Features
Redstone control of machines (#603)
Add KubeJS functionality to register custom cable tiers (#562)
Add KubeJS functionality to register nuclear reactor fuels, control rods, and nuclear fluids (#605)
Allow players to place items in empty locked barrels
Add nether start implosion compressor recipe
Add portable storage unit to replicator blacklist
Update zh_cn translations and books (#599)
Add option to disable FTBQ integration for better performance in large bases. Closes #604
Bug fixes
New Contributors
@sileence114 made their first contribution in #599
@globalista-dev made their first contribution in #605
Features
Add config option for max distillation tower size. Closes #553
Add more category tags for materials. Closes #559
Add Forge Hammer noises by @TheStaticVoid in #566
Kind of stupid quantum sword improvements by @Despacito696969 in #573
Fixes
Fix #572: runtime datagen not working in 1.20.1
Fix #571: sprites not animating in GUIs with Sodium
Make step-down transformers auto-output on the lower voltage sides. Fixes #565
Inject generated_resources/ pack right after mods pack (i.e. with lower priority than kubejs pack). Closes #481
Add crash report information for item pipe transfer crashes. Closes #575
Fix incorrect ME cable decoloring recipe output amount by @TheStaticVoid in #563
Spell qubit properly (thanks @PoolloverNathan)
rename getStack -> getRealStack to avoid remapping issues. by @Fuyukai in #568
New Contributors
@Despacito696969 made their first contribution in #573
What's Changed
Port to 1.20.1.
Breaking Changes
Rename diesel generator tiers to LV/MV/HV.
Rename mozanite to monazite.
Forge hammer recipes now take hammer_damage instead of confusing eu and useless duration, both in JSON and with KubeJS.
Cleanup Java API and move component holders there by @Technici4n in #550
What's Changed
KubeJS support for fuel rods, control rods and fluid-neutron interactions by @globalista-dev in #605
New Contributors
@globalista-dev made their first contribution in #605
Features
Redstone control of machines (#603)
Allow players to place items in empty locked barrels
Add nether start implosion compressor recipe
Add portable storage unit to replicator blacklist
Update zh_cn translations and books (#599)
Add option to disable FTBQ integration for better performance in large bases. Closes #604
Bug fixes
Features
Add config option for max distillation tower size. Closes #553
Add more category tags for materials. Closes #559
Kind of stupid quantum sword improvements by @Despacito696969 in #573
Fixes
Fix #571: sprites not animating in GUIs with Sodium
Make step-down transformers auto-output on the lower voltage sides. Fixes #565
Inject generated_resources/ pack right after mods pack (i.e. with lower priority than kubejs pack). Closes #481
Add crash report information for item pipe transfer crashes. Closes #575
Spell qubit properly (thanks @PoolloverNathan)
New Contributors
@Despacito696969 made their first contribution in #573
Features
Add Forge Hammer noises by @TheStaticVoid in #566
Fixes
Fix incorrect ME cable decoloring recipe output amount by @TheStaticVoid in #563
rename getStack -> getRealStack to avoid remapping issues. by @Fuyukai in #568
What's Changed
What's Changed
Update to KubeJS 6.1 by @Technici4n in #527
Highlights
Add capacity preview in Large Tank shape selector.
Improve Nuclear Reactor performance. Testing shows at least a 4x improvement.
Fix remaining cases of pipe intersections.
Fixes
Add null check in PipeColorProvider#getColor by @SuperMartijn642 in #513
Update buildscript + gradle to work on gradle 8.1.1 by @Fuyukai in #519
Update guidebook barrel page.
New Contributors
@SuperMartijn642 made their first contribution in #513
Features
Add Large Tank Hatch to access the large tank from multiple blocks.
Add layered shape builder system for shorter multiblock definitions in KubeJS.
Add config option to disable Industrialist villager by @TheStaticVoid in #510.
Bugfixes
Fix waila showing wrong overclock.
Fix guidebook incorrectly saying that the pump outputs to multiple sides.
Features
Fix #496: Make Oreo Ingot edible.
Add ability to modify materials using KubeJS. (#497)
Fix #488: Support recipe process condition with JS predicate.
