由 @serenibyss 在 #1938 中允许配方属性访问IRecipeWrapper#getTooltipStrings;
由 @serenibyss 在 #1954 中改善了幽灵电路槽位;
由 @ALongStringOfNumbers 在 #1940 中修复了泵配方的问题;
由 @ALongStringOfNumbers 在 #1946 中修复了勘探仪地图的保存问题;
由 @TechLord22 在 #1941 中修复了groovyscript多方块造成的服务器崩溃问题;
由 @ALongStringOfNumbers 在 #1945 中允许对已经使用过的工具进行回收;
由 @ALongStringOfNumbers 在 #1942 中添加了木管道的自动生成配方;
由 @serenibyss 在 #1947 中修复了部分工具提示出现的问题;
由 @ALongStringOfNumbers 在 #1948 中修复了一些材料的电弧炉回收的问题;
由 @TechLord22 在 #1949 中修复了多重冶炼炉使用能量过多的问题;
由 @serenibyss 在 #1956 中修复了变压器限制电流的问题;
由 @ChenHaoYan1234 在 #1951 中修复了多语言中JEI显示的持续时间的问题;
@ChenHaoYan1234 在 #1951 中做出了他们的第一次贡献;
Allow recipe properties access to IRecipeWrapper#getTooltipStrings by @serenibyss in #1938
Improve ghost circuit slot by @serenibyss in #1954
Fix Drum Recipes by @ALongStringOfNumbers in #1940
Fix issue saving the scanned prospector map by @ALongStringOfNumbers in #1946
fix server crash with groovyscript multiblocks by @TechLord22 in #1941
Allow recycling repaired tools by @ALongStringOfNumbers in #1945
Autogenerate Wood Pipe recipes by @ALongStringOfNumbers in #1942
Minor tooltip fixes by @serenibyss in #1947
Fix Arc Furnace recycling for some materials by @ALongStringOfNumbers in #1948
fix multi smelter using too much energy by @TechLord22 in #1949
Fix transformers limiting amperage by @serenibyss in #1956
Fix Magnetic Tools ignoring Void Satchels by @ghzdude in #1952
Fix format duration time in JEI in multilanguages by @ChenHaoYan1234 in #1951
@ChenHaoYan1234 made their first contribution in #1951
由 @TechLord22 在 #1927 中修复了燃料产能的逻辑问题;
由 @serenibyss 在 #1935 中修复了2.7版本的诸多问题;
由 @TechLord22 在 #1928 中修复了能量信息显示不准确的问题;
由 @kumquat-ir 在 #1929 中修复了流体虚拟矿脉在切换OS时消失的问题;
Fix fuel logic EUt by @TechLord22 in #1927
Fix various issues in 2.7 by @serenibyss in #1935
fix info provider inaccuracy with boosted EUt by @TechLord22 in #1928
Fix fluid veins being lost when switching OS by @kumquat-ir in #1929
新增特性
由 @serenibyss 在 #1753 中添加了多方块构建器物品;
由 @TechLord22 在 #1784 中添加了方法以忽略矿物前缀;
由 @TechLord22 在 #1764 中添加了末影接口和沉浸工程的肥料联动;
由 @serenibyss 在 #1794 中添加了开放式电脑模块;
由 @TechLord22 在 #1798 中让增殖裂化单元兼容了物品输入;
由 @TechLord22 在 #1765 中添加了双层板的材料Flag;
由 @PrototypeTrousers 在 #1194 中重做了勘探仪的地图;
由 @TechLord22 在 #1807 中提供了多方块的重复层追踪;
由 @serenibyss 在 #1831 中调整了处理相关;
由 @TechLord22 在 #1812 中制作了配方目录;
由 @ALongStringOfNumbers 在 #1769 中允许重命名的机器被放置在世界中,不会重置被改的名字;
由 @TechLord22 在 #1844 中删除了没用的配方属性存储日志输出;
由 @TechLord22 在 #1830 中添加了装配线研究系统和有序化的装配输入;
由 @TechLord22 在 #1858 中添加了光纤和数据库;
由 @TechLord22 在 #1860 中将进度条材质精致化;
由 @TechLord22 在 #1867 中调整了两极磁化机的电压;
由 @serenibyss 在 #1878 中添加了HWYLA兼容;
由 @TechLord22 在 #1805 中允许了模组特殊材料注册;
由 @serenibyss 在 #1884 中修改了JEI多方块机器目录的图标;
由 @serenibyss 在 #1886 中允许LCR(大型化学反应釜)兼容所有的线圈类型;
由 @serenibyss 在 #1738 中添加了Power Substation(变电站,非官方翻译);
由 @TechLord22 在 #1883 中改善了方块实体网络性能;
由 @GlodBlock 在 #1720 中添加了ME总线/仓;
由 @ALongStringOfNumbers 在 #1905 中为特殊事件添加了Config;
由 @serenibyss 在 #1906 中添加了新的多方块GUI;
由 @serenibyss 在 #1911 中为配方时间进行了格式化,使其在JEI中更好的显示;
由 @TechLord22 在 #1646 中为输入总线添加了幽灵电路槽;
由 @serenibyss 在 #1879 中添加了Baubles(饰品栏)兼容,以及重写了物品磁铁的属性;
由 @serenibyss 在 #1752 中允许输出仓过滤;
由 @serenibyss 在 #1914 中添加了Needs Maintenance Cover;
由 @serenibyss 在 #1880 中添加了研究站、HPCA(High Performance Computing Array,高性能运算阵列)和运算系统;
由 @serenibyss 在 #1922 中添加了在机器运行时,显示阻止仓室被破坏的物品。
问题修复
由 @TechLord22 在 #1785 中修复了创造模式下食物被消耗的问题;
由 @ALongStringOfNumbers 在 #1732 中修复了无法破坏的工具仍旧显示“替换”的Tooltips的问题;
由 @TechLord22 在 #1786 中修复了toSmallDigits导致了同位素精度丢失的问题;
由 @ALongStringOfNumbers 在 #1791 中修复了聚变反应堆停止工作时流失热量的问题;
由 @TechLord22 在 #1810 中修复了多方块熔炉能耗;
由 @TechLord22 在 #1741 中调整了多方块的能源仓;
由 @TechLord22 在 #1825 中修复了非方形多方块时MultiblockShapeInfo无效的问题;
由 @TechLord22 在 #1827 中修复了多方块预览中非GT方块渲染错误的问题;
由 @TechLord22 在 #1829 中修复了RecipeMap#onRecipeBuild通用;
由 @TechLord22 在 #1834 中修复了材料的某一成分的化学式错误;
由 @TechLord22 在 #1842 中修复了无限总线崩溃问题;
由 @ALongStringOfNumbers 在 #1838 中修复了合成站GUI内物品数量显示问题;
由 @ALongStringOfNumbers 在 #1848 中修复了终端内应用商店Tooltip问题;
由 @TechLord22 在 #1845 中修复了多方块洁净Config与PA;
由 @TechLord22 在 #1856 中修复了流体仓无法被多方块正确连接;
由 @TechLord22 在 #1885 中优化并且修复了GTRecipeHandler#removeAllRecipes;
由 @TechLord22 在 #1888 中修复了蓝波顿输入无法正确忽略NBT;
由 @serenibyss 在 #1891 中修复了电动工具被铁砧吞掉的问题;
由 @serenibyss 在 #1892 中修复了中央监控器可被扳手旋转;
由 @ALongStringOfNumbers 在 #1800 中修复了量子箱物品销毁问题;
由 @serenibyss 在 #1919 中修复了NBTMatcher无法检查布尔值Key;
由 @serenibyss 在 #1894 中重新平衡了维护系统;
由 @TechLord22 在 #1924 中修复了工具错误的显示了替换的Tooltip。
内部变更
由 @ALongStringOfNumbers 在 #1783 中删除了已弃用的onAttached;
由 @serenibyss 在 #1793 中将其他模组的兼容部分移动到了modules中;
由 @TechLord22 在 #1742 中在特殊阶段对配方进行修改操作;
由 @serenibyss 在 #1792 中添加了木制品属性;
由 @TechLord22 在 #1804 中优化了MetaPrefixItem;
由 @TechLord22 在 #1796 中停止使用了GNU;
由 @ALongStringOfNumbers 在 #1816 中删除了一些已被弃用的代码,并且标记了其他已删除内容;
由 @TechLord22 在 #1846 中添加了GTUtility#gregtechId;
由 @ALongStringOfNumbers 在 #1849 中移除了锡的流体方块;
由 @TechLord22 在 #1857 中修复了OreProperty#setOreByProducts的行为;
由 @TechLord22 在 #1877 中删除了IFuelable;
Multiblock Builder item by @serenibyss in #1753
Add method to un-ignore materials for OrePrefixes by @TechLord22 in #1784
Add fertilizer compat with EnderIO and Immersive Engineering by @TechLord22 in #1764
OpenComputers module by @serenibyss in #1794
Support for increasing cracking unit item inputs by @TechLord22 in #1798
Add flag for double plates by @TechLord22 in #1765
Rework Prospector Map by @PrototypeTrousers in #1194
Track repetitions for each aisle in multiblocks by @TechLord22 in #1807
Progression tweaks by @serenibyss in #1831
Recipe Categories by @TechLord22 in #1812
Allow renaming machines placed in the world by @ALongStringOfNumbers in #1769
Remove unneeded RecipePropertyStorage logging by @TechLord22 in #1844
Assembly Line Research and Ordered Inputs by @TechLord22 in #1830
Optical cables and Data Bank by @TechLord22 in #1858
Smooth progress bars by @TechLord22 in #1860
polarizer voltage tweaks by @TechLord22 in #1867
HWYLA compat by @serenibyss in #1878
Allow mod-specific material registries by @TechLord22 in #1805
Change multiblock jei category icon by @serenibyss in #1884
Allow LCR to accept any coil by @serenibyss in #1886
Power Substation by @serenibyss in #1738
Improve TE Networking Performance by @TechLord22 in #1883
ME Hatch/Bus by @GlodBlock in #1720
Add a config for special events by @ALongStringOfNumbers in #1905
New Multiblock UI by @serenibyss in #1906
Format duration in JEI better by @serenibyss in #1911
Allow Miner Logic to be Reset by Machine Controller or Soft Mallet by @ghzdude in #1843
Add ghost circuit slots to item input buses by @TechLord22 in #1646
Baubles compat, rewrite Item Magnet logic by @serenibyss in #1879
Allow filtering output hatches by @serenibyss in #1752
Add Needs Maintenance Cover by @serenibyss in #1914
Research Station, HPCA and Computation System by @serenibyss in #1880
Show items as blocked from removal in machine hatch when running by @serenibyss in #1922
Fix food being consumed in creative mode by @TechLord22 in #1785
Hide repair tooltip on tools if Unbreakable by @ALongStringOfNumbers in #1732
Fix Robot Arm not respecting certain Filters by @ghzdude in #1789
Fix toSmallDigits converting isotopes into small numbers by @TechLord22 in #1786
Fusion Reactors lose heat when paused by @ALongStringOfNumbers in #1791
fix multi smelter energy consumption by @TechLord22 in #1810
Multiblock Energy Input Changes by @TechLord22 in #1741
Fix invalid MultiblockShapeInfo with non-square multiblocks by @TechLord22 in #1825
Fix non GT tile entities in manual multiblock previews by @TechLord22 in #1827
Fix RecipeMap#onRecipeBuild generics by @TechLord22 in #1829
Fix materials with one component having incorrect formulas by @TechLord22 in #1834
Fix infinite bus collapsing by @TechLord22 in #1842
Fix ItemStack count GUI overlap in Crafting Station by @ALongStringOfNumbers in #1838
Fix tooltip in App Store terminal App by @ALongStringOfNumbers in #1848
Fix clean multiblocks config with the PA by @TechLord22 in #1845
