新建2024-11-20
  • Add gold fern chance of generation

    添加金灿蕨的生成几率

  • Add temperature resistance

    添加耐温性效果

  • Use gold fern to craft temperature immunity

    添加金灿蕨合成恒温药水配方。

2024-11-18
  • Remove vulnerability interaction with starve & freeze damage sources

    消除与饥饿和冻结伤害来源的漏洞交互

  • Fix canteen refill issue when canteen is purified

    修复净化水壶装水的问题

  • add hydration fill effect + potion

    添加解渴Buff + 解渴药水

  • add config to disable or restrict to horizontal location, the compass feedback

    添加配置项以禁用或限制为水平位置、指南针反馈。

2024-10-20
  • Remove player immune to freeze tag (compat issue with Frostmaw from Mowzie mobs)

    移除玩家对冻结标签的免疫(与 Mowzie的生物 的 霜冻巨兽 兼容问题)

  • Add config to ignore vanilla freeze effect when in powder snow

    添加配置项以在细雪中忽略原版冻结效果

  • Introduce new Freeze Modifier with increasing temperature effect based on time within powder snow + config

    引入新的冻结修改器,根据细雪 + 配置中的时间增加温度效果。

2024-10-15
  • Optimize BlockModifier calculus using HashSet for visited BlockPos storage

    使用 HashSet 优化 BlockModifier 演算,用于访问的 BlockPos 存储

  • Allow multiple entities for body damage command

    允许多个实体进行身体损伤指令

  • Apply temperature immunity at first spawn + config

    在首次生成时使用用温度免疫的恒温Buff + 配置项

  • Check thermometer equipped at login

    登录游戏时检查装备的温度计饰品。

2024-10-12
  • Concentrate interactions with serene seasons source code to Serene seasons util class

    静谧四季源码的交互集中到 Serene seasons util 类

  • Fix issue with empty "When Main Hand" tooltip

    修复“当主手时”工具提示为空的问题。

2024-10-12
  • Fix thirst damage when hydration depleted

    修复饮水值耗尽时的口渴伤害问题。

2024-10-12

  • Chinese translation corrected

    更新中文翻译

  • Fix resistance calculation for both player attribute resistance & origins resistance

    修复玩家属性抗性提升和起源的抗性提升计算

  • Fix dimensions json file read

    修复维度温度配置文件的读取错误问题

模组联动相关

  • Add heating temperature attribute modifier for hot items from terrafirmacraft + config

    添加群峦传说:次世代里的高温物品温度属性词条 + 配置项

  • Add default terrafirma craft block temperature values

    添加群峦传说:次世代的工作方块温度默认配置项。

2024-10-10

  • Add all generated data to versioning

    将所有生成的数据添加到版本控制

  • Remove Coat Sewing Armor recipes from generated data

    从生成的数据中删除护甲缝纫针线包的配方

  • Add Coat Sewing Armor recipes dynamically to JEI to tackle modded armors, using nbt as result allowing custom coating recipes

    将护甲缝纫针线包的动态配方添加到 JEI 中以应对改装的盔甲,使用 nbt 以允许自定义针线包配方

  • Implementation of partial temperature immunity concept + introduction of High Altitude and On Fire immunities

    实施部分温度免疫概念 + 引入高海拔和火焰免疫

  • Rename heat/cold resistance potions / effects -> heat/cold immunities

    重命名抗暑/御寒药水/效果的注册ID

  • Add Temperature Immunities effect & potion (not craftable for now)

    添加 恒温 Buff和 恒温药水(当前版本暂时不可制作)

  • Implementation of temperature & heat/cold/thermal resistances as player attributes

    将温度和抗暑/御寒/恒温作为玩家属性

  • Refactor all item temperature modifiers to attributeModifiers in the ItemAttributeModifier event

    在 ItemAttributeModifier 事件中将所有物品信息的温度词条重构为 attributeModifiers

  • Adapt the temperature tooltips to use the generic attribute modifiers tooltip

    调整温度工具提示以使用通用物品信息的属性词条

  • Move Coat & Item modifiers to newly created Attribute Modifier Registry to tackle item temperature modification

    针线包和物品修改器移动到新创建的属性修改器注册表中,以解决物品温度修改问题。

  • Introduce Resistance Attribute modifier & Temperature Attribute modifier to deal with all player's temperature & resistances attribute modification