Fix #490: Allow KubeJS to register custom electric machine upgrades.
Fix #492: Allow KubeJS to register additional fluid fuels.
Quality of life improvement
Add machine Efficiency Bar to WAILA.
Auto-refill steam drill water from the inventory.
Play sound when the steam drill uses a piece of fuel.
Lock all item slots when moving recipe from REI.
Stop chanced outputs from force-increasing slot capacity.
Allow waterlogged chains in multiblocks.
Add Hoe Capability to Diesel Chainsaw.
Add Chest assembler Recipe.
Bugfixes
Fix all steam machines sharing the same overclock component.
Fix #498: disable water bucket smelting when dehydration is loaded.
Fix mb rounding issues with diesel generators and lubricant application.
Fix #495: creative barrel does not drop itself.
Explain how to create power using the nuclear reactor.
Gameplay
Buff lead generation and add unpacker recipe for coil to cable by @Azercoco.
Make Machine Casing Spawnproof by @Azercoco.
Add Iron Rings to Chainmail Armor recipe by @Azercoco.
Add coal to diamond recipe by @Azercoco.
Add Sandstone to sand recipe by @Azercoco.
Technical
Fix crash with custom EBF tiers by @Technici4n in #473.
Fix #474: Do not add basic recipes if all parts are external by @Technici4n in #482.
Fix #480: Vastly improve pipe model baking speed by @Technici4n in #483.
Add extra_datagen_resources folder for runtime datagen by @Technici4n in #484.
Adding custom steam machine overclock capabilities by @PurelySimple in #464.
Support adding custom EBF tiers from KubeJS by @Technici4n in #466.
Make lock icon white on steel barrels/tanks by @Technici4n in #467.
Fix #465: Inventory click interactions with oversized stacks by @Technici4n in #468.
Increment Vanilla "Times Crafted" stats from machines by @Technici4n in #469.
Update EMI to support chance by @emilyploszaj in #452.
Adding Biome Process Condition by @PurelySimple in #462.
Fix animated textures when using Sodium.
Fix pipes being movable with AE2 Spatial IO.
Fix runtime resources not working after /reload.
Fix misleading machine hull upgrade tooltip.
Fix incorrect tags on dye recipes generation by @londocr in #454.
Additions
Add starter (LV) diesel generator for early game EU production using Creosote.
Add lava -> sulfur and acetylene -> hydrogen recipes.
Fixes
Fix #426: diesel drill can't mine glass.
Fix #434: replace Lapis by Lapis Dust in macerator Blue Dye recipe.
Fix #440: reduce numerical instabilities in the Nuclear Reactor Heat Equation Solver.
Fix #441: WAILA plugin not loading on servers.
Fix #443: add config option to disable barrel content rendering.
Highlights
Add pipe camouflage. Please look at the tooltip of the pipe config card for more info.
Add multipart ME wires for nicer AE2-based setups.
Add comparator output to barrels, tanks and storage units.
Smaller Changes
Add shift+click on lock button to lock all slots.
Shift-click in pipe GUI to cycle backward the pipe mode.
Quickly fill barrels from other barrels.
Add a few cutting machine recipes.
Play sound when upgrading machine casing.
Improve some tooltips.
Allow adding fluids via KubeJS.
Allow KubeJS scripts to add multiblock slots in EMI et al.
Fixes
MI is now released for 1.17!
MI's item and fluid pipes are temporarily incompatible with other mods' until Fabric provides a unified solution, expected very soon (FabricMC/fabric#1356).
Reworked early game for smoother progression.
Adjusted ore processing system with changes from 1.17 in mind.
Reworked quarry pipeline: harder to automate, but more rewarding early-game.
Item and fluid pipes use colors instead of materials.
Various buffs and tweaks to smooth out annoying parts of the progression.
More texture improvements.
Many others.
Getting closer to a beta 0.4.0 release...
Guidebook progress: updated Steam Age and Electric Age categories. The Midgame category is underway, it will likely be finished for alpha 05.
Add ender dust and cupronickel cable recipes.
Fix packer GUI.
