AdvancedRocketry into 1.16.5

  • git Merge branch '1.16.5' of github.com:zmaster587/AdvancedRocketry into 1.16.5

  • round 2 for quashing capitol letters in resource locations, should fix #2012

  • add warning to changelog task

  • fix Ar name for curse

  • enable auto upload to curse via jenkins

  • fix libvulpes dep issue

  • Return lazyoptional.Empty instead of null, should resolve #2010

  • start working on auto building

  • fix some recipe issues and case issues with the JEI plugin

  • resolves crashed caused by a capital letter when wearing spacesuit, fixes #2006

  • reenable cf task and up minecrat version to 1.16.5

  • Fix being unable to load outside dev env

  • Fix structure spawning

  • update to minecraft 1.16.5

  • Fix server packet issue

  • Add public getter to retrieve all satellites to `DimensionProperties` and `IDimensionProperties`. (#2003)

  • Add in null-check for guidance computer (#1994)

  • Fix some wrong words in zh_CN.lang (#1990)

  • Solar fixes and tweaks (#1973) * Solar fixes and tweaks - Make solars & microwave recievers work on space stations - Make space stations change their light level based on warp - Make space stations change their light level based on their solar insolation - Expose more functions to the API for insolation grabs * Add forgotten null check * Condense check for review Co-authored-by: zmaster587 <zmasterfun@gmail.com> Co-authored-by: zmaster587 <zmasterfun@gmail.com>

  • Bipropellant fuels for rockets (#1900) * First pass of a bipropellants addition - This is currently broken and needs more work * More bipropellant work - Fixed a bug before it could happen with rate being an int - It compiles now! * Make sure fuels are consumed correctly - Bipropellants now consume before and exclusively when both are fueling the rocket - Also allowed the rocket builder to open (whoops float != int) * Fix some more bugs & prospective bugs * Fixed bugs with previous bipropellant system be replacing it - Rockets are now locked to one fuel and one oxidizer - Oxidizer and Bipropellant fuels can only be input if the current fuel is not a monopropellant - To get a different fuel combination, reassemble the rocket - Bipropellant OR monopropellant, whichever is in the rocket, is what is displayed in the fuel bars. No oxidizer right now * Added necessary pieces to StationDeployedRocket assembler * Fix rockets not resetting what fuels can be used with them when they run out * Fix oxidizers not resetting as well * Fix tanks not respecting tank size config * Bipropellant fixes - Differentiates bipropellant and monopropellant engines - New models, and pipes are now color coded - Recipes are essentially the same, just with plate <-> ingot recipes flipped - Only one engine type can be in use at a time. This is determined by whichever gives the most thrust - Cleaned up a couple of unused models "related" to the engines * Fix bucket use and add config option - Adds config option for whether buckets are useable on rockets - Fixes using buckets on rockets so all fuels can be used * Fix unmanned rockets thrust calcs * Fix rocket item fluid handling * Fix display of monopropellant rocket fuel * Fix rocket builder fuel rate getters * Add some more propellant zeros

  • Fix #1894 (#1974)

  • Add fixes from #1555 (#1975)

  • Make light level vary realistically on planets [1.12.2] (#1824) * Add varying light levels on planets that are affected by solar properties - Solar temperature and radius affect the brightness - So does planetary distance - Moved black hole brightness detection into AstronomicalBodyHelper.java * Fix up a comment to be correct * Solar energy multipliers based on insolation API Function for other mods AR solar panels already use it * Add a 2x multiplier for solar panels to allow for them to produce on most planets Fixes #1123 * Fix comment typo and add microwave reciever insolation mults * Last bit of microwave reciever fixes and changes - Explore for good multpliers! The best planets can net you 1.5M RF/t with 300x mults * Added logarithmic scaling of light levels that the player sees

  • Rocket heights for different bodies (#1888) * Tentative first draft for differing orbit height configs - Can set burns for launching to other planets/moons and asteroids - Can set burns to reach LEO - Can set burns for launching from space stations - Warp burn times, halfway * More work on making different launch heights for rockets - Warp launches should work now, they are 10x the TBI in extra cost after LEO * Add a semblance of scaling TBI burns, realistic or not * Finish up rocket height changes * Fix and clean up internals - Fixed two NPEs from bad casts - Fixed rocket rubberbanding * Completely redo logic for launch calculations. Again. - This time we cover all bases, including some that were impossible before - Factors out a bunch of the logic into the Guidance Computer - Also adds a new file for planetary travel calculations, which is used extensively - Adds checks to see if two dimensions are within a planet / moon system (moon & moon, moon & planet, etc) - Adds checks to see if the travel is only to LEO (planet -> same planet) - Adds a method to determine the multipler compared to Luna (or 100) that an object is from a planet. Asteroids have a config for this - Adds a method to get the TBI injection height for a given set of dimensions * Remove accidental imports I likely added * Remove isLaunchPhase stat because it was unneeded * Fix rendering for planet overlay - Makes it scale with height - Flips it 180 degrees so it matches with the world - Makes it not vibrate unnecessarily

  • hopefully fix enchant error

  • fix method's

  • client now gets to main menu

  • initial 1.16.4 update

  • various fixes

  • update liobvulpes

  • update for server use

  • Bring 1.16.x the 1.12.x planet fix changes (#1936) * Bring 1.16.x the 1.12.x planet fix changes * Remove incorrect orbitalPhi assertion

  • Fix planetsize calculations and orbitalPhi calculations (#1929) * Fixes planetary and solar size both mismatches and zeroes - Fixes the bug with planet sizes where they were essentially zero (I messed up a while ago) - Fixes planetary sizes being affected the wrong way - Fixes IRL-noncompliant mismatch between planet and solar size - Fixes apparent lack of gravity affecting certain planetary display sizes - Introduces realistic x^0.4 scaling for increase in size when g is multiplied by x * Fix extraneous 2x multiplier for asteroid dimensions * Add proper scaling to asteroid worlds for gravity * Fix orbitalPhi always being reset to 10, and fix orbitalTheta to be opposite the sun by default

  • Texture updates and 16x textures (#1889) * Added redone sawblade texture * Slight texture update * Make more textures 16x * Add forgotten 16x texture

  • update temp API

  • Texture updates and 16x textures (#1889) * Added redone sawblade texture * Slight texture update * Make more textures 16x * Add forgotten 16x texture

  • Add API Average Temperature access (#1934) * Add API Average Temperature access * Readd line to fix possible edge cases

  • Fix versioning issues

  • use libvulpes 1.16.3

  • fix missing gradle scripts

  • Get setup for jenkins

  • Update jenkins build file

  • Pull builds from jenkins

  • add back asteroid sky

  • don't save planet namespace

  • asteroids work again

  • ore gen frequency updated

  • fix ore gen

  • update recipes

  • fix ASM file not using unmapped names

  • runs outside dev env

  • misc fixes

  • Adding PT BR language and fixing up the EN US (#1923) * Added PT BR translation * Updated the EN US language file

  • more updates

  • getting closer...

  • checkpoint, biome work

  • get most things working somewhat

  • resolves #1912

  • some refactoring to fix resource names

  • It runs

  • partially working 1.16 update

  • fix space in biome registry name

  • Should build now

  • continuing update to 1.16

  • partial update

  • Add OreDictionary entries to Warp Core blocks to allow for CT to change them (#1884) - Titanium Block is "blockWarpCoreRim" - Gold Block is "blockWarpCoreCore"

  • Add check to see if gas giant gas is registered by name

  • Add ore:slab oredict entry (#1878) Doesn't exist by default

  • Fixed lava oceans always spawning if planets were >100K (#1877)

  • Laser entities require 'confirmation' that they exist from a control block since there's no easy way to make an entity simply not save. Fixes #1873

  • Wireless Transceiver improvements (#1869) * Fixed Wireless Transceiver locking data type to distance * Fixed Wireless Transceiver not pulling correct data type from satellite * Made Wireless Transceiver not suffocate players * Fixed spelling in Wireless Transceiver display name (ie -> ei)

  • Use oredictionary instead of Vanilla blocks (#1875) Supports Terrafirmacraft, which has no Vanilla stone.

  • Fixed orbitalTheta not saving to planetDefs.xml (#1866)

  • Many new atmosphere types and new effects [1.12.2] (#1856) * Added new Superheated and NoO2 atmospheres, parity with 1.7.10 * Fix durations between hurt for 1.12.2 * Fixes #1410, #1091

  • Fix for moons having solar properties for their orbits (#1851)

  • Fix orbitalDistance being used in temperature calculations instead of getSolarOrbitalDistance (#1841)

  • Make LowOxygen atmosphere attainable on a planet with <75 and >25 atmosphere pressure (#1822) Fixes #1091

  • ...fixing Galacticcraft link....

  • Possible fix for #1832

  • Fix issue where on laggy servers, sometimes the player would not be mounted to the rocket after teleporting, or getting stuck at y=1000, related to #1818

  • Fix sky not rendering properly below sealevel

  • Fix crash with holographic projector with substars, #1817. Update some 1.7 rendering code to 1.12

  • 16x textures and four new planet textures added (#1811) * 16x textures and four new planet textures added * 16x guidance computer access hatch

  • Fixed temperature being off by a factor of sqrt(2) (#1813)

  • Hopefully fix build errors from being unable to find the mappings

  • reset changelog ver

  • Fix lightwood not replacing saplings, fixes #1808

  • Fix bug where onlyNeedMask is true where the suit can't protect the player

  • Centralize spacesuit and atm protection code, superhighpressure atm should now be protected by spacesuit

  • Add sol to the default fallback world. Resolves #1789

  • Updated 1.12 Branch to Infinite-Distance system as with 1.7.10 branch (#1796) * Added all of the requisite changes for infinite-distance system and parity with 1.7.10 updates * A couple additions that make the game load, forgotten from a previous attempt * Put caps on values that can be displayed in the holographic projector * Add comments to explain the switch to Kelvin for temperature * More places for temperature specification, and a missed comment at the top of DimensionProperties.java Co-authored-by: zmaster587 <zmasterfun@gmail.com>

  • add missing lang entry

  • added a space to the gravity controller

  • Add ability to toggle planet decoration in the UI

  • fix incorrect decimal in the gravity area controller

  • remove unused booleans

2021-03-23
1.7.1-4 build-4
  • update LibVulpes build number in gradle.properties

  • updates to the holographic planet renderer, restore some functionality

  • Fix crash with holographic planet viewer, fixes #2013

  • Fix seats crashing the game

  • Remove pipe handlers, they're not actually used and are actively causing problems with quark. Fixes #2010

  • git Merge branch '1.16.5' of github.com:zmaster587/AdvancedRocketry into 1.16.5

  • git Merge branch '1.16.5' of github.com:zmaster587/AdvancedRocketry into 1.16.5

  • round 2 for quashing capitol letters in resource locations, should fix #2012

  • add warning to changelog task

  • fix Ar name for curse

  • enable auto upload to curse via jenkins

  • fix libvulpes dep issue

  • Return lazyoptional.Empty instead of null, should resolve #2010

  • start working on auto building

  • fix some recipe issues and case issues with the JEI plugin

  • resolves crashed caused by a capital letter when wearing spacesuit, fixes #2006

  • reenable cf task and up minecrat version to 1.16.5

  • Fix being unable to load outside dev env

  • Fix structure spawning

  • update to minecraft 1.16.5

  • Fix server packet issue

  • hopefully fix enchant error

  • fix method's

  • client now gets to main menu

  • initial 1.16.4 update

  • various fixes

  • update liobvulpes

  • update for server use

  • Bring 1.16.x the 1.12.x planet fix changes (#1936) * Bring 1.16.x the 1.12.x planet fix changes * Remove incorrect orbitalPhi assertion

  • Texture updates and 16x textures (#1889) * Added redone sawblade texture * Slight texture update * Make more textures 16x * Add forgotten 16x texture

  • update temp API

  • Fix versioning issues

  • use libvulpes 1.16.3

  • fix missing gradle scripts

  • Get setup for jenkins

  • Update jenkins build file

  • Pull builds from jenkins

  • add back asteroid sky

  • don't save planet namespace

  • asteroids work again

  • ore gen frequency updated

  • fix ore gen

  • update recipes

  • fix ASM file not using unmapped names

  • runs outside dev env

  • misc fixes

  • Adding PT BR language and fixing up the EN US (#1923) * Added PT BR translation * Updated the EN US language file

  • more updates

  • getting closer...

  • checkpoint, biome work

  • get most things working somewhat

  • some refactoring to fix resource names

  • It runs

  • partially working 1.16 update

  • Should build now

  • continuing update to 1.16

  • partial update

  • Add check to see if gas giant gas is registered by name

  • Add ore:slab oredict entry (#1878) Doesn't exist by default

  • Fixed lava oceans always spawning if planets were >100K (#1877)

  • Laser entities require 'confirmation' that they exist from a control block since there's no easy way to make an entity simply not save. Fixes #1873

  • Wireless Transceiver improvements (#1869) * Fixed Wireless Transceiver locking data type to distance * Fixed Wireless Transceiver not pulling correct data type from satellite * Made Wireless Transceiver not suffocate players * Fixed spelling in Wireless Transceiver display name (ie -> ei)

  • Use oredictionary instead of Vanilla blocks (#1875) Supports Terrafirmacraft, which has no Vanilla stone.

  • Fixed orbitalTheta not saving to planetDefs.xml (#1866)

  • Many new atmosphere types and new effects [1.12.2] (#1856) * Added new Superheated and NoO2 atmospheres, parity with 1.7.10 * Fix durations between hurt for 1.12.2 * Fixes #1410, #1091

  • Fix for moons having solar properties for their orbits (#1851)

  • Fix orbitalDistance being used in temperature calculations instead of getSolarOrbitalDistance (#1841)

  • Make LowOxygen atmosphere attainable on a planet with <75 and >25 atmosphere pressure (#1822) Fixes #1091

  • ...fixing Galacticcraft link....

  • Possible fix for #1832

  • Fix issue where on laggy servers, sometimes the player would not be mounted to the rocket after teleporting, or getting stuck at y=1000, related to #1818

  • Fix sky not rendering properly below sealevel

  • Fix crash with holographic projector with substars, #1817. Update some 1.7 rendering code to 1.12

  • 16x textures and four new planet textures added (#1811) * 16x textures and four new planet textures added * 16x guidance computer access hatch

  • Fixed temperature being off by a factor of sqrt(2) (#1813)

  • Hopefully fix build errors from being unable to find the mappings

  • reset changelog ver

  • Fix lightwood not replacing saplings, fixes #1808

  • Fix bug where onlyNeedMask is true where the suit can't protect the player

  • Centralize spacesuit and atm protection code, superhighpressure atm should now be protected by spacesuit

  • Add sol to the default fallback world. Resolves #1789

  • Updated 1.12 Branch to Infinite-Distance system as with 1.7.10 branch (#1796) * Added all of the requisite changes for infinite-distance system and parity with 1.7.10 updates * A couple additions that make the game load, forgotten from a previous attempt * Put caps on values that can be displayed in the holographic projector * Add comments to explain the switch to Kelvin for temperature * More places for temperature specification, and a missed comment at the top of DimensionProperties.java Co-authored-by: zmaster587 <zmasterfun@gmail.com>

  • add missing lang entry

  • added a space to the gravity controller

  • Add ability to toggle planet decoration in the UI

  • fix incorrect decimal in the gravity area controller

  • remove unused booleans

2021-03-21
1.7.1-3 build-3
  • add warning to changelog task

  • fix Ar name for curse

  • enable auto upload to curse via jenkins

  • fix libvulpes dep issue

  • Return lazyoptional.Empty instead of null, should resolve #2010

  • start working on auto building

  • fix some recipe issues and case issues with the JEI plugin

  • resolves crashed caused by a capital letter when wearing spacesuit, fixes #2006

  • reenable cf task and up minecrat version to 1.16.5

  • Fix being unable to load outside dev env

  • Fix structure spawning

  • update to minecraft 1.16.5

  • Fix server packet issue

  • hopefully fix enchant error

  • fix method's

  • client now gets to main menu

  • initial 1.16.4 update

  • various fixes

  • update liobvulpes

  • update for server use

  • Bring 1.16.x the 1.12.x planet fix changes (#1936) * Bring 1.16.x the 1.12.x planet fix changes * Remove incorrect orbitalPhi assertion

  • Texture updates and 16x textures (#1889) * Added redone sawblade texture * Slight texture update * Make more textures 16x * Add forgotten 16x texture

  • update temp API

  • Fix versioning issues

  • use libvulpes 1.16.3

  • fix missing gradle scripts

  • Get setup for jenkins

  • Update jenkins build file

  • Pull builds from jenkins

  • add back asteroid sky

  • don't save planet namespace

  • asteroids work again

  • ore gen frequency updated

  • fix ore gen

  • update recipes

  • fix ASM file not using unmapped names

  • runs outside dev env

  • misc fixes

  • Adding PT BR language and fixing up the EN US (#1923) * Added PT BR translation * Updated the EN US language file

  • more updates

  • getting closer...

  • checkpoint, biome work

  • get most things working somewhat

  • some refactoring to fix resource names

  • It runs

  • partially working 1.16 update

  • Should build now

  • continuing update to 1.16

  • partial update

  • Add check to see if gas giant gas is registered by name

  • Add ore:slab oredict entry (#1878) Doesn't exist by default

  • Fixed lava oceans always spawning if planets were >100K (#1877)

  • Laser entities require 'confirmation' that they exist from a control block since there's no easy way to make an entity simply not save. Fixes #1873

  • Wireless Transceiver improvements (#1869) * Fixed Wireless Transceiver locking data type to distance * Fixed Wireless Transceiver not pulling correct data type from satellite * Made Wireless Transceiver not suffocate players * Fixed spelling in Wireless Transceiver display name (ie -> ei)

  • Use oredictionary instead of Vanilla blocks (#1875) Supports Terrafirmacraft, which has no Vanilla stone.

  • Fixed orbitalTheta not saving to planetDefs.xml (#1866)

  • Many new atmosphere types and new effects [1.12.2] (#1856) * Added new Superheated and NoO2 atmospheres, parity with 1.7.10 * Fix durations between hurt for 1.12.2 * Fixes #1410, #1091

  • Fix for moons having solar properties for their orbits (#1851)

  • Fix orbitalDistance being used in temperature calculations instead of getSolarOrbitalDistance (#1841)

  • Make LowOxygen atmosphere attainable on a planet with <75 and >25 atmosphere pressure (#1822) Fixes #1091

  • ...fixing Galacticcraft link....

  • Possible fix for #1832

  • Fix issue where on laggy servers, sometimes the player would not be mounted to the rocket after teleporting, or getting stuck at y=1000, related to #1818

  • Fix sky not rendering properly below sealevel

  • Fix crash with holographic projector with substars, #1817. Update some 1.7 rendering code to 1.12

  • 16x textures and four new planet textures added (#1811) * 16x textures and four new planet textures added * 16x guidance computer access hatch

  • Fixed temperature being off by a factor of sqrt(2) (#1813)

  • Hopefully fix build errors from being unable to find the mappings

  • reset changelog ver

  • Fix lightwood not replacing saplings, fixes #1808

  • Fix bug where onlyNeedMask is true where the suit can't protect the player

  • Centralize spacesuit and atm protection code, superhighpressure atm should now be protected by spacesuit

  • Add sol to the default fallback world. Resolves #1789

  • Updated 1.12 Branch to Infinite-Distance system as with 1.7.10 branch (#1796) * Added all of the requisite changes for infinite-distance system and parity with 1.7.10 updates * A couple additions that make the game load, forgotten from a previous attempt * Put caps on values that can be displayed in the holographic projector * Add comments to explain the switch to Kelvin for temperature * More places for temperature specification, and a missed comment at the top of DimensionProperties.java Co-authored-by: zmaster587 <zmasterfun@gmail.com>

  • add missing lang entry

  • added a space to the gravity controller

  • Add ability to toggle planet decoration in the UI

  • fix incorrect decimal in the gravity area controller

  • remove unused booleans

2021-03-19
1.7.1-b1 HIGHLY ALPHA

该版本为非常早期的测试版,它可能会损坏你的存档。请在AR的bug追踪器上反馈你遇到的bug,未来的改变也许还会损坏你的存档!


This build is a very early alpha. it may break your world. Post issues on the Advanced Rocketry issue tracker. Future changes may break your world!

你已经到达了世界的尽头..
新建2018-06-06
1.4.0-18 UNSTABLE
  • 修复了#1248,#1326。

  • 修复了gradle的bug。

  • 可能修复了#1279。

  • 修复轨道炮从空间站到行星表面传输物品不工作的bug。

  • 修复了脚本中被删除的部分。

  • 加入GT矿物支持。

  • 修复单人游戏中方块不加载的bug,无效的填充方块不再变成海洋方块。

  • 修复了跃迁控制器中重复的物品栏。#1266

  • 修复气态巨行星未显示自定义气体配置的bug。#1267

  • 修复了#1254。

  • 修复气体采集火箭只有一半接触到基础设施上的bug。#1256

  • 修复了#1252的第一次崩溃(希望吧)。

  • orbitalTheta,重置FromConfig时图标现在从config文件夹传输。

  • 对tranciever进行了改进。

  • 修复行星加载的bug。

  • 修复打开火箭界面时可能随机产生的世界崩溃。

  • 飞行背包进行了大幅度改进。

  • 修复在某些情况下飞行背包不停止工作以及飞行速度失控等bug。

  • 修复了#1228。

  • 修复了#1215、#1199,确保行星都“知道自己要去哪里”。

  • 修复了太阳系的恶性定位bug。

  • 加入人造物体的尺寸。

  • 修复了#1165。

  • 不要把默认值推到XML。

  • 修复了一些错误。

  • 上传了建造序号。

  • 加入类月星球生成的一些变化,比如液氧海。


  • Fixes #1248, #1326

  • fix gradle issues

  • possible fix for #1279

  • fix railguns not working station => planet

  • fix removed section on the build script

  • add GT ore support

  • fix blocks not generating in single player, invalid filler block no longer prints ocean block

  • Fix for duplicated artifact slots on Warp Controller (#1266)

  • Fix for custom gas config not showing on GasGiatns (#1267)

  • fixes #1254

  • fix gas mining rockets only half connect to infrastructure, #1256

  • fix first crash with #1252 (hopefully)

  • orbitalTheta, icon now transfer from config folder when resetFromConfig

  • improvements to the tranciever

  • planet loading fixes, things and stuff

  • fix random world crash when opening rocket contents

  • Jetpacks massivly improved

  • fix jetpack not deactivating in certain conditions, fly speed interference

  • Fix #1228

  • Fix #1215 #1199, make sure planets know where they're going

  • fix bad localization with solar collector

  • add sizes to artifacts

  • fix #1165

  • Don't push default values to XML

  • fix a few mistakes

  • update build number

  • 'Add some variation in lunar spawning, liquid oxygen lakes

2018-04-21
1.4.0-10 UNSTABLE
  • 修复了#1254。

  • 修复气体采集火箭只有一半接触到基础设施上的bug。#1256

  • 修复了#1252的第一次崩溃(希望吧)。

  • orbitalTheta,重置FromConfig时图标现在从config文件夹传输。

  • 对tranciever进行了改进。

  • 修复行星加载的bug。

  • 修复打开火箭界面时可能随机产生的世界崩溃。

  • 飞行背包进行了大幅度改进。

  • 修复在某些情况下飞行背包不停止工作以及飞行速度失控等bug。

  • 修复了#1228。

  • 修复了#1215、#1199,确保行星都“知道自己要去哪里”。

  • 修复了太阳系的恶性定位bug。

  • 加入人造物体的尺寸。

  • 修复了#1165。

  • 不要把默认值推到XML。

  • 修复了一些错误。

  • 上传了建造序号。

  • 加入类月星球生成的一些变化,比如液氧海。


  • fixes #1254

  • fix gas mining rockets only half connect to infrastructure, #1256

  • fix first crash with #1252 (hopefully)

  • orbitalTheta, icon now transfer from config folder when resetFromConfig

  • improvements to the tranciever

  • planet loading fixes, things and stuff

  • fix random world crash when opening rocket contents

  • Jetpacks massivly improved

  • fix jetpack not deactivating in certain conditions, fly speed interference

  • Fix #1228

  • Fix #1215 #1199, make sure planets know where they're going

  • fix bad localization with solar collector

  • add sizes to artifacts

  • fix #1165

  • Don't push default values to XML

  • fix a few mistakes

  • update build number

  • 'Add some variation in lunar spawning, liquid oxygen lakes

2018-04-19
1.4.0-9 UNSTABLE
  • 修复了#1252的第一次崩溃(希望吧)。

  • orbitalTheta,重置FromConfig时图标现在从config文件夹传输。

  • 对tranciever进行了改进。

  • 修复行星加载的bug。

  • 修复打开火箭界面时可能随机产生的世界崩溃。

  • 飞行背包进行了大幅度改进。

  • 修复在某些情况下飞行背包不停止工作以及飞行速度失控等bug。

  • 修复了#1228。

  • 修复了#1215、#1199,确保行星都“知道自己要去哪里”。

  • 修复了太阳系的恶性定位bug。

  • 加入人造物体的尺寸。

  • 修复了#1165。

  • 不要把默认值推到XML。

  • 修复了一些错误。

  • 上传了建造序号。

  • 加入类月星球生成的一些变化,比如液氧海。


  • fix first crash with #1252 (hopefully)

  • orbitalTheta, icon now transfer from config folder when resetFromConfig

  • improvements to the tranciever

  • planet loading fixes, things and stuff

  • fix random world crash when opening rocket contents

  • Jetpacks massivly improved

  • fix jetpack not deactivating in certain conditions, fly speed interference

  • Fix #1228

  • Fix #1215 #1199, make sure planets know where they're going

  • fix bad localization with solar collector

  • add sizes to artifacts

  • fix #1165

  • Don't push default values to XML

  • fix a few mistakes

  • update build number

  • 'Add some variation in lunar spawning, liquid oxygen lakes

2018-04-17
1.4.0-8 UNSTABLE
  • 对tranciever进行了改进。

  • 修复行星加载的bug。

  • 修复打开火箭界面时可能随机产生的世界崩溃。

  • 飞行背包进行了大幅度改进。

  • 修复在某些情况下飞行背包不停止工作以及飞行速度失控等bug。

  • 修复了#1228。

  • 修复了#1215、#1199,确保行星都“知道自己要去哪里”。

  • 修复了太阳系的恶性定位bug。

  • 加入人造物体的尺寸。

  • 修复了#1165。

  • 不要把默认值推到XML。

  • 修复了一些错误。

  • 上传了建造序号。

  • 加入类月星球生成的一些变化,比如液氧海。


  • improvements to the tranciever

  • planet loading fixes, things and stuff

  • fix random world crash when opening rocket contents

  • Jetpacks massivly improved

  • fix jetpack not deactivating in certain conditions, fly speed interference

  • Fix #1228

  • Fix #1215 #1199, make sure planets know where they're going

  • fix bad localization with solar collector

  • add sizes to artifacts

  • fix #1165

  • Don't push default values to XML

  • fix a few mistakes

  • update build number

  • 'Add some variation in lunar spawning, liquid oxygen lakes

2018-04-15
1.4.0-7 UNSTABLE
  • 修复打开火箭界面时可能随机产生的世界崩溃。

  • 飞行背包进行了大幅度改进。

  • 修复在某些情况下飞行背包不停止工作以及飞行速度失控等bug。

  • 修复了#1228。

  • 修复了#1215、#1199,确保行星都“知道自己要去哪里”。

  • 修复了太阳系的恶性定位bug。

  • 加入人造物体的尺寸。

  • 修复了#1165。

  • 不要把默认值推到XML。

  • 修复了一些错误。

  • 上传了建造序号。

  • 加入类月星球生成的一些变化,比如液氧海。


  • fix random world crash when opening rocket contents

  • Jetpacks massivly improved

  • fix jetpack not deactivating in certain conditions, fly speed interference

  • Fix #1228

  • Fix #1215 #1199, make sure planets know where they're going

  • fix bad localization with solar collector

  • add sizes to artifacts

  • fix #1165

  • Don't push default values to XML

  • fix a few mistakes

  • update build number

  • 'Add some variation in lunar spawning, liquid oxygen lakes

2018-04-13
1.4.0-6 UNSTABLE
  • 飞行背包进行了大幅度改进。

  • 修复在某些情况下飞行背包不停止工作以及飞行速度失控等bug。

  • 修复了#1228。

  • 修复了#1215、#1199,确保行星都“知道自己要去哪里”。

  • 修复了太阳系的恶性定位bug。

  • 加入人造物体的尺寸。

  • 修复了#1165。

  • 不要把默认值推到XML。

  • 修复了一些错误。

  • 上传了建造序号。

  • 加入类月星球生成的一些变化,比如液氧海。


  • Jetpacks massivly improved

  • fix jetpack not deactivating in certain conditions, fly speed interference

  • Fix #1228

  • Fix #1215 #1199, make sure planets know where they're going

  • fix bad localization with solar collector

  • add sizes to artifacts

  • fix #1165

  • Don't push default values to XML

  • fix a few mistakes

  • update build number

  • 'Add some variation in lunar spawning, liquid oxygen lakes

2018-04-11
1.4.0-5 UNSTABLE
  • 修复在某些情况下飞行背包不停止工作以及飞行速度失控等bug。

  • 修复了#1228。

  • 修复了#1215、#1199,确保行星都“知道自己要去哪里”。

  • 修复了太阳系的恶性定位bug。

  • 加入人造物体的尺寸。

  • 修复了#1165。

  • 不要把默认值推到XML。

  • 修复了一些错误。

  • 上传了建造序号。

  • 加入类月星球生成的一些变化,比如液氧海。


  • fix jetpack not deactivating in certain conditions, fly speed interference

  • Fix #1228

  • Fix #1215 #1199, make sure planets know where they're going

  • fix bad localization with solar collector

  • add sizes to artifacts

  • fix #1165

  • Don't push default values to XML

  • fix a few mistakes

  • update build number

  • 'Add some variation in lunar spawning, liquid oxygen lakes

2018-04-02
1.4.0-4 UNSTABLE
  • 修复了#1228。

  • 修复了#1215、#1199,确保行星都“知道自己要去哪里”。

  • 修复了太阳系的恶性定位bug。

  • 加入人造物体的尺寸。

  • 修复了#1165。

  • 不要把默认值推到XML。

  • 修复了一些错误。

  • 上传了建造序号。

  • 加入类月星球生成的一些变化,比如液氧海。


  • Fix #1228

  • Fix #1215 #1199, make sure planets know where they're going

  • fix bad localization with solar collector

  • add sizes to artifacts

  • fix #1165

  • Don't push default values to XML

  • fix a few mistakes

  • update build number

  • 'Add some variation in lunar spawning, liquid oxygen lakes

2018-03-23
1.4.0-3 UNSTABLE
  • 加入人造物体的尺寸。

  • 修复了#1165。

  • 不要把默认值推到XML。

  • 修复了一些错误。

  • 上传了建造序号。

  • 加入类月星球生成的一些变化,比如液氧海。


  • add sizes to artifacts

  • fix #1165

  • Don't push default values to XML

  • fix a few mistakes

  • update build number

  • 'Add some variation in lunar spawning, liquid oxygen lakes

2018-03-21
1.4.0-2 UNSTABLE
  • 修复了#1165。

  • 不要把默认值推到XML。

  • 修复了一些错误。

  • 上传了建造序号。

  • 加入类月星球生成的一些变化,比如液氧海。


  • fix #1165

  • Don't push default values to XML

  • fix a few mistakes

  • update build number

  • Add some variation in lunar spawning, liquid oxygen lakes

2018-03-15
1.3.0-1 UNSTABLE
  • 更新RU_ru,感谢Foxgreat!

  • 增加了在行星上呼吸时忽略大气检查的选项(#1193)。*增加了配置选项,忽略了使用床设定重生点后重生的大气检查。修复了#1192*修复了访问“AtmosphereHandler”时的合理NPE

  • 应该修复了#1202。

  • 修复重力控制器和高度控制器的输入错误。

  • #1170实际上修复了在地球上的行星改造bug。

  • 修复真空密封在禁用大气时发生崩溃的bug。

  • 默认配置更改。

  • 在每个盒子里都有惊喜。

  • 添加与无线收发器相关的反馈。

  • 弃用3种管道,加入了无线收发器,关闭#1075#1034#771#757。

  • 修复火箭着陆的bug。

  • 修复导航电脑的复制bug。

  • 应该修复了#1159。

  • 按#900修复了缺失的气体标签。

  • 修复了#1134。

  • 对#1130的保留补丁。

  • 防止#1136导致的崩溃,并添加日志。

  • 加入火箭的方块黑名单。#1147

  • 上传lang文件。#1142

  • 实现#1137的配置。

  • 修复了#1151。

  • 修复获取气体装填台,这样等待的过程不会太长。

  • 缺少修复后台,修复了#1114。

  • 修复了#1106。

  • 更新了Libvulpes。

  • 修复了#1101。

  • 修复了#1104。

  • 执行了#1068。

  • 修复了#1069。

  • 人造物品现在有了最小堆栈大小。

  • 月面土添加了矿物词典。#1087

  • 修复了#1088。

  • 修复了#1070。

  • 修复了#1077的错误补丁。

  • 修复了#1080。

  • 回应了#1077。

  • 也许修复了#1074。

  • 修复了月球的尺寸。

  • 修复导致铱 矿石无法开采的无效的默认小行星配置。

  • 修复了火箭的newline。

  • 上传了德语翻译,谢谢Jummit!

  • 在局部设置中修复了newline。

  • 修复了#1066,CMe。

  • 修复了氧气排放口密封状态判定错误的bug,并添加了氧气泄漏的粒子效果以供排查泄露原因。

  • 确保密封块正确注销,固定为#1038

  • 更新ru_ru.lang。

  • 为ru_ru.lang更新了完整的俄语说明。添加了新物品并更正了未翻译的单词。

  • 大规模本地化更改,在#1012取得进展。

  • 执行了#1052。

  • 修复了#1056。

  • 修复了#1057中GT变量放错位置的bug。

  • 修复了#1049。

  • 修复了#1044。

  • 应该修复了#1000的bug。

  • 加入#960的本地化。

  • 解决了#925。

  • 完成了CME电缆的处理和打印调试,网址为#1032。

  • 火箭现在在拆卸时会给着陆台发出信号。#1038

  • 修复了#1020。

  • 加入铱矿的选项。#964

  • 修复了#1031。

  • 修复了#1036。

  • 修复了1029号bug。

  • 缓解了1004、941、956、816、760号bug对游戏存档的影响。

  • 可能修复了1028号bug。

  • 添加配置以更改海洋类型与海平面高度。

  • 修复在同一世界的停靠台导致的bug。

  • /goto指令不再会把玩家传送到地下。

  • 修复1019号的火箭着陆bug。

  • 现在控制台内也可以使用指令了。

  • 加入可配置的氧气排放口功率倍率选项。

  • 跃迁飞行的时间现在取决于两地之间的距离。

  • 现在电池的最小尺寸为1.

  • 上传了法语翻译文件fr_FR.lang

  • 修复了998号bug。

  • 修复化学反应器的999号和997号bug导致的崩溃。

  • 修复打字的错误,4192、4096和8192不知怎么“生了孩子”。

  • 修复瞭望台的928号bug。

  • 小行星合并。

  • 现在如果氧气被禁用,则禁用真空密封附魔的配方。

  • 将配方注册从post init移动到init,这可能可以修复https://github.com/Darkosto/SevTech-Ages/issues/284

  • 在化学反应器中给装备添加真空密封附魔不再移除现有的NBT数据,很抱歉这让您丢失了MushromDynamo的物品。

  • 自动化的curse构建。

  • 可能修复了937号bug。

  • 修复了观测台上会积雪的bug。

  • 加入发现概率的配置。

  • 加入燃料指示器。

  • 防止玩家在半空中改变方向。

  • 加入热剂火把

  • 修复数据类型问题。我希望这是C语言的问题而不是java的。

  • 加入可以改变大气修改器每刻改变方块数量配置的文件。

  • 修复氧气警告的bug(https://github.com/zmaster587/libVulpes/issues/25)。

  • 对潜在的917号bug的修复。


  • Update RU_ru, thanks Foxgreat!

  • Added option to ignore atmosphere check when respawning on a planet (#1193) * added config option to ignore breathability check on bed respawn, fixes #1192 * fixed plausible NPE on accessing 'AtmosphereHandler'

  • should fix #1202

  • fix typos in the gravity controller and altitude controller

  • 1170 actually fix terraforming on earth

  • fix sealers crashing with atmoshperes disabled

  • default config changes

  • a suprise in every box

  • add feedback for linking with transcievers

  • deprecating pipes, added wireless transciever, closes #1075 #1034 #771 #757

  • fix exception on rocket land

  • fix duplicate guidance computer

  • should fix #1159

  • fix missing gas tag as per #900

  • fix #1134

  • tenative patch for #1130

  • prevent crash in #1136, add logging

  • add block blacklist for rockets, #1147

  • update lang, #1142

  • implements config for #1137

  • fixes #1151

  • Fix get charge pads so the wait is not painfully long

  • missed fix backport, fixes #1114

  • fixes #1106

  • update libvulpes build

  • fix #1101

  • fix #1104

  • implement #1068

  • fix #1069

  • artifacts can now have minimum stacksize

  • Add oredict entry for lunar soil, #1087

  • fix #1088

  • fix #1070

  • fix badly implemented patch for #1077

  • fix #1080

  • address #1077

  • possible fix for #1074

  • fix moon size

  • Fix invalid default asteroid config preventing iridium from being harvestable

  • fix rocket newline

  • update German translation, thanks Jummit!

  • fix newlines in locale

  • fix #1066, CMe

  • fix bug with O2 vent were the seal status was not properly set, add O2 tracing for finding leaks

  • make sure seal blocks unregister properly, fix for #1038

  • Update ru_RU.lang

  • Update ru_RU.lang Updated full russian desc. Added new items and corrected untranslated words.

  • Massive localization changes, progress for #1012

  • implement #1052

  • fix #1056

  • fix #1057, misplaced variable GT fix

  • fix for #1049

  • resolve #1044

  • should fix issue #1000

  • add localization for #960

  • resolve #925

  • handle and print debug for cable CME, addresses #1032

  • Rockets now notify landing pad when dismantled #1038

  • fix for #1020

  • Add iridum ore gen option #964

  • fix #1031

  • fixes #1036

  • fix #1029

  • Mitigate #1004 #941 #956 #816 #760, prevent world save in case of corruption

  • possible fix for #1028

  • add config to change oceantype and sealevel

  • fix same world docking pads #1019

  • goto command no longer dumps players underground

  • fix #1019, fire rocket land event on clients

  • Commands can be used in console

  • add configurable power multiplier for oxygen vent, implements #1010

  • warp times now vary between planets

  • min battery size of 1

  • Update fr_FR.lang

  • Fix #998

  • fix chemical reactor crash in #999 and #997

  • fix typo, 4192, 4096 and 8192 had a baby somehow

  • Fix observatory #928

  • asteroid merge

  • Disable seal enchant recipe if oxygen is disabled

  • Move recipe registration to init from post init, possible fix for https://github.com/Darkosto/SevTech-Ages/issues/284

  • Adding the spaceBreathing enchant in the chemical reactor no longer removes existing NBT data, sorry for your loss of items MushroomDynamo

  • automate curse builds

  • possible fix for #937

  • Fix snow on observetory #938

  • Add config for discovery probability

  • Add fuel indicator, #923

  • Prevent players from changing direction midflight, #923

  • Add thermite torches

  • fix datatype issue, i expect this from C, but not java

  • Add config to change number of blocks per tick during terraform #909

  • Fix https://github.com/zmaster587/libVulpes/issues/25 locally O2 warning

  • potential fix for #917

2018-03-09
1.3.0-72 UNSTABLE
  • 修复重力控制器和高度控制器的输入错误。

  • #1170实际上修复了在地球上的行星改造bug。

  • 修复真空密封在禁用大气时发生崩溃的bug。

  • 默认配置更改。

  • 在每个盒子里都有惊喜。

  • 添加与无线收发器相关的反馈。

  • 弃用3种管道,加入了无线收发器,关闭#1075#1034#771#757。

  • 修复火箭着陆的bug。

  • 修复导航电脑的复制bug。

  • 应该修复了#1159。

  • 按#900修复了缺失的气体标签。

  • 修复了#1134。

  • 对#1130的保留补丁。

  • 防止#1136导致的崩溃,并添加日志。

  • 加入火箭的方块黑名单。#1147

  • 上传lang文件。#1142

  • 实现#1137的配置。

  • 修复了#1151。

  • 修复获取气体装填台,这样等待的过程不会太长。

  • 缺少修复后台,修复了#1114。

  • 修复了#1106。

  • 更新了Libvulpes。

  • 修复了#1101。

  • 修复了#1104。

  • 执行了#1068。

  • 修复了#1069。

  • 人造物品现在有了最小堆栈大小。

  • 月面土添加了矿物词典。#1087

  • 修复了#1088。

  • 修复了#1070。

  • 修复了#1077的错误补丁。

  • 修复了#1080。

  • 回应了#1077。

  • 也许修复了#1074。

  • 修复了月球的尺寸。

  • 修复导致铱 矿石无法开采的无效的默认小行星配置。

  • 修复了火箭的newline。

  • 上传了德语翻译,谢谢Jummit!

  • 在局部设置中修复了newline。

  • 修复了#1066,CMe。

  • 修复了氧气排放口密封状态判定错误的bug,并添加了氧气泄漏的粒子效果以供排查泄露原因。

  • 确保密封块正确注销,固定为#1038

  • 更新ru_ru.lang。

  • 为ru_ru.lang更新了完整的俄语说明。添加了新物品并更正了未翻译的单词。

  • 大规模本地化更改,在#1012取得进展。

  • 执行了#1052。

  • 修复了#1056。

  • 修复了#1057中GT变量放错位置的bug。

  • 修复了#1049。

  • 修复了#1044。

  • 应该修复了#1000的bug。

  • 加入#960的本地化。

  • 解决了#925。

  • 完成了CME电缆的处理和打印调试,网址为#1032。

  • 火箭现在在拆卸时会给着陆台发出信号。#1038

  • 修复了#1020。

  • 加入铱矿的选项。#964

  • 修复了#1031。

  • 修复了#1036。

  • 修复了1029号bug。

  • 缓解了1004、941、956、816、760号bug对游戏存档的影响。

  • 可能修复了1028号bug。

  • 添加配置以更改海洋类型与海平面高度。

  • 修复在同一世界的停靠台导致的bug。

  • /goto指令不再会把玩家传送到地下。

  • 修复1019号的火箭着陆bug。

  • 现在控制台内也可以使用指令了。

  • 加入可配置的氧气排放口功率倍率选项。

  • 跃迁飞行的时间现在取决于两地之间的距离。

  • 现在电池的最小尺寸为1.

  • 上传了法语翻译文件fr_FR.lang

  • 修复了998号bug。

  • 修复化学反应器的999号和997号bug导致的崩溃。

  • 修复打字的错误,4192、4096和8192不知怎么“生了孩子”。

  • 修复瞭望台的928号bug。

  • 小行星合并。

  • 现在如果氧气被禁用,则禁用真空密封附魔的配方。

  • 将配方注册从post init移动到init,这可能可以修复https://github.com/Darkosto/SevTech-Ages/issues/284

  • 在化学反应器中给装备添加真空密封附魔不再移除现有的NBT数据,很抱歉这让您丢失了MushromDynamo的物品。

  • 自动化的curse构建。

  • 可能修复了937号bug。

  • 修复了观测台上会积雪的bug。

  • 加入发现概率的配置。

  • 加入燃料指示器。

  • 防止玩家在半空中改变方向。

  • 加入热剂火把

  • 修复数据类型问题。我希望这是C语言的问题而不是java的。

  • 加入可以改变大气修改器每刻改变方块数量配置的文件。

  • 修复氧气警告的bug(https://github.com/zmaster587/libVulpes/issues/25)。

  • 对潜在的917号bug的修复。


  • fix typos in the gravity controller and altitude controller

  • 1170 actually fix terraforming on earth

  • fix sealers crashing with atmoshperes disabled

  • default config changes

  • a suprise in every box

  • add feedback for linking with transcievers

  • deprecating pipes, added wireless transciever, closes #1075 #1034 #771 #757

  • fix exception on rocket land

  • fix duplicate guidance computer

  • should fix #1159

  • fix missing gas tag as per #900

  • fix #1134

  • tenative patch for #1130

  • prevent crash in #1136, add logging

  • add block blacklist for rockets, #1147

  • update lang, #1142

  • implements config for #1137

  • fixes #1151

  • Fix get charge pads so the wait is not painfully long

  • missed fix backport, fixes #1114

  • fixes #1106

  • update libvulpes build

  • fix #1101

  • fix #1104

  • implement #1068

  • fix #1069

  • artifacts can now have minimum stacksize

  • Add oredict entry for lunar soil, #1087

  • fix #1088

  • fix #1070

  • fix badly implemented patch for #1077

  • fix #1080

  • address #1077

  • possible fix for #1074

  • fix moon size

  • Fix invalid default asteroid config preventing iridium from being harvestable

  • fix rocket newline

  • update German translation, thanks Jummit!

  • fix newlines in locale

  • fix #1066, CMe

  • fix bug with O2 vent were the seal status was not properly set, add O2 tracing for finding leaks

  • make sure seal blocks unregister properly, fix for #1038

  • Update ru_RU.lang

  • Update ru_RU.lang Updated full russian desc. Added new items and corrected untranslated words.

  • Massive localization changes, progress for #1012

  • implement #1052

  • fix #1056

  • fix #1057, misplaced variable GT fix

  • fix for #1049

  • resolve #1044

  • should fix issue #1000

  • add localization for #960

  • resolve #925

  • handle and print debug for cable CME, addresses #1032

  • Rockets now notify landing pad when dismantled #1038

  • fix for #1020

  • Add iridum ore gen option #964

  • fix #1031

  • fixes #1036

  • fix #1029

  • Mitigate #1004 #941 #956 #816 #760, prevent world save in case of corruption

  • possible fix for #1028

  • add config to change oceantype and sealevel

  • fix same world docking pads #1019

  • goto command no longer dumps players underground

  • fix #1019, fire rocket land event on clients

  • Commands can be used in console

  • add configurable power multiplier for oxygen vent, implements #1010

  • warp times now vary between planets

  • min battery size of 1

  • Update fr_FR.lang

  • Fix #998

  • fix chemical reactor crash in #999 and #997

  • fix typo, 4192, 4096 and 8192 had a baby somehow

  • Fix observatory #928

  • asteroid merge

  • Disable seal enchant recipe if oxygen is disabled

  • Move recipe registration to init from post init, possible fix for https://github.com/Darkosto/SevTech-Ages/issues/284

  • Adding the spaceBreathing enchant in the chemical reactor no longer removes existing NBT data, sorry for your loss of items MushroomDynamo

  • automate curse builds

  • possible fix for #937

  • Fix snow on observetory #938

  • Add config for discovery probability

  • Add fuel indicator, #923

  • Prevent players from changing direction midflight, #923

  • Add thermite torches

  • fix datatype issue, i expect this from C, but not java

  • Add config to change number of blocks per tick during terraform #909

  • Fix https://github.com/zmaster587/libVulpes/issues/25 locally O2 warning

  • potential fix for #917

2018-03-03
1.3.0-71 UNSTABLE
  • #1170实际上修复了在地球上的行星改造bug。

  • 修复真空密封在禁用大气时发生崩溃的bug。

  • 默认配置更改。

  • 在每个盒子里都有惊喜。

  • 添加与无线收发器相关的反馈。

  • 弃用3种管道,加入了无线收发器,关闭#1075#1034#771#757。

  • 修复火箭着陆的bug。

  • 修复导航电脑的复制bug。

  • 应该修复了#1159。

  • 按#900修复了缺失的气体标签。

  • 修复了#1134。

  • 对#1130的保留补丁。

  • 防止#1136导致的崩溃,并添加日志。

  • 加入火箭的方块黑名单。#1147

  • 上传lang文件。#1142

  • 实现#1137的配置。

  • 修复了#1151。

  • 修复获取气体装填台,这样等待的过程不会太长。

  • 缺少修复后台,修复了#1114。

  • 修复了#1106。

  • 更新了Libvulpes。

  • 修复了#1101。

  • 修复了#1104。

  • 执行了#1068。

  • 修复了#1069。

  • 人造物品现在有了最小堆栈大小。

  • 月面土添加了矿物词典。#1087

  • 修复了#1088。

  • 修复了#1070。

  • 修复了#1077的错误补丁。

  • 修复了#1080。

  • 回应了#1077。

  • 也许修复了#1074。

  • 修复了月球的尺寸。

  • 修复导致铱 矿石无法开采的无效的默认小行星配置。

  • 修复了火箭的newline。

  • 上传了德语翻译,谢谢Jummit!

  • 在局部设置中修复了newline。

  • 修复了#1066,CMe。

  • 修复了氧气排放口密封状态判定错误的bug,并添加了氧气泄漏的粒子效果以供排查泄露原因。

  • 确保密封块正确注销,固定为#1038

  • 更新ru_ru.lang。

  • 为ru_ru.lang更新了完整的俄语说明。添加了新物品并更正了未翻译的单词。

  • 大规模本地化更改,在#1012取得进展。

  • 执行了#1052。

  • 修复了#1056。

  • 修复了#1057中GT变量放错位置的bug。

  • 修复了#1049。

  • 修复了#1044。

  • 应该修复了#1000的bug。

  • 加入#960的本地化。

  • 解决了#925。

  • 完成了CME电缆的处理和打印调试,网址为#1032。

  • 火箭现在在拆卸时会给着陆台发出信号。#1038

  • 修复了#1020。

  • 加入铱矿的选项。#964

  • 修复了#1031。

  • 修复了#1036。

  • 修复了1029号bug。

  • 缓解了1004、941、956、816、760号bug对游戏存档的影响。

  • 可能修复了1028号bug。

  • 添加配置以更改海洋类型与海平面高度。

  • 修复在同一世界的停靠台导致的bug。

  • /goto指令不再会把玩家传送到地下。

  • 修复1019号的火箭着陆bug。

  • 现在控制台内也可以使用指令了。

  • 加入可配置的氧气排放口功率倍率选项。

  • 跃迁飞行的时间现在取决于两地之间的距离。

  • 现在电池的最小尺寸为1.

  • 上传了法语翻译文件fr_FR.lang

  • 修复了998号bug。

  • 修复化学反应器的999号和997号bug导致的崩溃。

  • 修复打字的错误,4192、4096和8192不知怎么“生了孩子”。

  • 修复瞭望台的928号bug。

  • 小行星合并。

  • 现在如果氧气被禁用,则禁用真空密封附魔的配方。

  • 将配方注册从post init移动到init,这可能可以修复https://github.com/Darkosto/SevTech-Ages/issues/284

  • 在化学反应器中给装备添加真空密封附魔不再移除现有的NBT数据,很抱歉这让您丢失了MushromDynamo的物品。

  • 自动化的curse构建。

  • 可能修复了937号bug。

  • 修复了观测台上会积雪的bug。

  • 加入发现概率的配置。

  • 加入燃料指示器。

  • 防止玩家在半空中改变方向。

  • 加入热剂火把

  • 修复数据类型问题。我希望这是C语言的问题而不是java的。

  • 加入可以改变大气修改器每刻改变方块数量配置的文件。

  • 修复氧气警告的bug(https://github.com/zmaster587/libVulpes/issues/25)。

  • 对潜在的917号bug的修复。


  • 1170 actually fix terraforming on earth

  • fix sealers crashing with atmoshperes disabled

  • default config changes

  • a suprise in every box

  • add feedback for linking with transcievers

  • deprecating pipes, added wireless transciever, closes #1075 #1034 #771 #757

  • fix exception on rocket land

  • fix duplicate guidance computer

  • should fix #1159

  • fix missing gas tag as per #900

  • fix #1134

  • tenative patch for #1130

  • prevent crash in #1136, add logging

  • add block blacklist for rockets, #1147

  • update lang, #1142

  • implements config for #1137

  • fixes #1151

  • Fix get charge pads so the wait is not painfully long

  • missed fix backport, fixes #1114

  • fixes #1106

  • update libvulpes build

  • fix #1101

  • fix #1104

  • implement #1068

  • fix #1069

  • artifacts can now have minimum stacksize

  • Add oredict entry for lunar soil, #1087

  • fix #1088

  • fix #1070

  • fix badly implemented patch for #1077

  • fix #1080

  • address #1077

  • possible fix for #1074

  • fix moon size

  • Fix invalid default asteroid config preventing iridium from being harvestable

  • fix rocket newline

  • update German translation, thanks Jummit!

  • fix newlines in locale

  • fix #1066, CMe

  • fix bug with O2 vent were the seal status was not properly set, add O2 tracing for finding leaks

  • make sure seal blocks unregister properly, fix for #1038

  • Update ru_RU.lang

  • Update ru_RU.lang Updated full russian desc. Added new items and corrected untranslated words.

  • Massive localization changes, progress for #1012

  • implement #1052

  • fix #1056

  • fix #1057, misplaced variable GT fix

  • fix for #1049

  • resolve #1044

  • should fix issue #1000

  • add localization for #960

  • resolve #925

  • handle and print debug for cable CME, addresses #1032

  • Rockets now notify landing pad when dismantled #1038

  • fix for #1020

  • Add iridum ore gen option #964

  • fix #1031

  • fixes #1036

  • fix #1029

  • Mitigate #1004 #941 #956 #816 #760, prevent world save in case of corruption

  • possible fix for #1028

  • add config to change oceantype and sealevel

  • fix same world docking pads #1019

  • goto command no longer dumps players underground

  • fix #1019, fire rocket land event on clients

  • Commands can be used in console

  • add configurable power multiplier for oxygen vent, implements #1010

  • warp times now vary between planets

  • min battery size of 1

  • Update fr_FR.lang

  • Fix #998

  • fix chemical reactor crash in #999 and #997

  • fix typo, 4192, 4096 and 8192 had a baby somehow

  • Fix observatory #928

  • asteroid merge

  • Disable seal enchant recipe if oxygen is disabled

  • Move recipe registration to init from post init, possible fix for https://github.com/Darkosto/SevTech-Ages/issues/284

  • Adding the spaceBreathing enchant in the chemical reactor no longer removes existing NBT data, sorry for your loss of items MushroomDynamo

  • automate curse builds

  • possible fix for #937

  • Fix snow on observetory #938

  • Add config for discovery probability

  • Add fuel indicator, #923

  • Prevent players from changing direction midflight, #923

  • Add thermite torches

  • fix datatype issue, i expect this from C, but not java

  • Add config to change number of blocks per tick during terraform #909

  • Fix https://github.com/zmaster587/libVulpes/issues/25 locally O2 warning

  • potential fix for #917

2018-02-28
1.3.0-70 UNSTABLE
  • 修复真空密封在禁用大气时发生崩溃的bug。

  • 默认配置更改。

  • 在每个盒子里都有惊喜。

  • 添加与无线收发器相关的反馈。

  • 弃用3种管道,加入了无线收发器,关闭#1075#1034#771#757。

  • 修复火箭着陆的bug。

  • 修复导航电脑的复制bug。

  • 应该修复了#1159。

  • 按#900修复了缺失的气体标签。

  • 修复了#1134。

  • 对#1130的保留补丁。

  • 防止#1136导致的崩溃,并添加日志。

  • 加入火箭的方块黑名单。#1147

  • 上传lang文件。#1142

  • 实现#1137的配置。

  • 修复了#1151。

  • 修复获取气体装填台,这样等待的过程不会太长。

  • 缺少修复后台,修复了#1114。

  • 修复了#1106。

  • 更新了Libvulpes。

  • 修复了#1101。

  • 修复了#1104。

  • 执行了#1068。

  • 修复了#1069。

  • 人造物品现在有了最小堆栈大小。

  • 月面土添加了矿物词典。#1087

  • 修复了#1088。

  • 修复了#1070。

  • 修复了#1077的错误补丁。

  • 修复了#1080。

  • 回应了#1077。

  • 也许修复了#1074。

  • 修复了月球的尺寸。

  • 修复导致铱 矿石无法开采的无效的默认小行星配置。

  • 修复了火箭的newline。

  • 上传了德语翻译,谢谢Jummit!

  • 在局部设置中修复了newline。

  • 修复了#1066,CMe。

  • 修复了氧气排放口密封状态判定错误的bug,并添加了氧气泄漏的粒子效果以供排查泄露原因。

  • 确保密封块正确注销,固定为#1038

  • 更新ru_ru.lang。

  • 为ru_ru.lang更新了完整的俄语说明。添加了新物品并更正了未翻译的单词。

  • 大规模本地化更改,在#1012取得进展。

  • 执行了#1052。

  • 修复了#1056。

  • 修复了#1057中GT变量放错位置的bug。

  • 修复了#1049。

  • 修复了#1044。

  • 应该修复了#1000的bug。

  • 加入#960的本地化。

  • 解决了#925。

  • 完成了CME电缆的处理和打印调试,网址为#1032。

  • 火箭现在在拆卸时会给着陆台发出信号。#1038

  • 修复了#1020。

  • 加入铱矿的选项。#964

  • 修复了#1031。

  • 修复了#1036。

  • 修复了1029号bug。

  • 缓解了1004、941、956、816、760号bug对游戏存档的影响。

  • 可能修复了1028号bug。

  • 添加配置以更改海洋类型与海平面高度。

  • 修复在同一世界的停靠台导致的bug。

  • /goto指令不再会把玩家传送到地下。

  • 修复1019号的火箭着陆bug。

  • 现在控制台内也可以使用指令了。

  • 加入可配置的氧气排放口功率倍率选项。

  • 跃迁飞行的时间现在取决于两地之间的距离。

  • 现在电池的最小尺寸为1.

  • 上传了法语翻译文件fr_FR.lang

  • 修复了998号bug。

  • 修复化学反应器的999号和997号bug导致的崩溃。

  • 修复打字的错误,4192、4096和8192不知怎么“生了孩子”。

  • 修复瞭望台的928号bug。

  • 小行星合并。

  • 现在如果氧气被禁用,则禁用真空密封附魔的配方。

  • 将配方注册从post init移动到init,这可能可以修复https://github.com/Darkosto/SevTech-Ages/issues/284

  • 在化学反应器中给装备添加真空密封附魔不再移除现有的NBT数据,很抱歉这让您丢失了MushromDynamo的物品。

  • 自动化的curse构建。

  • 可能修复了937号bug。

  • 修复了观测台上会积雪的bug。

  • 加入发现概率的配置。

  • 加入燃料指示器。

  • 防止玩家在半空中改变方向。

  • 加入热剂火把

  • 修复数据类型问题。我希望这是C语言的问题而不是java的。

  • 加入可以改变大气修改器每刻改变方块数量配置的文件。

  • 修复氧气警告的bug(https://github.com/zmaster587/libVulpes/issues/25)。

  • 对潜在的917号bug的修复。


  • fix sealers crashing with atmoshperes disabled

  • default config changes

  • a suprise in every box

  • add feedback for linking with transcievers

  • deprecating pipes, added wireless transciever, closes #1075 #1034 #771 #757

  • fix exception on rocket land

  • fix duplicate guidance computer

  • should fix #1159

  • fix missing gas tag as per #900

  • fix #1134

  • tenative patch for #1130

  • prevent crash in #1136, add logging

  • add block blacklist for rockets, #1147

  • update lang, #1142

  • implements config for #1137

  • fixes #1151

  • Fix get charge pads so the wait is not painfully long

  • missed fix backport, fixes #1114

  • fixes #1106

  • update libvulpes build

  • fix #1101

  • fix #1104

  • implement #1068

  • fix #1069

  • artifacts can now have minimum stacksize

  • Add oredict entry for lunar soil, #1087

  • fix #1088

  • fix #1070

  • fix badly implemented patch for #1077

  • fix #1080

  • address #1077

  • possible fix for #1074

  • fix moon size

  • Fix invalid default asteroid config preventing iridium from being harvestable

  • fix rocket newline

  • update German translation, thanks Jummit!

  • fix newlines in locale

  • fix #1066, CMe

  • fix bug with O2 vent were the seal status was not properly set, add O2 tracing for finding leaks

  • make sure seal blocks unregister properly, fix for #1038

  • Update ru_RU.lang

  • Update ru_RU.lang Updated full russian desc. Added new items and corrected untranslated words.

  • Massive localization changes, progress for #1012

  • implement #1052

  • fix #1056

  • fix #1057, misplaced variable GT fix

  • fix for #1049

  • resolve #1044

  • should fix issue #1000

  • add localization for #960

  • resolve #925

  • handle and print debug for cable CME, addresses #1032

  • Rockets now notify landing pad when dismantled #1038

  • fix for #1020

  • Add iridum ore gen option #964

  • fix #1031

  • fixes #1036

  • fix #1029

  • Mitigate #1004 #941 #956 #816 #760, prevent world save in case of corruption

  • possible fix for #1028

  • add config to change oceantype and sealevel

  • fix same world docking pads #1019

  • goto command no longer dumps players underground

  • fix #1019, fire rocket land event on clients

  • Commands can be used in console

  • add configurable power multiplier for oxygen vent, implements #1010

  • warp times now vary between planets

  • min battery size of 1

  • Update fr_FR.lang

  • Fix #998

  • fix chemical reactor crash in #999 and #997

  • fix typo, 4192, 4096 and 8192 had a baby somehow

  • Fix observatory #928

  • asteroid merge

  • Disable seal enchant recipe if oxygen is disabled

  • Move recipe registration to init from post init, possible fix for https://github.com/Darkosto/SevTech-Ages/issues/284

  • Adding the spaceBreathing enchant in the chemical reactor no longer removes existing NBT data, sorry for your loss of items MushroomDynamo

  • automate curse builds

  • possible fix for #937

  • Fix snow on observetory #938

  • Add config for discovery probability

  • Add fuel indicator, #923

  • Prevent players from changing direction midflight, #923

  • Add thermite torches

  • fix datatype issue, i expect this from C, but not java

  • Add config to change number of blocks per tick during terraform #909

  • Fix https://github.com/zmaster587/libVulpes/issues/25 locally O2 warning

  • potential fix for #917

2018-02-22
1.2.5-69 UNSTABLE
  • 修复火箭着陆的bug。

  • 修复导航电脑的复制bug。

  • 应该修复了#1159。

  • 按#900修复了缺失的气体标签。

  • 修复了#1134。

  • 对#1130的保留补丁。

  • 防止#1136导致的崩溃,并添加日志。

  • 加入火箭的方块黑名单。#1147

  • 上传lang文件。#1142

  • 实现#1137的配置。

  • 修复了#1151。

  • 修复获取气体装填台,这样等待的过程不会太长。

  • 缺少修复后台,修复了#1114。

  • 修复了#1106。

  • 更新了Libvulpes。

  • 修复了#1101。

  • 修复了#1104。

  • 执行了#1068。

  • 修复了#1069。

  • 人造物品现在有了最小堆栈大小。

  • 月面土添加了矿物词典。#1087

  • 修复了#1088。

  • 修复了#1070。

  • 修复了#1077的错误补丁。

  • 修复了#1080。

  • 回应了#1077。

  • 也许修复了#1074。

  • 修复了月球的尺寸。

  • 修复导致铱 矿石无法开采的无效的默认小行星配置。

  • 修复了火箭的newline。

  • 上传了德语翻译,谢谢Jummit!

  • 在局部设置中修复了newline。

  • 修复了#1066,CMe。

  • 修复了氧气排放口密封状态判定错误的bug,并添加了氧气泄漏的粒子效果以供排查泄露原因。

  • 确保密封块正确注销,固定为#1038

  • 更新ru_ru.lang。

  • 为ru_ru.lang更新了完整的俄语说明。添加了新物品并更正了未翻译的单词。

  • 大规模本地化更改,在#1012取得进展。

  • 执行了#1052。

  • 修复了#1056。

  • 修复了#1057中GT变量放错位置的bug。

  • 修复了#1049。

  • 修复了#1044。

  • 应该修复了#1000的bug。

  • 加入#960的本地化。

  • 解决了#925。

  • 完成了CME电缆的处理和打印调试,网址为#1032。

  • 火箭现在在拆卸时会给着陆台发出信号。#1038

  • 修复了#1020。

  • 加入铱矿的选项。#964

  • 修复了#1031。

  • 修复了#1036。

  • 修复了1029号bug。

  • 缓解了1004、941、956、816、760号bug对游戏存档的影响。

  • 可能修复了1028号bug。

  • 添加配置以更改海洋类型与海平面高度。

  • 修复在同一世界的停靠台导致的bug。

  • /goto指令不再会把玩家传送到地下。

  • 修复1019号的火箭着陆bug。

  • 现在控制台内也可以使用指令了。

  • 加入可配置的氧气排放口功率倍率选项。

  • 跃迁飞行的时间现在取决于两地之间的距离。

  • 现在电池的最小尺寸为1.

  • 上传了法语翻译文件fr_FR.lang

  • 修复了998号bug。

  • 修复化学反应器的999号和997号bug导致的崩溃。

  • 修复打字的错误,4192、4096和8192不知怎么“生了孩子”。

  • 修复瞭望台的928号bug。

  • 小行星合并。

  • 现在如果氧气被禁用,则禁用真空密封附魔的配方。

  • 将配方注册从post init移动到init,这可能可以修复https://github.com/Darkosto/SevTech-Ages/issues/284

  • 在化学反应器中给装备添加真空密封附魔不再移除现有的NBT数据,很抱歉这让您丢失了MushromDynamo的物品。

  • 自动化的curse构建。

  • 可能修复了937号bug。

  • 修复了观测台上会积雪的bug。

  • 加入发现概率的配置。

  • 加入燃料指示器。

  • 防止玩家在半空中改变方向。

  • 加入热剂火把

  • 修复数据类型问题。我希望这是C语言的问题而不是java的。

  • 加入可以改变大气修改器每刻改变方块数量配置的文件。

  • 修复氧气警告的bug(https://github.com/zmaster587/libVulpes/issues/25)。

  • 对潜在的917号bug的修复。


  • fix exception on rocket land

  • fix duplicate guidance computer

  • should fix #1159

  • fix missing gas tag as per #900

  • fix #1134

  • tenative patch for #1130

  • prevent crash in #1136, add logging

  • add block blacklist for rockets, #1147

  • update lang, #1142

  • implements config for #1137

  • fixes #1151

  • Fix get charge pads so the wait is not painfully long

  • missed fix backport, fixes #1114

  • fixes #1106

  • update libvulpes build

  • fix #1101

  • fix #1104

  • implement #1068

  • fix #1069

  • artifacts can now have minimum stacksize

  • Add oredict entry for lunar soil, #1087

  • fix #1088

  • fix #1070

  • fix badly implemented patch for #1077

  • fix #1080

  • address #1077

  • possible fix for #1074

  • fix moon size

  • Fix invalid default asteroid config preventing iridium from being harvestable

  • fix rocket newline

  • update German translation, thanks Jummit!

  • fix newlines in locale

  • fix #1066, CMe

  • fix bug with O2 vent were the seal status was not properly set, add O2 tracing for finding leaks

  • make sure seal blocks unregister properly, fix for #1038

  • Update ru_RU.lang

  • Update ru_RU.lang Updated full russian desc. Added new items and corrected untranslated words.

  • Massive localization changes, progress for #1012

  • implement #1052

  • fix #1056

  • fix #1057, misplaced variable GT fix

  • fix for #1049

  • resolve #1044

  • should fix issue #1000

  • add localization for #960

  • resolve #925

  • handle and print debug for cable CME, addresses #1032

  • Rockets now notify landing pad when dismantled #1038

  • fix for #1020

  • Add iridum ore gen option #964

  • fix #1031

  • fixes #1036

  • fix #1029

  • Mitigate #1004 #941 #956 #816 #760, prevent world save in case of corruption

  • possible fix for #1028

  • add config to change oceantype and sealevel

  • fix same world docking pads #1019

  • goto command no longer dumps players underground

  • fix #1019, fire rocket land event on clients

  • Commands can be used in console

  • add configurable power multiplier for oxygen vent, implements #1010

  • warp times now vary between planets

  • min battery size of 1

  • Update fr_FR.lang

  • Fix #998

  • fix chemical reactor crash in #999 and #997

  • fix typo, 4192, 4096 and 8192 had a baby somehow

  • Fix observatory #928

  • asteroid merge

  • Disable seal enchant recipe if oxygen is disabled

  • Move recipe registration to init from post init, possible fix for https://github.com/Darkosto/SevTech-Ages/issues/284

  • Adding the spaceBreathing enchant in the chemical reactor no longer removes existing NBT data, sorry for your loss of items MushroomDynamo

  • automate curse builds

  • possible fix for #937

  • Fix snow on observetory #938

  • Add config for discovery probability

  • Add fuel indicator, #923

  • Prevent players from changing direction midflight, #923

  • Add thermite torches

  • fix datatype issue, i expect this from C, but not java

  • Add config to change number of blocks per tick during terraform #909

  • Fix https://github.com/zmaster587/libVulpes/issues/25 locally O2 warning

  • potential fix for #917

2018-01-25
1.2.5-63 UNSTABLE
  • 修复了#1069。

  • 人造物品现在有了最小堆栈大小。

  • 月面土添加了矿物词典。#1087

  • 修复了#1088。

  • 修复了#1070。

  • 修复了#1077的错误补丁。

  • 修复了#1080。

  • 回应了#1077。

  • 也许修复了#1074。

  • 修复了月球的尺寸。

  • 修复导致铱 矿石无法开采的无效的默认小行星配置。

  • 修复了火箭的newline。

  • 上传了德语翻译,谢谢Jummit!

  • 在局部设置中修复了newline。

  • 修复了#1066,CMe。

  • 修复了氧气排放口密封状态判定错误的bug,并添加了氧气泄漏的粒子效果以供排查泄露原因。

  • 确保密封块正确注销,固定为#1038

  • 更新ru_ru.lang。

  • 为ru_ru.lang更新了完整的俄语说明。添加了新物品并更正了未翻译的单词。

  • 大规模本地化更改,在#1012取得进展。

  • 执行了#1052。

  • 修复了#1056。

  • 修复了#1057中GT变量放错位置的bug。

  • 修复了#1049。

  • 修复了#1044。

  • 应该修复了#1000的bug。

  • 加入#960的本地化。

  • 解决了#925。

  • 完成了CME电缆的处理和打印调试,网址为#1032。

  • 火箭现在在拆卸时会给着陆台发出信号。#1038

  • 修复了#1020。

  • 加入铱矿的选项。#964

  • 修复了#1031。

  • 修复了#1036。

  • 修复了1029号bug。

  • 缓解了1004、941、956、816、760号bug对游戏存档的影响。

  • 可能修复了1028号bug。

  • 添加配置以更改海洋类型与海平面高度。

  • 修复在同一世界的停靠台导致的bug。

  • /goto指令不再会把玩家传送到地下。

  • 修复1019号的火箭着陆bug。

  • 现在控制台内也可以使用指令了。

  • 加入可配置的氧气排放口功率倍率选项。

  • 跃迁飞行的时间现在取决于两地之间的距离。

  • 现在电池的最小尺寸为1.

  • 上传了法语翻译文件fr_FR.lang

  • 修复了998号bug。

  • 修复化学反应器的999号和997号bug导致的崩溃。

  • 修复打字的错误,4192、4096和8192不知怎么“生了孩子”。

  • 修复瞭望台的928号bug。

  • 小行星合并。

  • 现在如果氧气被禁用,则禁用真空密封附魔的配方。

  • 将配方注册从post init移动到init,这可能可以修复https://github.com/Darkosto/SevTech-Ages/issues/284

  • 在化学反应器中给装备添加真空密封附魔不再移除现有的NBT数据,很抱歉这让您丢失了MushromDynamo的物品。

  • 自动化的curse构建。

  • 可能修复了937号bug。

  • 修复了观测台上会积雪的bug。

  • 加入发现概率的配置。

  • 加入燃料指示器。

  • 防止玩家在半空中改变方向。

  • 加入热剂火把

  • 修复数据类型问题。我希望这是C语言的问题而不是java的。

  • 加入可以改变大气修改器每刻改变方块数量配置的文件。

  • 修复氧气警告的bug(https://github.com/zmaster587/libVulpes/issues/25)。

  • 对潜在的917号bug的修复。


  • fix #1069

  • artifacts can now have minimum stacksize

  • Add oredict entry for lunar soil, #1087

  • fix #1088

  • fix #1070

  • fix badly implemented patch for #1077

  • fix #1080

  • address #1077

  • possible fix for #1074

  • fix moon size

  • Fix invalid default asteroid config preventing iridium from being harvestable

  • fix rocket newline

  • update German translation, thanks Jummit!

  • fix newlines in locale

  • fix #1066, CMe

  • fix bug with O2 vent were the seal status was not properly set, add O2 tracing for finding leaks

  • make sure seal blocks unregister properly, fix for #1038

  • Update ru_RU.lang

  • Update ru_RU.lang Updated full russian desc. Added new items and corrected untranslated words.