fix fluid hatches not notifying multiblocks by @TechLord22 in #1856
Fix custom MaterialIconSet not being registered for model by @miozune in #1861
Improve and fix GTRecipeHandler#removeAllRecipes by @TechLord22 in #1885
Ignore nbt on lapotron inputs by @TechLord22 in #1888
Prevent merging electric tools in anvil by @serenibyss in #1891
Fix central monitor screen being rotatable with wrench by @serenibyss in #1892
Fix Quantum Chest item voiding by @ALongStringOfNumbers in #1800
Fix Converter Capabilty returning Null in certain situations by @ghzdude in #1912
Fix fluid name on tank GUI depending on server locale by @miozune in #1915
Fix NBTMatcher checks not checking boolean keys by @serenibyss in #1919
Rebalance maintenance by @serenibyss in #1894
fix tool repair item tooltip by @TechLord22 in #1924
Material Block Cleanup + Block Registration Cleanup + @ by @Tictim in #1715
Remove the deprecated onAttached by @ALongStringOfNumbers in #1783
Moves current mod integrations to modules by @serenibyss in #1793
Apply recipe modifications in dedicated stages by @TechLord22 in #1742
Wood property by @serenibyss in #1792
clean up MetaPrefixItem internals by @TechLord22 in #1804
Stop using GNU Trove collections by @TechLord22 in #1796
Remove some deprecations, mark others for removal by @ALongStringOfNumbers in #1816
Re-implement FluidTankList & OverlayedFluidHandler by @Tictim in #1695
add GTUtility#gregtechId by @TechLord22 in #1846
Remove Tin fluid block by @ALongStringOfNumbers in #1849
Fix behavior of OreProperty#setOreByProducts by @TechLord22 in #1857
Remove IFuelable by @TechLord22 in #1877
Remove Robot Arm Multiplier Stepping Down to Item Amount by @ghzdude in #1870
Fix Turbines crashing with Quad/Nonuple Hatches by @ghzdude in #1909
Add method to register a set of custom MetaTileEntities by @miozune in #1851
Full Changelog: v2.6.2...v2.7.0
Add new vacuum tube textures by @TechLord22 in #1731
Add Multiplier for Keep/Supply Exact on Robot Arms with Smart Filters by @ghzdude in #1706
Show name of locked fluid in Quantum Tank by @ALongStringOfNumbers in #1733
Add tooltip to display fluid in units of 144 by @DStrand1 in #1739
Fix missing null checks for some Nullables by @miozune in #1710
Pass cleanroom reference from PA to inner machines by @Caedis in #1707
Fix Chests not opening under GT stair or slab by @ALongStringOfNumbers in #1730
Fix material model breaking with resource reload by @Tictim in #1702
Fix wildcard ingredients in the recipe search tree by @TechLord22 in #1735
Apply coil EUt discount when not overclocking by @TechLord22 in #1740
Allow matching any or no nbt tag in CT by @TechLord22 in #1737
Use translation keys for tool classes by @TechLord22 in #1743
Fix missing Neutronium Screwdriver Tip by @DStrand1 in #1755
Fix Butchery Knife being marked as crafting tool by @DStrand1 in #1756
Fix Chainsaw not playing sound when breaking ice by @DStrand1 in #1757
Slightly improve MTETrait's network ID lookup by @Tictim in #1705
Small refactor for drawing recipe properties on JEI by @miozune in #1718
Pass mouseX and mouseY to recipe property draw by @DStrand1 in #1726
Better cache strategy for ore dictionary / ore dictionary filter by @Tictim in #1700
Rename the Internal Tags class to clarity with addons by @ALongStringOfNumbersin #1760
Update ru_ru lang for 2.6.1 by @marisathewitch in #1719
zh_cn localization follow up by @ChromaPIE in #1580
Minor lang cleanups by @ALongStringOfNumbers in #1729
Bug修复
由 @TechLord22 在 #1689 中修复了维护仓空物品槽。
由 @TechLord22 在 #1690 中修复了重复的MTE的特性。
内部变化
完全版更新日志: v2.6.0...v2.6.1
由 @brachy84 在 #1590 中添加更多 GroovyScript 魔改方法。
由 @TechLord22 在 #1606 中改进了碎岩机Tooltips。
将齿轮添加到材料中,用于 @IntegerLimit 在 #1603 中的车床圆锯刀片配方。
由 @iAmUnableToSpell 在 #1620 中添加了获取所有元素的方法。
由 @Tictim 在 #1613 中将主创造模式物品栏图标替换为GregTech徽标。
由 @ALongStringOfNumbers 在 #1599 中添加了使用螺丝刀或手动打开工作台覆盖板。
由 @IntegerLimit 在 #1539 中修改卷板机的配方。
由 @TechLord22 于 #1625 中将RecipeMap#removeAll 暴露给CrT。
由 @TechLord22 在 #1624 中删除RecipeMap内Minimums并且为Maximums添加了Setter。
由 @TechLord22 在 #1645 中添加了可以在线材轧机中生产任何类型的线材。
由 @TechLord22 在 #1666 中添加了修改MaterialInfo的事件。
由 @TechLord22 在 #1649 中实施了更高电压(UV以上)的API。
由 @TechLord22 在 #1672 中添加了通过ICoverable决定机器网格是否应该渲染。
由 @ALongStringOfNumbers 在 #1677 中删除了一个蒸馏水的配方。
由 @TechLord22 在 #1582 中重构了WoodMachineRecipe。
由 @TechLord22 在 #1597 中修复了ClassLoading和ASM崩溃问题。
由 @TechLord22 在 #1586 中修复了管道的状态不会被红石信号的触发而升级。
由 @ALongStringOfNumbers 在 #1593 中重新加入了行走在混凝土上时更快的速度。
由 @TechLord22 在 #1587 中修复了破坏冰的问题。
由 @ALongStringOfNumbers 在 #1443 中添加了回收配方的方法,以使用NBT条件。
由 @ALongStringOfNumbers 在 #1598 中确保了覆盖板被右键行为会被处理。
在 @ALongStringOfNumbers 在 #1615 中为处理阵列中的机器添加配方检查。
由 @TechLord22 在 #1628 中修复了大型采矿机的问题。
由 @TechLord22 在 #1639 中修复了回收边缘的情况。
由 @ALongStringOfNumbers 在 #1638 中修复了配方表App的中无效物品栈导致的崩溃。
由 @TechLord22 在 #1642 中为钌铱合金添加了缺失的流体。
由 @TechLord22 在 #1671 中修复了矿石基底掉落错误的石头变体。
由 @ALongStringOfNumbers 在 #1673 中取整了能量值的上限。
由 @ALongStringOfNumbers 在 #1662 中修复了一些胶带和维护仓的问题。
由 @TechLord22 在 #1588 中移除了覆盖板网络注册ID。
由 @TechLord22 在 #1621 中清理了RecipeMap并且添加了文档。
由 @TechLord22 在 #1618 中移除了CT的材料的包装器。
New model system for material block / frame / ores 由 @Tictim 在 #1591 中为材料块/框架/矿石添加了新的模型系统。
由 @TechLord22 在 #1627 中重构了MTETrait。
由 @TechLord22 在 #1540 中提高了EnergyNetHandler#acceptEnergyFromNetwork的性能。
由 @TechLord22 在 #1543 中提高OverlayedFluidHandler的性能。
由 @TechLord22 在 #1650 中清理了RecipeMap#findRecipe。
由 @TechLord22 在 #1661 中修复了GTTransferUtils#insertItem的问题。
由 @TechLord22 在 #1663 中移除了ItemStackKey。
由 @ChromaPIE 在 #1309 中彻底检修 & 升级了 zh_cn.lang。
完全更新日志: v2.5.4...v2.6.0
Improve rock breaker tooltip by @TechLord22 in #1606
Extra creative tabs for machines, cables, pipes and tools by @Tictim in #1609
Add gears to Materials, for a Lathe Buzzsaw Blade recipe by @IntegerLimit in #1603
Get all elements by @iAmUnableToSpell in #1620
Replace main tab icon with GregTech logo by @Tictim in #1613
Allow Crafting Table covers to be opened with screwdriver or hand by @ALongStringOfNumbers in #1599
Change Bender Recipe by @IntegerLimit in #1539
Replace vanilla slab/sapling in recipes with ore dictionary entry by @Tictim in #1607
Re-implement Quantum Tank with excess voiding option by @Tictim in #1610
Expose RecipeMap#removeAll to CT by @TechLord22 in #1625
Give back int circuits when loading legacy save by @Tictim in #1631
Remove RecipeMap Minimums and add setters for Maximums by @TechLord22 in #1624
Produce any wire type in the wiremill by @TechLord22 in #1645
Decoration tab, stone variant refactor & changes etc. by @Tictim in #1654
Add event for MaterialInfo modification by @TechLord22 in #1666
Implement High Tier API by @TechLord22 in #1649
Allow ICoverable to determine if the machine grid should render by @TechLord22 in #1672
Remove 1 distilled water recipe by @ALongStringOfNumbers in #1677
Refactor WoodMachineRecipes by @TechLord22 in #1582
Fix the weird seam visible in button widgets by @Tictim in #1605
Fix classloading crash with ASM by @TechLord22 in #1597
Fix pipes not updating their redstone signals by @TechLord22 in #1586
Re-add Concrete movement speed bonuses by @ALongStringOfNumbers in #1593
Fix issues with breaking ice by @TechLord22 in #1587
Add method for recycling recipes to use nbt conditions by @ALongStringOfNumbers in #1443
Make sure to call the Cover Behavior Right click by @ALongStringOfNumbers in #1598
Add in recipe checks for the Machines in the Processing Array by @ALongStringOfNumbers in #1615
Fix breaking assembly line on servers causing crash by @Caedis in #1632
Fixes for the large miner by @TechLord22 in #1628
Fix recycling edge case by @TechLord22 in #1639
Fix Crash in Recipe Chart App with invalid Itemstacks by @ALongStringOfNumbers in #1638
Make EBF voltage tier heat bonuses predictable by @Grauly in #1637
Add Interact event handler for item frames to ignore tools that return a broken version (power unit) by @Caedis in #1636
Add missing fluid for ruridit by @TechLord22 in #1642