Enable KubeJS compat (it was disabled in previous alphas).
Fix output count when shift-clicking AE2 patterns from REI.
(testing Curseforge publishing from Github)
The first alpha release of the 0.4.0 series! A few features that we want to get into stable 0.4.0 builds are not finished yet, but hopefully you can already have a look and report any issues you may find.
BACKUP BEFORE INSTALLING AND FREQUENTLY WHILE PLAYING.
##### 0.3.1
* Add diesel Chainsaw and Mining Drill
* Add useful machine recipes: concrete (thanks Emi!), dye, glowstone, redstone, bone meal
* Add more granular oregen config
* Update the guidebook for diesel tools, configurable chests and trash cans
* Update LBA to fix an item pipe transfer bug
* Fix a pipe placement bug
##### 0.3.0
* Rewrite the pipe rendering
* Add a Waila plugin for the pipes
* Add a configurable chest
* Incrase copper frequency
* Add a config file to allow disabling the ore generation
* Make the pipes movable with Carrier
* Add auto-insert for hatches
* Improve fluid rendering in the tanks and the pipes
* Improve the REI plugin to show mb instead of Units
* Improve tank and multiblock performance
* Recolor wrench
##### 0.2.0
* **HUGE UPDATE**
* Added tons of content: electricity, oil processing, jetpack, better GUIs, ...
* Note that despite the version bump, this release is still compatible with 0.1.4.
##### 0.1.4
* Make double plates in the forge hammer instead of the crafting table, fixes vanilla conflict.
##### 0.1.3
* Add alternative guide book recipe when NBT Crafting is installed
* Add item pipe packer recipes
* Remove steel from tags
* Add antimony, lead, nickel and silver to prepare for LV
* Add coal processing
* Make the double ingot recipe shapeless
* Add plates to tags
##### 0.1.2
* Switch to mb.
* Make fluids compatible with other mods by using LBA.
* Attempt to fix a LibCD issue (#1)
##### 0.1.1
* Add hatches auto-output
* Add tags and add back ring recipes
##### 0.1.0
* Initial release
##### 0.2.0
* HUGE UPDATE
* Added tons of content: electricity, oil processing, jetpack, better GUIs, ...
* Note that despite the version bump, this release is still compatible with 0.1.4.
##### 0.1.4
* Make double plates in the forge hammer instead of the crafting table, fixes vanilla conflict.
##### 0.1.3
* Add alternative guide book recipe when NBT Crafting is installed
* Add item pipe packer recipes
* Remove steel from tags
* Add antimony, lead, nickel and silver to prepare for LV
* Add coal processing
* Make the double ingot recipe shapeless
* Add plates to tags
##### 0.1.2
* Switch to mb.
* Make fluids compatible with other mods by using LBA.
* Attempt to fix a LibCD issue (#1)
##### 0.1.1
* Add hatches auto-output
* Add tags and add back ring recipes
##### 0.1.0
* Initial release
##### 0.1.4
* Make double plates in the forge hammer instead of the crafting table, fixes vanilla conflict.
##### 0.1.3
* Add alternative guide book recipe when NBT Crafting is installed
* Add item pipe packer recipes
* Remove steel from tags
* Add antimony, lead, nickel and silver to prepare for LV
* Add coal processing
* Make the double ingot recipe shapeless
* Add plates to tags
##### 0.1.2
* Switch to mb.
* Make fluids compatible with other mods by using LBA.
* Attempt to fix a LibCD issue (#1)
##### 0.1.1
* Add hatches auto-output
* Add tags and add back ring recipes
##### 0.1.0
* Initial release
##### 0.1.3
* Add alternative guide book recipe when NBT Crafting is installed
* Add item pipe packer recipes
* Remove steel from tags
* Add antimony, lead, nickel and silver to prepare for LV
* Add coal processing
* Make the double ingot recipe shapeless
* Add plates to tags
##### 0.1.2
* Switch to mb.
* Make fluids compatible with other mods by using LBA.
* Attempt to fix a LibCD issue (#1)
##### 0.1.1
* Add hatches auto-output
* Add tags and add back ring recipes
##### 0.1.0
* Initial release