  • Massive localization changes, progress for #1012

  • implement #1052

  • fix #1056

  • fix #1057, misplaced variable GT fix

  • fix for #1049

  • resolve #1044

  • should fix issue #1000

  • add localization for #960

  • resolve #925

  • handle and print debug for cable CME, addresses #1032

  • Rockets now notify landing pad when dismantled #1038

  • fix for #1020

  • Add iridum ore gen option #964

  • fix #1031

  • fixes #1036

  • fix #1029

  • Mitigate #1004 #941 #956 #816 #760, prevent world save in case of corruption

  • possible fix for #1028

  • add config to change oceantype and sealevel

  • fix same world docking pads #1019

  • goto command no longer dumps players underground

  • fix #1019, fire rocket land event on clients

  • Commands can be used in console

  • add configurable power multiplier for oxygen vent, implements #1010

  • warp times now vary between planets

  • min battery size of 1

  • Update fr_FR.lang

  • Fix #998

  • fix chemical reactor crash in #999 and #997

  • fix typo, 4192, 4096 and 8192 had a baby somehow

  • Fix observatory #928

  • asteroid merge

  • Disable seal enchant recipe if oxygen is disabled

  • Move recipe registration to init from post init, possible fix for https://github.com/Darkosto/SevTech-Ages/issues/284

  • Adding the spaceBreathing enchant in the chemical reactor no longer removes existing NBT data, sorry for your loss of items MushroomDynamo

  • automate curse builds

  • possible fix for #937

  • Fix snow on observetory #938

  • Add config for discovery probability

  • Add fuel indicator, #923

  • Prevent players from changing direction midflight, #923

  • Add thermite torches

  • fix datatype issue, i expect this from C, but not java

  • Add config to change number of blocks per tick during terraform #909

  • Fix https://github.com/zmaster587/libVulpes/issues/25 locally O2 warning

  • potential fix for #917

2018-01-21
1.2.5-61 UNSTABLE
  • 也许修复了#1074。

  • 修复了月球的尺寸。

  • 修复导致铱 矿石无法开采的无效的默认小行星配置。

  • 修复了火箭的newline。

  • 上传了德语翻译,谢谢Jummit!

  • 在局部设置中修复了newline。

  • 修复了#1066,CMe。

  • 修复了氧气排放口密封状态判定错误的bug,并添加了氧气泄漏的粒子效果以供排查泄露原因。

  • 确保密封块正确注销,固定为#1038

  • 更新ru_ru.lang。

  • 为ru_ru.lang更新了完整的俄语说明。添加了新物品并更正了未翻译的单词。

  • 大规模本地化更改,在#1012取得进展。

  • 执行了#1052。

  • 修复了#1056。

  • 修复了#1057中GT变量放错位置的bug。

  • 修复了#1049。

  • 修复了#1044。

  • 应该修复了#1000的bug。

  • 加入#960的本地化。

  • 解决了#925。

  • 完成了CME电缆的处理和打印调试,网址为#1032。

  • 火箭现在在拆卸时会给着陆台发出信号。#1038

  • 修复了#1020。

  • 加入铱矿的选项。#964

  • 修复了#1031。

  • 修复了#1036。

  • 修复了1029号bug。

  • 缓解了1004、941、956、816、760号bug对游戏存档的影响。

  • 可能修复了1028号bug。

  • 添加配置以更改海洋类型与海平面高度。

  • 修复在同一世界的停靠台导致的bug。

  • /goto指令不再会把玩家传送到地下。

  • 修复1019号的火箭着陆bug。

  • 现在控制台内也可以使用指令了。

  • 加入可配置的氧气排放口功率倍率选项。

  • 跃迁飞行的时间现在取决于两地之间的距离。

  • 现在电池的最小尺寸为1.

  • 上传了法语翻译文件fr_FR.lang

  • 修复了998号bug。

  • 修复化学反应器的999号和997号bug导致的崩溃。

  • 修复打字的错误,4192、4096和8192不知怎么“生了孩子”。

  • 修复瞭望台的928号bug。

  • 小行星合并。

  • 现在如果氧气被禁用,则禁用真空密封附魔的配方。

  • 将配方注册从post init移动到init,这可能可以修复https://github.com/Darkosto/SevTech-Ages/issues/284

  • 在化学反应器中给装备添加真空密封附魔不再移除现有的NBT数据,很抱歉这让您丢失了MushromDynamo的物品。

  • 自动化的curse构建。

  • 可能修复了937号bug。

  • 修复了观测台上会积雪的bug。

  • 加入发现概率的配置。

  • 加入燃料指示器。

  • 防止玩家在半空中改变方向。

  • 加入热剂火把

  • 修复数据类型问题。我希望这是C语言的问题而不是java的。

  • 加入可以改变大气修改器每刻改变方块数量配置的文件。

  • 修复氧气警告的bug(https://github.com/zmaster587/libVulpes/issues/25)。

  • 对潜在的917号bug的修复。


  • possible fix for #1074

  • fix moon size

  • Fix invalid default asteroid config preventing iridium from being harvestable

  • fix rocket newline

  • update German translation, thanks Jummit!

  • fix newlines in locale

  • fix #1066, CMe

  • fix bug with O2 vent were the seal status was not properly set, add O2 tracing for finding leaks

  • make sure seal blocks unregister properly, fix for #1038

  • Update ru_RU.lang

  • Update ru_RU.lang Updated full russian desc. Added new items and corrected untranslated words.

  • Massive localization changes, progress for #1012

  • implement #1052

  • fix #1056

  • fix #1057, misplaced variable GT fix

  • fix for #1049

  • resolve #1044

  • should fix issue #1000

  • add localization for #960

  • resolve #925

  • handle and print debug for cable CME, addresses #1032

  • Rockets now notify landing pad when dismantled #1038

  • fix for #1020

  • Add iridum ore gen option #964

  • fix #1031

  • fixes #1036

  • fix #1029

  • Mitigate #1004 #941 #956 #816 #760, prevent world save in case of corruption

  • possible fix for #1028

  • add config to change oceantype and sealevel

  • fix same world docking pads #1019

  • goto command no longer dumps players underground

  • fix #1019, fire rocket land event on clients

  • Commands can be used in console

  • add configurable power multiplier for oxygen vent, implements #1010

  • warp times now vary between planets

  • min battery size of 1

  • Update fr_FR.lang

  • Fix #998

  • fix chemical reactor crash in #999 and #997

  • fix typo, 4192, 4096 and 8192 had a baby somehow

  • Fix observatory #928

  • asteroid merge

  • Disable seal enchant recipe if oxygen is disabled

  • Move recipe registration to init from post init, possible fix for https://github.com/Darkosto/SevTech-Ages/issues/284

  • Adding the spaceBreathing enchant in the chemical reactor no longer removes existing NBT data, sorry for your loss of items MushroomDynamo

  • automate curse builds

  • possible fix for #937

  • Fix snow on observetory #938

  • Add config for discovery probability

  • Add fuel indicator, #923

  • Prevent players from changing direction midflight, #923

  • Add thermite torches

  • fix datatype issue, i expect this from C, but not java

  • Add config to change number of blocks per tick during terraform #909

  • Fix https://github.com/zmaster587/libVulpes/issues/25 locally O2 warning

  • potential fix for #917

2018-01-17
1.2.5-60 UNSTABLE
  • 修复导致铱 矿石无法开采的无效的默认小行星配置。

  • 修复了火箭的newline。

  • 上传了德语翻译,谢谢Jummit!

  • 在局部设置中修复了newline。

  • 修复了#1066,CMe。

  • 修复了氧气排放口密封状态判定错误的bug,并添加了氧气泄漏的粒子效果以供排查泄露原因。

  • 确保密封块正确注销,固定为#1038

  • 更新ru_ru.lang。

  • 为ru_ru.lang更新了完整的俄语说明。添加了新物品并更正了未翻译的单词。

  • 大规模本地化更改,在#1012取得进展。

  • 执行了#1052。

  • 修复了#1056。

  • 修复了#1057中GT变量放错位置的bug。

  • 修复了#1049。

  • 修复了#1044。

  • 应该修复了#1000的bug。

  • 加入#960的本地化。

  • 解决了#925。

  • 完成了CME电缆的处理和打印调试,网址为#1032。

  • 火箭现在在拆卸时会给着陆台发出信号。#1038

  • 修复了#1020。

  • 加入铱矿的选项。#964

  • 修复了#1031。

  • 修复了#1036。

  • 修复了1029号bug。

  • 缓解了1004、941、956、816、760号bug对游戏存档的影响。

  • 可能修复了1028号bug。

  • 添加配置以更改海洋类型与海平面高度。

  • 修复在同一世界的停靠台导致的bug。

  • /goto指令不再会把玩家传送到地下。

  • 修复1019号的火箭着陆bug。

  • 现在控制台内也可以使用指令了。

  • 加入可配置的氧气排放口功率倍率选项。

  • 跃迁飞行的时间现在取决于两地之间的距离。

  • 现在电池的最小尺寸为1.

  • 上传了法语翻译文件fr_FR.lang

  • 修复了998号bug。

  • 修复化学反应器的999号和997号bug导致的崩溃。

  • 修复打字的错误,4192、4096和8192不知怎么“生了孩子”。

  • 修复瞭望台的928号bug。

  • 小行星合并。

  • 现在如果氧气被禁用,则禁用真空密封附魔的配方。

  • 将配方注册从post init移动到init,这可能可以修复https://github.com/Darkosto/SevTech-Ages/issues/284

  • 在化学反应器中给装备添加真空密封附魔不再移除现有的NBT数据,很抱歉这让您丢失了MushromDynamo的物品。

  • 自动化的curse构建。

  • 可能修复了937号bug。

  • 修复了观测台上会积雪的bug。

  • 加入发现概率的配置。

  • 加入燃料指示器。

  • 防止玩家在半空中改变方向。

  • 加入热剂火把

  • 修复数据类型问题。我希望这是C语言的问题而不是java的。

  • 加入可以改变大气修改器每刻改变方块数量配置的文件。

  • 修复氧气警告的bug(https://github.com/zmaster587/libVulpes/issues/25)。

  • 对潜在的917号bug的修复。


  • Fix invalid default asteroid config preventing iridium from being harvestable

  • fix rocket newline

  • update German translation, thanks Jummit!

  • fix newlines in locale

  • fix #1066, CMe

  • fix bug with O2 vent were the seal status was not properly set, add O2 tracing for finding leaks

  • make sure seal blocks unregister properly, fix for #1038

  • Update ru_RU.lang

  • Update ru_RU.lang Updated full russian desc. Added new items and corrected untranslated words.

  • Massive localization changes, progress for #1012

  • implement #1052

  • fix #1056

  • fix #1057, misplaced variable GT fix

  • fix for #1049

  • resolve #1044

  • should fix issue #1000

  • add localization for #960

  • resolve #925

  • handle and print debug for cable CME, addresses #1032

  • Rockets now notify landing pad when dismantled #1038

  • fix for #1020

  • Add iridum ore gen option #964

  • fix #1031

  • fixes #1036

  • fix #1029

  • Mitigate #1004 #941 #956 #816 #760, prevent world save in case of corruption

  • possible fix for #1028

  • add config to change oceantype and sealevel

  • fix same world docking pads #1019

  • goto command no longer dumps players underground

  • fix #1019, fire rocket land event on clients

  • Commands can be used in console

  • add configurable power multiplier for oxygen vent, implements #1010

  • warp times now vary between planets

  • min battery size of 1

  • Update fr_FR.lang

  • Fix #998

  • fix chemical reactor crash in #999 and #997

  • fix typo, 4192, 4096 and 8192 had a baby somehow

  • Fix observatory #928

  • asteroid merge

  • Disable seal enchant recipe if oxygen is disabled

  • Move recipe registration to init from post init, possible fix for https://github.com/Darkosto/SevTech-Ages/issues/284

  • Adding the spaceBreathing enchant in the chemical reactor no longer removes existing NBT data, sorry for your loss of items MushroomDynamo

  • automate curse builds

  • possible fix for #937

  • Fix snow on observetory #938

  • Add config for discovery probability

  • Add fuel indicator, #923

  • Prevent players from changing direction midflight, #923

  • Add thermite torches

  • fix datatype issue, i expect this from C, but not java

  • Add config to change number of blocks per tick during terraform #909

  • Fix https://github.com/zmaster587/libVulpes/issues/25 locally O2 warning

  • potential fix for #917

2018-01-15
1.2.5-59 UNSTABLE
  • 修复了火箭的newline。

  • 上传了德语翻译,谢谢Jummit!

  • 在局部设置中修复了newline。

  • 修复了#1066,CMe。

  • 修复了氧气排放口密封状态判定错误的bug,并添加了氧气泄漏的粒子效果以供排查泄露原因。

  • 确保密封块正确注销,固定为#1038

  • 更新ru_ru.lang。

  • 为ru_ru.lang更新了完整的俄语说明。添加了新物品并更正了未翻译的单词。

  • 大规模本地化更改,在#1012取得进展。

  • 执行了#1052。

  • 修复了#1056。

  • 修复了#1057中GT变量放错位置的bug。

  • 修复了#1049。

  • 修复了#1044。

  • 应该修复了#1000的bug。

  • 加入#960的本地化。

  • 解决了#925。

  • 完成了CME电缆的处理和打印调试,网址为#1032。

  • 火箭现在在拆卸时会给着陆台发出信号。#1038

  • 修复了#1020。

  • 加入铱矿的选项。#964

  • 修复了#1031。

  • 修复了#1036。

  • 修复了1029号bug。

  • 缓解了1004、941、956、816、760号bug对游戏存档的影响。

  • 可能修复了1028号bug。

  • 添加配置以更改海洋类型与海平面高度。

  • 修复在同一世界的停靠台导致的bug。

  • /goto指令不再会把玩家传送到地下。

  • 修复1019号的火箭着陆bug。

  • 现在控制台内也可以使用指令了。

  • 加入可配置的氧气排放口功率倍率选项。

  • 跃迁飞行的时间现在取决于两地之间的距离。

  • 现在电池的最小尺寸为1.

  • 上传了法语翻译文件fr_FR.lang

  • 修复了998号bug。

  • 修复化学反应器的999号和997号bug导致的崩溃。

  • 修复打字的错误,4192、4096和8192不知怎么“生了孩子”。

  • 修复瞭望台的928号bug。

  • 小行星合并。

  • 现在如果氧气被禁用,则禁用真空密封附魔的配方。

  • 将配方注册从post init移动到init,这可能可以修复https://github.com/Darkosto/SevTech-Ages/issues/284

  • 在化学反应器中给装备添加真空密封附魔不再移除现有的NBT数据,很抱歉这让您丢失了MushromDynamo的物品。

  • 自动化的curse构建。

  • 可能修复了937号bug。

  • 修复了观测台上会积雪的bug。

  • 加入发现概率的配置。

  • 加入燃料指示器。

  • 防止玩家在半空中改变方向。

  • 加入热剂火把

  • 修复数据类型问题。我希望这是C语言的问题而不是java的。

  • 加入可以改变大气修改器每刻改变方块数量配置的文件。

  • 修复氧气警告的bug(https://github.com/zmaster587/libVulpes/issues/25)。

  • 对潜在的917号bug的修复。


  • fix rocket newline

  • update German translation, thanks Jummit!

  • fix newlines in locale

  • fix #1066, CMe

  • fix bug with O2 vent were the seal status was not properly set, add O2 tracing for finding leaks

  • make sure seal blocks unregister properly, fix for #1038

  • Update ru_RU.lang

  • Update ru_RU.lang Updated full russian desc. Added new items and corrected untranslated words.

  • Massive localization changes, progress for #1012

  • implement #1052

  • fix #1056

  • fix #1057, misplaced variable GT fix

  • fix for #1049

  • resolve #1044

  • should fix issue #1000

  • add localization for #960

  • resolve #925

  • handle and print debug for cable CME, addresses #1032

  • Rockets now notify landing pad when dismantled #1038

  • fix for #1020

  • Add iridum ore gen option #964

  • fix #1031

  • fixes #1036

  • fix #1029

  • Mitigate #1004 #941 #956 #816 #760, prevent world save in case of corruption

  • possible fix for #1028

  • add config to change oceantype and sealevel

  • fix same world docking pads #1019

  • goto command no longer dumps players underground

  • fix #1019, fire rocket land event on clients

  • Commands can be used in console

  • add configurable power multiplier for oxygen vent, implements #1010

  • warp times now vary between planets

  • min battery size of 1

  • Update fr_FR.lang

  • Fix #998

  • fix chemical reactor crash in #999 and #997

  • fix typo, 4192, 4096 and 8192 had a baby somehow

  • Fix observatory #928

  • asteroid merge

  • Disable seal enchant recipe if oxygen is disabled

  • Move recipe registration to init from post init, possible fix for https://github.com/Darkosto/SevTech-Ages/issues/284

  • Adding the spaceBreathing enchant in the chemical reactor no longer removes existing NBT data, sorry for your loss of items MushroomDynamo

  • automate curse builds

  • possible fix for #937

  • Fix snow on observetory #938

  • Add config for discovery probability

  • Add fuel indicator, #923

  • Prevent players from changing direction midflight, #923

  • Add thermite torches

  • fix datatype issue, i expect this from C, but not java

  • Add config to change number of blocks per tick during terraform #909

  • Fix https://github.com/zmaster587/libVulpes/issues/25 locally O2 warning

  • potential fix for #917

2018-01-13
1.2.5-58 UNSTABLE
  • 执行了#1052。

  • 修复了#1056。

  • 修复了#1057中GT变量放错位置的bug。

  • 修复了#1049。

  • 修复了#1044。

  • 应该修复了#1000的bug。

  • 加入#960的本地化。

  • 解决了#925。

  • 完成了CME电缆的处理和打印调试,网址为#1032。

  • 火箭现在在拆卸时会给着陆台发出信号。#1038

  • 修复了#1020。

  • 加入铱矿的选项。#964

  • 修复了#1031。

  • 修复了#1036。

  • 修复了1029号bug。

  • 缓解了1004、941、956、816、760号bug对游戏存档的影响。

  • 可能修复了1028号bug。

  • 添加配置以更改海洋类型与海平面高度。

  • 修复在同一世界的停靠台导致的bug。

  • /goto指令不再会把玩家传送到地下。

  • 修复1019号的火箭着陆bug。

  • 现在控制台内也可以使用指令了。

  • 加入可配置的氧气排放口功率倍率选项。

  • 跃迁飞行的时间现在取决于两地之间的距离。

  • 现在电池的最小尺寸为1.

  • 上传了法语翻译文件fr_FR.lang

  • 修复了998号bug。

  • 修复化学反应器的999号和997号bug导致的崩溃。

  • 修复打字的错误,4192、4096和8192不知怎么“生了孩子”。

  • 修复瞭望台的928号bug。

  • 小行星合并。

  • 现在如果氧气被禁用,则禁用真空密封附魔的配方。

  • 将配方注册从post init移动到init,这可能可以修复https://github.com/Darkosto/SevTech-Ages/issues/284

  • 在化学反应器中给装备添加真空密封附魔不再移除现有的NBT数据,很抱歉这让您丢失了MushromDynamo的物品。

  • 自动化的curse构建。

  • 可能修复了937号bug。

  • 修复了观测台上会积雪的bug。

  • 加入发现概率的配置。

  • 加入燃料指示器。

  • 防止玩家在半空中改变方向。

  • 加入热剂火把

  • 修复数据类型问题。我希望这是C语言的问题而不是java的。

  • 加入可以改变大气修改器每刻改变方块数量配置的文件。

  • 修复氧气警告的bug(https://github.com/zmaster587/libVulpes/issues/25)。

  • 对潜在的917号bug的修复。


  • implement #1052

  • fix #1056

  • fix #1057, misplaced variable GT fix

  • fix for #1049

  • resolve #1044

  • should fix issue #1000

  • add localization for #960

  • resolve #925

  • handle and print debug for cable CME, addresses #1032

  • Rockets now notify landing pad when dismantled #1038

  • fix for #1020

  • Add iridum ore gen option #964

  • fix #1031

  • fixes #1036

  • fix #1029

  • Mitigate #1004 #941 #956 #816 #760, prevent world save in case of corruption

  • possible fix for #1028

  • add config to change oceantype and sealevel

  • fix same world docking pads #1019

  • goto command no longer dumps players underground

  • fix #1019, fire rocket land event on clients

  • Commands can be used in console

  • add configurable power multiplier for oxygen vent, implements #1010

  • warp times now vary between planets

  • min battery size of 1

  • Update fr_FR.lang

  • Fix #998

  • fix chemical reactor crash in #999 and #997

  • fix typo, 4192, 4096 and 8192 had a baby somehow

  • Fix observatory #928

  • asteroid merge

  • Disable seal enchant recipe if oxygen is disabled

  • Move recipe registration to init from post init, possible fix for https://github.com/Darkosto/SevTech-Ages/issues/284

  • Adding the spaceBreathing enchant in the chemical reactor no longer removes existing NBT data, sorry for your loss of items MushroomDynamo

  • automate curse builds

  • possible fix for #937

  • Fix snow on observetory #938

  • Add config for discovery probability

  • Add fuel indicator, #923

  • Prevent players from changing direction midflight, #923

  • Add thermite torches

  • fix datatype issue, i expect this from C, but not java

  • Add config to change number of blocks per tick during terraform #909

  • Fix https://github.com/zmaster587/libVulpes/issues/25 locally O2 warning

  • potential fix for #917

2018-01-11
1.2.5-57 UNSTABLE
  • 修复了#1049。

  • 修复了#1044。

  • 应该修复了#1000的bug。

  • 加入#960的本地化。

  • 解决了#925。

  • 完成了CME电缆的处理和打印调试,网址为#1032。

  • 火箭现在在拆卸时会给着陆台发出信号。#1038

  • 修复了#1020。

  • 加入铱矿的选项。#964

  • 修复了#1031。

  • 修复了#1036。

  • 修复了1029号bug。

  • 缓解了1004、941、956、816、760号bug对游戏存档的影响。

  • 可能修复了1028号bug。

  • 添加配置以更改海洋类型与海平面高度。

  • 修复在同一世界的停靠台导致的bug。

  • /goto指令不再会把玩家传送到地下。

  • 修复1019号的火箭着陆bug。

  • 现在控制台内也可以使用指令了。

  • 加入可配置的氧气排放口功率倍率选项。

  • 跃迁飞行的时间现在取决于两地之间的距离。

  • 现在电池的最小尺寸为1.

  • 上传了法语翻译文件fr_FR.lang

  • 修复了998号bug。

  • 修复化学反应器的999号和997号bug导致的崩溃。

  • 修复打字的错误,4192、4096和8192不知怎么“生了孩子”。

  • 修复瞭望台的928号bug。

  • 小行星合并。

  • 现在如果氧气被禁用,则禁用真空密封附魔的配方。

  • 将配方注册从post init移动到init,这可能可以修复https://github.com/Darkosto/SevTech-Ages/issues/284

  • 在化学反应器中给装备添加真空密封附魔不再移除现有的NBT数据,很抱歉这让您丢失了MushromDynamo的物品。

  • 自动化的curse构建。

  • 可能修复了937号bug。

  • 修复了观测台上会积雪的bug。

  • 加入发现概率的配置。

  • 加入燃料指示器。

  • 防止玩家在半空中改变方向。

  • 加入热剂火把

  • 修复数据类型问题。我希望这是C语言的问题而不是java的。

  • 加入可以改变大气修改器每刻改变方块数量配置的文件。

  • 修复氧气警告的bug(https://github.com/zmaster587/libVulpes/issues/25)。

  • 对潜在的917号bug的修复。


  • fix for #1049

  • resolve #1044

  • should fix issue #1000

  • add localization for #960

  • resolve #925

  • handle and print debug for cable CME, addresses #1032

  • Rockets now notify landing pad when dismantled #1038

  • fix for #1020

  • Add iridum ore gen option #964

  • fix #1031

  • fixes #1036

  • fix #1029

  • Mitigate #1004 #941 #956 #816 #760, prevent world save in case of corruption

  • possible fix for #1028

  • add config to change oceantype and sealevel

  • fix same world docking pads #1019

  • goto command no longer dumps players underground

  • fix #1019, fire rocket land event on clients

  • Commands can be used in console

  • add configurable power multiplier for oxygen vent, implements #1010

  • warp times now vary between planets

  • min battery size of 1

  • Update fr_FR.lang

  • Fix #998

  • fix chemical reactor crash in #999 and #997

  • fix typo, 4192, 4096 and 8192 had a baby somehow

  • Fix observatory #928

  • asteroid merge

  • Disable seal enchant recipe if oxygen is disabled

  • Move recipe registration to init from post init, possible fix for https://github.com/Darkosto/SevTech-Ages/issues/284

  • Adding the spaceBreathing enchant in the chemical reactor no longer removes existing NBT data, sorry for your loss of items MushroomDynamo

  • automate curse builds

  • possible fix for #937

  • Fix snow on observetory #938

  • Add config for discovery probability

  • Add fuel indicator, #923

  • Prevent players from changing direction midflight, #923

  • Add thermite torches

  • fix datatype issue, i expect this from C, but not java

  • Add config to change number of blocks per tick during terraform #909

  • Fix https://github.com/zmaster587/libVulpes/issues/25 locally O2 warning

  • potential fix for #917

2018-01-09
1.2.5-56 UNSTABLE
  • 修复了#1044。

  • 应该修复了#1000的bug。

  • 加入#960的本地化。

  • 解决了#925。

  • 完成了CME电缆的处理和打印调试,网址为#1032。

  • 火箭现在在拆卸时会给着陆台发出信号。#1038

  • 修复了#1020。

  • 加入铱矿的选项。#964

  • 修复了#1031。

  • 修复了#1036。

  • 修复了1029号bug。

  • 缓解了1004、941、956、816、760号bug对游戏存档的影响。

  • 可能修复了1028号bug。

  • 添加配置以更改海洋类型与海平面高度。

  • 修复在同一世界的停靠台导致的bug。

  • /goto指令不再会把玩家传送到地下。

  • 修复1019号的火箭着陆bug。

  • 现在控制台内也可以使用指令了。

  • 加入可配置的氧气排放口功率倍率选项。

  • 跃迁飞行的时间现在取决于两地之间的距离。

  • 现在电池的最小尺寸为1.

  • 上传了法语翻译文件fr_FR.lang

  • 修复了998号bug。

  • 修复化学反应器的999号和997号bug导致的崩溃。

  • 修复打字的错误,4192、4096和8192不知怎么“生了孩子”。

  • 修复瞭望台的928号bug。

  • 小行星合并。

  • 现在如果氧气被禁用,则禁用真空密封附魔的配方。

  • 将配方注册从post init移动到init,这可能可以修复https://github.com/Darkosto/SevTech-Ages/issues/284

  • 在化学反应器中给装备添加真空密封附魔不再移除现有的NBT数据,很抱歉这让您丢失了MushromDynamo的物品。

  • 自动化的curse构建。

  • 可能修复了937号bug。

  • 修复了观测台上会积雪的bug。

  • 加入发现概率的配置。

  • 加入燃料指示器。

  • 防止玩家在半空中改变方向。

  • 加入热剂火把

  • 修复数据类型问题。我希望这是C语言的问题而不是java的。

  • 加入可以改变大气修改器每刻改变方块数量配置的文件。

  • 修复氧气警告的bug(https://github.com/zmaster587/libVulpes/issues/25)。

  • 对潜在的917号bug的修复。


  • resolve #1044

  • should fix issue #1000

  • add localization for #960

  • resolve #925

  • handle and print debug for cable CME, addresses #1032

  • Rockets now notify landing pad when dismantled #1038

  • fix for #1020

  • Add iridum ore gen option #964

  • fix #1031

  • fixes #1036

  • fix #1029

  • Mitigate #1004 #941 #956 #816 #760, prevent world save in case of corruption

  • possible fix for #1028

  • add config to change oceantype and sealevel

  • fix same world docking pads #1019

  • goto command no longer dumps players underground

  • fix #1019, fire rocket land event on clients

  • Commands can be used in console

  • add configurable power multiplier for oxygen vent, implements #1010

  • warp times now vary between planets

  • min battery size of 1

  • Update fr_FR.lang

  • Fix #998

  • fix chemical reactor crash in #999 and #997

  • fix typo, 4192, 4096 and 8192 had a baby somehow

  • Fix observatory #928

  • asteroid merge

  • Disable seal enchant recipe if oxygen is disabled

  • Move recipe registration to init from post init, possible fix for https://github.com/Darkosto/SevTech-Ages/issues/284

  • Adding the spaceBreathing enchant in the chemical reactor no longer removes existing NBT data, sorry for your loss of items MushroomDynamo

  • automate curse builds

  • possible fix for #937

  • Fix snow on observetory #938

  • Add config for discovery probability

  • Add fuel indicator, #923

  • Prevent players from changing direction midflight, #923

  • Add thermite torches

  • fix datatype issue, i expect this from C, but not java

  • Add config to change number of blocks per tick during terraform #909

  • Fix https://github.com/zmaster587/libVulpes/issues/25 locally O2 warning

  • potential fix for #917

2018-01-08
1.2.5-55 UNSTABLE
  • 应该修复了#1000的bug。

  • 加入#960的本地化。

  • 解决了#925。

  • 完成了CME电缆的处理和打印调试,网址为#1032。

  • 火箭现在在拆卸时会给着陆台发出信号。#1038

  • 修复了#1020。

  • 加入铱矿的选项。#964

  • 修复了#1031。

  • 修复了#1036。

  • 修复了1029号bug。

  • 缓解了1004、941、956、816、760号bug对游戏存档的影响。

  • 可能修复了1028号bug。

  • 添加配置以更改海洋类型与海平面高度。

  • 修复在同一世界的停靠台导致的bug。

  • /goto指令不再会把玩家传送到地下。

  • 修复1019号的火箭着陆bug。

  • 现在控制台内也可以使用指令了。

  • 加入可配置的氧气排放口功率倍率选项。

  • 跃迁飞行的时间现在取决于两地之间的距离。

  • 现在电池的最小尺寸为1.

  • 上传了法语翻译文件fr_FR.lang

  • 修复了998号bug。

  • 修复化学反应器的999号和997号bug导致的崩溃。

  • 修复打字的错误,4192、4096和8192不知怎么“生了孩子”。

  • 修复瞭望台的928号bug。

  • 小行星合并。

  • 现在如果氧气被禁用,则禁用真空密封附魔的配方。

  • 将配方注册从post init移动到init,这可能可以修复https://github.com/Darkosto/SevTech-Ages/issues/284

  • 在化学反应器中给装备添加真空密封附魔不再移除现有的NBT数据,很抱歉这让您丢失了MushromDynamo的物品。

  • 自动化的curse构建。

  • 可能修复了937号bug。

  • 修复了观测台上会积雪的bug。

  • 加入发现概率的配置。

  • 加入燃料指示器。

  • 防止玩家在半空中改变方向。

  • 加入热剂火把

  • 修复数据类型问题。我希望这是C语言的问题而不是java的。

  • 加入可以改变大气修改器每刻改变方块数量配置的文件。

  • 修复氧气警告的bug(https://github.com/zmaster587/libVulpes/issues/25)。

  • 对潜在的917号bug的修复。


  • should fix issue #1000

  • add localization for #960

  • resolve #925

  • handle and print debug for cable CME, addresses #1032

  • Rockets now notify landing pad when dismantled #1038

  • fix for #1020

  • Add iridum ore gen option #964

  • fix #1031

  • fixes #1036

  • fix #1029

  • Mitigate #1004 #941 #956 #816 #760, prevent world save in case of corruption

  • possible fix for #1028

  • add config to change oceantype and sealevel

  • fix same world docking pads #1019

  • goto command no longer dumps players underground

  • fix #1019, fire rocket land event on clients

  • Commands can be used in console

  • add configurable power multiplier for oxygen vent, implements #1010

  • warp times now vary between planets

  • min battery size of 1

  • Update fr_FR.lang

  • Fix #998

  • fix chemical reactor crash in #999 and #997

  • fix typo, 4192, 4096 and 8192 had a baby somehow

  • Fix observatory #928

  • asteroid merge

  • Disable seal enchant recipe if oxygen is disabled

  • Move recipe registration to init from post init, possible fix for https://github.com/Darkosto/SevTech-Ages/issues/284

  • Adding the spaceBreathing enchant in the chemical reactor no longer removes existing NBT data, sorry for your loss of items MushroomDynamo

  • automate curse builds

  • possible fix for #937

  • Fix snow on observetory #938

  • Add config for discovery probability

  • Add fuel indicator, #923

  • Prevent players from changing direction midflight, #923

  • Add thermite torches

  • fix datatype issue, i expect this from C, but not java

  • Add config to change number of blocks per tick during terraform #909

  • Fix https://github.com/zmaster587/libVulpes/issues/25 locally O2 warning

  • potential fix for #917

2018-01-06
1.2.5-54 UNSTABLE
  • 修复了1029号bug。

  • 缓解了1004、941、956、816、760号bug对游戏存档的影响。

  • 可能修复了1028号bug。

  • 添加配置以更改海洋类型与海平面高度。

  • 修复在同一世界的停靠台导致的bug。

  • /goto指令不再会把玩家传送到地下。

  • 修复1019号的火箭着陆bug。

  • 现在控制台内也可以使用指令了。

  • 加入可配置的氧气排放口功率倍率选项。

  • 跃迁飞行的时间现在取决于两地之间的距离。

  • 现在电池的最小尺寸为1.

  • 上传了法语翻译文件fr_FR.lang

  • 修复了998号bug。

  • 修复化学反应器的999号和997号bug导致的崩溃。

  • 修复打字的错误,4192、4096和8192不知怎么“生了孩子”。

  • 修复瞭望台的928号bug。

  • 小行星合并。

  • 现在如果氧气被禁用,则禁用真空密封附魔的配方。

  • 将配方注册从post init移动到init,这可能可以修复https://github.com/Darkosto/SevTech-Ages/issues/284

  • 在化学反应器中给装备添加真空密封附魔不再移除现有的NBT数据,很抱歉这让您丢失了MushromDynamo的物品。

  • 自动化的curse构建。

  • 可能修复了937号bug。

  • 修复了观测台上会积雪的bug。

  • 加入发现概率的配置。

  • 加入燃料指示器。

  • 防止玩家在半空中改变方向。

  • 加入热剂火把

  • 修复数据类型问题。我希望这是C语言的问题而不是java的。

  • 加入可以改变大气修改器每刻改变方块数量配置的文件。

  • 修复氧气警告的bug(https://github.com/zmaster587/libVulpes/issues/25)。

  • 对潜在的917号bug的修复。


  • fix #1029

  • Mitigate #1004 #941 #956 #816 #760, prevent world save in case of corruption

  • possible fix for #1028

  • add config to change oceantype and sealevel

  • fix same world docking pads #1019

  • goto command no longer dumps players underground

  • fix #1019, fire rocket land event on clients

  • Commands can be used in console

  • add configurable power multiplier for oxygen vent, implements #1010

  • warp times now vary between planets

  • min battery size of 1

  • Update fr_FR.lang

  • Fix #998

  • fix chemical reactor crash in #999 and #997

  • fix typo, 4192, 4096 and 8192 had a baby somehow

  • Fix observatory #928

  • asteroid merge

  • Disable seal enchant recipe if oxygen is disabled

  • Move recipe registration to init from post init, possible fix for https://github.com/Darkosto/SevTech-Ages/issues/284

  • Adding the spaceBreathing enchant in the chemical reactor no longer removes existing NBT data, sorry for your loss of items MushroomDynamo

  • automate curse builds

  • possible fix for #937

  • Fix snow on observetory #938

  • Add config for discovery probability

  • Add fuel indicator, #923

  • Prevent players from changing direction midflight, #923

  • Add thermite torches

  • fix datatype issue, i expect this from C, but not java

  • Add config to change number of blocks per tick during terraform #909

  • Fix https://github.com/zmaster587/libVulpes/issues/25 locally O2 warning

  • potential fix for #917

2018-01-04
1.2.5-53 UNSTABLE
  • 可能修复了1028号bug。

  • 添加配置以更改海洋类型与海平面高度。

  • 修复在同一世界的停靠台导致的bug。

  • /goto指令不再会把玩家传送到地下。

  • 修复1019号的火箭着陆bug。

  • 现在控制台内也可以使用指令了。

  • 加入可配置的氧气排放口功率倍率选项。

  • 跃迁飞行的时间现在取决于两地之间的距离。

  • 现在电池的最小尺寸为1.

  • 上传了法语翻译文件fr_FR.lang

  • 修复了998号bug。

  • 修复化学反应器的999号和997号bug导致的崩溃。

  • 修复打字的错误,4192、4096和8192不知怎么“生了孩子”。

  • 修复瞭望台的928号bug。

  • 小行星合并。

  • 现在如果氧气被禁用,则禁用真空密封附魔的配方。

  • 将配方注册从post init移动到init,这可能可以修复https://github.com/Darkosto/SevTech-Ages/issues/284

  • 在化学反应器中给装备添加真空密封附魔不再移除现有的NBT数据,很抱歉这让您丢失了MushromDynamo的物品。

  • 自动化的curse构建。

  • 可能修复了937号bug。

  • 修复了观测台上会积雪的bug。

  • 加入发现概率的配置。

  • 加入燃料指示器。

  • 防止玩家在半空中改变方向。

  • 加入热剂火把

  • 修复数据类型问题。我希望这是C语言的问题而不是java的。

  • 加入可以改变大气修改器每刻改变方块数量配置的文件。

  • 修复氧气警告的bug(https://github.com/zmaster587/libVulpes/issues/25)。

  • 对潜在的917号bug的修复。


  • possible fix for #1028

  • add config to change oceantype and sealevel

  • fix same world docking pads #1019

  • goto command no longer dumps players underground

  • fix #1019, fire rocket land event on clients

  • Commands can be used in console

  • add configurable power multiplier for oxygen vent, implements #1010

  • warp times now vary between planets

  • min battery size of 1

  • Update fr_FR.lang

  • Fix #998

  • fix chemical reactor crash in #999 and #997

  • fix typo, 4192, 4096 and 8192 had a baby somehow

  • Fix observatory #928

  • asteroid merge

  • Disable seal enchant recipe if oxygen is disabled

  • Move recipe registration to init from post init, possible fix for https://github.com/Darkosto/SevTech-Ages/issues/284

  • Adding the spaceBreathing enchant in the chemical reactor no longer removes existing NBT data, sorry for your loss of items MushroomDynamo

  • automate curse builds

  • possible fix for #937

  • Fix snow on observetory #938

  • Add config for discovery probability

  • Add fuel indicator, #923

  • Prevent players from changing direction midflight, #923

  • Add thermite torches

  • fix datatype issue, i expect this from C, but not java

  • Add config to change number of blocks per tick during terraform #909

  • Fix https://github.com/zmaster587/libVulpes/issues/25 locally O2 warning

  • potential fix for #917

2017-12-29
1.2.5-52 UNSTABLE
  • 现在控制台内也可以使用指令了。

  • 加入可配置的氧气排放口功率倍率选项。

  • 跃迁飞行的时间现在取决于两地之间的距离。

  • 现在电池的最小尺寸为1.

  • 上传了法语翻译文件fr_FR.lang

  • 修复了998号bug。

  • 修复化学反应器的999号和997号bug导致的崩溃。

  • 修复打字的错误,4192、4096和8192不知怎么“生了孩子”。

  • 修复瞭望台的928号bug。

  • 小行星合并。

  • 现在如果氧气被禁用,则禁用真空密封附魔的配方。

  • 将配方注册从post init移动到init,这可能可以修复https://github.com/Darkosto/SevTech-Ages/issues/284

  • 在化学反应器中给装备添加真空密封附魔不再移除现有的NBT数据,很抱歉这让您丢失了MushromDynamo的物品。

  • 自动化的curse构建。

  • 可能修复了937号bug。

  • 修复了观测台上会积雪的bug。

  • 加入发现概率的配置。

  • 加入燃料指示器。

  • 防止玩家在半空中改变方向。

  • 加入热剂火把

  • 修复数据类型问题。我希望这是C语言的问题而不是java的。

  • 加入可以改变大气修改器每刻改变方块数量配置的文件。

  • 修复氧气警告的bug(https://github.com/zmaster587/libVulpes/issues/25)。

  • 对潜在的917号bug的修复。


  • Commands can be used in console

  • add configurable power multiplier for oxygen vent, implements #1010

  • warp times now vary between planets

  • min battery size of 1

  • Update fr_FR.lang

  • Fix #998

  • fix chemical reactor crash in #999 and #997

  • fix typo, 4192, 4096 and 8192 had a baby somehow

  • Fix observatory #928

  • asteroid merge

  • Disable seal enchant recipe if oxygen is disabled

  • Move recipe registration to init from post init, possible fix for https://github.com/Darkosto/SevTech-Ages/issues/284

  • Adding the spaceBreathing enchant in the chemical reactor no longer removes existing NBT data, sorry for your loss of items MushroomDynamo

  • automate curse builds

  • possible fix for #937

  • Fix snow on observetory #938

  • Add config for discovery probability

  • Add fuel indicator, #923

  • Prevent players from changing direction midflight, #923

  • Add thermite torches

  • fix datatype issue, i expect this from C, but not java

  • Add config to change number of blocks per tick during terraform #909

  • Fix https://github.com/zmaster587/libVulpes/issues/25 locally O2 warning

  • potential fix for #917

2017-12-23
1.2.5-51 UNSTABLE
  • 跃迁飞行的时间现在取决于两地之间的距离。

  • 现在电池的最小尺寸为1.

  • 上传了法语翻译文件fr_FR.lang

  • 修复了998号bug。

  • 修复化学反应器的999号和997号bug导致的崩溃。

  • 修复打字的错误,4192、4096和8192不知怎么“生了孩子”。

  • 修复瞭望台的928号bug。

  • 小行星合并。

  • 现在如果氧气被禁用,则禁用真空密封附魔的配方。

  • 将配方注册从post init移动到init,这可能可以修复https://github.com/Darkosto/SevTech-Ages/issues/284

  • 在化学反应器中给装备添加真空密封附魔不再移除现有的NBT数据,很抱歉这让您丢失了MushromDynamo的物品。

  • 自动化的curse构建。

  • 可能修复了937号bug。

  • 修复了观测台上会积雪的bug。

  • 加入发现概率的配置。

  • 加入燃料指示器。

  • 防止玩家在半空中改变方向。

  • 加入热剂火把

  • 修复数据类型问题。我希望这是C语言的问题而不是java的。

  • 加入可以改变大气修改器每刻改变方块数量配置的文件。

  • 修复氧气警告的bug(https://github.com/zmaster587/libVulpes/issues/25)。

  • 对潜在的917号bug的修复。


  • warp times now vary between planets

  • min battery size of 1

  • Update fr_FR.lang

  • Fix #998

  • fix chemical reactor crash in #999 and #997

  • fix typo, 4192, 4096 and 8192 had a baby somehow

  • Fix observatory #928

  • asteroid merge

  • Disable seal enchant recipe if oxygen is disabled

  • Move recipe registration to init from post init, possible fix for https://github.com/Darkosto/SevTech-Ages/issues/284

  • Adding the spaceBreathing enchant in the chemical reactor no longer removes existing NBT data, sorry for your loss of items MushroomDynamo

  • automate curse builds

  • possible fix for #937

  • Fix snow on observetory #938

  • Add config for discovery probability

  • Add fuel indicator, #923

  • Prevent players from changing direction midflight, #923

  • Add thermite torches

  • fix datatype issue, i expect this from C, but not java

  • Add config to change number of blocks per tick during terraform #909

  • Fix https://github.com/zmaster587/libVulpes/issues/25 locally O2 warning

  • potential fix for #917

2017-12-21
1.2.5-50 UNSTABLE
  • 修复化学反应器的999号和997号bug导致的崩溃。

  • 修复打字的错误,4192、4096和8192不知怎么“生了孩子”。

  • 修复瞭望台的928号bug。

  • 小行星合并。

  • 现在如果氧气被禁用,则禁用真空密封附魔的配方。

  • 将配方注册从post init移动到init,这可能可以修复https://github.com/Darkosto/SevTech-Ages/issues/284

  • 在化学反应器中给装备添加真空密封附魔不再移除现有的NBT数据,很抱歉这让您丢失了MushromDynamo的物品。

  • 自动化的curse构建。

  • 可能修复了937号bug。

  • 修复了观测台上会积雪的bug。

  • 加入发现概率的配置。

  • 加入燃料指示器。

  • 防止玩家在半空中改变方向。

  • 加入热剂火把

  • 修复数据类型问题。我希望这是C语言的问题而不是java的。

  • 加入可以改变大气修改器每刻改变方块数量配置的文件。

  • 修复氧气警告的bug(https://github.com/zmaster587/libVulpes/issues/25)。

  • 对潜在的917号bug的修复。


  • fix chemical reactor crash in #999 and #997

  • fix typo, 4192, 4096 and 8192 had a baby somehow

  • Fix observatory #928

  • asteroid merge

  • Disable seal enchant recipe if oxygen is disabled

  • Move recipe registration to init from post init, possible fix for https://github.com/Darkosto/SevTech-Ages/issues/284

  • Adding the spaceBreathing enchant in the chemical reactor no longer removes existing NBT data, sorry for your loss of items MushroomDynamo

  • automate curse builds

  • possible fix for #937

  • Fix snow on observetory #938

  • Add config for discovery probability

  • Add fuel indicator, #923

  • Prevent players from changing direction midflight, #923

  • Add thermite torches

  • fix datatype issue, i expect this from C, but not java

  • Add config to change number of blocks per tick during terraform #909

  • Fix https://github.com/zmaster587/libVulpes/issues/25 locally O2 warning

  • potential fix for #917

2017-12-17
1.2.5-49 UNSTABLE
  • 修复打字的错误,4192、4096和8192不知怎么“生了孩子”。

  • 修复瞭望台的928号bug。

  • 小行星合并。

  • 现在如果氧气被禁用,则禁用真空密封附魔的配方。

  • 将配方注册从post init移动到init,这可能可以修复https://github.com/Darkosto/SevTech-Ages/issues/284

  • 在化学反应器中给装备添加真空密封附魔不再移除现有的NBT数据,很抱歉这让您丢失了MushromDynamo的物品。

  • 自动化的curse构建。

  • 可能修复了937号bug。

  • 修复了观测台上会积雪的bug。

  • 加入发现概率的配置。

  • 加入燃料指示器。

  • 防止玩家在半空中改变方向。

  • 加入热剂火把

  • 修复数据类型问题。我希望这是C语言的问题而不是java的。

  • 加入可以改变大气修改器每刻改变方块数量配置的文件。

  • 修复氧气警告的bug(https://github.com/zmaster587/libVulpes/issues/25)。

  • 对潜在的917号bug的修复。


  • fix typo, 4192, 4096 and 8192 had a baby somehow

  • Fix observatory #928

  • asteroid merge

  • Disable seal enchant recipe if oxygen is disabled

  • Move recipe registration to init from post init, possible fix for https://github.com/Darkosto/SevTech-Ages/issues/284

  • Adding the spaceBreathing enchant in the chemical reactor no longer removes existing NBT data, sorry for your loss of items MushroomDynamo

  • automate curse builds

  • possible fix for #937

  • Fix snow on observetory #938

  • Add config for discovery probability

  • Add fuel indicator, #923

  • Prevent players from changing direction midflight, #923

  • Add thermite torches

  • fix datatype issue, i expect this from C, but not java

  • Add config to change number of blocks per tick during terraform #909

  • Fix https://github.com/zmaster587/libVulpes/issues/25 locally O2 warning

  • potential fix for #917

2017-12-13
1.2.5-48 UNSTABLE
  • 现在如果氧气被禁用,则禁用真空密封附魔的配方。

  • 将配方注册从post init移动到init,这可能可以修复https://github.com/Darkosto/SevTech-Ages/issues/284

  • 在化学反应器中给装备添加真空密封附魔不再移除现有的NBT数据,很抱歉这让您丢失了MushromDynamo的物品。

  • 自动化的curse构建。

  • 可能修复了937号bug。

  • 修复了观测台上会积雪的bug。

  • 加入发现概率的配置。

  • 加入燃料指示器。

  • 防止玩家在半空中改变方向。

  • 加入热剂火把

  • 修复数据类型问题。我希望这是C语言的问题而不是java的。

  • 加入可以改变大气修改器每刻改变方块数量配置的文件。

  • 修复氧气警告的bug(https://github.com/zmaster587/libVulpes/issues/25)。

  • 对潜在的917号bug的修复。


  • Disable seal enchant recipe if oxygen is disabled

  • Move recipe registration to init from post init, possible fix for https://github.com/Darkosto/SevTech-Ages/issues/284

  • Adding the spaceBreathing enchant in the chemical reactor no longer removes existing NBT data, sorry for your loss of items MushroomDynamo

  • automate curse builds

  • possible fix for #937

  • Fix snow on observetory #938

  • Add config for discovery probability

  • Add fuel indicator, #923

  • Prevent players from changing direction midflight, #923

  • Add thermite torches

  • fix datatype issue, i expect this from C, but not java

  • Add config to change number of blocks per tick during terraform #909

  • Fix https://github.com/zmaster587/libVulpes/issues/25 locally O2 warning

  • potential fix for #917

2017-12-09
1.2.5-47 UNSTABLE
  • 在化学反应器中给装备添加真空密封附魔不再移除现有的NBT数据,很抱歉这让你丢失了一些特殊的物品。

  • 自动化的curse构建。

  • 可能修复了937号bug。

  • 修复了观测台上会积雪的bug。

  • 加入发现概率的配置。

  • 加入燃料指示器。

  • 防止玩家在半空中改变方向。

  • 加入热剂火把

  • 修复数据类型问题。我希望这是C语言的问题而不是java的。

  • 加入可以改变大气修改器每刻改变方块数量配置的文件。

  • 修复氧气警告的bug(https://github.com/zmaster587/libVulpes/issues/25)。

  • 对潜在的917号bug的修复。


  • Adding the spaceBreathing enchant in the chemical reactor no longer removes existing NBT data, sorry for your loss of items MushroomDynamo

  • automate curse builds

  • possible fix for #937

  • Fix snow on observetory #938

  • Add config for discovery probability

  • Add fuel indicator, #923

  • Prevent players from changing direction midflight, #923

  • Add thermite torches

  • fix datatype issue, i expect this from C, but not java

  • Add config to change number of blocks per tick during terraform #909

  • Fix https://github.com/zmaster587/libVulpes/issues/25 locally O2 warning

  • potential fix for #917

2017-11-19
1.2.5-46 UNSTABLE
  • 自动化的curse构建。

  • 可能修复了937号bug。

  • 修复了观测台上会积雪的bug。

  • 加入发现概率的配置。

  • 加入燃料指示器。

  • 防止玩家在半空中改变方向。

  • 加入热剂火把

  • 修复数据类型问题。我希望这是C语言的问题而不是java的。

  • 加入可以改变大气修改器每刻改变方块数量配置的文件。

  • 修复氧气警告的bug(https://github.com/zmaster587/libVulpes/issues/25)。

  • 对潜在的917号bug的修复。


  • automate curse builds

  • possible fix for #937

  • Fix snow on observetory #938

  • Add config for discovery probability

  • Add fuel indicator, #923

  • Prevent players from changing direction midflight, #923

  • Add thermite torches

  • fix datatype issue, i expect this from C, but not java

  • Add config to change number of blocks per tick during terraform #909

  • Fix https://github.com/zmaster587/libVulpes/issues/25 locally O2 warning

  • potential fix for #917

2017-11-19
1.2.5-45 UNSTABLE
  • 自动化的curse构建。

  • 可能修复了937号bug。

  • 修复了观测台上会积雪的bug。

  • 加入发现概率的配置。

  • 加入燃料指示器。

  • 防止玩家在半空中改变方向。

  • 加入热剂火把

  • 修复数据类型问题。我希望这是C语言的问题而不是java的。

  • 加入可以改变大气修改器每刻改变方块数量配置的文件。

  • 修复氧气警告的bug(https://github.com/zmaster587/libVulpes/issues/25)。

  • 对潜在的917号bug的修复。


  • automate curse builds

  • possible fix for #937

  • Fix snow on observetory #938

  • Add config for discovery probability

  • Add fuel indicator, #923

  • Prevent players from changing direction midflight, #923

  • Add thermite torches

  • fix datatype issue, i expect this from C, but not java

  • Add config to change number of blocks per tick during terraform #909

  • Fix https://github.com/zmaster587/libVulpes/issues/25 locally O2 warning

  • potential fix for #917

2017-10-31
  • 添加了spoop。

  • 更新了电弧高炉的材质。

  • 修复prescision assembler的速度错误。

  • 修复杂项bug。


  • Added spoop

  • updated blast furnace textures

  • fix speed bug in prescision assembler

  • misc bugfixes

2017-10-23
  • 修复bug。


  • bug fixes

2017-06-13
  • 修复机器对多输出配方的错误处理。

  • 修复火箭卸载器不工作的bug。

  • 从prescision assembler中删除了IO版配方,使得这些配方实际上很有用。

  • 掉落的桶现在可以保留液体。

  • 修复了太空站组装机中每种物品只有一个导致吞物品而不做任何事情的bug。

  • 修复了停靠台未命名且放置后服务器未重新启动时,停靠台未显示在火箭UI中的bug。

  • 修复了卫星建造机UI中的占位符。

  • 修正了卫星没有出现在行星选择界面的列表中的bug。

  • 单击要放大的行星不再将选择的行星重置为地球。

  • 修复车床的bug。


  • Fix incorrect handling of recipes with multiple outputs in machines

  • Fix rocket unloaders not working

  • Removed circuit from IO board recipes in the prescision assembler so the recipes are actually useful

  • Dropped tanks now retain fluid

  • Fixed bug where having only one of each item in the station builder caused it to eat the items and not do anything

  • Fix issue where docking pad does not show up in rocket UI if it is unnamed and the server has not restarted after placement

  • Fixed placeholder in satellite builder UI

  • Fixed moons not showing up in list in planet selection UIs

  • Clicking planets to zoom in no longer resets selection to earth

  • Fix lathe integration

2017-06-08
  • 更新地形生成界面。

  • 火箭组装机现在显示建造完成。

  • 当结构无效时按下build时,太空站组装机不再消耗物品。

  • 卫星建造机中建造卫星之前,必须先合成卫星机箱。

  • 现在通过将卫星ID芯片放入装有空卫星仓的火箭上的导航电脑,可以从轨道上回收卫星。

  • 清理一下太空电梯的行为。

  • 添加了小行星的时间倍数选项。

  • 增加了熄灭的火把的配置选项,使熄灭的火把比普通火炬更容易被破坏。

  • 现在气体开采飞船现在即使在低视距下也能正常工作。

  • 修复太空电梯启动需要天文数字能量的bug。

  • 管道连接可视化。

  • 修复无法对芯片进行编程的bug。

  • 修复床在行星上不可用的bug。

  • 修复轨道激光钻在右击时导致游戏崩溃的bug。

  • 修复客户端在到达轨道时有时导致崩溃的bug。


  • Update Terraformer UI

  • Rocket assembling machine now displays build complete on a successful build

  • Station assembling machines no longer consumes items when structure is invalid and build is pressed

  • Satellites chassis must be crafted before building in a satellite builder

  • Satellites can be retrieved from orbit by placing a satellite chip into a guidance computer on a rocket with an empty satellite bay

  • cleaned up space elevator behavior a bit

  • added time multipler option for asteroids

  • added config option for extinguished torches to drop extinguished torches rather than vanilla torches

  • Gas mining ships will now function even with low view distance

  • Fix impossible amount of energy required for space elevators

  • Pipes visually connect

  • Fix Observatory not being able to program chips

  • Fix Beds not being usable on planets

  • Fix Orbital laser causing crash on rightclick

  • Fix clientside only calls upon orbit being reached causing crashes in some instances

2017-05-21
  • 修复保存NBT时未命名的停靠台导致游戏崩溃的bug。

  • 修复液体有时在NEI中会显示在其他物品下面的bug。

  • 修复未选中的energycable handler导致的bug。


  • Fix bug where landing pads with empty names cause a game crash upon saving NBT

  • Fix fluids sometimes ending up underneath other items in NEI

  • Fix unchecked cast in energycable handler

2017-05-21
  • 修复保存NBT时未命名的停靠台导致游戏崩溃的bug。

  • 修复液体有时在NEI中会显示在其他物品下面的bug。

  • 修复未选中的energycable handler导致的bug。


  • Fix bug where landing pads with empty names cause a game crash upon saving NBT

  • Fix fluids sometimes ending up underneath other items in NEI

  • Fix unchecked cast in energycable handler

2017-05-16
  • 只修复了一些服务器崩溃。


  • Fixed some server only crashes

2017-05-15
  • 修复飞行背包如果与其他mod的装备一起佩戴时覆盖掉后者功能的bug。

  • 修复如果GCmod的月球未注册到AR时对GC重力进行处理的bug。

  • 车床添加独立音效。

  • 气锤现在可以正确地摧毁方块。

  • 压力槽不能再堆叠。

  • 尝试采用另一种防止多方块结构机器在跨区块放置时停止工作的机制。

  • 修复断开单个管道导致断开整个网络的bug。

  • 改良hatch的配方。

  • 修复NEI流体处理的bug。


  • Fix jetpack overriding flight from items from other mods if both are worn at the same time

  • Fix handling for GC gravity if GC moon is not registered to AR

  • Add seperate sound for lathe

  • Jackhammer can now break blocks properly

  • pressure tanks can no longer stack

  • Yet another attempt to prevent machines from stopping when placed across chunk boundries

  • Fix error with breaking a single pipe breaking the entire network

  • modified hatch recipes

  • Fix NEI handling for fluids

2017-05-15
  • 修复飞行背包如果与其他mod的装备一起佩戴时覆盖掉后者功能的bug。

  • 修复如果GCmod的月球未注册到AR时对GC重力进行处理的bug。

  • 车床添加独立音效。

  • 气锤现在可以正确地摧毁方块。

  • 压力槽不能再堆叠。

  • 尝试采用另一种防止多方块结构机器在跨区块放置时停止工作的机制。

  • 修复断开单个管道导致断开整个网络的bug。

  • 改良hatch的配方。

  • 修复NEI流体处理的bug。

  • Advanced Rocketry现在会在检查配置文件夹之前以“/advRocketry/planetDefs.xml”的形式查找planet配置。这允许每个存档都拥有自己的配置。

  • 重定义太空服中的氧气处理。太空服的面板上现在有专门的氧气槽放置口,原本的“隐形存储口”被移除了。

  • 空间站的方向控制器现在可以让空间站绕Y轴旋转了(但改变转速时还是会卡顿)

  • 加入星际旅行所需的配置文件。

  • 当火箭的导航电脑中有一个空间站ID芯片时,在屏幕上会显示“选择停靠台”,这允许玩家选择他们想去的空间站上的停靠台。

  • 停靠台现在可以命名了。

  • 修复带环行星的名称显示在行星图标上方的bug。

  • 加入太空电梯。

  • 修复瞭望台总是尝试提取单个数据总线的数据,而不是所有总线上数据的bug。

  • 现在可以通过XML配置加入气体。

  • 加入信标定位器。

  • 加入可以让空间站在同一恒星系内旅行的跃迁核心

  • 添加了空间站占用空间大小的配置

  • 在行星选择UI中添加了可供选择的列表。

  • 修复太空服在不该染色时被染色的问题.


  • Fix jetpack overriding flight from items from other mods if both are worn at the same time

  • Fix handling for GC gravity if GC moon is not registered to AR

  • Add seperate sound for lathe

  • Jackhammer can now break blocks properly

  • pressure tanks can no longer stack

  • Yet another attempt to prevent machines from stopping when placed across chunk boundries

  • Fix error with breaking a single pipe breaking the entire network

  • modified hatch recipes

  • Fix NEI handling for fluids

  • Advanced Rocketry now looks for the planet config as "/advRocketry/planetDefs.xml" before checking the config folder. This allows for each save to have its own config

  • Renamed O2 handling in spacesuits. Spacesuit chestplates now have dedicated O2 slots for tanks and internal "invisible storage was removed"

  • Add ability to rotate station around Y axis (note: some stuttering still occurs when changing rotation speed

  • Add configurable artifacts required for planet travel

  • When a station id chip is in a rocket's guidance computer, the "select dst" will now bring a screen up to allow players to select the landing pad on a station they wish to go to

  • landing pads can now be named

  • Fix text being over top of planets with rings

  • Added space elevator

  • Fix observetory trying to extract x data for every bus rather than just x over all busses

  • Gas can be added by the XML config

  • added beacon finding goggles

  • adding a warp core to a rocket allows interplanetary travel within same system

  • added config for station size

  • Added list to choose from in the planet selector UI

  • fix space suits being dyed when they shouldn't have been

2017-04-18
  • 修复无法建造空间站的bug。


  • fix stations not being able to be built

2017-04-18
  • 修复无法建造空间站的bug。

  • 修复月球在默认设置下缺失的bug。


  • fix stations not being able to be built

  • fix moon being missing with default setup

2017-04-17
  • 修复在无人飞船组装器中当沿着南北方向建造时面向错误方向的火箭发动机。

  • 添加terraformer流体消耗率的配置。

  • 修复了行星ID高于255的行星会变成气态巨行星的bug。

  • 强制空间站在尝试前往不存在的行星时回到地球。

  • 修复火箭推力配置文件不改变火箭加速度的bug。

  • 修复压力槽的CME。

  • 压力槽实际上可以接收利用BC等实际上不进行canFill检测的mod的管道输送的AR流体,


  • fix rocket engines in the automated vehicle assembler facing the wrong way when built along N/S

  • Add config for terraformer fluid consumption rate

  • Fix planets becoming gas giants if they have a planet ID higher than 255

  • Force stations orbit nonexistant planets to move to overworld upon startup

  • Fix rocket thrust configuration not affecting rocket acceleration

  • Fix CME with pressurized tanks

  • pressurized tanks actually can recieve fluid from AR pipes apparently BC and several other mods do not actually run canFill checks

2017-04-17
  • 修复在无人飞船组装器中当沿着南北方向建造时面向错误方向的火箭发动机。

  • 添加terraformer流体消耗率的配置。

  • 修复了行星ID高于255的行星会变成气态巨行星的bug。

  • 强制空间站在尝试前往不存在的行星时回到地球。

  • 修复火箭推力配置文件不改变火箭加速度的bug。

  • 修复压力槽的CME。

  • 压力槽实际上可以接收利用BC等实际上不进行canFill检测的mod的管道输送的AR流体,

  • 修复电弧高炉的速率加成不受线圈品质影响的bug。


  • fix rocket engines in the automated vehicle assembler facing the wrong way when built along N/S

  • Add config for terraformer fluid consumption rate

  • Fix planets becoming gas giants if they have a planet ID higher than 255

  • Force stations orbit nonexistant planets to move to overworld upon startup

  • Fix rocket thrust configuration not affecting rocket acceleration

  • Fix CME with pressurized tanks

  • pressurized tanks actually can recieve fluid from AR pipes apparently BC and several other mods do not actually run canFill checks

  • Fix some of the coils not speeding up of the arc furnace properly

2017-04-10
  • 添加了用于生成晶洞的配置选项。

  • 修复有卫星的行星始终使用第一颗恒星作为主星的bug。

  • 修复从XML加载的行星上未正确设置温度的bug。

  • 小型压板器添加XML。

  • 修复矿物扫描仪无法扫描钻石绿宝石的bug。

  • 矿物扫描仪现在会显示玩家的位置。

  • 现在可以通过customIcon标签设置行星图标。


  • Added config options for geode generation

  • Fix planets with moons always using the first star as its host

  • Fix temperature not being set right on planets loaded from XML

  • Add XML for small plate presser

  • Fix ore scanner not being able to scan for diamonds or emeralds

  • Ore scanner displays player location

  • Planet icons can now be set via the customIcon tag

2017-04-10
  • 添加了用于生成晶洞的配置选项。

  • 修复有卫星的行星始终使用第一颗恒星作为主星的bug。

  • 修复从XML加载的行星上未正确设置温度的bug。

  • 小型压板器添加XML。

  • 修复矿物扫描仪无法扫描钻石绿宝石的bug。

  • 矿物扫描仪现在会显示玩家的位置。

  • 现在可以通过customIcon标签设置行星图标。


  • Added config options for geode generation

  • Fix planets with moons always using the first star as its host

  • Fix temperature not being set right on planets loaded from XML

  • Add XML for small plate presser

  • Fix ore scanner not being able to scan for diamonds or emeralds

  • Ore scanner displays player location

  • Planet icons can now be set via the customIcon tag

2017-04-08
  • 修复如果没有行星XML存在会导致加载世界时游戏崩溃的bug。


  • fix crash on world load if no planet XML is present

2017-04-06
  • 修复在坐垫上没有东西时组装导致崩溃的bug。

  • 修复任务的重复错误。

  • 修复与气体收集器导致崩溃的bug。


  • Fix crash when trying to assemble on a pad with nothing there

  • Fix dupe bug with missions

  • Fix crash with gas mining missions

2017-04-06

(由于不明原因作者把1.0.15发布了两次)

  • 修复任务的重复错误。

  • 修复与气体收集器导致崩溃的bug。

  • 修复在坐垫上没有东西时组装导致崩溃的bug。


  • Fix dupe bug with missions

  • Fix crash with gas mining missions

  • Fix crash when trying to assemble on a pad with nothing there

2017-04-03
  • Emergency fix for not being able to connect to multiplayer server


  • 紧急修复无法连接到多人服务器的bug。

2017-04-03
  • 紧急修复无法连接多人服务器的bug。


  • Emergency fix for not being able to connect to multiplayer server

2017-04-03
  • 我真的忘记了还修复了什么bug,抱歉……

  • 添加了/givestation指令。

  • 加入了缺少的轨道炮配方。

  • 修复在卫星终端中放置编程了矿物扫描卫星ID芯片时导致崩溃的bug。

  • 修复使用轨道激光钻时服务器上找不到Class的bug。

  • 修复火箭/采矿钻头返回时的CME bug。


  • I've actually now forgotten what else has been fixed.. sorry

  • Added the givestation command

  • Add missing recipe for the railgun

  • Fix crash if a chip programmed with the id of an oremapping satellite is placed in the satellite monitoring station

  • Fix Class not found exception on server when using the orbital laser drill

  • Fix CME with rocket/mining drill return

2017-04-03
  • 我真的忘记了还修复了什么bug,抱歉……

  • 添加了/givestation指令。

  • 加入了缺少的轨道炮配方。

  • 修复在卫星终端中放置编程了矿物扫描卫星ID芯片时导致崩溃的bug。

  • 修复使用轨道激光钻时服务器上找不到Class的bug。

  • 修复火箭/采矿钻头返回时的CME bug。

  • 如果使用自定义的planet XML,那么现在必须将地球调为planet ID 0。

  • 修正了无法将数据放入瞭望台的bug。

  • 添加/advRocketry reloadRecipes命令,用来从XML重新加载配方。

  • I've actually now forgotten what else has been fixed.. sorry

  • Added the givestation command

  • Add missing recipe for the railgun

  • Fix crash if a chip programmed with the id of an oremapping satellite is placed in the satellite monitoring station

  • Fix Class not found exception on server when using the orbital laser drill

  • Fix CME with rocket/mining drill return

  • If using the custom planet XML earth must now be dimmapped to planet ID 0

  • Fixed not being able to put data into the Observatory

  • /advRocketry reloadRecipes command added to reload recipes from XML ingame

2017-03-07
  • 升级了Ff_FR(谢谢@Thysium!)

  • 与以前的导致崩溃不同,现在空气方块出错只是出现警告和重新进行大气计算的提醒。

  • 修复1.0.12版本中出现的jetpack故障。

  • 修复与AEmod一起使用时导致的卷板机车床故障的bug。

  • 修正空间站上不正确的氧气读数。

  • 修复全息投影器过度渲染的bug。

  • 修复在某些条件下不更新氧气距离生成的bug。

  • 修复当大气分析器不是头盔中排列在第一个的升级时的渲染损坏。

  • 气态巨行星现在可以被删除。


  • Update Ff_FR (Thanks Thysium!)

  • Rather than crashing, air blocks that are rejected now just print warnings and are "rescheduled" with threaded atmosphere calculation

  • Fix jetpack being broken in the 1.0.12 build

  • Fix client crash with lathe and rolling machine when used with AE

  • Fix incorrect O2 readout on spacestations

  • Fixed holo-projector menu overshooting its render

  • Fix changing of distance block not updating the O2 system in certain conditions

  • Fix render corruption when the Atmosphere analyser is not the first upgrade in the helmet

  • Gas giants can now be deleted

2017-03-07
  • 使用新的小行星选择机制,小行星芯片现在在观测中编程。

  • 增加了更多种类的马达

  • 现在可以使用更先进的马达提高多方块结构机器的工作速率。

  • 瞭望台的搭建现在需要一个马达。

  • 瞭望台现在可以用玻璃替换透镜,可以增加探测范围。

  • 太空服现在可以染色了

  • 电弧高炉/结晶器/电解器/卷板机的速度可以用更高级的线圈来提高.

  • 火箭输入和输出口现在有红石IO的选项,可以用红石信号暂停物品转移。

  • 修复火箭装载器卸载器交换纹理的bug。

  • 加入力场。

  • 增加了重力发生器。

  • [libvulpes]马达移至libvulpes。

  • [libvulpes]加入更多线圈。

  • 需要LibVulpes 0.2.0前置。


  • New asteroid selection mechanic, asteroid chips now programming in observetory

  • More motors have been added

  • More advanced motors increase multiblock machine speed

  • Observatory now requires a motor

  • Observatory can have glass exchanged for lens which increase view distance

  • Space suits can now be dyed

  • Blast furnace/crystallizer/electrolyser/rolling machine speed can be increased with higher teir coils

  • rocket input and output hatches now have states for redstone IO and can now have operation suspended with redstone signals

  • Fix rocket loaders and unloader having swapped textures

  • Added forcefields

  • Added a gravity generator

  • [ libvulpes ] Motors moved to libvulpes

  • [ libvulpes ] More coils

  • Requires LibVulpes 0.2.0

2017-02-26
  • 修复兼容配方,车床将只输出1个棒,而不是2个。

  • 修复铁锭合成铁 棒配方在合成表中只生产1棒而不是4棒的bug。

  • 敌对怪物现在在AR行星上生成。

  • 修复由于1.0.11中的错误导致XML配置不工作的bug。

  • 增加了改变喷气背包推力的配置。

  • 增加了在正常和更高重力行星上禁用降落缓冲鞋升级的配置。

  • 日志实际打印


  • Fix compat recipes where the lathe would only output 1 rod instead of 2

  • Fix iron ingots -> iron rod recipe in the crafting table yeilding only 1 rod instead of 4

  • Hostile mobs now spawn on planets

  • Fix XML config not working due to a bug introduced in 1.0.11

  • Added config to change the force of thrust of the jetpack

  • Added config to disable the landing boots upgrade on normal and higher gravity planets

  • Logs actually print

2017-02-21
  • 行星现在是圆的。

  • 加入全息行星选择器

  • 添加行星环(/advRocketry planet set hasRings true)


  • Planets are now round

  • Added holographic planet selector

  • Added rings(/advRocketry planet set hasRings true)

2017-02-17
  • 修正ABDP不实际使用数据的bug。

  • 修复当轨道激光钻在行星上挖掘破坏地形的配置设置为false时的崩溃。

  • 可能修复了使用实验性的大气设置导致CME引发崩溃的bug。


  • Fix ABDP not actually using data

  • Fix crash with orbital laser where the config to allow it to mine the planet is set to false

  • Possible fix for crash causing a CME to occur if using experimental atmosphere settings

2017-02-15
  • 修复铁锭在车床制棒的配方只生成1个铁 棒的bug。

  • 修复加载程序中导致客户端/服务器与加载程序中的项数不同步的isRemote检查。

  • 修正了天空颜色和雾色不能正确使用十六进制颜色的bug。

  • 如果配置中lockUI=false,现在可以用鼠标中键拖动氧气罐和太空服的HUD

  • 太空服现在可以让你在水下呼吸了。

  • 修复CME的bug。

  • 添加氧气排放口半径的配置。

  • [LibVulpes/Advanced rocketry]修复放置在太阳能板下的太阳能板工作的bug。


  • Fixed iron ingot -> rod recipe in the lathe returning only 1 rod

  • Fix missing isRemote check in the loader, causing client/server desync with the number of items in the loader

  • fixed skycolor and fog color not properly taking hex

  • O2 bar and suit HUD can now be dragged with middle click if lockUI=false in config

  • Spacesuits can now let you breathe underwater

  • Fix CME with cables

  • Added config for O2 vent radius

  • [LibVulpes/Advanced rocketry] Fixed solar panels working if placed under solar panels

2017-01-26
  • 为小行星采矿任务添加时间倍数配置。

  • 修复连接时可能导致CME线程问题的bug。

  • 将行星与小行星矿物生成配置文件分离。

  • 修复在配置中生成指定物品没有对应方块的行星时可能导致游戏崩溃的bug。

  • 修复放置没有完全装满的方块时缺氧的大气系统问题。

  • 可能修复了实验大气选项时导致游戏崩溃的bug。

  • 将无人火箭尺寸限制改为16×16.

  • 修复盔甲架也会消耗氧气的bug,避免了打扰医生(原日志吐槽)。

  • 修复了瞭望台不使用矿物辞典配方的bug。

  • 修复了令人担忧的空间站在地面上的构成部分被旋转90°的bug。

  • 修复轨道激光钻在地面上会导致游戏崩溃的bug。

  • 修正了通过配置AR映射行星时的bug,该配置下AR将根据加载顺序尝试注册属于另一个mod的维度。

  • 在行星配置中添加了气态巨行星配置。


  • Add time multiplier config for asteriod mining missions

  • Fix possible threading issue causing a CME on connecting

  • Seperated configs for ore spawn for geodes and asteroids

  • Fix possible crash when generating geode if an item without a block is specified in the config

  • Fix issue with atmosphere system where non-full blocks become deoxygenated when placed

  • Possible fix for crashes with experimental atmosphere options

  • Changed Unmanned Vehicle Assembler bounds to 16

  • Fix armor stands consuming Oxygen (Avoid bothering the Doctor)

  • Fix Observetory recipe not using oredict

  • Fix issue where station components that face opposite directions on the ground get turned 90 degrees

  • Fix possible render crash with orbital laser as seen from planet surface

  • Fix issue when mapping planets via the config AR would try to register a dimension belonging to another mod depending on load order

  • Added the Gas Giant tag to the planet config

2017-01-17
  • 修复玩家加入服务器导致游戏崩溃的bug。


  • Fix Thermos server crash upon player joining

2017-01-16

  • Increased output of concrete recipe

  • Fix landing pads not working properly if not placed by player or sent up in a station package thing

  • Added redstone state to oxygen vent

  • Fix steel recipe. Should use charcoal, not coal

  • Fix sawmill damage being linked to time of day

2017-01-11
  • 修复在某些情况下不能从卫星终端提取数据的bug。

  • 修复了车床缺少的颜色渲染处理。

  • 修复火箭在没有降落到空间站时返回行星的bug。


  • Fix Data not being pulled from satellite monitoring station under certain conditions

  • Fixed missing color cleanup in lathe renderer

  • Fixed rocket behavior when falling back to a planet upon not landing on a space station

2017-01-07
  • 修正了将两个气闸门相邻放置并试图密封一个房间而导致的堆栈溢出错误。

  • 修复天体数据处理器如果用完了数据,开关反转的bug。

  • 修复骨粉导致轻木树苗复制的bug。树苗掺了金坷垃直接复制了

  • 添加了缺少的棒类物品配方。

  • 空间站ID芯片现在按行星存储数据。这可能会改变现有火箭的返回坐标。

  • 修复太阳能发电机不发电的bug。

  • 星球ID芯片不再存储数据。

  • 火箭现在在起飞前在屏幕上会显示目的地行星/空间站ID。

  • 修复了目标维度同步的缺陷,修复了看似随机的“无法到达目标”错误。

  • 在火箭上带着一个新的空间站到同一个新的空间站不再滑稽了。

  • 修复空间站方向控制器如果没有跃迁控制器无法旋转空间站的bug。

  • 配方变得更廉价了:

  • 3锭->工作台中的4棒。

  • 1块->小型压板器中的4块板。

  • 现在可以一次合成4个电池。

  • 机器结构方块的配方变为4个板和4个杆制作4个方块。

  • Fixes Stack Overflow error caused by placing two airlock doors next to each other and attempting to seal a room

  • Fix Astrobody data processor requiring the switch flipped if it runs out of data.