Fix stone types dropping the wrong variant by @TechLord22 in #1671
Take the Ceiling of the entire EU value by @ALongStringOfNumbers in #1673
Fix some issues with tape and maintenance hatches by @ALongStringOfNumbers in #1662
Fix TOP displaying two fluid bars for Multiblock tank by @LAGIdiot in #1658
Remove Cover Network ID Registration by @TechLord22 in #1588
document and cleanup RecipeMap by @TechLord22 in #1621
Remove the CT Ingredient Wrapper by @TechLord22 in #1618
New model system for material block / frame / ores by @Tictim in #1591
Refactor MTETrait by @TechLord22 in #1627
Improve EnergyNetHandler#acceptEnergyFromNetwork performance by @TechLord22 in #1540
Improve performance of OverlayedFluidHandler by @TechLord22 in #1543
Cleanup RecipeMap#findRecipe by @TechLord22 in #1650
Replace usage of WildcardAwareHashMap with plain maps by @Tictim in #1660
Fix issue with GTTransferUtils#insertItem by @TechLord22 in #1661
Remove ItemStackKey by @TechLord22 in #1663
Overhauling & updating zh_cn.lang by @ChromaPIE in #1309
[1]:指可以将编程电路放置于机器右下侧的电路槽内配置,用来代替配方里的编程电路。
BETA RELEASE
Merge stacks of UHPICs in mk2 fusion recipe by @IncandescenceSy in #1579
Allow tools to have default enchantments by @bruberu in #1567
Implement small cover for storage by @ALongStringOfNumbers in #1553
Hide MetaItem on search tab if it's hidden by @Tictim in #1570
Synchronize access to VariantActiveBlock#ACTIVE_BLOCKS by @Tictim in #1568
Correct ResourceLocation cache in recurseIconsetPath by @Tictim in #1577
Fix Fluid Pipes not working with Fluid Filters by @ghzdude in #1575
Fix recipe lookup failure for some recipes by @PrototypeTrousers in #1574
Fix more duplicate recipes by @ALongStringOfNumbers in #1573
Fix doubled TOP item display in maintenance hatches by @ALongStringOfNumbers in #1552
BETA RELEASE (HOTFIX)
Add harvest level parameter to setToolStats() for CT by @TechLord22 in #1518
Replace model lookup in VariantActiveBlock with manual layer checking by @Tictim in #1521
Add tooltip for drum auto output by @TechLord22 in #1528
Fix different variants of BlockGlassCasing getting connected together by @Tictim in #1526
Add line about holding spraycans in offhand to color by @ALongStringOfNumbers in #1530
Make possible for addons to add machine items in other creative tabs by @Tictim in #1510
Allow Advanced Quarktech to use any charge input by @ALongStringOfNumbers in #1559
More flexible Creative Tab API for MetaItems by @Tictim in #1527
Fix Electric Wrenches not having the toolWrench oreDict by @IntegerLimit in #1504
Fix and improve dynamic resource discovery by @TechLord22 in #1496
Fix Missing Text when holding item on mouse by @ALongStringOfNumbers in #1502
Fix Missing Dust-> Ingot smelting recipes by @ALongStringOfNumbers in #1508
Fix Fluid Pipes not respecting Fluid Regulators or Pumps by @ghzdude in #1512
Null Check RayTraceResult by @ALongStringOfNumbers in #1507
Fix incorrect event handler registration by @Tictim in #1520
Fix the recipe removal button not showing without CT installed by @TechLord22 in #1538
Allow any charge lapotron battery to be used in recipes by @ALongStringOfNumbers in #1551
Attempt to fix CT issues with item NBT tags by @TechLord22 in #1519
Fix issues with electric tools by @TechLord22 in #1558
Only draw armor hud for chestplates by @TechLord22 in #1564
Move circuitMeta() to RecipeBuilder by @TechLord22 in #1546
Improve performance of MetaItem#getItem by @TechLord22 in #1545
Relocate SlotUtil by @TechLord22 in #1534
Move ShapedOreEnergyTransferRecipe to common.crafting by @TechLord22 in #1533
Make overclockResults protected instead of private by @spessbro in #1556
Re-implement ActiveVariantBlockBakedModel by @Tictim in #1522
Merge BlockPosFace with FacingPos by @TechLord22 in #1532
BETA RELEASE (HOTFIX)
Fix NPE comparing NBT ingredients by @ALongStringOfNumbers in #1493
Full Changelog: v2.5.1...v2.5.2
BETA RELEASE
Allow Groovyscript to use multiplication for MaterialStacks by @TechLord22 in #1412
Refactor and expand HUD drawing to items by @TechLord22 in #1336
Allow full modification of BlastProperties via CT by @TechLord22 in #1423
Change Advanced Jetpack to use Energium Crystal by @ALongStringOfNumbers in #1425
Add Assembly Line lasers by @ALongStringOfNumbers in #1196
Allow resourcepacks to add additional overlay textures by @TechLord22 in #1449
Add isElement() and getElement() methods by @iAmUnableToSpell in #1477
Add config for blocking TileEntities from world acceleration by @TechLord22 in #1450
Add a config option to disable blinking tooltips by @ALongStringOfNumbers in #1426
Add Autoclave recipe for Clay (balls) from Clay Dust and Distilled Water by @LAGIdiot in #1483
Allow customization of multiblock preview background and font color by @TechLord22 in #1478
Implement Item bus auto collapsing by @ALongStringOfNumbers in #684
Add the Charcoal Pit by @TechLord22 in #993
Increase tool durability based on maximum aoe area by @ALongStringOfNumbers in #1454
Implement Advanced Fluid/Item Detectors by @ghzdude in #1448
Create a Fluid Vein JEI page by @ALongStringOfNumbers in #1114
Fixes #1416 with new lathe recipes for stone rods by @xnossisx in #1419
Add more tool oredicts by @TechLord22 in #1407
fix default tool material when no material is specified by @DStrand1 in #1410
Rotor tooltip fix by @Quaerere-Git in #1408
Zero initial EUt of multiplied parallel logic by @xeals in #1429
Copy NBT for GroovyScript removal recipes by @ALongStringOfNumbers in #1427
Fix crash with getMobDamage() by @TechLord22 in #1453
Fix Behavior tag getting applied to non-tools by @ALongStringOfNumbers in #1444
Reimplement some Crowbar behavior by @ALongStringOfNumbers in #1424
Do not allow inventory repair for two full durability tools by @TechLord22 in #1460
Use grid's slotX amount instead of hardcoded 9. by @Caedis in #1473
Fix crash with cleanroom and terminal by @TechLord22 in #1459
stricter equals by @PrototypeTrousers in #1428
Set detector/activator rails to use circuit 5 instead of 4 by @bruberu in #1479
Some defensive JEI integration code by @ALongStringOfNumbers in #1446
Simplify regex pattern for allowed chars in OreDictionaryItemFilter by @LAGIdiot in #1481
Fix tools losing their oredicts after being damaged by @TechLord22 in #1490
Refactor and cleanup ModHandler by @TechLord22 in #1390
Fix Probable Bugs by @TechLord22 in #1330
Update ru_ru lang by @marisathewitch in #1451
@iAmUnableToSpell made their first contribution in #1477
Full Changelog: v2.5.0...v2.5.1
BETA RELEASE
Increase output of Primitive Pump when it is raining by @DStrand1 in #1298
Move polymer names away from lang by @ALongStringOfNumbers in #633
Early game circuit recipe tweaks (Steam - LV - MV) by @Syrcan in #1274
Make Assembly Line Recipes Less Confusing by @IncandescenceSy in #1312
add animated overlay for the lathe by @TechLord22 in #1314
add tooltip to circuit slot saying it is valid for recipe inputs by @DStrand1 in #1327
Split harder iron recipes into 2 configs by @Syrcan in #1276
Allow pipes in frames in multiblock structures by @DStrand1 in #1299
Tool Rewrite by @Rongmario in #690
isolate RotorStats from ToolStats by @TechLord22 in #1347
Change EBF preview to use LV energy hatches by @TechLord22 in #1334
improve logging for recipe conflicts by @TechLord22 in #1346
Add CT support for full material fluidPipeProperties by @TechLord22 in #1369
port some of GCP quests into Multiblocks Guide App by @Quarri6343 in #906
Add a new paper recipe without stone slabs by @TechLord22 in #1358
Fix multiple miners in the same chunk conflicting by @dtcameron in #1290
Require one bucket for concrete crafting recipe by @TechLord22 in #1357
Only allow crafting tools in crafting station tool inventory by @TechLord22 in #1392
Save void mode and locked fluid for super tanks by @ALongStringOfNumbers in #1396
