Changes
Fixed Creative Tab randomly missing items when addons are installed (IThundxr)
Layered ore stones now generate with more shape variation (KdotJPG)
Conductor hat positioning is now data driven and can now be introduced and customised by other mods (GizmoTheMoonPig)
Remove outdated and erroring compatibility recipes for other mods
Added back the "Item Group" attribute filter option (HateMeLikeAPro)
Fixed potato cannon not dropping xp and not applying enchantments correctly (Blazified)
Added block tag for blocks supposed to be treated like mangrove roots by a Mechanical Saw (jodlodi)
Fixed Honey Buckets & Chocolate Buckets not showing up in creative tabs (IThundxr)
Fixed Display links not writing to signs (HDR)
Fixed Schematic preview not disappearing when item is taken out of the hotbar (IThundxr)
Fixed hidden and invalid items being added to the creative mode search tab
1.19 and above:
Community-submitted compatibility recipes for "Good Ending", "Forbidden Arcanus", "Quark" (attackeight)
Fixed powered display link not lighting up its indicator
1.18 and above:
New and updated translations from CrowdIn
Fixed Elevator cabins loading in at y=0 instead of their previous location
Fixed schematic renderers not correctly being invalidated on resource reloads (IThundxr)
Fixed Tiled Glass not requiring Silk Touch to harvest (kkempfer)
Item and fluid storage on contraptions is now sorted from bottom to top (Moon-404)
Item Vaults and Fluid Tanks will now try to remain in the same grouping after being assembled and disassembled by a contraption
Fixed modded signs getting wiped when moved by contraption or printed in a schematic
Added schematic compatibility for the mod "framed blocks"
Fixed redstone-locked smart chutes scanning inventories for extractable items
Fixed some Display Link integrations updating even while the link is redstone-locked
Seated Players now sync their camera rotation to the movement of the contraption (opt-out via config)
Mechanical Rollers can no longer destroy end portal blocks (yoshiquest)
Fixed Schematic position editor opening both on player and host player instance during LAN games
Fixed Automated Brewing integration for some of the potions of other mods (VoidLeech)
Fixed Deployers placing blocks too close to themselves in some cases
Fixed CC:Tweaked train schedule integration (AstralJaeger)
Added support for TFC wood types on water wheels (Xelbayria)
Added config for allowing stabilised bearing contraptions for non-rotating contraptions (cshcrafter)
Improved handling of custom basin blocks for addons
Schematicannons no longer consume additional gunpowder items until the previous item is depleted
Condensed Schematicannon fuel config to a single shots-per-gunpowder value
Schematicannons can now take gunpowder from adjacent inventories if necessary
Fixed a typo in the ponder scene about mechanical bearings
Fixed crash when bracketed blocks are assigned arbitrary blocks via command (IThundxr)
Fixed moss carpet not assembling to contraptions correctly (IThundxr)
Fixed train acceleration edge case at low speed settings
Reactivate Dynamic Trees Compatibility
Fixed incorrect normals on Flywheel model
Fixed incorrect normals on Crushing Wheel model
Fixed Vertical belts accepting inserted items from hoppers and such
Mechanical Arms no longer pretend to be able to extract from crushing wheels (insert only) (IThundxr)
Minor performance tweaks throughout the codebase (Qther)
Fixed Potion buckets from Tinkers Construct not interacting correctly with drains and spouts
Fixed step sounds no longer playing on moving contraptions (IThundxr)
Fixed basin inventory pretending to accept full stacks when empty
Fixed basin spout outputs getting voided when targeting another basin
Fixed basin spout outputs not working when targeting a basin with a recipe filter
Fixed crash with JEI when a modded crafting recipe has an inconsistent ingredient list
Fixed concurrency issues with the registration of stress impact values for addons (ByThePowerOfScience)
Partially filled water cauldrons can no longer be drained by fluid pipes
Fixed andesite funnels dropping full stacks when used in a moving contraption (cshcrafter)
Backtanks now properly keep track of item capability data in their placed block (WARNING: Backtanks placed in world during updating will lose enchantments!)
Backtanks no longer ask for an unobtainable item when placed with a Schematicannon
Goggles function in any curio slot (when tagged accordingly through pack customisation) (littlej541)
Threshold Switch now properly reads storage contents from SophisticatedStorage and FunctionalStorage
Performance improvements for item rendering on belts and co. (drouarb)
Encasing blocks now plays a placing sound (NotSoEpic)
Change from item to tag ingredients in sturdy sheet recipe (attackeight)
Glue entities no longer run entity ticks (IThundxr)
Fixed inconsitent positioning and rotation of stabilised bearing contraptions (techno-sam)
Fence Gates can now be interacted with on moving contraptions (attackeight)
Added Gilded Blackstone Crushing (attackeight)
Fixed removal via wrench not respecting chunk protection (attackeight)
Lava diving with the backtank now works together with other fire-proof armor items (attackeight)
Fixed blocks in debug world type not loading correctly (IThundxr)
Fixed warped and crimson water wheels catching fire (IThundxr)
Fixed filters on match-data not matching data (VoidLeech)
Ponder key can now be re-bound (attackeight)
"_manual_only" recipe name suffix now also works for Deploying and Smelting recipes (attackeight)
Fixed Schematicannon requesting tall grass and fern blocks (IThundxr)
Fixed Schematicannon requirement for farmers delight rich soil (IThundxr)
Respect 'eternal' modifier from Forbidden and Arcanus in Deployer Recipes (attackeight)
Fixed copycat step placement assist
Fixed changing bogey styles not updating the block properly (IThundxr)
Tracks can now be placed over flowers (IThundxr)
Funnels inserting into vaults no longer poll the inventory until it changes (Jensen)
Added a compacting recipe for ice (attackeight)
Community-submitted compatibility recipes for "IC2", "Oreganized", "Galosphere", "HexCasting", "The Vault", "Nether's Exoticism", "Elementary Ores", "Infernal Expansion", "Ice and Fire Dragons", "Ex Nihilo: Sequentia", "Regions Unexplored", "The Aether", "Haunted Harvest", "Vampirism", "Environmental" (attackeight)
Sugar cane no longer causes adjacent trees to be cut by mechanical saws (NerdsOfAFeather)
Addons can now change the displayed icon in goggle overlay tooltips
Fixed creepers getting angry at deployers again (IThundxr)
Vertical Gearboxes can now be crafted directly (attackeight)
Fixed value name collision in schematic configs (IThundxr)
Mechanical roller now accounts for custom tracks from addons (IThundxr)
Fixed issues with the goggle tooltip due to incompatibility with other mods affecting tooltip formatting
Added sounds for the Spout (Starlotte)
Added sounds for the Clipboard GUI (Starlotte)
Fixed chromatic compound (legacy feature) not working with new world height (IThundxr)
Addressed various memory leaks (homok43)
Fixed an inconsistent range difference of the Hose Pulley modes (drwoops)
Fixed assembly-mode train stations placing a new block when previously removed (cakeGit)
Fixed various item duplication bugs
Make automated brewing of modded potions use the same fluid amount as vanilla recipes (VoidLeech)
"A New Gauge" Advancement now triggers for any track item tagged create:tracks (IThundxr)
Fixed Schematic previews resetting position when switching to other schematics in hotbar (cakeGit)
Fixed Deployers placing rails using a schematic not triggering advancements (cakeGit)
Fixed Display Boards updating instantly only at 256rpm Clockwise, not CCW
Fixed Pulley ropes able to break unbreakable blocks
Fixed Create's Copper Block Registries concealing error reports in unrelated crashes
Glass Panes can no longer be placed into copycat panels (use glass blocks instead)
Fixed incorrect range documented in the redstone link ponder scene
Fixed Create menu button disappearing after switching languages
Fixed Depot accepting item stacks with invalid amounts
Fixed filter slots containing enchantment and attribute data of filter items
Fixed crash on launch when Optifine is installed
修复了在安装Optifine时启动时崩溃的问题
Fixed pipe-based cobblestone generation not working correctly
修复了基于管道的圆石的生成不正确的问题
Fixed vertical threshold switches and smart observers outputting redstone signal from incorrect sides
修复了垂直放置的存量转信器和智能侦测器从错误方向输出红石信号的问题
Added #create:blaze_burner_capturable entity type tag
添加了 #create:blaze_burner_capturable 实体类型标签
Misc. blocks tagged as #create:wrenchable can no longer be picked up with a wrench unless the player is sneaking
带有 #create:wrenchable 标签的方块在非潜行状态下不能使用扳手拆卸
Fixed Analog Levers not rendering their redstone indicator
修复了模拟拉杆不渲染其红石指示器的问题
Fixed Schematics failing to load when containing items with sensitive nbt
修复了包含具有敏感nbt的物品的蓝图加载失败的问题
Fixed Turntable handler causing a crash during world shutdown
修复了转盘在世界关闭时导致崩溃的问题
Fixed items in some locations no longer getting processed by fans since previous patch
修复了从上个补丁开始特定位置的物品不能被粒子加工的问题
Fixed smart observer using wrong bottom texture
修复了智能侦测器底部纹理错误的问题
Fixed stretched textures on stress- and speedometers' block models
修复了应力表和速度表方块模型上的纹理拉伸
Toolbox hotbar slot sprites now use the revised brass palette from 0.5.1
工具箱热键栏现在使用自 0.5.1 修订后的黄铜色调
Added /create debuginfo command (TropheusJ)
添加了 /create debuginfo 命令(TropheusJ)
New localisation updates from Crowdin
来自 Crowdin 的本地化更新
Implemented various performance measures
多项性能措施(?)
Contents of a filter are no longer read from item nbt each time a stack is tested
过滤器内容不再每次检测物品时从 nbt 读取
MovementContext for contraption actors now caches the filter from their corresponding BlockEntity
Trains check their distance before running full collision tests
现在会先检查列车之间的距离,再进行完整的碰撞检测
Trains can no longer collide when on separate track networks
列车在不同的轨道网络上时不会再发生碰撞
Optimised train navigation and pathfinding (Timo van Veen)
优化了列车导航和寻路(Timo van Veen)
Addons can now more easily register custom fan processing types
附属模组现在可以更容易地自定义鼓风机处理类型了
Added tags to allow controlling which blocks and fluids act as catalysts for certain fan processing types
新增了标签来规定鼓风机的风经过哪些方块和流体会产生特定加工效果
Fixed unlit campfires providing boiler heat
修复了未点燃的营火也会为锅炉提升温度的bug
Fixed crash when applying trapdoors to copycat panels
修复了让伪装盖板伪装活板门时游戏会崩溃的bug
Added tag to prevent specific vanilla recipe types from integrating with create
新增了标签来防止机械动力自动读取特定原版配方并集成至其中
Rollers no longer break blocks adjacent to blocks tagged #minecraft:portals
动力压路机不会再破坏 #minecraft:portals 为标签的方块所相邻的方块
Added safety checks for active rollers passing through a portal
为工作中的动力压路机穿过传送门的行为增加了安全检查
Fixed rollers in fill mode consuming blocks from a train without placing any
修复了动力压路机消耗列车的方块却什么都没有放置的bug
Changed lava diving advancement from hidden to challenge, as it is an actual intended player ability since 0.5.1
将 lava diving (?)的进度从隐藏成就更改为挑战,因为这是 0.5.1 之后预期的玩家能力
Changed title of speed controller advancement
更改了转速控制器对应的进度标题
Funnels, Chutes and other Create components should now perform a little better when used with large vaults
漏斗、溜槽和其他的机械动力结构现在与大型物品保险库融合使用时性能应该有所提升
Added support of other packet size optimisation mods: connectivity and Packet Fixer (KostromDan)
添加了对其他数据包大小优化模块的支持: Connectivity 和 Packet Fixer(KostromDan)
Spectators can no longer interact with Super Glue and Valve Handles (attackeight)
旁观者模式的玩家不可以再与强力胶和阀门手轮交互了(attackeight)
Fixed Elevator Contraptions sometimes powering multiple contacts upon arrival (laxadeR)
修复了电梯结构有时候在到达楼层时会激活多次升降机锚点的bug(laxadeR)
Fixed Deployers not able to interact with blocks using block-like items (NovaStarter)
修复了机械手在持有方块状物品时不能与方块交互的bug(NovaStart)
Integrate new modded wood types with create: Environmental, Atmospheric, Infernal Expansion, Good Ending, Biome Makeover (Tempystral)
与以下几个模组的树木联动:Environmental, Atmospheric, Infernal Expansion, Good Ending, Biome Makeover (Tempystral)
Addons can now specify custom behaviour when pipe fluids collide (Notenoughmail)
附属模组现在可以指定流体管道内流体交会时的行为了
Localisation updates from CrowdIn
从 CrowdIn 进行本地化更新
1.19, 1.20: Trains can now travel to the Aether
对于 1.19 和 1.20 :列车现在可以传送到天域了
1.20: Fixed some blocks incorrectly treated as non solid
对于 1.20 :修复了一些方块被误认为非实体方块的bug
1.20: Fixed crash when other mods query creative tabs server side
对于 1.20 :修复了其他模组在服务器端查询创造模式物品栏会发生崩溃的bug
1.20: Integrate new vanilla wood types with create (attackeight)
对于 1.20 :添加原版新增树木的支持(attackeight)
1.20 (Flywheel): Fixed compatibility with Starlight
对于 1.20 (飞轮):修复了与星光模组的兼容性问题
1.20 (Flywheel): Fixed compatibility with Embeddium
对于 1.20 (飞轮):修复了与 Embeddium 模组的兼容性问题
Changes
Now using Flywheel 0.6.9
New translations from Crowdin
Added the entity type tag #create:ignore_seat
Added a config option to prevent hostile mobs from getting picked up by seats
Potato cannons can no longer plant crops on the side of farmland
Fixed Mechanical rollers consuming filter items despite not supporting them
Fixed brass tunnels not refunding previous filter items when changed
Fixed catalyst ingredients getting consumed in the basin
Fixed Smart observers not activated by funnels when facing up or down
Fixed custom sequenced assembly recipes conflicting when starting with a filling step
Fixed item slots of powered and unpowered redstone link models not matching in size
Fixed custom fluids not rendering fog underwater
Fixed improved diving helmet vision applied without it being equipped
Fixed incompatibility with Supplementaries
Fixed wood cutting recipe compatibility for Hexcasting (AndreAugustoAAQ)
Updates to the Bogey API (rabbitminers)
Separated config options for placing fluid blocks with Create (attackeight)
Optimisations to some of Create's vector math shortcuts (Timo van Veen)
Addons can now register backtank-esque air sources placed in any armor and curios slots (Michael C)
Addressed a number of memory leaks and server crashes
Changes
Fixed Elevator Contraption misalignment with their contacts after switching target floor mid-travel
Fixed crash when placing a clipboard into replaceable blocks mid-air
Fixed funnel flaps being offset to the side when flywheel is disabled
Fixed dyed valve handle using incorrect block particle textures
Fixed copycat blocks able to take on invalid materials through the use of data commands
Copycat blocks no longer retain nbt contents of their contained material's item when loaded from a schematic
Fixed pipe connector attachments missing textures on some orientations
Players can now sneak-pick to receive the copycat block itself, rather than its applied material
Fixed value input screen not closing correctly when 'use' keybind is not on its default setting
Deployers no longer fail to activate bearings and other components with value input slots
Fixed an incompatibility between legacy copper pack and xycraft override
Fixed netherite diving suit not protecting from fire damage when Quark is installed
Attempt to fix lighting issues with elevator contacts
Schematic and Quill no longer displays the full directory path in its confirmation message
Fixed z-fighting on metal bars models
Waterlogged belts and depots now wash contained items when targeted by a fan
Fixed jump strength of lava diving suit in shallow lava
Fixed crash when cycling bogey types on a server
Fixed custom metal bars not able to be mined with a pickaxe
Contraption mounted storage no longer interacts with modded ender chests (it didn't work correctly)
Gui inputs no longer play more than one click when scrolled on very quickly
Fixed Schematics loading with a snowy grass block when their lowest layer contained snow blocks
Fixed Mechanical Rollers placing blocks into the train tracks when paving steep slopes
Netherite backtank now depletes air in lava even when the players head is not fully submerged
Fixed "Any" amount in filters' value settings screen not using a translatable lang entry