    引入恒温属性词条和温度属性词条,以处理所有玩家的温度和恒温属性修改。

  • Introduce new SimpleAttributeEffect to refactor temperature mob effects (cold/hot drinks/food) as attribute modifiers

    引入了新的 SimpleAttributeEffect,以将生物温度Buff(冷/热饮,凉/热食)重构为属性词条

  • Add WetnessUtil to dynamically deactivate it + wetness api

    添加 WetnessUtil 以动态停用它 + 湿度 api

  • Modify all default item temperatures to become temperature resistances

    修改所有默认物品温度以转换为温度属性

  • Add depth mask deactivation for the thirst bare rendering to improve half saturation rendering

    添加深度掩码停用饥渴裸渲染,以提高半饱和渲染

  • Add nether chalice & thermometer tooltips to explain curios behavior

    添加下界圣杯温度计的饰品用法说明在工具提示中

  • Add colors to coat tooltips keywords

    针线包工具提示关键字添加颜色

  • Remove Simple Wetness mode

    删除 Simple Wetness 模式

  • Add target specification to body damage command + Expand body damage command with option ALL & heal command

    在身体损伤指令中添加目标规格 + 使用选项 ALL 扩展身体损伤指令 & 治愈指令

  • Update attribute/mob effect textures

    更新属性/生物Buff的纹理

  • Add option to disable the cumulative duration of the thirst effect

    添加禁用干渴Buff的累积持续时间的配置项

  • Fix interaction with custom boats increasing player's wetness

    修复与自定义船只的交互时增加玩家的湿度的问题

  • Make wetness increase depending on the water cauldron level

    添加根据炼药锅水量以增加的湿度

  • Updates serene seasons version dependency

    更新静谧四季的依赖版本

  • Increase juice recipes complexity

    增加果汁配方的复杂性

  • Fix purified canteen refill when empty canteen

    修复空水壶净化后补充水量的问题

模组联动相关

  • Integrate Quark advanced tooltips for items

    联动 夸克 物品的高级提示工具

  • Refactor Curios integration to use the newly created temperature/resistances player Attributes as attribute modifiers

    重构 Curios API 集成,以使用新创建的温度/抗温玩家属性作为属性词条

  • Adapt SereneSeasons integration to fit the new serene seasons version

    调整静谧四季联动以适应新的静谧四季版本

  • Fix wrong spawn of water plant, ice/sun ferns on Nature's Spirit biomes

    修复自然之灵中生成群系错误的水袋草寒冰蕨/灸炎蕨

起源非官方Forge版联动内容

  • Add origins specificities (blazeborn drinks lava, avian & elytrian immune to high altitude temperature, phantom & shulk increased thirst exhaustion, merling & blazeborn don't have wetness ...)

    添加起源种族特性:烈焰族可饮用熔岩,羽人族翼人族对高海拔温度影响免疫,幻影族潜影族增加饮水值消耗,人鱼族烈焰族没有湿度效果等等……

  • Introduce json config for origins temperatures (temperature + heat/cold/thermal resistances), fixing the blazeborn spawn (make it bare high heat)

    引入起源种族温度的 json 配置(温度 + 抗暑/御寒/恒温),修复烈焰族生成(使其裸露高温)

2024-09-19
  • Modify default frozen ocean biome temp

    修改冻洋默认生物群系温度

  • Auto adjustment of body damage indicator & body temperature display based on equipped secondary hand

    自动根据手持物品的副手UI调整身体损伤指示器和体温HUD显示

  • Fix crash with body temp display if body temp <0

    修复体温 <0 时的体温显示崩溃

  • Fix adaptive coating effect

    修复针线包温度影响无效的问题。

2024-09-14
  • Re-optimization block modifier + check sturdy face for heat propagation + heat propagation in water (+config)

    重新优化方块修改器 + 检查坚固的热传播面 + 水中热传播 (+配置文件)