  • Fix duplication of lightwood saplings with bonemeal

  • Added missing recipes for rods

  • Space Station chips now store location on a per planet basis now. This may break return coordinates for existing rockets

  • Fixed solar generators not pushing RF like they should

  • Planet ID chips no longer store data

  • Rocket now shows destination planet/station ID onscreen before takeoff

  • Fixed lack of destination dimension syncing, fixes seeminly random "Cannot Reach destination" errors

  • Riding a rocket with a new space station to the same new station no longer acts funny

  • Fix no rotation occuring with orientation controller if no warp controller placed.

  • Recipes made cheaper

    • 3 ingots -> 4 rods in crafting table

    • 1 block -> 4 plates in small plate presser

    • recipe for batteries now makes 4

    • recipe for machine structure now takes 4 plate and 4 rods

    • recipe for machine structure now makes 4

2016-12-27
  • 修复不产生铝 矿的bug。

  • 允许实体旁路使用实体名称。

  • 更新俄语翻译。

  • 添加乌克兰语翻译。

  • 修复了如果卷板机不是多方块结构第一个方块就无法识别的bug。

  • 修复罕见的NPE与多方块结构机器不输出物品的bug。

  • 修复燃油站的bug。

  • 通过动态环绕来修复可能发生的崩溃。

  • 可能修复了罕见的线路造成的崩溃。

  • 重命名“激光钻”为“轨道激光钻”,并修复名称的不一致。

  • 修正了坐在一个没有安装在火箭上的座位上允许玩家拿起远处的物品的bug。

  • 修复了在某些特定情况下离开座位导致死亡的bug。

  • 修复碳收集器缺少配方的bug。


  • Fix Aluminum ore not generating

  • Allow the entity bypass to use entity class names

  • Update Russian translation

  • Add Ukrainian translation

  • Fix issue where the plate presser will not properly reconise the block if it's not the first register for that oreDict entry

  • Fix rare NPEs with multiblock machine where sometimes it tries to render a null item

  • Fix fuelling stations eating all the buckets

  • Fix possible crash with Dynamic Surround

  • Potential fix for rare crash from pipes

  • Rename "Laser Drill" to "Orbital Laser Drill" and fix name inconsistancies

  • Fix exploit where sitting in a seat not mounted on a rocket allows players to pick up distant items

  •  Fix death when dismounting from seat in very specific configurations

  • Fix missing recipe for carbon scrubber

2016-12-06

  • Fix rocket not being able to launch

  • Fix off by one with rocket assembler

2016-12-01
  • 现在需要Libvulpes 1.10支持。

  • 加入基础激光枪。(测试物品,不可合成)

  • 修正了由于忘记删除遗留代码而无法前往ID高于256的行星的bug。

  • 修复了一些成就无法获得的bug。

  • 修复了XML合成配方处理程序无法读取未本地化的物品名称的bug。


  • Requires Libvulpes 1.10

  • Added Basic Laser gun (beta item, uncraftable)

  • Fixed not being able to travel to planets with ids higher than 256 due to forgetting to remove legacy code

  • Fixed some Achievments not working

  • Fixed XML recipe handler not being able to read unlocalized item names

2016-11-21
  • 修复月球生成命令

  • 修正了罕见的火箭中未编程芯片导致的崩溃

  • 新增大气实体旁路。

  • 结束beta测试版时代,并按时发布。


  • Fixed moon generation Command

  • Fixed rare crash with unprogrammed chip in rocket

  • Added entity atmosphere bypass

  • Out of beta and releasing on time

2016-11-15
1.0.0RC3
  • 加入了生成卫星的命令。

  • 向默认XML配方文件加入了注释。

  • 向AR配置中加入可以重置行星的配置。

  • 修复全息投影器使用没有对应矿物物品的矿物块时导致崩溃的bug。

  • 使矿石能够再生。

  • 修复行星ID大于256时导致覆盖主世界属性的bug。

  • 修复数据线只会变成能量管道的bug。



  • Added command to generate moons

  • Added comments to default XML recipe file

  • Added config to reset planet config in the AR config

  • Fix crash on startup caused by oredict items without blocks attempting to be used by the holo projector as blocks

  • Make ores generate again

  • Fix bug causing planet IDs higher than 256 overwriting the overworld's properties

  • fixes data cables only being energy cables

2016-11-10
1.0.0RC2
  • 现在需要LibVulpes 0.1.7支持。

  • 修复了没有BBs方块的密封错误。

  • 加入矿物粉烧炼成矿物锭的配方。

  • 加入小型压板器压制矿石制作矿物粉的配方。

  • 其他小修小补。

  • [MC 1.7.10]修复轨道激光钻碰撞错误。

  • [MC 1.7.10]修复全息投影器故障。

  • [MC 1.7.10]修复多人游戏连接时的崩溃。


  • Requires LibVulpes 0.1.7

  • Fixed O2 sealing crash with blocks with null BBs

  • Added missing dust -> ingot recipes

  • small plate presser ore -> dust recipe doubled

  • other small fixes

  • [1.7.10] Fix crash with orbital laser

  • [1.7.10] Fixed crash with holo-projector

  • [1.7.10] Fixed crash on join on multiplayer

2016-11-06
1.0.0RC1
  • 为不同类型行星的矿石生成加入了XML配置文件。

  • 加入配置,以增加更多可以在气态巨行星收集的气体。

  • 向AR行星生成的XML配置文件添加了标签,允许手动指定DIMID并将来自其他mod的DIM配置为行星,包括GC行星。

  • 现在可以从与某一卫星环绕同一行星运转的空间站上发射火箭,直接前往该卫星。

  • 现在新生成的行星天空颜色与原来不同了。

  • 行星现在可能会绕着自身的地轴旋转。

  • 加入默认生成的四颗新恒星。

  • 现在在高大气压星球上密封某一空间并提供氧气可以消除室内的雾。

  • 人造空气现在显示为“加压空气”。

  • 修复了跃迁核心的一些不同步问题。

  • 其他星球上的在使用时不会再爆炸。

  • 加入轨道炮

  • 添加XML配方修改支持。

  • 修复频繁进出游戏可能导致的内存溢出。

  • 加入天体运动力学。

  • 加入日食。

  • 减少了20到100组矿石的小行星采矿的最大收获。

  • 加入/advRocketry filldata指令。

  • 加入多体系统和控制恒星的指令。

  • 发射空间站时将空间站ID芯片置入导航电脑,不再会将火箭与空间站绑定在一起了。

  • 现在需要LibVulpesL 0.1.6支持运行。

  • 全息投影器的信息现在会显示选择的多方块结构所需的材料机器数量。

  • 现在玩家坐上火箭后,如果火箭出现错误会出现提示信息。

  • 火箭只能在行星引力范围(包括行星及其卫星)内飞行,进行行星际飞行必须使用跃迁核心。

  • 加入配置,使轨道激光钻默认不再破坏下方行星的矿物。

  • 加入当轨道激光钻为非破坏模式(non-destructive mode)时设置采矿条目的配置。

  • 轨道激光钻现在被设定为一种多方块结构。

  • 修复了在密闭加压空间的角落窒息的bug。

  • 修复站在密闭加压空间中IC2以及enderIO管道旁时窒息的bug。

  • 空间站模块现在会面朝后放置。

  • 修复不正确的Geode生成。


  • Added XML config for ore generation on different planet types

  • Added config to add more harvestable fluids in gas giants

  • Added tags to the Advanced Planet generation XML to allow manually specifying DIMID and mapping dims from other mods as planets (including GC planets)

  • Satellites can now be accessed from space stations orbiting the same planet as the satellite

  • Sky colors now differ on newly generated planets

  • Planets may now rotate along their own axis

  • Added four stars to generate by default

  • Sealing and oxygenating a room on planets with heavy atmospheres now removes the fog indoors

  • Artifical atmospheres now show up as "pressurizedAir"

  • Fixed a few small desyncs with the warp controller

  • Beds no longer explode on other planets

  • Added Railgun

  • Added XML Recipe modification support

  • Fixed memory leak that can occur while logging in a out frequently

  • Added planet orbital mechanics

  • Added solar eclipses

  • Nerfed Max returns of an asteriod mining mission from 20k+ stacks to 100 stacks of ore

  • Added the /advRocketry filldata command

  • Added capability for multiple star systems and commands for manipulating stars

  • Putting a station id chip in a guidance computer while launching a station no longer sticks the rocket inside the station

  • Requires LibVulpes 0.1.6

  • Holo Projector now displays amounts and types of blocks needed to build a structure

  • Rockets now display errors when ridden and unable to launch

  • Rockets can only travel within planet moon systems now, use warp to go to other planets

  • Added config to make orbital laser not destroy the world, laser no longer mines world by default

  • Added config to set valid oredict entries for ores when laser is in non-destructive mode

  • Orbital laser is now a multiblock structure

  • Fixed off-by-one error causing suffocation near walls in sealed rooms

  • Fixed suffocation while standing near IC2 or enderIO pipes in a sealed room

  • Fixed Space Station Modules being placed facing backward

  • Fix incorrect Geode generation

2016-10-16
  • 现在需要LibVulpes 0.1.5支持。

  • 加入海拔控制器,可以调节空间站的高度,只需要将其放入空间站即可使用。

  • 修复电弧高炉的bug——在极少情况下服务器端拥有它的机器形态,但客户端不行。

  • 有望修复全息投影器导致的崩溃。


  • Requires LibVulpes 0.1.5

  • Added Altitude Controller (allows modification of Altitude of space stations, simply by placing in a station and opening the interface)

  • Fix bug with Blast Furnace where in rare circumtances can have the machine form on the server but not the client

  • Hopefully fix a bug where the holo projector causes a crash

2016-10-13
  • 现在需要LibVulpes 0.1.4支持。

  • 为火箭基础设施提供红石激活模式切换。

  • 现在星球上采到的矿物类型与小行星采矿相同(可配置)。

  • 加入成就。

  • 加入液体管道

  • [MC 1.7.10]加入能量管道和发电机。

  • [MC 1.7.10]没有RFmod时游戏不会崩溃了。

  • 发电机现在会显示所产生的电量。

  • 太空站组装机现在会组装太空站模块,它们可以被发射到现有的空间站。

  • 修复NEI(可能还有JEI)中钛铝合金类物品无效的问题。

  • 有望修复火箭在前往空间站途中退出客户端时消失的bug。

  • 修复全息投影器的NPE。

  • 修复ID为3的空间站返回错误ID的恼人错误。

  • 修复矿物扫描仪无法正常工作的bug。


  • Requires LibVulpes 0.1.4

  • Redstone states for rocket infrastructure

  • Geodes now spawn the same ore as can be collected by asteriod missions (which in turn is configurble)

  • Added Achievments

  • Added Fluid Pipes

  • [MC 1.7.10] Added energy pipes and generators

  • [MC 1.7.10] Game will no longer crash without an RF mod

  • Generators now display amount of power being produced

  • Station Builder can now assemble station modules, which can be sent up to attach to existing stations

  • Fixed issue where invalid blocks for titanium aluminide show up in NEI (and possibly JEI)

  • Hopefully fix bug where rocket vanishes on client when going to space stations

  • Fix NPE with holo projector

  • Fixed nasty bug where some space stations over ID 3 return the wrong id from block coords

  • Fixed Ore Scanner Being uncraftable

2016-10-08
  • 修复无法使用跃迁到达同一行星系其他卫星的bug。

  • 修复正在处于跃迁状态时再次按下跃迁按钮产生的燃料错误消耗。

  • 修复生成有奖励箱的世界会导致崩溃的bug。

  • 增加了轨道激光钻开采的黑名单。

  • 修复轨道激光钻开采的矿物无材质的bug。

  • 微波接收器的功率增加了10倍。

  • [MC 1.7.10] Thermos support courtesy of RecursiveG


  • Fixed not being able to warp to moons from same planet

  • Fixed incorrect usage of fuel when clicking warp while already in warp

  • Fixed generating a world with a bonus chest causing a crash

  • Added BlackList for SpaceLaser

  • Fixed untextured blocks for space laser

  • Increased the default amount of power generated by the microwave reciever by x10

  • [MC 1.7.10] Thermos support courtesy of RecursiveG

2016-10-07
  • 配置激光钻功率的倍增。

  • 修复了一些小bug。


  • Config for laser drill power multiplier

  • Small bugfixes

    2016-10-06
    • 对于床的处理再次出现问题,将在不久后的将来修复……


    • Walked back bad implementation of bed handling, will fix in near future...

    2016-10-06
    • 增加了生物群系黑名单的配置选项,可用于防止特定生物群系在行星上生成

    • 增加配置选项,可用于防止任何原版生物群系生成在行星上。

    • 增加了生成高压生物群系的配置选项。

    • 添加了配置选项来生成横跨整个世界的生物群系。

    • [MC 1.7.10]Powersuit现在可以防止太空中减压。

    • 死后玩家会重生在主世界,防止玩家不断死亡与重生。(比如不断重生在真空环境中)

    • [MC 1.7.10]修复了建造的第一个空间站被分配一个无效编号的错误。

    • 修复了在主世界制造跃迁控制器导致游戏崩溃的bug。


    • Added config option for blacklisting biomes to prevent them from spawning on planets

    • Added config option to prevent any vanilla biomes from spawning on planets

    • Added config option to register high pressure biomes

    • Added config option to register biomes that span entire worlds

    • [MC 1.7.10] Powersuits now also protect from the vacuum of space

    • Upon Death player should spawn in overworld, preventing infinite death loops

    • [MC 1.7.10] Fixed bug causing the first space station to be built being assigned an invalid number

    • Fix warp controller causing crash if placed in world

    2016-10-05
    • 添加装饰灯。

    • 修正了客户端在两个世界同时加载时会崩溃的罕见错误。

    • 用GLLists优化火箭渲染。

    • 数据线现在可以从卫星终端提取数据,只需按下连接按钮,现在可以实现全自动数据采集。

    • 添加了更多的星星。

    • 修复了下雨时太阳也会出现的bug。


    • Added Decorative light

    • Fixed rare bug where client would crash when going between worlds

    • Optimized Rocket renders with GLLists

    • Data pipes can now pull data from Satellite Terminal with requiring the connect button to be pressed, now allows fully automated Data harvesting

    • Added more stars

    • Fixed Sun being out in the rain

    2016-09-29
    • 在使用mod老版本的存档中创造气态巨行星。

    • 修复星系内其他卫星不产生双锂矿的bug。

    • 修复因删除气态巨行星维度而导致的崩溃。

    • 减少了大型火箭产生的烟雾量。

    • 修改配置以增加微波接收器的输出。

    • 修复了在火箭GUI中不能正确返回成组方块的bug。


    • Backward Compatibility: Create Gas Giants in worlds made in previous versions of AR

    • Fix Dilithium not generating on galacticraft's moon

    • Fix crash caused by unregistering gas giant dimensions

    • Reduced the amount of smoke in large rockets

    • Added config to increase output of MicrowaveRecievers

    • Fixed crash involving blocks that do not properly return an itemstack in the rocket GUI

    2016-09-09


    • Added Gas Giants and Gas Giant Mining

    • Added Unmanned Vehicle Assembler

    • Added Terraformer

    • Added Anti-Fog visor

    • Added Titanium Aluminide

    • Added recipe for bonemeal in the chemical reactor

    • Added Nitrogen

    • Added Buckets for Oxygen, Nitrogen, and Hydrogen

    • Added Atmosphere Analyser

    • Added sounds

    • Mobs now take damage from the vacuum

    • Added Biome Changer Satellite and Biome Changer Satellite Remote

    • Increased planet variety

    • Infrastructure can now be linked to Docking Pads which will in turn link to any rocket that lands on the Docking Pad

    • New algorithm for warp fuel calculations

    • Redid Fog effect for planets (again)

    • Rocket fluid loader and fluid unloader

    • Rockets can now be automated to fly between destinations using Docking Pads

    • Docking Pads now accept linkers as an item

    • Holo-Projector now will align the hologram to a machine when used to rightclick a machine control block

    • Fixed warp effect not working in multiplayer sometimes

    • Fixed solar satellites not being created properly

    • Fixed graphics on pipes/Microwave Reciever not being shaded

    • Fixed the delete satellite button not updating the itemstack on the server

    • Fixed laser drill missing texture

    • Now Requires LibVulpes 0.1.2

    2016-08-23
    • 编译了0.7.0修复mod时产生的错误。

    • 修复了NEI的问题。


    • Compiler broke on 0.7.0Fixes problems with the modular

    • Fixed problems with NEI

    2016-08-21
    • 编译0.7.0的损坏文件。


    • Compiler broke on 0.7.0

    2016-08-21
    • 航天服现在可以安装模块。

    • 加入飞行背包

    • 加入仿生腿升级

    • 创造模式下的多方块结构方块以及物品移动到了一个新的物品组。

    • 加入了铝。

    • 加入压力槽

    • 氧气装填台重命名为气体装填台

    • 气体装填台现在可以允许向宇航服中装载氢气罐。

    • 进行了大规模的代码修改!液体/数据/卫星接口可能需要重建!



    • Implemented Modular space suits

    • Added Jetpack

    • Added Bionic Legs

    • Moved multiblock blocks/items to a new item group in creative

    • Added Aluminum

    • Added pressure tanks

    • Oxygen Charger renamed to Gas Charger

    • Gas Charger now can fill hydrogen tanks in spacesuits

    • Massive Refactor of code! May require liquid/data/satellites hatches to be replaced!

    2016-08-16
    • 修复了火箭在空间站上被卡在空气中的bug。

    • 修复了氧气探测器显示错误名称的bug。

    • 修复了在太空中没有失重的bug。

    • 添加了轨道激光钻

    • 添加了微波接收器

    • 对太空中看到的行星纹理进行了大规模的修改。

    • 修复了单人游戏跃迁常常失效的bug,

    • 修复了行星信息不在星球选择器内显示的bug。

    • 一些mod的参考资料在该网站上。


    • Fixed Rockets being stuck in the air on space stations

    • Fixed O2 detectors having the wrong name

    • Fixed low gravity being missing in space

    • Added Laser Drill

    • Added Microwave Reciever

    • Overhauled textures for planets as viewed from space stations

    • Fixed warp not working half the time in single player

    • Fixed planet information not being displayed in the planet selector interface

    • Actual documentation for some of the mod on this site

    2016-08-01
    • 加入起飞和降落时在视野正中央显示的白色文本。

    • 修复火箭在所到达的星体上空轨道上消失的bug。

    • 修复火箭如果不是奇数则座椅会偏移的bug。

    • 修复行星渲染bug。

    • 修复其他星系卫星上的重力异常。



    • Added text for takeoff and descent

    • Fixed rocket vanishing upon reaching orbit

    • Fixed seat being offset if the rocket is not an odd number

    • Fixed planet render

    • Fixed gravity on galacticraft's moon

    2016-07-22
    • 尝试修复一些bug。

    • 金红石矿生成率由2提升到6。


    • Tried to fix another few bugs that made it in

    • increase default rutile spawn rate from 2 -> 6

    2016-07-15
    • 修复了一系列bug。


    • Fixed a few bugs

    2016-06-27
    • 修复火箭被困在轨道上的bug。

    • 加入玩家对于进入太空的覆盖指令。


    • Fixed rockets getting stuck in orbit

    • Added overlay instructing the player to hit space

    2016-06-26
    • 加入供氧算法的配置文件。

    • 火箭组装机现在可以连接到输入口输出口以及燃油站。它们可以连接到发射台上的火箭。

    • 燃油站现在会在燃料加注满后输出红石信号。

    • 上传俄语lang文件。

    • 火箭现在可以用红石信号控制发射。

    • 修复其他小bug。

    • 现在需要LibVulpes 0.0.7支持。


    • Added config for O2 algorithm to use

    • Rockets Assemblers can now be linked with input/output hatches and fuel stations which will now link to the rocket on the pad

    • Fuel stations now output redstone when rocket is fully fueled

    • Updated ru_RU.lang

    • Rockets can now be launched via redstone signal

    • Other minor bugfixes

    • requires libVulpes 0.0.7

    2016-06-21
    • 修复多方块结构代码。

    • 加入缺少的重力控制器方向控制器配方。

    • 修复火箭在某些情况下渲染不正常的bug。


    • Fixed multithreading code

    • Added missing recipes for gravity and orientation controllers

    • Fixed incorrect render for rocket in certain situations

    2016-06-20
    • 加入数据线钻头缺少的配方。


    • Added missing recipe for data cable and drill

    2016-06-20
    • 加入小行星采矿。

    • 将行星数据分析器重命名为天体数据处理器

    • 天体数据处理器现在会自动尝试处理放入的小行星ID芯片,并自动输出到输出口

    • 改变了瞭望台天体数据处理器的结构,玩家可能需要重新组装它们。

    • 小型压板器现在压制矿物块会获得3个板而不是1个。

    • 修改供氧系统。

    • 供氧系统现在按体积而不是半径运行。

    • 加入数据线


    • Added asteroid mining

    • Renamed planet analyser to astrobody analyser

    • Astrobody analyser will now automatically attempt to process asteroid chips put in the input slot and automatically output to the output slot

    • Changed the structure of the observetory and astrobody analyser (may need to break/replace them)

    • Small plate presser now makes 3 plates instead of 1 from a block

    • Threaded O2 system

    • O2 system now goes by volume rather than radius

    • Added data cables (apply a redstone to the cable next to the data inventory you wish to draw from)

    2016-06-15
    • 修复了重力和气闸的asm补丁。

    • 加入减压伤害的配置。


    • fixes asm patch for gravity and airlocks

    • Adds config for vacuum damage

    2016-06-06
    • 修复下界没有空气的bug。

    • 加入空间站的重力控制器

    • 修复方向控制器滑块不同步的bug。

    • 物品和怪物所受重力现在会受到重力控制器影响。


    • Fix nether not having air

    • Added gravity controller for space stations

    • Fixed Orientation controller slider not syncing properly.

    • Items and mobs should now be affected by gravity

    2016-06-05
    • 修复当使用门、方块或活塞阻挡氧气供应时火把不熄灭的bug。

    • 加入方向控制器。玩家可以使用它来控制空间站的转动速度。

    • 修复了卷板机车床的配方错误——如果加工的板/棒没有对应的矿物锭,将会产生免费的板/棒。

    • 熄灭的火把现在可以使用打火石重新点燃。

    • 更新了地道化的俄语翻译。(感谢m3gagluk!)

    • 修复属性错误的方块(特别是卷板机液体输出口)导致多方块结构出错产生的崩溃。

    • 气锤气现在可以正常开采石头了。

    • 双锂矿以外的矿石现在都可以用石镐开采了。


    • Fixed edge case with torches not going out when cut off from O2 supply by door or piston or block place

    • Added station orientation block.  When placed on a space station you can control how fast your station rotates from its interface

    • Fixed recipes bug for rolling machine and lathe where if a plate/rod version of an item exists but no ingot version exist, then free plates/rods would be produced.

    • Torches can now be relit with flint/steel/firecharge

    • Updated Russian localization (Thanks m3gagluk!)

    • Fixed bug where structures would incorrectly form with the wrong type of hatchs (rolling machine/liquid output hatch in particular)

    • -Jack hammer should now mine stone as intended

    • Ores other than dilithium can now be mined by a stone pickaxe

    2016-05-22
    • 改变了配方表。

    • 化学反应器设计新模型。

    • 切割机添加了木头→木板的配方。

    • 这次大概彻底修复了玩家乘坐火箭时悬浮在火箭上方的bug。

    • 小修小补。

    • 现在需要LibVulpes 0.0.6f的支持。

    • 将火箭制造机改名为火箭组装机

    • 修复有时看不见全息投影的bug。

    • 修复不清除多方块结构缓存的bug。

    • 改进了NEI支持。

    • 气锤现在可以正常开采矿石了。

    • 该版本可能无法在Java 7环境下工作。

    • 进入测试版了,庆祝一下。



    • Changed Recipes

    • New model for chemical reactor

    • Added wood -> planks recipe/config for the cutting machine

    • Supposedly fixed player hovering above the seat while riding the rocket

    • small fixes

    • requires libVulpes 6f

    • Renamed Rocket builder to Rocket Assembling machine

    • Fixed holograms sometimes being invisible

    • Fixed bug with multiblocks not clearing cache

    • Improved NEI support

    • Jackhammer can now mine ore as originally intended

    • Build may or may not work with java 7

    • Entering beta, have a cake

    2016-05-16
    • 修复玩家浮在座位上方的bug。

    • 加入更多生物群系。

    • 现在自动生成的行星上可能只有一个生物群系。

    • 加入高气压生物群落。

    • 修复河流生成在低气压星球上的bug。

    • 火箭现在的抖动应该更少了。

    • 现在可以通过XML配置星球。(详见https://github.com/zmaster587/AdvancedRocketry/blob/master/XML_CONFIG_README.txt)

    • 将配置文件移动到mod自身的文件夹中。

    • 一些作者忘了是啥的小调整。

    • 作好为测试版发布的准备。


    • Fixed players floating above seats

    • Added more biomes

    • It is now possible for automatically generated planets to have only one biome

    • Added call to register high pressure biomes

    • fixed rivers spawning on thin atmosphere planets

    • Rockets should hopefully jitter less now

    • Planets can be configured via XML (See https://github.com/zmaster587/AdvancedRocketry/blob/master/XML_CONFIG_README.txt for more information)

    • Moved config into it's own folder

    • Some small tweaks I forgot about

    • Prepping for Beta

    2016-04-28
    • 修复第一次加载世界时会出现缺氧警告的bug。

    • 使全息投影器的使用更加直观。

    • 修复在安装星系mod后主世界会表现得像月球一样的bug。

    • 加入火箭的尾迹。

    • 修复当角落被非空气方块占据时,右击造成的崩溃。


    • fixed the no O2 warning appearing when loading the world for the first time

    • made the holoprojector a bit more intuitive to use

    • fix the overworld behaving like the moon when galacticcraft is installed.

    • Added trails to the rockets

    • fixed observetory crashing on right click when the corners are taken up by a non-air block

    2016-04-25
    • 加入跃迁飞船。

    • 火把现在会在真空中熄灭。

    • 双锂矿现在在所有的行星上都能生成,但数量很少。

    • 双锂矿现在也会在星系mod的星球上生成了。


    • warp ships

    • torches now obey vacuum

    • Dilithium now spawns on all planets, but only in small quantities

    • Dilithium should now spawn on GC moon now too

    2016-02-28
    0.4.12b6
    • 修复了一些bug。

    • 为空间站加入空间站停靠点

    • 现在需要LibVulpes 0.0.6e支持。


    • Fixed some bugs

    • Added docking ports for space stations

    • requires LibVulpes 0.0.6e

    2016-01-01
    0.4.12b4
    • 修复在服务器中出现的大量bug。


    • Fix a ton of bugs that occur on Servers

    2015-12-26
    • 修复在0.4.x未被发现的坠毁在星球的bug。

    • 修复mahcines在退出服务端一段时间后不可用的bug。


    • fix crash on going to planets that went undetected from early 0.4.x

    • fix mahcines becoming invisible for a time after logging out on a server

    2015-12-22
    • 修复元数据没有正确从多方块结构中删除的bug。


    • Fixes metadata not properly dropping from a block integrated into a multiblock machine

    2015-12-19
    • 修复用车床加工不属于AR的物品的bug。

    • 修复在0.4.x中机器输出成组物品时的奇怪现象。


    • fix crash with lathe render and materials not belonging to AR

    • fix strangeness in machines introduced in 0.4.x and 0 stack size outputs

    2015-12-19
    • 修复多方块结构机器在跨越区块时的bug。


    • Attempt a fix for machines spanning multiple chunks.

    2015-12-18

    • Added GC moon support

    • Fixed possible NPE

    2015-12-18
    • 修复生存模式中着陆导致的死亡。

    • 修复全息投影方块可能导致的崩溃。


    • Fix death upon landing in survival

    • Fix possible crash with the phantom block render

    2015-12-17
    • 修复氧气排放口在主世界放置会导致崩溃的bug。

    • 修复氧气装填台在太空服充满氧气时依然填充的bug。


    • Fix O2 vent crash when placed in overworld

    • Fix O2 charger consuming O2 when suit is full

    2015-12-16
    • 修复了一系列错误和配方。


    • fixed a few crashes and recipes

    2015-12-15
    • 修复了缺少的配方。

    • 上传中文翻译。

    • 修复一些机器的X射线bug。

    • 修复一些机器无法正常按配方运行。

    • 增加配方的blast brick数量。

    • 修复石英坩埚无法正确放置在其全息投影上的bug。


    • Fixed missing recipes

    • updated Chinese translation

    • Fixed X-ray bug with some machines

    • Fix some machines not taking recipes properly

    • increased the number of blast bricks per recipe

    • fixed quartz crucible not being placed on phantom blocks properly

    2015-12-14
    • 修复工业2的电源被隐藏的bug。

    • 修复多方块结构产生X射线的bug。

    • 尝试修复上报的关于全息投影方块与BlockRender的随机崩溃。


    • Fix IC2 plug turning invisible

    • Fix X-ray bug with the multiblock machines

    • Attempt to fix a reported random crash involving phantom blocks and BlockRender

    2015-12-11
    • 现在需要LibVulpes 0.0.6。

    • 加入供氧系统。

    • 加入太空服。

    • 加入火箭燃料

    • 上传俄语翻译。(感谢m3gagluk)

    • 加入法语翻译。(感谢Mazdallier)

    • 移除“通用机器方块”。

    • 全息投影器全现在会显示正确的多方块结构主方块。

    更多更新内容见https://www.youtube.com/watch?v=CHF7gxPC90A&amp;feature=youtu.be。


    • Requires LibVulpes 0.0.6

    • Oxygen system added

    • Space suits added

    • Fuel for rockets added

    • Updated Russian translation (Thanks m3gagluk)

    • Added French translation (Thanks Mazdallier)

    • Removed "Generic machine block"

    • holo-projector now shows the correct 'core' block for each machine

    See https://www.youtube.com/watch?v=CHF7gxPC90A&amp;feature=youtu.be for usage changes

    2015-11-11
    • 有望修复发电机放在电弧高炉的顶端时电弧高炉不组装的bug。


    • Hopefully fix arc furnace not assembling when an engine is placed level with the roof

    2015-11-01
    • 加入锡 块以解决一些方块无法在生存模式获得的问题。

    • 修复某些情况下ID芯片无法复制的bug。

    • 添加了一些燃料处理的后台代码以及即将加入的卫星的初始代码。


    • Added tin block to fix some blocks being unobtainable in survival

    • fix some id cards being unable to be copied in some situations

    • Added some backend stuff for fuel processing and some initial code for upcoming utility satellites

    2015-10-17
    • 将机器配方移至postinit,因为其他一些mod在int phase中注册矿石。

    • 修复在多方块结构机器建造时,在原方块的位置出现幽灵方块的bug。

    • 加入生物群系ID的配置文件。


    • Moved machine recipe registration to postinit because some mods register ores in the init phase

    • fixed machines constructing when a ghost block was in the place of a real block

    • added configs for biome ids

    2015-10-12
    • 空间站可能会因为这次更新而被摧毁。

    • 修改空间站的布局,使其拥有更多功能。

    • 增加改变空间站尺寸的配置。

    • 空间站的默认可建造范围由512×512增加到1024×1024.

    • 结晶器车床添加了矿物辞典。


    • Space stations may be destroyed or broken by this update

    • Space station layout changes to allow for many more at once

    • Config added to change the space station dimension

    • Space station size increased to 1024x1024 from 512x512

    • Ore dict support added for crystallizer and lathe

    2015-10-06
    • 修复玩家在乘坐火箭时离开火箭导致掉出世界的bug。

    • 修复太空站组装机会吞掉物品的bug。

    • 修改多方块结构以执行isAir检查,取代了直接搜索空气。

    • 如果因为某种原因,空间站没有可支撑火箭的方块,那么在火箭坠落到Y=0时,它将脱离轨道。

    • 添加了中文lang文件。(感谢wormzjl!)


    • Fixed unmounting the seat when not on the rocket causing player to fall out of the world

    • Fixed Station Builder consuming all of the input items

    • Modified multiblocks to perform isAir check rather than explicitly searching for air

    • If for some reason a space station is not build the rocket will de-orbit from space when it hits Y=0

    • Added Chinese Lang file (Thanks wormzjl!)

    2015-10-05
    • 重命名实体名以防止与其他mod冲突。这意味着这将删除所有的多方块结构,你需要重新组装它们!

    • 加入空间站。


    • Renamed Tile entities to prevent conflicts with other mods. THIS WILL DELETE INVENTORIES OF EXISTING MACHINES AND YOU WILL NEED TO REFORM MULTIBLOCK STRUCTURES!

    • Added space stations

    2015-10-03
    • 修复在没有选择机器时用全息投影器右击导致崩溃的bug。

    • 小型压板器的NEI支持。

    • 修复尝试在NEI中查看流体配方导致ClassCastException的问题。


    • Fix Holo projector crashing on right click before selecting a machine

    • NEI support for Small Plate press

    • Fix trying to view fluid recipes in NEI causing ClassCastException

    2015-09-30
    • 修复渲染,但全息投影器生成的实体可以高亮显示。

    • 修复全息投影器在右键生成要建造的机器图像时显示崩溃的问题。

    • 全息投影器的界面现在可以滚动鼠标滚轮来滚动。

    • 修复结晶器无法正常工作的bug。

    • 修复瞭望台提供随机数据而不是“距离”数据的bug。

    • 修复切割机的投影,让玩家知道把电源放在哪里。

    • 反转全息投影仪的鼠标滚轮滚动方向,使其操作更直观。

    • 使用全息投影仪时一直进行鼠标滚轮滚动会在投影加载到最高一层方块后循环,而不是滚动到尽头。

    • 修改月球材质。


    • Fixed Render but with holo projector where the entities and tiles can become fullbright

    • Fixed crash with holo projector where rightclicking before setting a machine to build would throw an index out of bounds exception

    • Holo projector GUI now scrolls with scrollwheel

    • Fixed Crystallizer not processing its recipies

    • Fixed Observatory giving "random data" instead of "distance data"

    • Fixed the cutting machine projection so players know where to put the power supply

    • Reversed the scroll direction on the holo projector to make it more intuitive

    • Scroll on holo projector now cycles all the way around rather than being clamped

    • Modified moon texture

    2015-09-29

    暂未找到作者编写的日志。

    你已经到达了世界的尽头..
    新建2018-04-21
    1.4.0-90 UNSTABLE
    • 修复了#1254。

    • 修复了气体收集火箭只有一半接触基础设施的bug。#1256

    • 加入额外的世界加载。#1257

    • 修复了#1253。

    • orbitalTheta,重置FromConfig时图标现在从config文件夹传输。

    • 对tranciever进行了改进。

    • 修复行星加载的bug。

    • 修复打开火箭界面时导致存档崩溃的bug。

    • 修复尝试将数据存储到没有装芯片的跃迁控制器中导致崩溃的bug。

    • 飞行背包进行了大幅改进。

    • 修复飞行背包在某些情况下不启动以及速度失控的bug。

    • 修复了#1228。

    • 修复#1215 #1199,确保行星现在都“知道自己要去哪里”。

    • 修复重力的bug,+1如果你涉及到了它的话。#1211

    • 修复压力槽的名称bug。

    • 修复太阳系的恶性定位错误。

    • 修复了#1213。

    • 修复仅由AR导致的火箭组装机引起白屏的bug。

    • 修复#1210。

    • 加入artifacts的尺寸。

    • 修复了#1165。

    • 不要把默认值推到XML。

    • 防止行星被移除后导致崩溃。

    • 修复了一些错误。

    • 上传了建造序号。

    • 执行了#1205。

    • 加入类月星球生成的一些变化,比如液氧海。

    • 地形更新,加入了洞穴星球,在上面可能会很卡。

    • 清除了一些渲染代码。


    • fixes #1254

    • fix gas mining rockets only half connect to infrastructure, #1256

    • add extraneous load for world #1257

    • fix #1253

    • orbitalTheta, icon now transfer from config folder when resetFromConfig

    • improvements to the tranciever

    • planet loading fixes, things and stuff

    • fix random world crash when opening rocket contents

    • fix crash when trying to store data to non existant chip in the warp controller

    • Jetpacks massivly improved

    • fix jetpack not deactivating in certain conditions, fly speed interference

    • Fix #1228

    • Fix #1215 #1199, make sure planets know where they're going

    • fix gravity becoming gravy, +1 if you get the reference, #1211

    • fix name in pressurized tank

    • fix bad localization with solar collector

    • fixes #1213

    • fix white screen with rocket builder, with AR only

    • fix #1210

    • add sizes to artifacts

    • fix #1165

    • Don't push default values to XML

    • prevent crash if a planet is removed

    • fix a few mistakes

    • update version number

    • Address #1205

    • Add some variation in lunar spawning, liquid oxygen lakes

    • terrain gen revamp, added cave planets, they are very slow

    • clean some rendering code

    2018-04-17
    1.4.0-89 UNSTABLE
    • orbitalTheta,重置FromConfig时图标现在从config文件夹传输。

    • 对tranciever进行了改进。

    • 修复行星加载的bug。

    • 修复打开火箭界面时导致存档崩溃的bug。

    • 修复尝试将数据存储到没有装芯片的跃迁控制器中导致崩溃的bug。

    • 飞行背包进行了大幅改进。

    • 修复飞行背包在某些情况下不启动以及速度失控的bug。

    • 修复了#1228。

    • 修复#1215 #1199,确保行星现在都“知道自己要去哪里”。

    • 修复重力的bug,+1如果你涉及到了它的话。#1211

    • 修复压力槽的名称bug。

    • 修复太阳系的恶性定位错误。

    • 修复了#1213。

    • 修复仅由AR导致的火箭组装机引起白屏的bug。

    • 修复#1210。

    • 加入artifacts的尺寸。

    • 修复了#1165。

    • 不要把默认值推到XML。

    • 防止行星被移除后导致崩溃。

    • 修复了一些错误。

    • 上传了建造序号。

    • 执行了#1205。

    • 加入类月星球生成的一些变化,比如液氧海。

    • 地形更新,加入了洞穴星球,在上面可能会很卡。

    • 清除了一些渲染代码。


    • orbitalTheta, icon now transfer from config folder when resetFromConfig

    • improvements to the tranciever

    • planet loading fixes, things and stuff

    • fix random world crash when opening rocket contents

    • fix crash when trying to store data to non existant chip in the warp controller

    • Jetpacks massivly improved

    • fix jetpack not deactivating in certain conditions, fly speed interference

    • Fix #1228

    • Fix #1215 #1199, make sure planets know where they're going

    • fix gravity becoming gravy, +1 if you get the reference, #1211

    • fix name in pressurized tank

    • fix bad localization with solar collector

    • fixes #1213

    • fix white screen with rocket builder, with AR only

    • fix #1210

    • add sizes to artifacts

    • fix #1165

    • Don't push default values to XML

    • prevent crash if a planet is removed

    • fix a few mistakes

    • update version number

    • Address #1205

    • Add some variation in lunar spawning, liquid oxygen lakes

    • terrain gen revamp, added cave planets, they are very slow

    • clean some rendering code

    2018-04-15
    1.4.0-88 UNSTABLE
    • 修复打开火箭界面时导致存档崩溃的bug。

    • 修复尝试将数据存储到没有装芯片的跃迁控制器中导致崩溃的bug。

    • 飞行背包进行了大幅改进。

    • 修复飞行背包在某些情况下不启动以及速度失控的bug。

    • 修复了#1228。

    • 修复#1215 #1199,确保行星现在都“知道自己要去哪里”。

    • 修复重力的bug,+1如果你涉及到了它的话。#1211

    • 修复压力槽的名称bug。

    • 修复太阳系的恶性定位错误。

    • 修复了#1213。

    • 修复仅由AR导致的火箭组装机引起白屏的bug。

    • 修复#1210。

    • 加入artifacts的尺寸。

    • 修复了#1165。

    • 不要把默认值推到XML。

    • 防止行星被移除后导致崩溃。

    • 修复了一些错误。

    • 上传了建造序号。

    • 执行了#1205。

    • 加入类月星球生成的一些变化,比如液氧海。

    • 地形更新,加入了洞穴星球,在上面可能会很卡。

    • 清除了一些渲染代码。


    • fix random world crash when opening rocket contents

    • fix crash when trying to store data to non existant chip in the warp controller

    • Jetpacks massivly improved

    • fix jetpack not deactivating in certain conditions, fly speed interference

    • Fix #1228

    • Fix #1215 #1199, make sure planets know where they're going

    • fix gravity becoming gravy, +1 if you get the reference, #1211

    • fix name in pressurized tank

    • fix bad localization with solar collector

    • fixes #1213

    • fix white screen with rocket builder, with AR only

    • fix #1210

    • add sizes to artifacts

    • fix #1165

    • Don't push default values to XML

    • prevent crash if a planet is removed

    • fix a few mistakes

    • update version number

    • Address #1205

    • Add some variation in lunar spawning, liquid oxygen lakes

    • terrain gen revamp, added cave planets, they are very slow

    • clean some rendering code

    2018-04-13
    1.4.0-87 UNSTABLE
    • 飞行背包进行了大幅改进。

    • 修复飞行背包在某些情况下不启动以及速度失控的bug。

    • 修复了#1228。

    • 修复#1215 #1199,确保行星现在都“知道自己要去哪里”。

    • 修复重力的bug,+1如果你涉及到了它的话。#1211

    • 修复压力槽的名称bug。

    • 修复太阳系的恶性定位错误。

    • 修复了#1213。

    • 修复仅由AR导致的火箭组装机引起白屏的bug。

    • 修复#1210。

    • 加入artifacts的尺寸。

    • 修复了#1165。

    • 不要把默认值推到XML。

    • 防止行星被移除后导致崩溃。

    • 修复了一些错误。

    • 上传了建造序号。

    • 执行了#1205。

    • 加入类月星球生成的一些变化,比如液氧海。

    • 地形更新,加入了洞穴星球,在上面可能会很卡。

    • 清除了一些渲染代码。


    • Jetpacks massivly improved

    • fix jetpack not deactivating in certain conditions, fly speed interference

    • Fix #1228

    • Fix #1215 #1199, make sure planets know where they're going

    • fix gravity becoming gravy, +1 if you get the reference, #1211

    • fix name in pressurized tank

    • fix bad localization with solar collector

    • fixes #1213

    • fix white screen with rocket builder, with AR only

    • fix #1210

    • add sizes to artifacts

    • fix #1165

    • Don't push default values to XML

    • prevent crash if a planet is removed

    • fix a few mistakes

    • update version number

    • Address #1205

    • Add some variation in lunar spawning, liquid oxygen lakes

    • terrain gen revamp, added cave planets, they are very slow

    • clean some rendering code

    2018-04-11
    1.4.0-86 UNSTABLE
    • 修复飞行背包在某些情况下不启动以及速度失控的bug。

    • 修复了#1228。

    • 修复#1215 #1199,确保行星现在都“知道自己要去哪里”。

    • 修复重力的bug,+1如果你涉及到了它的话。#1211

    • 修复压力槽的名称bug。

    • 修复太阳系的恶性定位错误。

    • 修复了#1213。

    • 修复仅由AR导致的火箭组装机引起白屏的bug。

    • 修复#1210。

    • 加入artifacts的尺寸。

    • 修复了#1165。

    • 不要把默认值推到XML。

    • 防止行星被移除后导致崩溃。

    • 修复了一些错误。

    • 上传了建造序号。

    • 执行了#1205。

    • 加入类月星球生成的一些变化,比如液氧海。

    • 地形更新,加入了洞穴星球,在上面可能会很卡。

    • 清除了一些渲染代码。


    • fix jetpack not deactivating in certain conditions, fly speed interference

    • Fix #1228

    • Fix #1215 #1199, make sure planets know where they're going

    • fix gravity becoming gravy, +1 if you get the reference, #1211

    • fix name in pressurized tank

    • fix bad localization with solar collector

    • fixes #1213

    • fix white screen with rocket builder, with AR only

    • fix #1210

    • add sizes to artifacts

    • fix #1165

    • Don't push default values to XML

    • prevent crash if a planet is removed

    • fix a few mistakes

    • update version number

    • Address #1205

    • Add some variation in lunar spawning, liquid oxygen lakes

    • terrain gen revamp, added cave planets, they are very slow

    • clean some rendering code

    2018-04-02
    1.4.0-85 UNSTABLE
    • 修复了#1228。

    • 修复#1215 #1199,确保行星现在都“知道自己要去哪里”。

    • 修复重力的bug,+1如果你涉及到了它的话。#1211

    • 修复压力槽的名称bug。

    • 修复太阳系的恶性定位错误。

    • 修复了#1213。

    • 修复仅由AR导致的火箭组装机引起白屏的bug。

    • 修复#1210。

    • 加入artifacts的尺寸。

    • 修复了#1165。

    • 不要把默认值推到XML。

    • 防止行星被移除后导致崩溃。

    • 修复了一些错误。

    • 上传了建造序号。

    • 执行了#1205。

    • 加入类月星球生成的一些变化,比如液氧海。

    • 地形更新,加入了洞穴星球,在上面可能会很卡。

    • 清除了一些渲染代码。


    • Fix #1228

    • Fix #1215 #1199, make sure planets know where they're going

    • fix gravity becoming gravy, +1 if you get the reference, #1211

    • fix name in pressurized tank

    • fix bad localization with solar collector

    • fixes #1213

    • fix white screen with rocket builder, with AR only

    • fix #1210

    • add sizes to artifacts

    • fix #1165

    • Don't push default values to XML

    • prevent crash if a planet is removed

    • fix a few mistakes

    • update version number

    • Address #1205

    • Add some variation in lunar spawning, liquid oxygen lakes

    • terrain gen revamp, added cave planets, they are very slow

    • clean some rendering code

    2018-03-25
    1.4.0-84 UNSTABLE
    • 修复#1215 #1199,确保行星现在都“知道自己要去哪里”。

    • 修复重力的bug,+1如果你涉及到了它的话。#1211

    • 修复压力槽的名称bug。

    • 修复太阳系的恶性定位错误。

    • 修复了#1213。

    • 修复仅由AR导致的火箭组装机引起白屏的bug。

    • 修复#1210。

    • 加入artifacts的尺寸。

    • 修复了#1165。

    • 不要把默认值推到XML。

    • 防止行星被移除后导致崩溃。

    • 修复了一些错误。

    • 上传了建造序号。

    • 执行了#1205。

    • 加入类月星球生成的一些变化,比如液氧海。

    • 地形更新,加入了洞穴星球,在上面可能会很卡。

    • 清除了一些渲染代码。


    • Fix #1215 #1199, make sure planets know where they're going

    • fix gravity becoming gravy, +1 if you get the reference, #1211

    • fix name in pressurized tank

    • fix bad localization with solar collector

    • fixes #1213

    • fix white screen with rocket builder, with AR only

    • fix #1210

    • add sizes to artifacts

    • fix #1165

    • Don't push default values to XML

    • prevent crash if a planet is removed

    • fix a few mistakes

    • update version number

    • Address #1205

    • Add some variation in lunar spawning, liquid oxygen lakes

    • terrain gen revamp, added cave planets, they are very slow

    • clean some rendering code

    2018-03-23
    1.4.0-83 UNSTABLE
    • 修复#1210。

    • 加入artifacts的尺寸。

    • 修复了#1165。

    • 不要把默认值推到XML。

    • 防止行星被移除后导致崩溃。

    • 修复了一些错误。

    • 上传了建造序号。

    • 执行了#1205。

    • 加入类月星球生成的一些变化,比如液氧海。

    • 地形更新,加入了洞穴星球,在上面可能会很卡。

    • 清除了一些渲染代码。


    • fix #1210

    • add sizes to artifacts

    • fix #1165

    • Don't push default values to XML

    • prevent crash if a planet is removed

    • fix a few mistakes

    • update version number

    • Address #1205

    • Add some variation in lunar spawning, liquid oxygen lakes

    • terrain gen revamp, added cave planets, they are very slow

    • clean some rendering code

    2018-03-21
    1.4.0-82 UNSTABLE
    • 修复了#1165。

    • 不要把默认值推到XML。

    • 防止行星被移除后导致崩溃。

    • 修复了一些错误。

    • 上传了建造序号。

    • 执行了#1205。

    • 加入类月星球生成的一些变化,比如液氧海。

    • 地形更新,加入了洞穴星球,在上面可能会很卡。

    • 清除了一些渲染代码。


    • fix #1165

    • Don't push default values to XML

    • prevent crash if a planet is removed

    • fix a few mistakes

    • update version number

    • Address #1205

    • Add some variation in lunar spawning, liquid oxygen lakes

    • terrain gen revamp, added cave planets, they are very slow

    • clean some rendering code

    2018-03-15
    1.3.0-81 UNSTABLE
    • 修复水和岩浆的bug。#1201

    • 更新了Ru_ru,感谢Foxgreat!

    • 增加了在行星上呼吸时忽略大气检查的选项(#1193)。*增加了配置选项,忽略了使用床设定重生点后重生的大气检查。修复了#1192*修复了访问“AtmosphereHandler”时的合理NPE。

    • 应该修复了#1202。

    • #1170实际上修复了在地球上进行行星改造的bug。

    • 防水(哈,懂了吗?)#1179 #1177 #1178

    • 修复当大气禁用时密封导致的崩溃。

    • 修复#1177。

    • 更改默认配置。

    • 每个盒子当中都有惊喜。

    • 增加连接器连接后的反馈信息。

    • 移除了管道,加入了无线收发器,关闭了#1075 #1034 #771 #757

    • 修复液体方块。

    • 修复复制导航电脑的bug。

    • 修复缺失的气体标签。#900

    • 修复了#1134。

    • 防止#1136导致的崩溃,并加入日志。

    • 加入火箭组成方块的黑名单。#1147

    • 上传了lang文件。#1142

    • 实施#1137的配置。

    • 修复了#1151。

    • 修复气体装填台的bug,使等待时间不那么长。

    • 修复#1106。

    • 更新Libvulpes版本。

    • 修复#800,#1103。

    • 修复了#1104。

    • 实施了#1068。

    • 修复#1081。

    • 修复#1069。

    • 修复新的太阳材质导致日落看不见的bug。

    • 人造物品现在有了最小的堆叠大小。

    • 月面土添加了矿物词典。#1087

    • 修复了#1088。

    • 修复错误的补丁。#1077

    • 修复了#1080。

    • 执行#1077。

    • 可能修复了#1074。

    • 修复了月球的尺寸。

    • 修复火箭的newline。

    • 上传了德语翻译文件,感谢Jummit!

    • 修复局部的newlines。

    • 修复了#1066,CMe。

    • 修复了后台错误。

    • 修复了氧气排放口密封状态没有正确设置的bug,加入了氧气泄漏的粒子效果。

    • 确保密封管的正常反注册,修复了#1038。

    • 更新了ru_RU.lang。

    • 补充了ru_RU.lang的俄语单词,加入了新物品的翻译并补全了没有翻译的句子。

    • 大规模的本地化更改,在#1012取得进展。

    • 执行了#1052。

    • 修复了#1056。

    • 修复了#1049。

    • 解决了#1044。

    • 尝试用Buildcraft修复了NPE,#992 #972。

    • 修复了#958。

    • 为#960加入了localization。

    • 解决了#925。

    • 对CME管道进行了调试,地址为#1032。

    • 修复从invs启动的bug。#1001。

    • 火箭现在在拆解时会向着陆台发送信号。#1038

    • 铱 矿石加入发电机选项。#964

    • 修复#1031。

    • 修复了#1029。

    • 缓和了#1004 #941 #956 #816 #760,防止存档崩溃。

    • 修复了#1016。

    • 解决了#1023。

    • 海平面现在是63而不是64。

    • 加入调整海洋类型与海平面高度的配置文件。

    • 修复同一世界的停靠台导致的bug。#1019

    • 修复缺失的var。

    • /goto指令不再会把玩家传送到地下了。

    • 修复了更多空物品的检查。

    • obf映射修复。

    • 修复#1019,火箭着陆时的bug。

    • 修复因修复#1007导致火箭也崩溃的bug,修复了#1011。

    • 控制台命令现在可用。

    • 加入关于氧气排放口功率倍率的配置,执行了#1011。

    • 修复了#1007。

    • 修复太空电梯会导致无法更新客户端的bug。

    • 跃迁飞行时间现在取决于行星之间的距离。

    • 电池的最小尺寸现在为1。

    • 上传了fr_FR.lang。

    • 修复了#998。‘

    • 修复化学反应器的崩溃。#999,#997

    • 修复typo,#4192,#4096和#8192不知为何“有了个孩子”。

    • 修复瞭望台的错误。#928

    • 重新显示异常,而不是使用Forge调用System.exit,你不应该再调用System.exit了。它无论如何都不会工作(被禁用了),甚至在代码中包含它会导致在日志中发出警告。将此更改为正确处理无法传输的被选中的异常的方法:将其包装在另一个未被选中的异常当中。

    • 如果氧气被禁用,则禁用真空密封附魔配方。

    • 将配方注册从post init移动到了init,这可能修复https://github.com/Darkosto/SevTech-Ages/issues/284

    • 化学反应器中对装备附魔真空密封不再会移除原来的NBT标签。很抱歉您丢失了MushroomDynamo的物品。

    • 修复了#952。

    • 加入deobf jar。

    • 再次自动上传curse。

    • 可能修复了bug#937

    • 上传建造信息。

    • 修复雪会下到瞭望台上的bug。

    • 修复bug#934

    • 为发现概率添加配置文件。

    • 添加fuel indicator#923

    • 防止玩家在半空中改变火箭方向。#923

    • 加入热剂火把

    • 将Null Checks替换为Empty Checks,这也需要合并到1.12。

    • 将Null Checks替换为Empty Checks,这也需要合并到1.12。(原文不知为何重复了一次)

    • 修复数据类型问题,我希望这是来自C语言而不是Java的问题。

    • 添加配置以更改生成地形期间每刻的方块数#909

    • 修复itemstack/null比较

    • 修复https://github.com/zmaster587/libVulpes/issues/25的氧气警告。

    • 修复命名错误的函数。

    • #917的潜在修复

    • 修复操作顺序。

    • 修复1.11版本中无法执行小行星任务的bug,这也需要合并到1.12版本中,因为1.12也有同样的bug。(在那里我也注意到小行星采矿无法进行的问题了,但取而代之,我把PR放在了这里)

    • 修复bug#916

    • 修复gravity handler导致实体飘在空中的bug。

    • 更改默认生物群落以避免冲突#910

    • 回复“添加假日事件”,该回复会被提交到dd113fc3f4b311c97a2c87d2edf240c68c34662e

    • 修正日志相关的事。


    • fixes water and lava fog #1201

    • Update RU_ru, thanks Foxgreat!

    • Added option to ignore atmosphere check when respawning on a planet (#1193) * added config option to ignore breathability check on bed respawn, fixes #1192 * fixed plausible NPE on accessing 'AtmosphereHandler'

    • should fix #1202

    • #1170 actually fix terraforming on earth

    • Waterproof (ha, get it?) #1179 #1177 #1178

    • fix sealers crashing with atmoshperes disabled

    • fix #1177

    • default config changes

    • a suprise in every box

    • add feedback for linking with transcievers

    • deprecating pipes, added wireless transciever, closes #1075 #1034 #771 #757

    • fix fluid blocks

    • fix duplicate guidance computer

    • fix missing gas tag as per #900

    • fix #1134

    • prevent crash in #1136, add logging

    • add block blacklist for rockets, #1147

    • update lang, #1142

    • implements config for #1137

    • fixes #1151

    • Fix get charge pads so the wait is not painfully long

    • fixes #1106

    • update libvulpes build

    • fix #800, #1103

    • fix #1104

    • implement #1068

    • fix #1081

    • fix #1069

    • fix sunset not existing, new sun texture

    • artifacts can now have minimum stacksize

    • Add oredict entry for lunar soil, #1087

    • fix #1088

    • fix badly implemented patch for #1077

    • fix #1080

    • address #1077

    • possible fix for #1074

    • fix moon size

    • fix rocket newline

    • update German translation, thanks Jummit!

    • fix newlines in locale

    • fix #1066, CMe

    • fix backport error

    • fix bug with O2 vent were the seal status was not properly set, add O2 tracing for finding leaks

    • make sure seal blocks unregister properly, fix for #1038

    • Update ru_RU.lang

    • Update ru_RU.lang Updated full russian desc. Added new items and corrected untranslated words.

    • Massive localization changes, progress for #1012

    • implement #1052

    • fix #1056

    • fix for #1049

    • resolve #1044

    • attempt to fix NPE with buildcraft, #992, #972

    • fix #958

    • add localization for #960

    • resolve #925

    • method rename

    • handle and print debug for cable CME, addresses #1032

    • fix getting booted from invs #1001

    • Rockets now notify landing pad when dismantled #1038

    • Add iridum ore gen option #964

    • fix #1031

    • fix #1029

    • Mitigate #1004 #941 #956 #816 #760, prevent world save in case of corruption

    • fix #1016

    • resolves #1023

    • sea level is 63 not 64

    • add config to change oceantype and sealevel

    • fix same world docking pads #1019

    • fix missing var

    • goto command no longer dumps players underground

    • Fix more null stack checks

    • obf mapping fix

    • fix #1019, fire rocket land event on clients

    • fix mistake in fixing #1007 causing rockets to crash too, fix #1011

    • Commands can be used in console

    • add configurable power multiplier for oxygen vent, implements #1010

    • Fixes #1007

    • fix space elevator failing to update client

    • warp times now vary between planets

    • min battery size of 1

    • Update fr_FR.lang

    • Fix #998

    • fix chemical reactor crash in #999 and #997

    • fix typo, 4192, 4096 and 8192 had a baby somehow

    • Fix observatory #928

    • Rethrow exceptions instead of calling System.exit With Forge, you're never supposed to call System.exit. It won't work anyway (they disable it), and even having it in your code makes a big warning in the log. Change this to the right way of dealing with a checked exception you can't just propagate: wrap it in an unchecked exception.

    • Disable seal enchant recipe if oxygen is disabled

    • Move recipe registration to init from post init, possible fix for https://github.com/Darkosto/SevTech-Ages/issues/284

    • Adding the spaceBreathing enchant in the chemical reactor no longer removes existing NBT data, sorry for your loss of items MushroomDynamo

    • Band-aid for chisel crash in #952

    • add deobf jar

    • automated curse upload again

    • possible fix for #937

    • update build info

    • Fix snow on observetory

    • fixes #934

    • Add config for discovery probability

    • Add fuel indicator, #923

    • Prevent players from changing direction midflight, #923

    • Add thermite torches

    • Replace Null Checks with empty checks this also needs to be merged to 1.12

    • Replace null checks with empty checks. this is also needed to be merged to 1.12

    • fix datatype issue, i expect this from C, but not java

    • Add config to change number of blocks per tick during terraform #909

    • fix itemstack/null compare

    • Fix https://github.com/zmaster587/libVulpes/issues/25 locally O2 warning

    • fix misnamed function

    • potential fix for #917

    • Fix order of operations

    • Fixes asteroid missions not working in 1.11 This also needs to be merged into the 1.12 branch, as it is also broken there (that is where I noticed the asteroid mining not working, but I put the PR here instead)

    • fixes #916

    • forward gravity handler fix for entities that float

    • Change default biomes so not to conflict #910

    • Revert "Add holiday event" This reverts commit dd113fc3f4b311c97a2c87d2edf240c68c34662e.

    • fix changelog thing

    2018-03-03
    1.3.0-80 UNSTABLE
    • #1170实际上修复了在地球上进行行星改造的bug。

    • 防水(哈,懂了吗?)#1179 #1177 #1178

    • 修复当大气禁用时密封导致的崩溃。

    • 修复#1177。

    • 更改默认配置。

    • 每个盒子当中都有惊喜。

    • 增加连接器连接后的反馈信息。

    • 移除了管道,加入了无线收发器,关闭了#1075 #1034 #771 #757

    • 修复液体方块。

    • 修复复制导航电脑的bug。

    • 修复缺失的气体标签。#900

    • 修复了#1134。

    • 防止#1136导致的崩溃,并加入日志。

    • 加入火箭组成方块的黑名单。#1147

    • 上传了lang文件。#1142

    • 实施#1137的配置。

    • 修复了#1151。

    • 修复气体装填台的bug,使等待时间不那么长。

    • 修复#1106。

    • 更新Libvulpes版本。

    • 修复#800,#1103。

    • 修复了#1104。

    • 实施了#1068。

    • 修复#1081。

    • 修复#1069。

    • 修复新的太阳材质导致日落看不见的bug。

    • 人造物品现在有了最小的堆叠大小。

    • 月面土添加了矿物词典。#1087

    • 修复了#1088。

    • 修复错误的补丁。#1077

    • 修复了#1080。

    • 执行#1077。

    • 可能修复了#1074。

    • 修复了月球的尺寸。

    • 修复火箭的newline。

    • 上传了德语翻译文件,感谢Jummit!

    • 修复局部的newlines。

    • 修复了#1066,CMe。

    • 修复了后台错误。

    • 修复了氧气排放口密封状态没有正确设置的bug,加入了氧气泄漏的粒子效果。

    • 确保密封管的正常反注册,修复了#1038。

    • 更新了ru_RU.lang。

    • 补充了ru_RU.lang的俄语单词,加入了新物品的翻译并补全了没有翻译的句子。

    • 大规模的本地化更改,在#1012取得进展。

    • 执行了#1052。

    • 修复了#1056。

    • 修复了#1049。

    • 解决了#1044。

    • 尝试用Buildcraft修复了NPE,#992 #972。

    • 修复了#958。

    • 为#960加入了localization。

    • 解决了#925。

    • 对CME管道进行了调试,地址为#1032。

    • 修复从invs启动的bug。#1001。

    • 火箭现在在拆解时会向着陆台发送信号。#1038

    • 铱 矿石加入发电机选项。#964

    • 修复#1031。

    • 修复了#1029。

    • 缓和了#1004 #941 #956 #816 #760,防止存档崩溃。

    • 修复了#1016。

    • 解决了#1023。

    • 海平面现在是63而不是64。

    • 加入调整海洋类型与海平面高度的配置文件。

    • 修复同一世界的停靠台导致的bug。#1019

    • 修复缺失的var。

    • /goto指令不再会把玩家传送到地下了。

    • 修复了更多空物品的检查。

    • obf映射修复。

    • 修复#1019,火箭着陆时的bug。

    • 修复因修复#1007导致火箭也崩溃的bug,修复了#1011。

    • 控制台命令现在可用。

    • 加入关于氧气排放口功率倍率的配置,执行了#1011。

    • 修复了#1007。

    • 修复太空电梯会导致无法更新客户端的bug。

    • 跃迁飞行时间现在取决于行星之间的距离。

    • 电池的最小尺寸现在为1。

    • 上传了fr_FR.lang。

    • 修复了#998。‘

    • 修复化学反应器的崩溃。#999,#997

    • 修复typo,#4192,#4096和#8192不知为何“有了个孩子”。

    • 修复瞭望台的错误。#928

    • 重新显示异常,而不是使用Forge调用System.exit,你不应该再调用System.exit了。它无论如何都不会工作(被禁用了),甚至在代码中包含它会导致在日志中发出警告。将此更改为正确处理无法传输的被选中的异常的方法:将其包装在另一个未被选中的异常当中。

    • 如果氧气被禁用,则禁用真空密封附魔配方。

    • 将配方注册从post init移动到了init,这可能修复https://github.com/Darkosto/SevTech-Ages/issues/284

    • 化学反应器中对装备附魔真空密封不再会移除原来的NBT标签。很抱歉您丢失了MushroomDynamo的物品。

    • 修复了#952。

    • 加入deobf jar。

    • 再次自动上传curse。

    • 可能修复了bug#937

    • 上传建造信息。

    • 修复雪会下到瞭望台上的bug。

    • 修复bug#934

    • 为发现概率添加配置文件。

    • 添加fuel indicator#923

    • 防止玩家在半空中改变火箭方向。#923

    • 加入热剂火把

    • 将Null Checks替换为Empty Checks,这也需要合并到1.12。

    • 将Null Checks替换为Empty Checks,这也需要合并到1.12。(原文不知为何重复了一次)

    • 修复数据类型问题,我希望这是来自C语言而不是Java的问题。

    • 添加配置以更改生成地形期间每刻的方块数#909

    • 修复itemstack/null比较

    • 修复https://github.com/zmaster587/libVulpes/issues/25的氧气警告。

    • 修复命名错误的函数。

    • #917的潜在修复

    • 修复操作顺序。

    • 修复1.11版本中无法执行小行星任务的bug,这也需要合并到1.12版本中,因为1.12也有同样的bug。(在那里我也注意到小行星采矿无法进行的问题了,但取而代之,我把PR放在了这里)

    • 修复bug#916

    • 修复gravity handler导致实体飘在空中的bug。

    • 更改默认生物群落以避免冲突#910

    • 回复“添加假日事件”,该回复会被提交到dd113fc3f4b311c97a2c87d2edf240c68c34662e

    • 修正日志相关的事。


    • #1170 actually fix terraforming on earth

    • Waterproof (ha, get it?) #1179 #1177 #1178

    • fix sealers crashing with atmoshperes disabled

    • fix #1177

    • default config changes

    • a suprise in every box

    • add feedback for linking with transcievers

    • deprecating pipes, added wireless transciever, closes #1075 #1034 #771 #757

    • fix fluid blocks

    • fix duplicate guidance computer

    • fix missing gas tag as per #900

    • fix #1134

    • prevent crash in #1136, add logging

    • add block blacklist for rockets, #1147

    • update lang, #1142

    • implements config for #1137

    • fixes #1151

    • Fix get charge pads so the wait is not painfully long

    • fixes #1106

    • update libvulpes build

    • fix #800, #1103

    • fix #1104

    • implement #1068

    • fix #1081

    • fix #1069

    • fix sunset not existing, new sun texture

    • artifacts can now have minimum stacksize

    • Add oredict entry for lunar soil, #1087

    • fix #1088

    • fix badly implemented patch for #1077

    • fix #1080

    • address #1077

    • possible fix for #1074

    • fix moon size

    • fix rocket newline

    • update German translation, thanks Jummit!

    • fix newlines in locale

    • fix #1066, CMe

    • fix backport error

    • fix bug with O2 vent were the seal status was not properly set, add O2 tracing for finding leaks

    • make sure seal blocks unregister properly, fix for #1038

    • Update ru_RU.lang

    • Update ru_RU.lang Updated full russian desc. Added new items and corrected untranslated words.

    • Massive localization changes, progress for #1012

    • implement #1052

    • fix #1056

    • fix for #1049

    • resolve #1044

    • attempt to fix NPE with buildcraft, #992, #972

    • fix #958

    • add localization for #960

    • resolve #925

    • method rename

    • handle and print debug for cable CME, addresses #1032

    • fix getting booted from invs #1001

    • Rockets now notify landing pad when dismantled #1038

    • Add iridum ore gen option #964

    • fix #1031

    • fix #1029

    • Mitigate #1004 #941 #956 #816 #760, prevent world save in case of corruption

    • fix #1016

    • resolves #1023

    • sea level is 63 not 64

    • add config to change oceantype and sealevel

    • fix same world docking pads #1019

    • fix missing var

    • goto command no longer dumps players underground

    • Fix more null stack checks

    • obf mapping fix

    • fix #1019, fire rocket land event on clients

    • fix mistake in fixing #1007 causing rockets to crash too, fix #1011

    • Commands can be used in console

    • add configurable power multiplier for oxygen vent, implements #1010

    • Fixes #1007

    • fix space elevator failing to update client

    • warp times now vary between planets

    • min battery size of 1

    • Update fr_FR.lang

    • Fix #998

    • fix chemical reactor crash in #999 and #997

    • fix typo, 4192, 4096 and 8192 had a baby somehow

    • Fix observatory #928

    • Rethrow exceptions instead of calling System.exit With Forge, you're never supposed to call System.exit. It won't work anyway (they disable it), and even having it in your code makes a big warning in the log. Change this to the right way of dealing with a checked exception you can't just propagate: wrap it in an unchecked exception.

    • Disable seal enchant recipe if oxygen is disabled

    • Move recipe registration to init from post init, possible fix for https://github.com/Darkosto/SevTech-Ages/issues/284

    • Adding the spaceBreathing enchant in the chemical reactor no longer removes existing NBT data, sorry for your loss of items MushroomDynamo

    • Band-aid for chisel crash in #952

    • add deobf jar

    • automated curse upload again

    • possible fix for #937

    • update build info

    • Fix snow on observetory

    • fixes #934

    • Add config for discovery probability

    • Add fuel indicator, #923

    • Prevent players from changing direction midflight, #923

    • Add thermite torches

    • Replace Null Checks with empty checks this also needs to be merged to 1.12

    • Replace null checks with empty checks. this is also needed to be merged to 1.12

    • fix datatype issue, i expect this from C, but not java

    • Add config to change number of blocks per tick during terraform #909

    • fix itemstack/null compare

    • Fix https://github.com/zmaster587/libVulpes/issues/25 locally O2 warning

    • fix misnamed function

    • potential fix for #917

    • Fix order of operations

    • Fixes asteroid missions not working in 1.11 This also needs to be merged into the 1.12 branch, as it is also broken there (that is where I noticed the asteroid mining not working, but I put the PR here instead)

    • fixes #916

    • forward gravity handler fix for entities that float

    • Change default biomes so not to conflict #910

    • Revert "Add holiday event" This reverts commit dd113fc3f4b311c97a2c87d2edf240c68c34662e.

    • fix changelog thing

    2018-03-01
    1.3.0-79 UNSTABLE
    • 防水(哈,懂了吗?)#1179 #1177 #1178

    • 修复当大气禁用时密封导致的崩溃。

    • 修复#1177。

    • 更改默认配置。

    • 每个盒子当中都有惊喜。

    • 增加连接器连接后的反馈信息。

    • 移除了管道,加入了无线收发器,关闭了#1075 #1034 #771 #757

    • 修复液体方块。

    • 修复复制导航电脑的bug。

    • 修复缺失的气体标签。#900

    • 修复了#1134。

    • 防止#1136导致的崩溃,并加入日志。

    • 加入火箭组成方块的黑名单。#1147

    • 上传了lang文件。#1142

    • 实施#1137的配置。

    • 修复了#1151。

    • 修复气体装填台的bug,使等待时间不那么长。

    • 修复#1106。

    • 更新Libvulpes版本。

    • 修复#800,#1103。

    • 修复了#1104。

    • 实施了#1068。

    • 修复#1081。

    • 修复#1069。

    • 修复新的太阳材质导致日落看不见的bug。

    • 人造物品现在有了最小的堆叠大小。

    • 月面土添加了矿物词典。#1087

    • 修复了#1088。

    • 修复错误的补丁。#1077

    • 修复了#1080。

    • 执行#1077。

    • 可能修复了#1074。

    • 修复了月球的尺寸。

    • 修复火箭的newline。

    • 上传了德语翻译文件,感谢Jummit!