Smart Chutes no longer prevent chests from opening under them
Fixed some typos in ponder scenes
Localisation Updates from Crowdin
Additions
Netherite Backtank
Netherite Diving Helmet and Boots
Contraption Controls
Elevator Pulley
Copycat Panels and Copycat Steps
Block of Andesite Alloy
Block of Industrial Iron
Block of Experience
Large Water Wheel
Mechanical Roller
Andesite, Brass and Copper Doors
Andesite, Brass and Copper Bars
Andesite, Brass and Copper Scaffolding
Clipboard
Mangrove Windows (1.19)
Changes
Flywheel is now included in the Create jar (1.18)
Overhauled models and textures of Andesite & Brass components (Kryppers)
Reworked textures of coloured blocks such as seats and sails (dani)
New filter sprites (vectorwing)
Valve handles can now be used to precisely turn mechanical bearings by a set angle
Pulley ropes are now climbable
Lowered hitbox of seats for improved traversability inside contraptions
Improved safety for players standing on vertically moving contraptions
Pulley contraptions will now make an effort to place remote players at y values sensible to the client
Fixed seated entities on rotating contraptions not rendering at the correct location
Deployers no longer fail to activate in chunks claimed or protected by the player that placed them
Fixed couplings, schematics and in-world overlays not rendering correctly at coordinates far from the origin
Fixed Bearings, Pistons, Pulleys and Gantries powered by a Sequenced Gearshift not moving precisely to its instructions at high speeds
Minecart contraptions no longer visually jump to a location when stalled
Mechanical bearings now snap to a rounded angle when stopped
Contraption storage now accepts more chests and barrels from other mods
Players can now open chests and barrels on assembled contraptions
Mechanical Pumps no longer reverse direction based on kinetic input
Fixed pipe connections pulling fluids with half the speed compared to a directly attached pump
Substantially increased speed of visual flow propagation inside pipe networks
Portable storage interfaces now stall for longer after an exchange has happened, and shorter otherwise
Single train track blocks with slopes connected on either side will angle themselves to create a smoother ascend across both
Multiple pulleys can now attach to contraptions in a synchronised group
Display Boards now update text instantaneously at high input rpm
Diving helmets now always grant aqua affinity
Diving helmets can no longer be enchanted with aqua affinity
Water wheel fins are no longer directional
Water wheels now only have one speed level
Water wheels can now take the appearance of any reasonably implemented wood type
Added sided door control options to elevator contact and train station UI
Liquid can no longer spread perpendicularly on top of water wheels
Overhauled UX of scroll values and item filtering
Filtered item extraction can now be configured to pull "up to x items" per operation
Connected textures now use and apply the getAppearance() standard by Forge, allowing them to connect across other mods' facades, etc. (1.19)
Boiler status now highlights information about water flow when insufficient
The majority of in-world options no longer require a wrench
Fixed fluid container items getting returned twice in basin processing (1.19)
Chutes can now be encased in Industrial Iron Blocks
Chutes are now less prone to resetting shape when moved or rotated
Moved metal block variants to Building Blocks tab
Changed stonecutting ingredient of metal block variants from sheet to ingot
Base stone blocks can now be stonecut back from their cut variants
Fixed track placement allowing an s-bend between two sloped track pieces in specific arrangements
Fixed funnels losing filters when changing between types
New randomised textures for natural palette stone types (Kryppers)
Readjusted palette stone generation to use taller layers
World generation now places fewer stone type veins by default
Fixed lava fans voiding items that have smoking & smelting recipes with different outputs
Filter items now filter for their own item type if left empty
Valve handles no longer create stress config entries for each dyed variant
Place near initial angle mode on bearings now has a smaller interval considered 'near'
Players can now take items from saws via right-click
Item Drains now accept dropped items as input
Train track placement overlay now explicitly mentions the ctrl key
Fixed Mechanical Saws not rendering as animated when using rubidium
Fixed a ui element of the Station Screen rendering behind the background
Belts printed instantly or via cannon now retain the correct type of casing
Scheduled trains no longer slow down for slight ascends/descents on a straight track
Fixed saplings and other non-collidables sticking to chassis or super glue
Encased Fluid Pipes no longer z-fight on open pipe faces
Valve handles now turn twice as quickly
Bearings no longer have the angle-indicating nook on their block
Depot hitbox is now a simple cuboid
Fixed belts encased with andesite briefly showing brass textures
Fixed Filters and Attribute Filters not stacking with unmodified, equivalent stacks
Fixed Attribute Filters saving the name tag preview item in their data
Filters and Schedules can now be reset via crafting
Renamed Sails to Windmill Sails
Crushing gold ore now yields more experience nuggets
Fixed valve pipes sometimes not rotating their indicator fully
Horizontal, encased belts now render a support structure when solid blocks are above them
Added placement assist for mechanical drills, saws and deployers
Mechanical Belts can now be waterlogged
Depots and Ejectors can now be Waterlogged
Chutes and Funnels can now be Waterlogged
Fixed upright mechanical saws only able to be oriented in two directions
Deployers now have their filter slot on the side of the block
Deployers can now be rotated by wrenching them near the edge of the front face
Deployers now set filters on blocks only by targeting any location on a correct side
Fixed Schematics loaded for deployer printing not rotating block entity contents
Added tripwire to #movable_empty_collider
Renamed Stockpile Switch to Threshold Switch
Renamed Content Observer to Smart Observer
Smart observer and threshold switch can now be oriented to face blocks above or below them
Smart observer will now also emit redstone when the block in front of it matches its filter
Fixed non-vanilla signs not accepted as valid display targets
Brass tunnels with no distribution behaviour no longer show the mode switcher
Used more contrasting colours for diode and tunnel value inputs
Fixed crash when hose pulley cannot find reference fluid for infinite draining
Clipboards can now be used to transfer settings between blocks
Clipboards can now be used to manually write to Display Boards and Nixie Tubes
Clipboards can now be used as Material Checklists in the Schematicannon
Fixed and edited existing tooltips and ponder scenes to include behavioural changes in 0.5.1
New ponder scenes for Smart Observer, Threshold Switch, Elevator Pulley, Contraption Controls and Mechanical Rollers
Fixed ponder overlay text rendering with wonky pixels
Added a ponder category for recently added/changed blocks
Renamed Filter to List Filter
Deployers can now apply filters to a Redstone link with less required precision
Bezier track segments now render with a slight angle to reduce z-fighting
Fixed offset shaft rotation on encased large cogwheels
Fixed Smart Fluid Pipe not dropping filter when broken
Placards and Creative Crates will no longer hold on to special nbt content (except potion data, damage, enchants) of the contained item when imported via Schematicannon
Schematicannons can no longer print mobs
Fixed item frames not requiring an exact nbt match for printed contents
Players can now sneak while using exp nuggets to only consume one item at a time
Major internal restructuring of java packages
Minecart contraption items can no longer be placed in container items like toolboxes or shulkers (configurable)
Implemented ComputerCraft interaction for Speed Controllers, Display Links, Speedometers, Stressometers, Sequenced Gearshifts and Train Stations (caelwarner)
Hand crank no longer drains hunger when using the extendo grip (Xstoudi)
Fixed Encased Chain Drives not reacting to block rotation and mirroring correctly
Open Ended Pipes now correctly handle Builder's Tea (NerdsOfAFeather)
Added Config entry for brass tunnel distribution cooldown (Walle123)
API for custom bogey & track types (Rabbitminers, techno-sam)
Fixed server crash caused by Gantry Contraptions assembling (Lucasmellof)
Fix "Lighter than air" fluids displayed incorrectly in spouts (cakeGit)
Added rotate and mirror methods to Fluid Pipes (xieve)
Chocolate & Honey fluid fog distance is now configurable (radimous)
Added a TrackGraph merge event (DaComputerNerd717)
Fixed players dismounting when trains get assembled (Equinoxxe)
Added GameTests (TropheusJ)
Added armor tags (NerdsOfAFeather)
Major updates now release as patch A
Create 0.5i
for Minecraft 1.18.2/1.19.2
Enhancements & Fixes
增强与修复
・Fixed crash when loading trains with most recent forge versions
修复了在最近的forge版本加载列车时崩溃的问题
・Fixed players getting kicked when merging very large track networks
修复了玩家合并非常大的轨道网络时会被服务器踢出的问题
・Fixed blending issues with nixie tube and display link models (1.19)
修复了辉光管和显示链接器的渲染混合问题(1.19)
・Crashes that occur during schematic loading no longer terminate the server
加载蓝图时发生的崩溃不会再让服务器终止运行了
・Fixed crash when creating new belts at existing chutes/funnels
修复了在已存在的溜槽/漏斗处创建新的传送带时发生的崩溃
・Fixed ghost items appearing on non-powered belts when extracted from
修复了无动力传送带被抽取时其上出现幽灵物品的问题
・Fixed AE2 ore crushing compat recipes not using up-to-date modid/blocks (1.18)
修复了对AE2的矿石粉碎兼容配方没有使用最新的modid/方块的问题(1.18)
・Added Enchantment Descriptions for "Capacity" and "Potato Recovery"
为魔咒“扩容”和“土豆复原”添加了附魔描述
for Minecraft 1.18.2 & 1.19.2 released on January 15th, 2023
Enhancements & Fixes
改进与修复
Using Flywheel 0.6.8.a
现在使用Flywheel 0.6.8.a版本
Fixed Girder Encased Shafts getting ignored by the Schematicannon
修复了被金属梁包裹住的传动杆被蓝图忽略的情况
Fixed crash when curios inventory is configured to have no slots
修复了当curios(饰品)模组物品栏被配置为没有栏位的情况下崩溃的情况。
Fixed vaults not marking chunks dirty when its inventory changes
修复了物品保险箱在其内容变更时不向区块添加脏标记的问题
Fixed players kicked for flying when standing on contraptions with a mount
修复了玩家站在有坐垫的装置上时被踢飞的问题
Fixed Steam Whistle not updating its pitch value correctly
修复了蒸汽笛不能正确更新其音高值的问题
Maximum placement length of tracks and turns are now configurable
机动轨道 一次放置的最大长度和弯度可以通过配置文件调整了
Track graph no longer shows nodes and edges on f3 unless configured to
F3查看动力的节点与连接现在默认不开启了
Kinetic blocks no longer show debug information on f3 unless configured to (on new game instances)
F3之后默认不开启显示火车网络和应力网络(在新的游戏实例中)。
Superheated burn time of blaze cakes changed from 1000 to 3200 ticks
超级加热的持续时间从1000ticks(50秒)改到3200ticks了(160秒)
Blaze Burners now accept fuel from deployers and arms a number of seconds before running out
用机械手和动力臂喂烈焰人变得更智能了,动力臂可以在燃烧结束的几秒之前喂给烈焰人燃料
Adjust how and when blaze burners accept fuel
调整了烈焰人燃烧会接受燃料的时间与方式
Fixed crash with Optifine when rendering a map
修复了用Optifine渲染一张地图时崩溃的情况
Improved value accuracy of various netcode when further from the worlds origin (ewoudje)
提升了在远离世界原点时动力网络各项数值的准确度。
Fixed signals not updating track graph when destroyed
修复了信号灯被破坏后不更新轨道的问题
Added #deployable_drink tag for consumables that are not considered food
为不属于食物的消耗品添加了#deployable_drink标签。
Deployers can no longer consume potions or milk, and will instead feed players in their target area
机械手和动力臂不会消耗药水或牛奶,而是会正确地给目标区域内的玩家提供药水或牛奶。
Fixed buttons in ponder not registering clicks near the edges
修正了思索中的按钮在靠近边缘的地方不能登记点击的问题Fixed config UI tooltips including the empty "." comments used for toml 'formatting'
修正了配置UI工具提示,包括用于toml "格式化 "的空". "注释。
Fixed 'Damaged Item' Attribute for filtering not working correctly (Flemmli97)
修正了过滤的 "受损物品 "属性不能正常工作的问题 (Flemmli97)
Improved handling of contraption data for syncing and minecart pickup (TropheusJ)
改进了对同步和矿车取货的装置数据的处理(TropheusJ)。
Fixed and unified contraption data size estimates (TropheusJ)
固定和统一的装置数据大小估计值(TropheusJ)
Added config for max contraption size for syncing (TropheusJ)
增加了用于同步的最大装置尺寸的配置 (TropheusJ)
Minecart pickup max is increased if XL Packets is loaded (TropheusJ)
如果加载XL包,矿车的最大取货量会增加(TropheusJ)。
Fixed Belts not offering a valid item handler until their first tick
修正了腰带在第一次勾选前不提供有效的物品处理程序的问题
Localisation
本地化
Now using Crowdin for community translations
现在使用Crowdin进行社区翻译
Added th_th (Thai)
添加了泰语
Added cs_cz (Czech)
添加了捷克语
Added hu_hu (Hungarian)
添加了匈牙利语
Added no_no (Norwegian)
添加了挪威语
for Minecraft 1.18.2 & 1.19.2 released on December 14th, 2022
Enhancements & Fixes
改进与修复
Cobwebs and Powdered Snow can now be attached to contraptions
蜘蛛网和细雪现在可以附着在装置上了
Fixed Storage Drawers not providing correct fill levels to Stockpile Switches
修复了储物抽屉无法向存量转信器提供已存储数量的问题
Leaves are now considered transparent by encased fans
被树叶包裹的鼓风机现在将树叶判定为透明的
Blocks can now be tagged #create:movable_empty_collider to support contraption movement even if their collision shape is empty
方块现在能够添加 #create:movable_empty_collider 标签以便支持装置运动,即使他们的碰撞箱形状是空的
Added survivalContraptionPickup config option (Jobieskii)
添加了 survivalContractionPickup (生存模式装置拾取)配置选项(Jobieskii)
Deploying and Item Application recipes now display up to 3 additional rollable output stacks in JEI (Christofmeg)
使用(机械手)和手动物品使用配方现在在JEI中显示多达3个额外的可滚动输出堆叠(Christofmeg)
Fixed crash when loading contraptions with missing blocks which had provided movement behaviours
修复了在加载缺失了提供运动行为的方块的装置时发生崩溃的问题
Fixed unloading Redstone Links querying their own chunk for tile entities
修复了未加载的无线红石信号终端查询自身区块以查找实体方块的问题
Hose Pulleys now retain infinite status if surrounding lake is not fully loaded
现在软管滑轮在周围的流体湖未完全加载时仍保持无限状态
Fixed Hose Pulley not loading in visually extended on the client side
修复了软管滑轮延长后的外观在客户端不加载的问题
Improved position of rendered blocks launched by Schematicannon
改进了蓝图加农炮启动时渲染方块的位置
Fixed Schematicannon play button having to be pressed twice to start printing
修复了蓝图加农炮播放按钮必须按下两次才开始打印的问题
Schematicannon no longer moves while searching for the next location to shoot at
蓝图加农炮在寻找下一个射击位置时不再移动
Schematicannon now skips through empty sections more quickly
蓝图加农炮现在可以更快地跳过空的部分
Fixed Creative players losing items used on block application recipes
修复了创造模式玩家丢失用于方块使用配方中的物品的问题
Fixed blocks used in item application recipes briefly being placed on the client
修复了用于手动物品使用配方中的方块被短暂放置在客户端上的问题
Blaze burners now create fewer light updates
烈焰人燃烧室现在将制造更少的光照更新
Goggle overlay fade-in no longer repeats when looking at adjacent blocks with information
当查看具有信息的相邻方块时,工程师护目镜覆盖层淡入效果不再重复
Reduced particle amount produced by active steam engine setups
运行中的蒸汽引擎产生的粒子数量减少
Added 3rd person crossbow holding animation to potato cannon and zapper (jacquerol)
为土豆加农炮和手持式环境塑形器增加了第三人称视角持弩动画 (jacquerol)
Added Scroll Tick sound in GUIs (starlottemusic)
在GUI中增加了滚动刻度音效 (starlottemusic)
Sails now use vanilla dye/shear sounds (starlottemusic)
风帆现在使用原版染料/裁剪音效 (starlottemusic)
Fixed StationUnloadedCondition not working in other dimensions (falxie)
修复了 StationUnloadedCondition (火车站点卸载条件)在其他维度不工作的问题(falxie)
Fixed blaze burners briefly de-powering before accepting new buckets of lava (NotSoEpic)
修复了烈焰人燃烧室在接受新的岩浆桶前会短暂不供热的问题 (NotSoEpic)
Fixed spectators interacting with hand cranks (Xstoudi)
修复了旁观者模式与手摇曲柄互动的问题(Xstoudi)
Query complete player list for Scoreboard displays (Xstoudi)
查询完整玩家列表用于计分板显示 (Xstoudi)
Fixed pipes with 5 or 6 connections not rendering (1.19)
修复了管道在具有五或六个连接时不渲染的问题 (1.19)
Fixed honey and chocolate lava interactions (1.19)
修复了蜂蜜与巧克力岩浆之间的相互作用(1.19)
Steam engines now support flywheel's instancing
蒸汽引擎现在支持飞轮实例
Ponder's Identify mode now supports blocks with ray-specific pick block results
思索的联想模块现在支持具有特定射线拾取方块结果的方块
Tile Entities in ponder are now backed up as their nbt compound instead of a cloned instance
现在思索中的实体方块被备份为它们的nbt复合结构,而非一个克隆实例
Fixed an item duplication issue
修复了一个物品重复的问题
Localisation
本地化
Added es_mx.json by IDPatl
