PORTING INSTRUCTIONS:
0. Make a backup, including of world, mods, and config files.
1. Incompletely processed metals (eg, crystallized dark iron) will be lost, so smelt that.
2. Barrels and their contents should survive.
(Not sure about this...) 3. 'Double Half Slabs', 'Flat Stone', and 'Flat Sandstone' in item form cause crashes. Destroy any of those items you have.
0.8.107
Disabled RenderSorter. This fixes a crash involving Ars Magica. Credit to jjtParadox!
0.8.106
Fixed previous fix using up stupid amounts of memory -_-
0.8.104
Made barrel & poster renderers more robust
FZ's fake player UUID is: f979c78a-f80d-46b1-9c49-0121ea8850e6. The usernames used can vary:
[FZ]
[FZ:LeafBomb]
[FZ:Crafting]
[FZ:BlockUndo]
[FZ:socket]
[FZ:Mixer]
0.8.101
Disabled the 'improved' middle click for 1.7.10 due to crashes & other unforseen difficulties. You may need to fix your pickblock keybindings.
Colossi/FZDS collisions were broken with CoFHTweaks. Skyboy & I have got them working together; however if you have CoFH, you will need to update it to 1.1.0B1-52 or later.
PORTING INSTRUCTIONS:
0. Make a backup, including of world, mods, and config files.
1. Incompletely processed metals (eg, crystallized dark iron) will be lost, so smelt that.
2. Barrels and their contents should survive.
(Not sure about this...) 3. 'Double Half Slabs', 'Flat Stone', and 'Flat Sandstone' in item form cause crashes. Destroy any of those items you have.
0.8.100
IMPORTANT: Back up your world before applying this update! Visit all FZ machines in the world with this update before moving to 1.8!
(Improvements have been made to serialization code, which may possibly break worlds. Please alert me to any issues so that I can fix them if needed.)
(Also I said in on the Deprecation page that servo memory will break. I believe I have in fact managed to avoid this.)
This is probably the last 1.7.10 release???
Made the /point command stay around for way longer.
Added a new IMC message for the DocViewer to improve the output of reflectively examined recipes
Posters no longer eat other posters.
Colossi spawn creepers instead of zombies.
FZ's pickblock had far too much derpage when interacting with MC's. FZ pick block has been rewritten to use a new keybinding that steals the vanilla key.
0.8.99d
Added /fzds setbiome
Added Erebus recipeViewer IMC
Sloped rails can now be walked up in tight spaces
Screwpump should be able to handle pumping more complicated tank/pipe/flooding setups
IC2 kinetic energy conversion ratios buffed
Fixed block undo imediately crashing servers
Fixed hideous artifact forge output update bug.
Fixed IC2/Railcraft recipeviewer IMC generation
0.8.99c
Made bottles of potency cost 30 levels intead of 35
Hall of legends is now more configurable, and the delay is 5 days instead of 7.
0.8.99b
Fixed bugs! The server starts now!
0.8.99
Socket parts on servos can no longer interact with servo rails
Added /f exportTextures
Blockundo actually work on servers
Fix BlockMatcher bug reported by broomstone
Add a barrelcart uncrafting recipe
Mimicing glazes can now be loaded by (shift) clicking on a block w/ an unset mimicing glaze bucket, in addition to the crafting recipe.
Better glaze item icons & item rendering
Added a stub for mod scripting called 'scrap'; currently just a stub for changing things that annoy me and finding/patching bugs in other mods. Lets you change: maxstacksize, maxdamage, tesrs, entity renderers, and the event bus.
Use (shift-)WASD (or whatever your player movement controls are set to) in inventories to quickly transfer some items around.
Buffered screwpump energy efficiency. Again.
Added the Artifact Forge and the Hall of Legends
Added the manwich. Lets you store the manual in your stomach for hands-free reference. The manwich stays in your stomach until you die; spicy manwiches last longer.
Behind-the-scenes code cleanup & APIification
Fixed bugs related to firing IC2 mining lasers from robot arms
0.8.98
Rebalanced the water wheel
Fixed display of narrow IC2 recipes in FZ manual
Imported extra splashes from the future.
Fixed oredictionary fail in some recipes
0.8.97
Block Matcher completed
Lots of documentation for everything
Refactored recipe system to bits
Added support for IC2's AdvRecipes, so they'll be layedout properly
Made a change to FZDS's usage of RenderGlobal for Fastcraft compatibility; may cause other issues. Let me know.
Leyden jar recipe uses a lead ingot on the bottom instead of glass
Screwpump bugfixes
Custom titlescreen splashes
Colossus uses temporary normal invisible flaming explosive zombies instead of baby invisible flaming explosive zombies.
0.8.96c
Fix buggy hammer channel allocation
Added (kind of badly done) IC2 & Railcraft fzdoc recipe integration
0.8.96b
Hotblocks: go into your inventory when broken; will break quickly if broken with the correct tool, but won't silk-touch
0.8.96
Deleted all anime references from the manual
Factored the steam turbine into the whirligig and the charge generator, with optional shaft between them
Charge generator can run on IC2 kinetic energy
Added anthropic generator
Added saptap
Added bibliogen
Added hotblocks: blocks you've just placed break easily
Barrels now work in adventure mode. This required a separate block ID, so only newly placed barrels are adventure-mode-interactible.
Barrel ISBRH sides cull
Added the 'block matcher'; probably still needs work
Added /f debugBlockUpdates ; shows world render updates
Pickblock improvement hopefully no longer has lame behavior
Added leafbombs; lets you spam leaves nicely
Added blast blocks; 9 gunpowder; they chain explosions & can set off TNT; triggered by fire/explosions; currently don't actually explode any blocks, this may be changed
The colossus now puts up a proper fight
Fixed barrelcart notices
Removed all unused textures from resource pack (except for a couple), and also stopped loading textures that weren't used
Boilers hold 1 bucket of water & 1 bucket of steam instead of 8 each
0.8.95
Barrel carts, with lots of help from asie!
Made sloped tracks climable! This does require a higher ceiling. (Can disable with JVM option -Dfz.disableRailStairs=true (config in coremods being kind of weird or something? I dunno man.))
Added IVexatiousCrafting, a general crafting API, so that Vexatos can implement his insane plans.
Bugfixes & polishes
Fixed a dupebug reported by dtk.
Barked blocks work in creative mode
Fixed FzMan lookup of recipes with OD/wildcard entries
Improved the pickblock improvements:
Properly handles blocks that don't drop things, like glass.
A common hiccup was replacing your pick with cobblestone. Now if you do this, you can complete your cobblestone use, hit pick-block while holding & looking at cobblestone, and it will put your pick back.
0.8.94
The weird unregistered packet situation causes spam and sadness instead of crashes and sadness
Made DSE collision detection way faster
0.8.93
Don't allow natural spawns in the hammar dimension
FZDS crash-fixes
Added additional debug information for FZDS-related crashes that still elude me
Added posters
Fix barrel render config option mix-up
Now only wooden barrels are flamable
0.8.92
More of same. Stop breaking things.
0.8.91
Fix a couple bugs with the mc2713-fixer
0.8.90 - The Mechanical Update!
FZDS:
Fixed all FZDS & bukkit/spigot/cauldron issues... The Easy Way™.