    • 修复局部的newlines。

    • 修复了#1066,CMe。

    • 修复了后台错误。

    • 修复了氧气排放口密封状态没有正确设置的bug,加入了氧气泄漏的粒子效果。

    • 确保密封管的正常反注册,修复了#1038。

    • 更新了ru_RU.lang。

    • 补充了ru_RU.lang的俄语单词,加入了新物品的翻译并补全了没有翻译的句子。

    • 大规模的本地化更改,在#1012取得进展。

    • 执行了#1052。

    • 修复了#1056。

    • 修复了#1049。

    • 解决了#1044。

    • 尝试用Buildcraft修复了NPE,#992 #972。

    • 修复了#958。

    • 为#960加入了localization。

    • 解决了#925。

    • 对CME管道进行了调试,地址为#1032。

    • 修复从invs启动的bug。#1001。

    • 火箭现在在拆解时会向着陆台发送信号。#1038

    • 铱 矿石加入发电机选项。#964

    • 修复#1031。

    • 修复了#1029。

    • 缓和了#1004 #941 #956 #816 #760,防止存档崩溃。

    • 修复了#1016。

    • 解决了#1023。

    • 海平面现在是63而不是64。

    • 加入调整海洋类型与海平面高度的配置文件。

    • 修复同一世界的停靠台导致的bug。#1019

    • 修复缺失的var。

    • /goto指令不再会把玩家传送到地下了。

    • 修复了更多空物品的检查。

    • obf映射修复。

    • 修复#1019,火箭着陆时的bug。

    • 修复因修复#1007导致火箭也崩溃的bug,修复了#1011。

    • 控制台命令现在可用。

    • 加入关于氧气排放口功率倍率的配置,执行了#1011。

    • 修复了#1007。

    • 修复太空电梯会导致无法更新客户端的bug。

    • 跃迁飞行时间现在取决于行星之间的距离。

    • 电池的最小尺寸现在为1。

    • 上传了fr_FR.lang。

    • 修复了#998。‘

    • 修复化学反应器的崩溃。#999,#997

    • 修复typo,#4192,#4096和#8192不知为何“有了个孩子”。

    • 修复瞭望台的错误。#928

    • 重新显示异常,而不是使用Forge调用System.exit,你不应该再调用System.exit了。它无论如何都不会工作(被禁用了),甚至在代码中包含它会导致在日志中发出警告。将此更改为正确处理无法传输的被选中的异常的方法:将其包装在另一个未被选中的异常当中。

    • 如果氧气被禁用,则禁用真空密封附魔配方。

    • 将配方注册从post init移动到了init,这可能修复https://github.com/Darkosto/SevTech-Ages/issues/284

    • 化学反应器中对装备附魔真空密封不再会移除原来的NBT标签。很抱歉您丢失了MushroomDynamo的物品。

    • 修复了#952。

    • 加入deobf jar。

    • 再次自动上传curse。

    • 可能修复了bug#937

    • 上传建造信息。

    • 修复雪会下到瞭望台上的bug。

    • 修复bug#934

    • 为发现概率添加配置文件。

    • 添加fuel indicator#923

    • 防止玩家在半空中改变火箭方向。#923

    • 加入热剂火把

    • 将Null Checks替换为Empty Checks,这也需要合并到1.12。

    • 将Null Checks替换为Empty Checks,这也需要合并到1.12。(原文不知为何重复了一次)

    • 修复数据类型问题,我希望这是来自C语言而不是Java的问题。

    • 添加配置以更改生成地形期间每刻的方块数#909

    • 修复itemstack/null比较

    • 修复https://github.com/zmaster587/libVulpes/issues/25的氧气警告。

    • 修复命名错误的函数。

    • #917的潜在修复

    • 修复操作顺序。

    • 修复1.11版本中无法执行小行星任务的bug,这也需要合并到1.12版本中,因为1.12也有同样的bug。(在那里我也注意到小行星采矿无法进行的问题了,但取而代之,我把PR放在了这里)

    • 修复bug#916

    • 修复gravity handler导致实体飘在空中的bug。

    • 更改默认生物群落以避免冲突#910

    • 回复“添加假日事件”,该回复会被提交到dd113fc3f4b311c97a2c87d2edf240c68c34662e

    • 修正日志相关的事。


    • Waterproof (ha, get it?) #1179 #1177 #1178

    • fix sealers crashing with atmoshperes disabled

    • fix #1177

    • default config changes

    • a suprise in every box

    • add feedback for linking with transcievers

    • deprecating pipes, added wireless transciever, closes #1075 #1034 #771 #757

    • fix fluid blocks

    • fix duplicate guidance computer

    • fix missing gas tag as per #900

    • fix #1134

    • prevent crash in #1136, add logging

    • add block blacklist for rockets, #1147

    • update lang, #1142

    • implements config for #1137

    • fixes #1151

    • Fix get charge pads so the wait is not painfully long

    • fixes #1106

    • update libvulpes build

    • fix #800, #1103

    • fix #1104

    • implement #1068

    • fix #1081

    • fix #1069

    • fix sunset not existing, new sun texture

    • artifacts can now have minimum stacksize

    • Add oredict entry for lunar soil, #1087

    • fix #1088

    • fix badly implemented patch for #1077

    • fix #1080

    • address #1077

    • possible fix for #1074

    • fix moon size

    • fix rocket newline

    • update German translation, thanks Jummit!

    • fix newlines in locale

    • fix #1066, CMe

    • fix backport error

    • fix bug with O2 vent were the seal status was not properly set, add O2 tracing for finding leaks

    • make sure seal blocks unregister properly, fix for #1038

    • Update ru_RU.lang

    • Update ru_RU.lang Updated full russian desc. Added new items and corrected untranslated words.

    • Massive localization changes, progress for #1012

    • implement #1052

    • fix #1056

    • fix for #1049

    • resolve #1044

    • attempt to fix NPE with buildcraft, #992, #972

    • fix #958

    • add localization for #960

    • resolve #925

    • method rename

    • handle and print debug for cable CME, addresses #1032

    • fix getting booted from invs #1001

    • Rockets now notify landing pad when dismantled #1038

    • Add iridum ore gen option #964

    • fix #1031

    • fix #1029

    • Mitigate #1004 #941 #956 #816 #760, prevent world save in case of corruption

    • fix #1016

    • resolves #1023

    • sea level is 63 not 64

    • add config to change oceantype and sealevel

    • fix same world docking pads #1019

    • fix missing var

    • goto command no longer dumps players underground

    • Fix more null stack checks

    • obf mapping fix

    • fix #1019, fire rocket land event on clients

    • fix mistake in fixing #1007 causing rockets to crash too, fix #1011

    • Commands can be used in console

    • add configurable power multiplier for oxygen vent, implements #1010

    • Fixes #1007

    • fix space elevator failing to update client

    • warp times now vary between planets

    • min battery size of 1

    • Update fr_FR.lang

    • Fix #998

    • fix chemical reactor crash in #999 and #997

    • fix typo, 4192, 4096 and 8192 had a baby somehow

    • Fix observatory #928

    • Rethrow exceptions instead of calling System.exit With Forge, you're never supposed to call System.exit. It won't work anyway (they disable it), and even having it in your code makes a big warning in the log. Change this to the right way of dealing with a checked exception you can't just propagate: wrap it in an unchecked exception.

    • Disable seal enchant recipe if oxygen is disabled

    • Move recipe registration to init from post init, possible fix for https://github.com/Darkosto/SevTech-Ages/issues/284

    • Adding the spaceBreathing enchant in the chemical reactor no longer removes existing NBT data, sorry for your loss of items MushroomDynamo

    • Band-aid for chisel crash in #952

    • add deobf jar

    • automated curse upload again

    • possible fix for #937

    • update build info

    • Fix snow on observetory

    • fixes #934

    • Add config for discovery probability

    • Add fuel indicator, #923

    • Prevent players from changing direction midflight, #923

    • Add thermite torches

    • Replace Null Checks with empty checks this also needs to be merged to 1.12

    • Replace null checks with empty checks. this is also needed to be merged to 1.12

    • fix datatype issue, i expect this from C, but not java

    • Add config to change number of blocks per tick during terraform #909

    • fix itemstack/null compare

    • Fix https://github.com/zmaster587/libVulpes/issues/25 locally O2 warning

    • fix misnamed function

    • potential fix for #917

    • Fix order of operations

    • Fixes asteroid missions not working in 1.11 This also needs to be merged into the 1.12 branch, as it is also broken there (that is where I noticed the asteroid mining not working, but I put the PR here instead)

    • fixes #916

    • forward gravity handler fix for entities that float

    • Change default biomes so not to conflict #910

    • Revert "Add holiday event" This reverts commit dd113fc3f4b311c97a2c87d2edf240c68c34662e.

    • fix changelog thing

    2018-02-28
    1.3.0-78 UNSTABLE
    • 修复当大气禁用时密封导致的崩溃。

    • 修复#1177。

    • 更改默认配置。

    • 每个盒子当中都有惊喜。

    • 增加连接器连接后的反馈信息。

    • 移除了管道,加入了无线收发器,关闭了#1075 #1034 #771 #757

    • 修复液体方块。

    • 修复复制导航电脑的bug。

    • 修复缺失的气体标签。#900

    • 修复了#1134。

    • 防止#1136导致的崩溃,并加入日志。

    • 加入火箭组成方块的黑名单。#1147

    • 上传了lang文件。#1142

    • 实施#1137的配置。

    • 修复了#1151。

    • 修复气体装填台的bug,使等待时间不那么长。

    • 修复#1106。

    • 更新Libvulpes版本。

    • 修复#800,#1103。

    • 修复了#1104。

    • 实施了#1068。

    • 修复#1081。

    • 修复#1069。

    • 修复新的太阳材质导致日落看不见的bug。

    • 人造物品现在有了最小的堆叠大小。

    • 月面土添加了矿物词典。#1087

    • 修复了#1088。

    • 修复错误的补丁。#1077

    • 修复了#1080。

    • 执行#1077。

    • 可能修复了#1074。

    • 修复了月球的尺寸。

    • 修复火箭的newline。

    • 上传了德语翻译文件,感谢Jummit!

    • 修复局部的newlines。

    • 修复了#1066,CMe。

    • 修复了后台错误。

    • 修复了氧气排放口密封状态没有正确设置的bug,加入了氧气泄漏的粒子效果。

    • 确保密封管的正常反注册,修复了#1038。

    • 更新了ru_RU.lang。

    • 补充了ru_RU.lang的俄语单词,加入了新物品的翻译并补全了没有翻译的句子。

    • 大规模的本地化更改,在#1012取得进展。

    • 执行了#1052。

    • 修复了#1056。

    • 修复了#1049。

    • 解决了#1044。

    • 尝试用Buildcraft修复了NPE,#992 #972。

    • 修复了#958。

    • 为#960加入了localization。

    • 解决了#925。

    • 对CME管道进行了调试,地址为#1032。

    • 修复从invs启动的bug。#1001。

    • 火箭现在在拆解时会向着陆台发送信号。#1038

    • 铱 矿石加入发电机选项。#964

    • 修复#1031。

    • 修复了#1029。

    • 缓和了#1004 #941 #956 #816 #760,防止存档崩溃。

    • 修复了#1016。

    • 解决了#1023。

    • 海平面现在是63而不是64。

    • 加入调整海洋类型与海平面高度的配置文件。

    • 修复同一世界的停靠台导致的bug。#1019

    • 修复缺失的var。

    • /goto指令不再会把玩家传送到地下了。

    • 修复了更多空物品的检查。

    • obf映射修复。

    • 修复#1019,火箭着陆时的bug。

    • 修复因修复#1007导致火箭也崩溃的bug,修复了#1011。

    • 控制台命令现在可用。

    • 加入关于氧气排放口功率倍率的配置,执行了#1011。

    • 修复了#1007。

    • 修复太空电梯会导致无法更新客户端的bug。

    • 跃迁飞行时间现在取决于行星之间的距离。

    • 电池的最小尺寸现在为1。

    • 上传了fr_FR.lang。

    • 修复了#998。‘

    • 修复化学反应器的崩溃。#999,#997

    • 修复typo,#4192,#4096和#8192不知为何“有了个孩子”。

    • 修复瞭望台的错误。#928

    • 重新显示异常,而不是使用Forge调用System.exit,你不应该再调用System.exit了。它无论如何都不会工作(被禁用了),甚至在代码中包含它会导致在日志中发出警告。将此更改为正确处理无法传输的被选中的异常的方法:将其包装在另一个未被选中的异常当中。

    • 如果氧气被禁用,则禁用真空密封附魔配方。

    • 将配方注册从post init移动到了init,这可能修复https://github.com/Darkosto/SevTech-Ages/issues/284

    • 化学反应器中对装备附魔真空密封不再会移除原来的NBT标签。很抱歉您丢失了MushroomDynamo的物品。

    • 修复了#952。

    • 加入deobf jar。

    • 再次自动上传curse。

    • 可能修复了bug#937

    • 上传建造信息。

    • 修复雪会下到瞭望台上的bug。

    • 修复bug#934

    • 为发现概率添加配置文件。

    • 添加fuel indicator#923

    • 防止玩家在半空中改变火箭方向。#923

    • 加入热剂火把

    • 将Null Checks替换为Empty Checks,这也需要合并到1.12。

    • 将Null Checks替换为Empty Checks,这也需要合并到1.12。(原文不知为何重复了一次)

    • 修复数据类型问题,我希望这是来自C语言而不是Java的问题。

    • 添加配置以更改生成地形期间每刻的方块数#909

    • 修复itemstack/null比较

    • 修复https://github.com/zmaster587/libVulpes/issues/25的氧气警告。

    • 修复命名错误的函数。

    • #917的潜在修复

    • 修复操作顺序。

    • 修复1.11版本中无法执行小行星任务的bug,这也需要合并到1.12版本中,因为1.12也有同样的bug。(在那里我也注意到小行星采矿无法进行的问题了,但取而代之,我把PR放在了这里)

    • 修复bug#916

    • 修复gravity handler导致实体飘在空中的bug。

    • 更改默认生物群落以避免冲突#910

    • 回复“添加假日事件”,该回复会被提交到dd113fc3f4b311c97a2c87d2edf240c68c34662e

    • 修正日志相关的事。


    • fix sealers crashing with atmoshperes disabled

    • fix #1177

    • default config changes

    • a suprise in every box

    • add feedback for linking with transcievers

    • deprecating pipes, added wireless transciever, closes #1075 #1034 #771 #757

    • fix fluid blocks

    • fix duplicate guidance computer

    • fix missing gas tag as per #900

    • fix #1134

    • prevent crash in #1136, add logging

    • add block blacklist for rockets, #1147

    • update lang, #1142

    • implements config for #1137

    • fixes #1151

    • Fix get charge pads so the wait is not painfully long

    • fixes #1106

    • update libvulpes build

    • fix #800, #1103

    • fix #1104

    • implement #1068

    • fix #1081

    • fix #1069

    • fix sunset not existing, new sun texture

    • artifacts can now have minimum stacksize

    • Add oredict entry for lunar soil, #1087

    • fix #1088

    • fix badly implemented patch for #1077

    • fix #1080

    • address #1077

    • possible fix for #1074

    • fix moon size

    • fix rocket newline

    • update German translation, thanks Jummit!

    • fix newlines in locale

    • fix #1066, CMe

    • fix backport error

    • fix bug with O2 vent were the seal status was not properly set, add O2 tracing for finding leaks

    • make sure seal blocks unregister properly, fix for #1038

    • Update ru_RU.lang

    • Update ru_RU.lang Updated full russian desc. Added new items and corrected untranslated words.

    • Massive localization changes, progress for #1012

    • implement #1052

    • fix #1056

    • fix for #1049

    • resolve #1044

    • attempt to fix NPE with buildcraft, #992, #972

    • fix #958

    • add localization for #960

    • resolve #925

    • method rename

    • handle and print debug for cable CME, addresses #1032

    • fix getting booted from invs #1001

    • Rockets now notify landing pad when dismantled #1038

    • Add iridum ore gen option #964

    • fix #1031

    • fix #1029

    • Mitigate #1004 #941 #956 #816 #760, prevent world save in case of corruption

    • fix #1016

    • resolves #1023

    • sea level is 63 not 64

    • add config to change oceantype and sealevel

    • fix same world docking pads #1019

    • fix missing var

    • goto command no longer dumps players underground

    • Fix more null stack checks

    • obf mapping fix

    • fix #1019, fire rocket land event on clients

    • fix mistake in fixing #1007 causing rockets to crash too, fix #1011

    • Commands can be used in console

    • add configurable power multiplier for oxygen vent, implements #1010

    • Fixes #1007

    • fix space elevator failing to update client

    • warp times now vary between planets

    • min battery size of 1

    • Update fr_FR.lang

    • Fix #998

    • fix chemical reactor crash in #999 and #997

    • fix typo, 4192, 4096 and 8192 had a baby somehow

    • Fix observatory #928

    • Rethrow exceptions instead of calling System.exit With Forge, you're never supposed to call System.exit. It won't work anyway (they disable it), and even having it in your code makes a big warning in the log. Change this to the right way of dealing with a checked exception you can't just propagate: wrap it in an unchecked exception.

    • Disable seal enchant recipe if oxygen is disabled

    • Move recipe registration to init from post init, possible fix for https://github.com/Darkosto/SevTech-Ages/issues/284

    • Adding the spaceBreathing enchant in the chemical reactor no longer removes existing NBT data, sorry for your loss of items MushroomDynamo

    • Band-aid for chisel crash in #952

    • add deobf jar

    • automated curse upload again

    • possible fix for #937

    • update build info

    • Fix snow on observetory

    • fixes #934

    • Add config for discovery probability

    • Add fuel indicator, #923

    • Prevent players from changing direction midflight, #923

    • Add thermite torches

    • Replace Null Checks with empty checks this also needs to be merged to 1.12

    • Replace null checks with empty checks. this is also needed to be merged to 1.12

    • fix datatype issue, i expect this from C, but not java

    • Add config to change number of blocks per tick during terraform #909

    • fix itemstack/null compare

    • Fix https://github.com/zmaster587/libVulpes/issues/25 locally O2 warning

    • fix misnamed function

    • potential fix for #917

    • Fix order of operations

    • Fixes asteroid missions not working in 1.11 This also needs to be merged into the 1.12 branch, as it is also broken there (that is where I noticed the asteroid mining not working, but I put the PR here instead)

    • fixes #916

    • forward gravity handler fix for entities that float

    • Change default biomes so not to conflict #910

    • Revert "Add holiday event" This reverts commit dd113fc3f4b311c97a2c87d2edf240c68c34662e.

    • fix changelog thing

    2018-02-26
    1.3.0-77 UNSTABLE
    • 移除了管道,加入了无线收发器,关闭了#1075 #1034 #771 #757

    • 修复液体方块。

    • 修复复制导航电脑的bug。

    • 修复缺失的气体标签。#900

    • 修复了#1134。

    • 防止#1136导致的崩溃,并加入日志。

    • 加入火箭组成方块的黑名单。#1147

    • 上传了lang文件。#1142

    • 实施#1137的配置。

    • 修复了#1151。

    • 修复气体装填台的bug,使等待时间不那么长。

    • 修复#1106。

    • 更新Libvulpes版本。

    • 修复#800,#1103。

    • 修复了#1104。

    • 实施了#1068。

    • 修复#1081。

    • 修复#1069。

    • 修复新的太阳材质导致日落看不见的bug。

    • 人造物品现在有了最小的堆叠大小。

    • 月面土添加了矿物词典。#1087

    • 修复了#1088。

    • 修复错误的补丁。#1077

    • 修复了#1080。

    • 执行#1077。

    • 可能修复了#1074。

    • 修复了月球的尺寸。

    • 修复火箭的newline。

    • 上传了德语翻译文件,感谢Jummit!

    • 修复局部的newlines。

    • 修复了#1066,CMe。

    • 修复了后台错误。

    • 修复了氧气排放口密封状态没有正确设置的bug,加入了氧气泄漏的粒子效果。

    • 确保密封管的正常反注册,修复了#1038。

    • 更新了ru_RU.lang。

    • 补充了ru_RU.lang的俄语单词,加入了新物品的翻译并补全了没有翻译的句子。

    • 大规模的本地化更改,在#1012取得进展。

    • 执行了#1052。

    • 修复了#1056。

    • 修复了#1049。

    • 解决了#1044。

    • 尝试用Buildcraft修复了NPE,#992 #972。

    • 修复了#958。

    • 为#960加入了localization。

    • 解决了#925。

    • 对CME管道进行了调试,地址为#1032。

    • 修复从invs启动的bug。#1001。

    • 火箭现在在拆解时会向着陆台发送信号。#1038

    • 铱 矿石加入发电机选项。#964

    • 修复#1031。

    • 修复了#1029。

    • 缓和了#1004 #941 #956 #816 #760,防止存档崩溃。

    • 修复了#1016。

    • 解决了#1023。

    • 海平面现在是63而不是64。

    • 加入调整海洋类型与海平面高度的配置文件。

    • 修复同一世界的停靠台导致的bug。#1019

    • 修复缺失的var。

    • /goto指令不再会把玩家传送到地下了。

    • 修复了更多空物品的检查。

    • obf映射修复。

    • 修复#1019,火箭着陆时的bug。

    • 修复因修复#1007导致火箭也崩溃的bug,修复了#1011。

    • 控制台命令现在可用。

    • 加入关于氧气排放口功率倍率的配置,执行了#1011。

    • 修复了#1007。

    • 修复太空电梯会导致无法更新客户端的bug。

    • 跃迁飞行时间现在取决于行星之间的距离。

    • 电池的最小尺寸现在为1。

    • 上传了fr_FR.lang。

    • 修复了#998。‘

    • 修复化学反应器的崩溃。#999,#997

    • 修复typo,#4192,#4096和#8192不知为何“有了个孩子”。

    • 修复瞭望台的错误。#928

    • 重新显示异常,而不是使用Forge调用System.exit,你不应该再调用System.exit了。它无论如何都不会工作(被禁用了),甚至在代码中包含它会导致在日志中发出警告。将此更改为正确处理无法传输的被选中的异常的方法:将其包装在另一个未被选中的异常当中。

    • 如果氧气被禁用,则禁用真空密封附魔配方。

    • 将配方注册从post init移动到了init,这可能修复https://github.com/Darkosto/SevTech-Ages/issues/284

    • 化学反应器中对装备附魔真空密封不再会移除原来的NBT标签。很抱歉您丢失了MushroomDynamo的物品。

    • 修复了#952。

    • 加入deobf jar。

    • 再次自动上传curse。

    • 可能修复了bug#937

    • 上传建造信息。

    • 修复雪会下到瞭望台上的bug。

    • 修复bug#934

    • 为发现概率添加配置文件。

    • 添加fuel indicator#923

    • 防止玩家在半空中改变火箭方向。#923

    • 加入热剂火把

    • 将Null Checks替换为Empty Checks,这也需要合并到1.12。

    • 将Null Checks替换为Empty Checks,这也需要合并到1.12。(原文不知为何重复了一次)

    • 修复数据类型问题,我希望这是来自C语言而不是Java的问题。

    • 添加配置以更改生成地形期间每刻的方块数#909

    • 修复itemstack/null比较

    • 修复https://github.com/zmaster587/libVulpes/issues/25的氧气警告。

    • 修复命名错误的函数。

    • #917的潜在修复

    • 修复操作顺序。

    • 修复1.11版本中无法执行小行星任务的bug,这也需要合并到1.12版本中,因为1.12也有同样的bug。(在那里我也注意到小行星采矿无法进行的问题了,但取而代之,我把PR放在了这里)

    • 修复bug#916

    • 修复gravity handler导致实体飘在空中的bug。

    • 更改默认生物群落以避免冲突#910

    • 回复“添加假日事件”,该回复会被提交到dd113fc3f4b311c97a2c87d2edf240c68c34662e

    • 修正日志相关的事。


    • deprecating pipes, added wireless transciever, closes #1075 #1034 #771 #757

    • fix fluid blocks

    • fix duplicate guidance computer

    • fix missing gas tag as per #900

    • fix #1134

    • prevent crash in #1136, add logging

    • add block blacklist for rockets, #1147

    • update lang, #1142

    • implements config for #1137

    • fixes #1151

    • Fix get charge pads so the wait is not painfully long

    • fixes #1106

    • update libvulpes build

    • fix #800, #1103

    • fix #1104

    • implement #1068

    • fix #1081

    • fix #1069

    • fix sunset not existing, new sun texture

    • artifacts can now have minimum stacksize

    • Add oredict entry for lunar soil, #1087

    • fix #1088

    • fix badly implemented patch for #1077

    • fix #1080

    • address #1077

    • possible fix for #1074

    • fix moon size

    • fix rocket newline

    • update German translation, thanks Jummit!

    • fix newlines in locale

    • fix #1066, CMe

    • fix backport error

    • fix bug with O2 vent were the seal status was not properly set, add O2 tracing for finding leaks

    • make sure seal blocks unregister properly, fix for #1038

    • Update ru_RU.lang

    • Update ru_RU.lang Updated full russian desc. Added new items and corrected untranslated words.

    • Massive localization changes, progress for #1012

    • implement #1052

    • fix #1056

    • fix for #1049

    • resolve #1044

    • attempt to fix NPE with buildcraft, #992, #972

    • fix #958

    • add localization for #960

    • resolve #925

    • method rename

    • handle and print debug for cable CME, addresses #1032

    • fix getting booted from invs #1001

    • Rockets now notify landing pad when dismantled #1038

    • Add iridum ore gen option #964

    • fix #1031

    • fix #1029

    • Mitigate #1004 #941 #956 #816 #760, prevent world save in case of corruption

    • fix #1016

    • resolves #1023

    • sea level is 63 not 64

    • add config to change oceantype and sealevel

    • fix same world docking pads #1019

    • fix missing var

    • goto command no longer dumps players underground

    • Fix more null stack checks

    • obf mapping fix

    • fix #1019, fire rocket land event on clients

    • fix mistake in fixing #1007 causing rockets to crash too, fix #1011

    • Commands can be used in console

    • add configurable power multiplier for oxygen vent, implements #1010

    • Fixes #1007

    • fix space elevator failing to update client

    • warp times now vary between planets

    • min battery size of 1

    • Update fr_FR.lang

    • Fix #998

    • fix chemical reactor crash in #999 and #997

    • fix typo, 4192, 4096 and 8192 had a baby somehow

    • Fix observatory #928

    • Rethrow exceptions instead of calling System.exit With Forge, you're never supposed to call System.exit. It won't work anyway (they disable it), and even having it in your code makes a big warning in the log. Change this to the right way of dealing with a checked exception you can't just propagate: wrap it in an unchecked exception.

    • Disable seal enchant recipe if oxygen is disabled

    • Move recipe registration to init from post init, possible fix for https://github.com/Darkosto/SevTech-Ages/issues/284

    • Adding the spaceBreathing enchant in the chemical reactor no longer removes existing NBT data, sorry for your loss of items MushroomDynamo

    • Band-aid for chisel crash in #952

    • add deobf jar

    • automated curse upload again

    • possible fix for #937

    • update build info

    • Fix snow on observetory

    • fixes #934

    • Add config for discovery probability

    • Add fuel indicator, #923

    • Prevent players from changing direction midflight, #923

    • Add thermite torches

    • Replace Null Checks with empty checks this also needs to be merged to 1.12

    • Replace null checks with empty checks. this is also needed to be merged to 1.12

    • fix datatype issue, i expect this from C, but not java

    • Add config to change number of blocks per tick during terraform #909

    • fix itemstack/null compare

    • Fix https://github.com/zmaster587/libVulpes/issues/25 locally O2 warning

    • fix misnamed function

    • potential fix for #917

    • Fix order of operations

    • Fixes asteroid missions not working in 1.11 This also needs to be merged into the 1.12 branch, as it is also broken there (that is where I noticed the asteroid mining not working, but I put the PR here instead)

    • fixes #916

    • forward gravity handler fix for entities that float

    • Change default biomes so not to conflict #910

    • Revert "Add holiday event" This reverts commit dd113fc3f4b311c97a2c87d2edf240c68c34662e.

    • fix changelog thing

    2018-02-22
    1.2.5a-76 UNSTABLE
    • 修复复制导航电脑的bug。

    • 修复缺失的气体标签。#900

    • 修复了#1134。

    • 防止#1136导致的崩溃,并加入日志。

    • 加入火箭组成方块的黑名单。#1147

    • 上传了lang文件。#1142

    • 实施#1137的配置。

    • 修复了#1151。

    • 修复气体装填台的bug,使等待时间不那么长。

    • 修复#1106。

    • 更新Libvulpes版本。

    • 修复#800,#1103。

    • 修复了#1104。

    • 实施了#1068。

    • 修复#1081。

    • 修复#1069。

    • 修复新的太阳材质导致日落看不见的bug。

    • 人造物品现在有了最小的堆叠大小。

    • 月面土添加了矿物词典。#1087

    • 修复了#1088。

    • 修复错误的补丁。#1077

    • 修复了#1080。

    • 执行#1077。

    • 可能修复了#1074。

    • 修复了月球的尺寸。

    • 修复火箭的newline。

    • 上传了德语翻译文件,感谢Jummit!

    • 修复局部的newlines。

    • 修复了#1066,CMe。

    • 修复了后台错误。

    • 修复了氧气排放口密封状态没有正确设置的bug,加入了氧气泄漏的粒子效果。

    • 确保密封管的正常反注册,修复了#1038。

    • 更新了ru_RU.lang。

    • 补充了ru_RU.lang的俄语单词,加入了新物品的翻译并补全了没有翻译的句子。

    • 大规模的本地化更改,在#1012取得进展。

    • 执行了#1052。

    • 修复了#1056。

    • 修复了#1049。

    • 解决了#1044。

    • 尝试用Buildcraft修复了NPE,#992 #972。

    • 修复了#958。

    • 为#960加入了localization。

    • 解决了#925。

    • 对CME管道进行了调试,地址为#1032。

    • 修复从invs启动的bug。#1001。

    • 火箭现在在拆解时会向着陆台发送信号。#1038

    • 铱 矿石加入发电机选项。#964

    • 修复#1031。

    • 修复了#1029。

    • 缓和了#1004 #941 #956 #816 #760,防止存档崩溃。

    • 修复了#1016。

    • 解决了#1023。

    • 海平面现在是63而不是64。

    • 加入调整海洋类型与海平面高度的配置文件。

    • 修复同一世界的停靠台导致的bug。#1019

    • 修复缺失的var。

    • /goto指令不再会把玩家传送到地下了。

    • 修复了更多空物品的检查。

    • obf映射修复。

    • 修复#1019,火箭着陆时的bug。

    • 修复因修复#1007导致火箭也崩溃的bug,修复了#1011。

    • 控制台命令现在可用。

    • 加入关于氧气排放口功率倍率的配置,执行了#1011。

    • 修复了#1007。

    • 修复太空电梯会导致无法更新客户端的bug。

    • 跃迁飞行时间现在取决于行星之间的距离。

    • 电池的最小尺寸现在为1。

    • 上传了fr_FR.lang。

    • 修复了#998。‘

    • 修复化学反应器的崩溃。#999,#997

    • 修复typo,#4192,#4096和#8192不知为何“有了个孩子”。

    • 修复瞭望台的错误。#928

    • 重新显示异常,而不是使用Forge调用System.exit,你不应该再调用System.exit了。它无论如何都不会工作(被禁用了),甚至在代码中包含它会导致在日志中发出警告。将此更改为正确处理无法传输的被选中的异常的方法:将其包装在另一个未被选中的异常当中。

    • 如果氧气被禁用,则禁用真空密封附魔配方。

    • 将配方注册从post init移动到了init,这可能修复https://github.com/Darkosto/SevTech-Ages/issues/284

    • 化学反应器中对装备附魔真空密封不再会移除原来的NBT标签。很抱歉您丢失了MushroomDynamo的物品。

    • 修复了#952。

    • 加入deobf jar。

    • 再次自动上传curse。

    • 可能修复了bug#937

    • 上传建造信息。

    • 修复雪会下到瞭望台上的bug。

    • 修复bug#934

    • 为发现概率添加配置文件。

    • 添加fuel indicator#923

    • 防止玩家在半空中改变火箭方向。#923

    • 加入热剂火把

    • 将Null Checks替换为Empty Checks,这也需要合并到1.12。

    • 将Null Checks替换为Empty Checks,这也需要合并到1.12。(原文不知为何重复了一次)

    • 修复数据类型问题,我希望这是来自C语言而不是Java的问题。

    • 添加配置以更改生成地形期间每刻的方块数#909

    • 修复itemstack/null比较

    • 修复https://github.com/zmaster587/libVulpes/issues/25的氧气警告。

    • 修复命名错误的函数。

    • #917的潜在修复

    • 修复操作顺序。

    • 修复1.11版本中无法执行小行星任务的bug,这也需要合并到1.12版本中,因为1.12也有同样的bug。(在那里我也注意到小行星采矿无法进行的问题了,但取而代之,我把PR放在了这里)

    • 修复bug#916

    • 修复gravity handler导致实体飘在空中的bug。

    • 更改默认生物群落以避免冲突#910

    • 回复“添加假日事件”,该回复会被提交到dd113fc3f4b311c97a2c87d2edf240c68c34662e

    • 修正日志相关的事。


    • fix duplicate guidance computer

    • fix missing gas tag as per #900

    • fix #1134

    • prevent crash in #1136, add logging

    • add block blacklist for rockets, #1147

    • update lang, #1142

    • implements config for #1137

    • fixes #1151

    • Fix get charge pads so the wait is not painfully long

    • fixes #1106

    • update libvulpes build

    • fix #800, #1103

    • fix #1104

    • implement #1068

    • fix #1081

    • fix #1069

    • fix sunset not existing, new sun texture

    • artifacts can now have minimum stacksize

    • Add oredict entry for lunar soil, #1087

    • fix #1088

    • fix badly implemented patch for #1077

    • fix #1080

    • address #1077

    • possible fix for #1074

    • fix moon size

    • fix rocket newline

    • update German translation, thanks Jummit!

    • fix newlines in locale

    • fix #1066, CMe

    • fix backport error

    • fix bug with O2 vent were the seal status was not properly set, add O2 tracing for finding leaks

    • make sure seal blocks unregister properly, fix for #1038

    • Update ru_RU.lang

    • Update ru_RU.lang Updated full russian desc. Added new items and corrected untranslated words.

    • Massive localization changes, progress for #1012

    • implement #1052

    • fix #1056

    • fix for #1049

    • resolve #1044

    • attempt to fix NPE with buildcraft, #992, #972

    • fix #958

    • add localization for #960

    • resolve #925

    • method rename

    • handle and print debug for cable CME, addresses #1032

    • fix getting booted from invs #1001

    • Rockets now notify landing pad when dismantled #1038

    • Add iridum ore gen option #964

    • fix #1031

    • fix #1029

    • Mitigate #1004 #941 #956 #816 #760, prevent world save in case of corruption

    • fix #1016

    • resolves #1023

    • sea level is 63 not 64

    • add config to change oceantype and sealevel

    • fix same world docking pads #1019

    • fix missing var

    • goto command no longer dumps players underground

    • Fix more null stack checks

    • obf mapping fix

    • fix #1019, fire rocket land event on clients

    • fix mistake in fixing #1007 causing rockets to crash too, fix #1011

    • Commands can be used in console

    • add configurable power multiplier for oxygen vent, implements #1010

    • Fixes #1007

    • fix space elevator failing to update client

    • warp times now vary between planets

    • min battery size of 1

    • Update fr_FR.lang

    • Fix #998

    • fix chemical reactor crash in #999 and #997

    • fix typo, 4192, 4096 and 8192 had a baby somehow

    • Fix observatory #928

    • Rethrow exceptions instead of calling System.exit With Forge, you're never supposed to call System.exit. It won't work anyway (they disable it), and even having it in your code makes a big warning in the log. Change this to the right way of dealing with a checked exception you can't just propagate: wrap it in an unchecked exception.

    • Disable seal enchant recipe if oxygen is disabled

    • Move recipe registration to init from post init, possible fix for https://github.com/Darkosto/SevTech-Ages/issues/284

    • Adding the spaceBreathing enchant in the chemical reactor no longer removes existing NBT data, sorry for your loss of items MushroomDynamo

    • Band-aid for chisel crash in #952

    • add deobf jar

    • automated curse upload again

    • possible fix for #937

    • update build info

    • Fix snow on observetory

    • fixes #934

    • Add config for discovery probability

    • Add fuel indicator, #923

    • Prevent players from changing direction midflight, #923

    • Add thermite torches

    • Replace Null Checks with empty checks this also needs to be merged to 1.12

    • Replace null checks with empty checks. this is also needed to be merged to 1.12

    • fix datatype issue, i expect this from C, but not java

    • Add config to change number of blocks per tick during terraform #909

    • fix itemstack/null compare

    • Fix https://github.com/zmaster587/libVulpes/issues/25 locally O2 warning

    • fix misnamed function

    • potential fix for #917

    • Fix order of operations

    • Fixes asteroid missions not working in 1.11 This also needs to be merged into the 1.12 branch, as it is also broken there (that is where I noticed the asteroid mining not working, but I put the PR here instead)

    • fixes #916

    • forward gravity handler fix for entities that float

    • Change default biomes so not to conflict #910

    • Revert "Add holiday event" This reverts commit dd113fc3f4b311c97a2c87d2edf240c68c34662e.

    • fix changelog thing

    2018-02-20
    1.2.5a-75 UNSTABLE
    • 修复缺失的气体标签。#900

    • 修复了#1134。

    • 防止#1136导致的崩溃,并加入日志。

    • 加入火箭组成方块的黑名单。#1147

    • 上传了lang文件。#1142

    • 实施#1137的配置。

    • 修复了#1151。

    • 修复气体装填台的bug,使等待时间不那么长。

    • 修复#1106。

    • 更新Libvulpes版本。

    • 修复#800,#1103。

    • 修复了#1104。

    • 实施了#1068。

    • 修复#1081。

    • 修复#1069。

    • 修复新的太阳材质导致日落看不见的bug。

    • 人造物品现在有了最小的堆叠大小。

    • 月面土添加了矿物词典。#1087

    • 修复了#1088。

    • 修复错误的补丁。#1077

    • 修复了#1080。

    • 执行#1077。

    • 可能修复了#1074。

    • 修复了月球的尺寸。

    • 修复火箭的newline。

    • 上传了德语翻译文件,感谢Jummit!

    • 修复局部的newlines。

    • 修复了#1066,CMe。

    • 修复了后台错误。

    • 修复了氧气排放口密封状态没有正确设置的bug,加入了氧气泄漏的粒子效果。

    • 确保密封管的正常反注册,修复了#1038。

    • 更新了ru_RU.lang。

    • 补充了ru_RU.lang的俄语单词,加入了新物品的翻译并补全了没有翻译的句子。

    • 大规模的本地化更改,在#1012取得进展。

    • 执行了#1052。

    • 修复了#1056。

    • 修复了#1049。

    • 解决了#1044。

    • 尝试用Buildcraft修复了NPE,#992 #972。

    • 修复了#958。

    • 为#960加入了localization。

    • 解决了#925。

    • 对CME管道进行了调试,地址为#1032。

    • 修复从invs启动的bug。#1001。

    • 火箭现在在拆解时会向着陆台发送信号。#1038

    • 铱 矿石加入发电机选项。#964

    • 修复#1031。

    • 修复了#1029。

    • 缓和了#1004 #941 #956 #816 #760,防止存档崩溃。

    • 修复了#1016。

    • 解决了#1023。

    • 海平面现在是63而不是64。

    • 加入调整海洋类型与海平面高度的配置文件。

    • 修复同一世界的停靠台导致的bug。#1019

    • 修复缺失的var。

    • /goto指令不再会把玩家传送到地下了。

    • 修复了更多空物品的检查。

    • obf映射修复。

    • 修复#1019,火箭着陆时的bug。

    • 修复因修复#1007导致火箭也崩溃的bug,修复了#1011。

    • 控制台命令现在可用。

    • 加入关于氧气排放口功率倍率的配置,执行了#1011。

    • 修复了#1007。

    • 修复太空电梯会导致无法更新客户端的bug。

    • 跃迁飞行时间现在取决于行星之间的距离。

    • 电池的最小尺寸现在为1。

    • 上传了fr_FR.lang。

    • 修复了#998。‘

    • 修复化学反应器的崩溃。#999,#997

    • 修复typo,#4192,#4096和#8192不知为何“有了个孩子”。

    • 修复瞭望台的错误。#928

    • 重新显示异常,而不是使用Forge调用System.exit,你不应该再调用System.exit了。它无论如何都不会工作(被禁用了),甚至在代码中包含它会导致在日志中发出警告。将此更改为正确处理无法传输的被选中的异常的方法:将其包装在另一个未被选中的异常当中。

    • 如果氧气被禁用,则禁用真空密封附魔配方。

    • 将配方注册从post init移动到了init,这可能修复https://github.com/Darkosto/SevTech-Ages/issues/284

    • 化学反应器中对装备附魔真空密封不再会移除原来的NBT标签。很抱歉您丢失了MushroomDynamo的物品。

    • 修复了#952。

    • 加入deobf jar。

    • 再次自动上传curse。

    • 可能修复了bug#937

    • 上传建造信息。

    • 修复雪会下到瞭望台上的bug。

    • 修复bug#934

    • 为发现概率添加配置文件。

    • 添加fuel indicator#923

    • 防止玩家在半空中改变火箭方向。#923

    • 加入热剂火把

    • 将Null Checks替换为Empty Checks,这也需要合并到1.12。

    • 将Null Checks替换为Empty Checks,这也需要合并到1.12。(原文不知为何重复了一次)

    • 修复数据类型问题,我希望这是来自C语言而不是Java的问题。

    • 添加配置以更改生成地形期间每刻的方块数#909

    • 修复itemstack/null比较

    • 修复https://github.com/zmaster587/libVulpes/issues/25的氧气警告。

    • 修复命名错误的函数。

    • #917的潜在修复

    • 修复操作顺序。

    • 修复1.11版本中无法执行小行星任务的bug,这也需要合并到1.12版本中,因为1.12也有同样的bug。(在那里我也注意到小行星采矿无法进行的问题了,但取而代之,我把PR放在了这里)

    • 修复bug#916

    • 修复gravity handler导致实体飘在空中的bug。

    • 更改默认生物群落以避免冲突#910

    • 回复“添加假日事件”,该回复会被提交到dd113fc3f4b311c97a2c87d2edf240c68c34662e

    • 修正日志相关的事。


    • fix missing gas tag as per #900

    • fix #1134

    • prevent crash in #1136, add logging

    • add block blacklist for rockets, #1147

    • update lang, #1142

    • implements config for #1137

    • fixes #1151

    • Fix get charge pads so the wait is not painfully long

    • fixes #1106

    • update libvulpes build

    • fix #800, #1103

    • fix #1104

    • implement #1068

    • fix #1081

    • fix #1069

    • fix sunset not existing, new sun texture

    • artifacts can now have minimum stacksize

    • Add oredict entry for lunar soil, #1087

    • fix #1088

    • fix badly implemented patch for #1077

    • fix #1080

    • address #1077

    • possible fix for #1074

    • fix moon size

    • fix rocket newline

    • update German translation, thanks Jummit!

    • fix newlines in locale

    • fix #1066, CMe

    • fix backport error

    • fix bug with O2 vent were the seal status was not properly set, add O2 tracing for finding leaks

    • make sure seal blocks unregister properly, fix for #1038

    • Update ru_RU.lang

    • Update ru_RU.lang Updated full russian desc. Added new items and corrected untranslated words.

    • Massive localization changes, progress for #1012

    • implement #1052

    • fix #1056

    • fix for #1049

    • resolve #1044

    • attempt to fix NPE with buildcraft, #992, #972

    • fix #958

    • add localization for #960

    • resolve #925

    • method rename

    • handle and print debug for cable CME, addresses #1032

    • fix getting booted from invs #1001

    • Rockets now notify landing pad when dismantled #1038

    • Add iridum ore gen option #964

    • fix #1031

    • fix #1029

    • Mitigate #1004 #941 #956 #816 #760, prevent world save in case of corruption

    • fix #1016

    • resolves #1023

    • sea level is 63 not 64

    • add config to change oceantype and sealevel

    • fix same world docking pads #1019

    • fix missing var

    • goto command no longer dumps players underground

    • Fix more null stack checks

    • obf mapping fix

    • fix #1019, fire rocket land event on clients

    • fix mistake in fixing #1007 causing rockets to crash too, fix #1011

    • Commands can be used in console

    • add configurable power multiplier for oxygen vent, implements #1010

    • Fixes #1007

    • fix space elevator failing to update client

    • warp times now vary between planets

    • min battery size of 1

    • Update fr_FR.lang

    • Fix #998

    • fix chemical reactor crash in #999 and #997

    • fix typo, 4192, 4096 and 8192 had a baby somehow

    • Fix observatory #928

    • Rethrow exceptions instead of calling System.exit With Forge, you're never supposed to call System.exit. It won't work anyway (they disable it), and even having it in your code makes a big warning in the log. Change this to the right way of dealing with a checked exception you can't just propagate: wrap it in an unchecked exception.

    • Disable seal enchant recipe if oxygen is disabled

    • Move recipe registration to init from post init, possible fix for https://github.com/Darkosto/SevTech-Ages/issues/284

    • Adding the spaceBreathing enchant in the chemical reactor no longer removes existing NBT data, sorry for your loss of items MushroomDynamo

    • Band-aid for chisel crash in #952

    • add deobf jar

    • automated curse upload again

    • possible fix for #937

    • update build info

    • Fix snow on observetory

    • fixes #934

    • Add config for discovery probability

    • Add fuel indicator, #923

    • Prevent players from changing direction midflight, #923

    • Add thermite torches

    • Replace Null Checks with empty checks this also needs to be merged to 1.12

    • Replace null checks with empty checks. this is also needed to be merged to 1.12

    • fix datatype issue, i expect this from C, but not java

    • Add config to change number of blocks per tick during terraform #909

    • fix itemstack/null compare

    • Fix https://github.com/zmaster587/libVulpes/issues/25 locally O2 warning

    • fix misnamed function

    • potential fix for #917

    • Fix order of operations

    • Fixes asteroid missions not working in 1.11 This also needs to be merged into the 1.12 branch, as it is also broken there (that is where I noticed the asteroid mining not working, but I put the PR here instead)

    • fixes #916

    • forward gravity handler fix for entities that float

    • Change default biomes so not to conflict #910

    • Revert "Add holiday event" This reverts commit dd113fc3f4b311c97a2c87d2edf240c68c34662e.

    • fix changelog thing

    2018-02-12
    1.2.5a-74 UNSTABLE
    • 修复气体装填台的bug,使等待时间不那么长。

    • 修复#1106。

    • 更新Libvulpes版本。

    • 修复#800,#1103。

    • 修复了#1104。

    • 实施了#1068。

    • 修复#1081。

    • 修复#1069。

    • 修复新的太阳材质导致日落看不见的bug。

    • 人造物品现在有了最小的堆叠大小。

    • 月面土添加了矿物词典。#1087

    • 修复了#1088。

    • 修复错误的补丁。#1077

    • 修复了#1080。

    • 执行#1077。

    • 可能修复了#1074。

    • 修复了月球的尺寸。

    • 修复火箭的newline。

    • 上传了德语翻译文件,感谢Jummit!

    • 修复局部的newlines。

    • 修复了#1066,CMe。

    • 修复了后台错误。

    • 修复了氧气排放口密封状态没有正确设置的bug,加入了氧气泄漏的粒子效果。

    • 确保密封管的正常反注册,修复了#1038。

    • 更新了ru_RU.lang。

    • 补充了ru_RU.lang的俄语单词,加入了新物品的翻译并补全了没有翻译的句子。

    • 大规模的本地化更改,在#1012取得进展。

    • 执行了#1052。

    • 修复了#1056。

    • 修复了#1049。

    • 解决了#1044。

    • 尝试用Buildcraft修复了NPE,#992 #972。

    • 修复了#958。

    • 为#960加入了localization。

    • 解决了#925。

    • 对CME管道进行了调试,地址为#1032。

    • 修复从invs启动的bug。#1001。

    • 火箭现在在拆解时会向着陆台发送信号。#1038

    • 铱 矿石加入发电机选项。#964

    • 修复#1031。

    • 修复了#1029。

    • 缓和了#1004 #941 #956 #816 #760,防止存档崩溃。

    • 修复了#1016。

    • 解决了#1023。

    • 海平面现在是63而不是64。

    • 加入调整海洋类型与海平面高度的配置文件。

    • 修复同一世界的停靠台导致的bug。#1019

    • 修复缺失的var。

    • /goto指令不再会把玩家传送到地下了。

    • 修复了更多空物品的检查。

    • obf映射修复。

    • 修复#1019,火箭着陆时的bug。

    • 修复因修复#1007导致火箭也崩溃的bug,修复了#1011。

    • 控制台命令现在可用。

    • 加入关于氧气排放口功率倍率的配置,执行了#1011。

    • 修复了#1007。

    • 修复太空电梯会导致无法更新客户端的bug。

    • 跃迁飞行时间现在取决于行星之间的距离。

    • 电池的最小尺寸现在为1。

    • 上传了fr_FR.lang。

    • 修复了#998。‘

    • 修复化学反应器的崩溃。#999,#997

    • 修复typo,#4192,#4096和#8192不知为何“有了个孩子”。

    • 修复瞭望台的错误。#928

    • 重新显示异常,而不是使用Forge调用System.exit,你不应该再调用System.exit了。它无论如何都不会工作(被禁用了),甚至在代码中包含它会导致在日志中发出警告。将此更改为正确处理无法传输的被选中的异常的方法:将其包装在另一个未被选中的异常当中。

    • 如果氧气被禁用,则禁用真空密封附魔配方。

    • 将配方注册从post init移动到了init,这可能修复https://github.com/Darkosto/SevTech-Ages/issues/284

    • 化学反应器中对装备附魔真空密封不再会移除原来的NBT标签。很抱歉您丢失了MushroomDynamo的物品。

    • 修复了#952。

    • 加入deobf jar。

    • 再次自动上传curse。

    • 可能修复了bug#937

    • 上传建造信息。

    • 修复雪会下到瞭望台上的bug。

    • 修复bug#934

    • 为发现概率添加配置文件。

    • 添加fuel indicator#923

    • 防止玩家在半空中改变火箭方向。#923

    • 加入热剂火把

    • 将Null Checks替换为Empty Checks,这也需要合并到1.12。

    • 将Null Checks替换为Empty Checks,这也需要合并到1.12。(原文不知为何重复了一次)

    • 修复数据类型问题,我希望这是来自C语言而不是Java的问题。

    • 添加配置以更改生成地形期间每刻的方块数#909

    • 修复itemstack/null比较

    • 修复https://github.com/zmaster587/libVulpes/issues/25的氧气警告。

    • 修复命名错误的函数。

    • #917的潜在修复

    • 修复操作顺序。

    • 修复1.11版本中无法执行小行星任务的bug,这也需要合并到1.12版本中,因为1.12也有同样的bug。(在那里我也注意到小行星采矿无法进行的问题了,但取而代之,我把PR放在了这里)

    • 修复bug#916

    • 修复gravity handler导致实体飘在空中的bug。

    • 更改默认生物群落以避免冲突#910

    • 回复“添加假日事件”,该回复会被提交到dd113fc3f4b311c97a2c87d2edf240c68c34662e

    • 修正日志相关的事。


    • Fix get charge pads so the wait is not painfully long

    • fixes #1106

    • update libvulpes build

    • fix #800, #1103

    • fix #1104

    • implement #1068

    • fix #1081

    • fix #1069

    • fix sunset not existing, new sun texture

    • artifacts can now have minimum stacksize

    • Add oredict entry for lunar soil, #1087

    • fix #1088

    • fix badly implemented patch for #1077

    • fix #1080

    • address #1077

    • possible fix for #1074

    • fix moon size

    • fix rocket newline

    • update German translation, thanks Jummit!

    • fix newlines in locale

    • fix #1066, CMe

    • fix backport error

    • fix bug with O2 vent were the seal status was not properly set, add O2 tracing for finding leaks

    • make sure seal blocks unregister properly, fix for #1038

    • Update ru_RU.lang

    • Update ru_RU.lang Updated full russian desc. Added new items and corrected untranslated words.

    • Massive localization changes, progress for #1012

    • implement #1052

    • fix #1056

    • fix for #1049

    • resolve #1044

    • attempt to fix NPE with buildcraft, #992, #972

    • fix #958

    • add localization for #960

    • resolve #925

    • method rename

    • handle and print debug for cable CME, addresses #1032

    • fix getting booted from invs #1001

    • Rockets now notify landing pad when dismantled #1038

    • Add iridum ore gen option #964

    • fix #1031

    • fix #1029

    • Mitigate #1004 #941 #956 #816 #760, prevent world save in case of corruption

    • fix #1016

    • resolves #1023

    • sea level is 63 not 64

    • add config to change oceantype and sealevel

    • fix same world docking pads #1019

    • fix missing var

    • goto command no longer dumps players underground

    • Fix more null stack checks

    • obf mapping fix

    • fix #1019, fire rocket land event on clients

    • fix mistake in fixing #1007 causing rockets to crash too, fix #1011

    • Commands can be used in console

    • add configurable power multiplier for oxygen vent, implements #1010

    • Fixes #1007

    • fix space elevator failing to update client

    • warp times now vary between planets

    • min battery size of 1

    • Update fr_FR.lang

    • Fix #998

    • fix chemical reactor crash in #999 and #997

    • fix typo, 4192, 4096 and 8192 had a baby somehow

    • Fix observatory #928

    • Rethrow exceptions instead of calling System.exit With Forge, you're never supposed to call System.exit. It won't work anyway (they disable it), and even having it in your code makes a big warning in the log. Change this to the right way of dealing with a checked exception you can't just propagate: wrap it in an unchecked exception.

    • Disable seal enchant recipe if oxygen is disabled

    • Move recipe registration to init from post init, possible fix for https://github.com/Darkosto/SevTech-Ages/issues/284

    • Adding the spaceBreathing enchant in the chemical reactor no longer removes existing NBT data, sorry for your loss of items MushroomDynamo

    • Band-aid for chisel crash in #952

    • add deobf jar

    • automated curse upload again

    • possible fix for #937

    • update build info

    • Fix snow on observetory

    • fixes #934

    • Add config for discovery probability

    • Add fuel indicator, #923

    • Prevent players from changing direction midflight, #923

    • Add thermite torches

    • Replace Null Checks with empty checks this also needs to be merged to 1.12

    • Replace null checks with empty checks. this is also needed to be merged to 1.12

    • fix datatype issue, i expect this from C, but not java

    • Add config to change number of blocks per tick during terraform #909

    • fix itemstack/null compare

    • Fix https://github.com/zmaster587/libVulpes/issues/25 locally O2 warning

    • fix misnamed function

    • potential fix for #917

    • Fix order of operations

    • Fixes asteroid missions not working in 1.11 This also needs to be merged into the 1.12 branch, as it is also broken there (that is where I noticed the asteroid mining not working, but I put the PR here instead)

    • fixes #916

    • forward gravity handler fix for entities that float

    • Change default biomes so not to conflict #910

    • Revert "Add holiday event" This reverts commit dd113fc3f4b311c97a2c87d2edf240c68c34662e.

    • fix changelog thing

    2018-01-29
    1.2.5a-73 UNSTABLE
    • 修复#1106。

    • 更新Libvulpes版本。

    • 修复#800,#1103。

    • 修复了#1104。

    • 实施了#1068。

    • 修复#1081。

    • 修复#1069。

    • 修复新的太阳材质导致日落看不见的bug。

    • 人造物品现在有了最小的堆叠大小。

    • 月面土添加了矿物词典。#1087

    • 修复了#1088。

    • 修复错误的补丁。#1077

    • 修复了#1080。

    • 执行#1077。

    • 可能修复了#1074。

    • 修复了月球的尺寸。

    • 修复火箭的newline。

    • 上传了德语翻译文件,感谢Jummit!

    • 修复局部的newlines。

    • 修复了#1066,CMe。

    • 修复了后台错误。

    • 修复了氧气排放口密封状态没有正确设置的bug,加入了氧气泄漏的粒子效果。

    • 确保密封管的正常反注册,修复了#1038。

    • 更新了ru_RU.lang。

    • 补充了ru_RU.lang的俄语单词,加入了新物品的翻译并补全了没有翻译的句子。

    • 大规模的本地化更改,在#1012取得进展。

    • 执行了#1052。

    • 修复了#1056。

    • 修复了#1049。

    • 解决了#1044。

    • 尝试用Buildcraft修复了NPE,#992 #972。

    • 修复了#958。

    • 为#960加入了localization。

    • 解决了#925。

    • 对CME管道进行了调试,地址为#1032。

    • 修复从invs启动的bug。#1001。

    • 火箭现在在拆解时会向着陆台发送信号。#1038

    • 铱 矿石加入发电机选项。#964

    • 修复#1031。

    • 修复了#1029。

    • 缓和了#1004 #941 #956 #816 #760,防止存档崩溃。

    • 修复了#1016。

    • 解决了#1023。

    • 海平面现在是63而不是64。

    • 加入调整海洋类型与海平面高度的配置文件。

    • 修复同一世界的停靠台导致的bug。#1019

    • 修复缺失的var。

    • /goto指令不再会把玩家传送到地下了。

    • 修复了更多空物品的检查。

    • obf映射修复。

    • 修复#1019,火箭着陆时的bug。

    • 修复因修复#1007导致火箭也崩溃的bug,修复了#1011。

    • 控制台命令现在可用。

    • 加入关于氧气排放口功率倍率的配置,执行了#1011。

    • 修复了#1007。

    • 修复太空电梯会导致无法更新客户端的bug。

    • 跃迁飞行时间现在取决于行星之间的距离。

    • 电池的最小尺寸现在为1。

    • 上传了fr_FR.lang。

    • 修复了#998。‘

    • 修复化学反应器的崩溃。#999,#997

    • 修复typo,#4192,#4096和#8192不知为何“有了个孩子”。

    • 修复瞭望台的错误。#928

    • 重新显示异常,而不是使用Forge调用System.exit,你不应该再调用System.exit了。它无论如何都不会工作(被禁用了),甚至在代码中包含它会导致在日志中发出警告。将此更改为正确处理无法传输的被选中的异常的方法:将其包装在另一个未被选中的异常当中。

    • 如果氧气被禁用,则禁用真空密封附魔配方。

    • 将配方注册从post init移动到了init,这可能修复https://github.com/Darkosto/SevTech-Ages/issues/284

    • 化学反应器中对装备附魔真空密封不再会移除原来的NBT标签。很抱歉您丢失了MushroomDynamo的物品。

    • 修复了#952。

    • 加入deobf jar。

    • 再次自动上传curse。

    • 可能修复了bug#937

    • 上传建造信息。

    • 修复雪会下到瞭望台上的bug。

    • 修复bug#934

    • 为发现概率添加配置文件。

    • 添加fuel indicator#923

    • 防止玩家在半空中改变火箭方向。#923

    • 加入热剂火把

    • 将Null Checks替换为Empty Checks,这也需要合并到1.12。

    • 将Null Checks替换为Empty Checks,这也需要合并到1.12。(原文不知为何重复了一次)

    • 修复数据类型问题,我希望这是来自C语言而不是Java的问题。

    • 添加配置以更改生成地形期间每刻的方块数#909

    • 修复itemstack/null比较

    • 修复https://github.com/zmaster587/libVulpes/issues/25的氧气警告。

    • 修复命名错误的函数。

    • #917的潜在修复

    • 修复操作顺序。

    • 修复1.11版本中无法执行小行星任务的bug,这也需要合并到1.12版本中,因为1.12也有同样的bug。(在那里我也注意到小行星采矿无法进行的问题了,但取而代之,我把PR放在了这里)

    • 修复bug#916

    • 修复gravity handler导致实体飘在空中的bug。

    • 更改默认生物群落以避免冲突#910

    • 回复“添加假日事件”,该回复会被提交到dd113fc3f4b311c97a2c87d2edf240c68c34662e

    • 修正日志相关的事。


    • fixes #1106

    • update libvulpes build

    • fix #800, #1103

    • fix #1104

    • implement #1068

    • fix #1081

    • fix #1069

    • fix sunset not existing, new sun texture

    • artifacts can now have minimum stacksize

    • Add oredict entry for lunar soil, #1087

    • fix #1088

    • fix badly implemented patch for #1077

    • fix #1080

    • address #1077

    • possible fix for #1074

    • fix moon size

    • fix rocket newline

    • update German translation, thanks Jummit!

    • fix newlines in locale

    • fix #1066, CMe

    • fix backport error

    • fix bug with O2 vent were the seal status was not properly set, add O2 tracing for finding leaks

    • make sure seal blocks unregister properly, fix for #1038

    • Update ru_RU.lang

    • Update ru_RU.lang Updated full russian desc. Added new items and corrected untranslated words.

    • Massive localization changes, progress for #1012

    • implement #1052

    • fix #1056

    • fix for #1049

    • resolve #1044

    • attempt to fix NPE with buildcraft, #992, #972

    • fix #958

    • add localization for #960

    • resolve #925

    • method rename

    • handle and print debug for cable CME, addresses #1032

    • fix getting booted from invs #1001

    • Rockets now notify landing pad when dismantled #1038

    • Add iridum ore gen option #964

    • fix #1031

    • fix #1029

    • Mitigate #1004 #941 #956 #816 #760, prevent world save in case of corruption

    • fix #1016

    • resolves #1023

    • sea level is 63 not 64

    • add config to change oceantype and sealevel

    • fix same world docking pads #1019

    • fix missing var

    • goto command no longer dumps players underground

    • Fix more null stack checks

    • obf mapping fix

    • fix #1019, fire rocket land event on clients

    • fix mistake in fixing #1007 causing rockets to crash too, fix #1011

    • Commands can be used in console

    • add configurable power multiplier for oxygen vent, implements #1010

    • Fixes #1007

    • fix space elevator failing to update client

    • warp times now vary between planets

    • min battery size of 1

    • Update fr_FR.lang

    • Fix #998

    • fix chemical reactor crash in #999 and #997

    • fix typo, 4192, 4096 and 8192 had a baby somehow

    • Fix observatory #928

    • Rethrow exceptions instead of calling System.exit With Forge, you're never supposed to call System.exit. It won't work anyway (they disable it), and even having it in your code makes a big warning in the log. Change this to the right way of dealing with a checked exception you can't just propagate: wrap it in an unchecked exception.

    • Disable seal enchant recipe if oxygen is disabled

    • Move recipe registration to init from post init, possible fix for https://github.com/Darkosto/SevTech-Ages/issues/284

    • Adding the spaceBreathing enchant in the chemical reactor no longer removes existing NBT data, sorry for your loss of items MushroomDynamo

    • Band-aid for chisel crash in #952

    • add deobf jar

    • automated curse upload again

    • possible fix for #937

    • update build info

    • Fix snow on observetory

    • fixes #934

    • Add config for discovery probability

    • Add fuel indicator, #923

    • Prevent players from changing direction midflight, #923

    • Add thermite torches

    • Replace Null Checks with empty checks this also needs to be merged to 1.12

    • Replace null checks with empty checks. this is also needed to be merged to 1.12

    • fix datatype issue, i expect this from C, but not java

    • Add config to change number of blocks per tick during terraform #909

    • fix itemstack/null compare

    • Fix https://github.com/zmaster587/libVulpes/issues/25 locally O2 warning

    • fix misnamed function

    • potential fix for #917

    • Fix order of operations

    • Fixes asteroid missions not working in 1.11 This also needs to be merged into the 1.12 branch, as it is also broken there (that is where I noticed the asteroid mining not working, but I put the PR here instead)

    • fixes #916

    • forward gravity handler fix for entities that float

    • Change default biomes so not to conflict #910

    • Revert "Add holiday event" This reverts commit dd113fc3f4b311c97a2c87d2edf240c68c34662e.

    • fix changelog thing

    2018-01-25
    1.2.5a-71 UNSTABLE
    • 修复#1081。

    • 修复#1069。

    • 修复新的太阳材质导致日落看不见的bug。

    • 人造物品现在有了最小的堆叠大小。

    • 月面土添加了矿物词典。#1087

    • 修复了#1088。

    • 修复错误的补丁。#1077

    • 修复了#1080。

    • 执行#1077。

    • 可能修复了#1074。

    • 修复了月球的尺寸。

    • 修复火箭的newline。

    • 上传了德语翻译文件,感谢Jummit!

    • 修复局部的newlines。

    • 修复了#1066,CMe。

    • 修复了后台错误。

    • 修复了氧气排放口密封状态没有正确设置的bug,加入了氧气泄漏的粒子效果。

    • 确保密封管的正常反注册,修复了#1038。

    • 更新了ru_RU.lang。

    • 补充了ru_RU.lang的俄语单词,加入了新物品的翻译并补全了没有翻译的句子。

    • 大规模的本地化更改,在#1012取得进展。

    • 执行了#1052。

    • 修复了#1056。

    • 修复了#1049。

    • 解决了#1044。

    • 尝试用Buildcraft修复了NPE,#992 #972。

    • 修复了#958。

    • 为#960加入了localization。

    • 解决了#925。

    • 对CME管道进行了调试,地址为#1032。

    • 修复从invs启动的bug。#1001。

    • 火箭现在在拆解时会向着陆台发送信号。#1038

    • 铱 矿石加入发电机选项。#964

    • 修复#1031。

    • 修复了#1029。

    • 缓和了#1004 #941 #956 #816 #760,防止存档崩溃。

    • 修复了#1016。

    • 解决了#1023。

    • 海平面现在是63而不是64。

    • 加入调整海洋类型与海平面高度的配置文件。

    • 修复同一世界的停靠台导致的bug。#1019

    • 修复缺失的var。

    • /goto指令不再会把玩家传送到地下了。

    • 修复了更多空物品的检查。

    • obf映射修复。

    • 修复#1019,火箭着陆时的bug。

    • 修复因修复#1007导致火箭也崩溃的bug,修复了#1011。

    • 控制台命令现在可用。

    • 加入关于氧气排放口功率倍率的配置,执行了#1011。

    • 修复了#1007。

    • 修复太空电梯会导致无法更新客户端的bug。

    • 跃迁飞行时间现在取决于行星之间的距离。

    • 电池的最小尺寸现在为1。

    • 上传了fr_FR.lang。

    • 修复了#998。‘

    • 修复化学反应器的崩溃。#999,#997

    • 修复typo,#4192,#4096和#8192不知为何“有了个孩子”。

    • 修复瞭望台的错误。#928

    • 重新显示异常,而不是使用Forge调用System.exit,你不应该再调用System.exit了。它无论如何都不会工作(被禁用了),甚至在代码中包含它会导致在日志中发出警告。将此更改为正确处理无法传输的被选中的异常的方法:将其包装在另一个未被选中的异常当中。

    • 如果氧气被禁用,则禁用真空密封附魔配方。

    • 将配方注册从post init移动到了init,这可能修复https://github.com/Darkosto/SevTech-Ages/issues/284

    • 化学反应器中对装备附魔真空密封不再会移除原来的NBT标签。很抱歉您丢失了MushroomDynamo的物品。

    • 修复了#952。

    • 加入deobf jar。

    • 再次自动上传curse。

    • 可能修复了bug#937

    • 上传建造信息。

    • 修复雪会下到瞭望台上的bug。

    • 修复bug#934

    • 为发现概率添加配置文件。

    • 添加fuel indicator#923

    • 防止玩家在半空中改变火箭方向。#923

    • 加入热剂火把

    • 将Null Checks替换为Empty Checks,这也需要合并到1.12。

    • 将Null Checks替换为Empty Checks,这也需要合并到1.12。(原文不知为何重复了一次)

    • 修复数据类型问题,我希望这是来自C语言而不是Java的问题。

    • 添加配置以更改生成地形期间每刻的方块数#909

    • 修复itemstack/null比较

    • 修复https://github.com/zmaster587/libVulpes/issues/25的氧气警告。

    • 修复命名错误的函数。

    • #917的潜在修复

    • 修复操作顺序。

    • 修复1.11版本中无法执行小行星任务的bug,这也需要合并到1.12版本中,因为1.12也有同样的bug。(在那里我也注意到小行星采矿无法进行的问题了,但取而代之,我把PR放在了这里)

    • 修复bug#916

    • 修复gravity handler导致实体飘在空中的bug。

    • 更改默认生物群落以避免冲突#910

    • 回复“添加假日事件”,该回复会被提交到dd113fc3f4b311c97a2c87d2edf240c68c34662e

    • 修正日志相关的事。


    • fix #1081

    • fix #1069

    • fix sunset not existing, new sun texture

    • artifacts can now have minimum stacksize

    • Add oredict entry for lunar soil, #1087

    • fix #1088

    • fix badly implemented patch for #1077

    • fix #1080

    • address #1077

    • possible fix for #1074

    • fix moon size

    • fix rocket newline

    • update German translation, thanks Jummit!

    • fix newlines in locale

    • fix #1066, CMe

    • fix backport error

    • fix bug with O2 vent were the seal status was not properly set, add O2 tracing for finding leaks

    • make sure seal blocks unregister properly, fix for #1038

    • Update ru_RU.lang

    • Update ru_RU.lang Updated full russian desc. Added new items and corrected untranslated words.

    • Massive localization changes, progress for #1012

    • implement #1052

    • fix #1056

    • fix for #1049

    • resolve #1044

    • attempt to fix NPE with buildcraft, #992, #972

    • fix #958

    • add localization for #960

    • resolve #925

    • method rename

    • handle and print debug for cable CME, addresses #1032

    • fix getting booted from invs #1001

    • Rockets now notify landing pad when dismantled #1038

    • Add iridum ore gen option #964

    • fix #1031

    • fix #1029

    • Mitigate #1004 #941 #956 #816 #760, prevent world save in case of corruption

    • fix #1016

    • resolves #1023

    • sea level is 63 not 64

    • add config to change oceantype and sealevel

    • fix same world docking pads #1019

    • fix missing var

    • goto command no longer dumps players underground

    • Fix more null stack checks

    • obf mapping fix

    • fix #1019, fire rocket land event on clients

    • fix mistake in fixing #1007 causing rockets to crash too, fix #1011

    • Commands can be used in console

    • add configurable power multiplier for oxygen vent, implements #1010

    • Fixes #1007

    • fix space elevator failing to update client

    • warp times now vary between planets

    • min battery size of 1

    • Update fr_FR.lang

    • Fix #998

    • fix chemical reactor crash in #999 and #997

    • fix typo, 4192, 4096 and 8192 had a baby somehow

    • Fix observatory #928

    • Rethrow exceptions instead of calling System.exit With Forge, you're never supposed to call System.exit. It won't work anyway (they disable it), and even having it in your code makes a big warning in the log. Change this to the right way of dealing with a checked exception you can't just propagate: wrap it in an unchecked exception.

    • Disable seal enchant recipe if oxygen is disabled

    • Move recipe registration to init from post init, possible fix for https://github.com/Darkosto/SevTech-Ages/issues/284

    • Adding the spaceBreathing enchant in the chemical reactor no longer removes existing NBT data, sorry for your loss of items MushroomDynamo

    • Band-aid for chisel crash in #952

    • add deobf jar

    • automated curse upload again

    • possible fix for #937

    • update build info

    • Fix snow on observetory

    • fixes #934

    • Add config for discovery probability

    • Add fuel indicator, #923

    • Prevent players from changing direction midflight, #923

    • Add thermite torches

    • Replace Null Checks with empty checks this also needs to be merged to 1.12

    • Replace null checks with empty checks. this is also needed to be merged to 1.12

    • fix datatype issue, i expect this from C, but not java

    • Add config to change number of blocks per tick during terraform #909

    • fix itemstack/null compare

    • Fix https://github.com/zmaster587/libVulpes/issues/25 locally O2 warning

    • fix misnamed function

    • potential fix for #917

    • Fix order of operations

    • Fixes asteroid missions not working in 1.11 This also needs to be merged into the 1.12 branch, as it is also broken there (that is where I noticed the asteroid mining not working, but I put the PR here instead)

    • fixes #916

    • forward gravity handler fix for entities that float

    • Change default biomes so not to conflict #910

    • Revert "Add holiday event" This reverts commit dd113fc3f4b311c97a2c87d2edf240c68c34662e.

    • fix changelog thing

    2018-01-21
    1.2.5a-69 UNSTABLE
    • 可能修复了#1074。

    • 修复了月球的尺寸。

    • 修复火箭的newline。

    • 上传了德语翻译文件,感谢Jummit!

    • 修复局部的newlines。

    • 修复了#1066,CMe。

    • 修复了后台错误。

    • 修复了氧气排放口密封状态没有正确设置的bug,加入了氧气泄漏的粒子效果。

    • 确保密封管的正常反注册,修复了#1038。

    • 更新了ru_RU.lang。

    • 补充了ru_RU.lang的俄语单词,加入了新物品的翻译并补全了没有翻译的句子。

    • 大规模的本地化更改,在#1012取得进展。

    • 执行了#1052。

    • 修复了#1056。

    • 修复了#1049。

    • 解决了#1044。

    • 尝试用Buildcraft修复了NPE,#992 #972。

    • 修复了#958。

    • 为#960加入了localization。

    • 解决了#925。

    • 对CME管道进行了调试,地址为#1032。

    • 修复从invs启动的bug。#1001。

    • 火箭现在在拆解时会向着陆台发送信号。#1038

    • 铱 矿石加入发电机选项。#964

    • 修复#1031。

    • 修复了#1029。

    • 缓和了#1004 #941 #956 #816 #760,防止存档崩溃。

    • 修复了#1016。

    • 解决了#1023。

    • 海平面现在是63而不是64。

    • 加入调整海洋类型与海平面高度的配置文件。

    • 修复同一世界的停靠台导致的bug。#1019

    • 修复缺失的var。

    • /goto指令不再会把玩家传送到地下了。

    • 修复了更多空物品的检查。

    • obf映射修复。

    • 修复#1019,火箭着陆时的bug。

    • 修复因修复#1007导致火箭也崩溃的bug,修复了#1011。

    • 控制台命令现在可用。

    • 加入关于氧气排放口功率倍率的配置,执行了#1011。

    • 修复了#1007。

    • 修复太空电梯会导致无法更新客户端的bug。

    • 跃迁飞行时间现在取决于行星之间的距离。

    • 电池的最小尺寸现在为1。

    • 上传了fr_FR.lang。

    • 修复了#998。‘

    • 修复化学反应器的崩溃。#999,#997

    • 修复typo,#4192,#4096和#8192不知为何“有了个孩子”。

    • 修复瞭望台的错误。#928

    • 重新显示异常,而不是使用Forge调用System.exit,你不应该再调用System.exit了。它无论如何都不会工作(被禁用了),甚至在代码中包含它会导致在日志中发出警告。将此更改为正确处理无法传输的被选中的异常的方法:将其包装在另一个未被选中的异常当中。

    • 如果氧气被禁用,则禁用真空密封附魔配方。

    • 将配方注册从post init移动到了init,这可能修复https://github.com/Darkosto/SevTech-Ages/issues/284

    • 化学反应器中对装备附魔真空密封不再会移除原来的NBT标签。很抱歉您丢失了MushroomDynamo的物品。

    • 修复了#952。

    • 加入deobf jar。

    • 再次自动上传curse。

    • 可能修复了bug#937

    • 上传建造信息。

    • 修复雪会下到瞭望台上的bug。

    • 修复bug#934

    • 为发现概率添加配置文件。

    • 添加fuel indicator#923

    • 防止玩家在半空中改变火箭方向。#923

    • 加入热剂火把

    • 将Null Checks替换为Empty Checks,这也需要合并到1.12。

    • 将Null Checks替换为Empty Checks,这也需要合并到1.12。(原文不知为何重复了一次)

    • 修复数据类型问题,我希望这是来自C语言而不是Java的问题。

    • 添加配置以更改生成地形期间每刻的方块数#909

    • 修复itemstack/null比较

    • 修复https://github.com/zmaster587/libVulpes/issues/25的氧气警告。

    • 修复命名错误的函数。

    • #917的潜在修复

    • 修复操作顺序。

    • 修复1.11版本中无法执行小行星任务的bug,这也需要合并到1.12版本中,因为1.12也有同样的bug。(在那里我也注意到小行星采矿无法进行的问题了,但取而代之,我把PR放在了这里)

    • 修复bug#916

    • 修复gravity handler导致实体飘在空中的bug。

    • 更改默认生物群落以避免冲突#910

    • 回复“添加假日事件”,该回复会被提交到dd113fc3f4b311c97a2c87d2edf240c68c34662e

    • 修正日志相关的事。


    • possible fix for #1074

    • fix moon size

    • fix rocket newline

    • update German translation, thanks Jummit!