feat(multiblocks):rebalanced multiblock explosions to be based off voltage by @dtcameron in #1384
Fix TFC foods not replenishing saturation/hunger by @ALongStringOfNumbers in #1065
Fix output overlay rendering under other overlays by @DStrand1 in #1301
Implement Creative Energy Emitter IO/sec Label by @bruberu in #1288
Fix crash with Console Terminal App by @ALongStringOfNumbers in #1297
FIx ActiveVariantBlockBakedModel and VariantActiveBlock NPE crashes by @PrototypeTrousers in #1294
fix strange fluid temperatures by @TechLord22 in #1321
fix steam forge hammer progress bar not matching electric by @DStrand1 in #1326
Wooden Crate Recipe in Assembler broken by @tier940 in #1319
Update some GUI asset names for texture packs by @DStrand1 in #1318
fix same recipes instances being added to JEI more than once by @PrototypeTrousers in #1269
Fix Miners forming the list of blocks to mine incorrectly by @ProTriforcer in #1305
Give frames a sound when placed vertically by @DStrand1 in #1249
Fix name mold recipes in forming press not working by @TechLord22 in #1311
Fix chanced output boost not being applied to multiblocks by @PrototypeTrousers in #1317
Fix FuelableInfoProvider calling client only method on server by @TechLord22 in #1340
Fix crash when distributing fluid through Shutter Cover by @ALongStringOfNumbers in #1338
fix Mending/Unbreaking being allowed on GT armor by @DStrand1 in #1375
Change Energy Hatch in Cleanroom to LV in JEI Preview by @IntegerLimit in #1380
fix crafting station "free neutronium tools bug" by @PrototypeTrousers in #1370
Fix some issues with parallel logic by @ALongStringOfNumbers in #1382
Fix BlockMachine ignoring MTE harvest tool/level by @DStrand1 in #1394
Fix a few issues with placing Pipes into Frames by @DStrand1 in #1300
Return instead of throwing if a non-neighbor calls neighborChanged by @PrototypeTrousers in #1398
bug(multiblocks):fixed large miners using 7 eu/t by @dtcameron in #1395
Prevent decomposition of acids for hydrogen production by @TechLord22 in #1406
MaterialIconSet Fallback System by @TechLord22 in #1203
remove unneeded (and unfunctional) AE2 rendering compat by @DStrand1 in #1325
Improve Logging by @TechLord22 in #1322
add docs and annotations for many recipe logic classes by @TechLord22 in #1320
Decouple parallel voltage from overclock and recipe search voltage by @TechLord22 in #1332
Deprecate MetaTileEntity#onAttached by @TechLord22 in #1204
Update ru_ru.lang by @marisathewitch in #1308
fix definition$getContainerItem mutating the stack passed by @PrototypeTrousers in #1379
@IncandescenceSy made their first contribution in #1312
@dtcameron made their first contribution in #1290
@IntegerLimit made their first contribution in #1380
Full Changelog: v2.4.4...v2.5.0
Fix chanced output boost not being applied to multiblocks by @PrototypeTrousers (#1317)
Fix same recipes instances being added to JEI more than once by @PrototypeTrousers (#1269)
Fix ActiveVariantBlockBakedModel and VariantActiveBlock NPE crashes by @PrototypeTrousers (#1294)
Fix crash with Console Terminal App by @ALongStringOfNumbers (#1297)
Energy Converter fixes by @DStrand1 (#1302)
Fix output overlay rendering under other overlays by @DStrand1 (#1301)
### 2.0.5
BETA RELEASE
Featured Changes:
* Item Magnets
* Similar to other mods, Item Magnets can bring dropped items towards you for a little bit of power
* Available at LV, and an upgraded form at HV, which has farther range and faster collection speed
* Ore Dictionary Filter Overhaul
* Can now use expanded regex to filter items passed through
* New "Info" tooltip provided in the cover UI
* Added a "Test Slot," which can be provided an item to see if it matches your pattern (can use JEI "drag" ingredients)
* Machine UI and Item Charging Improvements
* Machines now have a "Configurator Slot" which can be used to change the selected number of a Programmed Circuit
* Machine Charger Slot can now charge Electric Tools, as well as RF Tools
* Battery Buffer and Charger can now also charge RF tools
* New tooltips to explain what the Configurator and Charger slots do, as well as the GT logo and other misc UI improvements
* Improvements to the `/gt util hand` command, now just `/gt hand`
* Fix various Cable and Wire rendering issues
* Fix Item Pipe Enhanced Round Robin voiding items occasionally
* Fix Pipes and Cables not working properly with `gamerule doDaylightCycle` disabled
* Fix Round Robin button not appearing on covers when the cover is placed on the block adjacent to a pipe
* Added a config to disable Log -> Charcoal smelting recipes
* Fix EBF UI not being openable
* Fix dust -> foil extrusion recipes
* Fix some missing recipes, like Alloy Smelter alloys and a few others
* Fix issues relating to Dyed Lens OreDictionary entries
* Fix Fueled Jetpack not always accepting fuel
* Fix Machine top and bottom faces not rotating with the front face
* Fix various instances of log spam with other mods, relating to crafting with tools
* Fix the Sense voiding some sugar cane when used
* Fix Diamond and Gold Swords having no recipes
* Fix some multiblock parts not displaying if they can be shared between multiblocks
* Fix MetaItem tooltip not appearing in some places when Advanced Tooltips is enabled
* Fix HV pump recipe
* Fix a few small chemical recipes, like Salt Water centrifuging, Aqua Regia composition, and Salt creation
* Rework "Small Lava Boiler" into "Small Liquid Boiler," which can now also burn Creosote
* Rebalance some fuels, move oils to combustion
* Add a few extra slots to Autoclave, EBF, Chemical Bath, Fermenter
* Internal: Add `SimpleCubeRenderer`, which renders a single texture across a full block
* Internal: Redo `IMultipleRecipeMaps` API
* Internal: Redo `MetaOreDictItem`
* Internal: Fix Materials with names that end in numbers causing strange errors
### 2.0.4
BETA RELEASE
* Add support for Galacticraft dimensions and GTCEu veins
* Add extruder recipes using dust for polymers (Polyethylene, PTFE, etc)
* Change the gem texture for Quartzite and Certus Quartz
* Add the ability to name GT machines, and display the name as a "name tag" rendered in-world
* Fix Hammer and Hammering Enchant not respecting Nether/End ores, not using proper fortune calculations, and dropping ore blocks for non-stone ores
* Fix crash with LittleTiles and Ore Blocks
* Fix Drills mining 2 blocks at a time when in single block mode
* Fix issue with multiblocks not being able to run when missing some output hatch types in rare situations
* Fix EnergyNet issues, where power could seemingly get "stuck" and allowed machines to be powered "wirelessly"
* Adjust GT loot values
* Fix recipe conflicts in the Ore Washer
* Add Lathe recipes for Buzzsaw Blades
* Fix recipe conflicts with Fluid Regulators
* Fix Multiblock Autobuild not replacing blocks like Grass, Leaves, Snow, etc
* Fix Nichrome Mixer recipe conflict
* Fix Radon chemical reactor recipe
* Fix Toluene fuel burn time
* Fix some Arc Furnace recipes being too high of an EU/t
* Fix buffers voiding items when broken
* Swap the ore vein weights of Cassiterite and Copper-Tin veins, to make Cassiterite more common
* Many small autogen recipe tweaks (fix arcing blocks just giving blocks still, redo lens lathe recipes, more gem ore byproducts)
* Slightly rebalance the Pump (machine)
* Cut Rock Breaker EU/t costs (tiers are still the same)
* Fix logging warnings about Hassium missing flags
* Fix crash with some multiblock structures (none available in CEu, but possible from addons or MBT)
* Recipe cleanups of some duplicate recipes (glowstone, redstone, etc)
* Add UHV+ components, for addons to utilize
### 2.0.3
BETA RELEASE
Featured Changes:
* Portable Scanner (Tricorder):
* A new tool available at early MV, useful for scanning many things, like:
* Machines: Can be scanned to see their current progress, energy stored, fluids stored internally, etc.
