修改双手武器冲刺攻击和挑飞攻击的击退计算
改进灵活附魔的实现
修复和MrCrayFish家具一起加载报错问题
复合弓拉弓时不再给予速度3但直接少量提升移速
增加了弩和复合弓根据目标HP提升的伤害值
修改灼烧实现 热锻铁锭现在也给予灼烧
修复镇暴盾名称和信息显示错误,现在镇暴盾进入冷却会自动换上背包中的盾牌
减少了玩家死亡时服务器输出信息的换行
Changed knockback calculations for two-handed weapon sprinting attacks and lift attacks.
Improved implementation of Agility enchantments.
Fix an error when loading together with MrCrayFish's Furniture.
Directly increases movement speed by a small amount instead of gives speed 3 when pulling Compound Bow.
Crossbows and Compound Bows increase more damage based on target's HP.
Modified the implementation of Cauterize. Hot dug iron ingots also give Cauterize to entity who carry it now.
Fixed the Riot Shield name and info display incorrectly, now the Riot Shield will automatically replace it with a shield in the backpack when it goes on cooldown.
Reduced line breaks in server console output when a player dies.
重构了大量之前内容的代码,优化手感和体验,平衡性重调整,并减少BUG。
实装了附魔:灵活,作物:洋葱,武器:星燎以及长杆类武器(其实我已经记不得1.09里长杆武器是有雏形还是雏形代码都没有了)。
新增高级推进器:悬浮式飞行道具。
新增了钢桶以及相应的一些配方。
末影铁锭现在在创造模式下可以作为创造模式工具:实体橡皮擦来使用(需要在配置文件开启)。
新增状态效果:灼烧(加速防火持续时间的流逝)。
新增了副手武器攻击冷却指示条。
新增了附魔:狂热,近战攻击命中会暂时小幅增加移动速度。
新增了大量说明/引导文本(如果你发现战斗系统有什么“新增机制/招数”(尤其除长杆之外的武器类别),那基本是1.0.9已经存在但是你没有发现)。
配置文件删除了两个选项:随时启用副手武器(现在固定关闭),潜行使用武器的右键功能(现在固定开启)。
配置文件新增配置项:调整双持系统将物品视为武器的值域,盾击是否需要潜行使用,服务器启动后首次加入时被杀死一次的玩家列表(所以为什么有人会要求加入这种功能),是否显示副手攻击冷却条,玩家黑名单,实体黑名单(时间有点远我也不太肯定是不是只有这点改动,你可以启动游戏自己去看CFG)。
Refactored a large amount of codes from previous content, optimized the feel and experience, re adjusted balance, and reduced bugs.
Implemented Enchantment: Agility, Crop: Onion, Weapon: Prairie Spark, and Pole Weapons (I can't remember whether Pole Weapons had a prototype or no prototype code in 1.09).
Added Advanced Thruster: Hovering Flying prop.
Added steel buckets and some recipes of it.
Ender Iron Ingot can be used as a creative tool Entity Eraser in creative mode now (needs active in configuration file).
New potion effect: Cauterize (make Fire Resistance drain faster).
Added off-hand weapon attack cooldown bar.
Added Enchantment: Furor. Temporarily increase movement speed slightly when melee attacks hits an enemy.
A large amount of explanatory/guiding text has been added (if you find any "new mechanisms/moves" in the combat system (especially weapon categories other than pole), it basically already exists in 1.0.9 but you haven't noticed).
The configuration file has removed two options: enable the secondary weapon at any time (now consistently off), sneak to use weapon's right-click function (now consistently on).
New configuration items added to the configuration file: Adjust value ranges that dual wielding system treat items as weapon , whether shield strike require sneak use, list of players you hope killed when first joining after server startup(so why would someone ask to add this feature), whether display off-hand attack cooldown bar, player blacklist, and entity blacklist (time is a bit long, I'm not sure if these changes are the only ones, you can start the game and check the CFG).