Added da_dk.json by ChristianLW
Updates to fr_fr.json by Loupau38
Updates to ja_jp.json by CKenJa
Updates to ko_kr.json by qkrehf2 & zlfn
Updates to it_it.json by 435THz
Updates to de_de.json by Andre601
Updates to ru_ru.json by luffypirat
Updates to nl_nl.json by BerryHeyy
Updates to zh_tw.json by StarskyXIII
Create 0.5f
Enhancements & Fixes
改进与修复
Fixed crash on startup with Forge versions 43.1.30 and above
修复了使用 Forge 43.1.30 及以上版本启动时引起的崩溃问题。
Fixed crash on startup when Optifine is installed
修复了安装 Optifine 时启动时引起的崩溃问题。
Fixed visual bugs when Oculus is installed
修复了安装 Oculus 时引起的视觉错误。
Fixed Schematic and Quill selection box registering mouse clicks twice
修复了蓝图与笔选择框会记录两次鼠标点击的问题。
Added a mixing recipe for Mud
添加了泥浆的混合配方。
Create 0.5e
for Minecraft 1.19.2
不需要飞轮
Enhancements & Fixes
改进与修复
・Trains now try to wait for chunks to load in when player passengers are present
现在当车上有玩家乘坐时,列车会试图等待区块加载
・Trains now sync clientside speed with the servers' tps to avoid overcorrection
列车现在会依据服务器TPS同步客户端速度以避免过校正
・Hoppers can now be picked up by the wrench
原版漏斗现在可以被扳手收起来了
・Reduced false positives for train/player collisions during lag spikes
减少了延迟峰值期间对列车/玩家碰撞的误报
・Fixed entity-specific interactions causing schedule interaction to be ignored
修复了实体独有交互导致时刻表交互被忽略的问题
・Fixed players dismounting trains/minecart contraptions causing them to be placed at incorrect locations
修复了玩家脱离列车/矿车装置会导致他们被放置在错误位置的问题
・Reduced tps impact of basin recipe lookups noticeable in larger modpacks
减少了在较大的整合包中工作盆配方查找对TPS的明显影响
・Fixed Brass tunnels distributing back into the side items get inserted from
修复了黄铜隧道将物品分配回其被输入的侧面的问题
・Fixed Brass tunnels distributing into sides blocked by an inserting funnel
修复了黄铜隧道向被输入漏斗挡住的侧边分配物品的问题
・Cargo Conditions in schedules now match any cargo if no filter is specified
如果没有规定的过滤,时刻表中的“货车状态”现在会匹配任何货车
・Added allowBrewingInMixer config
加入了allowBrewingInMixer(允许用搅拌器酿造)配置
・Fluid valves, hand cranks, valve handles and smart pipes can now be waterlogged
流体阀门、手摇曲柄、阀门手轮和智能管道现在能含水了
・Fixed Movement Behaviours not resetting state when minecart contraptions are picked up
修复了矿车装置被收起后运动行为没有重置状态的问题
・Added ai deterrents for crossing track blocks
加入了对生物AI跨过列车轨道的阻碍 #和原版铁轨一致了#
・Extended Saw behaviour to work with mangroves
扩展了动力锯的行为以应对红树
・Fixed Saw leaving behind floating bee nests
修复了动力锯留下浮空蜂巢的问题
・Saws can now be used to cut down big mushrooms
动力锯现在可以用来砍伐巨型蘑菇
・Fixed Drills not leaving water sources when breaking ice blocks
修复了动力钻头破坏冰块之后不留下水源方块的问题
・Fixed Ploughs not able to break track blocks
修复了动力犁无法破坏列车轨道的问题
・Fixed Harvester replanting crops in invalid locations
修复了动力收割机在无效位置重植作物的问题
・Fixed Train Relocation not always triggering when targeting long bends
修复了目标是长弯道时列车位移并不总是被触发的问题
・Display boards no longer predict trains behind wait conditions other than "timed delay"
除了“定时延误”外,翻牌显示器不再预测等待状态后的列车
・Fixed scoreboard and deathcount display sources cropping entries before sorting
修复了记分板和死亡计数显示来源在排序前裁剪条目的问题
・/create dumpRailways -> /create trains
/create dumpRailways 命令改成了 /create trains 命令
・Fixed contraption interaction not firing when it happens far away from the contraptions origin
修复了装置互动在远离装置起始部位处发生时不被激发的问题
・Fixed inaccurate contact point motion for collisions with oriented contraptions
修复了与定向装置碰撞时接触点运动不准确的问题
・Updated ae2 compat recipes
更新了AE2兼容配方
・Fixed parts of blaze burners not rendering correctly on rotated contraptions
修复了部分烈焰人燃烧室在旋转装置上渲染不正确的问题
・Fixed arms not being able to place more than one item into a composter
修复了动力臂无法向堆肥桶中放入超过一个物品的问题
・Added "compostable" item attribute
加入了“可堆肥”属性
・Tweak "blastable" attribute's descriptions
调整了“可被高炉烧炼”属性的描述
・Replaced allowBiggerFireworksInCrafter config with maxFireworkIngredientsInCrafter
将allowBiggerFireworksInCrafter(允许在动力合成器中合成更大的烟花火箭)配置换成了maxFireworkIngredientsInCrafter(动力合成烟花火箭最多能有多少原料)配置
・Fixed fluid pipes occasionally losing fluid content when distributing to multiple containers
修复了流体管道向多个容器分配流体时偶尔出现所含流体丢失的问题
・Tweaked jei display of seq. assembly success chance to display <1 and >99 respectively
调整了JEI对流水线装配成功概率的显示,将1%以下和99%以上分开显示
・Adjusted mechanism recipe to a more rounded success chance (.80537 -> .8)
将精密构件配方的成功概率调整成了更整的数字(80.537% -> 80%)
・Fixed toolbox overlay showing for spectating players
修复了工具箱覆盖层对旁观模式玩家显示的问题
・Tagged sturdy sheets with forge:plates
给坚固板加上了forge:plates标签
・Compatibility Recipes for BYG (MarioSMB)
加入了BYG的配方兼容
・Fixed "Station Powered" wait condition not working correctly in non-overworld dimensions (falxie)
修复了“列车站驱动”的等待模式在主世界之外的维度不能正确工作的问题
・Added client-side bobbing animation on contraptions (Alex2772)
加入了在装置上的客户端颠簸动画
・Added descriptive hover tooltips for material checklists (Xstoudi)
添加了材料检查表的描述性悬停提示
・Fixed item duplication bug with mechanical crafters (Xstoudi)
修复了动力合成器的物品复制BUG
・Fixed Game crash caused by Attribute Filter (MoarDm)
修复了属性过滤器导致的游戏崩溃
Localisation
本地化
Updates to ru_ru.json by luffypirat
Updates to zh_cn.json by Demonese
Updates to de_de.json by Andre601
Updates to it_it.json by 435THz
Updates to pl_pl.json by Mrucznik
for Minecraft 1.18.2 & 1.19.2 released on December 14th, 2022
需要飞轮 0.6.8
Enhancements & Fixes
改进与修复
Cobwebs and Powdered Snow can now be attached to contraptions
蜘蛛网和细雪现在可以附着在装置上了
Fixed Storage Drawers not providing correct fill levels to Stockpile Switches
修复了储物抽屉无法向存量转信器提供已存储数量的问题
Leaves are now considered transparent by encased fans
被树叶包裹的鼓风机现在将树叶判定为透明的
Blocks can now be tagged #create:movable_empty_collider to support contraption movement even if their collision shape is empty
方块现在能够添加 #create:movable_empty_collider 标签以便支持装置运动,即使他们的碰撞箱形状是空的
Added survivalContraptionPickup config option (Jobieskii)
添加了 survivalContractionPickup (生存模式装置拾取)配置选项(Jobieskii)
Deploying and Item Application recipes now display up to 3 additional rollable output stacks in JEI (Christofmeg)
使用(机械手)和手动物品使用配方现在在JEI中显示多达3个额外的可滚动输出堆叠(Christofmeg)
Fixed crash when loading contraptions with missing blocks which had provided movement behaviours
修复了在加载缺失了提供运动行为的方块的装置时发生崩溃的问题
Fixed unloading Redstone Links querying their own chunk for tile entities
修复了未加载的无线红石信号终端查询自身区块以查找实体方块的问题
Hose Pulleys now retain infinite status if surrounding lake is not fully loaded
现在软管滑轮在周围的流体湖未完全加载时仍保持无限状态
Fixed Hose Pulley not loading in visually extended on the client side
修复了软管滑轮延长后的外观在客户端不加载的问题
Improved position of rendered blocks launched by Schematicannon
改进了蓝图加农炮启动时渲染方块的位置
Fixed Schematicannon play button having to be pressed twice to start printing
修复了蓝图加农炮播放按钮必须按下两次才开始打印的问题
Schematicannon no longer moves while searching for the next location to shoot at
蓝图加农炮在寻找下一个射击位置时不再移动
Schematicannon now skips through empty sections more quickly
蓝图加农炮现在可以更快地跳过空的部分
Fixed Creative players losing items used on block application recipes
修复了创造模式玩家丢失用于方块使用配方中的物品的问题
Fixed blocks used in item application recipes briefly being placed on the client
修复了用于手动物品使用配方中的方块被短暂放置在客户端上的问题
Blaze burners now create fewer light updates
烈焰人燃烧室现在将制造更少的光照更新
Goggle overlay fade-in no longer repeats when looking at adjacent blocks with information
当查看具有信息的相邻方块时,工程师护目镜覆盖层淡入效果不再重复
Reduced particle amount produced by active steam engine setups
运行中的蒸汽引擎产生的粒子数量减少
Added 3rd person crossbow holding animation to potato cannon and zapper (jacquerol)
为土豆加农炮和手持式环境塑形器增加了第三人称视角持弩动画 (jacquerol)
Added Scroll Tick sound in GUIs (starlottemusic)
在GUI中增加了滚动刻度音效 (starlottemusic)
Sails now use vanilla dye/shear sounds (starlottemusic)
风帆现在使用原版染料/裁剪音效 (starlottemusic)
Fixed StationUnloadedCondition not working in other dimensions (falxie)
修复了 StationUnloadedCondition (火车站点卸载条件)在其他维度不工作的问题(falxie)
Fixed blaze burners briefly de-powering before accepting new buckets of lava (NotSoEpic)
修复了烈焰人燃烧室在接受新的岩浆桶前会短暂不供热的问题 (NotSoEpic)
Fixed spectators interacting with hand cranks (Xstoudi)
修复了旁观者模式与手摇曲柄互动的问题(Xstoudi)
Query complete player list for Scoreboard displays (Xstoudi)
查询完整玩家列表用于计分板显示 (Xstoudi)
Fixed pipes with 5 or 6 connections not rendering (1.19)
修复了管道在具有五或六个连接时不渲染的问题 (1.19)
Fixed honey and chocolate lava interactions (1.19)
修复了蜂蜜与巧克力岩浆之间的相互作用(1.19)
Steam engines now support flywheel's instancing
蒸汽引擎现在支持飞轮实例
Ponder's Identify mode now supports blocks with ray-specific pick block results
思索的联想模块现在支持具有特定射线拾取方块结果的方块
Tile Entities in ponder are now backed up as their nbt compound instead of a cloned instance
现在思索中的实体方块被备份为它们的nbt复合结构,而非一个克隆实例
Fixed an item duplication issue
修复了一个物品重复的问题
Localisation
本地化
Added es_mx.json by IDPatl
Added da_dk.json by ChristianLW
Updates to fr_fr.json by Loupau38
Updates to ja_jp.json by CKenJa
Updates to ko_kr.json by qkrehf2 & zlfn
Updates to it_it.json by 435THz
Updates to de_de.json by Andre601
Updates to ru_ru.json by luffypirat
Updates to nl_nl.json by BerryHeyy
Updates to zh_tw.json by StarskyXIII
Create 0.5e
for Minecraft 1.18.2
需要飞轮 0.6.5
Enhancements & Fixes
改进与修复
・Trains now try to wait for chunks to load in when player passengers are present
现在当车上有玩家乘坐时,列车会试图等待区块加载
・Trains now sync clientside speed with the servers' tps to avoid overcorrection
列车现在会依据服务器TPS同步客户端速度以避免过校正
・Hoppers can now be picked up by the wrench
原版漏斗现在可以被扳手收起来了
・Reduced false positives for train/player collisions during lag spikes
减少了延迟峰值期间对列车/玩家碰撞的误报
・Fixed entity-specific interactions causing schedule interaction to be ignored
修复了实体独有交互导致时刻表交互被忽略的问题
・Fixed players dismounting trains/minecart contraptions causing them to be placed at incorrect locations
修复了玩家脱离列车/矿车装置会导致他们被放置在错误位置的问题
・Reduced tps impact of basin recipe lookups noticeable in larger modpacks
减少了在较大的整合包中工作盆配方查找对TPS的明显影响
・Fixed Brass tunnels distributing back into the side items get inserted from
修复了黄铜隧道将物品分配回其被输入的侧面的问题
・Fixed Brass tunnels distributing into sides blocked by an inserting funnel
修复了黄铜隧道向被输入漏斗挡住的侧边分配物品的问题
・Cargo Conditions in schedules now match any cargo if no filter is specified
如果没有规定的过滤,时刻表中的“货车状态”现在会匹配任何货车
・Added allowBrewingInMixer config
加入了allowBrewingInMixer(允许用搅拌器酿造)配置
・Fluid valves, hand cranks, valve handles and smart pipes can now be waterlogged
流体阀门、手摇曲柄、阀门手轮和智能管道现在能含水了
・Fixed Movement Behaviours not resetting state when minecart contraptions are picked up
修复了矿车装置被收起后运动行为没有重置状态的问题
・Added ai deterrents for crossing track blocks
加入了对生物AI跨过列车轨道的阻碍 #和原版铁轨一致了#
・Extended Saw behaviour to work with mangroves
扩展了动力锯的行为以应对红树
・Fixed Saw leaving behind floating bee nests
修复了动力锯留下浮空蜂巢的问题
・Saws can now be used to cut down big mushrooms
动力锯现在可以用来砍伐巨型蘑菇
・Fixed Drills not leaving water sources when breaking ice blocks
修复了动力钻头破坏冰块之后不留下水源方块的问题
・Fixed Ploughs not able to break track blocks
修复了动力犁无法破坏列车轨道的问题
・Fixed Harvester replanting crops in invalid locations
修复了动力收割机在无效位置重植作物的问题
・Fixed Train Relocation not always triggering when targeting long bends
修复了目标是长弯道时列车位移并不总是被触发的问题
・Display boards no longer predict trains behind wait conditions other than "timed delay"
除了“定时延误”外,翻牌显示器不再预测等待状态后的列车
・Fixed scoreboard and deathcount display sources cropping entries before sorting
修复了记分板和死亡计数显示来源在排序前裁剪条目的问题
・/create dumpRailways -> /create trains
/create dumpRailways 命令改成了 /create trains 命令
・Fixed contraption interaction not firing when it happens far away from the contraptions origin
修复了装置互动在远离装置起始部位处发生时不被激发的问题
・Fixed inaccurate contact point motion for collisions with oriented contraptions
修复了与定向装置碰撞时接触点运动不准确的问题
・Updated ae2 compat recipes
更新了AE2兼容配方
・Fixed parts of blaze burners not rendering correctly on rotated contraptions
修复了部分烈焰人燃烧室在旋转装置上渲染不正确的问题
・Fixed arms not being able to place more than one item into a composter
修复了动力臂无法向堆肥桶中放入超过一个物品的问题
・Added "compostable" item attribute
加入了“可堆肥”属性
・Tweak "blastable" attribute's descriptions
调整了“可被高炉烧炼”属性的描述
・Replaced allowBiggerFireworksInCrafter config with maxFireworkIngredientsInCrafter
将allowBiggerFireworksInCrafter(允许在动力合成器中合成更大的烟花火箭)配置换成了maxFireworkIngredientsInCrafter(动力合成烟花火箭最多能有多少原料)配置
・Fixed fluid pipes occasionally losing fluid content when distributing to multiple containers
修复了流体管道向多个容器分配流体时偶尔出现所含流体丢失的问题
・Tweaked jei display of seq. assembly success chance to display <1 and >99 respectively
调整了JEI对流水线装配成功概率的显示,将1%以下和99%以上分开显示
・Adjusted mechanism recipe to a more rounded success chance (.80537 -> .8)
将精密构件配方的成功概率调整成了更整的数字(80.537% -> 80%)
・Fixed toolbox overlay showing for spectating players
修复了工具箱覆盖层对旁观模式玩家显示的问题
・Tagged sturdy sheets with forge:plates
给坚固板加上了forge:plates标签
・Compatibility Recipes for BYG (MarioSMB)
加入了BYG的配方兼容
・Fixed "Station Powered" wait condition not working correctly in non-overworld dimensions (falxie)
修复了“列车站驱动”的等待模式在主世界之外的维度不能正确工作的问题
・Added client-side bobbing animation on contraptions (Alex2772)
加入了在装置上的客户端颠簸动画
・Added descriptive hover tooltips for material checklists (Xstoudi)
添加了材料检查表的描述性悬停提示
・Fixed item duplication bug with mechanical crafters (Xstoudi)
修复了动力合成器的物品复制BUG
・Fixed Game crash caused by Attribute Filter (MoarDm)
修复了属性过滤器导致的游戏崩溃
Localisation
本地化
Updates to ru_ru.json by luffypirat
Updates to zh_cn.json by Demonese
Updates to de_de.json by Andre601
Updates to it_it.json by 435THz
Updates to pl_pl.json by Mrucznik
for Minecraft 1.18.2 released on August 13th, 2022
Requires Flywheel 0.6.5
需要飞轮0.6.5
Enhancements & Fixes
改进与修复
・Re-separated item sections in the Creative menu
重新分离了创造模式物品栏的物品标签
・Fluid Pumps now orient themselves at adjacent pipes when placed
动力泵现在被放置时会朝向临近的流体管道了
・Deployers mounted on minecart contraptions can no longer pick up minecart contraptions using a wrench
安装在矿车装置上的机械手无法再用扳手收起矿车装置了
・Potential fix for spout ponder crash with other mods installed
可能修复了注液器的“思索”会在装有其他模组时崩溃的问题
・Fixed train navigation not behaving correctly near portals
修复了火车的导航在传送门附近不正确的行为
・Fixed Fluid Pipes having parts of their model culled away by performance enhancing mods
修复了流体管道被优化模组剔除了部分模型的渲染的问题
・Refactored worldgen code to be cleaner and support datagen
重构了世界生成代码,使其更整洁,并支持数据生成
・Fixed zinc ore only generating on chunk corners
修复了锌矿石只生成在区块角落的问题
・Remove fan_heaters block tag
移除了fan_heaters方块标签
・Fixed stockpile switches not preserving settings after being printed
修复了打印出来的存量换信器没有保留原来设置的问题
・Large refactors to creates internal registry code
对机械动力的内部注册表代码进行了大规模重构
・Fixed printed funnels not having filters
修复了打印出来的漏斗没有过滤器的问题
・Fixed printed deployers not keeping mode
修复了打印出来的机械手不保持原来模式的问题
・Fixed filters not rendering in schematic renders
修复了过滤器不在蓝图渲染中渲染出来的问题
・Fixed incorrect lighting on funnels in schematic renders
修复了蓝图渲染中漏斗光照不正确的问题
・Fixed natural scoria from old save files not migrating into scoria
修复了旧版存档中的天然熔渣在升级到新版后不转化为熔渣的问题
・Improve rendering of block breaking overlays in ponder
改进了“思索”中方块破坏覆层的渲染
・Fixed arm interaction point initialization issues
修复了动力臂交互点初始化的问题
・Fixed sequenced gearshift structure rotation
修复了编程齿轮箱结构的旋转问题
・Fixed encased cogwheel rotation, mirroring, and structure transformation
修复了包壳齿轮的旋转、镜像和结构转变的问题
・Refactored JEI plugin implementation
重构了JEI插件实现
・Fix placards' schematic requirements not including NBT
修复了展示板的蓝图需求不包括NBT数据的问题
・Removed unused config values
移除了未使用的配置值
・Door blocks now break when rotated vertically by a contraption
现在门方块被装置垂直旋转时会破坏掉了
・Fixed deepslate emerald ore providing cobblestone when crushed
修复了深板岩绿宝石矿石被粉碎后会出现圆石的问题
・Added item and mode information to deployer goggle tooltip
为机械手的目镜提示框添加了物品和模式信息
・ Improvements to the consistency of english advancement texts
提高了英文进度文本的一致性
・Fix fluid duplication exploit with hose pulley
修复了用软管滑轮开采时的流体复制问题
・Improve mod compatibility of the third person camera on trains
改进了在火车上的第三人称摄像机与其他模组的兼容性
・Added tag create:pressurized_air_sources for custom backtanks
为自定义背罐加入了create:pressurized_air_sources标签
・Fixed kinetic blocks able to surpass the rpm limit
修复了动力方块能超过转速限制的问题
・Fixed crash in the TorquePropagator
修复了TorquePropagator(转矩传播子)中的崩溃
・Mechanical Drills can now be waterlogged
动力钻头现在可以含水了
・Compressed assets
压缩了资源文件
・Refactored Maven coordinate scheme:
Artifact ID: "Create" -> "create-{minecraft_version}"
Artifact Version: "{mod_version}.{patch}-{build_number}"
重构了Maven协调方案
・Excluded datagen cache from built jars
在构建JAR时排除了数据生成缓存
・Included LICENSE file in build jars
在构建JAR时包含了LICENSE文件
Localisation
本地化
Added uk_ua.json by Borusu1
Updates to zh_tw.json by andersonwu2000 and Akagiyoukai
Updates to ja_jp.json by CKenJa et al.