* Generators: Can be scanned to see all the above, as well as their Power Production
* Cables: Can be scanned to see EU/t at that point (including losses), amperage, and more
* Can also be used to see performance data of Machines, showing the nanoseconds of CPU time they are taking on average
* Additionally, along comes a Debug Scanner, which shows more advanced details, useful for developers and pack authors
* Surface Rock reworks:
* Surface rocks properly spawn in the Nether
* Model has been redone once again
* Surface rocks can now always be broken by a bare hand
* Surface rocks can be right-clicked to be "picked up" (drop their Tiny Dusts)
* A few fixes for Surface Blocks, which can be specified in JSON ore veins
* Fix Various Mod Compatibility Problems:
* Fix crash with the Terminal Hardware Manager and some mods (like Building Gadgets)
* Fix crash with NuclearCraft in rare situations
* Fix NuclearCraft GTCE compat config being required off (config can now safely be enabled if you desire)
* Change pipe/cable hitbox to "full" when holding a Pipe or Cable in your hand, and pressing SHIFT
* Fix many generator bugs (like Singleblock Generators occasionally outputting multiple amps)
* Fix Small Coal Boilers consuming Buckets when using Bucket Fuels
* Fix crash when using `addOre()` on a material in CraftTweaker
* Fix crash when running the PA with only 1 machine
* Fix a few default vein spawn heights to make them more accurate to their weight (copper-tin vein, mineral sands vein)
* Nerf Small Boiler cooldown rates slightly
* Fix Stainless Steel Gearbox recipe
* Add a few Glass-related recipes (Fluid Extract Glass Block, Fluid Solidify Glass Tubes)
* Fix some wrong Advancement triggers
* Fix double plate bender recipes
* Change Wooden Barrel to use Sticky Resin instead of Slimeball
* Fix Coke Oven allowing any number of Coke Oven Hatches
* Add ability for custom Chance Functions per RecipeMap
* Fix a few inconsistencies in the Ore Byproduct Page
* Fix Hammering Enchant being allowed on Axes and some other tools
* Fix Crafting Station dupe exploit
* Fix some issues with the LCE and ECE
* Add TOP info for Maintenance Status for Multiblocks
* Fix Activity Detector Covers missing recipes
* Significantly improve the performance of the Rock Breaker (about 16x more performant after changes)
* Fix `harderBrickRecipes` config making Brick Blocks require a Compressor
* Fix recipe conflict with Methanol
* Fix Electric and Steam Furnaces not properly working when clicking on the Progress Bar
### 2.0.2
BETA RELEASE
* Fix crash on null Fluid with some mods (and add better logging)
* Fix Rubber Trees being too tall/too short in some cases
* Buff Garnet Sand Centrifuge recipe
* Fix Crafting Recipe for the Terminal
* Fix ULPIC's being needed in MV but requiring HV to craft
* Fix Rubber Trees not giving Sticky Resin
* Fix some Stone Types having higher harvest levels than the other ores
* Clean up Cable covering recipes, add cable Unpacking recipes
* Fix Surface Rock placement being poor
* Rocks now cannot spawn as far from the vein center
* A rock is guaranteed to spawn in the center of a chunk with a vein in it
* Fix drum overlay being improperly tinted
* Fix a few veins (Sulfur, Cassiterite) being too limited on their height range, making them very rare
* Fix Crafting Station recipe not allowing non-Vanilla Wood Planks
* Remove Argon Plasma Arc Furnace recipes
* Add a few new configs:
* `harderBrickRecipes`: Harder recipes for Bricks, Coke Bricks, and Firebricks (default false)
* `plateWrenches`: Use Plates to make Wrenches instead of Ingots (default false)
* `harderEBFControllerRecipe`: Use Electric Furnaces instead of Furnaces in the EBF recipe (default false)
* Fix a few minor problems in the Terminal
* Fix some invalid Crafting recipes, add logging
Changes made between GTCE 1.17.1 and GTCEu 2.0.0: https://github.com/GregTechCEu/GregTech/blob/master/CHANGELOG-GTCEU.md
2.0.1
BETA RELEASE
Add Cosmetic Blocks for Marble, Basalt, Red Granite, etc (all stone types)
Add missing Gearbox casings, fix textures
Fix missing resource warnings
Remove Abandoned Bases (to return in a future release, reworked)
Compress Audio files, shrinking .jar size by ~2.5MB
Remove some unused configs
Redo World Accelerator Recipe
Fix some crashes with AOE mining
Fix NPE in Fluid Pipes
Add missing UV Battery Buffer, and UHV Charger and Battery Buffer
Redo Central Monitor component recipes
Fix server crash with Pipe Hitboxes
Fix Vanadiumsteel requiring an HV mixer (now MV)
Fix Fusion Ring effect playing when Fusion Reactor is deformed
Cleanup Sulfuric/Nitric/Phosphoric Acid recipes
Fix surface rocks using any Ore from the vein instead of the designated one
Remove config for World Accelerator to accelerate GT machines
Fix rare Stack Overflow in some GT inventories
Adjust bloom config defaults
Fix PipeNet desync on world unload
Fix Divide By Zero issue in Creative Tank/Chest
Fix Singleblock Steam generators outputting Distilled Water
Fix Crafting Station being improperly colored
Redo Rotor Holder recipes
Fix minor lang issues
Rework Circuit Board recipes slightly
Rework Material Fluid registration
Allow Dusts to Fluid Extract, and be Arc Furnaced to Ingots in some situations
Add tooltip to Boiler about when it explodes
Rework Energy Hatch recipes
Fix desyncs with "Allow Input from Output Side" setting on Machines and similar chat messages
Move ASMD Assembler recipes to IV
Separate Fusion Ring config from normal bloom settings
Rework Rubber Tree leaf biome coloring, sapling item model, log top texture, leaf shape, generating in wrong biomes, generating too frequently
Add config to increase/reduce Rubber Tree spawnrate in their allowed biomes (Forest, Jungle, Swamp)
HOTFIX
Fix multiblocks automatically voiding with no output bus or hatch by @Syrcan in #1240
fix server crash with fluid event handling by @TechLord22 in #1243
fix server crash with variant active blocks. by @PrototypeTrousers in #1253
fix voltage display in multiblocks by @TechLord22 in #1251
Render the solid active blocks on the solid layer by @PrototypeTrousers in #1248
Yet another Crafting station fix PR by @PrototypeTrousers in #1255
Fix cover input from output side on placement by @TechLord22 in #1261
Fix multiblock formation oddities with Cleanroom by @PrototypeTrousers in #1254
fix ct ingredient size mismatch causing recipe lookup failure by @PrototypeTrousers in #1256
fix and improve overclocking logic by @TechLord22 in #1250
Fix energy draw on special multiblocks by @TechLord22 in #1264
Fix invisible laminated glass by @PrototypeTrousers in #1263
Fix VariantItemBlock textures after rendering in-world multiblock preview by @PrototypeTrousers in #1265
Update ru_ru.lang by @marisathewitch in #1262
Full Changelog: v2.4.3...v2.4.4
Use the chestWood OreDict for Recipe Inputs by @TechLord22 in #1165
Only show ores whose stone types should be dropped on Prospector map by @ALongStringOfNumbers in #1207
Require cooling fluid for some Vacuum Freezer recipes by @ALongStringOfNumbers in #1144
Automatically color Machines/Pipes/Cables when placed and holding a spray can by @ALongStringOfNumbers in #1135
Add a config option for block used for replacement in miners by @ALongStringOfNumbers in #1180
Scale hot ingot damage by blast temperature by @TechLord22 in #1230
Improve Flammable Ores by @TechLord22 in #1123
Add GT Fluid Blocks and Materials by @TechLord22 in #1035
Implement Advanced Energy Detector (Remake) by @ghzdude in #1222
Fix steel dupe with cleanroom glass and plascrete by @Caedis in #1160
fix #1140 by @Quarri6343 in #1161
Fix an oversight in cleanroom progression by @Syrcan in #1176
fixes exploiting with Anvil recipes by @Quarri6343 in #792
Fixes valid recipes disappearing from JEI by @Rongmario in #1164
Fix Recipe Logic not Validating Cached Recipe Voltage Before Running by @TechLord22 in #1182
Configurable maintenance fix by @lordclips in #1185
Fixes #1186 by @lordclips in #1205
Nothirium compat by @PrototypeTrousers in #1192
Fix obstructed Boiler does not decrease heat by @Quarri6343 in #1162
Relax itemstack matching on the crafting result for recipes that add NBT data to their outputs by @PrototypeTrousers in #1183
Fix #1089, Spray Can maceration material transmutation by @Zalgo239 in #1209
Fix Muffler Hatch voiding items when broken by @ALongStringOfNumbers in #1214
Fix Diodes only outputting 8A on 16A mode by @ALongStringOfNumbers in #1215
Don't transfer charge from electric tools by @ALongStringOfNumbers in #1213
Fix #1210 by @Quarri6343 in #1223
Fix hydrogen duplication exploit by @TechLord22 in #1228
Fix miners mining cobblestone when overlapping working areas by @lordclips in #1206
Fix Strangeness with Machine Facings by @TechLord22 in #1191
Fix clipboard buttons not updating upon page change by @bruberu in #1150
Fix dupes on recipes that have a fluid container item ingredient by @PrototypeTrousers in #1166
More recipe lookup work, and micro optimizations by @PrototypeTrousers in #1195
Fix Z-Fighting with Covers by @TechLord22 in #1220
fix small issues with maintenance tool slot by @DStrand1 in #1229
Allow Coal Coke from other mods works in PBF by @Quarri6343 in #1224
Swap VariantActiveBlocks to use ExtendedBlockState for the active state by @Caedis in #1168
Make Covers return modified NBT after writing by @ALongStringOfNumbers in #1197
Add causeMaintenanceProblems() to IMaintenance by @TechLord22 in #1221
Implement new chanced output recipe logic by @TechLord22 in #1226
Full Changelog: v2.4.1...v2.4.2
2.4.1-Beta
RELEASE
HOTFIX
What's Changed
New Features
Adding machine recipes for several Treated Wood items by @pat2rome in #1128
Update boiler production tooltip from /s to /t by @Quarri6343 in #1143
Bug Fixes
Remove machine fluid filtering by @PrototypeTrousers in #1151
Check against the CT ingredient's internal object by @Caedis in #1155
New Contributors
@pat2rome made their first contribution in #1128
Full Changelog: v2.4.0...v2.4.1
2.4.0
BETA RELEASE (hotfix)
New Features:
新加入的内容:
Add Cleanroom by @TechLord22 in #618.