所有原版树苗均可合成木棍,所有原版原木均可合成木盔甲
修复服务器中混种大剑和注魔剑右键强化攻击共享BUG
修复单手武器的锻造强化伤害反复乘以跳劈和冲刺跳劈倍率BUG
修复单手武器的锻造强化可能由于NBT标签记录不准确造成伤害多于设计的BUG
现在在使用盾牌防御时按下左键可以盾击
修复在服务器上部分近战武器攻击时有预期之外的粒子效果的BUG
黑曜石苹果现在食用会立即补充4生命值
现在怪物不再受击后0.9*武器冷却时间内免疫硬直,但玩家近战武器攻击的最小硬直会随着攻击冷却程度变化
现在武器记录NBT数据时副手必须为空
修复副手武器有时不吃冲刺跳劈倍率BUG
修复注魔剑的魔法伤害部分锻造强化多于预期的BUG
修改原版“挥舞任意手臂就会重置攻击冷却(即使游戏画面中冷却条是满的)”的机制,现在副手武器攻击不会重置主手冷却,双持可以造成正常的伤害(在此之前只有主手攻击后
马上衔接副手攻击才是正常伤害)
修复副手武器攻击按主手武器判断伤害类型的BUG
末影铁矛在副手时不再会扔出
双手武器潜行防御改版:现在潜行防御减伤效果远高于直接防御,最多持续0.75S,而后1.5S内进入CD,不可防御且受伤增加10%。潜行防御格挡一个怪物的攻击,并在按下潜行和
右键后的0.95S内(也就是0.75S+0.2S)反击格挡过的怪物会对其造成2.25S硬直。
优化了双手武器防御弹飞近战敌人的方向 现在不论是否开启硬直系统都会弹飞近战敌人
修复了混种大剑右键强化攻击锻造强化多于预期的BUG 。调整了混种大剑右键强化攻击的伤害 。修复了混种大剑右键强化攻击可以触发跳劈和冲刺跳劈的BUG
现在双手武器防御会降低玩家的硬直概率,潜行防御直接降为0
下界之星可以合成为4个凋零头
新加入配置选项可以削弱玩家在空中时造成的远程伤害
修复末影铁矛在硬直状态下可以丢出且会返回很慢甚至丢失的BUG
修复双手武器无畏附魔的奔跑击退抗性功能多人游戏可能不正常的问题
法棍在双持和副手时不再会食用
新增方块:指示器 使10M内的狼攻击站在该方块上的生物(除玩家和其他狼)
稍微增加双手武器攻击距离。提升双手武器基础溅射半径,减小熟练附魔加成,最终数值略微上升。稍微上升双手武器造成溅射伤害时目标与玩家的距离上限。双手武器现在会小幅
加快对方块的破坏(即使不是合适的工具类型)(会消耗耐久)。
所有剑类武器现在会加快对树叶蛛网等方块的破坏(会消耗耐久)
所有药水堆叠上调至4 蛋糕堆叠上调至12
甜菜现在可以烧炼为糖
添加长剑:目前唯一的一手半武器。潜行右键可以在 正常模式/不能使用副手物品但增加伤害 中切换。
现在左右手武器即使攻击的间隔很小也会挥舞手臂了
All original saplings can be made into sticks, and all original logs can be made into wood armor
Fix the server bastard sword and magic sword right click enhancement attack sharing BUG
Fixed a BUG where the forging reinforce damage of one-handed weapons was repeatedly multiplied by crit and Sprint crit
Fixed a BUG where forging reinforce of one-handed weapons could cause more damage than design due to inaccurate RECORDING of NBT tags
Now you can shield bash by press the left button when defending.
Fixed an unexpected particle effect on some melee weapons on the server
Obsidian apples now add 4 health when use finish
Monsters are no longer immune to stiffness for 0.9* weapon cooldown after taking a hit, but the minimum stiffness of the player's melee weapon attacks will vary with
the cooldown of the attack
The offhand must now be empty when weapons record NBT data
Fixed a BUG where off-hand weapons sometimes did not trigger sprint crit
Fixed a BUG where the magic damage of the Magic sword gained more forging reinforce than expected
Fixed the original attack cooldown reset when swinging any arm (even the cooldown bar on screen still full), now offhand attacks will not reset the main hand
cooldown, dual holding will now deal normal damage (previously, only the offhand attacks immediately after the main hand attack were normal damage)
Fixed a BUG where the damage type of off-hand weapon attacks was determined by the main hand weapon
Ender iron spear is no longer thrown when in offhand
Two-handed Weapon Sneaking Defense revision: Sneaking defense now reduces much more damage than direct defense, lasts up to 0.75s, then enters the CD for
1.5s, becomes undefensible and takes 10% more damage. Stealth Defense blocks a monster's attack and counterattacks blocked monsters within 0.95 seconds after
stealth and right-click(0.75S+0.2S) will stiffen it 2.25s
Two-handed weapon defense rebound melee enemy direction more accurate. Now bounces melee enemies regardless of whether the stiffness system is enabled.