    • fix newlines in locale

    • fix #1066, CMe

    • fix backport error

    • fix bug with O2 vent were the seal status was not properly set, add O2 tracing for finding leaks

    • make sure seal blocks unregister properly, fix for #1038

    • Update ru_RU.lang

    • Update ru_RU.lang Updated full russian desc. Added new items and corrected untranslated words.

    • Massive localization changes, progress for #1012

    • implement #1052

    • fix #1056

    • fix for #1049

    • resolve #1044

    • attempt to fix NPE with buildcraft, #992, #972

    • fix #958

    • add localization for #960

    • resolve #925

    • method rename

    • handle and print debug for cable CME, addresses #1032

    • fix getting booted from invs #1001

    • Rockets now notify landing pad when dismantled #1038

    • Add iridum ore gen option #964

    • fix #1031

    • fix #1029

    • Mitigate #1004 #941 #956 #816 #760, prevent world save in case of corruption

    • fix #1016

    • resolves #1023

    • sea level is 63 not 64

    • add config to change oceantype and sealevel

    • fix same world docking pads #1019

    • fix missing var

    • goto command no longer dumps players underground

    • Fix more null stack checks

    • obf mapping fix

    • fix #1019, fire rocket land event on clients

    • fix mistake in fixing #1007 causing rockets to crash too, fix #1011

    • Commands can be used in console

    • add configurable power multiplier for oxygen vent, implements #1010

    • Fixes #1007

    • fix space elevator failing to update client

    • warp times now vary between planets

    • min battery size of 1

    • Update fr_FR.lang

    • Fix #998

    • fix chemical reactor crash in #999 and #997

    • fix typo, 4192, 4096 and 8192 had a baby somehow

    • Fix observatory #928

    • Rethrow exceptions instead of calling System.exit With Forge, you're never supposed to call System.exit. It won't work anyway (they disable it), and even having it in your code makes a big warning in the log. Change this to the right way of dealing with a checked exception you can't just propagate: wrap it in an unchecked exception.

    • Disable seal enchant recipe if oxygen is disabled

    • Move recipe registration to init from post init, possible fix for https://github.com/Darkosto/SevTech-Ages/issues/284

    • Adding the spaceBreathing enchant in the chemical reactor no longer removes existing NBT data, sorry for your loss of items MushroomDynamo

    • Band-aid for chisel crash in #952

    • add deobf jar

    • automated curse upload again

    • possible fix for #937

    • update build info

    • Fix snow on observetory

    • fixes #934

    • Add config for discovery probability

    • Add fuel indicator, #923

    • Prevent players from changing direction midflight, #923

    • Add thermite torches

    • Replace Null Checks with empty checks this also needs to be merged to 1.12

    • Replace null checks with empty checks. this is also needed to be merged to 1.12

    • fix datatype issue, i expect this from C, but not java

    • Add config to change number of blocks per tick during terraform #909

    • fix itemstack/null compare

    • Fix https://github.com/zmaster587/libVulpes/issues/25 locally O2 warning

    • fix misnamed function

    • potential fix for #917

    • Fix order of operations

    • Fixes asteroid missions not working in 1.11 This also needs to be merged into the 1.12 branch, as it is also broken there (that is where I noticed the asteroid mining not working, but I put the PR here instead)

    • fixes #916

    • forward gravity handler fix for entities that float

    • Change default biomes so not to conflict #910

    • Revert "Add holiday event" This reverts commit dd113fc3f4b311c97a2c87d2edf240c68c34662e.

    • fix changelog thing

    2018-01-15
    1.2.5a-68 UNSTABLE
    • 修复火箭的newline。

    • 上传了德语翻译文件,感谢Jummit!

    • 修复局部的newlines。

    • 修复了#1066,CMe。

    • 修复了后台错误。

    • 修复了氧气排放口密封状态没有正确设置的bug,加入了氧气泄漏的粒子效果。

    • 确保密封管的正常反注册,修复了#1038。

    • 更新了ru_RU.lang。

    • 补充了ru_RU.lang的俄语单词,加入了新物品的翻译并补全了没有翻译的句子。

    • 大规模的本地化更改,在#1012取得进展。

    • 执行了#1052。

    • 修复了#1056。

    • 修复了#1049。

    • 解决了#1044。

    • 尝试用Buildcraft修复了NPE,#992 #972。

    • 修复了#958。

    • 为#960加入了localization。

    • 解决了#925。

    • 对CME管道进行了调试,地址为#1032。

    • 修复从invs启动的bug。#1001。

    • 火箭现在在拆解时会向着陆台发送信号。#1038

    • 铱 矿石加入发电机选项。#964

    • 修复#1031。

    • 修复了#1029。

    • 缓和了#1004 #941 #956 #816 #760,防止存档崩溃。

    • 修复了#1016。

    • 解决了#1023。

    • 海平面现在是63而不是64。

    • 加入调整海洋类型与海平面高度的配置文件。

    • 修复同一世界的停靠台导致的bug。#1019

    • 修复缺失的var。

    • /goto指令不再会把玩家传送到地下了。

    • 修复了更多空物品的检查。

    • obf映射修复。

    • 修复#1019,火箭着陆时的bug。

    • 修复因修复#1007导致火箭也崩溃的bug,修复了#1011。

    • 控制台命令现在可用。

    • 加入关于氧气排放口功率倍率的配置,执行了#1011。

    • 修复了#1007。

    • 修复太空电梯会导致无法更新客户端的bug。

    • 跃迁飞行时间现在取决于行星之间的距离。

    • 电池的最小尺寸现在为1。

    • 上传了fr_FR.lang。

    • 修复了#998。‘

    • 修复化学反应器的崩溃。#999,#997

    • 修复typo,#4192,#4096和#8192不知为何“有了个孩子”。

    • 修复瞭望台的错误。#928

    • 重新显示异常,而不是使用Forge调用System.exit,你不应该再调用System.exit了。它无论如何都不会工作(被禁用了),甚至在代码中包含它会导致在日志中发出警告。将此更改为正确处理无法传输的被选中的异常的方法:将其包装在另一个未被选中的异常当中。

    • 如果氧气被禁用,则禁用真空密封附魔配方。

    • 将配方注册从post init移动到了init,这可能修复https://github.com/Darkosto/SevTech-Ages/issues/284

    • 化学反应器中对装备附魔真空密封不再会移除原来的NBT标签。很抱歉您丢失了MushroomDynamo的物品。

    • 修复了#952。

    • 加入deobf jar。

    • 再次自动上传curse。

    • 可能修复了bug#937

    • 上传建造信息。

    • 修复雪会下到瞭望台上的bug。

    • 修复bug#934

    • 为发现概率添加配置文件。

    • 添加fuel indicator#923

    • 防止玩家在半空中改变火箭方向。#923

    • 加入热剂火把

    • 将Null Checks替换为Empty Checks,这也需要合并到1.12。

    • 将Null Checks替换为Empty Checks,这也需要合并到1.12。(原文不知为何重复了一次)

    • 修复数据类型问题,我希望这是来自C语言而不是Java的问题。

    • 添加配置以更改生成地形期间每刻的方块数#909

    • 修复itemstack/null比较

    • 修复https://github.com/zmaster587/libVulpes/issues/25的氧气警告。

    • 修复命名错误的函数。

    • #917的潜在修复

    • 修复操作顺序。

    • 修复1.11版本中无法执行小行星任务的bug,这也需要合并到1.12版本中,因为1.12也有同样的bug。(在那里我也注意到小行星采矿无法进行的问题了,但取而代之,我把PR放在了这里)

    • 修复bug#916

    • 修复gravity handler导致实体飘在空中的bug。

    • 更改默认生物群落以避免冲突#910

    • 回复“添加假日事件”,该回复会被提交到dd113fc3f4b311c97a2c87d2edf240c68c34662e

    • 修正日志相关的事。


    • fix rocket newline

    • update German translation, thanks Jummit!

    • fix newlines in locale

    • fix #1066, CMe

    • fix backport error

    • fix bug with O2 vent were the seal status was not properly set, add O2 tracing for finding leaks

    • make sure seal blocks unregister properly, fix for #1038

    • Update ru_RU.lang

    • Update ru_RU.lang Updated full russian desc. Added new items and corrected untranslated words.

    • Massive localization changes, progress for #1012

    • implement #1052

    • fix #1056

    • fix for #1049

    • resolve #1044

    • attempt to fix NPE with buildcraft, #992, #972

    • fix #958

    • add localization for #960

    • resolve #925

    • method rename

    • handle and print debug for cable CME, addresses #1032

    • fix getting booted from invs #1001

    • Rockets now notify landing pad when dismantled #1038

    • Add iridum ore gen option #964

    • fix #1031

    • fix #1029

    • Mitigate #1004 #941 #956 #816 #760, prevent world save in case of corruption

    • fix #1016

    • resolves #1023

    • sea level is 63 not 64

    • add config to change oceantype and sealevel

    • fix same world docking pads #1019

    • fix missing var

    • goto command no longer dumps players underground

    • Fix more null stack checks

    • obf mapping fix

    • fix #1019, fire rocket land event on clients

    • fix mistake in fixing #1007 causing rockets to crash too, fix #1011

    • Commands can be used in console

    • add configurable power multiplier for oxygen vent, implements #1010

    • Fixes #1007

    • fix space elevator failing to update client

    • warp times now vary between planets

    • min battery size of 1

    • Update fr_FR.lang

    • Fix #998

    • fix chemical reactor crash in #999 and #997

    • fix typo, 4192, 4096 and 8192 had a baby somehow

    • Fix observatory #928

    • Rethrow exceptions instead of calling System.exit With Forge, you're never supposed to call System.exit. It won't work anyway (they disable it), and even having it in your code makes a big warning in the log. Change this to the right way of dealing with a checked exception you can't just propagate: wrap it in an unchecked exception.

    • Disable seal enchant recipe if oxygen is disabled

    • Move recipe registration to init from post init, possible fix for https://github.com/Darkosto/SevTech-Ages/issues/284

    • Adding the spaceBreathing enchant in the chemical reactor no longer removes existing NBT data, sorry for your loss of items MushroomDynamo

    • Band-aid for chisel crash in #952

    • add deobf jar

    • automated curse upload again

    • possible fix for #937

    • update build info

    • Fix snow on observetory

    • fixes #934

    • Add config for discovery probability

    • Add fuel indicator, #923

    • Prevent players from changing direction midflight, #923

    • Add thermite torches

    • Replace Null Checks with empty checks this also needs to be merged to 1.12

    • Replace null checks with empty checks. this is also needed to be merged to 1.12

    • fix datatype issue, i expect this from C, but not java

    • Add config to change number of blocks per tick during terraform #909

    • fix itemstack/null compare

    • Fix https://github.com/zmaster587/libVulpes/issues/25 locally O2 warning

    • fix misnamed function

    • potential fix for #917

    • Fix order of operations

    • Fixes asteroid missions not working in 1.11 This also needs to be merged into the 1.12 branch, as it is also broken there (that is where I noticed the asteroid mining not working, but I put the PR here instead)

    • fixes #916

    • forward gravity handler fix for entities that float

    • Change default biomes so not to conflict #910

    • Revert "Add holiday event" This reverts commit dd113fc3f4b311c97a2c87d2edf240c68c34662e.

    • fix changelog thing

    2018-01-13
    1.2.5a-67 UNSTABLE
    • 大规模的本地化更改,在#1012取得进展。

    • 执行了#1052。

    • 修复了#1056。

    • 修复了#1049。

    • 解决了#1044。

    • 尝试用Buildcraft修复了NPE,#992 #972。

    • 修复了#958。

    • 为#960加入了localization。

    • 解决了#925。

    • 对CME管道进行了调试,地址为#1032。

    • 修复从invs启动的bug。#1001。

    • 火箭现在在拆解时会向着陆台发送信号。#1038

    • 铱 矿石加入发电机选项。#964

    • 修复#1031。

    • 修复了#1029。

    • 缓和了#1004 #941 #956 #816 #760,防止存档崩溃。

    • 修复了#1016。

    • 解决了#1023。

    • 海平面现在是63而不是64。

    • 加入调整海洋类型与海平面高度的配置文件。

    • 修复同一世界的停靠台导致的bug。#1019

    • 修复缺失的var。

    • /goto指令不再会把玩家传送到地下了。

    • 修复了更多空物品的检查。

    • obf映射修复。

    • 修复#1019,火箭着陆时的bug。

    • 修复因修复#1007导致火箭也崩溃的bug,修复了#1011。

    • 控制台命令现在可用。

    • 加入关于氧气排放口功率倍率的配置,执行了#1011。

    • 修复了#1007。

    • 修复太空电梯会导致无法更新客户端的bug。

    • 跃迁飞行时间现在取决于行星之间的距离。

    • 电池的最小尺寸现在为1。

    • 上传了fr_FR.lang。

    • 修复了#998。‘

    • 修复化学反应器的崩溃。#999,#997

    • 修复typo,#4192,#4096和#8192不知为何“有了个孩子”。

    • 修复瞭望台的错误。#928

    • 重新显示异常,而不是使用Forge调用System.exit,你不应该再调用System.exit了。它无论如何都不会工作(被禁用了),甚至在代码中包含它会导致在日志中发出警告。将此更改为正确处理无法传输的被选中的异常的方法:将其包装在另一个未被选中的异常当中。

    • 如果氧气被禁用,则禁用真空密封附魔配方。

    • 将配方注册从post init移动到了init,这可能修复https://github.com/Darkosto/SevTech-Ages/issues/284

    • 化学反应器中对装备附魔真空密封不再会移除原来的NBT标签。很抱歉您丢失了MushroomDynamo的物品。

    • 修复了#952。

    • 加入deobf jar。

    • 再次自动上传curse。

    • 可能修复了bug#937

    • 上传建造信息。

    • 修复雪会下到瞭望台上的bug。

    • 修复bug#934

    • 为发现概率添加配置文件。

    • 添加fuel indicator#923

    • 防止玩家在半空中改变火箭方向。#923

    • 加入热剂火把

    • 将Null Checks替换为Empty Checks,这也需要合并到1.12。

    • 将Null Checks替换为Empty Checks,这也需要合并到1.12。(原文不知为何重复了一次)

    • 修复数据类型问题,我希望这是来自C语言而不是Java的问题。

    • 添加配置以更改生成地形期间每刻的方块数#909

    • 修复itemstack/null比较

    • 修复https://github.com/zmaster587/libVulpes/issues/25的氧气警告。

    • 修复命名错误的函数。

    • #917的潜在修复

    • 修复操作顺序。

    • 修复1.11版本中无法执行小行星任务的bug,这也需要合并到1.12版本中,因为1.12也有同样的bug。(在那里我也注意到小行星采矿无法进行的问题了,但取而代之,我把PR放在了这里)

    • 修复bug#916

    • 修复gravity handler导致实体飘在空中的bug。

    • 更改默认生物群落以避免冲突#910

    • 回复“添加假日事件”,该回复会被提交到dd113fc3f4b311c97a2c87d2edf240c68c34662e

    • 修正日志相关的事。


    • Massive localization changes, progress for #1012

    • implement #1052

    • fix #1056

    • fix for #1049

    • resolve #1044

    • attempt to fix NPE with buildcraft, #992, #972

    • fix #958

    • add localization for #960

    • resolve #925

    • method rename

    • handle and print debug for cable CME, addresses #1032

    • fix getting booted from invs #1001

    • Rockets now notify landing pad when dismantled #1038

    • Add iridum ore gen option #964

    • fix #1031

    • fix #1029

    • Mitigate #1004 #941 #956 #816 #760, prevent world save in case of corruption

    • fix #1016

    • resolves #1023

    • sea level is 63 not 64

    • add config to change oceantype and sealevel

    • fix same world docking pads #1019

    • fix missing var

    • goto command no longer dumps players underground

    • Fix more null stack checks

    • obf mapping fix

    • fix #1019, fire rocket land event on clients

    • fix mistake in fixing #1007 causing rockets to crash too, fix #1011

    • Commands can be used in console

    • add configurable power multiplier for oxygen vent, implements #1010

    • Fixes #1007

    • fix space elevator failing to update client

    • warp times now vary between planets

    • min battery size of 1

    • Update fr_FR.lang

    • Fix #998

    • fix chemical reactor crash in #999 and #997

    • fix typo, 4192, 4096 and 8192 had a baby somehow

    • Fix observatory #928

    • Rethrow exceptions instead of calling System.exit With Forge, you're never supposed to call System.exit. It won't work anyway (they disable it), and even having it in your code makes a big warning in the log. Change this to the right way of dealing with a checked exception you can't just propagate: wrap it in an unchecked exception.

    • Disable seal enchant recipe if oxygen is disabled

    • Move recipe registration to init from post init, possible fix for https://github.com/Darkosto/SevTech-Ages/issues/284

    • Adding the spaceBreathing enchant in the chemical reactor no longer removes existing NBT data, sorry for your loss of items MushroomDynamo

    • Band-aid for chisel crash in #952

    • add deobf jar

    • automated curse upload again

    • possible fix for #937

    • update build info

    • Fix snow on observetory

    • fixes #934

    • Add config for discovery probability

    • Add fuel indicator, #923

    • Prevent players from changing direction midflight, #923

    • Add thermite torches

    • Replace Null Checks with empty checks this also needs to be merged to 1.12

    • Replace null checks with empty checks. this is also needed to be merged to 1.12

    • fix datatype issue, i expect this from C, but not java

    • Add config to change number of blocks per tick during terraform #909

    • fix itemstack/null compare

    • Fix https://github.com/zmaster587/libVulpes/issues/25 locally O2 warning

    • fix misnamed function

    • potential fix for #917

    • Fix order of operations

    • Fixes asteroid missions not working in 1.11 This also needs to be merged into the 1.12 branch, as it is also broken there (that is where I noticed the asteroid mining not working, but I put the PR here instead)

    • fixes #916

    • forward gravity handler fix for entities that float

    • Change default biomes so not to conflict #910

    • Revert "Add holiday event" This reverts commit dd113fc3f4b311c97a2c87d2edf240c68c34662e.

    • fix changelog thing

    2018-01-11
    1.2.5a-66 UNSTABLE
    • 修复了#1049。

    • 解决了#1044。

    • 尝试用Buildcraft修复了NPE,#992 #972。

    • 修复了#958。

    • 为#960加入了localization。

    • 解决了#925。

    • 对CME管道进行了调试,地址为#1032。

    • 修复从invs启动的bug。#1001。

    • 火箭现在在拆解时会向着陆台发送信号。#1038

    • 铱 矿石加入发电机选项。#964

    • 修复#1031。

    • 修复了#1029。

    • 缓和了#1004 #941 #956 #816 #760,防止存档崩溃。

    • 修复了#1016。

    • 解决了#1023。

    • 海平面现在是63而不是64。

    • 加入调整海洋类型与海平面高度的配置文件。

    • 修复同一世界的停靠台导致的bug。#1019

    • 修复缺失的var。

    • /goto指令不再会把玩家传送到地下了。

    • 修复了更多空物品的检查。

    • obf映射修复。

    • 修复#1019,火箭着陆时的bug。

    • 修复因修复#1007导致火箭也崩溃的bug,修复了#1011。

    • 控制台命令现在可用。

    • 加入关于氧气排放口功率倍率的配置,执行了#1011。

    • 修复了#1007。

    • 修复太空电梯会导致无法更新客户端的bug。

    • 跃迁飞行时间现在取决于行星之间的距离。

    • 电池的最小尺寸现在为1。

    • 上传了fr_FR.lang。

    • 修复了#998。‘

    • 修复化学反应器的崩溃。#999,#997

    • 修复typo,#4192,#4096和#8192不知为何“有了个孩子”。

    • 修复瞭望台的错误。#928

    • 重新显示异常,而不是使用Forge调用System.exit,你不应该再调用System.exit了。它无论如何都不会工作(被禁用了),甚至在代码中包含它会导致在日志中发出警告。将此更改为正确处理无法传输的被选中的异常的方法:将其包装在另一个未被选中的异常当中。

    • 如果氧气被禁用,则禁用真空密封附魔配方。

    • 将配方注册从post init移动到了init,这可能修复https://github.com/Darkosto/SevTech-Ages/issues/284

    • 化学反应器中对装备附魔真空密封不再会移除原来的NBT标签。很抱歉您丢失了MushroomDynamo的物品。

    • 修复了#952。

    • 加入deobf jar。

    • 再次自动上传curse。

    • 可能修复了bug#937

    • 上传建造信息。

    • 修复雪会下到瞭望台上的bug。

    • 修复bug#934

    • 为发现概率添加配置文件。

    • 添加fuel indicator#923

    • 防止玩家在半空中改变火箭方向。#923

    • 加入热剂火把

    • 将Null Checks替换为Empty Checks,这也需要合并到1.12。

    • 将Null Checks替换为Empty Checks,这也需要合并到1.12。(原文不知为何重复了一次)

    • 修复数据类型问题,我希望这是来自C语言而不是Java的问题。

    • 添加配置以更改生成地形期间每刻的方块数#909

    • 修复itemstack/null比较

    • 修复https://github.com/zmaster587/libVulpes/issues/25的氧气警告。

    • 修复命名错误的函数。

    • #917的潜在修复

    • 修复操作顺序。

    • 修复1.11版本中无法执行小行星任务的bug,这也需要合并到1.12版本中,因为1.12也有同样的bug。(在那里我也注意到小行星采矿无法进行的问题了,但取而代之,我把PR放在了这里)

    • 修复bug#916

    • 修复gravity handler导致实体飘在空中的bug。

    • 更改默认生物群落以避免冲突#910

    • 回复“添加假日事件”,该回复会被提交到dd113fc3f4b311c97a2c87d2edf240c68c34662e

    • 修正日志相关的事。


    • fix for #1049

    • resolve #1044

    • attempt to fix NPE with buildcraft, #992, #972

    • fix #958

    • add localization for #960

    • resolve #925

    • method rename

    • handle and print debug for cable CME, addresses #1032

    • fix getting booted from invs #1001

    • Rockets now notify landing pad when dismantled #1038

    • Add iridum ore gen option #964

    • fix #1031

    • fix #1029

    • Mitigate #1004 #941 #956 #816 #760, prevent world save in case of corruption

    • fix #1016

    • resolves #1023

    • sea level is 63 not 64

    • add config to change oceantype and sealevel

    • fix same world docking pads #1019

    • fix missing var

    • goto command no longer dumps players underground

    • Fix more null stack checks

    • obf mapping fix

    • fix #1019, fire rocket land event on clients

    • fix mistake in fixing #1007 causing rockets to crash too, fix #1011

    • Commands can be used in console

    • add configurable power multiplier for oxygen vent, implements #1010

    • Fixes #1007

    • fix space elevator failing to update client

    • warp times now vary between planets

    • min battery size of 1

    • Update fr_FR.lang

    • Fix #998

    • fix chemical reactor crash in #999 and #997

    • fix typo, 4192, 4096 and 8192 had a baby somehow

    • Fix observatory #928

    • Rethrow exceptions instead of calling System.exit With Forge, you're never supposed to call System.exit. It won't work anyway (they disable it), and even having it in your code makes a big warning in the log. Change this to the right way of dealing with a checked exception you can't just propagate: wrap it in an unchecked exception.

    • Disable seal enchant recipe if oxygen is disabled

    • Move recipe registration to init from post init, possible fix for https://github.com/Darkosto/SevTech-Ages/issues/284

    • Adding the spaceBreathing enchant in the chemical reactor no longer removes existing NBT data, sorry for your loss of items MushroomDynamo

    • Band-aid for chisel crash in #952

    • add deobf jar

    • automated curse upload again

    • possible fix for #937

    • update build info

    • Fix snow on observetory

    • fixes #934

    • Add config for discovery probability

    • Add fuel indicator, #923

    • Prevent players from changing direction midflight, #923

    • Add thermite torches

    • Replace Null Checks with empty checks this also needs to be merged to 1.12

    • Replace null checks with empty checks. this is also needed to be merged to 1.12

    • fix datatype issue, i expect this from C, but not java

    • Add config to change number of blocks per tick during terraform #909

    • fix itemstack/null compare

    • Fix https://github.com/zmaster587/libVulpes/issues/25 locally O2 warning

    • fix misnamed function

    • potential fix for #917

    • Fix order of operations

    • Fixes asteroid missions not working in 1.11 This also needs to be merged into the 1.12 branch, as it is also broken there (that is where I noticed the asteroid mining not working, but I put the PR here instead)

    • fixes #916

    • forward gravity handler fix for entities that float

    • Change default biomes so not to conflict #910

    • Revert "Add holiday event" This reverts commit dd113fc3f4b311c97a2c87d2edf240c68c34662e.

    • fix changelog thing

    2018-01-09
    1.2.5a-65 UNSTABLE
    • 解决了#1044。

    • 尝试用Buildcraft修复了NPE,#992 #972。

    • 修复了#958。

    • 为#960加入了localization。

    • 解决了#925。

    • 对CME管道进行了调试,地址为#1032。

    • 修复从invs启动的bug。#1001。

    • 火箭现在在拆解时会向着陆台发送信号。#1038

    • 铱 矿石加入发电机选项。#964

    • 修复#1031。

    • 修复了#1029。

    • 缓和了#1004 #941 #956 #816 #760,防止存档崩溃。

    • 修复了#1016。

    • 解决了#1023。

    • 海平面现在是63而不是64。

    • 加入调整海洋类型与海平面高度的配置文件。

    • 修复同一世界的停靠台导致的bug。#1019

    • 修复缺失的var。

    • /goto指令不再会把玩家传送到地下了。

    • 修复了更多空物品的检查。

    • obf映射修复。

    • 修复#1019,火箭着陆时的bug。

    • 修复因修复#1007导致火箭也崩溃的bug,修复了#1011。

    • 控制台命令现在可用。

    • 加入关于氧气排放口功率倍率的配置,执行了#1011。

    • 修复了#1007。

    • 修复太空电梯会导致无法更新客户端的bug。

    • 跃迁飞行时间现在取决于行星之间的距离。

    • 电池的最小尺寸现在为1。

    • 上传了fr_FR.lang。

    • 修复了#998。‘

    • 修复化学反应器的崩溃。#999,#997

    • 修复typo,#4192,#4096和#8192不知为何“有了个孩子”。

    • 修复瞭望台的错误。#928

    • 重新显示异常,而不是使用Forge调用System.exit,你不应该再调用System.exit了。它无论如何都不会工作(被禁用了),甚至在代码中包含它会导致在日志中发出警告。将此更改为正确处理无法传输的被选中的异常的方法:将其包装在另一个未被选中的异常当中。

    • 如果氧气被禁用,则禁用真空密封附魔配方。

    • 将配方注册从post init移动到了init,这可能修复https://github.com/Darkosto/SevTech-Ages/issues/284

    • 化学反应器中对装备附魔真空密封不再会移除原来的NBT标签。很抱歉您丢失了MushroomDynamo的物品。

    • 修复了#952。

    • 加入deobf jar。

    • 再次自动上传curse。

    • 可能修复了bug#937

    • 上传建造信息。

    • 修复雪会下到瞭望台上的bug。

    • 修复bug#934

    • 为发现概率添加配置文件。

    • 添加fuel indicator#923

    • 防止玩家在半空中改变火箭方向。#923

    • 加入热剂火把

    • 将Null Checks替换为Empty Checks,这也需要合并到1.12。

    • 将Null Checks替换为Empty Checks,这也需要合并到1.12。(原文不知为何重复了一次)

    • 修复数据类型问题,我希望这是来自C语言而不是Java的问题。

    • 添加配置以更改生成地形期间每刻的方块数#909

    • 修复itemstack/null比较

    • 修复https://github.com/zmaster587/libVulpes/issues/25的氧气警告。

    • 修复命名错误的函数。

    • #917的潜在修复

    • 修复操作顺序。

    • 修复1.11版本中无法执行小行星任务的bug,这也需要合并到1.12版本中,因为1.12也有同样的bug。(在那里我也注意到小行星采矿无法进行的问题了,但取而代之,我把PR放在了这里)

    • 修复bug#916

    • 修复gravity handler导致实体飘在空中的bug。

    • 更改默认生物群落以避免冲突#910

    • 回复“添加假日事件”,该回复会被提交到dd113fc3f4b311c97a2c87d2edf240c68c34662e

    • 修正日志相关的事。


    • resolve #1044

    • attempt to fix NPE with buildcraft, #992, #972

    • fix #958

    • add localization for #960

    • resolve #925

    • method rename

    • handle and print debug for cable CME, addresses #1032

    • fix getting booted from invs #1001

    • Rockets now notify landing pad when dismantled #1038

    • Add iridum ore gen option #964

    • fix #1031

    • fix #1029

    • Mitigate #1004 #941 #956 #816 #760, prevent world save in case of corruption

    • fix #1016

    • resolves #1023

    • sea level is 63 not 64

    • add config to change oceantype and sealevel

    • fix same world docking pads #1019

    • fix missing var

    • goto command no longer dumps players underground

    • Fix more null stack checks

    • obf mapping fix

    • fix #1019, fire rocket land event on clients

    • fix mistake in fixing #1007 causing rockets to crash too, fix #1011

    • Commands can be used in console

    • add configurable power multiplier for oxygen vent, implements #1010

    • Fixes #1007

    • fix space elevator failing to update client

    • warp times now vary between planets

    • min battery size of 1

    • Update fr_FR.lang

    • Fix #998

    • fix chemical reactor crash in #999 and #997

    • fix typo, 4192, 4096 and 8192 had a baby somehow

    • Fix observatory #928

    • Rethrow exceptions instead of calling System.exit With Forge, you're never supposed to call System.exit. It won't work anyway (they disable it), and even having it in your code makes a big warning in the log. Change this to the right way of dealing with a checked exception you can't just propagate: wrap it in an unchecked exception.

    • Disable seal enchant recipe if oxygen is disabled

    • Move recipe registration to init from post init, possible fix for https://github.com/Darkosto/SevTech-Ages/issues/284

    • Adding the spaceBreathing enchant in the chemical reactor no longer removes existing NBT data, sorry for your loss of items MushroomDynamo

    • Band-aid for chisel crash in #952

    • add deobf jar

    • automated curse upload again

    • possible fix for #937

    • update build info

    • Fix snow on observetory

    • fixes #934

    • Add config for discovery probability

    • Add fuel indicator, #923

    • Prevent players from changing direction midflight, #923

    • Add thermite torches

    • Replace Null Checks with empty checks this also needs to be merged to 1.12

    • Replace null checks with empty checks. this is also needed to be merged to 1.12

    • fix datatype issue, i expect this from C, but not java

    • Add config to change number of blocks per tick during terraform #909

    • fix itemstack/null compare

    • Fix https://github.com/zmaster587/libVulpes/issues/25 locally O2 warning

    • fix misnamed function

    • potential fix for #917

    • Fix order of operations

    • Fixes asteroid missions not working in 1.11 This also needs to be merged into the 1.12 branch, as it is also broken there (that is where I noticed the asteroid mining not working, but I put the PR here instead)

    • fixes #916

    • forward gravity handler fix for entities that float

    • Change default biomes so not to conflict #910

    • Revert "Add holiday event" This reverts commit dd113fc3f4b311c97a2c87d2edf240c68c34662e.

    • fix changelog thing

    2018-01-08
    1.2.5a-64 UNSTABLE
    • 尝试用Buildcraft修复了NPE,#992 #972。

    • 修复了#958。

    • 为#960加入了localization。

    • 解决了#925。

    • 对CME管道进行了调试,地址为#1032。

    • 修复从invs启动的bug。#1001。

    • 火箭现在在拆解时会向着陆台发送信号。#1038

    • 铱 矿石加入发电机选项。#964

    • 修复#1031。

    • 修复了#1029。

    • 缓和了#1004 #941 #956 #816 #760,防止存档崩溃。

    • 修复了#1016。

    • 解决了#1023。

    • 海平面现在是63而不是64。

    • 加入调整海洋类型与海平面高度的配置文件。

    • 修复同一世界的停靠台导致的bug。#1019

    • 修复缺失的var。

    • /goto指令不再会把玩家传送到地下了。

    • 修复了更多空物品的检查。

    • obf映射修复。

    • 修复#1019,火箭着陆时的bug。

    • 修复因修复#1007导致火箭也崩溃的bug,修复了#1011。

    • 控制台命令现在可用。

    • 加入关于氧气排放口功率倍率的配置,执行了#1011。

    • 修复了#1007。

    • 修复太空电梯会导致无法更新客户端的bug。

    • 跃迁飞行时间现在取决于行星之间的距离。

    • 电池的最小尺寸现在为1。

    • 上传了fr_FR.lang。

    • 修复了#998。‘

    • 修复化学反应器的崩溃。#999,#997

    • 修复typo,#4192,#4096和#8192不知为何“有了个孩子”。

    • 修复瞭望台的错误。#928

    • 重新显示异常,而不是使用Forge调用System.exit,你不应该再调用System.exit了。它无论如何都不会工作(被禁用了),甚至在代码中包含它会导致在日志中发出警告。将此更改为正确处理无法传输的被选中的异常的方法:将其包装在另一个未被选中的异常当中。

    • 如果氧气被禁用,则禁用真空密封附魔配方。

    • 将配方注册从post init移动到了init,这可能修复https://github.com/Darkosto/SevTech-Ages/issues/284

    • 化学反应器中对装备附魔真空密封不再会移除原来的NBT标签。很抱歉您丢失了MushroomDynamo的物品。

    • 修复了#952。

    • 加入deobf jar。

    • 再次自动上传curse。

    • 可能修复了bug#937

    • 上传建造信息。

    • 修复雪会下到瞭望台上的bug。

    • 修复bug#934

    • 为发现概率添加配置文件。

    • 添加fuel indicator#923

    • 防止玩家在半空中改变火箭方向。#923

    • 加入热剂火把

    • 将Null Checks替换为Empty Checks,这也需要合并到1.12。

    • 将Null Checks替换为Empty Checks,这也需要合并到1.12。(原文不知为何重复了一次)

    • 修复数据类型问题,我希望这是来自C语言而不是Java的问题。

    • 添加配置以更改生成地形期间每刻的方块数#909

    • 修复itemstack/null比较

    • 修复https://github.com/zmaster587/libVulpes/issues/25的氧气警告。

    • 修复命名错误的函数。

    • #917的潜在修复

    • 修复操作顺序。

    • 修复1.11版本中无法执行小行星任务的bug,这也需要合并到1.12版本中,因为1.12也有同样的bug。(在那里我也注意到小行星采矿无法进行的问题了,但取而代之,我把PR放在了这里)

    • 修复bug#916

    • 修复gravity handler导致实体飘在空中的bug。

    • 更改默认生物群落以避免冲突#910

    • 回复“添加假日事件”,该回复会被提交到dd113fc3f4b311c97a2c87d2edf240c68c34662e

    • 修正日志相关的事。


    • attempt to fix NPE with buildcraft, #992, #972

    • fix #958

    • add localization for #960

    • resolve #925

    • method rename

    • handle and print debug for cable CME, addresses #1032

    • fix getting booted from invs #1001

    • Rockets now notify landing pad when dismantled #1038

    • Add iridum ore gen option #964

    • fix #1031

    • fix #1029

    • Mitigate #1004 #941 #956 #816 #760, prevent world save in case of corruption

    • fix #1016

    • resolves #1023

    • sea level is 63 not 64

    • add config to change oceantype and sealevel

    • fix same world docking pads #1019

    • fix missing var

    • goto command no longer dumps players underground

    • Fix more null stack checks

    • obf mapping fix

    • fix #1019, fire rocket land event on clients

    • fix mistake in fixing #1007 causing rockets to crash too, fix #1011

    • Commands can be used in console

    • add configurable power multiplier for oxygen vent, implements #1010

    • Fixes #1007

    • fix space elevator failing to update client

    • warp times now vary between planets

    • min battery size of 1

    • Update fr_FR.lang

    • Fix #998

    • fix chemical reactor crash in #999 and #997

    • fix typo, 4192, 4096 and 8192 had a baby somehow

    • Fix observatory #928

    • Rethrow exceptions instead of calling System.exit With Forge, you're never supposed to call System.exit. It won't work anyway (they disable it), and even having it in your code makes a big warning in the log. Change this to the right way of dealing with a checked exception you can't just propagate: wrap it in an unchecked exception.

    • Disable seal enchant recipe if oxygen is disabled

    • Move recipe registration to init from post init, possible fix for https://github.com/Darkosto/SevTech-Ages/issues/284

    • Adding the spaceBreathing enchant in the chemical reactor no longer removes existing NBT data, sorry for your loss of items MushroomDynamo

    • Band-aid for chisel crash in #952

    • add deobf jar

    • automated curse upload again

    • possible fix for #937

    • update build info

    • Fix snow on observetory

    • fixes #934

    • Add config for discovery probability

    • Add fuel indicator, #923

    • Prevent players from changing direction midflight, #923

    • Add thermite torches

    • Replace Null Checks with empty checks this also needs to be merged to 1.12

    • Replace null checks with empty checks. this is also needed to be merged to 1.12

    • fix datatype issue, i expect this from C, but not java

    • Add config to change number of blocks per tick during terraform #909

    • fix itemstack/null compare

    • Fix https://github.com/zmaster587/libVulpes/issues/25 locally O2 warning

    • fix misnamed function

    • potential fix for #917

    • Fix order of operations

    • Fixes asteroid missions not working in 1.11 This also needs to be merged into the 1.12 branch, as it is also broken there (that is where I noticed the asteroid mining not working, but I put the PR here instead)

    • fixes #916

    • forward gravity handler fix for entities that float

    • Change default biomes so not to conflict #910

    • Revert "Add holiday event" This reverts commit dd113fc3f4b311c97a2c87d2edf240c68c34662e.

    • fix changelog thing

    2018-01-06
    1.2.5a-63 UNSTABLE
    • 修复了#1029。

    • 缓和了#1004 #941 #956 #816 #760,防止存档崩溃。

    • 修复了#1016。

    • 解决了#1023。

    • 海平面现在是63而不是64。

    • 加入调整海洋类型与海平面高度的配置文件。

    • 修复同一世界的停靠台导致的bug。#1019

    • 修复缺失的var。

    • /goto指令不再会把玩家传送到地下了。

    • 修复了更多空物品的检查。

    • obf映射修复。

    • 修复#1019,火箭着陆时的bug。

    • 修复因修复#1007导致火箭也崩溃的bug,修复了#1011。

    • 控制台命令现在可用。

    • 加入关于氧气排放口功率倍率的配置,执行了#1011。

    • 修复了#1007。

    • 修复太空电梯会导致无法更新客户端的bug。

    • 跃迁飞行时间现在取决于行星之间的距离。

    • 电池的最小尺寸现在为1。

    • 上传了fr_FR.lang。

    • 修复了#998。‘

    • 修复化学反应器的崩溃。#999,#997

    • 修复typo,#4192,#4096和#8192不知为何“有了个孩子”。

    • 修复瞭望台的错误。#928

    • 重新显示异常,而不是使用Forge调用System.exit,你不应该再调用System.exit了。它无论如何都不会工作(被禁用了),甚至在代码中包含它会导致在日志中发出警告。将此更改为正确处理无法传输的被选中的异常的方法:将其包装在另一个未被选中的异常当中。

    • 如果氧气被禁用,则禁用真空密封附魔配方。

    • 将配方注册从post init移动到了init,这可能修复https://github.com/Darkosto/SevTech-Ages/issues/284

    • 化学反应器中对装备附魔真空密封不再会移除原来的NBT标签。很抱歉您丢失了MushroomDynamo的物品。

    • 修复了#952。

    • 加入deobf jar。

    • 再次自动上传curse。

    • 可能修复了bug#937

    • 上传建造信息。

    • 修复雪会下到瞭望台上的bug。

    • 修复bug#934

    • 为发现概率添加配置文件。

    • 添加fuel indicator#923

    • 防止玩家在半空中改变火箭方向。#923

    • 加入热剂火把

    • 将Null Checks替换为Empty Checks,这也需要合并到1.12。

    • 将Null Checks替换为Empty Checks,这也需要合并到1.12。(原文不知为何重复了一次)

    • 修复数据类型问题,我希望这是来自C语言而不是Java的问题。

    • 添加配置以更改生成地形期间每刻的方块数#909

    • 修复itemstack/null比较

    • 修复https://github.com/zmaster587/libVulpes/issues/25的氧气警告。

    • 修复命名错误的函数。

    • #917的潜在修复

    • 修复操作顺序。

    • 修复1.11版本中无法执行小行星任务的bug,这也需要合并到1.12版本中,因为1.12也有同样的bug。(在那里我也注意到小行星采矿无法进行的问题了,但取而代之,我把PR放在了这里)

    • 修复bug#916

    • 修复gravity handler导致实体飘在空中的bug。

    • 更改默认生物群落以避免冲突#910

    • 回复“添加假日事件”,该回复会被提交到dd113fc3f4b311c97a2c87d2edf240c68c34662e

    • 修正日志相关的事。


    • fix #1029

    • Mitigate #1004 #941 #956 #816 #760, prevent world save in case of corruption

    • fix #1016

    • resolves #1023

    • sea level is 63 not 64

    • add config to change oceantype and sealevel

    • fix same world docking pads #1019

    • fix missing var

    • goto command no longer dumps players underground

    • Fix more null stack checks

    • obf mapping fix

    • fix #1019, fire rocket land event on clients

    • fix mistake in fixing #1007 causing rockets to crash too, fix #1011

    • Commands can be used in console

    • add configurable power multiplier for oxygen vent, implements #1010

    • Fixes #1007

    • fix space elevator failing to update client

    • warp times now vary between planets

    • min battery size of 1

    • Update fr_FR.lang

    • Fix #998

    • fix chemical reactor crash in #999 and #997

    • fix typo, 4192, 4096 and 8192 had a baby somehow

    • Fix observatory #928

    • Rethrow exceptions instead of calling System.exit With Forge, you're never supposed to call System.exit. It won't work anyway (they disable it), and even having it in your code makes a big warning in the log. Change this to the right way of dealing with a checked exception you can't just propagate: wrap it in an unchecked exception.

    • Disable seal enchant recipe if oxygen is disabled

    • Move recipe registration to init from post init, possible fix for https://github.com/Darkosto/SevTech-Ages/issues/284

    • Adding the spaceBreathing enchant in the chemical reactor no longer removes existing NBT data, sorry for your loss of items MushroomDynamo

    • Band-aid for chisel crash in #952

    • add deobf jar

    • automated curse upload again

    • possible fix for #937

    • update build info

    • Fix snow on observetory

    • fixes #934

    • Add config for discovery probability

    • Add fuel indicator, #923

    • Prevent players from changing direction midflight, #923

    • Add thermite torches

    • Replace Null Checks with empty checks this also needs to be merged to 1.12

    • Replace null checks with empty checks. this is also needed to be merged to 1.12

    • fix datatype issue, i expect this from C, but not java

    • Add config to change number of blocks per tick during terraform #909

    • fix itemstack/null compare

    • Fix https://github.com/zmaster587/libVulpes/issues/25 locally O2 warning

    • fix misnamed function

    • potential fix for #917

    • Fix order of operations

    • Fixes asteroid missions not working in 1.11 This also needs to be merged into the 1.12 branch, as it is also broken there (that is where I noticed the asteroid mining not working, but I put the PR here instead)

    • fixes #916

    • forward gravity handler fix for entities that float

    • Change default biomes so not to conflict #910

    • Revert "Add holiday event" This reverts commit dd113fc3f4b311c97a2c87d2edf240c68c34662e.

    • fix changelog thing

    2018-01-04
    1.2.5a-62 UNSTABLE
    • 修复了#1016。

    • 解决了#1023。

    • 海平面现在是63而不是64。

    • 加入调整海洋类型与海平面高度的配置文件。

    • 修复同一世界的停靠台导致的bug。#1019

    • 修复缺失的var。

    • /goto指令不再会把玩家传送到地下了。

    • 修复了更多空物品的检查。

    • obf映射修复。

    • 修复#1019,火箭着陆时的bug。

    • 修复因修复#1007导致火箭也崩溃的bug,修复了#1011。

    • 控制台命令现在可用。

    • 加入关于氧气排放口功率倍率的配置,执行了#1011。

    • 修复了#1007。

    • 修复太空电梯会导致无法更新客户端的bug。

    • 跃迁飞行时间现在取决于行星之间的距离。

    • 电池的最小尺寸现在为1。

    • 上传了fr_FR.lang。

    • 修复了#998。‘

    • 修复化学反应器的崩溃。#999,#997

    • 修复typo,#4192,#4096和#8192不知为何“有了个孩子”。

    • 修复瞭望台的错误。#928

    • 重新显示异常,而不是使用Forge调用System.exit,你不应该再调用System.exit了。它无论如何都不会工作(被禁用了),甚至在代码中包含它会导致在日志中发出警告。将此更改为正确处理无法传输的被选中的异常的方法:将其包装在另一个未被选中的异常当中。

    • 如果氧气被禁用,则禁用真空密封附魔配方。

    • 将配方注册从post init移动到了init,这可能修复https://github.com/Darkosto/SevTech-Ages/issues/284

    • 化学反应器中对装备附魔真空密封不再会移除原来的NBT标签。很抱歉您丢失了MushroomDynamo的物品。

    • 修复了#952。

    • 加入deobf jar。

    • 再次自动上传curse。

    • 可能修复了bug#937

    • 上传建造信息。

    • 修复雪会下到瞭望台上的bug。

    • 修复bug#934

    • 为发现概率添加配置文件。

    • 添加fuel indicator#923

    • 防止玩家在半空中改变火箭方向。#923

    • 加入热剂火把

    • 将Null Checks替换为Empty Checks,这也需要合并到1.12。

    • 将Null Checks替换为Empty Checks,这也需要合并到1.12。(原文不知为何重复了一次)

    • 修复数据类型问题,我希望这是来自C语言而不是Java的问题。

    • 添加配置以更改生成地形期间每刻的方块数#909

    • 修复itemstack/null比较

    • 修复https://github.com/zmaster587/libVulpes/issues/25的氧气警告。

    • 修复命名错误的函数。

    • #917的潜在修复

    • 修复操作顺序。

    • 修复1.11版本中无法执行小行星任务的bug,这也需要合并到1.12版本中,因为1.12也有同样的bug。(在那里我也注意到小行星采矿无法进行的问题了,但取而代之,我把PR放在了这里)

    • 修复bug#916

    • 修复gravity handler导致实体飘在空中的bug。

    • 更改默认生物群落以避免冲突#910

    • 回复“添加假日事件”,该回复会被提交到dd113fc3f4b311c97a2c87d2edf240c68c34662e

    • 修正日志相关的事。


    • fix #1016

    • resolves #1023

    • sea level is 63 not 64

    • add config to change oceantype and sealevel

    • fix same world docking pads #1019

    • fix missing var

    • goto command no longer dumps players underground

    • Fix more null stack checks

    • obf mapping fix

    • fix #1019, fire rocket land event on clients

    • fix mistake in fixing #1007 causing rockets to crash too, fix #1011

    • Commands can be used in console

    • add configurable power multiplier for oxygen vent, implements #1010

    • Fixes #1007

    • fix space elevator failing to update client

    • warp times now vary between planets

    • min battery size of 1

    • Update fr_FR.lang

    • Fix #998

    • fix chemical reactor crash in #999 and #997

    • fix typo, 4192, 4096 and 8192 had a baby somehow

    • Fix observatory #928

    • Rethrow exceptions instead of calling System.exit With Forge, you're never supposed to call System.exit. It won't work anyway (they disable it), and even having it in your code makes a big warning in the log. Change this to the right way of dealing with a checked exception you can't just propagate: wrap it in an unchecked exception.

    • Disable seal enchant recipe if oxygen is disabled

    • Move recipe registration to init from post init, possible fix for https://github.com/Darkosto/SevTech-Ages/issues/284

    • Adding the spaceBreathing enchant in the chemical reactor no longer removes existing NBT data, sorry for your loss of items MushroomDynamo

    • Band-aid for chisel crash in #952

    • add deobf jar

    • automated curse upload again

    • possible fix for #937

    • update build info

    • Fix snow on observetory

    • fixes #934

    • Add config for discovery probability

    • Add fuel indicator, #923

    • Prevent players from changing direction midflight, #923

    • Add thermite torches

    • Replace Null Checks with empty checks this also needs to be merged to 1.12

    • Replace null checks with empty checks. this is also needed to be merged to 1.12

    • fix datatype issue, i expect this from C, but not java

    • Add config to change number of blocks per tick during terraform #909

    • fix itemstack/null compare

    • Fix https://github.com/zmaster587/libVulpes/issues/25 locally O2 warning

    • fix misnamed function

    • potential fix for #917

    • Fix order of operations

    • Fixes asteroid missions not working in 1.11 This also needs to be merged into the 1.12 branch, as it is also broken there (that is where I noticed the asteroid mining not working, but I put the PR here instead)

    • fixes #916

    • forward gravity handler fix for entities that float

    • Change default biomes so not to conflict #910

    • Revert "Add holiday event" This reverts commit dd113fc3f4b311c97a2c87d2edf240c68c34662e.

    • fix changelog thing

    2017-12-29
    1.2.5a-61 UNSTABLE
    • 修复因修复#1007导致火箭也崩溃的bug,修复了#1011。

    • 控制台命令现在可用。

    • 加入关于氧气排放口功率倍率的配置,执行了#1011。

    • 修复了#1007。

    • 修复太空电梯会导致无法更新客户端的bug。

    • 跃迁飞行时间现在取决于行星之间的距离。

    • 电池的最小尺寸现在为1。

    • 上传了fr_FR.lang。

    • 修复了#998。‘

    • 修复化学反应器的崩溃。#999,#997

    • 修复typo,#4192,#4096和#8192不知为何“有了个孩子”。

    • 修复瞭望台的错误。#928

    • 重新显示异常,而不是使用Forge调用System.exit,你不应该再调用System.exit了。它无论如何都不会工作(被禁用了),甚至在代码中包含它会导致在日志中发出警告。将此更改为正确处理无法传输的被选中的异常的方法:将其包装在另一个未被选中的异常当中。

    • 如果氧气被禁用,则禁用真空密封附魔配方。

    • 将配方注册从post init移动到了init,这可能修复https://github.com/Darkosto/SevTech-Ages/issues/284

    • 化学反应器中对装备附魔真空密封不再会移除原来的NBT标签。很抱歉您丢失了MushroomDynamo的物品。

    • 修复了#952。

    • 加入deobf jar。

    • 再次自动上传curse。

    • 可能修复了bug#937

    • 上传建造信息。

    • 修复雪会下到瞭望台上的bug。

    • 修复bug#934

    • 为发现概率添加配置文件。

    • 添加fuel indicator#923

    • 防止玩家在半空中改变火箭方向。#923

    • 加入热剂火把

    • 将Null Checks替换为Empty Checks,这也需要合并到1.12。

    • 将Null Checks替换为Empty Checks,这也需要合并到1.12。(原文不知为何重复了一次)

    • 修复数据类型问题,我希望这是来自C语言而不是Java的问题。

    • 添加配置以更改生成地形期间每刻的方块数#909

    • 修复itemstack/null比较

    • 修复https://github.com/zmaster587/libVulpes/issues/25的氧气警告。

    • 修复命名错误的函数。

    • #917的潜在修复

    • 修复操作顺序。

    • 修复1.11版本中无法执行小行星任务的bug,这也需要合并到1.12版本中,因为1.12也有同样的bug。(在那里我也注意到小行星采矿无法进行的问题了,但取而代之,我把PR放在了这里)

    • 修复bug#916

    • 修复gravity handler导致实体飘在空中的bug。

    • 更改默认生物群落以避免冲突#910

    • 回复“添加假日事件”,该回复会被提交到dd113fc3f4b311c97a2c87d2edf240c68c34662e

    • 修正日志相关的事。


    • fix mistake in fixing #1007 causing rockets to crash too, fix #1011

    • Commands can be used in console

    • add configurable power multiplier for oxygen vent, implements #1010

    • Fixes #1007

    • fix space elevator failing to update client

    • warp times now vary between planets

    • min battery size of 1

    • Update fr_FR.lang

    • Fix #998

    • fix chemical reactor crash in #999 and #997

    • fix typo, 4192, 4096 and 8192 had a baby somehow

    • Fix observatory #928

    • Rethrow exceptions instead of calling System.exit With Forge, you're never supposed to call System.exit. It won't work anyway (they disable it), and even having it in your code makes a big warning in the log. Change this to the right way of dealing with a checked exception you can't just propagate: wrap it in an unchecked exception.

    • Disable seal enchant recipe if oxygen is disabled

    • Move recipe registration to init from post init, possible fix for https://github.com/Darkosto/SevTech-Ages/issues/284

    • Adding the spaceBreathing enchant in the chemical reactor no longer removes existing NBT data, sorry for your loss of items MushroomDynamo

    • Band-aid for chisel crash in #952

    • add deobf jar

    • automated curse upload again

    • possible fix for #937

    • update build info

    • Fix snow on observetory

    • fixes #934

    • Add config for discovery probability

    • Add fuel indicator, #923

    • Prevent players from changing direction midflight, #923

    • Add thermite torches

    • Replace Null Checks with empty checks this also needs to be merged to 1.12

    • Replace null checks with empty checks. this is also needed to be merged to 1.12

    • fix datatype issue, i expect this from C, but not java

    • Add config to change number of blocks per tick during terraform #909

    • fix itemstack/null compare

    • Fix https://github.com/zmaster587/libVulpes/issues/25 locally O2 warning

    • fix misnamed function

    • potential fix for #917

    • Fix order of operations

    • Fixes asteroid missions not working in 1.11 This also needs to be merged into the 1.12 branch, as it is also broken there (that is where I noticed the asteroid mining not working, but I put the PR here instead)

    • fixes #916

    • forward gravity handler fix for entities that float

    • Change default biomes so not to conflict #910

    • Revert "Add holiday event" This reverts commit dd113fc3f4b311c97a2c87d2edf240c68c34662e.

    • fix changelog thing

    2017-12-29
    1.2.5a-60 UNSTABLE
    • 修复了#1007。

    • 修复太空电梯会导致无法更新客户端的bug。

    • 跃迁飞行时间现在取决于行星之间的距离。

    • 电池的最小尺寸现在为1。

    • 上传了fr_FR.lang。

    • 修复了#998。‘

    • 修复化学反应器的崩溃。#999,#997

    • 修复typo,#4192,#4096和#8192不知为何“有了个孩子”。

    • 修复瞭望台的错误。#928

    • 重新显示异常,而不是使用Forge调用System.exit,你不应该再调用System.exit了。它无论如何都不会工作(被禁用了),甚至在代码中包含它会导致在日志中发出警告。将此更改为正确处理无法传输的被选中的异常的方法:将其包装在另一个未被选中的异常当中。

    • 如果氧气被禁用,则禁用真空密封附魔配方。

    • 将配方注册从post init移动到了init,这可能修复https://github.com/Darkosto/SevTech-Ages/issues/284

    • 化学反应器中对装备附魔真空密封不再会移除原来的NBT标签。很抱歉您丢失了MushroomDynamo的物品。

    • 修复了#952。

    • 加入deobf jar。

    • 再次自动上传curse。

    • 可能修复了bug#937

    • 上传建造信息。

    • 修复雪会下到瞭望台上的bug。

    • 修复bug#934

    • 为发现概率添加配置文件。

    • 添加fuel indicator#923

    • 防止玩家在半空中改变火箭方向。#923

    • 加入热剂火把

    • 将Null Checks替换为Empty Checks,这也需要合并到1.12。

    • 将Null Checks替换为Empty Checks,这也需要合并到1.12。(原文不知为何重复了一次)

    • 修复数据类型问题,我希望这是来自C语言而不是Java的问题。

    • 添加配置以更改生成地形期间每刻的方块数#909

    • 修复itemstack/null比较

    • 修复https://github.com/zmaster587/libVulpes/issues/25的氧气警告。

    • 修复命名错误的函数。

    • #917的潜在修复

    • 修复操作顺序。

    • 修复1.11版本中无法执行小行星任务的bug,这也需要合并到1.12版本中,因为1.12也有同样的bug。(在那里我也注意到小行星采矿无法进行的问题了,但取而代之,我把PR放在了这里)

    • 修复bug#916

    • 修复gravity handler导致实体飘在空中的bug。

    • 更改默认生物群落以避免冲突#910

    • 回复“添加假日事件”,该回复会被提交到dd113fc3f4b311c97a2c87d2edf240c68c34662e

    • 修正日志相关的事。


    • Fixes #1007

    • fix space elevator failing to update client

    • warp times now vary between planets

    • min battery size of 1

    • Update fr_FR.lang

    • Fix #998

    • fix chemical reactor crash in #999 and #997

    • fix typo, 4192, 4096 and 8192 had a baby somehow

    • Fix observatory #928

    • Rethrow exceptions instead of calling System.exit With Forge, you're never supposed to call System.exit. It won't work anyway (they disable it), and even having it in your code makes a big warning in the log. Change this to the right way of dealing with a checked exception you can't just propagate: wrap it in an unchecked exception.

    • Disable seal enchant recipe if oxygen is disabled

    • Move recipe registration to init from post init, possible fix for https://github.com/Darkosto/SevTech-Ages/issues/284

    • Adding the spaceBreathing enchant in the chemical reactor no longer removes existing NBT data, sorry for your loss of items MushroomDynamo

    • Band-aid for chisel crash in #952

    • add deobf jar

    • automated curse upload again

    • possible fix for #937

    • update build info

    • Fix snow on observetory

    • fixes #934

    • Add config for discovery probability

    • Add fuel indicator, #923

    • Prevent players from changing direction midflight, #923

    • Add thermite torches

    • Replace Null Checks with empty checks this also needs to be merged to 1.12

    • Replace null checks with empty checks. this is also needed to be merged to 1.12

    • fix datatype issue, i expect this from C, but not java

    • Add config to change number of blocks per tick during terraform #909

    • fix itemstack/null compare

    • Fix https://github.com/zmaster587/libVulpes/issues/25 locally O2 warning

    • fix misnamed function

    • potential fix for #917

    • Fix order of operations

    • Fixes asteroid missions not working in 1.11 This also needs to be merged into the 1.12 branch, as it is also broken there (that is where I noticed the asteroid mining not working, but I put the PR here instead)

    • fixes #916

    • forward gravity handler fix for entities that float

    • Change default biomes so not to conflict #910

    • Revert "Add holiday event" This reverts commit dd113fc3f4b311c97a2c87d2edf240c68c34662e.

    • fix changelog thing

    2017-12-27
    1.2.5a-59 UNSTABLE
    • 修复太空电梯会导致无法更新客户端的bug。

    • 跃迁飞行时间现在取决于行星之间的距离。

    • 电池的最小尺寸现在为1。

    • 上传了fr_FR.lang。

    • 修复了#998。‘

    • 修复化学反应器的崩溃。#999,#997

    • 修复typo,#4192,#4096和#8192不知为何“有了个孩子”。

    • 修复瞭望台的错误。#928

    • 重新显示异常,而不是使用Forge调用System.exit,你不应该再调用System.exit了。它无论如何都不会工作(被禁用了),甚至在代码中包含它会导致在日志中发出警告。将此更改为正确处理无法传输的被选中的异常的方法:将其包装在另一个未被选中的异常当中。

    • 如果氧气被禁用,则禁用真空密封附魔配方。

    • 将配方注册从post init移动到了init,这可能修复https://github.com/Darkosto/SevTech-Ages/issues/284

    • 化学反应器中对装备附魔真空密封不再会移除原来的NBT标签。很抱歉您丢失了MushroomDynamo的物品。

    • 修复了#952。

    • 加入deobf jar。

    • 再次自动上传curse。

    • 可能修复了bug#937

    • 上传建造信息。

    • 修复雪会下到瞭望台上的bug。

    • 修复bug#934

    • 为发现概率添加配置文件。

    • 添加fuel indicator#923

    • 防止玩家在半空中改变火箭方向。#923

    • 加入热剂火把

    • 将Null Checks替换为Empty Checks,这也需要合并到1.12。

    • 将Null Checks替换为Empty Checks,这也需要合并到1.12。(原文不知为何重复了一次)

    • 修复数据类型问题,我希望这是来自C语言而不是Java的问题。

    • 添加配置以更改生成地形期间每刻的方块数#909

    • 修复itemstack/null比较

    • 修复https://github.com/zmaster587/libVulpes/issues/25的氧气警告。

    • 修复命名错误的函数。

    • #917的潜在修复

    • 修复操作顺序。

    • 修复1.11版本中无法执行小行星任务的bug,这也需要合并到1.12版本中,因为1.12也有同样的bug。(在那里我也注意到小行星采矿无法进行的问题了,但取而代之,我把PR放在了这里)

    • 修复bug#916

    • 修复gravity handler导致实体飘在空中的bug。

    • 更改默认生物群落以避免冲突#910

    • 回复“添加假日事件”,该回复会被提交到dd113fc3f4b311c97a2c87d2edf240c68c34662e

    • 修正日志相关的事。


    • fix space elevator failing to update client

    • warp times now vary between planets

    • min battery size of 1

    • Update fr_FR.lang

    • Fix #998

    • fix chemical reactor crash in #999 and #997

    • fix typo, 4192, 4096 and 8192 had a baby somehow

    • Fix observatory #928

    • Rethrow exceptions instead of calling System.exit With Forge, you're never supposed to call System.exit. It won't work anyway (they disable it), and even having it in your code makes a big warning in the log. Change this to the right way of dealing with a checked exception you can't just propagate: wrap it in an unchecked exception.

    • Disable seal enchant recipe if oxygen is disabled

    • Move recipe registration to init from post init, possible fix for https://github.com/Darkosto/SevTech-Ages/issues/284

    • Adding the spaceBreathing enchant in the chemical reactor no longer removes existing NBT data, sorry for your loss of items MushroomDynamo

    • Band-aid for chisel crash in #952

    • add deobf jar

    • automated curse upload again

    • possible fix for #937

    • update build info

    • Fix snow on observetory

    • fixes #934

    • Add config for discovery probability

    • Add fuel indicator, #923

    • Prevent players from changing direction midflight, #923

    • Add thermite torches

    • Replace Null Checks with empty checks this also needs to be merged to 1.12

    • Replace null checks with empty checks. this is also needed to be merged to 1.12

    • fix datatype issue, i expect this from C, but not java

    • Add config to change number of blocks per tick during terraform #909

    • fix itemstack/null compare

    • Fix https://github.com/zmaster587/libVulpes/issues/25 locally O2 warning

    • fix misnamed function

    • potential fix for #917

    • Fix order of operations

    • Fixes asteroid missions not working in 1.11 This also needs to be merged into the 1.12 branch, as it is also broken there (that is where I noticed the asteroid mining not working, but I put the PR here instead)

    • fixes #916

    • forward gravity handler fix for entities that float

    • Change default biomes so not to conflict #910

    • Revert "Add holiday event" This reverts commit dd113fc3f4b311c97a2c87d2edf240c68c34662e.

    • fix changelog thing

    2017-12-23
    1.2.5a-58 UNSTABLE
    • 跃迁飞行时间现在取决于行星之间的距离。

    • 电池的最小尺寸现在为1。

    • 上传了fr_FR.lang。

    • 修复了#998。‘

    • 修复化学反应器的崩溃。#999,#997

    • 修复typo,#4192,#4096和#8192不知为何“有了个孩子”。

    • 修复瞭望台的错误。#928

    • 重新显示异常,而不是使用Forge调用System.exit,你不应该再调用System.exit了。它无论如何都不会工作(被禁用了),甚至在代码中包含它会导致在日志中发出警告。将此更改为正确处理无法传输的被选中的异常的方法:将其包装在另一个未被选中的异常当中。

    • 如果氧气被禁用,则禁用真空密封附魔配方。

    • 将配方注册从post init移动到了init,这可能修复https://github.com/Darkosto/SevTech-Ages/issues/284

    • 化学反应器中对装备附魔真空密封不再会移除原来的NBT标签。很抱歉您丢失了MushroomDynamo的物品。

    • 修复了#952。

    • 加入deobf jar。

    • 再次自动上传curse。

    • 可能修复了bug#937

    • 上传建造信息。

    • 修复雪会下到瞭望台上的bug。

    • 修复bug#934

    • 为发现概率添加配置文件。

    • 添加fuel indicator#923

    • 防止玩家在半空中改变火箭方向。#923

    • 加入热剂火把

    • 将Null Checks替换为Empty Checks,这也需要合并到1.12。

    • 将Null Checks替换为Empty Checks,这也需要合并到1.12。(原文不知为何重复了一次)

    • 修复数据类型问题,我希望这是来自C语言而不是Java的问题。

    • 添加配置以更改生成地形期间每刻的方块数#909

    • 修复itemstack/null比较

    • 修复https://github.com/zmaster587/libVulpes/issues/25的氧气警告。

    • 修复命名错误的函数。

    • #917的潜在修复

    • 修复操作顺序。

    • 修复1.11版本中无法执行小行星任务的bug,这也需要合并到1.12版本中,因为1.12也有同样的bug。(在那里我也注意到小行星采矿无法进行的问题了,但取而代之,我把PR放在了这里)

    • 修复bug#916

    • 修复gravity handler导致实体飘在空中的bug。

    • 更改默认生物群落以避免冲突#910

    • 回复“添加假日事件”,该回复会被提交到dd113fc3f4b311c97a2c87d2edf240c68c34662e

    • 修正日志相关的事。


    • warp times now vary between planets

    • min battery size of 1

    • Update fr_FR.lang

    • Fix #998

    • fix chemical reactor crash in #999 and #997

    • fix typo, 4192, 4096 and 8192 had a baby somehow

    • Fix observatory #928

    • Rethrow exceptions instead of calling System.exit With Forge, you're never supposed to call System.exit. It won't work anyway (they disable it), and even having it in your code makes a big warning in the log. Change this to the right way of dealing with a checked exception you can't just propagate: wrap it in an unchecked exception.

    • Disable seal enchant recipe if oxygen is disabled

    • Move recipe registration to init from post init, possible fix for https://github.com/Darkosto/SevTech-Ages/issues/284

    • Adding the spaceBreathing enchant in the chemical reactor no longer removes existing NBT data, sorry for your loss of items MushroomDynamo

    • Band-aid for chisel crash in #952

    • add deobf jar

    • automated curse upload again

    • possible fix for #937

    • update build info

    • Fix snow on observetory

    • fixes #934

    • Add config for discovery probability

    • Add fuel indicator, #923

    • Prevent players from changing direction midflight, #923

    • Add thermite torches

    • Replace Null Checks with empty checks this also needs to be merged to 1.12

    • Replace null checks with empty checks. this is also needed to be merged to 1.12

    • fix datatype issue, i expect this from C, but not java

    • Add config to change number of blocks per tick during terraform #909

    • fix itemstack/null compare

    • Fix https://github.com/zmaster587/libVulpes/issues/25 locally O2 warning

    • fix misnamed function

    • potential fix for #917

    • Fix order of operations

    • Fixes asteroid missions not working in 1.11 This also needs to be merged into the 1.12 branch, as it is also broken there (that is where I noticed the asteroid mining not working, but I put the PR here instead)

    • fixes #916

    • forward gravity handler fix for entities that float

    • Change default biomes so not to conflict #910

    • Revert "Add holiday event" This reverts commit dd113fc3f4b311c97a2c87d2edf240c68c34662e.

    • fix changelog thing

    2017-12-21
    1.2.5a-57 UNSTABLE
    • 修复化学反应器的崩溃。#999,#997

    • 修复typo,#4192,#4096和#8192不知为何“有了个孩子”。

    • 修复瞭望台的错误。#928

    • 重新显示异常,而不是使用Forge调用System.exit,你不应该再调用System.exit了。它无论如何都不会工作(被禁用了),甚至在代码中包含它会导致在日志中发出警告。将此更改为正确处理无法传输的被选中的异常的方法:将其包装在另一个未被选中的异常当中。

    • 如果氧气被禁用,则禁用真空密封附魔配方。

    • 将配方注册从post init移动到了init,这可能修复https://github.com/Darkosto/SevTech-Ages/issues/284

    • 化学反应器中对装备附魔真空密封不再会移除原来的NBT标签。很抱歉您丢失了MushroomDynamo的物品。

    • 修复了#952。

    • 加入deobf jar。

    • 再次自动上传curse。

    • 可能修复了bug#937

    • 上传建造信息。

    • 修复雪会下到瞭望台上的bug。

    • 修复bug#934

    • 为发现概率添加配置文件。

    • 添加fuel indicator#923

    • 防止玩家在半空中改变火箭方向。#923

    • 加入热剂火把

    • 将Null Checks替换为Empty Checks,这也需要合并到1.12。

    • 将Null Checks替换为Empty Checks,这也需要合并到1.12。(原文不知为何重复了一次)

    • 修复数据类型问题,我希望这是来自C语言而不是Java的问题。

    • 添加配置以更改生成地形期间每刻的方块数#909

    • 修复itemstack/null比较

    • 修复https://github.com/zmaster587/libVulpes/issues/25的氧气警告。

    • 修复命名错误的函数。

    • #917的潜在修复

    • 修复操作顺序。

    • 修复1.11版本中无法执行小行星任务的bug,这也需要合并到1.12版本中,因为1.12也有同样的bug。(在那里我也注意到小行星采矿无法进行的问题了,但取而代之,我把PR放在了这里)

    • 修复bug#916

    • 修复gravity handler导致实体飘在空中的bug。

    • 更改默认生物群落以避免冲突#910

    • 回复“添加假日事件”,该回复会被提交到dd113fc3f4b311c97a2c87d2edf240c68c34662e

    • 修正日志相关的事。


    • fix chemical reactor crash in #999 and #997

    • fix typo, 4192, 4096 and 8192 had a baby somehow

    • Fix observatory #928

    • Rethrow exceptions instead of calling System.exit With Forge, you're never supposed to call System.exit. It won't work anyway (they disable it), and even having it in your code makes a big warning in the log. Change this to the right way of dealing with a checked exception you can't just propagate: wrap it in an unchecked exception.

    • Disable seal enchant recipe if oxygen is disabled

    • Move recipe registration to init from post init, possible fix for https://github.com/Darkosto/SevTech-Ages/issues/284

    • Adding the spaceBreathing enchant in the chemical reactor no longer removes existing NBT data, sorry for your loss of items MushroomDynamo

    • Band-aid for chisel crash in #952

    • add deobf jar

    • automated curse upload again

    • possible fix for #937

    • update build info

    • Fix snow on observetory

    • fixes #934

    • Add config for discovery probability

    • Add fuel indicator, #923

    • Prevent players from changing direction midflight, #923

    • Add thermite torches

    • Replace Null Checks with empty checks this also needs to be merged to 1.12

    • Replace null checks with empty checks. this is also needed to be merged to 1.12

    • fix datatype issue, i expect this from C, but not java

    • Add config to change number of blocks per tick during terraform #909

    • fix itemstack/null compare

    • Fix https://github.com/zmaster587/libVulpes/issues/25 locally O2 warning

    • fix misnamed function

    • potential fix for #917

    • Fix order of operations

    • Fixes asteroid missions not working in 1.11 This also needs to be merged into the 1.12 branch, as it is also broken there (that is where I noticed the asteroid mining not working, but I put the PR here instead)

    • fixes #916

    • forward gravity handler fix for entities that float

    • Change default biomes so not to conflict #910

    • Revert "Add holiday event" This reverts commit dd113fc3f4b311c97a2c87d2edf240c68c34662e.

    • fix changelog thing

    2017-12-17
    1.2.5a-56 UNSTABLE
    • 修复typo,#4192,#4096和#8192不知为何“有了个孩子”。

    • 修复瞭望台的错误。#928

    • 重新显示异常,而不是使用Forge调用System.exit,你不应该再调用System.exit了。它无论如何都不会工作(被禁用了),甚至在代码中包含它会导致在日志中发出警告。将此更改为正确处理无法传输的被选中的异常的方法:将其包装在另一个未被选中的异常当中。

    • 如果氧气被禁用,则禁用真空密封附魔配方。

    • 将配方注册从post init移动到了init,这可能修复https://github.com/Darkosto/SevTech-Ages/issues/284

    • 化学反应器中对装备附魔真空密封不再会移除原来的NBT标签。很抱歉您丢失了MushroomDynamo的物品。

    • 修复了#952。

    • 加入deobf jar。

    • 再次自动上传curse。

    • 可能修复了bug#937

    • 上传建造信息。

    • 修复雪会下到瞭望台上的bug。

    • 修复bug#934

    • 为发现概率添加配置文件。

    • 添加fuel indicator#923

    • 防止玩家在半空中改变火箭方向。#923

    • 加入热剂火把

    • 将Null Checks替换为Empty Checks,这也需要合并到1.12。

    • 将Null Checks替换为Empty Checks,这也需要合并到1.12。(原文不知为何重复了一次)

    • 修复数据类型问题,我希望这是来自C语言而不是Java的问题。

    • 添加配置以更改生成地形期间每刻的方块数#909

    • 修复itemstack/null比较

    • 修复https://github.com/zmaster587/libVulpes/issues/25的氧气警告。

    • 修复命名错误的函数。

    • #917的潜在修复

    • 修复操作顺序。

    • 修复1.11版本中无法执行小行星任务的bug,这也需要合并到1.12版本中,因为1.12也有同样的bug。(在那里我也注意到小行星采矿无法进行的问题了,但取而代之,我把PR放在了这里)

    • 修复bug#916

    • 修复gravity handler导致实体飘在空中的bug。

    • 更改默认生物群落以避免冲突#910

    • 回复“添加假日事件”,该回复会被提交到dd113fc3f4b311c97a2c87d2edf240c68c34662e

    • 修正日志相关的事。


    • fix typo, 4192, 4096 and 8192 had a baby somehow

    • Fix observatory #928

    • Rethrow exceptions instead of calling System.exit With Forge, you're never supposed to call System.exit. It won't work anyway (they disable it), and even having it in your code makes a big warning in the log. Change this to the right way of dealing with a checked exception you can't just propagate: wrap it in an unchecked exception.