  • Add fahrenheit option in client config

    在客户端配置文件中添加 fahrenheit 选项

  • Add nether chalice bauble to drink lava + config

    添加下界圣杯饰品来喝熔岩 + 配置项

  • Add thermometer as bauble to render body temperature + config

    温度计添加为腰带饰品以显示体温 + 配置项

  • Disable natural regeneration + config

    禁用自然生命恢复 + 配置项

  • Re-implementation Underground effect using world surface distance + config

    重新实现世界地表与地下距离的温度效果 + 配置项

  • Implementation of dimensionTemperature.json

    添加 dimensionTemperature.json 配置文件以管理维度温度

  • Implementation of blockThirst.json + move all drink on block system to json

    添加 blockThirst.json 配置文件以实现配置可饮用液体方块

  • Fix Render Season card when leave-rejoin the world

    修复在离开-重新加入世界时渲染季节标题的问题

  • Put nether_chalice on necklace

    使下界圣杯可戴上饰品槽

  • Fix body temp hud on death

    修复死亡时的体温HUD

  • Adjust tempTickTime & maxTempChange as default config

    调整 tempTickTime 和 maxTempChange 的默认配置

  • Add temp for item lava bucket and nether chalice in json

    在配置文件中添加 熔岩桶 和 下界圣杯 的物品温度属性

  • Cap body temp render to 99.9

    设置体温渲染上限为99.9℃

2024-09-09
  • Changed water plant and ferns as crops. You can now farm ferns for potions

    更改 水袋草 、寒冰蕨灸炎蕨 为作物。现在你可以种植蕨类植物来制作更多药水了

  • Fixed warm/cold strings recipes to use non-dimensional resources on level I

    修复初级针线包配方以使用非其他维度资源

  • Added config for heat/cold dangerous effect, heat/cold secondary effect and heat/cold overlay

    添加过热/过冷的负面Buff、热/冷次要负面Buff和热/冷叠加Buff的配置项

  • Fixed some textures & sounds

    修复了一些纹理和音效

  • Added block temperature for ice/sun ferns (ferns stage max now gives +1.5/-1.5°C)

    增加寒冰蕨/灸炎蕨的方块温度(蕨类植物阶段最大值现在提供 +1.5/-1.5°C)

  • Thirst effect timer now accumulates when you drink dirty water. You have 75% chance to trigger the thirsty effect, which gives +15s of thirst effect. Time will increase the more you drink)

    干渴DeBuff的持续时间现在会在你喝脏水时累积。你有 75% 的几率触发口渴效果,这会提供15秒的干渴效果。喝得越多,时间就会叠加

  • Re-design breath fX

    重新设计 breath fX

2024-09-03
  • Rename "world" folder to "level"

    将 “world” 文件夹重命名为 “level”

  • Move Particle code to client folder

    将 Particle 代码移动到客户端文件夹

  • Rework season cards rendering to tackle issue with delay when leaving world and re-entering it

    重制季节标题渲染以解决离开世界并重新进入世界时的延迟问题

  • Add a lot of default compats with mods

    添加更多 Mod 的兼容默认配置

  • Change color for heating/cooling effect on items

    更改物品的御寒/抗暑效果的颜色(即在此版本之后,御寒是橙色的词条颜色,抗暑才是蓝色的)

2024-08-24

!!如果游戏崩溃了,请删除模组配置文件!!

  • Nether global temperature has been reduced

    降低下界维度温度

  • End global temperature has been increased

    升高末地维度温度

  • Vanilla armors now have thermal stats (iron/diamond are cold - gold/netherite armor are hot)

    添加原版护甲的默认温度属性(铁/钻石盔甲自带降温效果(抗暑) - 金/下界合金盔甲自带升温效果(御寒))

  • Coatings efficiency gets buffed +1°C (lvl 1 goes from 1°C -> 2°C // lvl 2 from 2°C - 3°C // lvl 3 from 3°C -> 4°C)

    针线包默认温度效果提高(初级从 1°C -> 2°C // 中级从 2°C - 3°C // 高级从 3°C -> 4°C)

  • Melon juice now gives cold drink effect (lowers body temperature/ can be combined with cold food)

    西瓜汁现在提供冷饮Buff(降低体温/可与凉食结合)

2024-08-23
  • Resize chorus fruit juice texture in 16x16

    调整紫颂果果汁的16*16纹理

  • Trigger Breath effect for cold biome and no longer for player's frostbite + threshold config

    添加在寒冷的生物群落触发呼吸效果以及不再对玩家的冻伤+阈值的配置项

  • Modify default config for body part heal after sleep (full recovery)

    修改睡眠后身体部位愈合(完全恢复)的默认配置

  • Fix heldItem modifier crash if curios not installed

    修复未安装 Curios API 时物品信息的修饰符崩溃的问题

  • Adapt hydration/saturation values

    调整饮水值度/水合度值

  • Decrease duration time of heat/cold resist potions

    减少抗暑药水/御寒药水的持续时间

  • Simplify thermal coat recipes

    简化针线包配方

  • Make the Thirst effect duration cumulative

    使干渴Buff的持续时间可叠加。

2024-08-20
  • Add auto migration of thirstConsumable json file to new format

    添加 thirstConsumable.json 配置文件自动迁移为新格式的功能

2024-08-20

!!如果游戏崩溃了,请删除模组配置文件!!