Sockets parts now work with FZDS (except pressurizer support is incomplete...)
GUIs now work with FZDS. (Not extensively tested. All the FZ and vanilla GUIs I've tried work, excepting anvils. There'll probably be trouble with various crazy mod GUIs.)
Entities embedded in FZDS can be interacted with
Other various minor bugfixes.
Added Winches:
The winch is made by placing a sprocket on a motor on a socket block.
Connect a chain between a winch and a solid block in a hinge system.
Apply a redstone signal to pull the chain in.
Winches consume charge, of course.
Weaker redstone signals don't pull as hard.
The length of the chain can be measured with a comparator.
The chain conducts charge.
Fixed the hinge range-of-motion limiter so that it doesn't freak out... as often.
I got tired of running /f mc2713 all the time, so I made it run automagically (https://bugs.mojang.com/browse/MC-2713)
Added a config option for renaming /f
0.8.89
Chinese translations by catmunyi!
French Canadian translations by DragonsLover!
Furnace heaters can now cook entities
Add hinges. Blocks can be placed on them, and clicking will turn them
Position selection bounding box properly on moving DSEs
Selection bounding box of rotated blocks won't obscure selection of normal blocks
Refactored dark iron ore worldgen to hopefully be involved in less worldgen crashes.
(The Colossus still remains as it was, but at least it is fairly rare & usually not too big; silver ore's probably harmless)
Fix sculpture bugs that caused bad rotation/cook state
The config option for using the manual without the manual was backwards
Hammer can be disabled; this will also disable things that require Hammer.
0.8.88.8.8888h
Fixed the infamous barrel render bug
The enormous scissors can shear tall grass again
Refactored serialization code. My tests have found no issues, but you should be certain to make a backup just in case!
0.8.88.8.8888g
Compat bugfix: Mapwriter doesn't open the wrong dimension anymore
Compat bugfix: Don't crash when RFTools generates a dimension
Changed bedrock back to the vanilla texture
Made the (lightened) birch log texture a bit darker
Make colossi less willing to generate inside holes
Make colossi awakening grab a more reasonable quantity of blocks
Don't crash with Optifine. (However, there are still non-crashing issues with optifine.)
0.8.88.8.8888f
Taught the wither the true meaning of friendship (AKA made it not break bedrock anymore.)
Added a patreon barrel recipe! You can add more barrel recipes by supporting me on Patreon!
Non-wood barrels have a different texture on the top
A copy of the FZ Manual can be read here: http://purpleposeidon.github.io/FzDocs/
(The in-game version is better.)
Made the manual handle weird items (eg, Forestry combs) more safely
0.8.88.8.8888e
Hopefully maybe actually fixed the WorldClient crash
0.8.88.8.8888d
Hopefully (?) fixed crashes involving EntityRenderer & Explosion
Added some references for mod devs
Add config for colossus spacing
Increase the generation weight of dark iron generation; this should resolve issues with flat bedrock
0.8.88.8.8888c
Fix incompatability with Creeper Collateral
0.8.88.8.8888b
Fix the bugs introduced by the previous bug-fix release. Testing is important!
0.8.88.8.8888a
Underped the localizations
Made DSEs immune to explosion knockback
Fixed the dimension ID config; however it is now in a different config file
0.8.88.8.8888
Major changes to the license.
Added the Lost Map. It is now the starting point for Factorization. You will find it after getting the Diamonds achievement. Using the map will point you towards... the new source for the LMP, and a nice bit of Dark Iron and Logic Matrices. It can break, so don't use it too much! And you'll only get one, so don't drop it in lava!
Added the /deglitch command. Useful for escaping glitchy situations!
Added Gargantuan Bricks. I assure you that automatically crafting them is pretty easy.
Rewrote dark iron ore spawning. They miiight have been causing worldgen crashes, especially with flat bedrock; hopefully they'll stop doing that, and they'll also be easier to find with flat bedrock as well.
Changed the bedrock texture and (less noticably) the Birch log texture.
Added the Twisting Dark Iron Block. It has the potential to mess up your world, so be careful with what you put on it. If things go really south with those features, as a last resort you can try deleting its dimension (see the config file). But first see if you can use the /fzds command to fix it.
A bunch of bug fixes, tweaks, polishes, minor, and less major additions.
0.8.88.8
Add "Count Items" servo instruction. Counts the number of items the servo's holding.
Add "Read Redstone" servo instruction. Gets the redstone signal on the block the servo is pointing at.
Made goo less buggy in creative mode
Double-punch a gooey block while holding goo to deselect everything
0.8.88.7
A copy of this changelog is now located INSIDE the mod itself! Whoah! It's like a whole new mod!
0.8.88.6
Hopefully made the pocket crafting table less laggy
0.8.88.5
Hopefully fixed AT verifier issues
0.8.88.4
Just polishing & bugfixing.
Goo:
Shifting goo into the void will return it to you; use this to recover goo that is inconvenient to break
Goo now expands twice as quickly, and punching it removes a larger area
Using goo in creative mode should behave better
Creative-mode players can spread goo up to 1024 blocks
Fixed z-fighting at certain camera angles
Shows a bounding box in the tool tip
Screwpump:
Clicking on a screwpump with a fluid container will drain its buffer into the container
Pumps faster
Uses a bit less power
No longer floods for free
Sculptures:
High-fired sculptures that were glazed with a block that was since removed (or with those old glaze textures) can have a new glaze applied for free
Raw glazes have colors that are actually random rather than just varying shades of red.
The nametag buff can no longer be applied infinitely
Shift-clicking an otherwise blank servo rail with an LMP will remove the color
0.8.88.3
Screw pump's max pump height is now 12 instead of 7
Better format for the half-hour time reminders
0.8.88.2
Barrels don't break in creative mode, unless you shift-punch.
Barrels don't render the item count if the item count is 1.
Fix horrific infinite steam bug
It is I who did the half-hour time reminders! They can be turned off now!
0.8.88.1
Bunch of bug fixes & polishes:
socket shifter checks redstone properly
Fix dark iron ore's glint
Made /f now use localy formated time; notes can be added with the command as well
0.8.88
Important note:
Socket blocks ignore redstone signal from the facing direction
This breaks some builds; there's a config option for it
...except for the item shifter. It still takes redstone signals from the front.
Enormous Scissors, by SoundLogic!
... with help from neptune
A socket part!
Cut things!
Leaves and grass and stuff get sheared!
Mobs get cut! And the scissors occasionally give you an extra cut of loot!
Any and all bugs are SoundLogic's fault!
Goo
Oh man! It's totally awesome!
Goo can be applied to a block.
Gooing up a gooy block will spread the gooey goodness.
Punch a gooey block to remove the goo and the adjacent goo
Shift-punch a gooey block to remove a one goo
Right-click gooey block with a block to replace the gooey blocks.
Mine the gooey block with an appropriate tool to break the gooey blocks.
Shift-right-click an ungooed block with some goo to move the gooey selection
Mining & replacing goo will occasionally cause goo loss.
The recipe is temporary -- get it while it's cheap!
Sculpting tool is now with 50% less NPE.
The time will be printed every 30 minutes if you're in full screen.
/f rng will spit out a random collection of random things
Improved the placement of giant mushroom blocks.