Updates to ru_ru.json by luffypirat
Updates to it_it.json by 435THz
Updates to de_de.json by LexinonCraft
Updates to pl_pl.json by Shadow75857
Updates to pt_br.json by vyhi
Updates to es_es.json by muriplz
Updates to ko_kr by qkrehf2
Updates to zh_cn.json by Demonese et al.
译者鸣谢:千亿
for Minecraft 1.18.2 released on July 12th, 2022
Now using flywheel 0.6.4
Enhancements, Fixes
Replaced project page button with separate CurseForge and Modrinth
Fixed incompatibility with Entityculling
Fixed Contraptions not properly supporting modeldata
Trains no longer briefly derail when moving through portals
Trains no longer track coupling stress between carriages that are currently in different dimensions
Fixed quark closing double doors when opened
Boilers made of creative fluid tanks now provide a max level water supply
Crafter ponder scene no longer uses an outdated recipe
Reduced steam release effect of bogeys that haven't travelled far since the last stop
Fixed crash when moving pulleys on a contraption
Renamed Throttle schedule instruction to avoid confusion
Fixed girders not paving straight tracks with the correct orientation
Fixed steam engines not updating power output when their boiler is removed
Fixed crash when assembling funnels onto a train
Fixed crash caused by missing sounds when assembling a train
Fixed train consuming fuel from every slot simultaneously
Fixed spouts culling visible faces
Fixed crash when listing empty inventory contents on something other than a display board
Tracks can no longer bend when connecting two sloped tracks
Fixed Schematicannon no longer supporting half of Create's blocks
Fixed Station UI showing tooltip text of non-visible buttons
Fixed track placement hint not updating when changing angle but targeting the same position
Fixed Portable fluid interface not able to fill multiple tanks with identical liquids
Players are no longer considered valid drivers to schedules
Fixed blaze burners on contraptions tracking invisible players
All blocks tagged #wooden_doors or #wooden_trapdoors are now interactable on contraptions
Fixed crash with Starlight when moving empty contraptions with downward-facing Mechanical Pistons
Localisation
Updates to ru_ru.json by luffypirat
for Minecraft 1.18.2
now using Flywheel 0.6.3
Additions
Added Display Link
Added Display Board
Added Steam Engine
Added Steam Whistle
Added Metal Girders
Added Train Casing
Added Train Track
Added Train Station
Added Train Signal
Added Train Observer
Added Train Schedule
Added Train Controls
Added Placard
Added Andesite, Brass and Copper Ladder
Added Train Door and Trapdoors
Added Framed Glass Door and Trapdoor
Added Rose Quartz Block and Rose Quartz Tiles
Added Rose Quartz Lamp
Added Sturdy Sheet
Removals
Removed Furnace Engine
Enhancements,Fixes
Art rework of the Copper Lineup
Art rework of Create's item sprites
Reworked Blaze Burner assets
Reworked the Flywheel model
Added a globally managed track-graph system able to be navigated without loading chunks
Re-designed the super glue mechanic as areas instead of individual connections
Streamlined several crafting recipes in the survival progression
Added Recipes for new Content
Added a new recipe type for manual item on block interaction
Changed casing recipes
Pulse Repeaters and Extenders can now be inverted using right-click
Added Ponder Scenes for new Content
Modified Ponder Scenes of changed Content
Added Ponder Categories for Railway Equipment, Display Sources and Display Targets
Ponder Scenes now show a "Next Up" Prompt after completion
Added a "Next up:" prompt to make sure people are aware of other scenes
Fixed mob spawner displaying a pig in the blaze burner scene
Haunted and Peculiar bells now accept redstone power
Fluid tanks become boilers when engines are attached
Nixie tubes no longer have a base plate
Nixie tubes can now mount to walls
Nixie tubes display signal info when mounted to a signal box
Shafts can now be encased with girders
Fixed passengers dismounting from contraptions teleporting into the ceiling for a tick
Fixed a memomy leak in contraption creation
Fixed serverside collision mask not updating when doors open on a contraption
Fixed kinetic components showing speed requirement popups when moving very slowly
Fixed reversed tooltip for stress capacity
Modified stress capacity tooltips to show max achievable su
Fixed Players riding a mount standing on a contraption getting kicked for 'flying'
Cleaned up and expanded integration recipes and tags with other mods
Addressed the brief visual gap between contraptions disassembling and blocks re-appearing in world
Completely reworked the advancement tree
Removed integration recipes for discontinued mods
Added cutting recipes for a number of modded wood types
Fixed ore crushing recipes referring to incorrect tags
Contraptions now render properly in flywheel's batching render mode
Fixed non-player passengers endlessly kicking each other from seats
Backtanks now warn a player when reaching 10% and 0% respectively
Pulleys can now be monitored with a Stockpile Switch
Third person view now zooms out when riding a train
Removed op permission requirement from contraption assembly highlight command
Active windmill bearings can now be moved by contraptions, returning to their running state after the new contraption disassembled
Framed glass now uses vanilla's glass palette
Increased bone meal yield from crushed calcite
Basins now attempt to dump existing output content into newly created auto-outputs
Builders Tea can now be scooped out of basins manually
Basins now prioritise output tanks when filling held items
Fixed pulley contraptions not receiving light updates below y=0
Belts launched by a schematicannon can no longer replace bedrock
Contraptions now send block changes to other clients when doors are opened
Players can now "climb" up contraption-assembled ladders
Added the ability to add station markers to maps, working similar to banners
Fixed minecart contraption relocation sending nearby players to the moon
Blaze burners now render independently when on a contraption
Fixed issues with mouse button keybinds on the linked controller
Changed redstone link range to 256
Fixed bearings rotating their top even on contraptions that do not support stabilisation
Fixed inconsistent deployer facing for oriented contraptions
Added JEI item assignment support to schedule conditions
Fixed constant updates firing from stockpile switches
Assigned more suitable map colours to Create's blocks
Fixed Fluid pipes not reacting to modified fluid tanks in specific arrangements
Fixed lighting and uv incosistency on windowed fluid pipes
Hose pulley now scans adjacent fluid columns for sources
Andesite alloy is now tagged #forge:ingots
Fixed the hose pulley fill infinite config not working correctly
Generified Connectivity Handlers used in tanks & vaults for addons
Fixed potential dupe glitch with stackable fluid containers
Implemented curios integration for Engineer's Goggles
Nether Gold crushing now yields 18 nuggets instead of 7.5
Fixed tree fertilizer not working on azalea trees
Fixed an edge case where funnels with an amount will refuse to transfer items
Fixed Contraptions briefly being offset by half a block when assembled on a cart assembler
Fixed crash when pressing the toolbox hotkey in the same tick as it was placed
Added the #create:casing tag
Super glue captured by schematics or /c clone now gets cropped to the selected boundary
Stationary contraptions now save their anchor block position in relative coords
Improved the way Mechanical Arms store interaction points (breaking change)
Fixed Mechanical Arms being able to insert any item into composters
Encased fans can no longer provide stress capacity as generators
Removed speed requirements from tooltips
Fixed Belts behaving strangely after being placed where another was destroyed previously
Fixed schematics rendering layers in the wrong order
Adjusted some vertical offsets for seated passengers
Driver entities will now wear a hat when their train is given a schedule
Fixed bug causing potentially moving contraptions to re-upload their light every tick
Instancing support for Train Bogeys
Instancing support for Train Tracks
Nixie Tubes no longer animate text from "dynamic" vanilla text components
Created "Display-target" behaviour for Signs, Display Boards, Lecterns and Nixie Tubes
Created "Display-source" behaviour for Train Stations, Clocks, Nixie Tubes, Content Observers, Stockpile Switches, Respawn Anchors, Depots, Belts, Belt Tunnels, Command Blocks, Target Blocks, Train Observers, Boilers, Seats, Speedometers and Stressometers
Fixed Contraption passengers not visible to clients whenever the seat position offsets them out of ticking chunks just after loading in
Fixed previous passengers not being removed from seat when player uses it
Portable Storage Interfaces now stay connected until a contraption departs
Seats can now collect entities when collided with on a contraption
Clicking on seats now tries to mount any leashed mobs first
Added "/create dumpRailways" command
Fixed an item duplication issue with belts
Spectators can no longer interact with contraptions
GUIs and HUDs now respect spectator mode and the hideGui option
Blaze burners no longer turn towards the player if they are invisible
Fixed Wrench rotation in 3rd person
Brought JEI plugin up-to-date
Added the "/create passenger" command
Fixed sails coloring adjacent sails with different orientations
Localisation
Updates to pt_br.json by vyhi
Updates to es_es.json by muriplz
Updates to zh_cn.json by Demonese
Updates to de_de.json by MelanX
for Minecraft 1.18.1
Enhancements,Fixes
Fixed Create's JEI plugin not reloading recipes properly
Fixed Contraption disassembly causing inventory contents to be rolled back
Fixed Crushing Wheels not working correctly
Items idling on top of Crushing Wheels are no longer prevented from being picked up by players
Fixed automated compatibility picking up custom recipes from the mod "occultism"
for Minecraft 1.18.1
Enhancement,Fixes
Now using Flywheel 0.6.1
Fixed Contraption passengers and subcontraptions now behaving correctly on disassembly
Optimizations to the JEI plugin by mezz & Pepper
Added basic modded brewing recipe compatibility to mixers
Fixed dyed sails not being placed when printing schematics
Fixed sideways belts not being placed correctly when printing schematics
Fixed MechanicalCraftingCategory not applying the model matrix
Added Upgrade Aquatic compatible fertilizer recipes
Remove duplicate sails tag
Added new config and tags for better control over infinite draining behaviour
Default configuration now enables infinite hose pulley draining for water and lava only
Pipes spilling water will now extinguish entities and fires; pipes spilling lava will now set entities on fire
Fixed bugs and inconvenient behavior with the config menus
Fixed fluids destroying crushing wheel controllers
Improvements to advancement descriptions
Fixed some of the kinetic item models not using the updated cogwheel uvs
Fixed inconsistent uv scaling on belt tunnel assets
Removed one of the textured seams visible on tunnel sides
Fixed Deployer not allowing overflow items to be extracted in some cases
Fixed backlog on belts not actively extracted by funnels that were blocked while the items accumulated
Fixed intersecting fan streams making passing ground items unable to be processed
Added tag: #create:blaze_burner_fuel/regular: these items are treated like coal by the blaze burner if they cannot be used as fuel in a furnace
Added tag: #create:blaze_burner_fuel/special: these items cause the blaze burner to become superheated
Fixed models marking shafts and other parts as unshaded
Fixed mechanical mixer not working for all non shaped recipes
Added glow berries as a potato cannon projectile type
Fixed sequenced assembly scene in newer JEI versions
Fixed inconsistent JEI fan scenes
Fixed diffuse lighting in ponder when using shaders
Fixed z-fighting of Portable Storage Interfaces
Fixed crash when water cauldrons are loaded as part of a schematic
Localisation
Updates to ko_kr.json by qkrehf2
Updates to ja_jp.json by CKenJa
Updates to zh_cn.json by Demonese
Updates to pt_br.json by vyhi
Updates to es_es.json by muriplz
for Minecraft 1.18.1
Enhancements, Fixes
Now using forge 39.0.46+
Now using flywheel 0.6
Flywheel no longer required on server installations
Mechanical Harvester no longer crashes the game on newer forge versions
Fixed Cocoa Beans being harvested too early
Fixed incompatibility with Abnormals' custom tree types
Fixed incompatibility with Serene Seasons
Fixed incompatibility with Terralith
Added a couple of Raw Ore compatibility recipes
Fixed crash rendering contraptions with batching engine
Fixed visual artifacts and gl log spam with contraptions and batching engine
Fixed blocks in schematic renders being too dark
Fixed shafts and cogs fired from a schematicannon not rendering
Fixed crash when extending belts
Added tags to raw zinc & raw zinc blocks
for Minecraft 1.18.1 released on January 9th, 2022
Additions
Added the Bulk Haunting recipe type (by lcy0x1)
Added a set of default Bulk Haunting recipes
Enhancements, Fixes
Now using Flywheel 0.5.1
Fixed Stickers not visually updating when powered
Fixed Cocoa pods colliding with piston/pulley/gantry harvesters
Unified particle emission locations between depot and belt fan processing
Fixed Brass funnels with configured amounts inserting partial stacks when target inventory is almost full
Fixed toolbox not marking a chunk for saving when contents change
Fixed Contraptions no longer sending disassembly packets and thus dropping players through blocks
Fixed Item Drain recipes in JEI marking the fluid as an input (by shartte)
Fixed Super Glue not showing a correct damage bar
Fixed Stockpile Switch prioritizing item inventories over fluid inventories
Addons are now able to register non-furnace blocks as valid sources of a furnace engines' power (by mrh0)
Fixed crash rendering biome-tinted blocks on contraptions
Fixed visual artifacts with contraptions while using optifine
Localisation
Added pt_pt.json by fgsoftware1
Updates to ko_kr.json by qkrehf2
Updates to zh_cn.json by Demonese
Updates to ja_jp.json by CKenJa
Updates to pt_br.json by vyhi
for Minecraft 1.18.1 released on December 29th, 2021
Enhancements, Fixes
New Flywheel version: 0.5.0
Dripstone and Lush Caves can now replace exposed create stone types with their own generated blocks
Fixed Harvesters hard-colliding with leaves when used with pistons, pulleys or a gantry carriage
Fixed kinetic tiles not marking chunks for saving when speed or stress changes
Dedicated Servers no longer create a resourcepack folder
Fixed crash on intel drivers when contraptions are rendered
Fixed Toolbox moving items into player armor slots
Fixed cart contraptions turning the wrong way on fast, tight turns
Fixed powered smart chutes outputting items
Replace Quark Cactus Paste crushing recipe with Moss Paste
Delete quark biotite compatibility recipe
Fix bracket contraption rotation
Temporary fix for Forge 1.17 setRemoved() regression, fixes chunks losing light information and framedrops near basins
Fix Schematicannon rail placement crash
Fixed stairs and slabs of new palette blocks not able to be mined efficiently
Fix #extension crash on intel
for Minecraft 1.17.1 & 1.18 released on December 10th, 2021.