  • Reworked dryness temperature effect

    重新设计的干燥温度效果

  • Updated the build.gradle to modern format

    将 build.gradle 更新为现代格式

  • Added breath particle when player is in frostbite

    添加玩家冻伤时的呼吸粒子

  • Added possibility to change duration and amplifier for thirst consumable effects

    添加自定义饮水值物品效果配置文件里的Buff持续时间、Buff等级和概率

  • Added entity temperature modifier for riding entities

    为骑行实体添加实体温度修改器

  • Ignored exception around gameRenderer loadEffect of blur effect

    忽略了游戏渲染器加载效果的异常

  • Ignored curios items for HeldItemsModifier

    忽略了curios饰品的手持物品信息

  • Reworked curios inventory check

    重新设计curios饰品插槽

  • Added compatibility for terrafirmacraft & vampirism

    添加对 群峦传说:次世代 & 吸血鬼/血族传说的兼容性

  • Added the possibility to deactivate thirst system in game

    添加在游戏中停用口渴项的可能性

  • Moved to infinite length effects for body & temperature effects

    移至无限长的身体效果和温度效果

  • Removed silktouch in waterplant loot table

    移除水袋草战利品表中的silktouch

  • Increased default canteens charges

    提高默认水壶的使用次数

  • Reduced morphine effect duration

    减少止痛针的Buff持续时间

  • Modified morphine recipe

    修改止痛针配方

  • Modified large canteen recipe

    修改水壶配方

2024-08-03
  • Add the possibility to avoid body damage assignation for certain damage source in damageSourcesBodyPart.json

    在damageSourcesBodyPart.json配置文件中增加了避免对某些伤害源进行身体伤害分配的概率

  • Add default non-assignation of body damages for drown, starve, dehydration, hypothermia and hyperthermia damage sources

    为默认配置文件中对溺水、饥寒脱水伤寒中暑的伤害源设定不分配肢体伤害。

2024-08-03
  • Fix property check for block temperature modifier by checking case-insensitive

  • 修复在更新强度时移除更新强度着色器的模糊效果崩溃

  • Fix overlay for heat thirst half bubble

  • 通过检查不区分大小写来修复方块的属性检测

  • Use config value for canteens creative tab filled version

  • 使用配置值在创造物品栏中添加装满的水壶的物品。

2024-07-29
  • Add non empty canteens to creative tab

    将非空的水壶添加到物品标签页

  • Update JEI Integration

    更新 JEI 插件。

2024-07-28
  • Create new json file to group all healing parameters

    创建新的 json 文件以对所有修复参数进行分组

  • Enable all items to heal the body based on this json file

    基于json配置文件,可以配置启用物品所有来治愈身体

  • Adapt the tooltip + api + config

    调整工具提示 + api + 配置

  • Add nbt specifications in thirst consumables json file

    在饮水值设置的json配置文件中添加可匹配的nbt值

  • Adapt tooltip & events to tackle nbt checks + fallback to hydrationPurity tag if found

    调整工具提示和事件以解决 nbt 检查 + 回退到 hydrationPurity 标签(如果找到)

  • Rename config tickRate to tempTickTime

    将配置文件中的 tickRate 重命名为 tempTickTime

  • Fix loot table creation for heater top block

    修复在创造模式下破坏加热炉顶部方块会掉落物品的问题

  • Remove blur effect when in creative / spectator mode

    修复在创造/旁观模式下删除因为过度口渴的模糊效果

  • Code cleanup

    清理冗余代码

  • Fix nbt matching in jsonThirstConfig

  • 修复 jsonThirstConfig 中的 nbt 匹配

  • Show % effect chance in thirst item tooltips

  • 在饮水物品工具提示中显示BUFF效果概率百分比

  • Update few textures / sounds

  • 更新一些纹理/声音

  • Remove dirty icon bar in thirst item tooltips

  • 删除饮水物品工具提示中的脏水图标

  • Show hydration bar dirty for hydration < 0 in thirst item tooltips

  • 在口渴项目工具提示中显示水合度,< 0时水合度是脏水图标。

  • Adapt waterplant loot & hydration

  • 调整水袋草的掉落物和水袋果的水合度。

2024-07-25
  • Avoid re-apply same coat as already applied on the armor

    避免重新应用已经应用在盔甲上的相同的针线包

  • Add minecraft version in the jar file name

    在jar文件名中添加minecraft版本

  • Add customizable effect for consumed item (in addition to the thirst effect) + associated tooltips + configuration files