Added creative charge battery
Inoculated the screw pump against derp; hopefully it will work consistantly now
Fixed some barrel rendering bugs
Fix steam turbine speed syncing
0.8.87.2
Temporary wrath^wMagical lamp recipe
0.8.87
Czech localizations by golyalpha!
Work around for another change that made mirrors stackable
Added recycling recipes:
LMPs can be slag-furnaced'd
Instructions can be smelted into blank instruction plates
Logic Matrix <Whatevers> can be smelted into blank logic matrices
Lacerators speed up much quicker
The LMP clicking/shift-clicking a note block with an LMP will adjust the note up/down, and show its name
Jumping off a building and onto a horse will break the lead, if necessary, and give the horse a small speed buff. The buffs will be much more significant if you are jumping off a tall building while holding a weapon or carrying a damsel.
0.8.86
Better coremod
Remove conflicting lacerator recipes
Blocks with buffered output can be punched to unclog. This can be helpful for recovering your items if you've fallen into your industrial sugar cane farm.
Jammed some netspam
Unplugged a render bug
0.8.85
Coremods are even better than localizations.
0.8.84
Localizations are useful.
Fixed probe
0.8.83
Ran over a bunch of giant render bugs with a truck.
0.8.81
1.7.10 port
Prevent notices sent to fake players, which was causing networking error spam
Added the /point command. Point at things!
0.8.80
Return the silver ore slag recipe to existence
0.8.79
Servos & servo rails can now be colored; a colored servo will ignore differently colored servo rails.
The pressurizer now has 3 slots on servos, and defaults to sucking
/f saycoords now supports notes; eg "/f saycoords there's a big cave here!"
Since I'm tired of discovering I've been playing in peaceful for the past 2 hours and/or losing named mobs, I've added a button to the world select screen that warns you if you're about to load up a world with peaceful difficulty.
Crystallizer state syncs & renders better
FINALLY FIXED THE SERVO GLITCHY TURNY THING (╥﹏╥)/
Hopefully maybe possibly fixed ore processing recipe problems
Switched to Forge's FakePlayer
0.8.77
Fixed some NPEs.
0.8.69
Unbroke the Embarkener
0.8.68
Ported to 1.7
Servos Logic has been rearchitected. There are now only 2 stacks.
So, removed some instructions and added some new ones
Removed a ton of lame things, including:
Router
Bag of Holding
You'll find an FZ Manual shortly after acquiring iron.
many many other things, such as:
new recipe for bonemeal
clicking on paintings with an LMP cycles through all the paintings
barrels indicate when they'll be placed in a strange direction
0.8.35
Fix pressurizer draining & flooding
0.8.34
Documentation! Not yet finished.
The pressurizer can no longer be used to generate power, and has been renamed from "Pressure Generator"
Pressurizer entity-blowing can be disabled with a RS signal
Lacerators on servos can now hold FOUR items. Opulent luxury!
Robotic arm:
now less likely to crash servers
now less likely to use certain items multiple times at once
if the inventory is empty, or it doesn't have an inventory, it'll click w/ nothing
Also other bug fixes
0.8.33
Servos weren't dropping their socket tool correctly
Item Shifter defaults to moving some 64 items instead of hoppering 1 item at a time
Added english localizations to the pressure generator setting config
0.8.32
Bug fixes & polishing.
0.8.31
Added the 'probe' instruction:
This is a sub-instruction of Shifter Control.
It will push how many items match the item held by the servo.
If the servo is holding no items, it should count all the items in the inventory
Added the Pressure Generator. Many features!
It has two settings: Suck/Blow, and the speed (off, slow, medium, fast)
Pumps Liquid:
Can drain from tanks and pump from the world, and fill tanks and spill to the world
Generate Charge:
Have a tank of steam at the back (such as from a Steam Boiler)
Have a clear space in front of the Pressure Generator
Apply a redstone signal to the generator
This may work with other gasses...
Blow Entities:
If blowing, it can drop items from an inventory behind it.
At slow speed, it will only blow items. Faster speeds can move mobs and players!
Faster speeds have larger radius & distance.
But only BlowEntities works on servos
Barrels no longer render the enchantment glint.
The caliometric burner now burns food at from ends.
0.8.30
fixed apostraphe in license
French localizations by WLCD!
Changed servo inventory size to 1! It happened!
Fixed servo & fan rendering causing signs to flicker
Clicking on a servo with an instruction will cause that instruction to be executed immediately.
Added instructions (and a decorator) for user-defined procedures.
Some stacks have specific uses:
White is the IO stack.
Black is the error message stack.
Yellow is the argument stack.
Red is run on block entry if something else isn't already running.
"Entry Action" can be used to read/write instructions to the servo rail
"Scan Color" is a decorator that will read the color of the block the servo is facing. Works on wool, stained clay, and wheat.
"Stack Transfer" pops a color, and moves stuff to/from the IO stack and that colored stack.
"Run Stack" pops a color, and moves control to that stack. But there is no RET instruction!
Silver ore nodes spawn 1 per chunk instead of 1 with 0.125-chance-for-an-extra per chunk
0.8.29
A warning: I am going to reduce the number of inventory slots in a servo to 1 in the next version. This will cause item loss.
Barrels render more efficiently. As a side-effect, their fonts can be customized.
Recipe changes:
Lacerator uses an iron pressure plate instead of an iron bar
Got rid of the magnet crafting item. Batteries are used instead.
Simplified the servo motor recipe
0.8.28
Servos:
Fix rail renderer UVs; changed its texture
ShifterControl'll let you access slots as an int instead of a byte
Made the speed not be twitchy
Added a Commenter; this tool lets you add comments to servo rails
Localizations:
Polish localizations by Szewek!
Russian localizations by Anton!
Barrels can be pushed with a knockback sword after drinking a strength potion.
Only half of all possible orientations & positions are available with ordinary moves: push up a slab to get the other half
redstone signal makes lacerator stop digging and slow down at the same time, instead of slowing then stopping.
Added recipes for the secret vanilla all-bark logs. (This might cause mod compat bugs; let me know...)
Ceramic sculptures:
will now face towards you when you place them.
energy required for high firing has been halved
0.8.25
Fix the jump instruction
Maybe improve the barrel lighting?
Repackaged things; some hard-coded mod interactions may break.
Caliometric burner can now hold only 4 items of food in its mouth at a time
Fix processing chain for lead ore (Pb, not Ag)
0.8.24
Fixed dirty gravel ore slagging recipe being missed out on the probability reassignment.
Heater won't go transparent
Robotic arm does buckets now, sort of.
Sculptures made by molding a high-fired piece won't think they've still got the original glaze on.
Caliometric burner accepts low-quality foods again.
Limit barrel error spam
0.8.23
Fix socket's "transer some" to stop after moving 1 stack.
0.8.20
Giving out slightly fewer free silk touch diamond pickaxes
Fixed lacerator partial breaks
Parasieve can interact with entities like chestcarts and servos
[I'd like for them to do comparator output, but this isn't reasonably possible.]
Added a /f command/config option to make servo instructions not be myopia-inducingly small
0.8.19
Compression crafters look slightly harder for output inventories
Made steam boilers more willing to output steam again
0.8.18
Fix rendering of multiple notifications
Fix servo resuming from a trap (hopefully?)