Additions
Added the Item Vault
Added the Pulse Extender
Added Encased Cogwheels and Encased Large Cogwheels
Added Crimsite, Asurine, Veridium, Ochrum
Added and Removed palette blocks for Andesite, Diorite, Granite, Tuff, Deepslate, Dripstone, Calcite, Limestone, Scoria and Dark Scoria
Added the Experience Nugget
Enhancements, Fixes
Added a config for moving budding amethyst with contraptions
Fluid networks can now pull lava and water from filled cauldrons
Fluid Pipes now require twice the amount of Copper
Double chests no longer split when moved on a contraption
Changed a few blocks' sound types
Changed crafting recipe for Fluid Tanks
Fixed ponder tracking items in inactive inventory screens
Ponder editing mode is now a Config Option
Updated Ponder Scenes for the repeaters
Picking encased kinetic blocks no longer returns a creative-only item
Added a Ponder Scene with encased cogwheels
Matched Create's copper block behaviour with vanilla
Change of top & bottom texture for copper roof blocks
Updated create decorative copper block textures (Shingle and Tiles) + oxide stages
Added the Copper Legacy Resource pack
Mechanical Belts no longer have a Stress Impact
Stairs and Slabs variants of blocks no longer use plural in their name
Added waxed copper recipes for deploying
Added crushing recipes for raw ore blocks
Modified recipe for the Wand of Symmetry
Encased Shafts and Cogwheels no longer appear on creative tabs
Items shown on JEI's Washing tab are now centred
Introduced a new set of Ore Processing recipes
Moved Portable Storage Interface to andesite tier
Removed the Adjustable Crate
Creative Crates can no longer span multiple blocks
"Chromatic" items no longer appear on creative tabs
Ejectors now emit comparator signals relative to their max accepted stack size
New Zinc Ore integration (Art by .vectorwing)
Removed Gabbro, Dolomite, Weathered Limestone
Custom stone types now generate as layers instead of ores
Fixed shaft models misaligning near large cogwheels
Removed the Copper Ingot
Removed Copper Ore
Slightly tweaked cogwheel models
Removed the pulse repeater
Removed the adjustable repeater
Adjustable Pulse Repeater -> Pulse Repeater
Latches now play a sound when flipped manually
Fixed Chutes spilling items when inserting into disconnected storage interfaces
Blaze Burners can now be picked up using the Wrench
Fixed Contraptions being affected by Weighted Ejectors
Fixed press/deployer/spout failing to process an item when other items are processed simultaneously further down the belt
Fixed piston/pulleys moving before their attached entity is loaded
Fixed pipes spawning particles at connections between chunks
Fixed toolbox deleting contained items when crafted with dye
Fixed encased fluid pipes not updating flows when neighbouring blocks change
Fixed fluid pipes not updating flows when adjacent block changes from fluid to block
Fixed Crafters voiding any inserted items after being moved on a contraption
Fixed Crafters crashing the game after being placed by a Schematicannon
Fixed Mechanical Press head getting stuck in extended position when off-screened or when its basin changes
A couple of two-ingredient recipes have been made shapeless
Made toolbox recipes less confusing to navigate in JEI
Improved piston/pulley contraption collision with blocks in the world
Fixed pistons/pulley contraptions merging into world blocks when disassembling shortly after loaded in
Toolbox radial can now be navigated using hotbar shortcuts
Toolbox radial now steps back when right-clicked
Toolbox radial now immediately opens the multi-toolbox view when right-clicking the central "unequip" button
Fixed hidden slots visible in toolbox screen in some gui scales
Toolbox sorting in the radial menu is now deterministic
Fixed Toolboxes not always updating their inventory state to clients
Shulker boxes can no longer be placed inside toolboxes
Fixed potion fluids not displaying their full name in jei
Fixed JEI showing all potion recipes when looking up a specific one
Fixed belt-item speed and contraption sync being one tick off by default
Added in-world toolbox dyeing
Fixed toolbox handle not rendering with transparency
Gantry Shafts can now be configured to have a stress impact
Additional safety checks from crash-reports
Recipes with an id suffixed "manualonly" are now ignored in auto-shaped, auto-shapeless and auto-cutting processing features
Better visibility for low/half amounts of fluids in basins
Added processingTime support to mixing recipes (defaults to 100)
Fixed Basin recipes with fluid output not starting when targeted output inventory supports items only
Fixed item extraction from create creating stacks of unstackable items when source inventory allows stacking them (e.g. Storage Drawers)
Fixed pipes not initialising target fluid holders properly when the source is loaded in first
Fixed Deployers not having a valid item capability when asked before their first tick
Fixed Mechanical Crafting recipes able to be automated via packing
Fixed fluid networks losing fluids when extracted amount is lower than a pumps transfer speed
Fixed JEI plugin claiming that some occultism's ritual recipes work in a compacter
Added es_cl.json by Alonsinwhat
Updates to de_de.json by DreiMu
Updates to ko_kr.json by qkrehf2
Updates to zh_cn.json by Demonese
Updates to es_es.json by FrannDzs
Updates to pt_br.json by vyhi
Updates to ja_jp.json by CKenJa
您完全不换版本号是吧
for Minecraft 1.16.5 released on October 23rd, 2021.
"Long time no fix"
Hotfixes in 0.3.2f: - Fixed crash on server start; Fixed incorrect icon position in Toolbox Screen; Removed an obsolete recipe
Additions
Added the Toolbox
Added dyed variants of the Toolbox
Enhancements, Fixes
Fixed Contraptions eternally stalling when loaded back from a temporarily stalled state
The Wrench can now be used to shorten or divide Mechanical Belts
Belt Connectors can now be used to extend or merge Mechanical Belts
Fixed CTM item models disappearing after a ponder scene is opened
Doors and Trapdoors on Contraptions can now be interacted with
Moved obsidian movement from tag to config
Connected Mechanical Crafters now strictly distribute added items from top to bottom, left to right
Fixed smart pipe ponder scene no longer showing milk in the basin
Fixed filter slot display issues with Forge's multi-layered item models
Fixed Smart Pipes not able to be picked up with Wrench
Fluid Pipes no longer have to be straight in order to be 'wrenched' into a strictly straight windowed pipe
Stockpile Switches can now be used with Fluid Tanks
Content Observers can now be used with Fluid Containers and Fluid Pipes
Added the option to have held items not be consumed in deploying recipes
Fixed Unbreakable items breaking when used as tool in deploying recipes
Fixed pumps and valves not registering their stress impact properly after changing state
Fixed belts not applying stress when created in certain orientations
Schematic and Quill now creates Air entries in place of any "Structure Void" block
Fixed a lighting issue for the belt item renderer
Items on belts now stall under empty-handed Deployers targeting them
Added a config option to prevent Create from placing fluid source blocks
Added a config option to make mounted storage output-only
Added config options for mechanical harvesters
Added config option for the required windmill sails per RPM
Added config option for hose pulleys to continue filling above-threshold pools
Crafters no longer display item sprites vertically flipped
Crafters now arrange overlapping items less randomly
Chromatic Compound can now absorb light emitting blocks from belts & depots
Mechanical Harvesters can now be used to gather Leaves
Mechanical Harvesters can now be used to gather Weeping and Twisting Vines
Fixed JEI integration of Basin recipes with multiple and/or stochastic outputs
Fixed infinite fluid source deny-list being ignored
Fixed idle blaze burners sending packets every tick
Fixed placement indicator rendering behind the crosshair
Fixed TiCon Casting via Spout
Fixed fluid pipes getting stuck trying to waterlog non-solid blocks with fluid handling capabilities
Fixed 3x3 compacting recipes marked as Shapeless able to be processed by a mixer
Fixed Chute Particles not moving
Fixed crash when using tree fertilizer on saplings from "Blue skies"
Localization
Updates to pt_br.json by vyhi
Updates to pl_pl.json by joker876
Updates to zh_cn.json by TUsama
Updates to es_es.json by FrannDzs
Technical
Added timed invalidation to refresh fluid handler references observed by pipe ends
Add-ons can now modify the furnace engine multiplier of furnace types
Refactor custom rendered items; The renderer now creates the model instead of the other way around
Only tick wrench cog rotation and linked controller renderer if client is not paused
Move all model swapping code from CreateClient to ModelSwapper
Register client resource reload listener before initial resource reload
Merge package foundation.renderState into foundation.render
Move BreakProgressHook from package foundation to foundation.block
Add translations for "fluid_container" and "renamed" item attributes
Add create honey bucket to a forge tag
Remove Create namespace restriction in CTSpriteShifter
Add method to register ponder chapter lang
Make FluidTransportBehaviour fields public
Allow defining custom potato cannon projectile types through JSON in datapacks
Allow setting a custom render mode when building a projectile type
Commands glue, highlight, and replaceInCommandBlocks now require OP
Added the option to prevent a Mechanical Crafting recipe from matching a flipped arrangement
Custom namespace support of CustomRenderedItemModels
Added an Event allowing additional tileentitybehaviour objects to be attached to STEs from outside
Added behavioural registry for Spout/Block interaction
Fixed modlist lookup for non-english locales
Added a contraption movement setting registry
Made checks previously checking only spawner movement setting and the block being a spawner to check using ContraptionMovementSetting.get(block)
Method to invalidate contraption renderers
for Minecraft 1.16.5
"It keeps getting better"
Minimum required Flywheel version raised to 0.2.3
Fixed 3x3 compacting recipes marked as Shapeless able to be processed by a mixer
Fixed Chute Particles not moving
Fixed Chutes pulling from inventories causing major framerate drops
Fixed Chutes sending update packets when idling
Added a max range for filter slot rendering of blocks
Added a search box to config screens
Added a new screen that gives easier access to other mod's configs
Fixed Auto-Compacting picking up special gated recipes from the mod Occultism
Fixed ammo-specific fire damage not dropping cooked drops from killed entities
Fixed Schematicannons not visually aiming toward current block trajectory
Fixed placed Schematics using smaller boundaries than the original
Added the option to enable/disable placing air blocks with instant creative schematic printing
Added safety check for Missing/Migrated filter attributes
Added safety check for Crushing wheels near unloaded blocks
Added safety check for instant-printing an invalid Schematics
Fixed a crash when contraptions stop
Fixed Crafting Blueprints not able to be placed
Fixed goggle overlay fading into a solid colour when its custom alpha is 0
Fixed crash rendering saws
for Minecraft 1.16.5
"Fixes that probably created more bugs"
Minimum required Forge version raised to 36.2.0
Minimum required Flywheel version raised to 0.2
Added the Creative Blaze Cake
Create now partially uses the Official Mappings provided by Mojang
Fixed backtank not rendering on all player models
Added config options that allow some more customization of the goggle overlay
Fixed crash when simultaneously converting and destroying a Peculiar Bell
Fixed Stockpile Switch not updating its signal when the inventory it's watching is moved
Fixed Potato Cannon projectiles being able to move players in creative mode
Fixed Lectern Controller not rendering buttons when being used by a different player
Create now uses the milk fluid introduced by Forge
Fixed mixer and press not checking for recipes once more after completing
Fixed incorrect damage displayed in the tooltip of potato cannons
Allow registering custom effect handlers for open ended pipes
Fixed capitalization in English subtitles
Now skipping item-drain JEI integration with missing item outputs
Goggles icon no longer renders when menu button is set invisible
Fixed missing blaze burner in JEI's display of heated compacting recipes
Added support for custom namespaces in ponder
Make ponder files use Minecraft's resource system
Allow easily registering and generating ponder lang for any namespace
Allow registering stress value providers and getting values by namespace
Fixed upright items rendered on depots
Fixed invalid textures on Potato cannon model
Mechanical Arms remember their targets when placed by Schematicannon
Mechanical Arms will now rotate/mirror their targets when rotated/mirrored in a schematic or contraption
Added milling recipes for beetroots and sea pickles
Press/Spout placement offset no longer activates when clicking the side of a block
Press/Spout placement offset no longer activates on invalid belt slopes
Block-items without innate fluid handling no longer require sneaking to be placed next to item drains
The Goggle overlay can now be activated by external add-ons
The Goggle overlay default colour now has less opacity
The Goggle overlay now fades in over a couple ticks
Updates to zh_cn.json by Water-Moon
Updates to ja_jp.json by CKenJa
Updates to ru_ru.json by pgkrol & Hanqnero
Updates to ko_kr.json by qkrehf2 & Red1854th
Updates to zh_tw.json by simba-fs
When a Lectern Controller that a player is using is broken, they are no longer prevented from using any other Lectern Controllers
Fixed issues when activating a Lectern Controller while holding another Linked Controller
Forced updated stress values to apply to existing worlds
Added Create's panorama as a background for the config ui when opened from the main menu
Fixed panoramas moving at a inconsistent speed
Fixed blocks not updating their neighbors when being assembled into a contraption
Fixed Stockpile Switch not updating its redstone output when its signal is inverted
Reduced lag caused by many active nearby soul particles
The Wither's shield is now immune to potato projectiles
Fixed potato projectile potion effect weirdness
Golden Apple potato projectiles can now cure Zombie Villagers
Potato Recovery will no longer drop Golden Apples that successfully hit an entity
Copper backtanks can no longer accumulate air pressure when waterlogged
Copper backtanks now emit a comparator output
Improved the odds to succeed of existing sequenced assembly recipes
Removed id prefix requirement for ponder and seq. assembly tooltips
ko_kr updated thanks to qkrehf2
for Minecraft 1.16.5 released on July 10th, 2021.
"The Finely Tuned Update"
Notice: Minimum Forge Version raised to 36.1.0, Create now requires Flywheel
Added the Linked Controller
Added Crafting Blueprints
Added the Copper Backtank
Added Diving helmet and boots
Added the Precision Mechanism
Added the Potato Cannon
Added the Peculiar Bell and the Haunted Bell
Added the Deploying recipe type
Added the Sequenced Assembly recipe type
Added the Capacity Enchantment
Added the Potato Recovery Enchantment
Added Ponder support to Create's fluid components
Added a custom configuration UI
Added an intermediate menu screen for in-game links and configs
Added new Blockzapper-esque brush types to the Worldshaper tool
Removed the Blockzapper (functionality still available through new worldshaper brushes)
Removed the Deforester (functionality still available through hand-cranked saws)
Removed Integrated Circuits (in favour of the Precision Mechanism)
Removed Lapis sheets
Nixie Tubes can now be dyed
Cart Assemblers now have a specific direction
Assembled cart contraptions assemble and disassemble according to the assemblers direction
Entities can now jump on Mechanical Belts
Entities on belts no longer get force-centered while actively moving or strafing
Deployers can now polish items on belts or depots
Fixed kinetic stress loop caused by neighbouring belts
Fixed kinetic stress loop caused by activating ejectors
Added missing localizations for Create's death messages involving an attacker
Nixie Tubes can now be picked up using the Wrench
Water wheels can now be placed with a vertical axis
Added Mechanical Saw compatibility for cutting Dynamic Trees
Cogwheels and Large Cogwheels can now be created via sequenced assembly
Add placement helper for Deployers on belts/depots/etc.