    为消耗的物品添加可自定义的效果(除了口渴效果)+关联的工具提示+配置文件

  • Fix looting of heater in creative mod

    修复创造模式中加热炉的破坏顶部烟囱掉落物品的问题

  • Add heater top lang name

    添加加热炉顶部烟囱的命名空间

  • Fix morphine consumption item

    修复止痛针不消耗物品问题

  • Put back potion colors for temp resistance potions and removing related config

    修复药水的颜色,并删除相关配置

  • Modify effect rendering for healing items

    修改治疗物品的效果渲染

  • Fix cauldron interaction while drinking or filling a canteen

    修复装满水壶和炼药锅的交互问题

  • Modify blur rendering effect + add option to disable it

    修改模糊渲染效果 + 添加选项禁用它

  • Modify "already applied" tooltip & "show recipes" tooltip on sewing table screen

    修改缝纫机GUI上的“已应用”工具提示和“显示配方”工具提示。

2024-07-24
  • Add fr and ch lang files

    添加法语和简体中文语言

  • Fix the basic sewing recipes integration with JEI

    修复 JEI 插件调用导致基本缝纫机配方无法合成的问题。

2024-07-23
  • Adjust item position in sewing table screen

    调整缝纫机GUI中的物品栏位置

  • Fix sewing recipes regular craft

    修复缝纫机常规配方。

2024-07-23
  • Fix calendar season type property when no season defined in the area

    修复在区域中未定义季节时日历季节类型属性的问题

  • Adapt the whole config file to 1.20.1 config value types and fix the .back common config file creation

    将整个配置文件调整为 1.20.1 配置值类型,并修复 .back 通用配置文件的创建

  • Refactor the main file for clarity and logic in calling mod parts

    重构主文件,以确保调用 mod 部件时的清晰度和逻辑性

  • Fix the server error "p_130086 is null" by correcting recipe serializer register

    通过更正配方序列化程序来修复服务器错误“p_130086 is null”

2024-07-22
  • Fix canteen purification recipes (smelting, blasting)

    修复水壶净化配方(熔炉、高炉)

  • Fix purified canteen item model

    修复净化水壶物品模型

  • Fix canteen filling bar rendering

    修复水壶耐久条渲染

  • Fix heater/cooler/sewing table screens

    修复加热炉/冰桶/缝纫机GUI

  • Fix heater/cooler ON-OFF rendering

    修复加热炉/冰桶 开启-关闭 渲染

  • Add heater/cooler/sewing table to creative tab

  • 将加热炉/冰桶/缝纫机添加到creative tab。

2024-07-21
  • Port to 1.20.1

    更新至1.20.1

  • Fix tooltip for decimal temperature values

    修复十进制温度值的工具提示

  • Fix death message for temperature / hydration sources

    修复温度/缺水的死亡信息

  • Fix desert/snow armor texture link

    修复沙漠/雪地服饰的纹理

  • Fix hydration icons tooltip

    修复工具提示框里的补水图标

  • Add red saturation color for heat thirst effect

    添加在获得heat thirst效果的红色口渴值

  • Fix thermometer high temp texture

    修复温度计高温材质

  • Add apple hydration as default

    添加苹果的补水值

  • Add damage type tags to bypass armor/enchant/resistance for dehydration/hypo-hyperthermia

    添加伤害类型标签以绕过脱水/低体温的护甲/附魔/抗性

2024-07-22
  • Adapt config file list management to 1.20.1 standard

    将配置文件列表管理适配到 1.20.1 

  • Remove useless body damage logging

    移除无用的身体损伤记录

  • Move the register particle factories to client side only (server side crash)

    将粒子渲染移至客户端(服务器端崩溃)

  • Modify the update intensity and add try-catch on null pointer to avoid crash

    修改更新强度,并在空指针上添加 try-catch 以避免崩溃

  • Remove the bake client in reload listener (server side crash)

    删除 reload listener 中的 bake 客户端(服务器端崩溃)

  • Remove feathers cold effect integration (looks useless for now)