Fix Lacerator leaving partial breaks on blocks like sugarcane
Added "Unconditional Skip"; it's filed under the Jump instruction
0.8.17
Improved a couple recipes
Servo instructions mention if powered
Rewrote servo packet code
0.8.16
Squashed more bugs; the chitinous chrunching melody bewitches.
Servo doesn't drop an empty socket
Servo has slightly less horrible bounding box probably
Caliometric burner:
better quality food lasts longer
all food gives same amount of heat
redstone signal stops eating, but not digestion
Heater:
A single heater no longer gives the speed bonus
Will consume more power
Fixed lacerator not breaking certain blocks with metadata properly
0.8.15
Item shifter uses smarter insertion than lame hoppers
Sockets accept weak redstone signal
0.8.14
A single furnace heater will no longer give a speed boost; you'll have to use two or more. Also made them use more power.
Thaumcraft: Crystalline metals won't give the nugget bonus. Because >3x'd be just silly ;) Other stages however remain uneffected.
Even more bug fixes!
0.8.13
Bug fixes
0.8.12
Pocket crafting table:
Rewrote the container; hopefully it'll stop being laggy & buggy.
Rewrote the action of the 'c' key; it is now "swirls".
Other bug fixes.
0.8.11
Miscellaneous Nonsense:
Added /f tesrtoggle
Improved the improved PickBlock
Added a recipe for accessing vanilla's smooth sandstone blocks (There are also similar recipes for similar blocks.)
0.8.10
Servos actually drop their socket tool when broken
New mode for item shifter; doesn't transfer the exact amount of items.
(And a few other bug fixes)
0.8.09
Changelog links in the OP? Madness!
Bug fixes:
Robot arm will hopefully play nicer with local-side barrels
Socket items don't try to merge in your inventory
0.8.08
Antinerfed recipes for sprockets & robot arms
0.8.06
Added Dark Iron Ore:
Found around Y=4; watch for changes in the bedrock
Wrath fire can no longer be created; the igniter will hang around for crafting wrath lamps
Can be ore-processed in the usual manner
Servos break themselves when not on a rail
Item Shifter:
Added the Item Shifter Control instruction
Multi-mode; it may pop an integer from the argument stack
The 'transfer limit' is now an exact amount of items to transfer
Clicking on a block-socketed Shifter with an LMP'll open up a config GUI
Fixed middle click
Deprecated grinders for lacerators; they can be converted
Removed the buggy and kind of pointless mixer NEI handler
Parasieve works nicely with comparators now
0.8.05
Localizations:
German localizations by Vexatos!
Spanish localizations by Darkona!
Chinese localizations by crafteverywhere!
Thanks!
https://github.com/purpleposeidon/FactorizationLocalizations if you would like to contribute localizations
Commands:
Made the /f command user-friendly. Use it!
Added the /mutter command; write messages above your head!
Barrels:
Changed the silky barrel recipe from 1 silk touch book to 8 cobwebs, and they must be broken with a Silk Touch axe
Hopping barrels respect redstone signal.
Hopefully made barrel placing more intuitive. It will always place upwards unless:
Clicked close to the edge of a horizontal face
Clicked against a vertical face while looking straight up/down.
Can now store damaged items
Items with NBT tag 'noFzBarrel' can't be put into barrels by clicking
Parasieve:
Now cheaper
Filter can be inverted with a redstone signal
Compression Crafter:
BUG: Broken on servers; waiting for https://github.com/MinecraftForge/MinecraftForge/pull/781 to fix
now requires an adjacent inventory to store crafting results, instead of dumping everything on the ground
improved self-documentation (and hopefully not annoying. >_>)
items that have durability, such as wrath igniters, will be re-used as much as the other crafting materials permit
crafts up to max 32 items at once instead of 16
Sockets:
These are blocks that you shove specialized tools into
The Lacerator:
Combination mob/player grinder, (ore) Grinder, and block breaker
Requires an inventory for outputing items opposite the business end
Powered by charge, of course
Redstone signal deactivates
Replaces the Grinder
The Robotic Arm
Clicks using items in the inventory behind it
The Item Shifter:
Pretty much just a hopper for now; more functionality coming
Servos:
Corrected intersection handling code
Added the Entry Control instruction; tells servos which path to use or not use.
They can hold socketed tools
Caliometric Burner, a new power source:
Place next to a water boiler. Note that multiple burners can be next to a boiler
Uses food to make steam. Higher quality food makes more steam.
More than one burner can be next to a boiler
Right-click with food to feed it; food can also be fed through the sides.
A redstone signal will disable digestion.
Water Boilers/Solar boilers:
Renamed since it boils water, not solars.
Output steam at full speed now.
Tinker's Construct aluminum, ardite, and cobalt ores can be processed
Buffs:
Made the leyden jar much easier to charge
Made glaze recipes be not ridiculous
Bug fixes:
various recipes weren't crafting
Servo texture
Hopping barrel NPE, and another one involving furnaces
Solar boiler sending steam upwards
NEI recipe handlers
Slag furnaces light properly
Mixer dupe bug
nether fog
0.8.03
Ported to 1.6.2
Did some weeding:
Bye-bye wand of cooling, inverium, craft packets
BoH limited to 16 columns
Bug fixes:
battery item renderer
Fixed item drop backlog breaking
Tweaks:
Servo inventory limited to 5 items; this might cause item loss, but that doesn't actually matter since they're creative-mode only (Still! Grrr.).
Tons more grinder recipes
Barrels: Rewritten.
They can have any orientation; use some wrench to change it
They can be filled from the back as well as the top
Wood:
They have to be crafted using a single type of wood.
They will show what wood they were made out of. So you can have Oak Barrels, Eucalyptus Barrels...
If there is no slab to go with a log, then a plank can be used instead.
Now available in 6 delicious flavors:
Normal: Same as the old barrel.
Larger: 100% larger than normal barrels.
Hopping: Acts like a hopper.
Sticky: Leaves the last item.
Silky: Keeps its contents. Break with an axe to prevent spills.
Creative: Available in the creative menu; gives infinite items.
The old barrels should hang around, but won't be craftable.
Compression crafter: New!
Variable-sized in-world crafting table.
The internal area can be between 1x1 and 3x3
Place the compression crafters from inside so that the grid is facing inwards (just like creating an End Portal frame in creative mode)
To craft, apply a redstone signal to one of the compression walls. The wall that gets the signal defines which way is up. (So you can craft north, south, east, west, vertically, and upside down.)
The crafting results are dropped as an item entity.
It has an interesting way of populating the crafting grid:
1: It will try to use the contents of a barrel
2: It will try to use the items that are dropped when the block is broken
3: It will try to use the items that result from breaking the block, and then crafting what it drops.
4: It will try to use the block as an item exactly as it is in-world.
It can craft up to 16 items at once, tho this tends to be possible using only barrels.
Examples:
Crafting a piston using 4 cobblestone, 3 wood planks, 1 block of iron, and 1 block of redstone will drop 1 piston, 8 redstone, and 8 iron
Crafting a 2x2 of nether quartz ore will drop a block of nether quartz.
5 wood logs can make 4 boats
Reminder: Diamond shards are made by blowing up a placed block of diamond
Fixed sculpture shading
Parasieves: Added in 0.8.00 I think. Oops.