Added config control for ambient sounds
Spilled milk off a pipe end now clears effects on entities
Non-placeable fluids now exit an open pipe at a fixed rate of 1mb/t
Air currents can now pass through Campfires vertically
Added cutting recipes to process Fir Logs from traverse
Wrenches can now pick up redstone components (tagged #create:wrench_pickup)
Fixed Mechanical Plough breaking segments of a bubble column
Fixed the press advancement not firing when used with depot
Fixed chutes directly between two inventories transferring items instantly
Fixed jittering visuals of the clientside chute item near containers
Rail blocks can now be picked up with a wrench
Fixed fluid rendering in JEI scenes
Fixed enchantment glint on custom rendered items
Added Attribute Filter properties for shulker fill level
Dough can now be created in the mixer without the need of buckets
Tweaked item processing behaviour of mechanical saws
Fixed placement assist not playing placement sounds
Saws now yield more planks
Saws can no longer process stacks of items, unless configured to
Mechanical Arms now require precision mechanisms to craft
Extendo-grips now require precision mechanisms to craft
Mechanical Arms now take significantly less stress units to power
Allow Linked Controllers to be placed onto and used from Lecterns
Added JEI integration to Sequenced Assembly
Added support for Sequenced Assembly to Press, Deployer, Spout and Saw
Improved lighting on gui-based item and block previews
Add blaze burner bobbing to JEI scenes
Tweaks to JEI washing scene
Cart contraptions no longer turn exponentially
Cart contraption now turn more sluggishly the larger they are
Some changes to the cart assembler model
Adjusted yellow tone of sails and seats
Fixed wrenching of cart contraptions being able to duplicate items
Added chocolate melting, honey liquification, and honey compacting recipes
Extendogrips now have durability, which is not consumed while wearing a copper backtank (same applies for potato cannon)
An overview of Ponder Tags can now be opened from the game menu
New Forge versions replace empty config comments with "No comment", so the divider comment was changed from "" to " ".
Survival mode players can now configure the fluid supplied by a creative fluid tank
Removed tooltips for fluid components
Fixed valve handles not having a tooltip
Fixed mechanical harvester's render bounding box
Added safety checks when reading custom nixie tube NBT to prevent crashes
Fixed Super glue entities being affected by Creeper Explosions with mobGriefing disabled
Splash water bottles now extinguish the decorative blaze burners
Decorative blaze burners now accept soul sand to make it a soulfire
Fixed large amounts of output in crushing wheels getting voided due to its buffer capacity
Fixed basin processing running constant recipe lookups while backed up
Fixed mixer retracting after every operation when auto-output is active
Brass tunnels now show a goggle tooltip of contained items within their group
Right-clicking brass tunnels now retrieves all contained items from their group
Fixed Create's redstone components now able to power comparators from the side
Fixed Belts under Tunnels picking up item entities
Fixed activation inconsistencies with Deployers on contraptions
Deployers' inventories will no longer be voided when their contraption is quickly reassembled
Basin spouts can now empty into funnels
Cart Contraptions with attached Spawners can no longer be picked up with a wrench (configurable)
Added more Keyframes to existing ponder scenes
The portable fluid interface now waits until extracting pipes have completed their flow before disengaging
Added ponder scene for deployer's new item processing
Fixed ponder particles rendering faced away from the camera
Fixed ponder airflow particles not getting lit properly
Fixed lack of culling in Gui-displayed Items
Fixed depth issues in Ponder UI
Fixed lack of backface culling in ponder
Schematic insta-placement now uses Schematicannon placement logic
Fixed fluid tank render boundaries
Obsidian can no longer be moved by contraptions
Mechanical Arms can no longer dance if their speed is zero
Fluid pipes no longer reset their contained flows when changed to/from their windowed or encased variant
Fixed the schematic hotbar overlay
Fix registry crash induced by AbnormalsCore 3.2.0
Ejectors placed by Schematicannon now keep their targets
Fixed ejectors stacking unstackable items
Tweaked infinite fluid source size configuration
Added config for disabling large Firework Rocket recipes
Scaled hose pulley search timer with server's infinite block threshold
Fix JEI boundary areas to be more aligned with drawn textures
Fixed schematicannon progress bar not displaying
Pipes not connected to anything will no longer change direction when a non-connective block is placed next to them
Fixed vertical Mechanical saws crashing when mounted on contraptions
Gave stockpile switch output a delay (like comparators have) to improve stability
Fixed texture uvs on the Wrench
Fixed saw and portable storage/fluid interface diffuse lighting
Fixed Extendo Grip not applying extended reach when equipped on rejoin
Fixed mechanical crafters duping + dropping their items when added to minecart contraption
Fixed Wand of Symmetry duping rails under placed cart assemblers
Lecterns now keep NBT when moved by contraption
Super glue entities hanging on positions above build limit now get removed
Fixed harvester replanting sweet berry bushes in wrong state
Cuckoo clock and clockwork bearing now go crazy in unnatural dimensions
Fixed startup crash with AgriCraft/InfinityLib
Fixed bad behavior with small-max-stack-sized items when extracting multiple items at once
Fixed typo in adjustable chain gearshift ponder scene
Improved timing consistency of sequenced gearshift (esp. for rotations)
Fixed schematic init crash caused by updating null ChunkSections
Fixed schematic deployment crash caused by some Mekanism blocks
Make regular palette stone blocks drop their cobblestone variant instead of themselves (unless silk touch is used)
Added smelting recipes for cobblestone palette blocks
Fixed chest minecarts clearing their inventory when disassembled
Fixed blasting-only recipes not shown under the JEI bulk blasting category
Fixed fan JEI catalyst items being italicized
Allow block breakers to work at center of bearing
Fixed minecart coupling item dupe
Possibly solve incompatibility with CalemiUtils mod and placement helpers
Added golden sheets and crushed gold ore to the piglin_loved tag
Fireproof items can no longer be destroyed by bulk blasting
Made the bottom half of doors attach up and down
Made fan and nozzles not push players flying in creative
Fixed deployers not able to place down cart assemblers
Fixed broken piston poles making the piston base unusable
Fixed a DoublePlantBlock dupe using deployers
Fixed a filter item dupe
Allow Schematicannon to place brackets
Fix error when a POI block is moved by a contraption
Schematicannon now keeps options in block item as NBT
Add proper rotation and mirroring to CartAssemblerBlock
Make schematics write tags for filtering behaviour
Fixed beds on contraptions
Fixed one of the tank rivets being out of place by one pixel.
Fixed diffuse lighting when rendering contraptions without Flywheel
Fixed fluid rendering in tanks and pipes on fabulous graphics
Idle Windmill Bearings now attach their structure when moved as part of another contraption
Fixed pumps not updating transfer speed when directly between containers
Fixed Multiblock Fluid tanks showing inconsistent information on their goggle overlay
Creative Fluid tanks no longer show a goggle overlay
Fixed Funnels and other interfaces not updating properly when affected chunks are unloaded and reloaded
Fixed tooltips rendering behind item icon in the filter screens
Added block breaking animations to animated models
Deployers now make a little polishing sound when using sandpaper
Added Placement assist for placing small cogs against machines with integrated cogwheels
Handheld Worldshaper was renamed to Creative Worldshaper
Worldshapers now have a "surface" and "cluster" brush type
Worldshapers now follow the creative colour palette
Some UI touch-ups for tools
Fixed strange compat artifacts from generated filling/emptying recipes
Added pressing recipes for path blocks from Environmental, Atmospheric and BetterEnd
Added washing recipes for Endergetic Expansion's petrified items
Added Supplementaries support for milling flax and washing blackboards
Add filling and emptying recipes for Alex's Mobs' lava bottles
Added filling and emptying recipes for Neapolitan's milk bottle
Added a crushing recipe for ice to obtain ice cubes when Neapolitan is present
Fixed Buzzier Bees compatibility and move the old flowers to Environmental compatibility
Add a milling recipe for Necrotic Bone from Tinker's Construct
Remove Podzol from the grass pressing recipe and add a compatibility recipe for Environmental's Podzol Path
Fix sudden light transitions in JEI scenes
Fix super glue normals, rotation, and reflection.
Added sounds for contraption (dis-)assembly
Added sounds for wrench interactions
Block breakers now make block breaking noises
Added Mechanical Crafting noises
Added sounds for Picking items off belts, depots, basins
Added sounds for Arms collecting an item
Added sounds for Mixing noises
Added sounds for Cranking click noises
Added sounds for Scroll-inputs
Added sounds for Depots, Funnels, Fans, Cogwheels and generic kinetic rumbling
Added sounds for Millstones and Crushing Wheels
Added sounds for the Mechanical Saw
Gantry contraptions now make contraption noises
pl_pl created thanks to joker876
ja_jp updated thanks to CKenJa, RakuGaki-MC
es_es updated thanks to FrannDzs
ru_ru updated thanks to sqcode06, Hanqnero
ko_kr updated thanks to red1854th
Deforester now respects Fortune and Silk Touch enchantments when cutting trees
Fixed strange rendering side-effects when using Experimental Rendering with Optifine's internal shaders
Fixed Nixie Tube text rendering inconsistently
Fixed belts not showing items under certain conditions
Fixed kinetic source loops / ghost connectivity caused by belt casing, crafter rotation and other
Fixed vertical/sideways belts accepting items from other belts
Fixed goggle overlay flipping to the left when too wide
You can no longer drag the goggle overlay off-screen in the config ui
Spouts can now interact with belts/depots with a mounted funnel
Fixed entities attempting to path-find through Creates' non-solids
Fixed Redstone Links occasionally wiping their frequency when moved in a Contraption
Fixed Flywheels doubling their SU capacity after every chunk reload
Fixed display of numeric formats using non-breaking space
Signs can now be moved on a contraption
Fixed Windmill Bearings keeping su information after relocation
Fixed Symmetry Wand using up too many items
Fixed an instability of mechanical crafter connectivity rendering
Modded TileEntities not appreciative of contraption rendering are now much less likely to cause a hard crash
Updates to ru_ru by Hanqnero
Updates to de_de by Peatral
for Minecraft 1.15 and 1.16 "Mandatory post-release patch."
Placement helper indicator can now be scaled down in the client config
Fixed Server-side crash caused by casting ContraptionWorld to ServerWorld
Smart Chutes now transfer stacks of 64 when no filter count is assigned
Fixed a couple overlooked ponder text issues
Fixed weighted ejector not accepting arbitrary gold plates in its recipe
Fixed crash opening ponder from screens with an opened recipe book
Fixed screens not able to be closed by keybind on non-english keyboards
Fixed inconsistent collection behaviour of in-world funnels
Fixed schematic and quill not escaping invalid filenames properly
Fixed ghost deployer hands appearing around the player
Fixed Spawners losing nbt data when moved
Fixed inconsistency between block and item model of the furnace engine
Fixed crash with the Performant mod when entities are present in a ponder scene
Create v0.3e for Minecraft 1.15.2 1.16.3 1.16.4
Hotfix V
- Fix random in-game crashes caused by the minecart controller capability
- Blaze Burners now have redstone comparator output
Inherited from .3d
- Fixed mechanical belts playing destroy effects when placed
- Honey and Chocolate Buckets are no longer stackable
- Fixed extendogrips able to attack entities behind blocks
- Fix random start-up crashes by updating registrate
- Fixed blocks not able to be placed onto a face with super glue
- Fixed block duplication involving super glue
- Fixed fluid tanks voiding content on contraption disassembly
- Tried addressing some redstone activation inconsistencies with disassembled contraptions
- Updated russian localization
Please submit any Issues you come across on the Issue Tracker.
Create v0.3d for Minecraft 1.15.2 1.16.3 1.16.4
Hotfix IV
- Fixed mechanical belts playing destroy effects when placed
- Honey and Chocolate Buckets are no longer stackable
Inherited from Port
- Fix random in-game crashes caused by the minecart controller capability
- Fixed extendogrips able to attack entities behind blocks
- Fix random start-up crashes by updating registrate
- Fixed blocks not able to be placed onto a face with super glue
- Fixed block duplication involving super glue
- Fixed fluid tanks voiding content on contraption disassembly
- Tried addressing some redstone activation inconsistencies with disassembled contraptions
- Updated Russian localization
Please submit any Issues you come across on the Issue Tracker.
Create v0.3c for Minecraft 1.15.2 1.16.3 1.16.4
Hotfix III, let the bugs be free
1.16 Specific
- Removed some outdated compat recipes
- Added sawing recipes for Crimson and Warped stems
- Adjusted crushing outputs of nether wart blocks
- Fixed Deployers unable to break leaves and other specific translucent blocks
- Saws and Deforesters can now take down Crimson and Warped fungus
- Compatibility for Eidolon's lead
Inherited from Port
- Fixed honey blocks not acting like slime blocks when assembling contraptions
- Fixed Fluid Tanks not rendering contents when slightly out of view
- Updated zh_cn translation
- Updated ko_kr translation
- Added chocolate and tea fluid tag
- Fixed item drain accepting stacks of items to empty
- Fixed mixers mistakingly ignoring recipes with 4 or 9 equal ingredients
- Fixed schematicannon not able to place glass pipes, encased pipes, belt funnels and encased shafts
- Fixed crash when other mods register spawn eggs
- Belts no longer consume dye
- Tweaked placement constraints and control of cogwheels
- Minecarts can now collide with non-mounted contraptions
- Attempted some optimizations to contraption lighting
- Fixed basins dropping outputs when no spoutput is present
- Lowered overfeeding threshold for blaze cakes
- Brass tunnels no longer distribute in directions against their mounted belt
- Fixed capability issues on millstones
- Fixed incompatibility with The One Probe
- Fan washing now supports up to 12 output stacks. For your textbook skyblock insanity.
- Chance outputs below 1% no longer show 0% in their tooltip
- Fixed creates components picking up dead items (chance of duplication)
- Fixed server-side crash when disassembling contraptions containing a creative crate
- Mixers can no longer process single-item recipes
- Added processing recipes for items in AE2
- Fixed pams harvestcraft recipe catalysts not recycling properly
- Windmill bearings no longer assemble when the attached kinetics update
- Hose pulleys now display additional goggle info when their target fluid body is considered infinite
- Protected the natural scoria model from vertex-format changes made by optifine
- Andesite tunnels now split off single items to side outputs
- Fixed non-interpolated item animation on the Mechanical Saw
- Attempted fix to oriented contraption causing serialization issues
- Fixed mounted contraptions not updating yaw interpolation when stalled
- Fixed "shifting gears" advancement not triggering when using the cogwheel placement assist
- Schematicannons no longer cause pasted kinetic networks to be virtually interconnected
- Added sandstone -> sand; milling/crushing recipe
- Fixed Spouts duplicating container items in some configurations
- Fixed block cutting recipe outputs piling up beyond the gui boundaries
Please submit any Issues you come across on the Issue Tracker.
Create v0.3b for Minecraft 1.15.2 and 1.16.3 1.16.4
Hotfix II, item dupe-a-loo
- Fixed mechanical press making constant noise when stopped at a specific frame
- Made Schematic Rendering a little more stable
- Cart Assemblers can now be placed on controller rails
- Fixed broken filling recipes with virtual fluids of other mods
- Fixed Brass tunnels duplicating/deleting items
- Fixed basins consuming container items with certain output inventories
- Fixed item duplication with stale contraption inventories
Please submit any Issues you come across on the Issue Tracker.
Create v0.3a for Minecraft 1.15.2 and 1.16.3 1.16.4
Hi again- it's Hotfix time!
- Fixed open pipe ends not providing fluids to pipe networks
- Safety check for pipe attachment rendering
- Windowed fluid pipes can now be waterlogged
- Fixed hose pulley not placing source blocks when filling with chocolate or honey
- Added a fluid tag to prevent bottomless draining behaviour of hose pulleys
- Grindstones can now be moved on contraptions
- Fixed fluids zFighting the item drain
- Added some crash safety for coupling rendering
- Updated mixer tooltip
- Added placement assist for rsc's cogwheel as well as machines with integrated cogwheels
- Fixed basin not triggering a recipe check when output fluids are emptied
- Added fluid behaviour safety on render thread
- Depots can now be picked up with the wrench
Please submit any Issues you come across on the Issue Tracker.
Create v0.3 for Minecraft 1.15.2 and 1.16.3-4
Enough. It's finally time.
- Entity Collision for all types of moving structures.