    删除羽毛冷效果集成(目前看起来没用)

你已经到达了世界的尽头..
新建2024-11-20
  • Add gold fern chance of generation

    添加金灿蕨的生成几率

  • Add temperature resistance

    添加耐温性效果

  • Use gold fern to craft temperature immunity

    添加金灿蕨合成恒温药水配方。

2024-11-18

同步与1.20.1版本的所有开发内容

  • add attribute based system for temperature, heat/cold/thermal resistance

    添加基于属性的温度、抗暑/御寒/恒温效果

  • add immunity temperature

    添加温度抗性的效果

  • add wetness util

    添加湿度实用程序

  • increase wetness when in cauldron

    炼药锅中添加湿度效果

  • add compat with origins

    添加与起源非官方Forge版的兼容性

  • fix canteen refill with purified

    修复净化水壶装水的问题

  • extend bodydamage command

    扩展身体伤害的指令

新功能

  • add hydration fill effect + potion

    添加解渴Buff + 解渴药水

  • add config to disable or restrict to horizontal location, the compass feedback

    添加配置项以禁用或限制为水平位置、指南针反馈

2024-09-30
1.5.10.1
  • Force the bake common on the mod config event

    在模组配置上强制bake common

  • Fixing the client not correctly loading common config on client-server architecture

    修复客户端不能正确加载服务端上的公共配置。

2024-09-19
  • Modify default frozen ocean biome temp

    修改冻洋默认生物群系温度

  • Auto adjustment of body damage indicator & body temperature display based on equipped secondary hand

    自动根据手持物品的副手UI调整身体损伤指示器和体温HUD显示

  • Fix crash with body temp display if body temp <0

    修复体温 <0 时的体温显示崩溃

  • Fix adaptive coating effect

    修复针线包温度影响无效的问题。

2024-09-14
  • Re-optimization block modifier + check sturdy face for heat propagation + heat propagation in water (+config)

    重新优化方块修改器 + 检查坚固的热传播面 + 水中热传播 (+配置文件)

  • Add fahrenheit option in client config

    在客户端配置文件中添加 fahrenheit 选项

  • Add nether chalice bauble to drink lava + config

    添加下界圣杯饰品来喝熔岩 + 配置项

  • Add thermometer as bauble to render body temperature + config

    温度计添加为腰带饰品以显示体温 + 配置项

  • Disable natural regeneration + config

    禁用自然生命恢复 + 配置项

  • Implementation of dimensionTemperature.json

    添加 dimensionTemperature.json 配置文件以管理维度温度

  • Implementation of blockThirst.json + move all drink on block system to json

    添加 blockThirst.json 配置文件以实现配置可饮用液体方块

  • Fix Render Season card when leave-rejoin the world

    修复在离开-重新加入世界时渲染季节标题的问题

  • Put nether_chalice on necklace

    使下界圣杯可戴上饰品槽

  • Fix body temp hud on death

    修复死亡时的体温HUD

  • Adjust tempTickTime & maxTempChange as default config

    调整 tempTickTime 和 maxTempChange 的默认配置

  • Add temp for item lava bucket and nether chalice in json

    在配置文件中添加 熔岩桶下界圣杯 的物品温度属性

  • Cap body temp render to 99.9

    设置体温渲染上限为99.9℃

2024-09-09
  • Fixed season card rendering bug

    修复季节标题渲染BUG

  • Changed water plant and ferns as crops

    更改 水袋草 、寒冰蕨 和 灸炎蕨 为作物

  • Fixed warm/cold strings recipes to use non-dimensional resources

    修复初级针线包配方以使用非其他维度资源

  • Added config for heat/cold dangerous effect, heat/cold secondary effect and heat/cold overlay

    添加过热/过冷的负面Buff、热/冷次要负面Buff和热/冷叠加Buff的配置项

  • Fixed some textures & sounds

    修复了一些纹理和音效

  • Added block temperature for ice/sun ferns (ferns stage max now gives +1.5/-1.5°C)

    增加寒冰蕨/灸炎蕨的方块温度(蕨类植物阶段最大值现在提供 +1.5/-1.5°C)

  • 干渴DeBuff的持续时间现在会在你喝脏水时累积。你有 75% 的几率触发口渴效果,这会提供15秒的干渴效果。喝得越多,时间就会叠加

  • Reduced thirst effect duration to 15s

    口渴效果持续时间降低至 15 秒

2024-09-03
  • Rework season cards rendering to tackle issue with delay when leaving world and re-entering it

    重制季节标题渲染以解决离开世界并重新进入世界时的延迟问题

  • Add a lot of default compats with mods

    添加更多 Mod 的兼容默认配置

  • Change color for heating/cooling effect on items

    更改物品的御寒/抗暑效果的颜色(即在此版本之后,御寒是橙色的词条颜色,抗暑才是蓝色的)

2024-08-24

!!如果游戏崩溃了,请删除模组配置文件!!