Add more emissive ores by @ALongStringOfNumbers in #1068.
Add textures and models for all gems in the FLINT iconset by @TechLord22 in #1094.
Add time in seconds display to the debug scanner by @ALongStringOfNumbers in #1079.
Make part sharing depend on the Multiblock Part by @ALongStringOfNumbers in #1080.
GTI Recipe Lookups - Supersedes #530 by @Rongmario in #666.
Enable UHV Energy Converters by @Syrcan in #1109.
Log Errors in Material Related Logs Better by @TechLord22 in #1108.
Add MaterialInfo Event by @TechLord22 in #1121.
Allow Batteries to charge FE items by @ALongStringOfNumbers in #1083.
Add Machine Particles by @TechLord22 in #1082.
Add Processing Array compatibility for Rock Breaker by @tracer4b in #1099.
Bug Fixes:
错误修复:
Fix portal crashing clients when teleporting on a server by @Zalgo239 in #1067.
Fix Quantum Chest and Tank allow input from output side not saving by @Caedis in #1101.
Fix crash with distinct buses and no buses by @ALongStringOfNumbers in #1096.
Prevent placing some blocks where they can't be placed by @ALongStringOfNumbers in #1097
Fix unlocalized text in the central monitor by @ALongStringOfNumbers in #1102
Fix Crash without JEI Present by @TechLord22 in #1073
Various Overclocking Bonus fixes by @ALongStringOfNumbers in #1078
Add decomposition recipes for vanilla planks by @ALongStringOfNumbers in #1081
Fix shortcut with magnetic dusts by @ALongStringOfNumbers in #1064
Fix NPE with Ender Fluid Link Cover by @Syrcan in #1106
Fix RecipeMap Text Overlaps in JEI by @TechLord22 in #1098
Fix cable facades all black with Optifine shaders enabled by @arisudesu in #1113
Fix doubled tanks in TOP for Multi-Fluid Hatches by @ALongStringOfNumbers in #1117
Fix a NPE when clicking on unpowered Central Monitor by @ALongStringOfNumbers in #1118
Apply Recycling voltage multiplier to magnetic materials if applicable by @ALongStringOfNumbers in #1115
update ref to the itemstack copy by @PrototypeTrousers in #1126
Fix Addon Recipe Removal and Addition Bug by @TechLord22 in #1119
Fix parallel logic append EUt consumption by @PrototypeTrousers in #1120
Attempt to fix the Wireless Digital Interface Cover by @ALongStringOfNumbers in #1131
Fix property storage null + dimension property list issues by @Rongmario in #1129
Fix OpV Machine Casing Lang Key by @TechLord22 in #1136
Prevent Chisel Concrete from Conflicting with GT Concrete by @bruberu in #1146
extend ShapedOreRecipe along with implementing a fluid ingredient for crafting recipes by @PrototypeTrousers in #1127
Fix being able to dupe items via Machine Access Interface by @ALongStringOfNumbers in #1021
Fix some issues when crafting with Electric items by @ALongStringOfNumbers in #1130
Make fluid pipes drainable by @brachy84 in #1091
Expose combined inventory of Quantum Chest via capability by @ALongStringOfNumbers in #1111
Internal Changes
内部变更
Remove Wrought Iron Round by @ALongStringOfNumbers in #1145
Translation Changes
翻译更改
Updated ru_ru.file "Cleanroom update" by @marisathewitch in #1087
Fix zh_cn.lang pipe transfer rate unit by @704009905 in #1122
Update ja_jp.lang by @MrKono in #1103
Update ru_ru.lang for #1102 by @marisathewitch in #1110
2.3.2
BETA RELEASE
Featured Changes:
Added a Heating Coil Registry with CT Support for adding and removing Coils
Fixed fluid tanks being shown twice in TheOneProbe
Fixed machines overclocking too many times
Overhauled and redesigned TheOneProbe providers for GT machines
Overhauled Explosion Configs: machines can now explode in rain, water, and more
Fixed Electric Blast Furnace recipes of Magnetic Dusts
Fixed UHV Energy Hatch recipes
Disabled wrench rotation of the Clipboard
Increased machine speed of GT recipes for vanilla items and GT covers
Added Soft Hammer toggles for Item and Fluid I/O hatch auto-input/output
Allowed Steam Solar Boilers to work in the desert when raining
Fixed Steam Solar Boilers working in dimensions with no sun (The End)
Changed Hermetic Casings to use a custom model and non-hardcoded textures
Fixed crash with recursive nodes in the Terminal Recipe Chart App
Improved multiblock JEI page block list ItemBlock accuracy
Fixed crashes from Bedrock Fluid Veins
Fixed being able to Silk Touch VariantActiveBlocks, such as Heating Coils
Blacklisted the Crafting Station from the Terminal Console App
Fixed multiblock coil bonuses not applying when not overclocking
Fixed Wireless Digital Interface Cover creating highlight boxes in the wrong dimension
Fixed Prospector Scanners showing Galacticraft planet blocks as Copper Ore
Fixed Digital Interface Covers having unbounded slot selection
Fixed Digital Interface Cover energy bar overflow
Fixed fluids being extractable from input hatches with pipes
Cleaned up Steam Multiblock tooltips
Added fluid input minimum to Large Miners
Fixed Supply Exact on Robot Arms not working above 1 stack of items
Fixed numerous recipe conflicts in the Large Chemical Reactor
Updated Russian Translation
Internal: Updated Repository README with attribution and relevant links
Internal: Stopped using some helper methods from CodeChickenLib
Internal: Added Integer and String Block Unlisted Properties
Internal: Changes to fluid related methods in MetaTileEntity
Added fillInternalTankFromFluidContainer(IFluidHandler fluidHandler)
Added fillContainerFromInternalTank(IFluidHandler fluidHandler)
Removed fillInternalTankFromFluidContainer(IItemHandlerModifiable importItems, IItemHandlerModifiable exportItems, int inputSlot, int outputSlot)
Removed fillContainerFromInternalTank(IItemHandlerModifiable importItems, IItemHandlerModifiable exportItems, int inputSlot, int outputSlot)
2.3.0
BETA RELEASE
Featured Changes:
MANY Bug Fixes
Fixed item duplication exploits with Crafting Tweaks and GregTech MetaItems
Fixed machines overclocking too many times
Fixed bug causing machine back-stuffing lag
Fixed Item Fluid Containers accepting fluids they shouldn't be allowed to hold
Added missing Coal Gas recipe using Coal Blocks
Fixed Ex Nihilo hammers not working properly
Fixed wires/cables not dropping when mined with a pickaxe
Fixed crash when mining some GregTech blocks of Materials
Fixed translation keys in the GregTech recipe check command
Fixed Nano/Quark Boots providing infinite Step-Assist
Fixed Night Vision Goggles removing canceling night vision potions
Fixed incorrect tooltip on the Wooden Wall Block
Fixed extraneous fluid information tooltips on lighters
Fixed Universal Fluid Cells requiring full buckets of fluid
Fixed the Multiblock Preview JEI Page not clearing items when switching previews
Added dust extrusion recipes for Polyphenylene Sulfide and Polyvinyl Butyral
Fixed Rubber and Treated Wood Planks not having recycling recipes
Fixed GregTech transparent blocks using the wrong RenderLayer
Fixed machines not appearing in the JEI Ore Byproduct Page
Fixed crash when clicking pipes onto other framed pipes
Added pipe position for pipe error logging
Exposed Material components to CraftTweaker
Improved tooltips for Drums and Rock Breakers
Fixed the Spray Can sound being too loud
Fixed missing texture run particles on cables and other blocks
Updated ja_jp translation
Updated zh_cn translation
Internal: Exposed many Cover related methods for addons
Internal: Material Id Range 20000-20999 is claimed for Gregification
Internal: MAJOR Large refactor of AbstractRecipeLogic
Overclocking logic functions were moved to api/recipes/logic/OverclockingLogic.java
Removed negativeEU parameters
Removed old runOverclockingLogic()
Removed enableOverclockVoltage()
Renamed overclockRecipe() -> runOverclockingLogic()
Renamed getOverclockingTier() -> getOverclockForTier()
Renamed getOverclockVoltage() -> getMaximumOverclockVoltage()
Renamed setOverclockVoltage() -> setMaximumOverclockVoltage()
2.2.2
BETA RELEASE
Featured Changes:
Fluid Pipe and Container Overhaul
Fluid pipes now have specific properties which determine what they can carry
Acids require pipes like Gold or Stainless Steel, Cryogenics require pipes like Iridium, and Plasmas use pipes like Duranium
Consequences for using incompatible pipes and fluids are more vigorous and do not destroy pipes immediately
Drums and Cells also have this treatment, and the new Glass Vials are used for early game portable acid storage
Framed Pipes
Item and Fluid Pipes can now be placed inside of Frameboxes for aesthetics
Fluid pipe contact damage is also negated while framed
Mining Level Rework
Most GT blocks have adjusted mining levels
Fixed vanilla tools ignoring mining level under some circumstances
Using pickaxes on blocks requiring wrenches is 25% slower
Teleporter Terminal App
Opens a portal between any two locations and is unlocked at ZPM tier
Primitive Blast Furnace Burning
Falling into a PBF will now hurt the one inside
Item Handling for Tanks
Super Tanks, fluid hatches, and similar can now be filled with fluid containing items using automation
This makes some changes to machine NBT, make sure to BACKUP before updating just in case!