- Mechanical Arms
- Andesite and Brass Funnels
- Chute
- Depot
- Blaze Burners
- Andesite Belt Tunnels
- Splitting, sorting and distribution functionality for Brass Tunnels
- Dyeable Seats
- Sail Frames and dyeable Sails
- Windmill Bearing
- Mechanical Pump
- Fluid Pipes
- Encased and non-opaque version of the Fluid Pipe
- Item Drain
- Hose Pulley
- Smart Fluid Pipe
- Fluid Valve and dyeable valve handles
- Fluid Tank and Creative Fluid Tank
- Spout
- Chocolate Bar
- Builder's Tea
- Minecart Couplings
- Contraptions mounted between two Minecarts
- Radiant and Shadow Casing
- Copper Tiles
- Support for active Dispensers, Droppers and bells on contraptions
- Decorative wooden and metal brackets
- Decorative Braziers
- Mechanical bearings now "stabilize" rotation of a contraption with an attached sub-contraption
- Portable Fluid Interface
- Controller Rails
- Fluids for chocolate, honey, milk and tea
- Compatibility items for well-known materials from other mods
- New recipe chains
- Recipe type for custom basin/press compacting
- Recipe type for spout filling
- Recipe type for item draining
- Chest-Minecart mounted contraptions
- Better placement convenience for piston poles, shafts and cogwheels
- "/create fixLighting", enables experimental forge block rendering
- Piston Pole's length of pistons to goggle overlay
- Belt observer
- Transposer
- Funnels
- Extractors
- "catalyst" ingredients
- Rows of nixie tubes will now display text from a name tag used on them
- Visual overhaul of most components
- Mechanical belts can now connect vertical shafts together
- Basins can now be assigned a filter to narrow down the range of recipes that can be applied to its ingredients
- Belt tunnels now create side-openings for belt-like blocks such as the depot
- Belt tunnels can now be placed on non-reinforced belt segments, and will apply the missing casing automatically
- Sideways and Vertical belts can now be reinforced with casing
- Belts can now be reinforced with andesite casing
- Reinforcing belts no longer consumes the casing block
- Filtering now supports setting the extraction count for empty filter slots (wildcard)
- Fixed items (visually) disappearing on saws while queueing up
- Fixed fast moving items missing their processing step
- The Mechanical Press and similar processing can no longer commence whenever there is a block with a collision shape between item and machine
- The Mechanical Press now operates faster on faster input speed
- Stockpile switches can now take a filter
- Stockpile switches no longer only access slots exposed to a specific side of an inventory
- Portable Storage Interfaces now act as an inventory proxy of the attached contraption
- Portable Storage Interfaces are now used in pairs like contacts
- Visual rework of all active UIs
- Input items/fluids of a basin can now be extracted or reused in further processing
- Basins can now process items and liquids in recipes
- Added the ability to disable auto-compat with vanilla recipe types in the configs
- Attribute filters are now made of brass
- Minecarts can no longer be moved while a contraption is stalling them
- Wrenches can now remove minecarts in one hit
- Hand cranks now consume saturation
- Fixed faulty loot tables for double slabs
- Improved rendering of items and fluids inside basins
- Reworked model of the schematic table
- Contraptions now render blocks in appropriate render layers
- Fixed ejected belt items behaving inconsistently between different orientations
- Fixed blockzapper not showing up in the searchable creative menu
- Fixed the kinetic connectivity of the rotation speed controller
- Fixed Stockpile Switch emitting redstone power towards its detection target
- Items can now be inserted onto belts regardless of it moving or not
- Fixed item duplication on stopped belts
- Hand cranks can now be made without the need of brass
- The press no longer requires a redstone signal to activate on in-world items
- The Mechanical bearing can no longer generate force from wind
- Clockwork bearings can now be configured to switch minute and hour hand aswell as use a 24 hour cycle
- Allowed our filters to be populated from JEIs ghost-ingredients
- Fixed large scale renderers such as belts, cannons, pulleys to disappear when partially out of frame
- Schematic and Quill now has the ability to convert a selection to a readied schematic instantly
- Moved option input of cart assemblers to side faces
- Stockpile switches can now be inverted
- Fixed stockpile switches not dynamically updating gui indicators frequently enough
- Sequenced gearshifts now emit a comparator signal based on their current instruction index
- The Piston instruction for sequencers can now accept distances up to 128m
- Fixed some rendering inconsistencies with symmetry mirrors
- Reworked symmetry mirror models to match the tool better
- Attribute filters can now add inverted conditions to the list
- Added the attribute "can be crushed"
- Made the schematicannon interface a little less confusing
- Deployers no longer actively pull items from other inventories
- Held items of a deployer can now only be extracted by other blocks if it does not match the filter
- Creative crates now provide their contents to contraptions
- Belt funnels now render with animated flaps
- Fixed creative crates not marking their inventory as removed when destroyed
- Items on belts now back up a little further away from the end of the belt
- Outdated localizations will now have a populated counterpart in the generated assets, for easier maintenance
- Waterlogging support for various components
- Fixed nether wart resource loop when Quark is present
- Fixed tooltips getting occluded by certain gui elements
- Crafters can no longer be covered when while they are holding an item
- Fixed tunnels with windows occluding block faces directly behind them
- The mixer can now process vanilla potion recipes
- Fixed chromatic compound needing line of sight to the sky to convert even when the beacon is active
- Fixed fan processing on item entities happening on both logical sides
- Fixed localization of sawing recipe category
- Mechanical Saws now animate dynamically on contraptions
- Deployers can now be paused using a redstone signal; stopping them after their next completed cycle
- Added tinting support for blocks shown in UIs
- Updated wrench model
- Fixed prismarine recipe cycles from various mod interactions
- Added hints when looking at
- Mechanical arms with no targets
- Funnels attempted to be used like 0.2 transposers
- Bearings that require an update to attach to their blocks
- Fluid Tanks and Creative Fluid Tanks form a combined fluid inventory on contraptions
- Portable Storage interfaces now interrupt their connection when receiving redstone power
- Basins can now push outputs to any open inventory
- Reworked some of the tooltips presented by kinetic components
- Slight optimizations to contraption vertex lighting
- Encased shafts and gearboxes can now join textures with respective casing blocks
- Renamed Encased Belts to Encased Chain Drives for easier distinction
- Fixed items sometimes being deleted when breaking belts
- Material Checklists are now localized
- Slight performance tweaks to redstone links
- Blockzappers now select blocks server-side
- Blockzappers and Schematicannons can now carry over some data from blocks
- Goggle overlay is now hidden when looking at filter slots
- Fixed crash when trying to move beds on contraptions
- Water wheels can now be powered by bubble columns
- Deployers now handle excess items differently
- Fixed contraptions assembling even when the controller components' speed is zero
- Fixed inconsistencies with the hitbox of moving mechanical pistons
- Fixed activator rails not diassembling furnace minecart contraptions
- Fixed drills continuing to dig at old locations when placing a minecart structure somewhere else
- Cart contraptions now keep their item name
- Fixed belts sometimes popping off when disassembling a contraption
- Fixed cocoa beans on contraptions crashing the server
- Fixed "angel block" placement through super glue
- Item Storage information on Contraptions no longer get sent to the client
- TileEntities are now being considered when rendering static blocks in a moving structure.
- Increased scope of caught exceptions when rendering modded tiles in schematics and on contraptions
- Fixed mechanical pistons being a little too generous with pole alignment
- Fixed inconsistent collision response to players respawned from near a contraption
- Added some additional feedback when players apply filters
- Basins can no longer be placed directly under a press or mixer
- Fixed blockzapper duplicating bonemeal and breaking bedrock
- Processing outputs in creates recipe json can now fall back to a default count
- Fixed deployers duplicating the Quark pickarang
- Fixed water rendering overlay on glass blocks
- Crushing wheels are now less prone to zfight with other blocks
- Fixed prefix "kinetics" added to unrelated subsequent config keys due to inconsistent push/pop
- Fixed players flailing their limbs around while standing still on a moving contraption
- Allowed harvesters to harvest kelp tops
- Fixed schematicannon breaking bedrock with doors, tall flowers and beds
- Fixed extendo grip breaking item frames instead of making the item pop off
- Fixed Deployers crashing when interacting with bee hives
- Fixed wand of symmetry not applying fortune or silk touch
- Blockzappers and Schematicannons now place crops in their initial growth state
- Fixed various duping exploits involving the blockzapper and schematicannons
- Fixed recipe lookup cache not invalidating on datapack reload
- Added a block tag non_movable conatining blocks that should not be moved with contraptions
- Added a block tag for brittle blocks breaking without support
- Added two config entries to offset the goggle overlay on x/y axis
- Copper, Brass and Zinc blocks can now be used as beacon base block
- Copper, Brass and Zinc can now be used to activate a beacon
- Create ingots are now listed under the forge:ingots tag
- Create nuggets are now listed under the forge:nuggets
- Create plates are now listed under the forge:plates
Please submit any Issues you come across on the Issue Tracker.
Happy Christmas!
Create v0.2.4e for Minecraft 1.15.2
别修了,别修了,再修脑子坏掉了
What's this, a new, new version? Nope, Sorry. 0.3 is taking some more time, so we went back and fixed a few old bugs for your convenience!
翻译:这是什么?新的版本?不,虽然很抱歉但是0.3还需要一段时间,所以我们回来修bug了!
再修把你盾构机打烂
Fixes
- Fixed hot-swapped Shaders causing creates components to render as a massive nightmarish vertex hairball
- Fixed brass casing rendering reversed on some belt orientations
- Fixed shafts and brass casing applied to belts causing self-powering kinetic loops, as well as crashes with active belt processing
- Fixed some issues with other mods placing down components of Create
Please submit any Issues you come across on the Issue Tracker.
Create v0.2.4d for Minecraft 1.15.2
More tiny bugfixes; we appreciate the reports!
Changes
- Cart assemblers now have several behaviours depending on the rail type they were placed on
Fixs
- Fixed dedicated server crash when using the Schematicannon
- Fixed blockzappers placing waterlogged blocks
- Updated chinese localization
- Added missing recipe for Dark Scoria
Please submit any Issues you come across on the Issue Tracker.
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译后编辑自 DeepL
更多微小的bug修复;非常感谢你们的反馈!
更改
- 矿车装配器现在有几种行为,取决于它们所放置的轨道类型。
修复
- 修复了使用原理图加农炮时专用服务器崩溃的问题。
- 修复了方块放置器放置含水方块时的问题。
- 更新了中文本地化。
- 加回了深色熔渣的缺失的配方。
请在问题追踪器提交您遇到的任何问题。
Create mc1.15.2_v0.2.4c
for Minecraft 1.15.2
此版本的更新文字预览包含了v0.2.4b的更新内容 但是在更新追踪中并未显示v0.2.4b的模组版本
可能是因为作者懒
A hotfix for our dear users over in Multiplayer.
Fixes
- (0.2.4b) Fixed server crash when Cart Assembler accelerates held Minecarts
- Fixed build errors of previous version
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机翻
修复了当购物车组装商加速持有的Minecarts时服务器崩溃的问题
修复了先前版本的构建错误
Create 0.2.4a for Minecraft 1.15.2
Just a few Bug-Fixes since the recent 1.15 release. Enjoy!
- Fixed pistons moving at inconsistent speeds, overshooting their bounds
- Fixed belts not moving entities
- Fixed diagonal belts teleporting entities miles away
- Fixed tree fertilizer not working
- Patched some localization gaps
- Fixed pulley placing down ropes when destroyed while moving
- Fixed inconsistencies with glue removal and placement
- Fixed crash when placing a crafter between two colliding rotation sources
- Fixed cases of self-powering loops caused by blocks rotated using the wrench
- Fixed Extendo Grip animation for left-handed players
- Fixed encoding of degree symbols in tooltips
Please submit any Issues you come across on the Issue Tracker.
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修复了一些自最新的1.15.2版本发布以来的BUG。祝游玩愉快!
-修复了因动力活塞以与其实际速度不一致的速度移动导致超出其最大移动范围的问题
-修复了传送带不会移动实体的问题
-修复了对角线传送带会把实体传送到数里之外的问题
-修复了树木肥料不起作用的问题
-修复了一些翻译错误
-修复了使用强力胶时放置和移除不一致的问题
-修复了在绳索滑轮运作时摧毁它导致绳索依然被保留下来没有一起摧毁的问题
-修复了因机械制造台同时连接两个相互冲突的动力源导致游戏崩溃的问题
-修复了在使用扳手为方块转向时有可能导致“永动机”出现的问题
-修复了左撇子玩家在使用伸缩怪手时的动画显示问题
-修复了“°”角度符号的编码问题
Bug-Fixes and a few little additions. Have fun!
- Added superglue, an alternative to chassis blocks
- Added the Mechanical Plough
- Chassis range visualization now uses the new outline particle
- Written Schematics can now be re-used in Schematic Tables
- Schematic and Quill selection is now smoother and more precise
- Schematics no longer re-render their preview every time they are re-positioned
- Schematic tools now move, rotate or flip the schematic more smoothly
- Fixed Schematics not rendering TileEntities in their preview
- Fixed inconsistent shifting when rotating Schematics with an "odd by even" size
- Schematics can now include entities
- Schematicannons can now print several types of static entities, such as boats, minecarts or item frames
- The creative crate is back on the menu
- Schematicannons can now place belts safely
- Fixed duplication issue with Schematic tables
- Removed invalid Schematic item from creative tab
- Kinetic networks are now aware of movement, such as NBT-item placement, schematic placement and other means of tileentity movement and will reset/reconnect
- Fixed pistons/bearings/etc not being movable by chassis
- Fixed pistons/bearings/etc moving a clone of themselves when attached to the initial block
- Fixed pistons/bearings/etc stopping or losing their structure when loaded incorrectly
- Pulleys can now be moved while extended, moving attached ropes and their own attached structure with them
- Brittle blocks such as ladders/torches/etc can no longer be moved unless their attached block is moved
- Fixed mechanical pistons messing up their kinetic information when changing into a different extension state.
- Fixed inconsistent belt initialization when belts are placed by schematics or structures, causing them to break at random
- Clutches and Gearshifts now await their turn to re-attach when changed, allowing multiple to be used in a network and swapped within one tick without causing components to break.
- Pistons no longer get blocked by their push limit if the blocks pushed are attached to each other
- Fixed Sequenced Gearshift crashing when removing instructions while active
- Fixed deployer not being able to interact with non-living entities
- Chassis range display no longer shows the overlay for non-sticky directions
- Fixed adjustable pulley popping off due to floating point precision issues
- Redstone links no longer cause a redstone update when loaded in
- Redstone links no longer mess up windmill bearings on chunk reload
- Fixed toggle latch acting strangely with input signals
- Fixed inconsistent funnel activation when items are inserted on the same segment
- Fixed redstone links not working properly after movement in a contraption
- Reworked the advancement tree
- Fixed misplaced client code introduced by a ScreenOpener hotfix
- Slots for chance outputs now have a slighly different appearance in JEI
- Filter output amounts can no longer be increased beyond the stack limit
- Fixed flexcrate interface crashing if the block gets removed while open
- Some additions/modifications in texture assets
- Visual rework to Schematic items and their interface
- Fixed typo in Mechanical Press tooltip
- Added missing stonecutter recipe for polished dark scoria blocks
- added ko_kr localization by qkrehf2
- Added it_it localization by Masterlupo
- Mounted Drills now briefly stall a contraption after breaking a block below falling blocks (sand, gravel, etc)
- Mechanical Saws can now harvest Bamboo, Chorus, Kelp, Sugar Cane, Cactus, Melons and Pumpkins
- Fixed harvester position inconsistency when moved vertically
- Fixed saws/drills not hurting entities in some cases
- Fixed saws/drill throwing back hurt entities in weird directions
- Minecart assemblers can now be configured to 3 different rotation modes
- Minecarts with mounted contraptions can now be picked up as an item
- Furnace Minecarts can now be used in the cart assembler
- Fixed displaced coords between contraptions and their mounts, should fix cart structures from disappearing when loaded near chunk borders
- Contraptions no longer render with default yaw if their mount is out of render distance
- Fixed drills and saws throwing entities back by unreasonable distances
- Drills now break columns of falling blocks from top to bottom while moved
- Schematicannons with creative crates no longer require gunpowder to operate
- Creative crates can now be used for infinite item supply and voiding
- Condensed mechanical crafting into one JEI page category, scaling down slots if necessary
- Fixed ploughs trying to break water blocks
- Fixed stationary contraptions getting nudged around by expiring farmland blocks
- Shulker boxes can now be used as portable storage on contraptions
- Added vertical rotation support to buttons, levers
- Fixed certain directional blocks flipping around inconsistently when contraptions rotate by 180 degrees
- Vertical belts no longer pop when rotated horizontally
- Fans, RSCs, basins, stockpile switches, gauges, engines, cranks and many other blocks can now be moved in a contraption
- Cocoa pods can now be harvested by harvesters
- Most of creates technical blocks can now be picked up using a wrench
- Fixed Stockpile switch not reacting to movement.