Placing a parasieve up against an inventory will extend and filter it.
The filter passes nothing if nothing is in it.
The top slots are paired with the bottom slots. If an item is in both slots, this will define a range of items to use. This considers things like the presence of an NBT tag, damage value, and the class of the item.
0.8.01
Everything now supports comparators (probably everything)
Fixed smooth turning in servos
Servos can now right click with any item; now the only thing that makes actuators special is that the servo can configure them. (Buggy/broken)
0.8.00
Changed license
Limited Wrath Lamp RAM-eating
Barrels are wrench-rotatable
Diamond shards can now be made by blowing up diamond blocks
Pocket crafting table:
self documenting
will try to move itself out of the crafting area instead of closing, if possible
Added a "fill empty area in crafting grid with item under cursor" pocket crafting table command
REMOVED:
solar turbines
the unloved exo armor; if you're a dev who cares: https://github.com/purpleposeidon/ExoArmor (I should have waited until 1.6 to do this. Oops.)
(While we're talking about 1.6: I'm going to be consolidating Item IDs, so item IDs are going to change.)
Bugfix: Breaking a machine with a wire attached would fail to drop the right items
Charge:
Furnace heaters can heat through other furnace heaters. Heating this way is less efficient.
Leyden jars now emit a bit of light. How did I miss this!?!? Also increased z-politeness of the knobby bit
Solar boilers require at least 4 mirrors to operate
MISC NONSENSE:
Added time dilation to make laggy servers look less laggy by slowing the client down to match. If you don't like it, there are config options to change/disable it both client & server-side.
Added some fun stuff
ADDED SERVOS
Servo Rail:
A block. Needs to be powered.
Servo:
An entity; is placed on the rails
Has a direction & an orientation
(The model is temporary, and the renderer has some interpolation issues)
Instructions:
Made using paper, a logic matrix programmer, and some other ingredient
They have infinite uses
They are configured using the programmer; shift-right clicking with it will clear the instruction
Clicking an instructino may give some information about its configuration
Programming:
The servo has 16 stacks of max size 16. The stacks can hold values of various types, and also ItemStacks.
(Right now you can't do much with them...)
usually when a value is taken off the stack, whatever's pulling the value off will ignore types that don't match what it's looking for
Some stacks are dedicated to a particular purpose: arguments, code, IO, equipment...
Actuators:
Usable by the servo and by players.
Right clicking does something; shift right clicking does something related.
They are configurable; there's an instruction for Configuring actuators.
Click on a servo motor with one to equip it
There's only one actuator right now, Item Manipulator:
Configs: slot (Integer; -1, or >=0) limit (Integer, >0)
Decorators:
They go on servo rails like instructions do, but they aren't free.
Right now the only one is the Loading Bay:
When a servo motor passes through, it is equipped with an item from an inventory that it's facing.
When it passes from the top, nothing happens
When it passes from the bottom, an item is removed
0.8.95
Barrel carts, with lots of help from asie!
Made sloped tracks climable! This does require a higher ceiling. (Can disable with JVM option -Dfz.disableRailStairs=true (config in coremods being kind of weird or something? I dunno man.))
Added IVexatiousCrafting, a general crafting API, so that Vexatos can implement his insane plans.
Bugfixes & polishes
Fixed a dupebug reported by dtk.
Barked blocks work in creative mode
Fixed FzMan lookup of recipes with OD/wildcard entries
Improved the pickblock improvements:
Properly handles blocks that don't drop things, like glass.
A common hiccup was replacing your pick with cobblestone. Now if you do this, you can complete your cobblestone use, hit pick-block while holding & looking at cobblestone, and it will put your pick back.
0.8.94
The weird unregistered packet situation causes spam and sadness instead of crashes and sadness
Made DSE collision detection way faster
0.8.93
Don't allow natural spawns in the hammar dimension
FZDS crash-fixes
Added additional debug information for FZDS-related crashes that still elude me
Added posters
Fix barrel render config option mix-up
Now only wooden barrels are flamable
0.8.92
More of same. Stop breaking things.
0.8.91
Fix a couple bugs with the mc2713-fixer
0.8.90 - The Mechanical Update!
FZDS:
Fixed all FZDS & bukkit/spigot/cauldron issues... The Easy Way™.
Sockets parts now work with FZDS (except pressurizer support is incomplete...)
GUIs now work with FZDS. (Not extensively tested. All the FZ and vanilla GUIs I've tried work, excepting anvils. There'll probably be trouble with various crazy mod GUIs.)
Entities embedded in FZDS can be interacted with
Other various minor bugfixes.
Added Winches:
The winch is made by placing a sprocket on a motor on a socket block.
Connect a chain between a winch and a solid block in a hinge system.
Apply a redstone signal to pull the chain in.
Winches consume charge, of course.
Weaker redstone signals don't pull as hard.
The length of the chain can be measured with a comparator.
The chain conducts charge.
Fixed the hinge range-of-motion limiter so that it doesn't freak out... as often.
I got tired of running /f mc2713 all the time, so I made it run automagically (https://bugs.mojang.com/browse/MC-2713)
Added a config option for renaming /f
0.8.89
Chinese translations by catmunyi!
French Canadian translations by DragonsLover!
Furnace heaters can now cook entities
Add hinges. Blocks can be placed on them, and clicking will turn them
Position selection bounding box properly on moving DSEs
Selection bounding box of rotated blocks won't obscure selection of normal blocks
Refactored dark iron ore worldgen to hopefully be involved in less worldgen crashes.
(The Colossus still remains as it was, but at least it is fairly rare & usually not too big; silver ore's probably harmless)
Fix sculpture bugs that caused bad rotation/cook state
The config option for using the manual without the manual was backwards
Hammer can be disabled; this will also disable things that require Hammer.
0.8.88.8.8888h
Fixed the infamous barrel render bug
The enormous scissors can shear tall grass again
Refactored serialization code. My tests have found no issues, but you should be certain to make a backup just in case!
0.8.88.8.8888g
Compat bugfix: Mapwriter doesn't open the wrong dimension anymore
Compat bugfix: Don't crash when RFTools generates a dimension
Changed bedrock back to the vanilla texture
Made the (lightened) birch log texture a bit darker
Make colossi less willing to generate inside holes
Make colossi awakening grab a more reasonable quantity of blocks
Don't crash with Optifine. (However, there are still non-crashing issues with optifine.)
0.8.88.8.8888f
Taught the wither the true meaning of friendship (AKA made it not break bedrock anymore.)
Added a patreon barrel recipe! You can add more barrel recipes by supporting me on Patreon!
Non-wood barrels have a different texture on the top
A copy of the FZ Manual can be read here: http://purpleposeidon.github.io/FzDocs/
(The in-game version is better.)
Made the manual handle weird items (eg, Forestry combs) more safely
0.8.88.8.8888e
Hopefully maybe actually fixed the WorldClient crash
0.8.88.8.8888d
Hopefully (?) fixed crashes involving EntityRenderer & Explosion
Added some references for mod devs
Add config for colossus spacing
Increase the generation weight of dark iron generation; this should resolve issues with flat bedrock
0.8.88.8.8888c
Fix incompatability with Creeper Collateral
0.8.88.8.8888b
Fix the bugs introduced by the previous bug-fix release. Testing is important!