The Canning Machine still remains a viable alternative
Fixed superconductors added without critical temperatures not being superconductors
Fixed wrong voltage tier displayed in TOP for generators
Added many new guides for the Terminal
Optimized the JEI multiblock page, reducing ram usage by 10+ MB
Fixed Game Hang/Crash when attempting to change Multiblock Miner radius when not formed
Materials or MetaItems not found in CraftTweaker scripts now display the name in the CT Log
Fixed ULV and IV components using different cables when crafted vs. in the assembler
Fixed recipe conflicts for Ore Drilling Plants
Cleaned up some useless autogenerated recipes
Fixed Robot Arm Covers using Ore Dictionary Filters hiding the transfer amount
Only show the TOP Maintenance display when the multiblock is formed
Fixed issues with Item Pipes and Cables not working
Item Pipes now respect blocking and covers between pipes
Fixed crash with players dying while using the Crafting Station
Framed Pipes: Fluid and Item pipes can be placed inside of Frameboxes
Debug Tricorder scanner now shows BlockState info of scanned blocks
Added numerous new decorative Hazard Signs
Fixed many recipe logic issues and did some clean up
Improved Russian Translation
Added translation keys for battery related tooltips
Added more translation keys for various terminal apps
Internal/Addons: Ore stone types are automatically added to the JEI ore byproduct page
Internal: Updated Javadocs for the RecipeMaps class
Internal: Moved block related classes to the API package:
Location: gregtech.common.blocks.VariantBlock -> gregtech.api.block.VariantBlock
Location: gregtech.common.blocks.VariantActiveBlock -> gregtech.api.block.VariantActiveBlock
Location: gregtech.common.blocks.VariantItemBlock -> gregtech.api.block.VariantItemBlock
Location: gregtech.common.blocks.DelayedStateBlock -> gregtech.api.block.DelayedStateBlock
2.2.1
BETA RELEASE (hotfix)
Allowed Shutter Covers to be controlled with Machine Controller Covers
At present, this does not work between Item Pipes or Wires/Cables
Fixed Text Formatting issue with TOP integration
Fixed Voiding Mode saving issues with the Advanced Item Voiding Cover
Fixed lighting issues with GT glass blocks
Fixed Crash with CraftTweaker and the Gas Collector
Changed Hashing Strategy for Ore Dictionary Filters to improve memory usage
Fixed memory strain and "leak" when handling packets on machines
Updated Chinese Translation
BETA RELEASE
Featured Changes:
Renamed the later game tiers and circuit Ore Dicts
This is not very noticeable in base GTCEu, but for addons, later tiers have changed
OLD: UHV, UEV, UIV, UMV, UXV, MAX
NEW: UHV, UEV, UIV, UXV, OpV, MAX
OreDict entries changed, instead of "circuitBasic" it is now "circuitLv" etc.
Cable Effects
When overvolted or overamped, Cables and Wires will now have various effects before disappearing
Cables will begin to smoke, then the insulation will "melt off," exposing a hot wire underneath
Wires will begin to glow, getting brighter and brighter until they melt fully
The rate at which these effects occur depends on how overvolted or overamped the Cable/Wire is
Voiding Covers
Normal: Essentially a Trash Can as a Cover, has a slot for the
applicable Filter. Available with Steel, does not require a machine to
make
Advanced: Allows specifying a finer-tuned amount of Items/Fluid to
void similar to a Robor Arm or Fluid Regulator. Available at MV
Covers for voiding both Items and Fluids
2 different covers per type:
Added ja_jp lang translation
Added new TheOneProbe information to show current EU/t used in recipes, and show the Primitive Pump's fluid rate
Reworked Lighters and Matches, and fixed various issues with them (like slight world lag when using them)
Adjust Fluid Temperatures for most Fluids in the mod
Rebalance Cracking recipes to make the Cracking Unit more viable
Increased the Cracking Unit's coil bonuses
Fix the Recipe Chart App not allowing all JEI categories for shift-completing recipes into it
Fix 4A EV Dynamo Hatch being marked as an Input Hatch
Large improvements to the /gt hand command
Optimize Item Pipe and Cable networks
Heavily optimize fluid insertion algorithms, which should resolve some heavy Spark profiles submitted
Fix small vein height numbers causing veins to not spawn consistently
Fix crash with Construct's Armory mod
Fix many issues with the Crafting Station and rework some of its UI behavior
and about 50 other changes, which can be viewed here: https://github.com/GregTechCEu/GregTech/blob/99620bc21c03c01cd332e7de8cc3ada5ee10b763/CHANGELOG.md
2.1.4
BETA RELEASE (hotfix 2)
Fix Steam Macerator not being able to run all recipes
Fix some Fluid-related CraftTweaker methods not working properly
Add Spray Can (Solvent) to remove paint from Blocks
Allow Spray Cans to paint all ME Cable types
Add 4A EV Energy/Dynamo Hatches
Restrict the LCE/ECE forming rules to enforce a valid tier of Dynamo Hatch
Block the LCE/ECE from allowing boosting if the Dynamo Hatch is not of sufficient tier
Fix harderCharcoalRecipe config not catching some mod wood smelting recipes
Small improvements for the Terminal's UI
Fix Sifter progress bar texture
Internal: Expose more Machine inventory slots for easier use
2.1.3
BETA RELEASE (hotfix)
Fix crash on servers
Fix converters not respecting rotation changes
Fix potential power dupe exploit with converters when conversion rates differ
Fix Wrench rotating Vanilla and some mod Blocks in a confusing way
Breaking Glass or Glass Panes (or Stained versions) with a GT Hammer drops Glass Dust
2.1.2
BETA RELEASE
Featured Changes:
Energy Converters
Added Energy Converters (like the CEU mod for GTCE)
By default, they are disabled
The RF <-> EU ratio is configurable, and separated between the 2 conversion modes. By default, it is 4 FE -> 1 EU for both ways
Differences from the CEU mod:
Converters no longer have Battery slots
Converters now have 5 sides for FE input or output
No more CEU/CEF, use a Soft Hammer to switch between modes (like Transformers)
Optional Voiding Modes on Multiblocks
Multiblocks now have modes to selectively enable voiding outputs
Can choose between the following modes:
Void Nothing (default, original behavior before this change)
Void Items (void any excess items output by recipes)
Void Fluids (void any excess fluids output by recipes)
Void Items and Fluids (void any excess outputs by recipes)
Default UI Coloration Config
A new config value has been added to colorize GT UIs like GT5 had
Default to the classic GT5 blue color, but any color can be chosen (including 0xFFFFFF, for the CE coloration)
Fix and optimize many issues with Covers (especially when placed onto Pipes)
Redesigned the Clipboard UI (in-inventory and placed in-world)
New overlays for Input/Output Hatches and Buses
Fix GT GUIs taking longer and longer to open as the world stays open
Fix Fluid Prospector and Fluid Rig server-sided crash
Added Fertilizer
Allow Robot Arm Supply Exact mode to supply over 64 items
Fixed Ore Dictionary Filter server-sided crash
Reworked internals of the Crafting Station, should perform better and have less issues
Fix stack overflow issue with Compact Machines
Fix Steam Venting sound not stopping when the machine is muffled
Fix Assembly Line and Distillation Tower having no maximum count on Energy Hatches
Removed the Sodium Loop
Fix Distillation Tower requiring too large of a hatch on some layers
Added XP to smelting GT ores
Rework Polycaprolactam processing
Fix GT Shovels not being able to make Path Blocks
Fixed many, many recipe conflicts in the chemical reactor
Buffed GT Coal Ore to crush to 2x the normal amount (instead of default amount)
New textures for Jetpack Thruster items
Fix crash in the TextField widget
Fix LuV+ Field Generators using the wrong wires
Fix some buttons in UIs having a delay before the tooltip appears
Fix potential crash related to Stone Types
Add ability for stone types to be added for other mods
Added more zh_cn localization
Fix maintenance problems not occurring
Fix muffler particles having little positional variance
Changed prices of Fluid Prospector Terminal App
Fixed Heat, Electric, and Frost damage sources ignoring armor
Fix issues with user-entered number in Creative Chest/Tank
Fix Flint having no decomposition recipe
Fix Rubber Planks and Treated Planks not having a burn time
Fixed wires not being paintable with a Spray Can
Fixed Steam Machines not using the correct duration for all recipes
Fixed Miner/Fluid Rig front overlay getting desynced
Fixed issue with sounds getting cut off when too many are playing
Fixed command/gt shader_reload
Fixed a few Material tooltips (Polyethylene, Nickel-Zinc Ferrite, Sugar, Liquid Air)
Fixed finding elements from CraftTweaker
Fixed issues with Terminal text encoding
Fix enchanted items in the Crafting Station getting the "glint" effect over the entire slot
Allow Dust and Gem Materials to make Wires
Added UU-Matter, to be used in the future
Removed Graphene Ingot and Fluid
Nerfed the amount of Sticky Resin acquired from Rubber Trees
Fixed Catalyst order with Steam Machines in JEI
Fixed issues with Stone Types
Fixed GT Fluid slots sometimes drawing a Fluid incorrectly
Internal: Added flag to force generate a block (useful for Dust-only Materials)
Internal: Added which runs after all Materials are added (GT, Addons, and CT)PostMaterialEvent
Internal: Fixed the flag not always workingNO_SMELTING
Internal: Reworked how Not-Consumed inputs are stored internally. Allows for recipes to have any amount of input for not-consumed items/fluids