- Fixed Stockpile switch not reacting to changes to a double container
- Fixed blazing sword taking damage in the nether
- Fixed blazing sword not igniting entities
- Fixed stack overflow when overpowering a RSC from both inputs
- Fixed duplication glitch caused by the deployer
- Fixed crafters not able to return multiple buckets
————————————————————————————————————————————————————————————
机翻
错误修复和一些小的补充。玩得开心!
-添加了强力胶,可替代底盘块
-增加了机械犁
-底盘范围可视化现在使用新的轮廓粒子
-现在可以在原理图表中重复使用书面原理图
-原理图和鹅毛笔选择现在更加顺畅和精确
-原理图不再在每次重新定位时重新渲染其预览
-原理图工具现在可以更顺畅地移动,旋转或翻转原理图
-修复了原理图无法在其预览中渲染TileEntities的问题
-修复了以“奇数”大小旋转原理图时的不一致移动
-原理图现在可以包含实体
-原理图现在可以打印几种类型的静态实体,例如船,矿车或项目框架
-广告盒返回菜单
-原理图现在可以安全地放置皮带
-修复了示意图表的重复问题
-从广告素材标签中删除了无效的示意图项目
-动力学网络现在知道运动,例如NBT项放置,原理图放置和其他平铺运动,并将重置/重新连接
-固定活塞/轴承/等不能通过底盘移动
-固定在初始块上的固定活塞/轴承/等会移动自身的克隆
-固定的活塞/轴承/等在错误加载时会停止或失去其结构
-滑轮现在可以在伸展的同时移动,同时移动附接的绳索及其自身的附接结构
-除非移动了其附加的块,否则不能移动梯子/火炬/等易碎块
-固定的机械活塞在更改为其他伸展状态时会弄乱其动力学信息。
-修复了通过原理图或结构放置皮带时皮带初始化不一致,导致皮带随机断裂的问题
-离合器和变速杆现在等待轮换时重新连接,从而允许在网络中使用多个齿轮并在一个刻度内互换,而不会导致组件损坏。
-如果推动的滑块相互连接,则活塞不再受其推动极限的阻塞
-修复了在激活状态下删除指令时顺序变速换档崩溃的问题
-修复了部署者无法与非生物实体进行交互的问题
-底盘范围显示不再显示非粘性方向的覆盖
-固定的可调滑轮由于浮点精度问题而弹出
-加载时,红石链接不再导致红石更新
-红石链接不再在重装时弄乱风车轴承
-修正了拨动锁存器与输入信号的异同作用
-修复了将项目插入同一细分受众群时渠道激活不一致的问题
-固定红石链接移动后无法正常工作
-重做进步树
-修复了ScreenOpener修补程序引入的客户端代码放置错误
-机会输出的插槽现在在JEI中的外观略有不同
-过滤器的输出量不能再增加到超出堆栈限制
-修复了Flexcrate接口在打开时被移除时会崩溃的问题
-纹理资产的一些添加/修改
-对原理图项目及其界面的可视化返工
-修复了机械压力机提示中的错字
-增加了缺少的石匠配方,用于抛光的黑氧化渣块
-通过qkrehf2添加了ko_kr本地化
-通过Masterlupo添加了it_it本地化
-凿岩机现在在掉落的方块(沙子,碎石等)下面打破一个方块之后,暂时停止了一个装置
-机械锯现在可以收获竹子,合唱,海带,甘蔗,仙人掌,甜瓜和南瓜
-修复了垂直移动时收割机位置不一致的问题
-固定的锯/钻在某些情况下不会伤害实体
-固定的锯子/钻头向怪异的方向扔回受伤的物体
-Minecart汇编器现在可以配置为3种不同的旋转模式
-装备了装置的Minecarts现在可以作为物品拿起
-炉子Minecarts现在可以在推车组装机中使用
-修复了装置及其坐骑之间的移位坐标,应解决在靠近大块边界加载时推车结构不会消失的问题
-如果挂架超出渲染距离,则不再使用默认偏航渲染
-固定的钻头和锯子将实体以不合理的距离抛回
-现在移动时,钻头从上到下打破掉落块的列
-具有创意周转箱的原理图周年不再需要火药操作
-创意板条箱现在可以用于无限的物品供应和排空
-将机械制作精简为一个JEI页面类别,必要时可缩小插槽
-修复了试图打破水障碍的犁
-固定的固定装置因农田块即将到期而被轻推
-Shulker盒子现在可以用作设备上的便携式存储
-为按钮,操纵杆增加了垂直旋转支撑
-修复了当装置旋转180度时某些方向性块前后翻转的问题
-水平旋转时,垂直皮带不再弹出
-现在可以移动风扇,RSC,水盆,堆垛开关,仪表,发动机,曲柄和许多其他块
-现在可通过收割机收割可可豆荚
-现在可以使用扳手拾取大多数创建技术块
-修复了库存开关对运动没有反应的问题。
-修复了库存开关对双容器的更改没有反应的问题
-修复炽烈之剑在地狱中受到伤害的问题
-修复炽热的剑不会点燃实体
-修复了从两个输入对RSC施加过载时的堆栈溢出
-修复了由部署者造成的重复故障
-固定工匠无法退回多个铲斗
More bug-fixes. It doesn't end.
NOTICE: World gen config will be overwitten by this update. Make sure to re-adjust potential changes you've made to it.
- The wrench now rotates the target block around the axis of the face that the it was used on
- Added a japanese localization provided by MORIMORI0317
- Redstone Links can now be toggled with a wrench
- Redstone Links are now portable on contraptions
- Schematicannon no longer inserts held schematics automatically
- Saws no longer accept items when their speed is zero
- Fixed UV shifts not working consistently with high-res resource packs
- Fixed window panes not connecting their textures with windowlogged blocks
- Fixed buttons and pressure plates not resetting after being moved
- Fixed missing tooltips on custom swords
- Reverted the misplaced nerf on worldgen, applied due to a previous bug in feature placement
- Ore features no longer spawn in the "void" or "hell" biome
- Fixed Minecart contraptions killing their own mount using saws/drills
- Pistons, Bearings and Pulleys can now be moved unless they are moving something themselves
- Fixed cart assemblers blocking in the powered rail kickstart logic
- Piston poles can now be moved
- Crushing wheels no longer spawn missing texture particles when sprinting on the central block
- Deployers' hand items can now be directly inserted/extracted using hoppers, extractors, funnels, etc
- Fixed Deployers not dropping held items when destroyed
- Millstones now empty their input inventory when clicked on while their output buffer is empty
- Millstones no longer accept items they cannot process
- Fixed hoppers not being able to pull items from belts in certain cases
- Fixed adjustable crates corrupting chunks
- Kinetic blocks no longer cause chunks to lose all block light information
- Stockpile switch and sequencer no longer open the GUI to the wrong players
- Belt items no longer skip blocking attachments while loaded in
- Nozzle explosions no longer cause block damage
- PSIs no longer transfer an excess of items, deleting them in the process
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中文翻译
修复了很多的bug
注意:此更新将忽略World gen config。确保重新调整对它所做的潜在更改。
-扳手现在绕着使用它的面的轴线旋转目标块
-添加了MORIMORI0317提供的日语本地化版本
-红石链接现在可以用扳手切换
-红石链接现在可以随身携带
-Schematicannon不再自动插入保留的原理图
-当速度为零时,锯不再接受物品
-固定的UV偏移不适用于高分辨率资源包
-修复了窗格未将其纹理与窗口记录的方块块连接的问题
-固定的按钮和压板在移动后不会复位
-修复了自定义剑上缺少的工具提示
-还原了在worldgen上放错了位置的nerf,这是由于先前功能放置中的错误而导致
-矿石特征不再在“空洞”或“地狱”生物群落中产生
-修复矿车上的装置使用锯/钻杀死坐在上面的生物
-活塞,轴承和皮带轮现在可以移动,除非它们自己在移动某些东西
-修复推车装配工在电动滑轨启动逻辑中受阻的问题
-现在可以移动活塞杆
-在中央方块上冲刺时,压碎的车轮不再产生缺少的纹理粒子
-现在可以使用料斗,提取器,漏斗等直接插入/提取机械手手上的物品
-修复了机械手销毁时不会掉落所持有物品
-现在在其输出缓冲区为空时单击可清空其输入库存
-切割机不再接受他们无法处理的物品
-修复漏斗在某些情况下无法从皮带上输出物品
-修复了可调节的板条箱导致方块损坏的问题
-运动块不再导致块失去所有块光信息
-库存开关和音序器不再向错误的玩家打开GUI
-皮带项目在装入时不再跳过阻塞的附件
-分散网破坏后不再造成方块损坏
-PSI不再转移过多的项目,在此过程中将其删除
With lots of content come lots of bugs, thank you to everyone reporting them to us!
- Fixed compat crash when tooltips are loaded early
- Capacity of all sources have doubled
- Fixed inconsistencies with Create's World-gen
- Fixed stress values of components not added correctly when chunks are being loaded and unloaded
- Chassis range is now displayed with an overlay instead of outlines. Fixes performance issues with large structures
- Crushing wheels no longer pull players in peaceful mode
- Mixers no longer ignore items inserted during processing
- Powered Latch now reacts to weak power on the sides
- Fixed adjustable crates not updating their inventory properly when extended
- Fixed Deployers not finding attached inventories
- Moving Saws are now able to break leaves
- Added limestone, weathered limestone, gabbro, dolomite and scoria (as well as their polished variants) to #forge:stone
- Added #forge:storage_blocks/copper to #forge:storage_blocks
- Added copper block to #forge:storage_blocks/copper
- Added config value for the furnace generators speed
- Added the generation speed of water wheel, encased fan and furnace generator to their tooltips
- Goggles can now show the power of an analog lever when worn
Please submit any Issues you come across on the Issue Tracker.
Forge 28.1.20+
An update both to the foundation and content of Create.Consider starting a new world with this version.
Added
Mechanical Mixer
Mechanical Saw
Mechanical Crafter
Furnace Engine and Flywheel
The Deployer
Hand Crank
Wrench to rotate, dismantle and configure some components
Gauges to measure speed and stress
Engineer’s Goggles to see more info about kinetic systems
Nozzle, an attachment for encased fans
Analog Belt Pulley
Rotation Speed Controller
Sequenced Gearshift
Cuckoo Clock
Clockwork Bearing
Rope Pulley
Tweaked
Introduced a new Torque-esque mechanic, preventing infinite speed-up and overusing single sources. (Can be disabled)
The speed unit now resembles RPM
Kinetic components now break when their speed changes to frequently
Some components now require a minimum speed to operate
Encased fans no longer affect their environment in both directions
Encased Belts can now connect multiple shafts in a line
Sand washing recipe nerfed slightly
Turntable now also moves armor stands
Entities killed by crushing wheels will now drop their loot below the wheels
The Motor is now creative only
While the F3 menu is open, kinetic systems will be colored randomly to help with ingame debugging. This can be disabled in the configs or with /create toggleDebug false
Belts
Transported items are no longer in-world entities
Items can be picked of belts by right-clicking
Funnels can now sit on belts sideways
Some of Create’s blocks now support belts as in/outputs
Brass Casings can now be added to belts to allow for extractors and funnels to be placed on belts directly
Belt Observer now has 4 modes with different behaviours
Added Belt Tunnels
Belt Tunnels that can be placed on belt casings
Belt Tunnels can act as belt mergers for parallel belts
Moving Structures
Groups of blocks moved by mechanical pistons/bearings are referred to as Contraptions
Contraption Controllers can now specify when to retire the contraption back into blocks
Contraptions that include an Inventory (e.g. a chest) now automatically fill those with outputs from Saws, Drills and Harvesters
Contraptions will now stall (wait in place) while certain action are performed
Redstone Contacts now also work properly when part of a contraption
Added the Cart Assembler, allowing for the creation of contraptions mounted on minecarts
Added the Portable Storage Interface
Tweaked
Belt Funnels are now called Funnels
Funnels can now pick up item entities
Funnels can now be filtered
Funnels and extractors can now be placed vertically as well
Extractors are now aware of other extractors on the same inventory and will take turns
Extraction count can now be controlled with a scrollable value on extractors and transposers
Adjustable Crates (previously FlexCrates) can now be grouped in pairs
Flexpeater renamed to Adjustable Repeater
Added
Transposer Block (as well as a linked variant)
Filters for matching a group of items or nested filters
Attribute Filters for matching item properties
Analog Lever
Powered Latch
Powered Toggle Latch
Adjustable pulse repeater
Added
Deforester
Sand Paper
Some new materials including Refined Radiance and Shadow Steel
Blazing, Shadow Steel and Gilded Quartz Tools with special traits
Handheld Worldshaper (creative only)
Added
Several new Blocks with connected textures
Framed Glass, Iron Glass and Wooden Glass variants, as well as panes for all glass types
"Layered" variant for Granite, Diorite, Andesire, Gabbro, Limestone, Weathered Limestone and Dolomite
Scoria Blocks (regular, dark and natural variants)
Decorative Casings (Andesite, Copper, Brass)
Oxidizing Blocks (Copper Ore, Copper Block and Shingles)
JEI screens are now a bit more compact
Added some oregen to the Overworld (customizable in the configs)
Added some Advancements
Container blocks now have comparator outputs
Various changes to models and textures
Several other bug fixes as well as many new bugs :) If you find any, please report them to us on the Issue Tracker. Thank you and have fun!
Thanks for your Suggestions, Issues and Contributions - 0.2 is coming along!
- Russian localization, thanks to Sirabein
- Brazillian localization, thanks to Lucassabreu
- Fixed id downcasing not working properly in non-english environments #25
- Removed event subscriber annotations for mod & registry events #22
- Added more displayable slots in the Washing JEI view
- Fixed Windowed blocks referencing IBakedModel on the server
- Changed stairs to use blockstate supplier
- Fixed Symmetry Wand crashing when configured in the off-hand
- Fixed "Hold Shift" in tooltips not being translated
- Chassis now drop applied slime balls
- Slime Balls are now craftable
- Mechanical Belts now lock living entities in place
- Blockzapper recipes can now be viewed from the uses of their ingredient materials
- Configured FlexPeaters now synchronize with other players
- Fixed client crash when rendering lava in a deployed schematic #15
- Made encased fans a little less expensive
- Added other coral types to tree fertilizer recipe
- Reworked animated models for the Handheld Blockzapper
- Fixed blockzapper beam rendering on non-default FOV settings
- Added safety check for other Tile Entities blocking two Crushing Wheels #36
- Fixed Walls and Fences not showing in Blockzapper preview #21
Please submit any Issues you come across on the Issue Tracker.
More bug-fixes. My apologies for all the windmills that disappeared during this development cycle.
- (0.2.2a) Hot-fixed Redstone Links
- Fixed windmill bearings stopping on chunk reload
- Fixed compat crash when tooltips are loaded early
- Added Zinc and Brass Block
- Added compat for mechanical Saw with BoP's logs
- Fixed Crafters and Mixers not handling container items properly
- Fixed Shafts not dropping when breaking a belt segment with pulley
- Added missing loot table for copper blocks and shingles
- Mechanical Crafter JEI no longer adds other mods' custom crafting recipe types
- Blacklisted a few entities from contraption collision
- Contraption Entities no longer spawn water particles
- Fixed floating point errors in RSC
- Added rendering safety check for belts
- Update Chinese translation
- Added Millstone
- Added Milling recipe type
- Crushing wheels can apply milling recipes
- Added a command for clearing the buffer cache
- Any cog-containing machine can now connect to large cogwheels
- Added French localization
- Sandpaper is now enchantable
- Sandpaper now repairs tools for 50% of the current damage
- Overstressed components now show a tooltip, unless disabled in config
- JEI compat for millstone recipes
- Crushing Wheels now require mechanical crafting in order to be assembled
- Millstones now drop contents when broken
- Gauges no longer require a block to sit on
- Fixed custom swords not having a sweeping effect
- Fixed invalid kinetic tileentity state when dimension is being unloaded
- Mechanical harvesters now interact with kelp blocks
- Extractors and Funnels are now portable and have special movement traits
- Fixed false positives on having reached the block movement limit for contraptions
- Fixed self-modification within a belt's update cycle
- Fixed belt processing not re-activating segment attachments
- Fixed reversing components (gearbox, gearshift) breaking when a new source overpowers the network
- Reduced attack damage of the Deforester
- Fixed redstone links not being powered by wires consistently
- New entries for attribute filters: Washable, Smeltable, Smokable and Smeltable in Blast furnace
- Fixed redstone links behaving inconsistently when unloaded and reloaded
- Bumped oldest supported forge version
- Moving Structures now support most modded chests as portable inventory space
- Made chassis range visualization a little less obnoxious
- Fixed copper and zinc spawning in increased amounts anywhere outside of the biomes they are supposed to do so
- Introduced a brass ingot mixing recipe
- Fixed redstone links getting power from unloaded links
- Gunpowder can now be multiplied in the mixer
- Metal blocks can now be crushed back into the crushed ores