    • Disable seal enchant recipe if oxygen is disabled

    • Move recipe registration to init from post init, possible fix for https://github.com/Darkosto/SevTech-Ages/issues/284

    • Adding the spaceBreathing enchant in the chemical reactor no longer removes existing NBT data, sorry for your loss of items MushroomDynamo

    • Band-aid for chisel crash in #952

    • add deobf jar

    • automated curse upload again

    • possible fix for #937

    • update build info

    • Fix snow on observetory

    • fixes #934

    • Add config for discovery probability

    • Add fuel indicator, #923

    • Prevent players from changing direction midflight, #923

    • Add thermite torches

    • Replace Null Checks with empty checks this also needs to be merged to 1.12

    • Replace null checks with empty checks. this is also needed to be merged to 1.12

    • fix datatype issue, i expect this from C, but not java

    • Add config to change number of blocks per tick during terraform #909

    • fix itemstack/null compare

    • Fix https://github.com/zmaster587/libVulpes/issues/25 locally O2 warning

    • fix misnamed function

    • potential fix for #917

    • Fix order of operations

    • Fixes asteroid missions not working in 1.11 This also needs to be merged into the 1.12 branch, as it is also broken there (that is where I noticed the asteroid mining not working, but I put the PR here instead)

    • fixes #916

    • forward gravity handler fix for entities that float

    • Change default biomes so not to conflict #910

    • Revert "Add holiday event" This reverts commit dd113fc3f4b311c97a2c87d2edf240c68c34662e.

    • fix changelog thing

    2017-12-15
    1.2.5a-55 UNSTABLE
    • 重新显示异常,而不是使用Forge调用System.exit,你不应该再调用System.exit了。它无论如何都不会工作(被禁用了),甚至在代码中包含它会导致在日志中发出警告。将此更改为正确处理无法传输的被选中的异常的方法:将其包装在另一个未被选中的异常当中。

    • 如果氧气被禁用,则禁用真空密封附魔配方。

    • 将配方注册从post init移动到了init,这可能修复https://github.com/Darkosto/SevTech-Ages/issues/284

    • 化学反应器中对装备附魔真空密封不再会移除原来的NBT标签。很抱歉您丢失了MushroomDynamo的物品。

    • 修复了#952。

    • 加入deobf jar。

    • 再次自动上传curse。

    • 可能修复了bug#937

    • 上传建造信息。

    • 修复雪会下到瞭望台上的bug。

    • 修复bug#934

    • 为发现概率添加配置文件。

    • 添加fuel indicator#923

    • 防止玩家在半空中改变火箭方向。#923

    • 加入热剂火把

    • 将Null Checks替换为Empty Checks,这也需要合并到1.12。

    • 将Null Checks替换为Empty Checks,这也需要合并到1.12。(原文不知为何重复了一次)

    • 修复数据类型问题,我希望这是来自C语言而不是Java的问题。

    • 添加配置以更改生成地形期间每刻的方块数#909

    • 修复itemstack/null比较

    • 修复https://github.com/zmaster587/libVulpes/issues/25的氧气警告。

    • 修复命名错误的函数。

    • #917的潜在修复

    • 修复操作顺序。

    • 修复1.11版本中无法执行小行星任务的bug,这也需要合并到1.12版本中,因为1.12也有同样的bug。(在那里我也注意到小行星采矿无法进行的问题了,但取而代之,我把PR放在了这里)

    • 修复bug#916

    • 修复gravity handler导致实体飘在空中的bug。

    • 更改默认生物群落以避免冲突#910

    • 回复“添加假日事件”,该回复会被提交到dd113fc3f4b311c97a2c87d2edf240c68c34662e

    • 修正日志相关的事。


    • Rethrow exceptions instead of calling System.exit With Forge, you're never supposed to call System.exit. It won't work anyway (they disable it), and even having it in your code makes a big warning in the log. Change this to the right way of dealing with a checked exception you can't just propagate: wrap it in an unchecked exception.

    • Disable seal enchant recipe if oxygen is disabled

    • Move recipe registration to init from post init, possible fix for https://github.com/Darkosto/SevTech-Ages/issues/284

    • Adding the spaceBreathing enchant in the chemical reactor no longer removes existing NBT data, sorry for your loss of items MushroomDynamo

    • Band-aid for chisel crash in #952

    • add deobf jar

    • automated curse upload again

    • possible fix for #937

    • update build info

    • Fix snow on observetory

    • fixes #934

    • Add config for discovery probability

    • Add fuel indicator, #923

    • Prevent players from changing direction midflight, #923

    • Add thermite torches

    • Replace Null Checks with empty checks this also needs to be merged to 1.12

    • Replace null checks with empty checks. this is also needed to be merged to 1.12

    • fix datatype issue, i expect this from C, but not java

    • Add config to change number of blocks per tick during terraform #909

    • fix itemstack/null compare

    • Fix https://github.com/zmaster587/libVulpes/issues/25 locally O2 warning

    • fix misnamed function

    • potential fix for #917

    • Fix order of operations

    • Fixes asteroid missions not working in 1.11 This also needs to be merged into the 1.12 branch, as it is also broken there (that is where I noticed the asteroid mining not working, but I put the PR here instead)

    • fixes #916

    • forward gravity handler fix for entities that float

    • Change default biomes so not to conflict #910

    • Revert "Add holiday event" This reverts commit dd113fc3f4b311c97a2c87d2edf240c68c34662e.

    • fix changelog thing

    2017-12-13
    1.2.5a-54 UNSTABLE
    • 如果氧气被禁用,则禁用真空密封附魔配方。

    • 将配方注册从post init移动到了init,这可能修复https://github.com/Darkosto/SevTech-Ages/issues/284

    • 化学反应器中对装备附魔真空密封不再会移除原来的NBT标签。很抱歉您丢失了MushroomDynamo的物品。

    • 修复了#952。

    • 加入deobf jar。

    • 再次自动上传curse。

    • 可能修复了bug#937

    • 上传建造信息。

    • 修复雪会下到瞭望台上的bug。

    • 修复bug#934

    • 为发现概率添加配置文件。

    • 添加fuel indicator#923

    • 防止玩家在半空中改变火箭方向。#923

    • 加入热剂火把

    • 将Null Checks替换为Empty Checks,这也需要合并到1.12。

    • 将Null Checks替换为Empty Checks,这也需要合并到1.12。(原文不知为何重复了一次)

    • 修复数据类型问题,我希望这是来自C语言而不是Java的问题。

    • 添加配置以更改生成地形期间每刻的方块数#909

    • 修复itemstack/null比较

    • 修复https://github.com/zmaster587/libVulpes/issues/25的氧气警告。

    • 修复命名错误的函数。

    • #917的潜在修复

    • 修复操作顺序。

    • 修复1.11版本中无法执行小行星任务的bug,这也需要合并到1.12版本中,因为1.12也有同样的bug。(在那里我也注意到小行星采矿无法进行的问题了,但取而代之,我把PR放在了这里)

    • 修复bug#916

    • 修复gravity handler导致实体飘在空中的bug。

    • 更改默认生物群落以避免冲突#910

    • 回复“添加假日事件”,该回复会被提交到dd113fc3f4b311c97a2c87d2edf240c68c34662e

    • 修正日志相关的事。


    • Disable seal enchant recipe if oxygen is disabled

    • Move recipe registration to init from post init, possible fix for https://github.com/Darkosto/SevTech-Ages/issues/284

    • Adding the spaceBreathing enchant in the chemical reactor no longer removes existing NBT data, sorry for your loss of items MushroomDynamo

    • Band-aid for chisel crash in #952

    • add deobf jar

    • automated curse upload again

    • possible fix for #937

    • update build info

    • Fix snow on observetory

    • fixes #934

    • Add config for discovery probability

    • Add fuel indicator, #923

    • Prevent players from changing direction midflight, #923

    • Add thermite torches

    • Replace Null Checks with empty checks this also needs to be merged to 1.12

    • Replace null checks with empty checks. this is also needed to be merged to 1.12

    • fix datatype issue, i expect this from C, but not java

    • Add config to change number of blocks per tick during terraform #909

    • fix itemstack/null compare

    • Fix https://github.com/zmaster587/libVulpes/issues/25 locally O2 warning

    • fix misnamed function

    • potential fix for #917

    • Fix order of operations

    • Fixes asteroid missions not working in 1.11 This also needs to be merged into the 1.12 branch, as it is also broken there (that is where I noticed the asteroid mining not working, but I put the PR here instead)

    • fixes #916

    • forward gravity handler fix for entities that float

    • Change default biomes so not to conflict #910

    • Revert "Add holiday event" This reverts commit dd113fc3f4b311c97a2c87d2edf240c68c34662e.

    • fix changelog thing

    2017-12-09
    1.2.5a-53 UNSTABLE
    • 化学反应器中对装备附魔真空密封不再会移除原来的NBT标签。很抱歉您丢失了MushroomDynamo的物品。

    • 修复了#952。

    • 加入deobf jar。

    • 再次自动上传curse。

    • 可能修复了bug#937

    • 上传建造信息。

    • 修复雪会下到瞭望台上的bug。

    • 修复bug#934

    • 为发现概率添加配置文件。

    • 添加fuel indicator#923

    • 防止玩家在半空中改变火箭方向。#923

    • 加入热剂火把

    • 将Null Checks替换为Empty Checks,这也需要合并到1.12。

    • 将Null Checks替换为Empty Checks,这也需要合并到1.12。(原文不知为何重复了一次)

    • 修复数据类型问题,我希望这是来自C语言而不是Java的问题。

    • 添加配置以更改生成地形期间每刻的方块数#909

    • 修复itemstack/null比较

    • 修复https://github.com/zmaster587/libVulpes/issues/25的氧气警告。

    • 修复命名错误的函数。

    • #917的潜在修复

    • 修复操作顺序。

    • 修复1.11版本中无法执行小行星任务的bug,这也需要合并到1.12版本中,因为1.12也有同样的bug。(在那里我也注意到小行星采矿无法进行的问题了,但取而代之,我把PR放在了这里)

    • 修复bug#916

    • 修复gravity handler导致实体飘在空中的bug。

    • 更改默认生物群落以避免冲突#910

    • 回复“添加假日事件”,该回复会被提交到dd113fc3f4b311c97a2c87d2edf240c68c34662e

    • 修正日志相关的事。


    • Adding the spaceBreathing enchant in the chemical reactor no longer removes existing NBT data, sorry for your loss of items MushroomDynamo

    • Band-aid for chisel crash in #952

    • add deobf jar

    • automated curse upload again

    • possible fix for #937

    • update build info

    • Fix snow on observetory

    • fixes #934

    • Add config for discovery probability

    • Add fuel indicator, #923

    • Prevent players from changing direction midflight, #923

    • Add thermite torches

    • Replace Null Checks with empty checks this also needs to be merged to 1.12

    • Replace null checks with empty checks. this is also needed to be merged to 1.12

    • fix datatype issue, i expect this from C, but not java

    • Add config to change number of blocks per tick during terraform #909

    • fix itemstack/null compare

    • Fix https://github.com/zmaster587/libVulpes/issues/25 locally O2 warning

    • fix misnamed function

    • potential fix for #917

    • Fix order of operations

    • Fixes asteroid missions not working in 1.11 This also needs to be merged into the 1.12 branch, as it is also broken there (that is where I noticed the asteroid mining not working, but I put the PR here instead)

    • fixes #916

    • forward gravity handler fix for entities that float

    • Change default biomes so not to conflict #910

    • Revert "Add holiday event" This reverts commit dd113fc3f4b311c97a2c87d2edf240c68c34662e.

    • fix changelog thing

    2017-11-21
    1.2.5a-52 UNSTABLE
    • 修复了#952。

    • 加入deobf jar。

    • 再次自动上传curse。

    • 可能修复了bug#937

    • 上传建造信息。

    • 修复雪会下到瞭望台上的bug。

    • 修复bug#934

    • 为发现概率添加配置文件。

    • 添加fuel indicator#923

    • 防止玩家在半空中改变火箭方向。#923

    • 加入热剂火把

    • 将Null Checks替换为Empty Checks,这也需要合并到1.12。

    • 将Null Checks替换为Empty Checks,这也需要合并到1.12。(原文不知为何重复了一次)

    • 修复数据类型问题,我希望这是来自C语言而不是Java的问题。

    • 添加配置以更改生成地形期间每刻的方块数#909

    • 修复itemstack/null比较

    • 修复https://github.com/zmaster587/libVulpes/issues/25的氧气警告。

    • 修复命名错误的函数。

    • #917的潜在修复

    • 修复操作顺序。

    • 修复1.11版本中无法执行小行星任务的bug,这也需要合并到1.12版本中,因为1.12也有同样的bug。(在那里我也注意到小行星采矿无法进行的问题了,但取而代之,我把PR放在了这里)

    • 修复bug#916

    • 修复gravity handler导致实体飘在空中的bug。

    • 更改默认生物群落以避免冲突#910

    • 回复“添加假日事件”,该回复会被提交到dd113fc3f4b311c97a2c87d2edf240c68c34662e

    • 修正日志相关的事。


    • Band-aid for chisel crash in #952

    • add deobf jar

    • automated curse upload again

    • possible fix for #937

    • update build info

    • Fix snow on observetory

    • fixes #934

    • Add config for discovery probability

    • Add fuel indicator, #923

    • Prevent players from changing direction midflight, #923

    • Add thermite torches

    • Replace Null Checks with empty checks this also needs to be merged to 1.12

    • Replace null checks with empty checks. this is also needed to be merged to 1.12

    • fix datatype issue, i expect this from C, but not java

    • Add config to change number of blocks per tick during terraform #909

    • fix itemstack/null compare

    • Fix https://github.com/zmaster587/libVulpes/issues/25 locally O2 warning

    • fix misnamed function

    • potential fix for #917

    • Fix order of operations

    • Fixes asteroid missions not working in 1.11 This also needs to be merged into the 1.12 branch, as it is also broken there (that is where I noticed the asteroid mining not working, but I put the PR here instead)

    • fixes #916

    • forward gravity handler fix for entities that float

    • Change default biomes so not to conflict #910

    • Revert "Add holiday event" This reverts commit dd113fc3f4b311c97a2c87d2edf240c68c34662e.

    • fix changelog thing

    2017-11-19
    1.2.5a-50 UNSTABLE build-50
    • 没有经过充分测试,可能会崩掉存档。

    • 当前版本1.11.2-1.2.5a-50

    • 加入deobf jar。

    • 再次自动上传curse。

    • 可能修复了bug#937

    • 上传建造信息。

    • 修复雪会下到瞭望台上的bug。

    • 修复bug#934

    • 为发现概率添加配置文件。

    • 添加fuel indicator#923

    • 防止玩家在半空中改变火箭方向。#923

    • 加入热剂火把

    • 将Null Checks替换为Empty Checks,这也需要合并到1.12。

    • 将Null Checks替换为Empty Checks,这也需要合并到1.12。(原文不知为何重复了一次)

    • 修复数据类型问题,我希望这是来自C语言而不是Java的问题。

    • 添加配置以更改生成地形期间每刻的方块数#909

    • 修复itemstack/null比较

    • 修复https://github.com/zmaster587/libVulpes/issues/25的氧气警告。

    • 修复命名错误的函数。

    • #917的潜在修复

    • 修复操作顺序。

    • 修复1.11版本中无法执行小行星任务的bug,这也需要合并到1.12版本中,因为1.12也有同样的bug。(在那里我也注意到小行星采矿无法进行的问题了,但取而代之,我把PR放在了这里)

    • 修复bug#916

    • 修复gravity handler导致实体飘在空中的bug。

    • 更改默认生物群落以避免冲突#910

    • 回复“添加假日事件”,该回复会被提交到dd113fc3f4b311c97a2c87d2edf240c68c34662e

    • 修正日志相关的事。


    • add deobf jar

    • automated curse upload again

    • possible fix for #937

    • update build info

    • Fix snow on observetory

    • fixes #934

    • Add config for discovery probability

    • Add fuel indicator, #923

    • Prevent players from changing direction midflight, #923

    • Add thermite torches

    • Replace Null Checks with empty checks this also needs to be merged to 1.12

    • Replace null checks with empty checks. this is also needed to be merged to 1.12

    • fix datatype issue, i expect this from C, but not java

    • Add config to change number of blocks per tick during terraform #909

    • fix itemstack/null compare

    • Fix https://github.com/zmaster587/libVulpes/issues/25 locally O2 warning

    • fix misnamed function

    • potential fix for #917

    • Fix order of operations

    • Fixes asteroid missions not working in 1.11 This also needs to be merged into the 1.12 branch, as it is also broken there (that is where I noticed the asteroid mining not working, but I put the PR here instead)

    • fixes #916

    • forward gravity handler fix for entities that float

    • Change default biomes so not to conflict #910

    • Revert "Add holiday event" This reverts commit dd113fc3f4b311c97a2c87d2edf240c68c34662e.

    • fix changelog thing

    2017-11-01
    • 删除失败的事件。


    • Remove botched event

    2017-10-31
    • 添加了spoop。

    • 更新了电弧高炉的材质。

    • 修复prescision assembler的速度错误。

    • 修复给林业mod容器加注液体时的bug。

    • 修复杂项bug。


    • Added spoop

    • updated blast furnace textures

    • fix speed bug in prescision assembler

    • fix crash with forestry cans in fueling machine

    • misc bugfixes

    2017-10-23
    • 修复了许多bug。

    • 现在可以在生存模式里玩了。很抱歉这花了这么长时间,生活有时会扇你一巴掌并告诉你“我没时间陪你”。


    • Lot of bugfixes

    • Playable in survival, sorry it took so long, life sometimes slams you in the face and says "no time for you"

    2017-08-06
    • 修复杂项bug。

    • 有望修复JEI的崩溃错误。


    • Misc Bugfixes

    • JEI crash should hopefully be fixed

    2017-06-13
    • 修复机器对多输出配方的错误处理。

    • 修复火箭卸载器不工作的bug。

    • 从prescision assembler中删除了IO版配方,使得这些配方实际上很有用。

    • 掉落的桶现在可以保留液体。

    • JEI现在让开路了。

    • AR现在将遵守JED中的初始生成维度设置。

    • 修复了太空站组装机中每种物品只有一个导致吞物品而不做任何事情的bug。

    • 修复了停靠台未命名且放置后服务器未重新启动时,停靠台未显示在火箭UI中的bug。

    • 修复了卫星建造机UI中的占位符。

    • 修正了卫星没有出现在行星选择界面的列表中的bug。

    • 单击要放大的行星不再将选择的行星重置为地球。

    • 修复车床的bug。


    • Fix incorrect handling of recipes with multiple outputs in machines

    • Fix rocket unloaders not working

    • Removed circuit from IO board recipes in the prescision assembler so the recipes are actually useful

    • Dropped tanks now retain fluid

    • JEI now moves out of the way

    • AR will now respect the initial spawn dimension setting in JED

    • Fixed bug where having only one of each item in the station builder caused it to eat the items and not do anything

    • Fix issue where docking pad does not show up in rocket UI if it is unnamed and the server has not restarted after placement

    • Fixed placeholder in satellite builder UI

    • Fixed moons not showing up in list in planet selection UIs

    • Clicking planets to zoom in no longer resets selection to earth

    • Fix lathe integration

    2017-06-08
    • 更新地形生成界面。

    • 火箭组装机现在显示建造完成。

    • 当结构无效时按下build时,太空站组装机不再消耗物品。

    • FluidStack现在在JEI中显示

    • 卫星建造机中建造卫星之前,必须先合成卫星机箱。

    • 现在通过将卫星ID芯片放入装有空卫星仓的火箭上的导航电脑,可以从轨道上回收卫星。

    • 修复了地形生成器可能发生的故障。

    • 清理一下太空电梯的行为。

    • 添加了小行星的时间倍数选项。

    • 增加了熄灭的火把的配置选项,使熄灭的火把比普通火炬更容易被破坏。

    • 现在气体开采飞船现在即使在低视距下也能正常工作。

    • 修复太空电梯启动需要天文数字能量的bug。

    • 管道连接可视化。

    • 修复无法对芯片进行编程的bug。

    • 修复床在行星上不可用的bug。

    • 修复轨道激光钻在右击时导致游戏崩溃的bug。

    • 修复客户端在到达轨道时有时导致崩溃的bug。


    • Update Terraformer UI

    • Rocket assembling machine now displays build complete on a successful build

    • Station assembling machines no longer consumes items when structure is invalid and build is pressed

    • FluidStacks display in JEI

    • Satellites chassis must be crafted before building in a satellite builder

    • Satellites can be retrieved from orbit by placing a satellite chip into a guidance computer on a rocket with an empty satellite bay

    • Possible crash with Terraformer fixed

    • cleaned up space elevator behavior a bit

    • added time multipler option for asteroids

    • added config option for extinguished torches to drop extinguished torches rather than vanilla torches

    • Gas mining ships will now function even with low view distance

    • Fix impossible amount of energy required for space elevators

    • Pipes visually connect

    • Fix Observatory not being able to program chips

    • Fix Beds not being usable on planets

    • Fix Orbital laser causing crash on rightclick

    • Fix clientside only calls upon orbit being reached causing crashes in some instances

    2017-05-25
    • 修复太空服在太空中不能起到保护作用,成为无用品的bug。

    • 对JEI的支持回来了。

    • 生物群系扫描仪不再列出整个游戏中存在的所有生物群落,而是正常工作。


    • Fix spacesuit not protecting from space, essentially rendering it useless

    • JEI support is back

    • Biome scanner does not list all biomes in existance in the entire game anymore, but instead functions properly

    2017-05-22
    • 修复ASM中导致启动时崩溃的错误模糊命名。


    • Fix bad obfuscased naming in ASM causing crash on launch

    2017-05-21
    • 1.11.2的第一个版本。


    • First build for 1.11.2

    你已经到达了世界的尽头..
    新建2018-04-21
    1.4.0-10 UNSTABLE
    • 修复了#1254。

    • 修复了气体收集火箭只有一半接触基础设施的bug。#1256

    • 加入额外的世界加载。#1257

    • orbitalTheta,重置FromConfig时图标现在从config文件夹传输。

    • 对tranciever进行了改进。

    • 修复行星加载的bug。

    • 修复打开火箭界面时导致存档崩溃的bug。

    • 飞行背包进行了大幅改进。

    • 修复飞行背包在某些情况下不启动以及速度失控的bug。

    • 修复了#1228。

    • 修复#1215 #1199,确保行星现在都“知道自己要去哪里”。

    • 修复backporting的bug,1.12需要小写字母,1.10则不需要。

    • 修复重力的bug,+1如果你涉及到了它的话。#1211

    • 修复压力槽的名称bug。

    • 修复太阳系的恶性定位错误。

    • 修复了#1213。

    • 修复仅由AR导致的火箭组装机引起白屏的bug。

    • 修复#1210。

    • 加入artifacts的尺寸。

    • 修复了#1165。

    • 不要把默认值推到XML。

    • 防止行星被移除后导致崩溃。

    • 修复了一些错误。

    • 上传了建造序号。

    • 执行了#1205。

    • 加入类月星球生成的一些变化,比如液氧海。

    • 地形更新,加入了洞穴星球,在上面可能会很卡。


    • fixes #1254

    • fix gas mining rockets only half connect to infrastructure, #1256

    • add extraneous load for world #1257

    • orbitalTheta, icon now transfer from config folder when resetFromConfig

    • improvements to the tranciever

    • planet loading fixes, things and stuff

    • fix random world crash when opening rocket contents

    • Jetpacks massivly improved

    • fix jetpack not deactivating in certain conditions, fly speed interference

    • Fix #1228

    • Fix #1215 #1199, make sure planets know where they're going

    • fix issues with backporting, 1.12 needs lowercase, 1.10 does not

    • fix gravity becoming gravy, +1 if you get the reference, #1211

    • fix name in pressurized tank

    • fix bad localization with solar collector

    • fixes #1213

    • fix white screen with rocket builder, with AR only

    • fix #1210

    • add sizes to artifacts

    • fix #1165

    • Don't push default values to XML

    • prevent crash if a planet is removed

    • fix a few mistakes

    • update version number

    • Address #1205

    • Add some variation in lunar spawning, liquid oxygen lakes

    • terrain gen revamp, added cave planets, they are very slow

    2018-04-17
    1.4.0-9 UNSTABLE
    • 对tranciever进行了改进。

    • 修复行星加载的bug。

    • 修复打开火箭界面时导致存档崩溃的bug。

    • 飞行背包进行了大幅改进。

    • 修复飞行背包在某些情况下不启动以及速度失控的bug。

    • 修复了#1228。

    • 修复#1215 #1199,确保行星现在都“知道自己要去哪里”。

    • 修复backporting的bug,1.12需要小写字母,1.10则不需要。

    • 修复重力的bug,+1如果你涉及到了它的话。#1211

    • 修复压力槽的名称bug。

    • 修复太阳系的恶性定位错误。

    • 修复了#1213。

    • 修复仅由AR导致的火箭组装机引起白屏的bug。

    • 修复#1210。

    • 加入artifacts的尺寸。

    • 修复了#1165。

    • 不要把默认值推到XML。

    • 防止行星被移除后导致崩溃。

    • 修复了一些错误。

    • 上传了建造序号。

    • 执行了#1205。

    • 加入类月星球生成的一些变化,比如液氧海。

    • 地形更新,加入了洞穴星球,在上面可能会很卡。


    • improvements to the tranciever

    • planet loading fixes, things and stuff

    • fix random world crash when opening rocket contents

    • Jetpacks massivly improved

    • fix jetpack not deactivating in certain conditions, fly speed interference

    • Fix #1228

    • Fix #1215 #1199, make sure planets know where they're going

    • fix issues with backporting, 1.12 needs lowercase, 1.10 does not

    • fix gravity becoming gravy, +1 if you get the reference, #1211

    • fix name in pressurized tank

    • fix bad localization with solar collector

    • fixes #1213

    • fix white screen with rocket builder, with AR only

    • fix #1210

    • add sizes to artifacts

    • fix #1165

    • Don't push default values to XML

    • prevent crash if a planet is removed

    • fix a few mistakes

    • update version number

    • Address #1205

    • Add some variation in lunar spawning, liquid oxygen lakes

    • terrain gen revamp, added cave planets, they are very slow

    2018-04-15
    1.4.0-8 UNSTABLE
    • 修复打开火箭界面时导致存档崩溃的bug。

    • 飞行背包进行了大幅改进。

    • 修复飞行背包在某些情况下不启动以及速度失控的bug。

    • 修复了#1228。

    • 修复#1215 #1199,确保行星现在都“知道自己要去哪里”。

    • 修复backporting的bug,1.12需要小写字母,1.10则不需要。

    • 修复重力的bug,+1如果你涉及到了它的话。#1211

    • 修复压力槽的名称bug。

    • 修复太阳系的恶性定位错误。

    • 修复了#1213。

    • 修复仅由AR导致的火箭组装机引起白屏的bug。

    • 修复#1210。

    • 加入artifacts的尺寸。

    • 修复了#1165。

    • 不要把默认值推到XML。

    • 防止行星被移除后导致崩溃。

    • 修复了一些错误。

    • 上传了建造序号。

    • 执行了#1205。

    • 加入类月星球生成的一些变化,比如液氧海。

    • 地形更新,加入了洞穴星球,在上面可能会很卡。


    • fix random world crash when opening rocket contents

    • Jetpacks massivly improved

    • fix jetpack not deactivating in certain conditions, fly speed interference

    • Fix #1228

    • Fix #1215 #1199, make sure planets know where they're going

    • fix issues with backporting, 1.12 needs lowercase, 1.10 does not

    • fix gravity becoming gravy, +1 if you get the reference, #1211

    • fix name in pressurized tank

    • fix bad localization with solar collector

    • fixes #1213

    • fix white screen with rocket builder, with AR only

    • fix #1210

    • add sizes to artifacts

    • fix #1165

    • Don't push default values to XML

    • prevent crash if a planet is removed

    • fix a few mistakes

    • update version number

    • Address #1205

    • Add some variation in lunar spawning, liquid oxygen lakes

    • terrain gen revamp, added cave planets, they are very slow

    2018-04-13
    1.4.0-7 UNSTABLE
    • 飞行背包进行了大幅改进。

    • 修复飞行背包在某些情况下不启动以及速度失控的bug。

    • 修复了#1228。

    • 修复#1215 #1199,确保行星现在都“知道自己要去哪里”。

    • 修复backporting的bug,1.12需要小写字母,1.10则不需要。

    • 修复重力的bug,+1如果你涉及到了它的话。#1211

    • 修复压力槽的名称bug。

    • 修复太阳系的恶性定位错误。

    • 修复了#1213。

    • 修复仅由AR导致的火箭组装机引起白屏的bug。

    • 修复#1210。

    • 加入artifacts的尺寸。

    • 修复了#1165。

    • 不要把默认值推到XML。

    • 防止行星被移除后导致崩溃。

    • 修复了一些错误。

    • 上传了建造序号。

    • 执行了#1205。

    • 加入类月星球生成的一些变化,比如液氧海。

    • 地形更新,加入了洞穴星球,在上面可能会很卡。


    • Jetpacks massivly improved

    • fix jetpack not deactivating in certain conditions, fly speed interference

    • Fix #1228

    • Fix #1215 #1199, make sure planets know where they're going

    • fix issues with backporting, 1.12 needs lowercase, 1.10 does not

    • fix gravity becoming gravy, +1 if you get the reference, #1211

    • fix name in pressurized tank

    • fix bad localization with solar collector

    • fixes #1213

    • fix white screen with rocket builder, with AR only

    • fix #1210

    • add sizes to artifacts

    • fix #1165

    • Don't push default values to XML

    • prevent crash if a planet is removed

    • fix a few mistakes

    • update version number

    • Address #1205

    • Add some variation in lunar spawning, liquid oxygen lakes

    • terrain gen revamp, added cave planets, they are very slow

    2018-04-11
    1.4.0-6 UNSTABLE
    • 修复飞行背包在某些情况下不启动以及速度失控的bug。

    • 修复了#1228。

    • 修复#1215 #1199,确保行星现在都“知道自己要去哪里”。

    • 修复backporting的bug,1.12需要小写字母,1.10则不需要。

    • 修复重力的bug,+1如果你涉及到了它的话。#1211

    • 修复压力槽的名称bug。

    • 修复太阳系的恶性定位错误。

    • 修复了#1213。

    • 修复仅由AR导致的火箭组装机引起白屏的bug。

    • 修复#1210。

    • 加入artifacts的尺寸。

    • 修复了#1165。

    • 不要把默认值推到XML。

    • 防止行星被移除后导致崩溃。

    • 修复了一些错误。

    • 上传了建造序号。

    • 执行了#1205。

    • 加入类月星球生成的一些变化,比如液氧海。

    • 地形更新,加入了洞穴星球,在上面可能会很卡。


    • fix jetpack not deactivating in certain conditions, fly speed interference

    • Fix #1228

    • Fix #1215 #1199, make sure planets know where they're going

    • fix issues with backporting, 1.12 needs lowercase, 1.10 does not

    • fix gravity becoming gravy, +1 if you get the reference, #1211

    • fix name in pressurized tank

    • fix bad localization with solar collector

    • fixes #1213

    • fix white screen with rocket builder, with AR only

    • fix #1210

    • add sizes to artifacts

    • fix #1165

    • Don't push default values to XML

    • prevent crash if a planet is removed

    • fix a few mistakes

    • update version number

    • Address #1205

    • Add some variation in lunar spawning, liquid oxygen lakes

    • terrain gen revamp, added cave planets, they are very slow

    2018-04-02
    1.4.0-5 UNSTABLE
    • 修复了#1228。

    • 修复#1215 #1199,确保行星现在都“知道自己要去哪里”。

    • 修复backporting的bug,1.12需要小写字母,1.10则不需要。

    • 修复重力的bug,+1如果你涉及到了它的话。#1211

    • 修复压力槽的名称bug。

    • 修复太阳系的恶性定位错误。

    • 修复了#1213。

    • 修复仅由AR导致的火箭组装机引起白屏的bug。

    • 修复#1210。

    • 加入artifacts的尺寸。

    • 修复了#1165。

    • 不要把默认值推到XML。

    • 防止行星被移除后导致崩溃。

    • 修复了一些错误。

    • 上传了建造序号。

    • 执行了#1205。

    • 加入类月星球生成的一些变化,比如液氧海。

    • 地形更新,加入了洞穴星球,在上面可能会很卡。


    • Fix #1228

    • Fix #1215 #1199, make sure planets know where they're going

    • fix issues with backporting, 1.12 needs lowercase, 1.10 does not

    • fix gravity becoming gravy, +1 if you get the reference, #1211

    • fix name in pressurized tank

    • fix bad localization with solar collector

    • fixes #1213

    • fix white screen with rocket builder, with AR only

    • fix #1210

    • add sizes to artifacts

    • fix #1165

    • Don't push default values to XML

    • prevent crash if a planet is removed

    • fix a few mistakes

    • update version number

    • Address #1205

    • Add some variation in lunar spawning, liquid oxygen lakes

    • terrain gen revamp, added cave planets, they are very slow

    2018-03-25
    1.4.0-4 UNSTABLE
    • 修复#1215 #1199,确保行星现在都“知道自己要去哪里”。

    • 修复backporting的bug,1.12需要小写字母,1.10则不需要。

    • 修复重力的bug,+1如果你涉及到了它的话。#1211

    • 修复压力槽的名称bug。

    • 修复太阳系的恶性定位错误。

    • 修复了#1213。

    • 修复仅由AR导致的火箭组装机引起白屏的bug。

    • 修复#1210。

    • 加入artifacts的尺寸。

    • 修复了#1165。

    • 不要把默认值推到XML。

    • 防止行星被移除后导致崩溃。

    • 修复了一些错误。

    • 上传了建造序号。

    • 执行了#1205。

    • 加入类月星球生成的一些变化,比如液氧海。

    • 地形更新,加入了洞穴星球,在上面可能会很卡。


    • Fix #1215 #1199, make sure planets know where they're going

    • fix issues with backporting, 1.12 needs lowercase, 1.10 does not

    • fix gravity becoming gravy, +1 if you get the reference, #1211

    • fix name in pressurized tank

    • fix bad localization with solar collector

    • fixes #1213

    • fix white screen with rocket builder, with AR only

    • fix #1210

    • add sizes to artifacts

    • fix #1165

    • Don't push default values to XML

    • prevent crash if a planet is removed

    • fix a few mistakes

    • update version number

    • Address #1205

    • Add some variation in lunar spawning, liquid oxygen lakes

    • terrain gen revamp, added cave planets, they are very slow

    2018-03-23
    1.4.0-3 UNSTABLE
    • 加入artifacts的尺寸。

    • 修复了#1165。

    • 不要把默认值推到XML。

    • 防止行星被移除后导致崩溃。

    • 修复了一些错误。

    • 上传了建造序号。

    • 执行了#1205。

    • 加入类月星球生成的一些变化,比如液氧海。

    • 地形更新,加入了洞穴星球,在上面可能会很卡。


    • add sizes to artifacts

    • fix #1165

    • Don't push default values to XML

    • prevent crash if a planet is removed

    • fix a few mistakes

    • update version number

    • Address #1205

    • Add some variation in lunar spawning, liquid oxygen lakes

    • terrain gen revamp, added cave planets, they are very slow

    2018-03-21
    1.4.0-2 UNSTABLE
    • 修复了#1165。

    • 不要把默认值推到XML。

    • 防止行星被移除后导致崩溃。

    • 修复了一些错误。

    • 上传了建造序号。

    • 执行了#1205。

    • 加入类月星球生成的一些变化,比如液氧海。

    • 地形更新,加入了洞穴星球,在上面可能会很卡。


    • fix #1165

    • Don't push default values to XML

    • prevent crash if a planet is removed

    • fix a few mistakes

    • update version number

    • Address #1205

    • Add some variation in lunar spawning, liquid oxygen lakes

    • terrain gen revamp, added cave planets, they are very slow

    2018-03-15
    1.3.0-1 UNSTABLE
    • 修复水和岩浆的bug。#1201

    • 更新了Ru_ru,感谢Foxgreat!

    • 增加了在行星上呼吸时忽略大气检查的选项(#1193)。*增加了配置选项,忽略了使用床设定重生点后重生的大气检查。修复了#1192*修复了访问“AtmosphereHandler”时的合理NPE。

    • 应该修复了#1202。

    • #1170实际上修复了在地球上进行行星改造的bug。

    • 修复了#1181。

    • 防水(哈,懂了吗?)#1179 #1177 #1178

    • 修复当大气禁用时密封导致的崩溃。

    • 修复#1177。

    • 更改默认配置。

    • 每个盒子当中都有惊喜。

    • 修复命名错误。

    • 增加连接器连接后的反馈信息。

    • 移除了管道,加入了无线收发器,关闭了#1075 #1034 #771 #757

    • 修复液体方块。

    • 修复复制导航电脑的bug。

    • 应该修复了#1159。

    • 修复缺失的气体标签。#900

    • 修复了#1134。

    • 防止#1136导致的崩溃,并加入日志。

    • 加入火箭组成方块的黑名单。#1147

    • 修复兼容问题。

    • 实施#1137的配置。

    • 修复了#1151。

    • 修复气体装填台的bug,使等待时间不那么长。

    • 修复#1106。

    • 更新Libvulpes版本。

    • 修复#800,#1103。

    • 修复了#1104。

    • 实施了#1068。

    • 修复#1081。

    • 修复#1069。

    • 修复新的太阳材质导致日落看不见的bug。

    • 人造物品现在有了最小的堆叠大小。

    • 月面土添加了矿物词典。#1087

    • 修复了#1088。

    • 修复错误的补丁。#1077

    • 修复了#1080。

    • 执行#1077。

    • 可能修复了#1074。

    • 修复了月球的尺寸。

    • 修复导致铱矿石无法开采的无效的默认小行星配置。

    • 修复火箭的newline。

    • 上传了德语翻译文件,感谢Jummit!

    • 修复局部的newlines。

    • 修复了#1066,CMe。

    • 修复了氧气排放口密封状态没有正确设置的bug,加入了氧气泄漏的粒子效果。

    • 确保密封管的正常反注册,修复了#1038。

    • 更新了ru_RU.lang。

    • 补充了ru_RU.lang的俄语单词,加入了新物品的翻译并补全了没有翻译的句子。

    • 大规模的本地化更改,在#1012取得进展。

    • 执行了#1052。

    • 修复了#1056。

    • 对#1049进行了修复。

    • 解决了#1044。

    • 尝试用Buildcraft修复了NPE,#992 #972。

    • 诅咒这各种各样奇奇怪怪的bug今晚赶紧全挂掉!今晚就赶紧消失。

    • 修复了#958。

    • 为#960加入了localization。

    • 解决了#925。

    • 对CME管道进行了调试,地址为#1032。

    • 修复从invs启动的bug。#1001。

    • 火箭现在在拆解时会向着陆台发送信号。#1038

    • 铱 矿石加入发电机选项。#964

    • 修复#1031。

    • 修复#1029。

    • 缓和了#1004 #941 #956 #816 #760,防止存档崩溃。

    • 海平面现在是63而不是64。

    • 加入调整海洋类型与海平面高度的配置文件。

    • 修复同一世界的停靠台导致的bug。#1019

    • /goto指令不再会把玩家传送到地下了。

    • 修复#1019,火箭着陆时的bug。

    • 控制台指令现在可用。

    • 加入关于氧气排放口功率倍率的配置,执行了#1010。

    • 跃迁飞行时间现在取决于行星之间的距离。

    • 电池的最小尺寸现在为1。

    • 上传了fr_FR.lang。

    • 修复了#998。

    • 修复化学反应器的崩溃。#999,#997

    • 修复typo,#4192,#4096和#8192不知为何“有了个孩子”。

    • 修复后台名称错误。

    • 修复瞭望台的错误。#928

    • 重新显示异常,而不是使用Forge调用System.exit,你不应该再调用System.exit了。它无论如何都不会工作(被禁用了),甚至在代码中包含它会导致在日志中发出警告。将此更改为正确处理无法传输的被选中的异常的方法:将其包装在另一个未被选中的异常当中。

    • 如果氧气被禁用,则禁用真空密封附魔配方。

    • 将配方注册从post init移动到了init,这可能修复https://github.com/Darkosto/SevTech-Ages/issues/284

    • 修复obf的映射错误。

    • 在化学反应器中对装备附魔真空密封不再会移除原来的NBT标签。很抱歉您丢失了MushroomDynamo的物品。

    • 修复了#952。

    • 加入了deobf jar。

    • 自动化的curse构建。

    • 可能修复了#937。

    • 修复了观测台上会积雪的bug。

    • 修复了#934。

    • 加入发现概率的配置。

    • 加入燃料指示器。#923

    • 防止玩家在半空中改变方向。#923

    • 修复了capitalization。

    • 加入热剂火把

    • 修复数据类型问题。我希望这是C语言的问题而不是java的。

    • 加入可以改变大气修改器每刻改变方块数量配置的文件。#909

    • 修复氧气警告的bug(https://github.com/zmaster587/libVulpes/issues/25)。

    • 对潜在的#917的修复。

    • 修复操作方法。

    • 修复语法错误。

    • 修复#916。


    • fixes water and lava fog #1201

    • Update RU_ru, thanks Foxgreat!

    • Added option to ignore atmosphere check when respawning on a planet (#1193) * added config option to ignore breathability check on bed respawn, fixes #1192 * fixed plausible NPE on accessing 'AtmosphereHandler'

    • should fix #1202

    • 1170 actually fix terraforming on earth

    • fix #1181

    • Waterproof (ha, get it?) #1179 #1177 #1178

    • fix sealers crashing with atmoshperes disabled

    • fix #1177

    • default config changes

    • a suprise in every box

    • fix naming errors

    • add feedback for linking with transcievers

    • deprecating pipes, added wireless transciever, closes #1075 #1034 #771 #757

    • fix fluid blocks

    • fix duplicate guidance computer

    • should fix #1159

    • fix missing gas tag as per #900

    • fix #1134

    • prevent crash in #1136, add logging

    • add block blacklist for rockets, #1147

    • fix conflicts

    • implements config for #1137

    • fixes #1151

    • Fix get charge pads so the wait is not painfully long

    • fixes #1106

    • update libvulpes build

    • fix #800, #1103

    • fix #1104

    • implement #1068

    • fix #1081

    • fix #1069

    • fix sunset not existing, new sun texture

    • artifacts can now have minimum stacksize

    • Add oredict entry for lunar soil, #1087

    • fix #1088

    • fix badly implemented patch for #1077

    • fix #1080

    • address #1077

    • possible fix for #1074

    • fix moon size

    • Fix invalid default asteroid config preventing iridium from being harvestable

    • fix rocket newline

    • update German translation, thanks Jummit!

    • fix newlines in locale

    • fix #1066, CMe

    • fix bug with O2 vent were the seal status was not properly set, add O2 tracing for finding leaks

    • make sure seal blocks unregister properly, fix for #1038

    • Update ru_RU.lang

    • Update ru_RU.lang Updated full russian desc. Added new items and corrected untranslated words.

    • Massive localization changes, progress for #1012

    • implement #1052

    • fix #1056

    • fix for #1049

    • resolve #1044

    • attempt to fix NPE with buildcraft, #992, #972

    • Curse this plauge of mispellings, die once and for all! Tonight you will be struck down

    • fix #958

    • add localization for #960

    • resolve #925

    • handle and print debug for cable CME, addresses #1032

    • fix getting booted from invs #1001

    • Rockets now notify landing pad when dismantled #1038

    • Add iridum ore gen option #964

    • fix #1031

    • fix #1029

    • Mitigate #1004 #941 #956 #816 #760, prevent world save in case of corruption

    • sea level is 63 not 64

    • add config to change oceantype and sealevel

    • fix same world docking pads #1019

    • goto command no longer dumps players underground

    • fix #1019, fire rocket land event on clients

    • Commands can be used in console

    • add configurable power multiplier for oxygen vent, implements #1010

    • warp times now vary between planets

    • min battery size of 1

    • Update fr_FR.lang

    • Fix #998

    • fix chemical reactor crash in #999 and #997

    • fix typo, 4192, 4096 and 8192 had a baby somehow

    • fix backport name error

    • Fix observatory #928

    • Rethrow exceptions instead of calling System.exit With Forge, you're never supposed to call System.exit. It won't work anyway (they disable it), and even having it in your code makes a big warning in the log. Change this to the right way of dealing with a checked exception you can't just propagate: wrap it in an unchecked exception.

    • Disable seal enchant recipe if oxygen is disabled

    • Move recipe registration to init from post init, possible fix for https://github.com/Darkosto/SevTech-Ages/issues/284

    • fix obf mapping errors

    • Adding the spaceBreathing enchant in the chemical reactor no longer removes existing NBT data, sorry for your loss of items MushroomDynamo

    • Band-aid for chisel crash in #952

    • add deobf jar

    • automate curse builds

    • possible fix for #937

    • Fix snow on observetory

    • fixes #934

    • Add config for discovery probability

    • Add fuel indicator, #923

    • Prevent players from changing direction midflight, #923

    • fix capitalization

    • Add thermite torches

    • fix datatype issue, i expect this from C, but not java

    • Add config to change number of blocks per tick during terraform #909

    • Fix https://github.com/zmaster587/libVulpes/issues/25 locally O2 warning

    • potential fix for #917

    • Fix order of operations

    • fix syntax error

    • fixes #916

    • fix gravity handler with floating entites

    • possible fix for #785

    • possible fix to #678

    • fix inverted logic

    • rocket assembling machine now displays build successful, rocket assembling machine no longer consumes items when structure is invalid and build is pressed

    • update terraformer UI

    • update deps

    • move fluidutils to libvulpes

    • Possible fix for #669, #663

    • update JEI dep

    • add fluid handling to JEI

    • fix #650

    • fix biome scanner not working

    2018-03-03
    1.3.0-84 UNSTABLE
    • #1170实际上修复了在地球上进行行星改造的bug。

    • 修复了#1181。

    • 防水(哈,懂了吗?)#1179 #1177 #1178

    • 修复当大气禁用时密封导致的崩溃。

    • 修复#1177。

    • 更改默认配置。

    • 每个盒子当中都有惊喜。

    • 修复命名错误。

    • 增加连接器连接后的反馈信息。

    • 移除了管道,加入了无线收发器,关闭了#1075 #1034 #771 #757

    • 修复液体方块。

    • 修复复制导航电脑的bug。

    • 应该修复了#1159。

    • 修复缺失的气体标签。#900

    • 修复了#1134。

    • 防止#1136导致的崩溃,并加入日志。

    • 加入火箭组成方块的黑名单。#1147

    • 修复兼容问题。

    • 实施#1137的配置。

    • 修复了#1151。

    • 修复气体装填台的bug,使等待时间不那么长。

    • 修复#1106。

    • 更新Libvulpes版本。

    • 修复#800,#1103。

    • 修复了#1104。

    • 实施了#1068。

    • 修复#1081。

    • 修复#1069。

    • 修复新的太阳材质导致日落看不见的bug。

    • 人造物品现在有了最小的堆叠大小。

    • 月面土添加了矿物词典。#1087

    • 修复了#1088。

    • 修复错误的补丁。#1077

    • 修复了#1080。

    • 执行#1077。

    • 可能修复了#1074。

    • 修复了月球的尺寸。

    • 修复导致铱矿石无法开采的无效的默认小行星配置。

    • 修复火箭的newline。

    • 上传了德语翻译文件,感谢Jummit!

    • 修复局部的newlines。

    • 修复了#1066,CMe。

    • 修复了氧气排放口密封状态没有正确设置的bug,加入了氧气泄漏的粒子效果。

    • 确保密封管的正常反注册,修复了#1038。

    • 更新了ru_RU.lang。

    • 补充了ru_RU.lang的俄语单词,加入了新物品的翻译并补全了没有翻译的句子。

    • 大规模的本地化更改,在#1012取得进展。

    • 执行了#1052。

    • 修复了#1056。

    • 对#1049进行了修复。

    • 解决了#1044。

    • 尝试用Buildcraft修复了NPE,#992 #972。

    • 诅咒这各种各样奇奇怪怪的bug今晚赶紧全挂掉!今晚就赶紧消失。

    • 修复了#958。

    • 为#960加入了localization。

    • 解决了#925。

    • 对CME管道进行了调试,地址为#1032。

    • 修复从invs启动的bug。#1001。

    • 火箭现在在拆解时会向着陆台发送信号。#1038

    • 铱 矿石加入发电机选项。#964

    • 修复#1031。

    • 修复#1029。

    • 缓和了#1004 #941 #956 #816 #760,防止存档崩溃。

    • 海平面现在是63而不是64。

    • 加入调整海洋类型与海平面高度的配置文件。

    • 修复同一世界的停靠台导致的bug。#1019

    • /goto指令不再会把玩家传送到地下了。

    • 修复#1019,火箭着陆时的bug。

    • 控制台指令现在可用。

    • 加入关于氧气排放口功率倍率的配置,执行了#1010。

    • 跃迁飞行时间现在取决于行星之间的距离。

    • 电池的最小尺寸现在为1。

    • 上传了fr_FR.lang。

    • 修复了#998。

    • 修复化学反应器的崩溃。#999,#997

    • 修复typo,#4192,#4096和#8192不知为何“有了个孩子”。

    • 修复后台名称错误。

    • 修复瞭望台的错误。#928

    • 重新显示异常,而不是使用Forge调用System.exit,你不应该再调用System.exit了。它无论如何都不会工作(被禁用了),甚至在代码中包含它会导致在日志中发出警告。将此更改为正确处理无法传输的被选中的异常的方法:将其包装在另一个未被选中的异常当中。

    • 如果氧气被禁用,则禁用真空密封附魔配方。

    • 将配方注册从post init移动到了init,这可能修复https://github.com/Darkosto/SevTech-Ages/issues/284

    • 修复obf的映射错误。

    • 在化学反应器中对装备附魔真空密封不再会移除原来的NBT标签。很抱歉您丢失了MushroomDynamo的物品。

    • 修复了#952。

    • 加入了deobf jar。

    • 自动化的curse构建。

    • 可能修复了#937。

    • 修复了观测台上会积雪的bug。

    • 修复了#934。

    • 加入发现概率的配置。

    • 加入燃料指示器。#923

    • 防止玩家在半空中改变方向。#923

    • 修复了capitalization。

    • 加入热剂火把

    • 修复数据类型问题。我希望这是C语言的问题而不是java的。

    • 加入可以改变大气修改器每刻改变方块数量配置的文件。#909

    • 修复氧气警告的bug(https://github.com/zmaster587/libVulpes/issues/25)。

    • 对潜在的#917的修复。

    • 修复操作方法。

    • 修复语法错误。

    • 修复#916。


    • 1170 actually fix terraforming on earth

    • fix #1181

    • Waterproof (ha, get it?) #1179 #1177 #1178

    • fix sealers crashing with atmoshperes disabled

    • fix #1177

    • default config changes

    • a suprise in every box

    • fix naming errors

    • add feedback for linking with transcievers

    • deprecating pipes, added wireless transciever, closes #1075 #1034 #771 #757

    • fix fluid blocks

    • fix duplicate guidance computer

    • should fix #1159

    • fix missing gas tag as per #900

    • fix #1134

    • prevent crash in #1136, add logging

    • add block blacklist for rockets, #1147

    • fix conflicts

    • implements config for #1137

    • fixes #1151

    • Fix get charge pads so the wait is not painfully long

    • fixes #1106

    • update libvulpes build

    • fix #800, #1103

    • fix #1104

    • implement #1068

    • fix #1081

    • fix #1069

    • fix sunset not existing, new sun texture

    • artifacts can now have minimum stacksize

    • Add oredict entry for lunar soil, #1087

    • fix #1088

    • fix badly implemented patch for #1077

    • fix #1080

    • address #1077

    • possible fix for #1074

    • fix moon size

    • Fix invalid default asteroid config preventing iridium from being harvestable

    • fix rocket newline

    • update German translation, thanks Jummit!

    • fix newlines in locale

    • fix #1066, CMe

    • fix bug with O2 vent were the seal status was not properly set, add O2 tracing for finding leaks

    • make sure seal blocks unregister properly, fix for #1038

    • Update ru_RU.lang

    • Update ru_RU.lang Updated full russian desc. Added new items and corrected untranslated words.

    • Massive localization changes, progress for #1012

    • implement #1052

    • fix #1056

    • fix for #1049

    • resolve #1044

    • attempt to fix NPE with buildcraft, #992, #972

    • Curse this plauge of mispellings, die once and for all! Tonight you will be struck down

    • fix #958

    • add localization for #960

    • resolve #925

    • handle and print debug for cable CME, addresses #1032

    • fix getting booted from invs #1001

    • Rockets now notify landing pad when dismantled #1038

    • Add iridum ore gen option #964

    • fix #1031

    • fix #1029

    • Mitigate #1004 #941 #956 #816 #760, prevent world save in case of corruption

    • sea level is 63 not 64

    • add config to change oceantype and sealevel

    • fix same world docking pads #1019

    • goto command no longer dumps players underground

    • fix #1019, fire rocket land event on clients

    • Commands can be used in console

    • add configurable power multiplier for oxygen vent, implements #1010

    • warp times now vary between planets

    • min battery size of 1

    • Update fr_FR.lang

    • Fix #998

    • fix chemical reactor crash in #999 and #997

    • fix typo, 4192, 4096 and 8192 had a baby somehow

    • fix backport name error

    • Fix observatory #928

    • Rethrow exceptions instead of calling System.exit With Forge, you're never supposed to call System.exit. It won't work anyway (they disable it), and even having it in your code makes a big warning in the log. Change this to the right way of dealing with a checked exception you can't just propagate: wrap it in an unchecked exception.

    • Disable seal enchant recipe if oxygen is disabled

    • Move recipe registration to init from post init, possible fix for https://github.com/Darkosto/SevTech-Ages/issues/284

    • fix obf mapping errors

    • Adding the spaceBreathing enchant in the chemical reactor no longer removes existing NBT data, sorry for your loss of items MushroomDynamo

    • Band-aid for chisel crash in #952

    • add deobf jar

    • automate curse builds

    • possible fix for #937

    • Fix snow on observetory

    • fixes #934

    • Add config for discovery probability

    • Add fuel indicator, #923

    • Prevent players from changing direction midflight, #923

    • fix capitalization

    • Add thermite torches

    • fix datatype issue, i expect this from C, but not java

    • Add config to change number of blocks per tick during terraform #909

    • Fix https://github.com/zmaster587/libVulpes/issues/25 locally O2 warning

    • potential fix for #917

    • Fix order of operations

    • fix syntax error

    • fixes #916

    • fix gravity handler with floating entites

    2018-02-28
    1.3.0-83 UNSTABLE
    • 修复当大气禁用时密封导致的崩溃。

    • 修复#1177。

    • 更改默认配置。

    • 每个盒子当中都有惊喜。

    • 修复命名错误。

    • 增加连接器连接后的反馈信息。

    • 移除了管道,加入了无线收发器,关闭了#1075 #1034 #771 #757

    • 修复液体方块。

    • 修复复制导航电脑的bug。

    • 应该修复了#1159。

    • 修复缺失的气体标签。#900

    • 修复了#1134。

    • 防止#1136导致的崩溃,并加入日志。

    • 加入火箭组成方块的黑名单。#1147

    • 修复兼容问题。

    • 实施#1137的配置。

    • 修复了#1151。

    • 修复气体装填台的bug,使等待时间不那么长。

    • 修复#1106。

    • 更新Libvulpes版本。

    • 修复#800,#1103。

    • 修复了#1104。

    • 实施了#1068。

    • 修复#1081。

    • 修复#1069。

    • 修复新的太阳材质导致日落看不见的bug。

    • 人造物品现在有了最小的堆叠大小。

    • 月面土添加了矿物词典。#1087

    • 修复了#1088。

    • 修复错误的补丁。#1077

    • 修复了#1080。

    • 执行#1077。

    • 可能修复了#1074。

    • 修复了月球的尺寸。

    • 修复导致铱矿石无法开采的无效的默认小行星配置。

    • 修复火箭的newline。

    • 上传了德语翻译文件,感谢Jummit!

    • 修复局部的newlines。

    • 修复了#1066,CMe。

    • 修复了氧气排放口密封状态没有正确设置的bug,加入了氧气泄漏的粒子效果。

    • 确保密封管的正常反注册,修复了#1038。

    • 更新了ru_RU.lang。

    • 补充了ru_RU.lang的俄语单词,加入了新物品的翻译并补全了没有翻译的句子。

    • 大规模的本地化更改,在#1012取得进展。

    • 执行了#1052。

    • 修复了#1056。

    • 对#1049进行了修复。

    • 解决了#1044。

    • 尝试用Buildcraft修复了NPE,#992 #972。

    • 诅咒这各种各样奇奇怪怪的bug今晚赶紧全挂掉!今晚就赶紧消失。

    • 修复了#958。

    • 为#960加入了localization。

    • 解决了#925。

    • 对CME管道进行了调试,地址为#1032。

    • 修复从invs启动的bug。#1001。

    • 火箭现在在拆解时会向着陆台发送信号。#1038

    • 铱 矿石加入发电机选项。#964

    • 修复#1031。

    • 修复#1029。

    • 缓和了#1004 #941 #956 #816 #760,防止存档崩溃。

    • 海平面现在是63而不是64。

    • 加入调整海洋类型与海平面高度的配置文件。

    • 修复同一世界的停靠台导致的bug。#1019

    • /goto指令不再会把玩家传送到地下了。

    • 修复#1019,火箭着陆时的bug。

    • 控制台指令现在可用。

    • 加入关于氧气排放口功率倍率的配置,执行了#1010。

    • 跃迁飞行时间现在取决于行星之间的距离。

    • 电池的最小尺寸现在为1。

    • 上传了fr_FR.lang。

    • 修复了#998。

    • 修复化学反应器的崩溃。#999,#997

    • 修复typo,#4192,#4096和#8192不知为何“有了个孩子”。

    • 修复后台名称错误。

    • 修复瞭望台的错误。#928

    • 重新显示异常,而不是使用Forge调用System.exit,你不应该再调用System.exit了。它无论如何都不会工作(被禁用了),甚至在代码中包含它会导致在日志中发出警告。将此更改为正确处理无法传输的被选中的异常的方法:将其包装在另一个未被选中的异常当中。

    • 如果氧气被禁用,则禁用真空密封附魔配方。

    • 将配方注册从post init移动到了init,这可能修复https://github.com/Darkosto/SevTech-Ages/issues/284

    • 修复obf的映射错误。

    • 在化学反应器中对装备附魔真空密封不再会移除原来的NBT标签。很抱歉您丢失了MushroomDynamo的物品。

    • 修复了#952。

    • 加入了deobf jar。

    • 自动化的curse构建。

    • 可能修复了#937。

    • 修复了观测台上会积雪的bug。

    • 修复了#934。

    • 加入发现概率的配置。

    • 加入燃料指示器。#923

    • 防止玩家在半空中改变方向。#923

    • 修复了capitalization。

    • 加入热剂火把

    • 修复数据类型问题。我希望这是C语言的问题而不是java的。

    • 加入可以改变大气修改器每刻改变方块数量配置的文件。#909

    • 修复氧气警告的bug(https://github.com/zmaster587/libVulpes/issues/25)。

    • 对潜在的#917的修复。

    • 修复操作方法。

    • 修复语法错误。

    • 修复#916。


    • fix sealers crashing with atmoshperes disabled

    • fix #1177

    • default config changes

    • a suprise in every box

    • fix naming errors

    • add feedback for linking with transcievers

    • deprecating pipes, added wireless transciever, closes #1075 #1034 #771 #757

    • fix fluid blocks

    • fix duplicate guidance computer

    • should fix #1159

    • fix missing gas tag as per #900

    • fix #1134

    • prevent crash in #1136, add logging

    • add block blacklist for rockets, #1147

    • fix conflicts

    • implements config for #1137

    • fixes #1151

    • Fix get charge pads so the wait is not painfully long

    • fixes #1106

    • update libvulpes build

    • fix #800, #1103

    • fix #1104

    • implement #1068

    • fix #1081

    • fix #1069

    • fix sunset not existing, new sun texture

    • artifacts can now have minimum stacksize

    • Add oredict entry for lunar soil, #1087

    • fix #1088

    • fix badly implemented patch for #1077

    • fix #1080

    • address #1077

    • possible fix for #1074

    • fix moon size

    • Fix invalid default asteroid config preventing iridium from being harvestable

    • fix rocket newline

    • update German translation, thanks Jummit!

    • fix newlines in locale

    • fix #1066, CMe

    • fix bug with O2 vent were the seal status was not properly set, add O2 tracing for finding leaks

    • make sure seal blocks unregister properly, fix for #1038

    • Update ru_RU.lang

    • Update ru_RU.lang Updated full russian desc. Added new items and corrected untranslated words.

    • Massive localization changes, progress for #1012

    • implement #1052

    • fix #1056

    • fix for #1049

    • resolve #1044

    • attempt to fix NPE with buildcraft, #992, #972

    • Curse this plauge of mispellings, die once and for all! Tonight you will be struck down

    • fix #958

    • add localization for #960

    • resolve #925

    • handle and print debug for cable CME, addresses #1032

    • fix getting booted from invs #1001

    • Rockets now notify landing pad when dismantled #1038

    • Add iridum ore gen option #964

    • fix #1031

    • fix #1029

    • Mitigate #1004 #941 #956 #816 #760, prevent world save in case of corruption

    • sea level is 63 not 64

    • add config to change oceantype and sealevel

    • fix same world docking pads #1019

    • goto command no longer dumps players underground

    • fix #1019, fire rocket land event on clients

    • Commands can be used in console

    • add configurable power multiplier for oxygen vent, implements #1010

    • warp times now vary between planets

    • min battery size of 1

    • Update fr_FR.lang

    • Fix #998

    • fix chemical reactor crash in #999 and #997

    • fix typo, 4192, 4096 and 8192 had a baby somehow

    • fix backport name error

    • Fix observatory #928

    • Rethrow exceptions instead of calling System.exit With Forge, you're never supposed to call System.exit. It won't work anyway (they disable it), and even having it in your code makes a big warning in the log. Change this to the right way of dealing with a checked exception you can't just propagate: wrap it in an unchecked exception.

    • Disable seal enchant recipe if oxygen is disabled

    • Move recipe registration to init from post init, possible fix for https://github.com/Darkosto/SevTech-Ages/issues/284

    • fix obf mapping errors

    • Adding the spaceBreathing enchant in the chemical reactor no longer removes existing NBT data, sorry for your loss of items MushroomDynamo

    • Band-aid for chisel crash in #952

    • add deobf jar

    • automate curse builds

    • possible fix for #937

    • Fix snow on observetory

    • fixes #934

    • Add config for discovery probability

    • Add fuel indicator, #923

    • Prevent players from changing direction midflight, #923

    • fix capitalization

    • Add thermite torches

    • fix datatype issue, i expect this from C, but not java

    • Add config to change number of blocks per tick during terraform #909

    • Fix https://github.com/zmaster587/libVulpes/issues/25 locally O2 warning

    • potential fix for #917

    • Fix order of operations

    • fix syntax error

    • fixes #916

    • fix gravity handler with floating entites

    2018-02-26
    1.3.0-82 UNSTABLE
    • 移除了管道,加入了无线收发器,关闭了#1075 #1034 #771 #757

    • 修复液体方块。

    • 修复复制导航电脑的bug。

    • 应该修复了#1159。

    • 修复缺失的气体标签。#900

    • 修复了#1134。

    • 防止#1136导致的崩溃,并加入日志。

    • 加入火箭组成方块的黑名单。#1147

    • 修复兼容问题。

    • 实施#1137的配置。

    • 修复了#1151。

    • 修复气体装填台的bug,使等待时间不那么长。

    • 修复#1106。

    • 更新Libvulpes版本。

    • 修复#800,#1103。

    • 修复了#1104。

    • 实施了#1068。

    • 修复#1081。

    • 修复#1069。

    • 修复新的太阳材质导致日落看不见的bug。

    • 人造物品现在有了最小的堆叠大小。

    • 月面土添加了矿物词典。#1087

    • 修复了#1088。

    • 修复错误的补丁。#1077

    • 修复了#1080。

    • 执行#1077。

    • 可能修复了#1074。

    • 修复了月球的尺寸。

    • 修复导致铱矿石无法开采的无效的默认小行星配置。

    • 修复火箭的newline。

    • 上传了德语翻译文件,感谢Jummit!

    • 修复局部的newlines。

    • 修复了#1066,CMe。

    • 修复了氧气排放口密封状态没有正确设置的bug,加入了氧气泄漏的粒子效果。

    • 确保密封管的正常反注册,修复了#1038。

    • 更新了ru_RU.lang。

    • 补充了ru_RU.lang的俄语单词,加入了新物品的翻译并补全了没有翻译的句子。

    • 大规模的本地化更改,在#1012取得进展。

    • 执行了#1052。

    • 修复了#1056。

    • 对#1049进行了修复。

    • 解决了#1044。

    • 尝试用Buildcraft修复了NPE,#992 #972。

    • 诅咒这各种各样奇奇怪怪的bug今晚赶紧全挂掉!今晚就赶紧消失。

    • 修复了#958。

    • 为#960加入了localization。

    • 解决了#925。

    • 对CME管道进行了调试,地址为#1032。

    • 修复从invs启动的bug。#1001。

    • 火箭现在在拆解时会向着陆台发送信号。#1038

    • 铱 矿石加入发电机选项。#964

    • 修复#1031。

    • 修复#1029。

    • 缓和了#1004 #941 #956 #816 #760,防止存档崩溃。

    • 海平面现在是63而不是64。

    • 加入调整海洋类型与海平面高度的配置文件。

    • 修复同一世界的停靠台导致的bug。#1019

    • /goto指令不再会把玩家传送到地下了。

    • 修复#1019,火箭着陆时的bug。

    • 控制台指令现在可用。

    • 加入关于氧气排放口功率倍率的配置,执行了#1010。

    • 跃迁飞行时间现在取决于行星之间的距离。

    • 电池的最小尺寸现在为1。

    • 上传了fr_FR.lang。

    • 修复了#998。

    • 修复化学反应器的崩溃。#999,#997

    • 修复typo,#4192,#4096和#8192不知为何“有了个孩子”。

    • 修复后台名称错误。

    • 修复瞭望台的错误。#928

    • 重新显示异常,而不是使用Forge调用System.exit,你不应该再调用System.exit了。它无论如何都不会工作(被禁用了),甚至在代码中包含它会导致在日志中发出警告。将此更改为正确处理无法传输的被选中的异常的方法:将其包装在另一个未被选中的异常当中。

    • 如果氧气被禁用,则禁用真空密封附魔配方。

    • 将配方注册从post init移动到了init,这可能修复https://github.com/Darkosto/SevTech-Ages/issues/284

    • 修复obf的映射错误。

    • 在化学反应器中对装备附魔真空密封不再会移除原来的NBT标签。很抱歉您丢失了MushroomDynamo的物品。

    • 修复了#952。

    • 加入了deobf jar。

    • 自动化的curse构建。

    • 可能修复了#937。

    • 修复了观测台上会积雪的bug。

    • 修复了#934。

    • 加入发现概率的配置。

    • 加入燃料指示器。#923

    • 防止玩家在半空中改变方向。#923

    • 修复了capitalization。

    • 加入热剂火把

    • 修复数据类型问题。我希望这是C语言的问题而不是java的。

    • 加入可以改变大气修改器每刻改变方块数量配置的文件。#909

    • 修复氧气警告的bug(https://github.com/zmaster587/libVulpes/issues/25)。

    • 对潜在的#917的修复。

    • 修复操作方法。

    • 修复语法错误。

    • 修复#916。


    • deprecating pipes, added wireless transciever, closes #1075 #1034 #771 #757

    • fix fluid blocks

    • fix duplicate guidance computer

    • should fix #1159

    • fix missing gas tag as per #900

    • fix #1134

    • prevent crash in #1136, add logging

    • add block blacklist for rockets, #1147

    • fix conflicts

    • implements config for #1137

    • fixes #1151

    • Fix get charge pads so the wait is not painfully long

    • fixes #1106

    • update libvulpes build

    • fix #800, #1103

    • fix #1104

    • implement #1068

    • fix #1081

    • fix #1069

    • fix sunset not existing, new sun texture

    • artifacts can now have minimum stacksize

    • Add oredict entry for lunar soil, #1087

    • fix #1088

    • fix badly implemented patch for #1077

    • fix #1080

    • address #1077

    • possible fix for #1074

    • fix moon size

    • Fix invalid default asteroid config preventing iridium from being harvestable

    • fix rocket newline

    • update German translation, thanks Jummit!

    • fix newlines in locale

    • fix #1066, CMe

    • fix bug with O2 vent were the seal status was not properly set, add O2 tracing for finding leaks

    • make sure seal blocks unregister properly, fix for #1038

    • Update ru_RU.lang

    • Update ru_RU.lang Updated full russian desc. Added new items and corrected untranslated words.

    • Massive localization changes, progress for #1012

    • implement #1052

    • fix #1056

    • fix for #1049

    • resolve #1044

    • attempt to fix NPE with buildcraft, #992, #972

    • Curse this plauge of mispellings, die once and for all! Tonight you will be struck down

    • fix #958

    • add localization for #960

    • resolve #925

    • handle and print debug for cable CME, addresses #1032

    • fix getting booted from invs #1001

    • Rockets now notify landing pad when dismantled #1038

    • Add iridum ore gen option #964

    • fix #1031

    • fix #1029

    • Mitigate #1004 #941 #956 #816 #760, prevent world save in case of corruption

    • sea level is 63 not 64

    • add config to change oceantype and sealevel

    • fix same world docking pads #1019

    • goto command no longer dumps players underground

    • fix #1019, fire rocket land event on clients

    • Commands can be used in console

    • add configurable power multiplier for oxygen vent, implements #1010

    • warp times now vary between planets

    • min battery size of 1

    • Update fr_FR.lang

    • Fix #998

    • fix chemical reactor crash in #999 and #997

    • fix typo, 4192, 4096 and 8192 had a baby somehow

    • fix backport name error

    • Fix observatory #928

    • Rethrow exceptions instead of calling System.exit With Forge, you're never supposed to call System.exit. It won't work anyway (they disable it), and even having it in your code makes a big warning in the log. Change this to the right way of dealing with a checked exception you can't just propagate: wrap it in an unchecked exception.

    • Disable seal enchant recipe if oxygen is disabled

    • Move recipe registration to init from post init, possible fix for https://github.com/Darkosto/SevTech-Ages/issues/284

    • fix obf mapping errors

    • Adding the spaceBreathing enchant in the chemical reactor no longer removes existing NBT data, sorry for your loss of items MushroomDynamo

    • Band-aid for chisel crash in #952

    • add deobf jar

    • automate curse builds

    • possible fix for #937

    • Fix snow on observetory

    • fixes #934

    • Add config for discovery probability

    • Add fuel indicator, #923

    • Prevent players from changing direction midflight, #923

    • fix capitalization

    • Add thermite torches

    • fix datatype issue, i expect this from C, but not java

    • Add config to change number of blocks per tick during terraform #909

    • Fix https://github.com/zmaster587/libVulpes/issues/25 locally O2 warning

    • potential fix for #917

    • Fix order of operations

    • fix syntax error

    • fixes #916

    • fix gravity handler with floating entites

    2018-02-22
    1.2.5a-81 UNSTABLE
    • 修复复制导航电脑的bug。

    • 应该修复了#1159。

    • 修复缺失的气体标签。#900

    • 修复了#1134。

    • 防止#1136导致的崩溃,并加入日志。

    • 加入火箭组成方块的黑名单。#1147

    • 修复兼容问题。

    • 实施#1137的配置。

    • 修复了#1151。

    • 修复气体装填台的bug,使等待时间不那么长。

    • 修复#1106。

    • 更新Libvulpes版本。

    • 修复#800,#1103。

    • 修复了#1104。

    • 实施了#1068。

    • 修复#1081。

    • 修复#1069。

    • 修复新的太阳材质导致日落看不见的bug。

    • 人造物品现在有了最小的堆叠大小。

    • 月面土添加了矿物词典。#1087

    • 修复了#1088。

    • 修复错误的补丁。#1077

    • 修复了#1080。

    • 执行#1077。

    • 可能修复了#1074。

    • 修复了月球的尺寸。

    • 修复导致铱矿石无法开采的无效的默认小行星配置。

    • 修复火箭的newline。

    • 上传了德语翻译文件,感谢Jummit!