0.8.88.8.8888a
Underped the localizations
Made DSEs immune to explosion knockback
Fixed the dimension ID config; however it is now in a different config file
0.8.88.8.8888
Major changes to the license.
Added the Lost Map. It is now the starting point for Factorization. You will find it after getting the Diamonds achievement. Using the map will point you towards... the new source for the LMP, and a nice bit of Dark Iron and Logic Matrices. It can break, so don't use it too much! And you'll only get one, so don't drop it in lava!
Added the /deglitch command. Useful for escaping glitchy situations!
Added Gargantuan Bricks. I assure you that automatically crafting them is pretty easy.
Rewrote dark iron ore spawning. They miiight have been causing worldgen crashes, especially with flat bedrock; hopefully they'll stop doing that, and they'll also be easier to find with flat bedrock as well.
Changed the bedrock texture and (less noticably) the Birch log texture.
Added the Twisting Dark Iron Block. It has the potential to mess up your world, so be careful with what you put on it. If things go really south with those features, as a last resort you can try deleting its dimension (see the config file). But first see if you can use the /fzds command to fix it.
A bunch of bug fixes, tweaks, polishes, minor, and less major additions.
0.8.88.8
Add "Count Items" servo instruction. Counts the number of items the servo's holding.
Add "Read Redstone" servo instruction. Gets the redstone signal on the block the servo is pointing at.
Made goo less buggy in creative mode
Double-punch a gooey block while holding goo to deselect everything
0.8.88.7
A copy of this changelog is now located INSIDE the mod itself! Whoah! It's like a whole new mod!
0.8.88.6
Hopefully made the pocket crafting table less laggy
0.8.88.5
Hopefully fixed AT verifier issues
0.8.88.4
Just polishing & bugfixing.
Goo:
Shifting goo into the void will return it to you; use this to recover goo that is inconvenient to break
Goo now expands twice as quickly, and punching it removes a larger area
Using goo in creative mode should behave better
Creative-mode players can spread goo up to 1024 blocks
Fixed z-fighting at certain camera angles
Shows a bounding box in the tool tip
Screwpump:
Clicking on a screwpump with a fluid container will drain its buffer into the container
Pumps faster
Uses a bit less power
No longer floods for free
Sculptures:
High-fired sculptures that were glazed with a block that was since removed (or with those old glaze textures) can have a new glaze applied for free
Raw glazes have colors that are actually random rather than just varying shades of red.
The nametag buff can no longer be applied infinitely
Shift-clicking an otherwise blank servo rail with an LMP will remove the color
0.8.88.3
Screw pump's max pump height is now 12 instead of 7
Better format for the half-hour time reminders
0.8.88.2
Barrels don't break in creative mode, unless you shift-punch.
Barrels don't render the item count if the item count is 1.
Fix horrific infinite steam bug
It is I who did the half-hour time reminders! They can be turned off now!
0.8.88.1
Bunch of bug fixes & polishes:
socket shifter checks redstone properly
Fix dark iron ore's glint
Made /f now use localy formated time; notes can be added with the command as well
0.8.88
Important note:
Socket blocks ignore redstone signal from the facing direction
This breaks some builds; there's a config option for it
...except for the item shifter. It still takes redstone signals from the front.
Enormous Scissors, by SoundLogic!
... with help from neptune
A socket part!
Cut things!
Leaves and grass and stuff get sheared!
Mobs get cut! And the scissors occasionally give you an extra cut of loot!
Any and all bugs are SoundLogic's fault!
Goo
Oh man! It's totally awesome!
Goo can be applied to a block.
Gooing up a gooy block will spread the gooey goodness.
Punch a gooey block to remove the goo and the adjacent goo
Shift-punch a gooey block to remove a one goo
Right-click gooey block with a block to replace the gooey blocks.
Mine the gooey block with an appropriate tool to break the gooey blocks.
Shift-right-click an ungooed block with some goo to move the gooey selection
Mining & replacing goo will occasionally cause goo loss.
The recipe is temporary -- get it while it's cheap!
Sculpting tool is now with 50% less NPE.
The time will be printed every 30 minutes if you're in full screen.
/f rng will spit out a random collection of random things
Improved the placement of giant mushroom blocks.
Added creative charge battery
Inoculated the screw pump against derp; hopefully it will work consistantly now
Fixed some barrel rendering bugs
Fix steam turbine speed syncing
0.8.87.2
Temporary wrath^wMagical lamp recipe
0.8.87
Czech localizations by golyalpha!
Work around for another change that made mirrors stackable
Added recycling recipes:
LMPs can be slag-furnaced'd
Instructions can be smelted into blank instruction plates
Logic Matrix <Whatevers> can be smelted into blank logic matrices
Lacerators speed up much quicker
The LMP clicking/shift-clicking a note block with an LMP will adjust the note up/down, and show its name
Jumping off a building and onto a horse will break the lead, if necessary, and give the horse a small speed buff. The buffs will be much more significant if you are jumping off a tall building while holding a weapon or carrying a damsel.
0.8.86
Better coremod
Remove conflicting lacerator recipes
Blocks with buffered output can be punched to unclog. This can be helpful for recovering your items if you've fallen into your industrial sugar cane farm.
Jammed some netspam
Unplugged a render bug
0.8.85
Coremods are even better than localizations.
0.8.84
Localizations are useful.
Fixed probe
0.8.83
Ran over a bunch of giant render bugs with a truck.
0.8.81
1.7.10 port
Prevent notices sent to fake players, which was causing networking error spam
Added the /point command. Point at things!
0.8.80
Return the silver ore slag recipe to existence
0.8.79
Servos & servo rails can now be colored; a colored servo will ignore differently colored servo rails.
The pressurizer now has 3 slots on servos, and defaults to sucking
/f saycoords now supports notes; eg "/f saycoords there's a big cave here!"
Since I'm tired of discovering I've been playing in peaceful for the past 2 hours and/or losing named mobs, I've added a button to the world select screen that warns you if you're about to load up a world with peaceful difficulty.
Crystallizer state syncs & renders better
FINALLY FIXED THE SERVO GLITCHY TURNY THING (╥﹏╥)/
Hopefully maybe possibly fixed ore processing recipe problems
Switched to Forge's FakePlayer
0.8.77
Fixed some NPEs.
0.8.69
Unbroke the Embarkener
0.8.68
Ported to 1.7
Servos Logic has been rearchitected. There are now only 2 stacks.
So, removed some instructions and added some new ones
Removed a ton of lame things, including:
Router
Bag of Holding
You'll find an FZ Manual shortly after acquiring iron.
many many other things, such as:
new recipe for bonemeal
clicking on paintings with an LMP cycles through all the paintings
barrels indicate when they'll be placed in a strange direction
0.8.35
Fix pressurizer draining & flooding
0.8.34
Documentation! Not yet finished.
The pressurizer can no longer be used to generate power, and has been renamed from "Pressure Generator"
Pressurizer entity-blowing can be disabled with a RS signal
Lacerators on servos can now hold FOUR items. Opulent luxury!