Fixed a BUG where the right click enhancement attack of bastard swords was more improved than expected. Adjusted the damage of bastard sword right click
enhancement attack. Fixed a BUG where right click enhancement attacks of bastard swords could trigger crit and sprint crit
Two-handed weapon defense now reduces the player's chance of stiffness, and sneaking defense is reduced to 0
Now the Nether Star can be combined into 4 wither skeleton skull
A new configuration option has been added can reduce ranged damage player caused while in the air
Fixed a BUG where ender iron spears could be thrown and returned slowly or even lost when player in stiffness
Fixed an issue where the two-handed weapon fearless enchant's knockback resistance might not work properly in multiplayer
The baguette will no longer be eaten when double-held and off-hand
New block: Pointer. It causes wolves within 10M to attack creatures standing on the block (other than players and other wolves)
Slightly increased two-handed weapon attack range. Increased the base splash radius of two-handed weapon and reduced the skilled enchant bonus, resulting in a
slight increase in the final value. Slightly increases the maximum distance between target and player when two-handed weapon deals splash damage. Two-handed
weapons now slightly increase block destruction speed(Even not the right tool type)(Will consume durability)
All sword weapons will now destroy some blocks faster(Like leaves and cobwebs)(Will consume durability)
Increased all potion stacks to 4. Cake stack increased to 12.
Now beets can be smelting into sugar
Added Longsword: Currently the only one-and-a-half-hand weapon. The Sneaking Right Button can be toggled in Normal Mode/Cannot Use Items in offhand but
Increase Damage.
Arm swing is now possible even when the main and offhand weapons are attacked at very short intervals
移除了配置文件中的双持/强化系统白名单机制(现在只有默认为空的黑名单了)
稍微优化了配置文件“骷髅增强”选项的性能消耗(开启关闭都包括)
现在杀戮之书放在背包中也能生效。吸血比例不变,经验获取下降并改为直接给予玩家而非给予经验币。
简易推进器耐久度小幅上升,单个火药补充的耐久度上升,潜行时的飞行速度上升,在主手使用时不再会与实体和方块互动。
加入了“灵活”附魔,用于护腿(但目前还没有实际功能)。
加入了一个新维度,但还远远未完工。目前未开放进入方式,且进入可能会导致服务器崩溃。
配置文件新加入选项配置维度ID。
加入了新的世界生成方式,创建存档时可选,但目前和默认方式并无区别。
修复了两个在服务端导致崩溃的BUG。
修复了某些武器在服务端击退不正常的BUG。
修复了远程武器的抛射物在服务器不可见的BUG。
Remove the white list of reinforce system and dual wielding system in config file.(Only default empty black list now)
Slightly optimized the performance cost of skeleton intensive options in config file.
The killing book now works in backpack. Proportion of vampire constant. Experience gains have been reduced and given directly to the player instead of experience coin.
Simple thrusters have a small increase in durability, durability of a single powder supplement increased, sneaking flight speed increased, entity and blocks no longer interact with the main hand.
Added agility enchant for leg protectors (not yet functional).
A new dimension has been added, but it is far from complete. There is currently no open entering method, and entering may crash the server.
New option added to configuration file to configure dimension ID.
Added a new world generation method, which is optional when creating an archive, but is currently the same as the default options.
Fixed two bugs causing crashes on the server side.
Fixed a BUG that caused some weapons to repel incorrectly on the server side.
Fixed a BUG where projectiles from ranged weapons were not visible on the server.