    • 修复局部的newlines。

    • 修复了#1066,CMe。

    • 修复了氧气排放口密封状态没有正确设置的bug,加入了氧气泄漏的粒子效果。

    • 确保密封管的正常反注册,修复了#1038。

    • 更新了ru_RU.lang。

    • 补充了ru_RU.lang的俄语单词,加入了新物品的翻译并补全了没有翻译的句子。

    • 大规模的本地化更改,在#1012取得进展。

    • 执行了#1052。

    • 修复了#1056。

    • 对#1049进行了修复。

    • 解决了#1044。

    • 尝试用Buildcraft修复了NPE,#992 #972。

    • 诅咒这各种各样奇奇怪怪的bug今晚赶紧全挂掉!今晚就赶紧消失。

    • 修复了#958。

    • 为#960加入了localization。

    • 解决了#925。

    • 对CME管道进行了调试,地址为#1032。

    • 修复从invs启动的bug。#1001。

    • 火箭现在在拆解时会向着陆台发送信号。#1038

    • 铱 矿石加入发电机选项。#964

    • 修复#1031。

    • 修复#1029。

    • 缓和了#1004 #941 #956 #816 #760,防止存档崩溃。

    • 海平面现在是63而不是64。

    • 加入调整海洋类型与海平面高度的配置文件。

    • 修复同一世界的停靠台导致的bug。#1019

    • /goto指令不再会把玩家传送到地下了。

    • 修复#1019,火箭着陆时的bug。

    • 控制台指令现在可用。

    • 加入关于氧气排放口功率倍率的配置,执行了#1010。

    • 跃迁飞行时间现在取决于行星之间的距离。

    • 电池的最小尺寸现在为1。

    • 上传了fr_FR.lang。

    • 修复了#998。

    • 修复化学反应器的崩溃。#999,#997

    • 修复typo,#4192,#4096和#8192不知为何“有了个孩子”。

    • 修复后台名称错误。

    • 修复瞭望台的错误。#928

    • 重新显示异常,而不是使用Forge调用System.exit,你不应该再调用System.exit了。它无论如何都不会工作(被禁用了),甚至在代码中包含它会导致在日志中发出警告。将此更改为正确处理无法传输的被选中的异常的方法:将其包装在另一个未被选中的异常当中。

    • 如果氧气被禁用,则禁用真空密封附魔配方。

    • 将配方注册从post init移动到了init,这可能修复https://github.com/Darkosto/SevTech-Ages/issues/284

    • 修复obf的映射错误。

    • 在化学反应器中对装备附魔真空密封不再会移除原来的NBT标签。很抱歉您丢失了MushroomDynamo的物品。

    • 修复了#952。

    • 加入了deobf jar。

    • 自动化的curse构建。

    • 可能修复了#937。

    • 修复了观测台上会积雪的bug。

    • 修复了#934。

    • 加入发现概率的配置。

    • 加入燃料指示器。#923

    • 防止玩家在半空中改变方向。#923

    • 修复了capitalization。

    • 加入热剂火把

    • 修复数据类型问题。我希望这是C语言的问题而不是java的。

    • 加入可以改变大气修改器每刻改变方块数量配置的文件。#909

    • 修复氧气警告的bug(https://github.com/zmaster587/libVulpes/issues/25)。

    • 对潜在的#917的修复。

    • 修复操作方法。

    • 修复语法错误。

    • 修复#916。


    • fix duplicate guidance computer

    • should fix #1159

    • fix missing gas tag as per #900

    • fix #1134

    • prevent crash in #1136, add logging

    • add block blacklist for rockets, #1147

    • fix conflicts

    • implements config for #1137

    • fixes #1151

    • Fix get charge pads so the wait is not painfully long

    • fixes #1106

    • update libvulpes build

    • fix #800, #1103

    • fix #1104

    • implement #1068

    • fix #1081

    • fix #1069

    • fix sunset not existing, new sun texture

    • artifacts can now have minimum stacksize

    • Add oredict entry for lunar soil, #1087

    • fix #1088

    • fix badly implemented patch for #1077

    • fix #1080

    • address #1077

    • possible fix for #1074

    • fix moon size

    • Fix invalid default asteroid config preventing iridium from being harvestable

    • fix rocket newline

    • update German translation, thanks Jummit!

    • fix newlines in locale

    • fix #1066, CMe

    • fix bug with O2 vent were the seal status was not properly set, add O2 tracing for finding leaks

    • make sure seal blocks unregister properly, fix for #1038

    • Update ru_RU.lang

    • Update ru_RU.lang Updated full russian desc. Added new items and corrected untranslated words.

    • Massive localization changes, progress for #1012

    • implement #1052

    • fix #1056

    • fix for #1049

    • resolve #1044

    • attempt to fix NPE with buildcraft, #992, #972

    • Curse this plauge of mispellings, die once and for all! Tonight you will be struck down

    • fix #958

    • add localization for #960

    • resolve #925

    • handle and print debug for cable CME, addresses #1032

    • fix getting booted from invs #1001

    • Rockets now notify landing pad when dismantled #1038

    • Add iridum ore gen option #964

    • fix #1031

    • fix #1029

    • Mitigate #1004 #941 #956 #816 #760, prevent world save in case of corruption

    • sea level is 63 not 64

    • add config to change oceantype and sealevel

    • fix same world docking pads #1019

    • goto command no longer dumps players underground

    • fix #1019, fire rocket land event on clients

    • Commands can be used in console

    • add configurable power multiplier for oxygen vent, implements #1010

    • warp times now vary between planets

    • min battery size of 1

    • Update fr_FR.lang

    • Fix #998

    • fix chemical reactor crash in #999 and #997

    • fix typo, 4192, 4096 and 8192 had a baby somehow

    • fix backport name error

    • Fix observatory #928

    • Rethrow exceptions instead of calling System.exit With Forge, you're never supposed to call System.exit. It won't work anyway (they disable it), and even having it in your code makes a big warning in the log. Change this to the right way of dealing with a checked exception you can't just propagate: wrap it in an unchecked exception.

    • Disable seal enchant recipe if oxygen is disabled

    • Move recipe registration to init from post init, possible fix for https://github.com/Darkosto/SevTech-Ages/issues/284

    • fix obf mapping errors

    • Adding the spaceBreathing enchant in the chemical reactor no longer removes existing NBT data, sorry for your loss of items MushroomDynamo

    • Band-aid for chisel crash in #952

    • add deobf jar

    • automate curse builds

    • possible fix for #937

    • Fix snow on observetory

    • fixes #934

    • Add config for discovery probability

    • Add fuel indicator, #923

    • Prevent players from changing direction midflight, #923

    • fix capitalization

    • Add thermite torches

    • fix datatype issue, i expect this from C, but not java

    • Add config to change number of blocks per tick during terraform #909

    • Fix https://github.com/zmaster587/libVulpes/issues/25 locally O2 warning

    • potential fix for #917

    • Fix order of operations

    • fix syntax error

    • fixes #916

    • fix gravity handler with floating entites

    2018-02-20
    1.2.5a-80 UNSTABLE
    • 修复缺失的气体标签。#900

    • 修复了#1134。

    • 防止#1136导致的崩溃,并加入日志。

    • 加入火箭组成方块的黑名单。#1147

    • 修复兼容问题。

    • 实施#1137的配置。

    • 修复了#1151。

    • 修复气体装填台的bug,使等待时间不那么长。

    • 修复#1106。

    • 更新Libvulpes版本。

    • 修复#800,#1103。

    • 修复了#1104。

    • 实施了#1068。

    • 修复#1081。

    • 修复#1069。

    • 修复新的太阳材质导致日落看不见的bug。

    • 人造物品现在有了最小的堆叠大小。

    • 月面土添加了矿物词典。#1087

    • 修复了#1088。

    • 修复错误的补丁。#1077

    • 修复了#1080。

    • 执行#1077。

    • 可能修复了#1074。

    • 修复了月球的尺寸。

    • 修复导致铱矿石无法开采的无效的默认小行星配置。

    • 修复火箭的newline。

    • 上传了德语翻译文件,感谢Jummit!

    • 修复局部的newlines。

    • 修复了#1066,CMe。

    • 修复了氧气排放口密封状态没有正确设置的bug,加入了氧气泄漏的粒子效果。

    • 确保密封管的正常反注册,修复了#1038。

    • 更新了ru_RU.lang。

    • 补充了ru_RU.lang的俄语单词,加入了新物品的翻译并补全了没有翻译的句子。

    • 大规模的本地化更改,在#1012取得进展。

    • 执行了#1052。

    • 修复了#1056。

    • 对#1049进行了修复。

    • 解决了#1044。

    • 尝试用Buildcraft修复了NPE,#992 #972。

    • 诅咒这各种各样奇奇怪怪的bug今晚赶紧全挂掉!今晚就赶紧消失。

    • 修复了#958。

    • 为#960加入了localization。

    • 解决了#925。

    • 对CME管道进行了调试,地址为#1032。

    • 修复从invs启动的bug。#1001。

    • 火箭现在在拆解时会向着陆台发送信号。#1038

    • 铱 矿石加入发电机选项。#964

    • 修复#1031。

    • 修复#1029。

    • 缓和了#1004 #941 #956 #816 #760,防止存档崩溃。

    • 海平面现在是63而不是64。

    • 加入调整海洋类型与海平面高度的配置文件。

    • 修复同一世界的停靠台导致的bug。#1019

    • /goto指令不再会把玩家传送到地下了。

    • 修复#1019,火箭着陆时的bug。

    • 控制台指令现在可用。

    • 加入关于氧气排放口功率倍率的配置,执行了#1010。

    • 跃迁飞行时间现在取决于行星之间的距离。

    • 电池的最小尺寸现在为1。

    • 上传了fr_FR.lang。

    • 修复了#998。

    • 修复化学反应器的崩溃。#999,#997

    • 修复typo,#4192,#4096和#8192不知为何“有了个孩子”。

    • 修复后台名称错误。

    • 修复瞭望台的错误。#928

    • 重新显示异常,而不是使用Forge调用System.exit,你不应该再调用System.exit了。它无论如何都不会工作(被禁用了),甚至在代码中包含它会导致在日志中发出警告。将此更改为正确处理无法传输的被选中的异常的方法:将其包装在另一个未被选中的异常当中。

    • 如果氧气被禁用,则禁用真空密封附魔配方。

    • 将配方注册从post init移动到了init,这可能修复https://github.com/Darkosto/SevTech-Ages/issues/284

    • 修复obf的映射错误。

    • 在化学反应器中对装备附魔真空密封不再会移除原来的NBT标签。很抱歉您丢失了MushroomDynamo的物品。

    • 修复了#952。

    • 加入了deobf jar。

    • 自动化的curse构建。

    • 可能修复了#937。

    • 修复了观测台上会积雪的bug。

    • 修复了#934。

    • 加入发现概率的配置。

    • 加入燃料指示器。#923

    • 防止玩家在半空中改变方向。#923

    • 修复了capitalization。

    • 加入热剂火把

    • 修复数据类型问题。我希望这是C语言的问题而不是java的。

    • 加入可以改变大气修改器每刻改变方块数量配置的文件。#909

    • 修复氧气警告的bug(https://github.com/zmaster587/libVulpes/issues/25)。

    • 对潜在的#917的修复。

    • 修复操作方法。

    • 修复语法错误。

    • 修复#916。


    • fix missing gas tag as per #900

    • fix #1134

    • prevent crash in #1136, add logging

    • add block blacklist for rockets, #1147

    • fix conflicts

    • implements config for #1137

    • fixes #1151

    • Fix get charge pads so the wait is not painfully long

    • fixes #1106

    • update libvulpes build

    • fix #800, #1103

    • fix #1104

    • implement #1068

    • fix #1081

    • fix #1069

    • fix sunset not existing, new sun texture

    • artifacts can now have minimum stacksize

    • Add oredict entry for lunar soil, #1087

    • fix #1088

    • fix badly implemented patch for #1077

    • fix #1080

    • address #1077

    • possible fix for #1074

    • fix moon size

    • Fix invalid default asteroid config preventing iridium from being harvestable

    • fix rocket newline

    • update German translation, thanks Jummit!

    • fix newlines in locale

    • fix #1066, CMe

    • fix bug with O2 vent were the seal status was not properly set, add O2 tracing for finding leaks

    • make sure seal blocks unregister properly, fix for #1038

    • Update ru_RU.lang

    • Update ru_RU.lang Updated full russian desc. Added new items and corrected untranslated words.

    • Massive localization changes, progress for #1012

    • implement #1052

    • fix #1056

    • fix for #1049

    • resolve #1044

    • attempt to fix NPE with buildcraft, #992, #972

    • Curse this plauge of mispellings, die once and for all! Tonight you will be struck down

    • fix #958

    • add localization for #960

    • resolve #925

    • handle and print debug for cable CME, addresses #1032

    • fix getting booted from invs #1001

    • Rockets now notify landing pad when dismantled #1038

    • Add iridum ore gen option #964

    • fix #1031

    • fix #1029

    • Mitigate #1004 #941 #956 #816 #760, prevent world save in case of corruption

    • sea level is 63 not 64

    • add config to change oceantype and sealevel

    • fix same world docking pads #1019

    • goto command no longer dumps players underground

    • fix #1019, fire rocket land event on clients

    • Commands can be used in console

    • add configurable power multiplier for oxygen vent, implements #1010

    • warp times now vary between planets

    • min battery size of 1

    • Update fr_FR.lang

    • Fix #998

    • fix chemical reactor crash in #999 and #997

    • fix typo, 4192, 4096 and 8192 had a baby somehow

    • fix backport name error

    • Fix observatory #928

    • Rethrow exceptions instead of calling System.exit With Forge, you're never supposed to call System.exit. It won't work anyway (they disable it), and even having it in your code makes a big warning in the log. Change this to the right way of dealing with a checked exception you can't just propagate: wrap it in an unchecked exception.

    • Disable seal enchant recipe if oxygen is disabled

    • Move recipe registration to init from post init, possible fix for https://github.com/Darkosto/SevTech-Ages/issues/284

    • fix obf mapping errors

    • Adding the spaceBreathing enchant in the chemical reactor no longer removes existing NBT data, sorry for your loss of items MushroomDynamo

    • Band-aid for chisel crash in #952

    • add deobf jar

    • automate curse builds

    • possible fix for #937

    • Fix snow on observetory

    • fixes #934

    • Add config for discovery probability

    • Add fuel indicator, #923

    • Prevent players from changing direction midflight, #923

    • fix capitalization

    • Add thermite torches

    • fix datatype issue, i expect this from C, but not java

    • Add config to change number of blocks per tick during terraform #909

    • Fix https://github.com/zmaster587/libVulpes/issues/25 locally O2 warning

    • potential fix for #917

    • Fix order of operations

    • fix syntax error

    • fixes #916

    • fix gravity handler with floating entites

    2018-01-29
    1.2.5a-79 UNSTABLE
    • 修复#1106。

    • 更新Libvulpes版本。

    • 修复#800,#1103。

    • 修复了#1104。

    • 实施了#1068。

    • 修复#1081。

    • 修复#1069。

    • 修复新的太阳材质导致日落看不见的bug。

    • 人造物品现在有了最小的堆叠大小。

    • 月面土添加了矿物词典。#1087

    • 修复了#1088。

    • 修复错误的补丁。#1077

    • 修复了#1080。

    • 执行#1077。

    • 可能修复了#1074。

    • 修复了月球的尺寸。

    • 修复导致铱矿石无法开采的无效的默认小行星配置。

    • 修复火箭的newline。

    • 上传了德语翻译文件,感谢Jummit!

    • 修复局部的newlines。

    • 修复了#1066,CMe。

    • 修复了氧气排放口密封状态没有正确设置的bug,加入了氧气泄漏的粒子效果。

    • 确保密封管的正常反注册,修复了#1038。

    • 更新了ru_RU.lang。

    • 补充了ru_RU.lang的俄语单词,加入了新物品的翻译并补全了没有翻译的句子。

    • 大规模的本地化更改,在#1012取得进展。

    • 执行了#1052。

    • 修复了#1056。

    • 对#1049进行了修复。

    • 解决了#1044。

    • 尝试用Buildcraft修复了NPE,#992 #972。

    • 诅咒这各种各样奇奇怪怪的bug今晚赶紧全挂掉!今晚就赶紧消失。

    • 修复了#958。

    • 为#960加入了localization。

    • 解决了#925。

    • 对CME管道进行了调试,地址为#1032。

    • 修复从invs启动的bug。#1001。

    • 火箭现在在拆解时会向着陆台发送信号。#1038

    • 铱 矿石加入发电机选项。#964

    • 修复#1031。

    • 修复#1029。

    • 缓和了#1004 #941 #956 #816 #760,防止存档崩溃。

    • 海平面现在是63而不是64。

    • 加入调整海洋类型与海平面高度的配置文件。

    • 修复同一世界的停靠台导致的bug。#1019

    • /goto指令不再会把玩家传送到地下了。

    • 修复#1019,火箭着陆时的bug。

    • 控制台指令现在可用。

    • 加入关于氧气排放口功率倍率的配置,执行了#1010。

    • 跃迁飞行时间现在取决于行星之间的距离。

    • 电池的最小尺寸现在为1。

    • 上传了fr_FR.lang。

    • 修复了#998。

    • 修复化学反应器的崩溃。#999,#997

    • 修复typo,#4192,#4096和#8192不知为何“有了个孩子”。

    • 修复后台名称错误。

    • 修复瞭望台的错误。#928

    • 重新显示异常,而不是使用Forge调用System.exit,你不应该再调用System.exit了。它无论如何都不会工作(被禁用了),甚至在代码中包含它会导致在日志中发出警告。将此更改为正确处理无法传输的被选中的异常的方法:将其包装在另一个未被选中的异常当中。

    • 如果氧气被禁用,则禁用真空密封附魔配方。

    • 将配方注册从post init移动到了init,这可能修复https://github.com/Darkosto/SevTech-Ages/issues/284

    • 修复obf的映射错误。

    • 在化学反应器中对装备附魔真空密封不再会移除原来的NBT标签。很抱歉您丢失了MushroomDynamo的物品。

    • 修复了#952。

    • 加入了deobf jar。

    • 自动化的curse构建。

    • 可能修复了#937。

    • 修复了观测台上会积雪的bug。

    • 修复了#934。

    • 加入发现概率的配置。

    • 加入燃料指示器。#923

    • 防止玩家在半空中改变方向。#923

    • 修复了capitalization。

    • 加入热剂火把

    • 修复数据类型问题。我希望这是C语言的问题而不是java的。

    • 加入可以改变大气修改器每刻改变方块数量配置的文件。#909

    • 修复氧气警告的bug(https://github.com/zmaster587/libVulpes/issues/25)。

    • 对潜在的#917的修复。

    • 修复操作方法。

    • 修复语法错误。

    • 修复#916。


    • fixes #1106

    • update libvulpes build

    • fix #800, #1103

    • fix #1104

    • implement #1068

    • fix #1081

    • fix #1069

    • fix sunset not existing, new sun texture

    • artifacts can now have minimum stacksize

    • Add oredict entry for lunar soil, #1087

    • fix #1088

    • fix badly implemented patch for #1077

    • fix #1080

    • address #1077

    • possible fix for #1074

    • fix moon size

    • Fix invalid default asteroid config preventing iridium from being harvestable

    • fix rocket newline

    • update German translation, thanks Jummit!

    • fix newlines in locale

    • fix #1066, CMe

    • fix bug with O2 vent were the seal status was not properly set, add O2 tracing for finding leaks

    • make sure seal blocks unregister properly, fix for #1038

    • Update ru_RU.lang

    • Update ru_RU.lang Updated full russian desc. Added new items and corrected untranslated words.

    • Massive localization changes, progress for #1012

    • implement #1052

    • fix #1056

    • fix for #1049

    • resolve #1044

    • attempt to fix NPE with buildcraft, #992, #972

    • Curse this plauge of mispellings, die once and for all! Tonight you will be struck down

    • fix #958

    • add localization for #960

    • resolve #925

    • handle and print debug for cable CME, addresses #1032

    • fix getting booted from invs #1001

    • Rockets now notify landing pad when dismantled #1038

    • Add iridum ore gen option #964

    • fix #1031

    • fix #1029

    • Mitigate #1004 #941 #956 #816 #760, prevent world save in case of corruption

    • sea level is 63 not 64

    • add config to change oceantype and sealevel

    • fix same world docking pads #1019

    • goto command no longer dumps players underground

    • fix #1019, fire rocket land event on clients

    • Commands can be used in console

    • add configurable power multiplier for oxygen vent, implements #1010

    • warp times now vary between planets

    • min battery size of 1

    • Update fr_FR.lang

    • Fix #998

    • fix chemical reactor crash in #999 and #997

    • fix typo, 4192, 4096 and 8192 had a baby somehow

    • fix backport name error

    • Fix observatory #928

    • Rethrow exceptions instead of calling System.exit With Forge, you're never supposed to call System.exit. It won't work anyway (they disable it), and even having it in your code makes a big warning in the log. Change this to the right way of dealing with a checked exception you can't just propagate: wrap it in an unchecked exception.

    • Disable seal enchant recipe if oxygen is disabled

    • Move recipe registration to init from post init, possible fix for https://github.com/Darkosto/SevTech-Ages/issues/284

    • fix obf mapping errors

    • Adding the spaceBreathing enchant in the chemical reactor no longer removes existing NBT data, sorry for your loss of items MushroomDynamo

    • Band-aid for chisel crash in #952

    • add deobf jar

    • automate curse builds

    • possible fix for #937

    • Fix snow on observetory

    • fixes #934

    • Add config for discovery probability

    • Add fuel indicator, #923

    • Prevent players from changing direction midflight, #923

    • fix capitalization

    • Add thermite torches

    • fix datatype issue, i expect this from C, but not java

    • Add config to change number of blocks per tick during terraform #909

    • Fix https://github.com/zmaster587/libVulpes/issues/25 locally O2 warning

    • potential fix for #917

    • Fix order of operations

    • fix syntax error

    • fixes #916

    • fix gravity handler with floating entites

    2018-01-25
    1.2.5a-77 UNSTABLE
    • 修复#1081。

    • 修复#1069。

    • 修复新的太阳材质导致日落看不见的bug。

    • 人造物品现在有了最小的堆叠大小。

    • 月面土添加了矿物词典。#1087

    • 修复了#1088。

    • 修复错误的补丁。#1077

    • 修复了#1080。

    • 执行#1077。

    • 可能修复了#1074。

    • 修复了月球的尺寸。

    • 修复导致铱矿石无法开采的无效的默认小行星配置。

    • 修复火箭的newline。

    • 上传了德语翻译文件,感谢Jummit!

    • 修复局部的newlines。

    • 修复了#1066,CMe。

    • 修复了氧气排放口密封状态没有正确设置的bug,加入了氧气泄漏的粒子效果。

    • 确保密封管的正常反注册,修复了#1038。

    • 更新了ru_RU.lang。

    • 补充了ru_RU.lang的俄语单词,加入了新物品的翻译并补全了没有翻译的句子。

    • 大规模的本地化更改,在#1012取得进展。

    • 执行了#1052。

    • 修复了#1056。

    • 对#1049进行了修复。

    • 解决了#1044。

    • 尝试用Buildcraft修复了NPE,#992 #972。

    • 诅咒这各种各样奇奇怪怪的bug今晚赶紧全挂掉!今晚就赶紧消失。

    • 修复了#958。

    • 为#960加入了localization。

    • 解决了#925。

    • 对CME管道进行了调试,地址为#1032。

    • 修复从invs启动的bug。#1001。

    • 火箭现在在拆解时会向着陆台发送信号。#1038

    • 铱 矿石加入发电机选项。#964

    • 修复#1031。

    • 修复#1029。

    • 缓和了#1004 #941 #956 #816 #760,防止存档崩溃。

    • 海平面现在是63而不是64。

    • 加入调整海洋类型与海平面高度的配置文件。

    • 修复同一世界的停靠台导致的bug。#1019

    • /goto指令不再会把玩家传送到地下了。

    • 修复#1019,火箭着陆时的bug。

    • 控制台指令现在可用。

    • 加入关于氧气排放口功率倍率的配置,执行了#1010。

    • 跃迁飞行时间现在取决于行星之间的距离。

    • 电池的最小尺寸现在为1。

    • 上传了fr_FR.lang。

    • 修复了#998。

    • 修复化学反应器的崩溃。#999,#997

    • 修复typo,#4192,#4096和#8192不知为何“有了个孩子”。

    • 修复后台名称错误。

    • 修复瞭望台的错误。#928

    • 重新显示异常,而不是使用Forge调用System.exit,你不应该再调用System.exit了。它无论如何都不会工作(被禁用了),甚至在代码中包含它会导致在日志中发出警告。将此更改为正确处理无法传输的被选中的异常的方法:将其包装在另一个未被选中的异常当中。

    • 如果氧气被禁用,则禁用真空密封附魔配方。

    • 将配方注册从post init移动到了init,这可能修复https://github.com/Darkosto/SevTech-Ages/issues/284

    • 修复obf的映射错误。

    • 在化学反应器中对装备附魔真空密封不再会移除原来的NBT标签。很抱歉您丢失了MushroomDynamo的物品。

    • 修复了#952。

    • 加入了deobf jar。

    • 自动化的curse构建。

    • 可能修复了#937。

    • 修复了观测台上会积雪的bug。

    • 修复了#934。

    • 加入发现概率的配置。

    • 加入燃料指示器。#923

    • 防止玩家在半空中改变方向。#923

    • 修复了capitalization。

    • 加入热剂火把

    • 修复数据类型问题。我希望这是C语言的问题而不是java的。

    • 加入可以改变大气修改器每刻改变方块数量配置的文件。#909

    • 修复氧气警告的bug(https://github.com/zmaster587/libVulpes/issues/25)。

    • 对潜在的#917的修复。

    • 修复操作方法。

    • 修复语法错误。

    • 修复#916。


    • fix #1081

    • fix #1069

    • fix sunset not existing, new sun texture

    • artifacts can now have minimum stacksize

    • Add oredict entry for lunar soil, #1087

    • fix #1088

    • fix badly implemented patch for #1077

    • fix #1080

    • address #1077

    • possible fix for #1074

    • fix moon size

    • Fix invalid default asteroid config preventing iridium from being harvestable

    • fix rocket newline

    • update German translation, thanks Jummit!

    • fix newlines in locale

    • fix #1066, CMe

    • fix bug with O2 vent were the seal status was not properly set, add O2 tracing for finding leaks

    • make sure seal blocks unregister properly, fix for #1038

    • Update ru_RU.lang

    • Update ru_RU.lang Updated full russian desc. Added new items and corrected untranslated words.

    • Massive localization changes, progress for #1012

    • implement #1052

    • fix #1056

    • fix for #1049

    • resolve #1044

    • attempt to fix NPE with buildcraft, #992, #972

    • Curse this plauge of mispellings, die once and for all! Tonight you will be struck down

    • fix #958

    • add localization for #960

    • resolve #925

    • handle and print debug for cable CME, addresses #1032

    • fix getting booted from invs #1001

    • Rockets now notify landing pad when dismantled #1038

    • Add iridum ore gen option #964

    • fix #1031

    • fix #1029

    • Mitigate #1004 #941 #956 #816 #760, prevent world save in case of corruption

    • sea level is 63 not 64

    • add config to change oceantype and sealevel

    • fix same world docking pads #1019

    • goto command no longer dumps players underground

    • fix #1019, fire rocket land event on clients

    • Commands can be used in console

    • add configurable power multiplier for oxygen vent, implements #1010

    • warp times now vary between planets

    • min battery size of 1

    • Update fr_FR.lang

    • Fix #998

    • fix chemical reactor crash in #999 and #997

    • fix typo, 4192, 4096 and 8192 had a baby somehow

    • fix backport name error

    • Fix observatory #928

    • Rethrow exceptions instead of calling System.exit With Forge, you're never supposed to call System.exit. It won't work anyway (they disable it), and even having it in your code makes a big warning in the log. Change this to the right way of dealing with a checked exception you can't just propagate: wrap it in an unchecked exception.

    • Disable seal enchant recipe if oxygen is disabled

    • Move recipe registration to init from post init, possible fix for https://github.com/Darkosto/SevTech-Ages/issues/284

    • fix obf mapping errors

    • Adding the spaceBreathing enchant in the chemical reactor no longer removes existing NBT data, sorry for your loss of items MushroomDynamo

    • Band-aid for chisel crash in #952

    • add deobf jar

    • automate curse builds

    • possible fix for #937

    • Fix snow on observetory

    • fixes #934

    • Add config for discovery probability

    • Add fuel indicator, #923

    • Prevent players from changing direction midflight, #923

    • fix capitalization

    • Add thermite torches

    • fix datatype issue, i expect this from C, but not java

    • Add config to change number of blocks per tick during terraform #909

    • Fix https://github.com/zmaster587/libVulpes/issues/25 locally O2 warning

    • potential fix for #917

    • Fix order of operations

    • fix syntax error

    • fixes #916

    • fix gravity handler with floating entites

    2018-01-21
    1.2.5a-75 UNSTABLE
    • 可能修复了#1074。

    • 修复了月球的尺寸。

    • 修复导致铱矿石无法开采的无效的默认小行星配置。

    • 修复火箭的newline。

    • 上传了德语翻译文件,感谢Jummit!

    • 修复局部的newlines。

    • 修复了#1066,CMe。

    • 修复了氧气排放口密封状态没有正确设置的bug,加入了氧气泄漏的粒子效果。

    • 确保密封管的正常反注册,修复了#1038。

    • 更新了ru_RU.lang。

    • 补充了ru_RU.lang的俄语单词,加入了新物品的翻译并补全了没有翻译的句子。

    • 大规模的本地化更改,在#1012取得进展。

    • 执行了#1052。

    • 修复了#1056。

    • 对#1049进行了修复。

    • 解决了#1044。

    • 尝试用Buildcraft修复了NPE,#992 #972。

    • 诅咒这各种各样奇奇怪怪的bug今晚赶紧全挂掉!今晚就赶紧消失。

    • 修复了#958。

    • 为#960加入了localization。

    • 解决了#925。

    • 对CME管道进行了调试,地址为#1032。

    • 修复从invs启动的bug。#1001。

    • 火箭现在在拆解时会向着陆台发送信号。#1038

    • 铱 矿石加入发电机选项。#964

    • 修复#1031。

    • 修复#1029。

    • 缓和了#1004 #941 #956 #816 #760,防止存档崩溃。

    • 海平面现在是63而不是64。

    • 加入调整海洋类型与海平面高度的配置文件。

    • 修复同一世界的停靠台导致的bug。#1019

    • /goto指令不再会把玩家传送到地下了。

    • 修复#1019,火箭着陆时的bug。

    • 控制台指令现在可用。

    • 加入关于氧气排放口功率倍率的配置,执行了#1010。

    • 跃迁飞行时间现在取决于行星之间的距离。

    • 电池的最小尺寸现在为1。

    • 上传了fr_FR.lang。

    • 修复了#998。

    • 修复化学反应器的崩溃。#999,#997

    • 修复typo,#4192,#4096和#8192不知为何“有了个孩子”。

    • 修复后台名称错误。

    • 修复瞭望台的错误。#928

    • 重新显示异常,而不是使用Forge调用System.exit,你不应该再调用System.exit了。它无论如何都不会工作(被禁用了),甚至在代码中包含它会导致在日志中发出警告。将此更改为正确处理无法传输的被选中的异常的方法:将其包装在另一个未被选中的异常当中。

    • 如果氧气被禁用,则禁用真空密封附魔配方。

    • 将配方注册从post init移动到了init,这可能修复https://github.com/Darkosto/SevTech-Ages/issues/284

    • 修复obf的映射错误。

    • 在化学反应器中对装备附魔真空密封不再会移除原来的NBT标签。很抱歉您丢失了MushroomDynamo的物品。

    • 修复了#952。

    • 加入了deobf jar。

    • 自动化的curse构建。

    • 可能修复了#937。

    • 修复了观测台上会积雪的bug。

    • 修复了#934。

    • 加入发现概率的配置。

    • 加入燃料指示器。#923

    • 防止玩家在半空中改变方向。#923

    • 修复了capitalization。

    • 加入热剂火把

    • 修复数据类型问题。我希望这是C语言的问题而不是java的。

    • 加入可以改变大气修改器每刻改变方块数量配置的文件。#909

    • 修复氧气警告的bug(https://github.com/zmaster587/libVulpes/issues/25)。

    • 对潜在的#917的修复。

    • 修复操作方法。

    • 修复语法错误。

    • 修复#916。


    • possible fix for #1074

    • fix moon size

    • Fix invalid default asteroid config preventing iridium from being harvestable

    • fix rocket newline

    • update German translation, thanks Jummit!

    • fix newlines in locale

    • fix #1066, CMe

    • fix bug with O2 vent were the seal status was not properly set, add O2 tracing for finding leaks

    • make sure seal blocks unregister properly, fix for #1038

    • Update ru_RU.lang

    • Update ru_RU.lang Updated full russian desc. Added new items and corrected untranslated words.

    • Massive localization changes, progress for #1012

    • implement #1052

    • fix #1056

    • fix for #1049

    • resolve #1044

    • attempt to fix NPE with buildcraft, #992, #972

    • Curse this plauge of mispellings, die once and for all! Tonight you will be struck down

    • fix #958

    • add localization for #960

    • resolve #925

    • handle and print debug for cable CME, addresses #1032

    • fix getting booted from invs #1001

    • Rockets now notify landing pad when dismantled #1038

    • Add iridum ore gen option #964

    • fix #1031

    • fix #1029

    • Mitigate #1004 #941 #956 #816 #760, prevent world save in case of corruption

    • sea level is 63 not 64

    • add config to change oceantype and sealevel

    • fix same world docking pads #1019

    • goto command no longer dumps players underground

    • fix #1019, fire rocket land event on clients

    • Commands can be used in console

    • add configurable power multiplier for oxygen vent, implements #1010

    • warp times now vary between planets

    • min battery size of 1

    • Update fr_FR.lang

    • Fix #998

    • fix chemical reactor crash in #999 and #997

    • fix typo, 4192, 4096 and 8192 had a baby somehow

    • fix backport name error

    • Fix observatory #928

    • Rethrow exceptions instead of calling System.exit With Forge, you're never supposed to call System.exit. It won't work anyway (they disable it), and even having it in your code makes a big warning in the log. Change this to the right way of dealing with a checked exception you can't just propagate: wrap it in an unchecked exception.

    • Disable seal enchant recipe if oxygen is disabled

    • Move recipe registration to init from post init, possible fix for https://github.com/Darkosto/SevTech-Ages/issues/284

    • fix obf mapping errors

    • Adding the spaceBreathing enchant in the chemical reactor no longer removes existing NBT data, sorry for your loss of items MushroomDynamo

    • Band-aid for chisel crash in #952

    • add deobf jar

    • automate curse builds

    • possible fix for #937

    • Fix snow on observetory

    • fixes #934

    • Add config for discovery probability

    • Add fuel indicator, #923

    • Prevent players from changing direction midflight, #923

    • fix capitalization

    • Add thermite torches

    • fix datatype issue, i expect this from C, but not java

    • Add config to change number of blocks per tick during terraform #909

    • Fix https://github.com/zmaster587/libVulpes/issues/25 locally O2 warning

    • potential fix for #917

    • Fix order of operations

    • fix syntax error

    • fixes #916

    • fix gravity handler with floating entites

    2018-01-17
    1.2.5a-74 UNSTABLE
    • 修复导致铱矿石无法开采的无效的默认小行星配置。

    • 修复火箭的newline。

    • 上传了德语翻译文件,感谢Jummit!

    • 修复局部的newlines。

    • 修复了#1066,CMe。

    • 修复了氧气排放口密封状态没有正确设置的bug,加入了氧气泄漏的粒子效果。

    • 确保密封管的正常反注册,修复了#1038。

    • 更新了ru_RU.lang。

    • 补充了ru_RU.lang的俄语单词,加入了新物品的翻译并补全了没有翻译的句子。

    • 大规模的本地化更改,在#1012取得进展。

    • 执行了#1052。

    • 修复了#1056。

    • 对#1049进行了修复。

    • 解决了#1044。

    • 尝试用Buildcraft修复了NPE,#992 #972。

    • 诅咒这各种各样奇奇怪怪的bug今晚赶紧全挂掉!今晚就赶紧消失。

    • 修复了#958。

    • 为#960加入了localization。

    • 解决了#925。

    • 对CME管道进行了调试,地址为#1032。

    • 修复从invs启动的bug。#1001。

    • 火箭现在在拆解时会向着陆台发送信号。#1038

    • 铱 矿石加入发电机选项。#964

    • 修复#1031。

    • 修复#1029。

    • 缓和了#1004 #941 #956 #816 #760,防止存档崩溃。

    • 海平面现在是63而不是64。

    • 加入调整海洋类型与海平面高度的配置文件。

    • 修复同一世界的停靠台导致的bug。#1019

    • /goto指令不再会把玩家传送到地下了。

    • 修复#1019,火箭着陆时的bug。

    • 控制台指令现在可用。

    • 加入关于氧气排放口功率倍率的配置,执行了#1010。

    • 跃迁飞行时间现在取决于行星之间的距离。

    • 电池的最小尺寸现在为1。

    • 上传了fr_FR.lang。

    • 修复了#998。

    • 修复化学反应器的崩溃。#999,#997

    • 修复typo,#4192,#4096和#8192不知为何“有了个孩子”。

    • 修复后台名称错误。

    • 修复瞭望台的错误。#928

    • 重新显示异常,而不是使用Forge调用System.exit,你不应该再调用System.exit了。它无论如何都不会工作(被禁用了),甚至在代码中包含它会导致在日志中发出警告。将此更改为正确处理无法传输的被选中的异常的方法:将其包装在另一个未被选中的异常当中。

    • 如果氧气被禁用,则禁用真空密封附魔配方。

    • 将配方注册从post init移动到了init,这可能修复https://github.com/Darkosto/SevTech-Ages/issues/284

    • 修复obf的映射错误。

    • 在化学反应器中对装备附魔真空密封不再会移除原来的NBT标签。很抱歉您丢失了MushroomDynamo的物品。

    • 修复了#952。

    • 加入了deobf jar。

    • 自动化的curse构建。

    • 可能修复了#937。

    • 修复了观测台上会积雪的bug。

    • 修复了#934。

    • 加入发现概率的配置。

    • 加入燃料指示器。#923

    • 防止玩家在半空中改变方向。#923

    • 修复了capitalization。

    • 加入热剂火把

    • 修复数据类型问题。我希望这是C语言的问题而不是java的。

    • 加入可以改变大气修改器每刻改变方块数量配置的文件。#909

    • 修复氧气警告的bug(https://github.com/zmaster587/libVulpes/issues/25)。

    • 对潜在的#917的修复。

    • 修复操作方法。

    • 修复语法错误。

    • 修复#916。


    • Fix invalid default asteroid config preventing iridium from being harvestable

    • fix rocket newline

    • update German translation, thanks Jummit!

    • fix newlines in locale

    • fix #1066, CMe

    • fix bug with O2 vent were the seal status was not properly set, add O2 tracing for finding leaks

    • make sure seal blocks unregister properly, fix for #1038

    • Update ru_RU.lang

    • Update ru_RU.lang Updated full russian desc. Added new items and corrected untranslated words.

    • Massive localization changes, progress for #1012

    • implement #1052

    • fix #1056

    • fix for #1049

    • resolve #1044

    • attempt to fix NPE with buildcraft, #992, #972

    • Curse this plauge of mispellings, die once and for all! Tonight you will be struck down

    • fix #958

    • add localization for #960

    • resolve #925

    • handle and print debug for cable CME, addresses #1032

    • fix getting booted from invs #1001

    • Rockets now notify landing pad when dismantled #1038

    • Add iridum ore gen option #964

    • fix #1031

    • fix #1029

    • Mitigate #1004 #941 #956 #816 #760, prevent world save in case of corruption

    • sea level is 63 not 64

    • add config to change oceantype and sealevel

    • fix same world docking pads #1019

    • goto command no longer dumps players underground

    • fix #1019, fire rocket land event on clients

    • Commands can be used in console

    • add configurable power multiplier for oxygen vent, implements #1010

    • warp times now vary between planets

    • min battery size of 1

    • Update fr_FR.lang

    • Fix #998

    • fix chemical reactor crash in #999 and #997

    • fix typo, 4192, 4096 and 8192 had a baby somehow

    • fix backport name error

    • Fix observatory #928

    • Rethrow exceptions instead of calling System.exit With Forge, you're never supposed to call System.exit. It won't work anyway (they disable it), and even having it in your code makes a big warning in the log. Change this to the right way of dealing with a checked exception you can't just propagate: wrap it in an unchecked exception.

    • Disable seal enchant recipe if oxygen is disabled

    • Move recipe registration to init from post init, possible fix for https://github.com/Darkosto/SevTech-Ages/issues/284

    • fix obf mapping errors

    • Adding the spaceBreathing enchant in the chemical reactor no longer removes existing NBT data, sorry for your loss of items MushroomDynamo

    • Band-aid for chisel crash in #952

    • add deobf jar

    • automate curse builds

    • possible fix for #937

    • Fix snow on observetory

    • fixes #934

    • Add config for discovery probability

    • Add fuel indicator, #923

    • Prevent players from changing direction midflight, #923

    • fix capitalization

    • Add thermite torches

    • fix datatype issue, i expect this from C, but not java

    • Add config to change number of blocks per tick during terraform #909

    • Fix https://github.com/zmaster587/libVulpes/issues/25 locally O2 warning

    • potential fix for #917

    • Fix order of operations

    • fix syntax error

    • fixes #916

    • fix gravity handler with floating entites

    2018-01-15
    1.2.5a-73 UNSTABLE
    • 修复火箭的newline。

    • 上传了德语翻译文件,感谢Jummit!

    • 修复局部的newlines。

    • 修复了#1066,CMe。

    • 修复了氧气排放口密封状态没有正确设置的bug,加入了氧气泄漏的粒子效果。

    • 确保密封管的正常反注册,修复了#1038。

    • 更新了ru_RU.lang。

    • 补充了ru_RU.lang的俄语单词,加入了新物品的翻译并补全了没有翻译的句子。

    • 大规模的本地化更改,在#1012取得进展。

    • 执行了#1052。

    • 修复了#1056。

    • 对#1049进行了修复。

    • 解决了#1044。

    • 尝试用Buildcraft修复了NPE,#992 #972。

    • 诅咒这各种各样奇奇怪怪的bug今晚赶紧全挂掉!今晚就赶紧消失。

    • 修复了#958。

    • 为#960加入了localization。

    • 解决了#925。

    • 对CME管道进行了调试,地址为#1032。

    • 修复从invs启动的bug。#1001。

    • 火箭现在在拆解时会向着陆台发送信号。#1038

    • 铱 矿石加入发电机选项。#964

    • 修复#1031。

    • 修复#1029。

    • 缓和了#1004 #941 #956 #816 #760,防止存档崩溃。

    • 海平面现在是63而不是64。

    • 加入调整海洋类型与海平面高度的配置文件。

    • 修复同一世界的停靠台导致的bug。#1019

    • /goto指令不再会把玩家传送到地下了。

    • 修复#1019,火箭着陆时的bug。

    • 控制台指令现在可用。

    • 加入关于氧气排放口功率倍率的配置,执行了#1010。

    • 跃迁飞行时间现在取决于行星之间的距离。

    • 电池的最小尺寸现在为1。

    • 上传了fr_FR.lang。

    • 修复了#998。

    • 修复化学反应器的崩溃。#999,#997

    • 修复typo,#4192,#4096和#8192不知为何“有了个孩子”。

    • 修复后台名称错误。

    • 修复瞭望台的错误。#928

    • 重新显示异常,而不是使用Forge调用System.exit,你不应该再调用System.exit了。它无论如何都不会工作(被禁用了),甚至在代码中包含它会导致在日志中发出警告。将此更改为正确处理无法传输的被选中的异常的方法:将其包装在另一个未被选中的异常当中。

    • 如果氧气被禁用,则禁用真空密封附魔配方。

    • 将配方注册从post init移动到了init,这可能修复https://github.com/Darkosto/SevTech-Ages/issues/284

    • 修复obf的映射错误。

    • 在化学反应器中对装备附魔真空密封不再会移除原来的NBT标签。很抱歉您丢失了MushroomDynamo的物品。

    • 修复了#952。

    • 加入了deobf jar。

    • 自动化的curse构建。

    • 可能修复了#937。

    • 修复了观测台上会积雪的bug。

    • 修复了#934。

    • 加入发现概率的配置。

    • 加入燃料指示器。#923

    • 防止玩家在半空中改变方向。#923

    • 修复了capitalization。

    • 加入热剂火把

    • 修复数据类型问题。我希望这是C语言的问题而不是java的。

    • 加入可以改变大气修改器每刻改变方块数量配置的文件。#909

    • 修复氧气警告的bug(https://github.com/zmaster587/libVulpes/issues/25)。

    • 对潜在的#917的修复。

    • 修复操作方法。

    • 修复语法错误。

    • 修复#916。


    • fix rocket newline

    • update German translation, thanks Jummit!

    • fix newlines in locale

    • fix #1066, CMe

    • fix bug with O2 vent were the seal status was not properly set, add O2 tracing for finding leaks

    • make sure seal blocks unregister properly, fix for #1038

    • Update ru_RU.lang

    • Update ru_RU.lang Updated full russian desc. Added new items and corrected untranslated words.

    • Massive localization changes, progress for #1012

    • implement #1052

    • fix #1056

    • fix for #1049

    • resolve #1044

    • attempt to fix NPE with buildcraft, #992, #972

    • Curse this plauge of mispellings, die once and for all! Tonight you will be struck down

    • fix #958

    • add localization for #960

    • resolve #925

    • handle and print debug for cable CME, addresses #1032

    • fix getting booted from invs #1001

    • Rockets now notify landing pad when dismantled #1038

    • Add iridum ore gen option #964

    • fix #1031

    • fix #1029

    • Mitigate #1004 #941 #956 #816 #760, prevent world save in case of corruption

    • sea level is 63 not 64

    • add config to change oceantype and sealevel

    • fix same world docking pads #1019

    • goto command no longer dumps players underground

    • fix #1019, fire rocket land event on clients

    • Commands can be used in console

    • add configurable power multiplier for oxygen vent, implements #1010

    • warp times now vary between planets

    • min battery size of 1

    • Update fr_FR.lang

    • Fix #998

    • fix chemical reactor crash in #999 and #997

    • fix typo, 4192, 4096 and 8192 had a baby somehow

    • fix backport name error

    • Fix observatory #928

    • Rethrow exceptions instead of calling System.exit With Forge, you're never supposed to call System.exit. It won't work anyway (they disable it), and even having it in your code makes a big warning in the log. Change this to the right way of dealing with a checked exception you can't just propagate: wrap it in an unchecked exception.

    • Disable seal enchant recipe if oxygen is disabled

    • Move recipe registration to init from post init, possible fix for https://github.com/Darkosto/SevTech-Ages/issues/284

    • fix obf mapping errors

    • Adding the spaceBreathing enchant in the chemical reactor no longer removes existing NBT data, sorry for your loss of items MushroomDynamo

    • Band-aid for chisel crash in #952

    • add deobf jar

    • automate curse builds

    • possible fix for #937

    • Fix snow on observetory

    • fixes #934

    • Add config for discovery probability

    • Add fuel indicator, #923

    • Prevent players from changing direction midflight, #923

    • fix capitalization

    • Add thermite torches

    • fix datatype issue, i expect this from C, but not java

    • Add config to change number of blocks per tick during terraform #909

    • Fix https://github.com/zmaster587/libVulpes/issues/25 locally O2 warning

    • potential fix for #917

    • Fix order of operations

    • fix syntax error

    • fixes #916

    • fix gravity handler with floating entites

    2018-01-13
    1.2.5a-72 UNSTABLE
    • 大规模的本地化更改,在#1012取得进展。

    • 执行了#1052。

    • 修复了#1056。

    • 对#1049进行了修复。

    • 解决了#1044。

    • 尝试用Buildcraft修复了NPE,#992 #972。

    • 诅咒这各种各样奇奇怪怪的bug今晚赶紧全挂掉!今晚就赶紧消失。

    • 修复了#958。

    • 为#960加入了localization。

    • 解决了#925。

    • 对CME管道进行了调试,地址为#1032。

    • 修复从invs启动的bug。#1001。

    • 火箭现在在拆解时会向着陆台发送信号。#1038

    • 铱 矿石加入发电机选项。#964

    • 修复#1031。

    • 修复#1029。

    • 缓和了#1004 #941 #956 #816 #760,防止存档崩溃。

    • 海平面现在是63而不是64。

    • 加入调整海洋类型与海平面高度的配置文件。

    • 修复同一世界的停靠台导致的bug。#1019

    • /goto指令不再会把玩家传送到地下了。

    • 修复#1019,火箭着陆时的bug。

    • 控制台指令现在可用。

    • 加入关于氧气排放口功率倍率的配置,执行了#1010。

    • 跃迁飞行时间现在取决于行星之间的距离。

    • 电池的最小尺寸现在为1。

    • 上传了fr_FR.lang。

    • 修复了#998。

    • 修复化学反应器的崩溃。#999,#997

    • 修复typo,#4192,#4096和#8192不知为何“有了个孩子”。

    • 修复后台名称错误。

    • 修复瞭望台的错误。#928

    • 重新显示异常,而不是使用Forge调用System.exit,你不应该再调用System.exit了。它无论如何都不会工作(被禁用了),甚至在代码中包含它会导致在日志中发出警告。将此更改为正确处理无法传输的被选中的异常的方法:将其包装在另一个未被选中的异常当中。

    • 如果氧气被禁用,则禁用真空密封附魔配方。

    • 将配方注册从post init移动到了init,这可能修复https://github.com/Darkosto/SevTech-Ages/issues/284

    • 修复obf的映射错误。

    • 在化学反应器中对装备附魔真空密封不再会移除原来的NBT标签。很抱歉您丢失了MushroomDynamo的物品。

    • 修复了#952。

    • 加入了deobf jar。

    • 自动化的curse构建。

    • 可能修复了#937。

    • 修复了观测台上会积雪的bug。

    • 修复了#934。

    • 加入发现概率的配置。

    • 加入燃料指示器。#923

    • 防止玩家在半空中改变方向。#923

    • 修复了capitalization。

    • 加入热剂火把

    • 修复数据类型问题。我希望这是C语言的问题而不是java的。

    • 加入可以改变大气修改器每刻改变方块数量配置的文件。#909

    • 修复氧气警告的bug(https://github.com/zmaster587/libVulpes/issues/25)。

    • 对潜在的#917的修复。

    • 修复操作方法。

    • 修复语法错误。

    • 修复#916。


    • Massive localization changes, progress for #1012

    • implement #1052

    • fix #1056

    • fix for #1049

    • resolve #1044

    • attempt to fix NPE with buildcraft, #992, #972

    • Curse this plauge of mispellings, die once and for all! Tonight you will be struck down

    • fix #958

    • add localization for #960

    • resolve #925

    • handle and print debug for cable CME, addresses #1032

    • fix getting booted from invs #1001

    • Rockets now notify landing pad when dismantled #1038

    • Add iridum ore gen option #964

    • fix #1031

    • fix #1029

    • Mitigate #1004 #941 #956 #816 #760, prevent world save in case of corruption

    • sea level is 63 not 64

    • add config to change oceantype and sealevel

    • fix same world docking pads #1019

    • goto command no longer dumps players underground

    • fix #1019, fire rocket land event on clients

    • Commands can be used in console

    • add configurable power multiplier for oxygen vent, implements #1010

    • warp times now vary between planets

    • min battery size of 1

    • Update fr_FR.lang

    • Fix #998

    • fix chemical reactor crash in #999 and #997

    • fix typo, 4192, 4096 and 8192 had a baby somehow

    • fix backport name error

    • Fix observatory #928

    • Rethrow exceptions instead of calling System.exit With Forge, you're never supposed to call System.exit. It won't work anyway (they disable it), and even having it in your code makes a big warning in the log. Change this to the right way of dealing with a checked exception you can't just propagate: wrap it in an unchecked exception.

    • Disable seal enchant recipe if oxygen is disabled

    • Move recipe registration to init from post init, possible fix for https://github.com/Darkosto/SevTech-Ages/issues/284

    • fix obf mapping errors

    • Adding the spaceBreathing enchant in the chemical reactor no longer removes existing NBT data, sorry for your loss of items MushroomDynamo

    • Band-aid for chisel crash in #952

    • add deobf jar

    • automate curse builds

    • possible fix for #937

    • Fix snow on observetory

    • fixes #934

    • Add config for discovery probability

    • Add fuel indicator, #923

    • Prevent players from changing direction midflight, #923

    • fix capitalization

    • Add thermite torches

    • fix datatype issue, i expect this from C, but not java

    • Add config to change number of blocks per tick during terraform #909

    • Fix https://github.com/zmaster587/libVulpes/issues/25 locally O2 warning

    • potential fix for #917

    • Fix order of operations

    • fix syntax error

    • fixes #916

    • fix gravity handler with floating entites

    2018-01-11
    1.2.5a-71 UNSTABLE
    • 对#1049进行了修复。

    • 解决了#1044。

    • 尝试用Buildcraft修复了NPE,#992 #972。

    • 诅咒这各种各样奇奇怪怪的bug今晚赶紧全挂掉!今晚就赶紧消失。

    • 修复了#958。

    • 为#960加入了localization。

    • 解决了#925。

    • 对CME管道进行了调试,地址为#1032。

    • 修复从invs启动的bug。#1001。

    • 火箭现在在拆解时会向着陆台发送信号。#1038

    • 铱 矿石加入发电机选项。#964

    • 修复#1031。

    • 修复#1029。

    • 缓和了#1004 #941 #956 #816 #760,防止存档崩溃。

    • 海平面现在是63而不是64。

    • 加入调整海洋类型与海平面高度的配置文件。

    • 修复同一世界的停靠台导致的bug。#1019

    • /goto指令不再会把玩家传送到地下了。

    • 修复#1019,火箭着陆时的bug。

    • 控制台指令现在可用。

    • 加入关于氧气排放口功率倍率的配置,执行了#1010。

    • 跃迁飞行时间现在取决于行星之间的距离。

    • 电池的最小尺寸现在为1。

    • 上传了fr_FR.lang。

    • 修复了#998。

    • 修复化学反应器的崩溃。#999,#997

    • 修复typo,#4192,#4096和#8192不知为何“有了个孩子”。

    • 修复后台名称错误。

    • 修复瞭望台的错误。#928

    • 重新显示异常,而不是使用Forge调用System.exit,你不应该再调用System.exit了。它无论如何都不会工作(被禁用了),甚至在代码中包含它会导致在日志中发出警告。将此更改为正确处理无法传输的被选中的异常的方法:将其包装在另一个未被选中的异常当中。

    • 如果氧气被禁用,则禁用真空密封附魔配方。

    • 将配方注册从post init移动到了init,这可能修复https://github.com/Darkosto/SevTech-Ages/issues/284

    • 修复obf的映射错误。

    • 在化学反应器中对装备附魔真空密封不再会移除原来的NBT标签。很抱歉您丢失了MushroomDynamo的物品。

    • 修复了#952。

    • 加入了deobf jar。

    • 自动化的curse构建。

    • 可能修复了#937。

    • 修复了观测台上会积雪的bug。

    • 修复了#934。

    • 加入发现概率的配置。

    • 加入燃料指示器。#923

    • 防止玩家在半空中改变方向。#923

    • 修复了capitalization。

    • 加入热剂火把

    • 修复数据类型问题。我希望这是C语言的问题而不是java的。

    • 加入可以改变大气修改器每刻改变方块数量配置的文件。#909

    • 修复氧气警告的bug(https://github.com/zmaster587/libVulpes/issues/25)。

    • 对潜在的#917的修复。

    • 修复操作方法。

    • 修复语法错误。

    • 修复#916。


    • fix for #1049

    • resolve #1044

    • attempt to fix NPE with buildcraft, #992, #972

    • Curse this plauge of mispellings, die once and for all! Tonight you will be struck down

    • fix #958

    • add localization for #960

    • resolve #925

    • handle and print debug for cable CME, addresses #1032

    • fix getting booted from invs #1001

    • Rockets now notify landing pad when dismantled #1038

    • Add iridum ore gen option #964

    • fix #1031

    • fix #1029

    • Mitigate #1004 #941 #956 #816 #760, prevent world save in case of corruption

    • sea level is 63 not 64

    • add config to change oceantype and sealevel

    • fix same world docking pads #1019

    • goto command no longer dumps players underground

    • fix #1019, fire rocket land event on clients

    • Commands can be used in console

    • add configurable power multiplier for oxygen vent, implements #1010

    • warp times now vary between planets

    • min battery size of 1

    • Update fr_FR.lang

    • Fix #998

    • fix chemical reactor crash in #999 and #997

    • fix typo, 4192, 4096 and 8192 had a baby somehow

    • fix backport name error

    • Fix observatory #928

    • Rethrow exceptions instead of calling System.exit With Forge, you're never supposed to call System.exit. It won't work anyway (they disable it), and even having it in your code makes a big warning in the log. Change this to the right way of dealing with a checked exception you can't just propagate: wrap it in an unchecked exception.

    • Disable seal enchant recipe if oxygen is disabled

    • Move recipe registration to init from post init, possible fix for https://github.com/Darkosto/SevTech-Ages/issues/284

    • fix obf mapping errors

    • Adding the spaceBreathing enchant in the chemical reactor no longer removes existing NBT data, sorry for your loss of items MushroomDynamo

    • Band-aid for chisel crash in #952

    • add deobf jar

    • automate curse builds

    • possible fix for #937

    • Fix snow on observetory

    • fixes #934

    • Add config for discovery probability

    • Add fuel indicator, #923

    • Prevent players from changing direction midflight, #923

    • fix capitalization

    • Add thermite torches

    • fix datatype issue, i expect this from C, but not java

    • Add config to change number of blocks per tick during terraform #909

    • Fix https://github.com/zmaster587/libVulpes/issues/25 locally O2 warning

    • potential fix for #917

    • Fix order of operations

    • fix syntax error

    • fixes #916

    • fix gravity handler with floating entites

    2018-01-09
    1.2.5a-70 UNSTABLE
    • 解决了#1044。

    • 尝试用Buildcraft修复了NPE,#992 #972。

    • 诅咒这各种各样奇奇怪怪的bug今晚赶紧全挂掉!今晚就赶紧消失。

    • 修复了#958。

    • 为#960加入了localization。

    • 解决了#925。

    • 对CME管道进行了调试,地址为#1032。

    • 修复从invs启动的bug。#1001。

    • 火箭现在在拆解时会向着陆台发送信号。#1038

    • 铱 矿石加入发电机选项。#964

    • 修复#1031。

    • 修复#1029。

    • 缓和了#1004 #941 #956 #816 #760,防止存档崩溃。

    • 海平面现在是63而不是64。

    • 加入调整海洋类型与海平面高度的配置文件。

    • 修复同一世界的停靠台导致的bug。#1019

    • /goto指令不再会把玩家传送到地下了。

    • 修复#1019,火箭着陆时的bug。

    • 控制台指令现在可用。

    • 加入关于氧气排放口功率倍率的配置,执行了#1010。

    • 跃迁飞行时间现在取决于行星之间的距离。

    • 电池的最小尺寸现在为1。

    • 上传了fr_FR.lang。

    • 修复了#998。

    • 修复化学反应器的崩溃。#999,#997

    • 修复typo,#4192,#4096和#8192不知为何“有了个孩子”。

    • 修复后台名称错误。

    • 修复瞭望台的错误。#928

    • 重新显示异常,而不是使用Forge调用System.exit,你不应该再调用System.exit了。它无论如何都不会工作(被禁用了),甚至在代码中包含它会导致在日志中发出警告。将此更改为正确处理无法传输的被选中的异常的方法:将其包装在另一个未被选中的异常当中。

    • 如果氧气被禁用,则禁用真空密封附魔配方。

    • 将配方注册从post init移动到了init,这可能修复https://github.com/Darkosto/SevTech-Ages/issues/284

    • 修复obf的映射错误。

    • 在化学反应器中对装备附魔真空密封不再会移除原来的NBT标签。很抱歉您丢失了MushroomDynamo的物品。

    • 修复了#952。

    • 加入了deobf jar。

    • 自动化的curse构建。

    • 可能修复了#937。

    • 修复了观测台上会积雪的bug。

    • 修复了#934。

    • 加入发现概率的配置。

    • 加入燃料指示器。#923

    • 防止玩家在半空中改变方向。#923

    • 修复了capitalization。

    • 加入热剂火把

    • 修复数据类型问题。我希望这是C语言的问题而不是java的。

    • 加入可以改变大气修改器每刻改变方块数量配置的文件。#909

    • 修复氧气警告的bug(https://github.com/zmaster587/libVulpes/issues/25)。

    • 对潜在的#917的修复。

    • 修复操作方法。

    • 修复语法错误。

    • 修复#916。


    • resolve #1044

    • attempt to fix NPE with buildcraft, #992, #972

    • Curse this plauge of mispellings, die once and for all! Tonight you will be struck down

    • fix #958

    • add localization for #960

    • resolve #925

    • handle and print debug for cable CME, addresses #1032

    • fix getting booted from invs #1001

    • Rockets now notify landing pad when dismantled #1038

    • Add iridum ore gen option #964

    • fix #1031

    • fix #1029

    • Mitigate #1004 #941 #956 #816 #760, prevent world save in case of corruption

    • sea level is 63 not 64

    • add config to change oceantype and sealevel

    • fix same world docking pads #1019

    • goto command no longer dumps players underground

    • fix #1019, fire rocket land event on clients

    • Commands can be used in console

    • add configurable power multiplier for oxygen vent, implements #1010

    • warp times now vary between planets

    • min battery size of 1

    • Update fr_FR.lang

    • Fix #998

    • fix chemical reactor crash in #999 and #997

    • fix typo, 4192, 4096 and 8192 had a baby somehow

    • fix backport name error

    • Fix observatory #928

    • Rethrow exceptions instead of calling System.exit With Forge, you're never supposed to call System.exit. It won't work anyway (they disable it), and even having it in your code makes a big warning in the log. Change this to the right way of dealing with a checked exception you can't just propagate: wrap it in an unchecked exception.

    • Disable seal enchant recipe if oxygen is disabled

    • Move recipe registration to init from post init, possible fix for https://github.com/Darkosto/SevTech-Ages/issues/284

    • fix obf mapping errors

    • Adding the spaceBreathing enchant in the chemical reactor no longer removes existing NBT data, sorry for your loss of items MushroomDynamo

    • Band-aid for chisel crash in #952

    • add deobf jar

    • automate curse builds

    • possible fix for #937

    • Fix snow on observetory

    • fixes #934

    • Add config for discovery probability

    • Add fuel indicator, #923

    • Prevent players from changing direction midflight, #923

    • fix capitalization

    • Add thermite torches

    • fix datatype issue, i expect this from C, but not java

    • Add config to change number of blocks per tick during terraform #909

    • Fix https://github.com/zmaster587/libVulpes/issues/25 locally O2 warning

    • potential fix for #917

    • Fix order of operations

    • fix syntax error

    • fixes #916

    • fix gravity handler with floating entites

    2018-01-08
    1.2.5a-69 UNSTABLE
    • 尝试用Buildcraft修复了NPE,#992 #972。

    • 诅咒这各种各样奇奇怪怪的bug今晚赶紧全挂掉!今晚就赶紧消失。作者看来被bug折磨得不轻

    • 修复了#958。

    • 为#960加入了localization。

    • 解决了#925。

    • 对CME管道进行了调试,地址为#1032。

    • 修复从invs启动的bug。#1001。

    • 火箭现在在拆解时会向着陆台发送信号。#1038

    • 铱 矿石加入发电机选项。#964

    • 修复#1031。

    • 修复#1029。

    • 缓和了#1004 #941 #956 #816 #760,防止存档崩溃。

    • 海平面现在是63而不是64。

    • 加入调整海洋类型与海平面高度的配置文件。

    • 修复同一世界的停靠台导致的bug。#1019

    • /goto指令不再会把玩家传送到地下了。

    • 修复#1019,火箭着陆时的bug。

    • 控制台指令现在可用。

    • 加入关于氧气排放口功率倍率的配置,执行了#1010。

    • 跃迁飞行时间现在取决于行星之间的距离。

    • 电池的最小尺寸现在为1。

    • 上传了fr_FR.lang。

    • 修复了#998。

    • 修复化学反应器的崩溃。#999,#997

    • 修复typo,#4192,#4096和#8192不知为何“有了个孩子”。

    • 修复后台名称错误。

    • 修复瞭望台的错误。#928

    • 重新显示异常,而不是使用Forge调用System.exit,你不应该再调用System.exit了。它无论如何都不会工作(被禁用了),甚至在代码中包含它会导致在日志中发出警告。将此更改为正确处理无法传输的被选中的异常的方法:将其包装在另一个未被选中的异常当中。

    • 如果氧气被禁用,则禁用真空密封附魔配方。

    • 将配方注册从post init移动到了init,这可能修复https://github.com/Darkosto/SevTech-Ages/issues/284

    • 修复obf的映射错误。

    • 在化学反应器中对装备附魔真空密封不再会移除原来的NBT标签。很抱歉您丢失了MushroomDynamo的物品。

    • 修复了#952。

    • 加入了deobf jar。

    • 自动化的curse构建。

    • 可能修复了#937。

    • 修复了观测台上会积雪的bug。

    • 修复了#934。

    • 加入发现概率的配置。

    • 加入燃料指示器。#923

    • 防止玩家在半空中改变方向。#923

    • 修复了capitalization。

    • 加入热剂火把

    • 修复数据类型问题。我希望这是C语言的问题而不是java的。

    • 加入可以改变大气修改器每刻改变方块数量配置的文件。#909

    • 修复氧气警告的bug(https://github.com/zmaster587/libVulpes/issues/25)。

    • 对潜在的#917的修复。

    • 修复操作方法。

    • 修复语法错误。

    • 修复#916。


    • attempt to fix NPE with buildcraft, #992, #972

    • Curse this plauge of mispellings, die once and for all! Tonight you will be struck down

    • fix #958

    • add localization for #960

    • resolve #925

    • handle and print debug for cable CME, addresses #1032

    • fix getting booted from invs #1001

    • Rockets now notify landing pad when dismantled #1038

    • Add iridum ore gen option #964

    • fix #1031

    • fix #1029

    • Mitigate #1004 #941 #956 #816 #760, prevent world save in case of corruption

    • sea level is 63 not 64

    • add config to change oceantype and sealevel

    • fix same world docking pads #1019

    • goto command no longer dumps players underground

    • fix #1019, fire rocket land event on clients

    • Commands can be used in console

    • add configurable power multiplier for oxygen vent, implements #1010

    • warp times now vary between planets

    • min battery size of 1

    • Update fr_FR.lang

    • Fix #998

    • fix chemical reactor crash in #999 and #997

    • fix typo, 4192, 4096 and 8192 had a baby somehow

    • fix backport name error

    • Fix observatory #928

    • Rethrow exceptions instead of calling System.exit With Forge, you're never supposed to call System.exit. It won't work anyway (they disable it), and even having it in your code makes a big warning in the log. Change this to the right way of dealing with a checked exception you can't just propagate: wrap it in an unchecked exception.

    • Disable seal enchant recipe if oxygen is disabled

    • Move recipe registration to init from post init, possible fix for https://github.com/Darkosto/SevTech-Ages/issues/284

    • fix obf mapping errors

    • Adding the spaceBreathing enchant in the chemical reactor no longer removes existing NBT data, sorry for your loss of items MushroomDynamo

    • Band-aid for chisel crash in #952

    • add deobf jar

    • automate curse builds

    • possible fix for #937

    • Fix snow on observetory

    • fixes #934

    • Add config for discovery probability

    • Add fuel indicator, #923

    • Prevent players from changing direction midflight, #923

    • fix capitalization

    • Add thermite torches

    • fix datatype issue, i expect this from C, but not java

    • Add config to change number of blocks per tick during terraform #909

    • Fix https://github.com/zmaster587/libVulpes/issues/25 locally O2 warning

    • potential fix for #917

    • Fix order of operations

    • fix syntax error

    • fixes #916

    • fix gravity handler with floating entites

    2018-01-06
    1.2.5a-68 UNSTABLE
    • 修复了#1029。

    • 缓和了#1004 #941 #956 #816 #760,防止存档崩溃。

    • 海平面现在是63而不是64。

    • 加入调整海洋类型与海平面高度的配置文件。

    • 修复同一世界的停靠台导致的bug。#1019

    • /goto指令不再会把玩家传送到地下了。

    • 修复#1019,火箭着陆时的bug。

    • 控制台指令现在可用。

    • 加入关于氧气排放口功率倍率的配置,执行了#1010。

    • 跃迁飞行时间现在取决于行星之间的距离。

    • 电池的最小尺寸现在为1。

    • 上传了fr_FR.lang。

    • 修复了#998。

    • 修复化学反应器的崩溃。#999,#997

    • 修复typo,#4192,#4096和#8192不知为何“有了个孩子”。

    • 修复后台名称错误。

    • 修复瞭望台的错误。#928

    • 重新显示异常,而不是使用Forge调用System.exit,你不应该再调用System.exit了。它无论如何都不会工作(被禁用了),甚至在代码中包含它会导致在日志中发出警告。将此更改为正确处理无法传输的被选中的异常的方法:将其包装在另一个未被选中的异常当中。

    • 如果氧气被禁用,则禁用真空密封附魔配方。

    • 将配方注册从post init移动到了init,这可能修复https://github.com/Darkosto/SevTech-Ages/issues/284

    • 修复obf的映射错误。

    • 在化学反应器中对装备附魔真空密封不再会移除原来的NBT标签。很抱歉您丢失了MushroomDynamo的物品。

    • 修复了#952。

    • 加入了deobf jar。

    • 自动化的curse构建。

    • 可能修复了#937。

    • 修复了观测台上会积雪的bug。

    • 修复了#934。

    • 加入发现概率的配置。

    • 加入燃料指示器。#923

    • 防止玩家在半空中改变方向。#923

    • 修复了capitalization。

    • 加入热剂火把

    • 修复数据类型问题。我希望这是C语言的问题而不是java的。

    • 加入可以改变大气修改器每刻改变方块数量配置的文件。#909

    • 修复氧气警告的bug(https://github.com/zmaster587/libVulpes/issues/25)。

    • 对潜在的#917的修复。

    • 修复操作方法。

    • 修复语法错误。

    • 修复#916。


    • fix #1029

    • Mitigate #1004 #941 #956 #816 #760, prevent world save in case of corruption

    • sea level is 63 not 64

    • add config to change oceantype and sealevel

    • fix same world docking pads #1019

    • goto command no longer dumps players underground

    • fix #1019, fire rocket land event on clients

    • Commands can be used in console

    • add configurable power multiplier for oxygen vent, implements #1010

    • warp times now vary between planets

    • min battery size of 1

    • Update fr_FR.lang

    • Fix #998

    • fix chemical reactor crash in #999 and #997

    • fix typo, 4192, 4096 and 8192 had a baby somehow

    • fix backport name error

    • Fix observatory #928

    • Rethrow exceptions instead of calling System.exit With Forge, you're never supposed to call System.exit. It won't work anyway (they disable it), and even having it in your code makes a big warning in the log. Change this to the right way of dealing with a checked exception you can't just propagate: wrap it in an unchecked exception.

    • Disable seal enchant recipe if oxygen is disabled

    • Move recipe registration to init from post init, possible fix for https://github.com/Darkosto/SevTech-Ages/issues/284

    • fix obf mapping errors

    • Adding the spaceBreathing enchant in the chemical reactor no longer removes existing NBT data, sorry for your loss of items MushroomDynamo

    • Band-aid for chisel crash in #952

    • add deobf jar

    • automate curse builds

    • possible fix for #937

    • Fix snow on observetory

    • fixes #934

    • Add config for discovery probability

    • Add fuel indicator, #923

    • Prevent players from changing direction midflight, #923

    • fix capitalization

    • Add thermite torches

    • fix datatype issue, i expect this from C, but not java

    • Add config to change number of blocks per tick during terraform #909

    • Fix https://github.com/zmaster587/libVulpes/issues/25 locally O2 warning

    • potential fix for #917

    • Fix order of operations

    • fix syntax error

    • fixes #916

    • fix gravity handler with floating entites

    2018-01-04
    1.2.5a-67 UNSTABLE
    • 海平面现在是63而不是64。

    • 加入调整海洋类型与海平面高度的配置文件。

    • 修复同一世界的停靠台导致的bug。#1019

    • /goto指令不再会把玩家传送到地下了。

    • 修复#1019,火箭着陆时的bug。

    • 控制台指令现在可用。

    • 加入关于氧气排放口功率倍率的配置,执行了#1010。

    • 跃迁飞行时间现在取决于行星之间的距离。

    • 电池的最小尺寸现在为1。

    • 上传了fr_FR.lang。

    • 修复了#998。

    • 修复化学反应器的崩溃。#999,#997

    • 修复typo,#4192,#4096和#8192不知为何“有了个孩子”。

    • 修复后台名称错误。

    • 修复瞭望台的错误。#928

    • 重新显示异常,而不是使用Forge调用System.exit,你不应该再调用System.exit了。它无论如何都不会工作(被禁用了),甚至在代码中包含它会导致在日志中发出警告。将此更改为正确处理无法传输的被选中的异常的方法:将其包装在另一个未被选中的异常当中。

    • 如果氧气被禁用,则禁用真空密封附魔配方。

    • 将配方注册从post init移动到了init,这可能修复https://github.com/Darkosto/SevTech-Ages/issues/284

    • 修复obf的映射错误。

    • 在化学反应器中对装备附魔真空密封不再会移除原来的NBT标签。很抱歉您丢失了MushroomDynamo的物品。

    • 修复了#952。

    • 加入了deobf jar。

    • 自动化的curse构建。

    • 可能修复了#937。

    • 修复了观测台上会积雪的bug。

    • 修复了#934。

    • 加入发现概率的配置。

    • 加入燃料指示器。#923

    • 防止玩家在半空中改变方向。#923

    • 修复了capitalization。

    • 加入热剂火把

    • 修复数据类型问题。我希望这是C语言的问题而不是java的。

    • 加入可以改变大气修改器每刻改变方块数量配置的文件。#909

    • 修复氧气警告的bug(https://github.com/zmaster587/libVulpes/issues/25)。

    • 对潜在的#917的修复。

    • 修复操作方法。

    • 修复语法错误。

    • 修复#916。


    • sea level is 63 not 64

    • add config to change oceantype and sealevel

    • fix same world docking pads #1019

    • goto command no longer dumps players underground

    • fix #1019, fire rocket land event on clients

    • Commands can be used in console

    • add configurable power multiplier for oxygen vent, implements #1010

    • warp times now vary between planets

    • min battery size of 1

    • Update fr_FR.lang

    • Fix #998

    • fix chemical reactor crash in #999 and #997

    • fix typo, 4192, 4096 and 8192 had a baby somehow

    • fix backport name error

    • Fix observatory #928

    • Rethrow exceptions instead of calling System.exit With Forge, you're never supposed to call System.exit. It won't work anyway (they disable it), and even having it in your code makes a big warning in the log. Change this to the right way of dealing with a checked exception you can't just propagate: wrap it in an unchecked exception.