  • Nether global temperature has been reduced

    降低下界维度温度

  • End global temperature has been increased

    升高末地维度温度

  • Vanilla armors now have thermal stats (iron/diamond are cold - gold/netherite armor are hot)

    添加原版护甲的默认温度属性(铁/钻石盔甲自带降温效果(抗暑) - 金/下界合金盔甲自带升温效果(御寒))

2024-08-23
  • Resize chorus fruit juice texture in 16x16

    调整紫颂果果汁的16*16纹理

  • Trigger Breath effect for cold biome and no longer for player's frostbite + threshold config

    添加在寒冷的生物群落触发呼吸效果以及不再对玩家的冻伤+阈值的配置项

  • Modify default config for body part heal after sleep (full recovery)

    修改睡眠后身体部位愈合(完全恢复)的默认配置

  • Fix heldItem modifier crash if curios not installed

    修复未安装 Curios API 时物品信息的修饰符崩溃的问题

  • Adapt hydration/saturation values

    调整饮水值度/水合度值

  • Decrease duration time of heat/cold resist potions

    减少抗暑药水/御寒药水的持续时间

  • Simplify thermal coat recipes

    简化针线包配方

  • Make the Thirst effect duration cumulative

    使干渴Buff的持续时间可叠加。

2024-08-20
  • Add auto migration of thirstConsumable json file to new format

    添加 thirstConsumable.json 配置文件自动迁移为新格式的功能

2024-08-20

!!如果游戏崩溃了,请删除模组配置文件!!

  • Reworked dryness temperature effect

    重新设计的干燥温度效果

  • Removed underground temperature effect

    移除地下温度效果

  • Updated the build.gradle to modern format

    将 build.gradle 更新为现代格式

  • Added breath particle when player is in frostbite

    添加玩家冻伤时的呼吸粒子

  • Added possibility to change duration and amplifier for thirst consumable effects

    添加自定义饮水值物品效果配置文件里的Buff持续时间、Buff等级和概率

  • Added entity temperature modifier for riding entities

    为骑行实体添加实体温度修改器

  • Changed the forge event for the blur effect

    更改 forge 事件的模糊效果

  • Added the config to remove the blur effect

    新增移除模糊效果的配置

  • Ignored curios items for HeldItemsModifier

    忽略了curios饰品的手持物品信息

  • Reworked curios inventory check

    重新设计curios饰品插槽

  • Added compatibility for terrafirmacraft & vampirism

    添加对吸血鬼/血族传说的兼容性

  • Added the possibility to deactivate thirst system in game

    添加在游戏中停用口渴项的可能性

  • Increased default canteens charges

    提高默认水壶的使用次数

  • Reduced morphine effect duration

    减少止痛针的Buff持续时间

  • Modified morphine recipe

    修改止痛针配方

  • Modified large canteen recipe

    修改水壶配方

2024-07-04
  • Modify shader management for thirst effect

    修改口渴的效果渲染

  • Modify plant spawn with a chance factor + related config

    修改植物随机生成 + 相关配置修改。

2024-06-11
  • Fix the block modifier influence

    修复方块修饰符影响

  • Add dynamic position for shivering / panting sound effects (follow the player)

    为颤抖/喘气的声音效果添加动态位置(跟随播放器)