Internal: Deprecated , use the similarly named method from Forge's class insteadGTValues#isModLoaded()Loader
Internal: Reworked how Fluids are registered (#542)
Internal: JEI Preview world no longer gets ticked
2.1.2
BETA RELEASE
Featured Changes:
Energy Converters
Added Energy Converters (like the CEU mod for GTCE)
By default, they are disabled
The RF <-> EU ratio is configurable, and separated between the 2 conversion modes. By default, it is 4 FE -> 1 EU for both ways
Differences from the CEU mod:
Converters no longer have Battery slots
Converters now have 5 sides for FE input or output
No more CEU/CEF, use a Soft Hammer to switch between modes (like Transformers)
Optional Voiding Modes on Multiblocks
Multiblocks now have modes to selectively enable voiding outputs
Can choose between the following modes:
Void Nothing (default, original behavior before this change)
Void Items (void any excess items output by recipes)
Void Fluids (void any excess fluids output by recipes)
Void Items and Fluids (void any excess outputs by recipes)
Default UI Coloration Config
A new config value has been added to colorize GT UIs like GT5 had
Default to the classic GT5 blue color, but any color can be chosen (including 0xFFFFFF, for the CE coloration)
Fix and optimize many issues with Covers (especially when placed onto Pipes)
Redesigned the Clipboard UI (in-inventory and placed in-world)
New overlays for Input/Output Hatches and Buses
Fix GT GUIs taking longer and longer to open as the world stays open
Fix Fluid Prospector and Fluid Rig server-sided crash
Added Fertilizer
Allow Robot Arm Supply Exact mode to supply over 64 items
Fixed Ore Dictionary Filter server-sided crash
Reworked internals of the Crafting Station, should perform better and have less issues
Fix stack overflow issue with Compact Machines
Fix Steam Venting sound not stopping when the machine is muffled
Fix Assembly Line and Distillation Tower having no maximum count on Energy Hatches
Removed the Sodium Loop
Fix Distillation Tower requiring too large of a hatch on some layers
Added XP to smelting GT ores
Rework Polycaprolactam processing
Fix GT Shovels not being able to make Path Blocks
Fixed many, many recipe conflicts in the chemical reactor
Buffed GT Coal Ore to crush to 2x the normal amount (instead of default amount)
New textures for Jetpack Thruster items
Fix crash in the TextField widget
Fix LuV+ Field Generators using the wrong wires
Fix some buttons in UIs having a delay before the tooltip appears
Fix potential crash related to Stone Types
Add ability for stone types to be added for other mods
Added more zh_cn localization
Fix maintenance problems not occurring
Fix muffler particles having little positional variance
Changed prices of Fluid Prospector Terminal App
Fixed Heat, Electric, and Frost damage sources ignoring armor
Fix issues with user-entered number in Creative Chest/Tank
Fix Flint having no decomposition recipe
Fix Rubber Planks and Treated Planks not having a burn time
Fixed wires not being paintable with a Spray Can
Fixed Steam Machines not using the correct duration for all recipes
Fixed Miner/Fluid Rig front overlay getting desynced
Fixed issue with sounds getting cut off when too many are playing
Fixed command/gt shader_reload
Fixed a few Material tooltips (Polyethylene, Nickel-Zinc Ferrite, Sugar, Liquid Air)
Fixed finding elements from CraftTweaker
Fixed issues with Terminal text encoding
Fix enchanted items in the Crafting Station getting the "glint" effect over the entire slot
Allow Dust and Gem Materials to make Wires
Added UU-Matter, to be used in the future
Removed Graphene Ingot and Fluid
Nerfed the amount of Sticky Resin acquired from Rubber Trees
Fixed Catalyst order with Steam Machines in JEI
Fixed issues with Stone Types
Fixed GT Fluid slots sometimes drawing a Fluid incorrectly
Internal: Added flag to force generate a block (useful for Dust-only Materials)
Internal: Added which runs after all Materials are added (GT, Addons, and CT)PostMaterialEvent
Internal: Fixed the flag not always workingNO_SMELTING
Internal: Reworked how Not-Consumed inputs are stored internally. Allows for recipes to have any amount of input for not-consumed items/fluids
Internal: Deprecated , use the similarly named method from Forge's class insteadGTValues#isModLoaded()Loader
Internal: Reworked how Fluids are registered (#542)
Internal: JEI Preview world no longer gets ticked
2.1.1
BETA RELEASE
Overhaul Sound System
Muffling machines now no longer requires a world reload, and works immediately
Sounds will no longer stop working entirely after some amount of time
Machines running sound are now more performant
Fix crash with Prospector Tool on servers
Fix covers on pipes not being able to open UIs
Fix issues with Large Turbines on servers
Fix some GT blocks having their textures broken after changing Resource Packs / using F3+T
Fix log spam in some situations with Fluid Pipes
Fix Rock Breaker NPE on load, causing the machine to occasionally disappear
Fix crash using Macerators in PA/APA
Fix Prospector Tool and Item Magnets not saving their state between world loads
Fix ULV Casing getting colored by the default machine color config
Fix lag when playing a GT record
Fix some Furnace recipe removal errors
Adjust some circuit tier tooltips to better match the circuit theme's color
Slightly tweak the Wool maceration/assembling recipes
Internal: Pipes no longer have textures bound to IconSets. Removes approximately 288 textures from the Atlas
Internal: Rename HermeticCasings.class -> BlockHermeticCasing.class
2.1.0
BETA RELEASE
Featured Changes:
Fluid Rigs
New Multiblocks capable of draining Fluids from in-world data
Each 8x8 chunk area of a Dimension can have a Fluid Vein in it (not in-world)
Rigs at MV, EV, and LuV for harvesting these fluids
"Veins" can be specified similarly to Ore Veins in the config JSON files
CraftTweaker Changes
In Creative Mode, there is now a button on a RecipeMap JEI Page to copy the CT script to remove that recipe to the clipboard
Fix IconSet changes not working in CraftTweaker
Fix rare issues with adding properties to materials in CraftTweaker
Fix Fluid Pipes having half the intended transfer rate
Fix issues with pipe/cable connections with GT6StylePipesCables OFF
Fix power transfer in cables randomly failing
Fix Z-Fighting with covers on pipes and cables
Fix issues with painting Pipes and Cables
Fix rendering and performance issues with the Clipboard
Fix Overclock Button not working in some cases
Fix machine default color not applying to Machine Casings, Hermetic Casings
Fix issues with changing machine default color in-game
Fix Item Magnets working in Spectator Mode
Fix Coke Oven Hatch being sharable between Coke Ovens
Fix crash with Tricorders when scanning dimensions with no fluid veins
Fix Creative Energy Emitter tier button not updating from a manually entered voltage
Fix issues with UI's staying open after TileEntities are removed
Fix Compressor and Forge Hammer recipes sometimes using the wrong amount of items for Blocks (Glowstone, Quartz, etc)
Fix Large Boilers burning for too long with fluid fuels
Fix circuit overlay in Assembling Machine
Fix Block Breaker, Coke Oven Hatch tooltips
Fix Large Fluid Cells not showing their fluid capacity in the tooltip
Move PGS processing to Centrifuge
Fix various issues with Solar Panel covers
Remove dustRegular OreDict, as its need is no more with the new Ore Dictionary Filter
Fix a few recipe problems (Fish Oil, Ender Pearl dust Mixer using O over N, Propene + Cl conflict, PBI fluid output amount)
Add Huge Item and Huge Restrictive Item Pipes
Add Fluid Temperature and State tooltips to more places
Add Config to automatically remove Furnace smelting recipes for EBF Metals added by other mods (excluding CraftTweaker)
Add Advancement for Primitive Pump
Rebalance Steel Processing (PBF is slightly slower, as is EBF, drastically reduce Oxygen amount for EBF)
Buff Oilsands processing time
Fix Beacon recipe with harder recipe configs enabled
Add many, many new harder recipes to the harder recipe configs
Add many new Vanilla item recycling recipes
Change behavior of machine explosions with the config off
Internal: Converted MetaPrefix item to use MetaValueItem instead of its own handwoven Map
#2.0.6
BETA RELEASE
Featured Changes:
* Fluid Pipe Rework
* Fixes all instances of voiding and other random issues
* Fluid pipes can now have a side be "blocked" by shift-right-clicking with a Wrench on the Machine Grid
* Fluids in this new implementation currently slosh like GT5U
* Expect more changes to come to pipes in the coming updates
* Unlockable Capes
* Capes can now be unlocked via Advancements in-game, and selected using a new Terminal app
* 4 capes are available now, unlocked from various advancements
* Capes can be added by addons or by CraftTweaker (documentation coming soon!)
* Remove item pipe logging spam
* Fix Large Boilers increasing item burn time over time
* Fix Large Turbines not showing the fluid in their Hatches on login
* Cables now act as "fuses" when overvolted, to protect your machines
* Fix amperage averaging for cable burning
* Add a new command `/gt recipecheck` which will look for and inform you of any potential recipe conflicts
* Add new CT method to hide a multiblock preview from JEI
* Fix all recipe conflicts in GT recipes
* Fix treated wood pulp and plank localization
* Misc changes (remove Sodium Ingot, change Platinum Sludge Residue from Electrolyzer to Centrifuge)