    • Disable seal enchant recipe if oxygen is disabled

    • Move recipe registration to init from post init, possible fix for https://github.com/Darkosto/SevTech-Ages/issues/284

    • fix obf mapping errors

    • Adding the spaceBreathing enchant in the chemical reactor no longer removes existing NBT data, sorry for your loss of items MushroomDynamo

    • Band-aid for chisel crash in #952

    • add deobf jar

    • automate curse builds

    • possible fix for #937

    • Fix snow on observetory

    • fixes #934

    • Add config for discovery probability

    • Add fuel indicator, #923

    • Prevent players from changing direction midflight, #923

    • fix capitalization

    • Add thermite torches

    • fix datatype issue, i expect this from C, but not java

    • Add config to change number of blocks per tick during terraform #909

    • Fix https://github.com/zmaster587/libVulpes/issues/25 locally O2 warning

    • potential fix for #917

    • Fix order of operations

    • fix syntax error

    • fixes #916

    • fix gravity handler with floating entites

    2017-12-29
    1.2.5a-66 UNSTABLE
    • 控制台指令现在可用。

    • 加入关于氧气排放口功率倍率的配置,执行了#1010。

    • 跃迁飞行时间现在取决于行星之间的距离。

    • 电池的最小尺寸现在为1。

    • 上传了fr_FR.lang。

    • 修复了#998。

    • 修复化学反应器的崩溃。#999,#997

    • 修复typo,#4192,#4096和#8192不知为何“有了个孩子”。

    • 修复后台名称错误。

    • 修复瞭望台的错误。#928

    • 重新显示异常,而不是使用Forge调用System.exit,你不应该再调用System.exit了。它无论如何都不会工作(被禁用了),甚至在代码中包含它会导致在日志中发出警告。将此更改为正确处理无法传输的被选中的异常的方法:将其包装在另一个未被选中的异常当中。

    • 如果氧气被禁用,则禁用真空密封附魔配方。

    • 将配方注册从post init移动到了init,这可能修复https://github.com/Darkosto/SevTech-Ages/issues/284

    • 修复obf的映射错误。

    • 在化学反应器中对装备附魔真空密封不再会移除原来的NBT标签。很抱歉您丢失了MushroomDynamo的物品。

    • 修复了#952。

    • 加入了deobf jar。

    • 自动化的curse构建。

    • 可能修复了#937。

    • 修复了观测台上会积雪的bug。

    • 修复了#934。

    • 加入发现概率的配置。

    • 加入燃料指示器。#923

    • 防止玩家在半空中改变方向。#923

    • 修复了capitalization。

    • 加入热剂火把

    • 修复数据类型问题。我希望这是C语言的问题而不是java的。

    • 加入可以改变大气修改器每刻改变方块数量配置的文件。#909

    • 修复氧气警告的bug(https://github.com/zmaster587/libVulpes/issues/25)。

    • 对潜在的#917的修复。

    • 修复操作方法。

    • 修复语法错误。

    • 修复#916。


    • Commands can be used in console

    • add configurable power multiplier for oxygen vent, implements #1010

    • warp times now vary between planets

    • min battery size of 1

    • Update fr_FR.lang

    • Fix #998

    • fix chemical reactor crash in #999 and #997

    • fix typo, 4192, 4096 and 8192 had a baby somehow

    • fix backport name error

    • Fix observatory #928

    • Rethrow exceptions instead of calling System.exit With Forge, you're never supposed to call System.exit. It won't work anyway (they disable it), and even having it in your code makes a big warning in the log. Change this to the right way of dealing with a checked exception you can't just propagate: wrap it in an unchecked exception.

    • Disable seal enchant recipe if oxygen is disabled

    • Move recipe registration to init from post init, possible fix for https://github.com/Darkosto/SevTech-Ages/issues/284

    • fix obf mapping errors

    • Adding the spaceBreathing enchant in the chemical reactor no longer removes existing NBT data, sorry for your loss of items MushroomDynamo

    • Band-aid for chisel crash in #952

    • add deobf jar

    • automate curse builds

    • possible fix for #937

    • Fix snow on observetory

    • fixes #934

    • Add config for discovery probability

    • Add fuel indicator, #923

    • Prevent players from changing direction midflight, #923

    • fix capitalization

    • Add thermite torches

    • fix datatype issue, i expect this from C, but not java

    • Add config to change number of blocks per tick during terraform #909

    • Fix https://github.com/zmaster587/libVulpes/issues/25 locally O2 warning

    • potential fix for #917

    • Fix order of operations

    • fix syntax error

    • fixes #916

    • fix gravity handler with floating entites

    2017-12-23
    1.2.5a-65 UNSTABLE
    • 跃迁飞行时间现在取决于行星之间的距离。

    • 电池的最小尺寸现在为1。

    • 上传了fr_FR.lang。

    • 修复了#998。

    • 修复化学反应器的崩溃。#999,#997

    • 修复typo,#4192,#4096和#8192不知为何“有了个孩子”。

    • 修复后台名称错误。

    • 修复瞭望台的错误。#928

    • 重新显示异常,而不是使用Forge调用System.exit,你不应该再调用System.exit了。它无论如何都不会工作(被禁用了),甚至在代码中包含它会导致在日志中发出警告。将此更改为正确处理无法传输的被选中的异常的方法:将其包装在另一个未被选中的异常当中。

    • 如果氧气被禁用,则禁用真空密封附魔配方。

    • 将配方注册从post init移动到了init,这可能修复https://github.com/Darkosto/SevTech-Ages/issues/284

    • 修复obf的映射错误。

    • 在化学反应器中对装备附魔真空密封不再会移除原来的NBT标签。很抱歉您丢失了MushroomDynamo的物品。

    • 修复了#952。

    • 加入了deobf jar。

    • 自动化的curse构建。

    • 可能修复了#937。

    • 修复了观测台上会积雪的bug。

    • 修复了#934。

    • 加入发现概率的配置。

    • 加入燃料指示器。#923

    • 防止玩家在半空中改变方向。#923

    • 修复了capitalization。

    • 加入热剂火把

    • 修复数据类型问题。我希望这是C语言的问题而不是java的。

    • 加入可以改变大气修改器每刻改变方块数量配置的文件。#909

    • 修复氧气警告的bug(https://github.com/zmaster587/libVulpes/issues/25)。

    • 对潜在的#917的修复。

    • 修复操作方法。

    • 修复语法错误。

    • 修复#916。


    • warp times now vary between planets

    • min battery size of 1

    • Update fr_FR.lang

    • Fix #998

    • fix chemical reactor crash in #999 and #997

    • fix typo, 4192, 4096 and 8192 had a baby somehow

    • fix backport name error

    • Fix observatory #928

    • Rethrow exceptions instead of calling System.exit With Forge, you're never supposed to call System.exit. It won't work anyway (they disable it), and even having it in your code makes a big warning in the log. Change this to the right way of dealing with a checked exception you can't just propagate: wrap it in an unchecked exception.

    • Disable seal enchant recipe if oxygen is disabled

    • Move recipe registration to init from post init, possible fix for https://github.com/Darkosto/SevTech-Ages/issues/284

    • fix obf mapping errors

    • Adding the spaceBreathing enchant in the chemical reactor no longer removes existing NBT data, sorry for your loss of items MushroomDynamo

    • Band-aid for chisel crash in #952

    • add deobf jar

    • automate curse builds

    • possible fix for #937

    • Fix snow on observetory

    • fixes #934

    • Add config for discovery probability

    • Add fuel indicator, #923

    • Prevent players from changing direction midflight, #923

    • fix capitalization

    • Add thermite torches

    • fix datatype issue, i expect this from C, but not java

    • Add config to change number of blocks per tick during terraform #909

    • Fix https://github.com/zmaster587/libVulpes/issues/25 locally O2 warning

    • potential fix for #917

    • Fix order of operations

    • fix syntax error

    • fixes #916

    • fix gravity handler with floating entites

    2017-12-21
    1.2.5a-64 UNSTABLE
    • 修复化学反应器的崩溃。#999,#997

    • 修复typo,#4192,#4096和#8192不知为何“有了个孩子”。

    • 修复后台名称错误。

    • 修复瞭望台的错误。#928

    • 重新显示异常,而不是使用Forge调用System.exit,你不应该再调用System.exit了。它无论如何都不会工作(被禁用了),甚至在代码中包含它会导致在日志中发出警告。将此更改为正确处理无法传输的被选中的异常的方法:将其包装在另一个未被选中的异常当中。

    • 如果氧气被禁用,则禁用真空密封附魔配方。

    • 将配方注册从post init移动到了init,这可能修复https://github.com/Darkosto/SevTech-Ages/issues/284

    • 修复obf的映射错误。

    • 在化学反应器中对装备附魔真空密封不再会移除原来的NBT标签。很抱歉您丢失了MushroomDynamo的物品。

    • 修复了#952。

    • 加入了deobf jar。

    • 自动化的curse构建。

    • 可能修复了#937。

    • 修复了观测台上会积雪的bug。

    • 修复了#934。

    • 加入发现概率的配置。

    • 加入燃料指示器。#923

    • 防止玩家在半空中改变方向。#923

    • 修复了capitalization。

    • 加入热剂火把

    • 修复数据类型问题。我希望这是C语言的问题而不是java的。

    • 加入可以改变大气修改器每刻改变方块数量配置的文件。#909

    • 修复氧气警告的bug(https://github.com/zmaster587/libVulpes/issues/25)。

    • 对潜在的#917的修复。

    • 修复操作方法。

    • 修复语法错误。

    • 修复#916。


    • fix chemical reactor crash in #999 and #997

    • fix typo, 4192, 4096 and 8192 had a baby somehow

    • fix backport name error

    • Fix observatory #928

    • Rethrow exceptions instead of calling System.exit With Forge, you're never supposed to call System.exit. It won't work anyway (they disable it), and even having it in your code makes a big warning in the log. Change this to the right way of dealing with a checked exception you can't just propagate: wrap it in an unchecked exception.

    • Disable seal enchant recipe if oxygen is disabled

    • Move recipe registration to init from post init, possible fix for https://github.com/Darkosto/SevTech-Ages/issues/284

    • fix obf mapping errors

    • Adding the spaceBreathing enchant in the chemical reactor no longer removes existing NBT data, sorry for your loss of items MushroomDynamo

    • Band-aid for chisel crash in #952

    • add deobf jar

    • automate curse builds

    • possible fix for #937

    • Fix snow on observetory

    • fixes #934

    • Add config for discovery probability

    • Add fuel indicator, #923

    • Prevent players from changing direction midflight, #923

    • fix capitalization

    • Add thermite torches

    • fix datatype issue, i expect this from C, but not java

    • Add config to change number of blocks per tick during terraform #909

    • Fix https://github.com/zmaster587/libVulpes/issues/25 locally O2 warning

    • potential fix for #917

    • Fix order of operations

    • fix syntax error

    • fixes #916

    • fix gravity handler with floating entites

    2017-12-17
    1.2.5a-63 UNSTABLE
    • 修复typo,#4192,#4096和#8192不知为何“有了个孩子”。

    • 修复后台名称错误。

    • 修复瞭望台的错误。#928

    • 重新显示异常,而不是使用Forge调用System.exit,你不应该再调用System.exit了。它无论如何都不会工作(被禁用了),甚至在代码中包含它会导致在日志中发出警告。将此更改为正确处理无法传输的被选中的异常的方法:将其包装在另一个未被选中的异常当中。

    • 如果氧气被禁用,则禁用真空密封附魔配方。

    • 将配方注册从post init移动到了init,这可能修复https://github.com/Darkosto/SevTech-Ages/issues/284

    • 修复obf的映射错误。

    • 在化学反应器中对装备附魔真空密封不再会移除原来的NBT标签。很抱歉您丢失了MushroomDynamo的物品。

    • 修复了#952。

    • 加入了deobf jar。

    • 自动化的curse构建。

    • 可能修复了#937。

    • 修复了观测台上会积雪的bug。

    • 修复了#934。

    • 加入发现概率的配置。

    • 加入燃料指示器。#923

    • 防止玩家在半空中改变方向。#923

    • 修复了capitalization。

    • 加入热剂火把

    • 修复数据类型问题。我希望这是C语言的问题而不是java的。

    • 加入可以改变大气修改器每刻改变方块数量配置的文件。#909

    • 修复氧气警告的bug(https://github.com/zmaster587/libVulpes/issues/25)。

    • 对潜在的#917的修复。

    • 修复操作方法。

    • 修复语法错误。

    • 修复#916。


    • fix typo, 4192, 4096 and 8192 had a baby somehow

    • fix backport name error

    • Fix observatory #928

    • Rethrow exceptions instead of calling System.exit With Forge, you're never supposed to call System.exit. It won't work anyway (they disable it), and even having it in your code makes a big warning in the log. Change this to the right way of dealing with a checked exception you can't just propagate: wrap it in an unchecked exception.

    • Disable seal enchant recipe if oxygen is disabled

    • Move recipe registration to init from post init, possible fix for https://github.com/Darkosto/SevTech-Ages/issues/284

    • fix obf mapping errors

    • Adding the spaceBreathing enchant in the chemical reactor no longer removes existing NBT data, sorry for your loss of items MushroomDynamo

    • Band-aid for chisel crash in #952

    • add deobf jar

    • automate curse builds

    • possible fix for #937

    • Fix snow on observetory

    • fixes #934

    • Add config for discovery probability

    • Add fuel indicator, #923

    • Prevent players from changing direction midflight, #923

    • fix capitalization

    • Add thermite torches

    • fix datatype issue, i expect this from C, but not java

    • Add config to change number of blocks per tick during terraform #909

    • Fix https://github.com/zmaster587/libVulpes/issues/25 locally O2 warning

    • potential fix for #917

    • Fix order of operations

    • fix syntax error

    • fixes #916

    • fix gravity handler with floating entites

    2017-12-15
    1.2.5a-62 UNSTABLE
    • 重新显示异常,而不是使用Forge调用System.exit,你不应该再调用System.exit了。它无论如何都不会工作(被禁用了),甚至在代码中包含它会导致在日志中发出警告。将此更改为正确处理无法传输的被选中的异常的方法:将其包装在另一个未被选中的异常当中。

    • 如果氧气被禁用,则禁用真空密封附魔配方。

    • 将配方注册从post init移动到了init,这可能修复https://github.com/Darkosto/SevTech-Ages/issues/284

    • 修复obf的映射错误。

    • 在化学反应器中对装备附魔真空密封不再会移除原来的NBT标签。很抱歉您丢失了MushroomDynamo的物品。

    • 修复了#952。

    • 加入了deobf jar。

    • 自动化的curse构建。

    • 可能修复了#937。

    • 修复了观测台上会积雪的bug。

    • 修复了#934。

    • 加入发现概率的配置。

    • 加入燃料指示器。#923

    • 防止玩家在半空中改变方向。#923

    • 修复了capitalization。

    • 加入热剂火把

    • 修复数据类型问题。我希望这是C语言的问题而不是java的。

    • 加入可以改变大气修改器每刻改变方块数量配置的文件。#909

    • 修复氧气警告的bug(https://github.com/zmaster587/libVulpes/issues/25)。

    • 对潜在的#917的修复。

    • 修复操作方法。

    • 修复语法错误。

    • 修复#916。

    • 修复带floating entites的gravity handler。


    • Rethrow exceptions instead of calling System.exit With Forge, you're never supposed to call System.exit. It won't work anyway (they disable it), and even having it in your code makes a big warning in the log. Change this to the right way of dealing with a checked exception you can't just propagate: wrap it in an unchecked exception.

    • Disable seal enchant recipe if oxygen is disabled

    • Move recipe registration to init from post init, possible fix for https://github.com/Darkosto/SevTech-Ages/issues/284

    • fix obf mapping errors

    • Adding the spaceBreathing enchant in the chemical reactor no longer removes existing NBT data, sorry for your loss of items MushroomDynamo

    • Band-aid for chisel crash in #952

    • add deobf jar

    • automate curse builds

    • possible fix for #937

    • Fix snow on observetory

    • fixes #934

    • Add config for discovery probability

    • Add fuel indicator, #923

    • Prevent players from changing direction midflight, #923

    • fix capitalization

    • Add thermite torches

    • fix datatype issue, i expect this from C, but not java

    • Add config to change number of blocks per tick during terraform #909

    • Fix https://github.com/zmaster587/libVulpes/issues/25 locally O2 warning

    • potential fix for #917

    • Fix order of operations

    • fix syntax error

    • fixes #916

    • fix gravity handler with floating entites

    2017-12-13
    1.2.5a-61 UNSTABLE
    • 如果氧气被禁用,则禁用真空密封附魔配方。

    • 将配方注册从post init移动到了init,这可能修复https://github.com/Darkosto/SevTech-Ages/issues/284

    • 修复obf的映射错误。

    • 在化学反应器中对装备附魔真空密封不再会移除原来的NBT标签。很抱歉您丢失了MushroomDynamo的物品。

    • 修复了#952。

    • 加入了deobf jar。

    • 自动化的curse构建。

    • 可能修复了#937。

    • 修复了观测台上会积雪的bug。

    • 修复了#934。

    • 加入发现概率的配置。

    • 加入燃料指示器。#923

    • 防止玩家在半空中改变方向。#923

    • 修复了capitalization。

    • 加入热剂火把

    • 修复数据类型问题。我希望这是C语言的问题而不是java的。

    • 加入可以改变大气修改器每刻改变方块数量配置的文件。#909

    • 修复氧气警告的bug(https://github.com/zmaster587/libVulpes/issues/25)。

    • 对潜在的#917的修复。

    • 修复操作方法。

    • 修复语法错误。

    • 修复#916。

    • 修复带floating entites的gravity handler。


    • Disable seal enchant recipe if oxygen is disabled

    • Move recipe registration to init from post init, possible fix for https://github.com/Darkosto/SevTech-Ages/issues/284

    • fix obf mapping errors

    • Adding the spaceBreathing enchant in the chemical reactor no longer removes existing NBT data, sorry for your loss of items MushroomDynamo

    • Band-aid for chisel crash in #952

    • add deobf jar

    • automate curse builds

    • possible fix for #937

    • Fix snow on observetory

    • fixes #934

    • Add config for discovery probability

    • Add fuel indicator, #923

    • Prevent players from changing direction midflight, #923

    • fix capitalization

    • Add thermite torches

    • fix datatype issue, i expect this from C, but not java

    • Add config to change number of blocks per tick during terraform #909

    • Fix https://github.com/zmaster587/libVulpes/issues/25 locally O2 warning

    • potential fix for #917

    • Fix order of operations

    • fix syntax error

    • fixes #916

    • fix gravity handler with floating entites

    2017-12-09
    1.2.5a-60 UNSTABLE
    • 修复obf的映射错误。

    • 在化学反应器中对装备附魔真空密封不再会移除原来的NBT标签。很抱歉您丢失了MushroomDynamo的物品。

    • 修复了#952。

    • 加入了deobf jar。

    • 自动化的curse构建。

    • 可能修复了#937。

    • 修复了观测台上会积雪的bug。

    • 修复了#934。

    • 加入发现概率的配置。

    • 加入燃料指示器。#923

    • 防止玩家在半空中改变方向。#923

    • 修复了capitalization。

    • 加入热剂火把

    • 修复数据类型问题。我希望这是C语言的问题而不是java的。

    • 加入可以改变大气修改器每刻改变方块数量配置的文件。#909

    • 修复氧气警告的bug(https://github.com/zmaster587/libVulpes/issues/25)。

    • 对潜在的#917的修复。

    • 修复操作方法。

    • 修复语法错误。

    • 修复#916。

    • 修复带floating entites的gravity handler。


    • fix obf mapping errors

    • Adding the spaceBreathing enchant in the chemical reactor no longer removes existing NBT data, sorry for your loss of items MushroomDynamo

    • Band-aid for chisel crash in #952

    • add deobf jar

    • automate curse builds

    • possible fix for #937

    • Fix snow on observetory

    • fixes #934

    • Add config for discovery probability

    • Add fuel indicator, #923

    • Prevent players from changing direction midflight, #923

    • fix capitalization

    • Add thermite torches

    • fix datatype issue, i expect this from C, but not java

    • Add config to change number of blocks per tick during terraform #909

    • Fix https://github.com/zmaster587/libVulpes/issues/25 locally O2 warning

    • potential fix for #917

    • Fix order of operations

    • fix syntax error

    • fixes #916

    • fix gravity handler with floating entites

    2017-12-09
    1.2.5a-59 UNSTABLE
    • 修复obf的映射错误。

    • 在化学反应器中对装备附魔真空密封不再会移除原来的NBT标签。很抱歉您丢失了MushroomDynamo的物品。

    • 修复了#952。

    • 加入了deobf jar。

    • 自动化的curse构建。

    • 可能修复了#937。

    • 修复了观测台上会积雪的bug。

    • 修复了#934。

    • 加入发现概率的配置。

    • 加入燃料指示器。#923

    • 防止玩家在半空中改变方向。#923

    • 修复了capitalization。

    • 加入热剂火把

    • 修复数据类型问题。我希望这是C语言的问题而不是java的。

    • 加入可以改变大气修改器每刻改变方块数量配置的文件。#909

    • 修复氧气警告的bug(https://github.com/zmaster587/libVulpes/issues/25)。

    • 对潜在的#917的修复。

    • 修复操作方法。

    • 修复语法错误。

    • 修复#916。

    • 修复带floating entites的gravity handler。


    • fix obf mapping errors

    • Adding the spaceBreathing enchant in the chemical reactor no longer removes existing NBT data, sorry for your loss of items MushroomDynamo

    • Band-aid for chisel crash in #952

    • add deobf jar

    • automate curse builds

    • possible fix for #937

    • Fix snow on observetory

    • fixes #934

    • Add config for discovery probability

    • Add fuel indicator, #923

    • Prevent players from changing direction midflight, #923

    • fix capitalization

    • Add thermite torches

    • fix datatype issue, i expect this from C, but not java

    • Add config to change number of blocks per tick during terraform #909

    • Fix https://github.com/zmaster587/libVulpes/issues/25 locally O2 warning

    • potential fix for #917

    • Fix order of operations

    • fix syntax error

    • fixes #916

    • fix gravity handler with floating entites

    2017-11-21
    1.2.5a-57 UNSTABLE
    • 修复了#952。

    • 加入了deobf jar。

    • 自动化的curse构建。

    • 可能修复了#937。

    • 修复了观测台上会积雪的bug。

    • 修复了#934。

    • 加入发现概率的配置。

    • 加入燃料指示器。#923

    • 防止玩家在半空中改变方向。#923

    • 修复了capitalization。

    • 加入热剂火把

    • 修复数据类型问题。我希望这是C语言的问题而不是java的。

    • 加入可以改变大气修改器每刻改变方块数量配置的文件。#909

    • 修复氧气警告的bug(https://github.com/zmaster587/libVulpes/issues/25)。

    • 对潜在的#917的修复。

    • 修复操作方法。

    • 修复语法错误。

    • 修复#916。

    • 修复带floating entites的gravity handler。


    • Band-aid for chisel crash in #952

    • add deobf jar

    • automate curse builds

    • possible fix for #937

    • Fix snow on observetory

    • fixes #934

    • Add config for discovery probability

    • Add fuel indicator, #923

    • Prevent players from changing direction midflight, #923

    • fix capitalization

    • Add thermite torches

    • fix datatype issue, i expect this from C, but not java

    • Add config to change number of blocks per tick during terraform #909

    • Fix https://github.com/zmaster587/libVulpes/issues/25 locally O2 warning

    • potential fix for #917

    • Fix order of operations

    • fix syntax error

    • fixes #916

    • fix gravity handler with floating entites

    2017-11-19
    1.2.5a-55 UNSTABLE
    • 加入了deobf jar。

    • 自动化的curse构建。

    • 可能修复了#937。

    • 修复了观测台上会积雪的bug。

    • 修复了#934。

    • 加入发现概率的配置。

    • 加入燃料指示器。#923

    • 防止玩家在半空中改变方向。#923

    • 修复了capitalization。

    • 加入热剂火把

    • 修复数据类型问题。我希望这是C语言的问题而不是java的。

    • 加入可以改变大气修改器每刻改变方块数量配置的文件。#909

    • 修复氧气警告的bug(https://github.com/zmaster587/libVulpes/issues/25)。

    • 对潜在的#917的修复。

    • 修复操作方法。

    • 修复语法错误。

    • 修复#916。

    • 修复带floating entites的gravity handler。


    • add deobf jar

    • automate curse builds

    • possible fix for #937

    • Fix snow on observetory

    • fixes #934

    • Add config for discovery probability

    • Add fuel indicator, #923

    • Prevent players from changing direction midflight, #923

    • fix capitalization

    • Add thermite torches

    • fix datatype issue, i expect this from C, but not java

    • Add config to change number of blocks per tick during terraform #909

    • Fix https://github.com/zmaster587/libVulpes/issues/25 locally O2 warning

    • potential fix for #917

    • Fix order of operations

    • fix syntax error

    • fixes #916

    • fix gravity handler with floating entites

    2017-11-01
    • 删除失败的事件。


    • Remove botched event

    2017-10-31
    • 添加了spoop。

    • 更新了电弧高炉的材质。

    • 修复prescision assembler的速度错误。

    • 修复杂项bug。


    • Added spoop

    • updated blast furnace textures

    • fix speed bug in prescision assembler

    • misc bugfixes

    2017-10-23
    • 修复bug。


    • bug fixes

    2017-06-13
    • 修复机器对多输出配方的错误处理。

    • 修复火箭卸载器不工作的bug。

    • 从prescision assembler中删除了IO版配方,使得这些配方实际上很有用。

    • 掉落的桶现在可以保留液体。

    • JEI现在让开路了。

    • AR现在将遵守JED中的初始生成维度设置。

    • 修复了太空站组装机中每种物品只有一个导致吞物品而不做任何事情的bug。

    • 修复了停靠台未命名且放置后服务器未重新启动时,停靠台未显示在火箭UI中的bug。

    • 修复了卫星建造机UI中的占位符。

    • 修正了卫星没有出现在行星选择界面的列表中的bug。

    • 单击要放大的行星不再将选择的行星重置为地球。

    • 修复车床的bug。


    • Fix incorrect handling of recipes with multiple outputs in machines

    • Fix rocket unloaders not working

    • Removed circuit from IO board recipes in the prescision assembler so the recipes are actually useful

    • Dropped tanks now retain fluid

    • JEI now moves out of the way

    • AR will now respect the initial spawn dimension setting in JED

    • Fixed bug where having only one of each item in the station builder caused it to eat the items and not do anything

    • Fix issue where docking pad does not show up in rocket UI if it is unnamed and the server has not restarted after placement

    • Fixed placeholder in satellite builder UI

    • Fixed moons not showing up in list in planet selection UIs

    • Clicking planets to zoom in no longer resets selection to earth

    • Fix lathe integration

    2017-06-08
    • 更新地形生成界面。

    • 火箭组装机现在显示建造完成。

    • 当结构无效时按下build时,太空站组装机不再消耗物品。

    • FluidStack现在在JEI中显示

    • 卫星建造机中建造卫星之前,必须先合成卫星机箱。

    • 现在通过将卫星ID芯片放入装有空卫星仓的火箭上的导航电脑,可以从轨道上回收卫星。

    • 修复了地形生成器可能发生的故障。

    • 清理一下太空电梯的行为。

    • 添加了小行星的时间倍数选项。

    • 增加了熄灭的火把的配置选项,使熄灭的火把比普通火炬更容易被破坏。

    • 现在气体开采飞船现在即使在低视距下也能正常工作。

    • 修复太空电梯启动需要天文数字能量的bug。


    • Update Terraformer UI

    • Rocket assembling machine now displays build complete on a successful build

    • Station assembling machines no longer consumes items when structure is invalid and build is pressed

    • FluidStacks display in JEI

    • Satellites chassis must be crafted before building in a satellite builder

    • Satellites can be retrieved from orbit by placing a satellite chip into a guidance computer on a rocket with an empty satellite bay

    • Possible crash with Terraformer fixed

    • cleaned up space elevator behavior a bit

    • added time multipler option for asteroids

    • added config option for extinguished torches to drop extinguished torches rather than vanilla torches

    • Gas mining ships will now function even with low view distance

    • Fix impossible amount of energy required for space elevators

    2017-05-21
    • 修复在保存NBT时没有命名的停靠台导致游戏崩溃的bug。


    • Fix bug where landing pads with empty names cause a game crash upon saving NBT

    2017-05-16
    • 只修复了一些服务器崩溃。


    • Fixed some server only crashes

    2017-05-15
    • 修复飞行背包如果与其他mod的装备一起佩戴时覆盖掉后者功能的bug。

    • 修复如果GCmod的月球未注册到AR时对GC重力进行处理的bug。

    • 车床添加独立音效。

    • 气锤现在可以正确地摧毁方块。

    • 压力槽不能再堆叠。

    • 尝试采用另一种防止多方块结构机器在跨区块放置时停止工作的机制。

    • 修复断开单个管道导致断开整个网络的bug。

    • 改良hatch的配方。

    • 修复NEI流体处理的bug。

    • Advanced Rocketry现在会在检查配置文件夹之前以“/advRocketry/planetDefs.xml”的形式查找planet配置。这允许每个存档都拥有自己的配置。

    • 重定义太空服中的氧气处理。太空服的面板上现在有专门的氧气槽放置口,原本的“隐形存储口”被移除了。

    • 空间站的方向控制器现在可以让空间站绕Y轴旋转了(但改变转速时还是会卡顿)

    • 加入星际旅行所需的配置文件。

    • 当火箭的导航电脑中有一个空间站ID芯片时,在屏幕上会显示“选择停靠台”,这允许玩家选择他们想去的空间站上的停靠台。

    • 停靠台现在可以命名了。

    • 修复带环行星的名称显示在行星图标上方的bug。

    • 加入太空电梯。

    • 修复瞭望台总是尝试提取单个数据总线的数据,而不是所有总线上数据的bug。

    • 现在可以通过XML配置加入气体。

    • 加入信标定位器。

    • 加入可以让空间站在同一恒星系内旅行的跃迁核心

    • 添加了空间站占用空间大小的配置

    • 在行星选择UI中添加了可供选择的列表。

    • 修复太空服在不该染色时被染色的问题.


    • Fix jetpack overriding flight from items from other mods if both are worn at the same time

    • Fix handling for GC gravity if GC moon is not registered to AR

    • Add seperate sound for lathe

    • Jackhammer can now break blocks properly

    • pressure tanks can no longer stack

    • Yet another attempt to prevent machines from stopping when placed across chunk boundries

    • Fix error with breaking a single pipe breaking the entire network

    • modified hatch recipes

    • Fix NEI handling for fluids

    • Advanced Rocketry now looks for the planet config as "/advRocketry/planetDefs.xml" before checking the config folder. This allows for each save to have its own config

    • Renamed O2 handling in spacesuits. Spacesuit chestplates now have dedicated O2 slots for tanks and internal "invisible storage was removed"

    • Add ability to rotate station around Y axis (note: some stuttering still occurs when changing rotation speed

    • Add configurable artifacts required for planet travel

    • When a station id chip is in a rocket's guidance computer, the "select dst" will now bring a screen up to allow players to select the landing pad on a station they wish to go to

    • landing pads can now be named

    • Fix text being over top of planets with rings

    • Added space elevator

    • Fix observetory trying to extract x data for every bus rather than just x over all busses

    • Gas can be added by the XML config

    • added beacon finding goggles

    • adding a warp core to a rocket allows interplanetary travel within same system

    • added config for station size

    • Added list to choose from in the planet selector UI

    • fix space suits being dyed when they shouldn't have been

    2017-05-15
    • 修复飞行背包如果与其他mod的装备一起佩戴时覆盖掉后者功能的bug。

    • 修复如果GCmod的月球未注册到AR时对GC重力进行处理的bug。

    • 车床添加独立音效。

    • 气锤现在可以正确地摧毁方块。

    • 压力槽不能再堆叠。

    • 尝试采用另一种防止多方块结构机器在跨区块放置时停止工作的机制。

    • 修复断开单个管道导致断开整个网络的bug。

    • 改良hatch的配方。


    • Fix jetpack overriding flight from items from other mods if both are worn at the same time

    • Fix handling for GC gravity if GC moon is not registered to AR

    • Add seperate sound for lathe

    • Jackhammer can now break blocks properly

    • pressure tanks can no longer stack

    • Yet another attempt to prevent machines from stopping when placed across chunk boundries

    • Fix error with breaking a single pipe breaking the entire network

    • modified hatch recipes

    2017-04-18
    • 修复月球在默认设置下缺失的bug。

    • 现在强制需要正确的Libvulpes版本。


    • fix moon being missing with default setup

    • enforce proper libvulpes version

    2017-04-17
    • 修复在无人飞船组装器中当沿着南北方向建造时面向错误方向的火箭发动机。

    • 添加terraformer流体消耗率的配置。

    • 修复了行星ID高于255的行星会变成气态巨行星的bug。

    • 强制空间站在尝试前往不存在的行星时回到地球。

    • 修复火箭推力配置文件不改变火箭加速度的bug。

    • 修复压力槽的CME。


    • fix rocket engines in the automated vehicle assembler facing the wrong way when built along N/S

    • Add config for terraformer fluid consumption rate

    • Fix planets becoming gas giants if they have a planet ID higher than 255

    • Force stations orbit nonexistant planets to move to overworld upon startup

    • Fix rocket thrust configuration not affecting rocket acceleration

    • Fix CME with pressurized tanks

    2017-04-17
    • 修复在无人飞船组装器中当沿着南北方向建造时面向错误方向的火箭发动机。

    • 添加terraformer流体消耗率的配置。

    • 修复了行星ID高于255的行星会变成气态巨行星的bug。

    • 强制空间站在尝试前往不存在的行星时回到地球。

    • 修复火箭推力配置文件不改变火箭加速度的bug。

    • 修复压力槽的CME。

    • 修复电弧高炉的速率加成不受线圈品质影响的bug。


    • fix rocket engines in the automated vehicle assembler facing the wrong way when built along N/S

    • Add config for terraformer fluid consumption rate

    • Fix planets becoming gas giants if they have a planet ID higher than 255

    • Force stations orbit nonexistant planets to move to overworld upon startup

    • Fix rocket thrust configuration not affecting rocket acceleration

    • Fix CME with pressurized tanks

    • Fix some of the coils not speeding up of the arc furnace properly

    2017-04-10
    • 添加了用于生成晶洞的配置选项。

    • 修复有卫星的行星始终使用第一颗恒星作为主星的bug。

    • 修复从XML加载的行星上未正确设置温度的bug。

    • 小型压板器添加XML。

    • 修复矿物扫描仪无法扫描钻石绿宝石的bug。

    • 矿物扫描仪现在会显示玩家的位置。

    • 现在可以通过customIcon标签设置行星图标。


    • Added config options for geode generation

    • Fix planets with moons always using the first star as its host

    • Fix temperature not being set right on planets loaded from XML

    • Add XML for small plate presser

    • Fix ore scanner not being able to scan for diamonds or emeralds

    • Ore scanner displays player location

    • Planet icons can now be set via the customIcon tag

    2017-04-10
    • 添加了用于生成晶洞的配置选项。

    • 修复有卫星的行星始终使用第一颗恒星作为主星的bug。

    • 修复从XML加载的行星上未正确设置温度的bug。

    • 小型压板器添加XML。

    • 修复矿物扫描仪无法扫描钻石绿宝石的bug。

    • 矿物扫描仪现在会显示玩家的位置。

    • 现在可以通过customIcon标签设置行星图标。


    • Added config options for geode generation

    • Fix planets with moons always using the first star as its host

    • Fix temperature not being set right on planets loaded from XML

    • Add XML for small plate presser

    • Fix ore scanner not being able to scan for diamonds or emeralds

    • Ore scanner displays player location

    • Planet icons can now be set via the customIcon tag

    2017-04-08
    • 修复如果没有行星XML存在会导致加载世界时游戏崩溃的bug。


    • Fix crash on world load if no planet XML exists.

    2017-04-06
    • 修复任务的重复错误。

    • 修复与气体收集器导致崩溃的bug。


    • Fix dupe bug with missions

    • Fix crash with gas mining missions

    2017-04-06

    (由于不明原因作者把1.0.15发布了两次)

    • 修复任务的重复错误。

    • 修复与气体收集器导致崩溃的bug。


    • Fix dupe bug with missions

    • Fix crash with gas mining missions

    2017-04-03
    • 紧急修复无法连接到多人服务器的bug。


    • Emergency fix for not being able to connect to a multiplayer server

    2017-04-03
    • 紧急修复无法连接服务器的bug。


    • Emergency fix being unable to connect to server

    2017-04-03
    • 我真的忘记了还修复了什么bug,抱歉……

    • 添加了/givestation指令。

    • 加入了缺少的轨道炮配方。

    • 修复在卫星终端中放置编程了矿物扫描卫星ID芯片时导致崩溃的bug。

    • 修复使用轨道激光钻时服务器上找不到Class的bug。

    • 修复火箭/采矿钻头返回时的CME bug。

    • 修复在ABDP中研究距离数据时会消耗大量数据的bug。

    • 修复轻木树叶掉落橡树树苗而不是轻木树苗的bug。

    • 修复石英坩埚不出现在创造模式物品栏的bug。

    • 修复Presision汇编程序的渲染偏移。


    • I've actually now forgotten what else has been fixed.. sorry

    • Added the givestation command

    • Add missing recipe for the railgun

    • Fix crash if a chip programmed with the id of an oremapping satellite is placed in the satellite monitoring station

    • Fix Class not found exception on server when using the orbital laser drill

    • Fix CME with rocket/mining drill return

    • Fix researching distance consuming mass data in the ABDP

    • Fix lightwood leaves dropping oak saplings instead of lightwood saplings

    • Fix quartz cruicible not showing up in creative menu

    • Fix render offset for the prescision assembler

    2017-04-03
    • 我真的忘记了还修复了什么bug,抱歉……

    • 添加了/givestation指令。

    • 加入了缺少的轨道炮配方。

    • 修复在卫星终端中放置编程了矿物扫描卫星ID芯片时导致崩溃的bug。

    • 修复使用轨道激光钻时服务器上找不到Class的bug。

    • 修复火箭/采矿钻头返回时的CME bug。

    • 修复在ABDP中研究距离数据时会消耗大量数据的bug。

    • 修复轻木树叶掉落橡树树苗而不是轻木树苗的bug。

    • 修复石英坩埚不出现在创造模式物品栏的bug。

    • 修复Presision汇编程序的渲染偏移。

    • 如果使用自定义的planet XML,那么现在必须将地球调为planet ID 0。

    • 修正了无法将数据放入瞭望台的bug。

    • 添加/advRocketry reloadRecipes命令,用来从XML重新加载配方。


    • I've actually now forgotten what else has been fixed.. sorry

    • Added the givestation command

    • Add missing recipe for the railgun

    • Fix crash if a chip programmed with the id of an oremapping satellite is placed in the satellite monitoring station

    • Fix Class not found exception on server when using the orbital laser drill

    • Fix CME with rocket/mining drill return

    • Fix researching distance consuming mass data in the ABDP

    • Fix lightwood leaves dropping oak saplings instead of lightwood saplings

    • Fix quartz cruicible not showing up in creative menu

    • Fix render offset for the prescision assembler

    • If using the custom planet XML earth must now be dimmapped to planet ID 0

    • Fixed not being able to put data into the Observatory

    • /advRocketry reloadRecipes command added to reload recipes from XML ingame

    2017-03-09
    • 使用新的小行星选择机制,小行星芯片现在在观测中编程。

    • 增加了更多种类的马达

    • 现在可以使用更先进的马达提高多方块结构机器的工作速率。

    • 瞭望台的搭建现在需要一个马达。

    • 瞭望台现在可以用玻璃替换透镜,可以增加探测范围。

    • 太空服现在可以染色了

    • 电弧高炉/结晶器/电解器/卷板机的速度可以用更高级的线圈来提高.

    • 火箭输入和输出口现在有红石IO的选项,可以用红石信号暂停物品转移。

    • 修复火箭装载器卸载器交换纹理的bug。

    • 加入力场。

    • 增加了重力发生器。

    • [libvulpes]马达移至libvulpes。

    • [libvulpes]加入更多线圈。

    • 需要LibVulpes 0.2.0前置。


    • New asteroid selection mechanic, asteroid chips now programming in observetory

    • More motors have been added

    • More advanced motors increase multiblock machine speed

    • Observatory now requires a motor

    • Observatory can have glass exchanged for lens which increase view distance

    • Space suits can now be dyed

    • Blast furnace/crystallizer/electrolyser/rolling machine speed can be increased with higher teir coils

    • rocket input and output hatches now have states for redstone IO and can now have operation suspended with redstone signals

    • Fix rocket loaders and unloader having swapped textures

    • Added forcefields

    • Added a gravity generator

    • [ libvulpes ] Motors moved to libvulpes

    • [ libvulpes ] More coils

    • Requires LibVulpes 0.2.0

    2017-03-07
    • 升级了Ff_FR(谢谢@Thysium!)

    • 与以前的导致崩溃不同,现在空气方块出错只是出现警告和重新进行大气计算的提醒。

    • 修复1.0.12版本中出现的jetpack故障。

    • 修复与AEmod一起使用时导致的卷板机车床故障的bug。

    • 修正空间站上不正确的氧气读数。

    • 修复全息投影器过度渲染的bug。

    • 修复在某些条件下不更新氧气距离生成的bug。

    • 修复当大气分析器不是头盔中排列在第一个的升级时的渲染损坏。

    • 气态巨行星现在可以被删除。


    • Update Ff_FR (Thanks Thysium!)

    • Rather than crashing, air blocks that are rejected now just print warnings and are "rescheduled" with threaded atmosphere calculation

    • Fix jetpack being broken in the 1.0.12 build

    • Fix client crash with lathe and rolling machine when used with AE

    • Fix incorrect O2 readout on spacestations

    • Fixed holo-projector menu overshooting its render

    • Fix changing of distance block not updating the O2 system in certain conditions

    • Fix render corruption when the Atmosphere analyser is not the first upgrade in the helmet

    • Gas giants can now be deleted

    2017-02-26
    • 修复兼容配方,车床将只输出1个棒,而不是2个。

    • 修复铁锭合成铁 棒配方在合成表中只生产1棒而不是4棒的bug。

    • 敌对怪物现在在AR行星上生成。

    • 修复由于1.0.11中的错误导致XML配置不工作的bug。

    • 增加了改变喷气背包推力的配置。

    • 增加了在正常和更高重力行星上禁用降落缓冲鞋升级的配置。

    • 日志实际打印


    • Fix compat recipes where the lathe would only output 1 rod instead of 2

    • Fix iron ingots -> iron rod recipe in the crafting table yeilding only 1 rod instead of 4

    • Hostile mobs now spawn on planets

    • Fix XML config not working due to a bug introduced in 1.0.11

    • Added config to change the force of thrust of the jetpack

    • Added config to disable the landing boots upgrade on normal and higher gravity planets

    • Logs actually print

    2017-02-21
    • 行星现在是圆的。

    • 改进了观测系统。

    • 加入全息行星选择器

    • 添加行星环(/advRocketry planet set hasRings true)


    • Planets are now round

    • Observetory revamped

    • Added holographic planet selector

    • Added rings(/advRocketry planet set hasRings true)

    2017-02-17
    • 修正ABDP不实际使用数据的bug。

    • 修复当轨道激光钻在行星上挖掘破坏地形的配置设置为false时的崩溃。

    • 可能修复了使用实验性的大气设置导致CME引发崩溃的bug。


    • Fix ABDP not actually using data

    • Fix crash with orbital laser where the config to allow it to mine the planet is set to false

    • Possible fix for crash causing a CME to occur if using experimental atmosphere settings

    2017-02-15
    • 修复铁锭在车床制棒的配方只生成1个铁 棒的bug。

    • 修复加载程序中导致客户端/服务器与加载程序中的项数不同步的isRemote检查。

    • 修正了天空颜色和雾色不能正确使用十六进制颜色的bug。

    • 如果配置中lockUI=false,现在可以用鼠标中键拖动氧气罐和太空服的HUD

    • 太空服现在可以让你在水下呼吸了。

    • 修复CME的bug。

    • 添加氧气排放口半径的配置。

    • 修复压力槽导致的堆栈溢出异常。

    • 修复矿物扫描仪的GUI。

    • 修复导致在行星上无法重生的错误逻辑。

    • 修复方块上有时不显示活动纹理的bug。

    • 修复设置perfect spawn导致的崩溃。

    • [LibVulpes/Advanced rocketry]修复放置在太阳能板下的太阳能板工作的bug。


    • Fixed iron ingot -> rod recipe in the lathe returning only 1 rod

    • Fix missing isRemote check in the loader, causing client/server desync with the number of items in the loader

    • fixed skycolor and fog color not properly taking hex

    • O2 bar and suit HUD can now be dragged with middle click if lockUI=false in config

    • Spacesuits can now let you breathe underwater

    • Fix CME with cables

    • Added config for O2 vent radius

    • Fixed stack overflow exception with pressurized tanks

    • Fix GUI for ore scanner

    • Fixed bad logic making it impossible to respawn on planets

    • Fixed active texture on block not showing sometimes

    • Fix crash when installed with perfect spawn

    • [LibVulpes/Advanced rocketry] Fixed solar panels working if placed under solar panels

    2017-01-26
    • 为小行星采矿任务添加时间倍数配置。

    • 修复连接时可能导致CME线程问题的bug。

    • 将行星与小行星矿物生成配置文件分离。

    • 修复在配置中生成指定物品没有对应方块的行星时可能导致游戏崩溃的bug。

    • 修复放置没有完全装满的方块时缺氧的大气系统问题。

    • 可能修复了实验大气选项时导致游戏崩溃的bug。

    • 将无人火箭尺寸限制改为16×16.

    • 修复盔甲架也会消耗氧气的bug,避免了打扰医生(原日志吐槽)。

    • 修复了瞭望台不使用矿物辞典配方的bug。

    • 修复了令人担忧的空间站在地面上的构成部分被旋转90°的bug。

    • 修复轨道激光钻在地面上会导致游戏崩溃的bug。

    • 修正了通过配置AR映射行星时的bug,该配置下AR将根据加载顺序尝试注册属于另一个mod的维度。

    • 在行星配置中添加了气态巨行星配置。

    • 现在需要Libvulpes 0.1.14支持。


    • Add time multiplier config for asteriod mining missions

    • Fix possible threading issue causing a CME on connecting

    • Seperated configs for ore spawn for geodes and asteroids

    • Fix possible crash when generating geode if an item without a block is specified in the config

    • Fix issue with atmosphere system where non-full blocks become deoxygenated when placed

    • Possible fix for crashes with experimental atmosphere options

    • Changed Unmanned Vehicle Assembler bounds to 16

    • Fix armor stands consuming Oxygen (Avoid bothering the Doctor)

    • Fix Observetory recipe not using oredict

    • Fix issue where station components that face opposite directions on the ground get turned 90 degrees

    • Fix possible render crash with orbital laser as seen from planet surface

    • Fix issue when mapping planets via the config AR would try to register a dimension belonging to another mod depending on load order

    • Added the Gas Giant tag to the planet config

    • Requires Libvulpes 0.1.14

    2017-01-16

    • Increased output of concrete recipe

    • Fix landing pads not working properly if not placed by player or sent up in a station package thing

    • Added redstone state to oxygen vent

    • Fix steel recipe. Should use charcoal, not coal

    • Fix sawmill damage being linked to time of day

    • Fix rocket monitoring station not obeying redstone signals

    2017-01-11
    • 修复在某些情况下不能从卫星终端提取数据的bug。

    • 修复了车床缺少的颜色渲染处理。

    • 修复火箭在没有降落到空间站时返回行星的bug。


    • Fix Data not being pulled from satellite monitoring station under certain conditions

    • Fixed missing color cleanup in lathe renderer

    • Fixed rocket behavior when falling back to a planet upon not landing on a space station

    2017-01-07
    • 修正了将两个气闸门相邻放置并试图密封一个房间而导致的堆栈溢出错误。

    • 修复天体数据处理器如果用完了数据,开关反转的bug。

    • 修复骨粉导致轻木树苗复制的bug。树苗掺了金坷垃直接复制了

    • 添加了缺少的棒类物品配方。

    • 空间站ID芯片现在按行星存储数据。这可能会改变现有火箭的返回坐标。

    • 修复太阳能发电机不发电的bug。

    • 星球ID芯片不再存储数据。

    • 火箭现在在起飞前在屏幕上会显示目的地行星/空间站ID。

    • 修复了目标维度同步的缺陷,修复了看似随机的“无法到达目标”错误。

    • 在火箭上带着一个新的空间站到同一个新的空间站不再滑稽了。

    • 配方变得更廉价了:

    • 3锭->工作台中的4棒。

    • 1块->小型压板器中的4块板。

    • 现在可以一次合成4个电池。

    • 机器结构方块的配方变为4个板和4个杆制作4个方块。

    • Fixes Stack Overflow error caused by placing two airlock doors next to each other and attempting to seal a room

    • Fix Astrobody data processor requiring the switch flipped if it runs out of data.

    • Fix duplication of lightwood saplings with bonemeal

    • Added missing recipes for rods

    • Space Station chips now store location on a per planet basis now. This may break return coordinates for existing rockets

    • Fixed solar generators not pushing RF like they should

    • Planet ID chips no longer store data

    • Rocket now shows destination planet/station ID onscreen before takeoff

    • Fixed lack of destination dimension syncing, fixes seeminly random "Cannot Reach destination" errors

    • Riding a rocket with a new space station to the same new station no longer acts funny

    • Recipes made cheaper

      • 3 ingots -> 4 rods in crafting table

      • 1 block -> 4 plates in small plate presser

      • recipe for batteries now makes 4

      • recipe for machine structure now takes 4 plate and 4 rods

      • recipe for machine structure now makes 4

    2016-12-28
    • 紧急修复在服务器上构建火箭会导致服务器崩溃的bug。


    • Urgent fix for crash upon building a rocket on a server

    2016-12-27
    • 修复不产生铝 矿的bug。

    • 允许实体旁路使用实体名称。

    • 更新俄语翻译。

    • 添加乌克兰语翻译。

    • 修复了如果卷板机不是多方块结构第一个方块就无法识别的bug。

    • 修复罕见的NPE与多方块结构机器不输出物品的bug。

    • 修复燃油站的bug。

    • 通过动态环绕来修复可能发生的崩溃。

    • 可能修复了罕见的线路造成的崩溃。

    • 重命名“激光钻”为“轨道激光钻”,并修复名称的不一致。

    • 修正了坐在一个没有安装在火箭上的座位上允许玩家拿起远处的物品的bug。

    • 修复了在某些特定情况下离开座位导致死亡的bug。


    • Fix Aluminum ore not generating

    • Allow the entity bypass to use entity class names

    • Update Russian translation

    • Add Ukrainian translation

    • Fix issue where the plate presser will not properly reconise the block if it's not the first register for that oreDict entry

    • Fix rare NPEs with multiblock machine where sometimes it tries to render a null item

    • Fix fuelling stations eating all the buckets

    • Fix possible crash with Dynamic Surround

    • Potential fix for rare crash from pipes

    • Rename "Laser Drill" to "Orbital Laser Drill" and fix name inconsistancies

    • Fix exploit where sitting in a seat not mounted on a rocket allows players to pick up distant items

    •  Fix death when dismounting from seat in very specific configurations

    2016-12-06

    • Fix off by one with rocket assembler

    2016-12-01
    • 现在需要Libvulpes 1.10支持。

    • 加入基础激光枪。(测试物品,不可合成

    • 修正了由于忘记删除遗留代码而无法前往ID高于256的行星的bug。

    • 修复了一些成就无法获得。

    • 修复了右击熄灭的火把时造成崩溃。


    • Requires Libvulpes 1.10

    • Added Basic Laser gun (beta item, uncraftable)

    • Fixed not being able to travel to planets with ids higher than 256 due to forgetting to remove legacy code

    • Fixed some Achievments not working

    • Fixed Crash when right clicking extinguished torch

    2016-11-21
    • 修复月球生成命令

    • 修正了罕见的火箭中未编程芯片导致的崩溃

    • 新增大气实体旁路。

    • 结束beta测试版时代,并按时发布。


    • Fixed moon generation Command

    • Fixed rare crash with unprogrammed chip in rocket

    • Added entity atmosphere bypass

    • Out of beta and releasing on time

    2016-11-15
    1.0.0RC3
    • 加入了生成卫星的命令。

    • 向默认XML配方文件加入了注释。

    • 向AR配置中加入可以重置行星的配置。

    • 修复全息投影器使用没有对应矿物物品的矿物块时导致崩溃的bug。

    • 使矿石能够再生。

    • 修复行星ID大于256时导致覆盖主世界属性的bug。

    • 修复数据线只会变成能量管道的bug。


    • Added command to generate moons

    • Added comments to default XML recipe file

    • Added config to reset planet config in the AR config

    • Fix crash on startup caused by oredict items without blocks attempting to be used by the holo projector as blocks

    • Make ores generate again

    • Fix bug causing planet IDs higher than 256 overwriting the overworld's properties

    • fixes data cables only being energy cables

      2016-11-10
      1.0.0RC2
      • 现在需要LibVulpes 0.1.7支持。

      • 修复了没有BBs方块的密封错误。

      • 加入矿物粉烧炼成矿物锭的配方。

      • 加入小型压板器压制矿石制作矿物粉的配方。

      • 其他小修小补。


      • Requires LibVulpes 0.1.7

      • Fixed O2 sealing crash with blocks with null BBs

      • Added missing dust -> ingot recipes

      • small plate presser ore -> dust recipe doubled

      • other small fixes

      2016-11-06
      1.0.0RC1
      • 为不同类型行星的矿石生成加入了XML配置文件。

      • 加入配置,以增加更多可以在气态巨行星收集的气体。

      • 向AR行星生成的XML配置文件添加了标签,允许手动指定DIMID并将来自其他mod的DIM配置为行星,包括GC行星。

      • 现在可以从与某一卫星环绕同一行星运转的空间站上发射火箭,直接前往该卫星。

      • 现在新生成的行星天空颜色与原来不同了。

      • 行星现在可能会绕着自身的地轴旋转。

      • 加入默认生成的四颗新恒星。

      • 现在在高大气压星球上密封某一空间并提供氧气可以消除室内的雾。

      • 人造空气现在显示为“加压空气”。

      • 修复了跃迁核心的一些不同步问题。

      • 其他星球上的在使用时不会再爆炸。

      • 加入轨道炮

      • 添加XML配方修改支持。

      • 修复频繁进出游戏可能导致的内存溢出。

      • 加入天体运动力学。

      • 加入日食。

      • 减少了20到100组矿石的小行星采矿的最大收获。

      • 加入/advRocketry filldata指令。

      • 加入多体系统和控制恒星的指令。

      • 发射空间站时将空间站ID芯片置入导航电脑,不再会将火箭与空间站绑定在一起了。

      • 现在需要LibVulpesL 0.1.6支持运行。

      • 全息投影器的信息现在会显示选择的多方块结构所需的材料机器数量。

      • 现在玩家坐上火箭后,如果火箭出现错误会出现提示信息。

      • 火箭只能在行星引力范围(包括行星及其卫星)内飞行,进行行星际飞行必须使用跃迁核心。

      • 加入配置,使轨道激光钻默认不再破坏下方行星的矿物。

      • 加入当轨道激光钻为非破坏模式(non-destructive mode)时设置采矿条目的配置。

      • 轨道激光钻现在被设定为一种多方块结构。

      • 修复了在密闭加压空间的角落窒息的bug。

      • 修复站在密闭加压空间中IC2以及enderIO管道旁时窒息的bug。

      • 空间站模块现在会面朝后放置。

      • 修复被全局忽略的清单检查。

      • 修复单个玩家的数据包泄露。

      • 修复全息投影器有时会因为玩家实体不在实体列表中而无法正常显示结构的bug。

      • 轨道激光钻不再会在摧毁方块时使游戏崩溃。

      • 轨道激光钻现在可以实际工作了。

      • 修复了座位的某些配置,防止玩家在基岩下方重生。

      • 修复重复执行数据包的bug。


      • Added XML config for ore generation on different planet types

      • Added config to add more harvestable fluids in gas giants

      • Added tags to the Advanced Planet generation XML to allow manually specifying DIMID and mapping dims from other mods as planets (including GC planets)

      • Satellites can now be accessed from space stations orbiting the same planet as the satellite

      • Sky colors now differ on newly generated planets

      • Planets may now rotate along their own axis

      • Added four stars to generate by default

      • Sealing and oxygenating a room on planets with heavy atmospheres now removes the fog indoors

      • Artifical atmospheres now show up as "pressurizedAir"

      • Fixed a few small desyncs with the warp controller

      • Beds no longer explode on other planets

      • Added Railgun

      • Added XML Recipe modification support

      • Fixed memory leak that can occur while logging in a out frequently

      • Added planet orbital mechanics

      • Added solar eclipses

      • Nerfed Max returns of an asteriod mining mission from 20k+ stacks to 100 stacks of ore

      • Added the /advRocketry filldata command

      • Added capability for multiple star systems and commands for manipulating stars

      • Putting a station id chip in a guidance computer while launching a station no longer sticks the rocket inside the station

      • Requires LibVulpes 0.1.6

      • Holo Projector now displays amounts and types of blocks needed to build a structure

      • Rockets now display errors when ridden and unable to launch

      • Rockets can only travel within planet moon systems now, use warp to go to other planets

      • Added config to make orbital laser not destroy the world, laser no longer mines world by default

      • Added config to set valid oredict entries for ores when laser is in non-destructive mode

      • Orbital laser is now a multiblock structure

      • Fixed off-by-one error causing suffocation near walls in sealed rooms

      • Fixed suffocation while standing near IC2 or enderIO pipes in a sealed room

      • Fixed Space Station Modules being placed facing backward

      • [MC 1.10.2] Fix inventory checks being ignored globally

      • [MC 1.10.2] Fix packet leak when in single player

      • [MC 1.10.2] Fixed issue where the holo projector would sometimes not show the structure due to Player entity not being in the entity list

      • [MC 1.10.2] Orbital laser no longer crashed the game when breaking the block

      • [MC 1.10.2] Orbital laser actually functions now

      • [MC 1.10.2] Fixes certain configurations with the seat causing player to spawn under bedrock on dismount

      • [MC 1.10.2] Fixed duplicate packet execution.

      2016-10-16
      • 现在需要LibVulpes 0.1.5支持。

      • 加入海拔控制器,可以调节空间站的高度,只需要将其放入空间站即可使用。

      • 修复电弧高炉的bug——在极少情况下服务器端拥有它的机器形态,但客户端不行。

      • 有望修复全息投影器导致的崩溃。


      • Requires LibVulpes 0.1.5

      • Added Altitude Controller (allows modification of Altitude of space stations, simply by placing in a station and opening the interface)

      • Fix bug with Blast Furnace where in rare circumtances can have the machine form on the server but not the client

      • Hopefully fix a bug where the holo projector causes a crash

      2016-10-13
      • 现在需要LibVulpes 0.1.4支持。

      • [MC 1.10.2] AR的方块现在可以正确地从其他mod的方块中吸取能量。

      • 为火箭基础设施提供红石激活模式切换。

      • 现在星球上采到的矿物类型与小行星采矿相同(可配置)。

      • 加入成就。

      • 加入液体管道

      • 发电机现在会显示所产生的电量。

      • 太空站组装机现在会组装太空站模块,它们可以被发射到现有的空间站。

      • 修复NEI(可能还有JEI)中钛铝合金类物品无效的问题。

      • 有望修复火箭在前往空间站途中退出客户端时消失的bug。

      • 修复全息投影器的NPE。

      • [MC 1.10.2] 修复数据线放在能量管道旁的崩溃问题。

      • 修复ID为3的空间站返回错误ID的恼人错误。

      • 修复矿物扫描仪无法正常工作的bug。


      • Requires LibVulpes 0.1.4

      • [Mc 1.10.2] AR blocks will now properly take power from other mod's blocks

      • Redstone states for rocket infrastructure

      • Geodes now spawn the same ore as can be collected by asteriod missions (which in turn is configurble)

      • Added Achievments

      • Added Fluid Pipes

      • Generators now display amount of power being produced

      • Station Builder can now assemble station modules, which can be sent up to attach to existing stations

      • Fixed issue where invalid blocks for titanium aluminide show up in NEI (and possibly JEI)

      • Hopefully fix bug where rocket vanishes on client when going to space stations

      • Fix NPE with holo projector

      • [Mc 1.10.2] Fix crash when placing data cables next to energy cables

      • Fixed nasty bug where some space stations over ID 3 return the wrong id from block coords

      • Fixed Ore Scanner Being uncraftable

      2016-10-08

      作者没有编写该版本的日志。

      2016-10-07

      作者没有填写该版本的日志。

      2016-10-06
      • 修复了床的ASM错误。


      • Fix bed ASM error

      2016-10-06
      • 增加了生物群系黑名单的配置选项,可用于防止特定生物群系在行星上生成

      • 增加配置选项,可用于防止任何原版生物群系生成在行星上。

      • 增加了生成高压生物群系的配置选项。

      • 添加了配置选项来生成横跨整个世界的生物群系。

      • 死后玩家会重生在主世界,防止玩家不断死亡与重生。(比如不断重生在真空环境中)

      • 修复了在主世界制造跃迁控制器导致游戏崩溃的bug。

      • [MC 1.10.2]修正了航天服HUD不工作时的微光影响。


      • Added config option for blacklisting biomes to prevent them from spawning on planets

      • Added config option to prevent any vanilla biomes from spawning on planets

      • Added config option to register high pressure biomes

      • Added config option to register biomes that span entire worlds

      • Upon Death player should spawn in overworld, preventing infinite death loops

      • Fix warp controller causing crash if placed in world

      • [MC 1.10.2] Fixed glow affect for space suit HUD not working

      2016-10-05
      • 添加装饰灯。

      • 修正了客户端在两个世界同时加载时会崩溃的罕见错误。

      • 用GLLists优化火箭渲染。

      • 数据线现在可以从卫星终端提取数据,只需按下连接按钮,现在可以实现全自动数据采集。

      • 添加了更多的星星。

      • 修复了下雨时太阳也会出现的bug。



      • Added Decorative light

      • Fixed rare bug where client would crash when going between worlds

      • Optimized Rocket renders with GLLists

      • Data pipes can now pull data from Satellite Terminal with requiring the connect button to be pressed, now allows fully automated Data harvesting

      • Added more stars

      • Fixed Sun being out in the rain

      • [MC 1.10.2] Added Solar Generators

      • [MC 1.10.2] Added Energy cables and implementing Forges Energy system to replace the... lack of energy systems in 1.10

      • [MC 1.10.2] Added Coal generators (takes anything that'll burn in a furnace

      你已经到达了世界的尽头..
      新建2017-04-08

      暂未找到作者编写的日志。

      未知时间
      • 'Secret' hidden in-testing terrain generation option added to Advanced Planet config. As if nether terrain gen didn't lag bad enough

      • Misc bugfixes

      • More stuff I don't remember because it has been too long since I updated this page

      未知时间
      未知时间
      • Oxygen vent has tracers so you can see where leaks occur

      • So many bugfixes that I really need a nap

      • There was that Halloween event that went horribly wrong... RIP 31/10/2017

      未知时间
      • Fix satellites not working on moons

      • Structure tower recipe now makes 8

      • [1.10.2/1.11.2]fix bounding box on cables

      • [LibVulpes] Fixed machines dissassembling again

      • [LibVulpes] Fix IC2 handling unloading at the wrong time

      • [1.11.2] Fix crashing with creative menu in the advanced rocketry tab

      未知时间
      • Fix incorrect handling of recipes with multiple outputs in machines

      • Fix rocket unloaders not working

      • Number of machine blocks per recipe 4 => 16

      • Removed circuit from IO board recipes in the prescision assembler so the recipes are actually useful

      • Dropped tanks now retain fluid

      • JEI now moves out of the way

      • AR will now respect the initial spawn dimension setting in JED

      • Fixed bug where having only one of each item in the station builder caused it to eat the items and not do anything

      • Fix issue where docking pad does not show up in rocket UI if it is unnamed and the server has not restarted after placement

      • Fixed placeholder in satellite builder UI

      • Fixed moons not showing up in list in planet selection UIs

      • Clicking planets to zoom in no longer resets selection to earth

      • Fix lathe integration

      • [1.7.10 Libvulpes] Creative battery backported

      • [Libvulpes] added UI bounds getter

      未知时间
      • Satellites chassis must be crafted before building in a satellite builder

      • Satellites can be retrieved from orbit by placing a satellite chip into a guidance computer on a rocket with an empty satellite bay

      • Possible crash with Terraformer fixed

      • cleaned up space elevator behavior a bit

      • added time multipler option for asteroids

      • added config option for extinguished torches to drop extinguished torches rather than vanilla torches

      • Gas mining ships will now function even with low view distance

      • [1.11.2/1.10.2]Fix impossible amount of energy required for space elevators

      • [1.11.2] Pipes visually connect

      • [1.11.2] Fix Observatory not being able to program chips

      • [1.11.2] Fix Beds not being usable on planets

      • [1.11.2] Fix Orbital laser causing crash on rightclick

      • [1.11.2] Fix clientside only calls upon orbit being reached causing crashes in some instances

      • [1.7.10] Fix missing motor names in en_US

      未知时间
      • Advanced Rocketry now looks for the planet config as "

        /advRocketry/planetDefs.xml" before checking the config folder. This allows for each save to have its own config
      • Revamed O2 handling in spacesuits. Spacesuit chestplates now have dedicated O2 slots for tanks and internal "invisible storage was removed"

      • Add ability to rotate station around Y axis (note: some stuttering still occurs when changing rotation speed

      • Add configurable artifacts required for planet travel

      • When a station id chip is in a rocket's guidance computer, the "select dst" will now bring a screen up to allow players to select the landing pad on a station they wish to go to

      • landing pads can now be named

      • Fix text being over top of planets with rings

      • Added space elevator

      • Fix observetory trying to extract x data for every bus rather than just x over all busses

      • Gas can be specified on gas giants by the XML config

      • added beacon finding goggles

      • adding a warp core to a rocket allows interplanetary travel within same system

      • added config for station size

      • Added list to choose from in the planet selector UI

      • [1.7.10] fix space suits being dyed when they shouldn't have been


      未知时间
      • fix moon being missing with default setup


      未知时间
      • fixes from 1.0.17

      • Fix some of the coils not speeding up of the arc furnace properly


      未知时间
      • Fix crash when starting world with gravity generator disabled


      未知时间
      • Stable build features from 1.0.14

      • If using the custom planet XML earth must now be dimmapped to planet ID 0

      • Fixed not being able to put data into the Observatory

      • /advRocketry reloadRecipes command added to reload recipes from XML ingame

      • [ Libvulpes ]All machine recipes are now written to XML if the XML does not yet exist


      未知时间
      • New asteroid selection mechanic, asteroid chips now programming in observetory

      • More motors have been added

      • More advanced motors increase multiblock machine speed

      • Observatory now requires a motor

      • Observatory can have glass exchanged for lens which increase view distance

      • Space suits can now be dyed

      • Blast furnace/crystallizer/electrolyser/rolling machine speed can be increased with higher teir coils

      • rocket input and output hatches now have states for redstone IO and can now have operation suspended with redstone signals

      • Fix rocket loaders and unloader having swapped textures

      • Added forcefields

      • Added a gravity generator

      • [ libvulpes ] Motors moved to libvulpes

      • [ libvulpes ] More coils


      未知时间
      • Fix jetpack overriding flight from items from other mods if both are worn at the same time

      • Fix handling for GC gravity if GC moon is not registered to AR

      • Add seperate sound for lathe

      • Jackhammer can now break blocks properly

      • pressure tanks can no longer stack

      • Yet another attempt to prevent machines from stopping when placed across chunk boundries

      • Fix error with breaking a single pipe breaking the entire network

      • modified hatch recipes

      • [1.10.2] [Libvulpes] fix machines unloading if straddling chunks

      • [1.7.10] Fix NEI handling for fluids


      未知时间
      • [1.7.10] fix stations not being able to be built


      未知时间
      • fix rocket engines in the automated vehicle assembler facing the wrong way when built along N/S

      • Add config for terraformer fluid consumption rate

      • Fix planets becoming gas giants if they have a planet ID higher than 255

      • Force stations orbit nonexistant planets to move to overworld upon startup

      • Fix rocket thrust configuration not affecting rocket acceleration

      • Fix CME with pressurized tanks

      • [1.7.10] pressurized tanks actually can recieve fluid from AR pipes apparently BC and several other mods do not actually run canFill checks

      • Fix issue with O2 system where metachanges outside the sealed area can cause nearby areas to unseal

      • [libvulpes] Massive speed increases for the atmosphere calculation algorithm


      未知时间
      • Fix rocket duplication... again

      • Added config options for geode generation

      • Fix planets with moons always using the first star as its host

      • Fix temperature not being set right on planets loaded from XML

      • Add XML for small plate presser

      • Fix ore scanner not being able to scan for diamonds or emeralds

      • Ore scanner displays player location

      • Planet icons can now be set via the customIcon tag


      未知时间
      • Fix dupe bug with missions

      • Fix crash with gas mining missions

      • [1.10.2][ Libvulpes ] Fix Creative battery not outputting to neighboring tiles

      • [1.7.10] Fix crash when trying to assemble on a pad with nothing there


      未知时间
      • I've actually now forgotten what else has been fixed.. sorry

      • Added the givestation command

      • Add missing recipe for the railgun

      • Fix crash if a chip programmed with the id of an oremapping satellite is placed in the satellite monitoring station

      • Fix Class not found exception on server when using the orbital laser drill

      • Fix CME with rocket/mining drill return

      • [MC 1.10.2] Fix researching distance consuming mass data in the ABDP

      • [MC 1.10.2] Fix lightwood leaves dropping oak saplings instead of lightwood saplings

      • [MC 1.10.2] Fix quartz cruicible not showing up in creative menu

      • [MC 1.10.2] Fix render offset for the prescision assembler


      未知时间
      • Update Ff_FR (Thanks Thysium!)

      • Rather than crashing, air blocks that are rejected now just print warnings and are "rescheduled" with threaded atmosphere calculation

      • Fix jetpack being broken in the 1.0.12 build

      • Fix client crash with lathe and rolling machine when used with AE

      • Fix incorrect O2 readout on spacestations

      • Fixed holo-projector menu overshooting its render

      • Fix changing of distance block not updating the O2 system in certain conditions

      • Fix render corruption when the Atmosphere analyser is not the first upgrade in the helmet

      • Gas giants can now be deleted


      未知时间
      • Fix compat recipes where the lathe would only output 1 rod instead of 2

      • Fix iron ingots -> iron rod recipe in the crafting table yeilding only 1 rod instead of 4

      • Hostile mobs now spawn on planets

      • Fix XML config not working due to a bug introduced in 1.0.11

      • Added config to change the force of thrust of the jetpack

      • Added config to disable the landing boots upgrade on normal and higher gravity planets

      • Logs actually print


      未知时间
      • Fix Ore properties specified in the planet XML not working in singleplayer

      • Fix Rocket load dupe bug

      • Fix NPE in the orbital laser when trying to save NBT state when set to spiral mode

      • XML recipes can now properly load oredict entries in the output tag

      • XML recipes will now override the default recipes if the input and outputs match

      • [1.10.2] Fix crash with underwater utilities

      • [1.10.2] fix possible render crash with leaves and grass on rockets

      • [LibVulpes] Fix free item bug with machine deconstruction and holograms

      • [LibVulpes] Fix crash when using multiple small plate pressers next to each other in the same tick


      未知时间
      • Fix ABDP not actually using data

      • Add config for solar generator power output

      • Fix crash with orbital laser where the config to allow it to mine the planet is set to false

      • Possible fix for crash causing a CME to occur if using experimental atmosphere settings


      未知时间
      • Fixed iron ingot -> rod recipe in the lathe returning only 1 rod

      • Fix missing isRemote check in the loader, causing client/server desync with the number of items in the loader

      • fixed skycolor and fog color not properly taking hex

      • O2 bar and suit HUD can now be dragged with middle click if lockUI=false in config

      • Spacesuits can now let you breathe underwater

      • Fix CME with cables

      • Added config for O2 vent radius

      • [1.10.2] Fixed stack overflow exception with pressurized tanks

      • [1.10.2] Fix GUI for ore scanner

      • [1.10.2] Fixed bad logic making it impossible to respawn on planets

      • [1.10.2] Fixed active texture on block not showing sometimes

      • [1.10.2] [LibVulpes] Fix solar panels shoving energy into adjacent solar panels

      • [1.10.2] Fix crash when installed with perfect spawn

      • [LibVulpes/Advanced rocketry] Fixed solar panels working if placed under solar panels

      • [LibVulpes] Fix fluid hatches and pressurized fluid tanks from eating buckets if you try to fill it with a different fluid than the one it contains


      你已经到达了世界的尽头..