Robotic arm:
now less likely to crash servers
now less likely to use certain items multiple times at once
if the inventory is empty, or it doesn't have an inventory, it'll click w/ nothing
Also other bug fixes
0.8.33
Servos weren't dropping their socket tool correctly
Item Shifter defaults to moving some 64 items instead of hoppering 1 item at a time
Added english localizations to the pressure generator setting config
0.8.32
Bug fixes & polishing.
0.8.31
Added the 'probe' instruction:
This is a sub-instruction of Shifter Control.
It will push how many items match the item held by the servo.
If the servo is holding no items, it should count all the items in the inventory
Added the Pressure Generator. Many features!
It has two settings: Suck/Blow, and the speed (off, slow, medium, fast)
Pumps Liquid:
Can drain from tanks and pump from the world, and fill tanks and spill to the world
Generate Charge:
Have a tank of steam at the back (such as from a Steam Boiler)
Have a clear space in front of the Pressure Generator
Apply a redstone signal to the generator
This may work with other gasses...
Blow Entities:
If blowing, it can drop items from an inventory behind it.
At slow speed, it will only blow items. Faster speeds can move mobs and players!
Faster speeds have larger radius & distance.
But only BlowEntities works on servos
Barrels no longer render the enchantment glint.
The caliometric burner now burns food at from ends.
0.8.30
fixed apostraphe in license
French localizations by WLCD!
Changed servo inventory size to 1! It happened!
Fixed servo & fan rendering causing signs to flicker
Clicking on a servo with an instruction will cause that instruction to be executed immediately.
Added instructions (and a decorator) for user-defined procedures.
Some stacks have specific uses:
White is the IO stack.
Black is the error message stack.
Yellow is the argument stack.
Red is run on block entry if something else isn't already running.
"Entry Action" can be used to read/write instructions to the servo rail
"Scan Color" is a decorator that will read the color of the block the servo is facing. Works on wool, stained clay, and wheat.
"Stack Transfer" pops a color, and moves stuff to/from the IO stack and that colored stack.
"Run Stack" pops a color, and moves control to that stack. But there is no RET instruction!
Silver ore nodes spawn 1 per chunk instead of 1 with 0.125-chance-for-an-extra per chunk
0.8.29
A warning: I am going to reduce the number of inventory slots in a servo to 1 in the next version. This will cause item loss.
Barrels render more efficiently. As a side-effect, their fonts can be customized.
Recipe changes:
Lacerator uses an iron pressure plate instead of an iron bar
Got rid of the magnet crafting item. Batteries are used instead.
Simplified the servo motor recipe
0.8.28
Servos:
Fix rail renderer UVs; changed its texture
ShifterControl'll let you access slots as an int instead of a byte
Made the speed not be twitchy
Added a Commenter; this tool lets you add comments to servo rails
Localizations:
Polish localizations by Szewek!
Russian localizations by Anton!
Barrels can be pushed with a knockback sword after drinking a strength potion.
Only half of all possible orientations & positions are available with ordinary moves: push up a slab to get the other half
redstone signal makes lacerator stop digging and slow down at the same time, instead of slowing then stopping.
Added recipes for the secret vanilla all-bark logs. (This might cause mod compat bugs; let me know...)
Ceramic sculptures:
will now face towards you when you place them.
energy required for high firing has been halved
0.8.25
Fix the jump instruction
Maybe improve the barrel lighting?
Repackaged things; some hard-coded mod interactions may break.
Caliometric burner can now hold only 4 items of food in its mouth at a time
Fix processing chain for lead ore (Pb, not Ag)
0.8.24
Fixed dirty gravel ore slagging recipe being missed out on the probability reassignment.
Heater won't go transparent
Robotic arm does buckets now, sort of.
Sculptures made by molding a high-fired piece won't think they've still got the original glaze on.
Caliometric burner accepts low-quality foods again.
Limit barrel error spam
0.8.23
Fix socket's "transer some" to stop after moving 1 stack.
0.8.20
Giving out slightly fewer free silk touch diamond pickaxes
Fixed lacerator partial breaks
Parasieve can interact with entities like chestcarts and servos
[I'd like for them to do comparator output, but this isn't reasonably possible.]
Added a /f command/config option to make servo instructions not be myopia-inducingly small
0.8.19
Compression crafters look slightly harder for output inventories
Made steam boilers more willing to output steam again
0.8.18
Fix rendering of multiple notifications
Fix servo resuming from a trap (hopefully?)
Fix Lacerator leaving partial breaks on blocks like sugarcane
Added "Unconditional Skip"; it's filed under the Jump instruction
0.8.17
Improved a couple recipes
Servo instructions mention if powered
Rewrote servo packet code
0.8.16
Squashed more bugs; the chitinous chrunching melody bewitches.
Servo doesn't drop an empty socket
Servo has slightly less horrible bounding box probably
Caliometric burner:
better quality food lasts longer
all food gives same amount of heat
redstone signal stops eating, but not digestion
Heater:
A single heater no longer gives the speed bonus
Will consume more power
Fixed lacerator not breaking certain blocks with metadata properly
0.8.15
Item shifter uses smarter insertion than lame hoppers
Sockets accept weak redstone signal
0.8.14
A single furnace heater will no longer give a speed boost; you'll have to use two or more. Also made them use more power.
Thaumcraft: Crystalline metals won't give the nugget bonus. Because >3x'd be just silly ;) Other stages however remain uneffected.
Even more bug fixes!
0.8.13
Bug fixes
0.8.12
Pocket crafting table:
Rewrote the container; hopefully it'll stop being laggy & buggy.
Rewrote the action of the 'c' key; it is now "swirls".
Other bug fixes.
0.8.11
Miscellaneous Nonsense:
Added /f tesrtoggle
Improved the improved PickBlock
Added a recipe for accessing vanilla's smooth sandstone blocks (There are also similar recipes for similar blocks.)
0.8.10
Servos actually drop their socket tool when broken
New mode for item shifter; doesn't transfer the exact amount of items.
(And a few other bug fixes)
0.8.09
Changelog links in the OP? Madness!
Bug fixes:
Robot arm will hopefully play nicer with local-side barrels
Socket items don't try to merge in your inventory
0.8.08
Antinerfed recipes for sprockets & robot arms
0.8.06
Added Dark Iron Ore:
Found around Y=4; watch for changes in the bedrock
Wrath fire can no longer be created; the igniter will hang around for crafting wrath lamps
Can be ore-processed in the usual manner
Servos break themselves when not on a rail
Item Shifter:
Added the Item Shifter Control instruction
Multi-mode; it may pop an integer from the argument stack
The 'transfer limit' is now an exact amount of items to transfer
Clicking on a block-socketed Shifter with an LMP'll open up a config GUI
Fixed middle click
Deprecated grinders for lacerators; they can be converted
Removed the buggy and kind of pointless mixer NEI handler
Parasieve works nicely with comparators now
0.8.05
Localizations:
German localizations by Vexatos!
Spanish localizations by Darkona!
Chinese localizations by crafteverywhere!
Thanks!
https://github.com/purpleposeidon/FactorizationLocalizations if you would like to contribute localizations
Commands:
Made the /f command user-friendly. Use it!
Added the /mutter command; write messages above your head!
Barrels:
Changed the silky barrel recipe from 1 silk touch book to 8 cobwebs, and they must be broken with a Silk Touch axe
Hopping barrels respect redstone signal.
Hopefully made barrel placing more intuitive. It will always place upwards unless:
Clicked close to the edge of a horizontal face
Clicked against a vertical face while looking straight up/down.
Can now store damaged items
Items with NBT tag 'noFzBarrel' can't be put into barrels by clicking
Parasieve:
Now cheaper
Filter can be inverted with a redstone signal
Compression Crafter:
BUG: Broken on servers; waiting for https://github.com/MinecraftForge/MinecraftForge/pull/781 to fix
now requires an adjacent inventory to store crafting results, instead of dumping everything on the ground
improved self-documentation (and hopefully not annoying. >_>)
items that have durability, such as wrath igniters, will be re-used as much as the other crafting materials permit
crafts up to max 32 items at once instead of 16
Sockets:
These are blocks that you shove specialized tools into
The Lacerator:
Combination mob/player grinder, (ore) Grinder, and block breaker
Requires an inventory for outputing items opposite the business end
Powered by charge, of course
Redstone signal deactivates
Replaces the Grinder
The Robotic Arm
Clicks using items in the inventory behind it
The Item Shifter:
Pretty much just a hopper for now; more functionality coming
Servos:
Corrected intersection handling code
Added the Entry Control instruction; tells servos which path to use or not use.
They can hold socketed tools
Caliometric Burner, a new power source:
Place next to a water boiler. Note that multiple burners can be next to a boiler
Uses food to make steam. Higher quality food makes more steam.
More than one burner can be next to a boiler
Right-click with food to feed it; food can also be fed through the sides.
A redstone signal will disable digestion.
Water Boilers/Solar boilers:
Renamed since it boils water, not solars.
Output steam at full speed now.
Tinker's Construct aluminum, ardite, and cobalt ores can be processed
Buffs:
Made the leyden jar much easier to charge
Made glaze recipes be not ridiculous
Bug fixes:
various recipes weren't crafting
Servo texture
Hopping barrel NPE, and another one involving furnaces
Solar boiler sending steam upwards
NEI recipe handlers
Slag furnaces light properly
Mixer dupe bug
nether fog
0.8.03
Ported to 1.6.2
Did some weeding:
Bye-bye wand of cooling, inverium, craft packets
BoH limited to 16 columns
Bug fixes:
battery item renderer
Fixed item drop backlog breaking
Tweaks:
Servo inventory limited to 5 items; this might cause item loss, but that doesn't actually matter since they're creative-mode only (Still! Grrr.).
Tons more grinder recipes
Barrels: Rewritten.
They can have any orientation; use some wrench to change it
They can be filled from the back as well as the top
Wood:
They have to be crafted using a single type of wood.
They will show what wood they were made out of. So you can have Oak Barrels, Eucalyptus Barrels...
If there is no slab to go with a log, then a plank can be used instead.
Now available in 6 delicious flavors:
Normal: Same as the old barrel.
Larger: 100% larger than normal barrels.
Hopping: Acts like a hopper.
Sticky: Leaves the last item.
Silky: Keeps its contents. Break with an axe to prevent spills.
Creative: Available in the creative menu; gives infinite items.
The old barrels should hang around, but won't be craftable.
Compression crafter: New!
Variable-sized in-world crafting table.
The internal area can be between 1x1 and 3x3
Place the compression crafters from inside so that the grid is facing inwards (just like creating an End Portal frame in creative mode)
To craft, apply a redstone signal to one of the compression walls. The wall that gets the signal defines which way is up. (So you can craft north, south, east, west, vertically, and upside down.)
The crafting results are dropped as an item entity.
It has an interesting way of populating the crafting grid:
1: It will try to use the contents of a barrel
2: It will try to use the items that are dropped when the block is broken
3: It will try to use the items that result from breaking the block, and then crafting what it drops.
4: It will try to use the block as an item exactly as it is in-world.
It can craft up to 16 items at once, tho this tends to be possible using only barrels.
Examples:
Crafting a piston using 4 cobblestone, 3 wood planks, 1 block of iron, and 1 block of redstone will drop 1 piston, 8 redstone, and 8 iron
Crafting a 2x2 of nether quartz ore will drop a block of nether quartz.
5 wood logs can make 4 boats
Reminder: Diamond shards are made by blowing up a placed block of diamond
Fixed sculpture shading
Parasieves: Added in 0.8.00 I think. Oops.
Placing a parasieve up against an inventory will extend and filter it.
The filter passes nothing if nothing is in it.
The top slots are paired with the bottom slots. If an item is in both slots, this will define a range of items to use. This considers things like the presence of an NBT tag, damage value, and the class of the item.
0.8.01
Everything now supports comparators (probably everything)
Fixed smooth turning in servos
Servos can now right click with any item; now the only thing that makes actuators special is that the servo can configure them. (Buggy/broken)
0.8.00
Changed license
Limited Wrath Lamp RAM-eating
Barrels are wrench-rotatable
Diamond shards can now be made by blowing up diamond blocks
Pocket crafting table:
self documenting
will try to move itself out of the crafting area instead of closing, if possible
Added a "fill empty area in crafting grid with item under cursor" pocket crafting table command
REMOVED:
solar turbines
the unloved exo armor; if you're a dev who cares: https://github.com/purpleposeidon/ExoArmor (I should have waited until 1.6 to do this. Oops.)
(While we're talking about 1.6: I'm going to be consolidating Item IDs, so item IDs are going to change.)
Bugfix: Breaking a machine with a wire attached would fail to drop the right items
Charge:
Furnace heaters can heat through other furnace heaters. Heating this way is less efficient.
Leyden jars now emit a bit of light. How did I miss this!?!? Also increased z-politeness of the knobby bit
Solar boilers require at least 4 mirrors to operate
MISC NONSENSE:
Added time dilation to make laggy servers look less laggy by slowing the client down to match. If you don't like it, there are config options to change/disable it both client & server-side.
Added some fun stuff
ADDED SERVOS
Servo Rail:
A block. Needs to be powered.
Servo:
An entity; is placed on the rails
Has a direction & an orientation
(The model is temporary, and the renderer has some interpolation issues)
Instructions:
Made using paper, a logic matrix programmer, and some other ingredient
They have infinite uses
They are configured using the programmer; shift-right clicking with it will clear the instruction
Clicking an instructino may give some information about its configuration
Programming:
The servo has 16 stacks of max size 16. The stacks can hold values of various types, and also ItemStacks.
(Right now you can't do much with them...)
usually when a value is taken off the stack, whatever's pulling the value off will ignore types that don't match what it's looking for
Some stacks are dedicated to a particular purpose: arguments, code, IO, equipment...
Actuators:
Usable by the servo and by players.
Right clicking does something; shift right clicking does something related.
They are configurable; there's an instruction for Configuring actuators.
Click on a servo motor with one to equip it
There's only one actuator right now, Item Manipulator:
Configs: slot (Integer; -1, or >=0) limit (Integer, >0)
Decorators:
They go on servo rails like instructions do, but they aren't free.
Right now the only one is the Loading Bay:
When a servo motor passes through, it is equipped with an item from an inventory that it's facing.
When it passes from the top, nothing happens
When it passes from the bottom, an item is removed