  • Fix the attribution of heat / cold resistance at player death

    修复玩家heat / cold 的死亡原因词条

  • Increase alpha frostbite overlay to 0.65

    将 alpha 版本frostbite叠加增加到 0.65

  • Fix the season feedback message

    修复季节反馈消息

  • Add thirst compat for neapolitan, seasonals & peculiars

    那不勒斯风味增加作物特定季节和口渴值的联动

  • Add round in block modifier calculation to avoid NaN error

    在方块修饰符计算中添加舍入以避免 NaN 错误

  • Modify default temp for some blocks + temp influence outside comment

    修改某些方块的默认温度 + 温度影响外部注释

  • Add reduce posOffsets array if tropical season disabled

    如果禁用热带季节,则添加 reduce posOffsets 数组

  • Cancel shivering / panting sound in creative / spectator

    取消 shivering / panting 的 creative / spectator 音效

  • Enlarge frostbite, cold, hot and heat stroke temperature ranges

    扩大 frostbite、cold、hot and heat stroke 的触发温度范围

  • Render thirst & body damage gui in the same time as food

    在食物的同时呈现口渴和身体伤害 gui

  • Fix the thirst / food bar overlap

    修复口渴/饥饿值UI重叠

  • Add player feedback when no season defined for a biome in serene season

    添加了在静谧四季中当没有为生物群系定义季节时的玩家反馈

  • New config DefaultSeasonEnabled, to allow a default season if no season effect defined in serene season

    新配置 DefaultSeasonEnabled,如果在静谧四季中未定义季节效果,则允许默认季节

  • Fix altitude modifier

    修复高度修改器

  • Add calendar feedback for non-seasonal dimension

    为无季节维度添加日历反馈

  • Modify default torch temperature

    修改默认火把温度

  • Add default damage source bamboo spikes from supplementaries

    添加辅助武器 bamboo spikes 的默认伤害源

  • Fix crashes when serene seasons not loaded

    修复了未加载静谧四季时崩溃的问题

  • Update textures

    更新纹理

  • Add crockpot compat

    添加 烹饪锅 兼容。

2024-08-03
  • Add the possibility to avoid body damage assignation for certain damage source in damageSourcesBodyPart.json

  • 在damageSourcesBodyPart.json配置文件中增加了避免对某些伤害源进行身体伤害分配的概率

  • Add default non-assignation of body damages for drown, starve, dehydration, hypothermia and hyperthermia damage sources

  • 为默认配置文件中对溺水、饥寒脱水伤寒中暑的伤害源设定不分配肢体伤害。

2024-08-03
  • Fix blur effect crash by removing update intensity shader while updating intensity

    修复在更新强度时移除更新强度着色器的模糊效果崩溃

  • Fix property check for block by checking case-insensitive

    通过检查不区分大小写来修复方块的属性检测

  • Fix overlay for heat thirst half bubble

    修复脱水BUFF时的饮水值气泡动画。

2024-07-29
  • Remove vulnerability interaction with dehydration, hypo-hyperthermia & drown

    去除在有内伤DEBUFF时会加倍的脱水中暑以及骨折的DEBUFF影响。

2024-07-28
  • Add customizable effect for consumed item (in addition to the thirst effect) + associated tooltips + configuration files

    为消耗的物品添加可自定义的效果(除了口渴效果)+ 相关的工具提示 + 配置文件

  • Fix morphine consumption item

    修复止痛针的物品消耗

  • Modify effect tooltip for healing items

    修改治疗物品的效果工具提示

  • Modify "already applied" tooltip & "show recipes" tooltip on sewing table screen

    修改缝纫机GUI上的“已应用”工具提示和“显示配方”工具提示

  • Modify Config type to avoid .bak file creation

    修改配置类型以避免创建.bak文件

  • Create new json file to group all healing parameters

    创建新的 json 文件以对所有修复参数进行分组

  • Enable all items to heal the body based on this json file

    基于json配置文件,可以配置启用物品所有来治愈身体

  • Adapt the tooltip + api + config

    调整工具提示 + api + 配置

  • Add nbt specifications in thirst consumables json file

    在饮水值设置的json配置文件中添加可匹配的nbt值

  • Adapt tooltip & events to tackle nbt checks + fallback to hydrationPurity tag if found

    调整工具提示和事件以解决 nbt 检查 + 回退到 hydrationPurity 标签(如果找到)

  • Rename config tickRate to tempTickTime

    将配置文件中的 tickRate 重命名为 tempTickTime

  • Remove blur effect when in creative / spectator mode

    修复在创造/旁观模式下删除因为过度口渴的模糊效果

  • Show % effect chance in thirst item tooltips

    在饮水物品工具提示中显示BUFF效果概率百分比

  • Update few textures / sounds

    更新一些纹理/声音

  • Remove dirty icon bar in thirst item tooltips

    删除饮水物品工具提示中的脏水图标

  • Show hydration bar dirty for hydration < 0 in thirst item tooltips

    在口渴项目工具提示中显示水合度,< 0时水合度是脏水图标。

2024-07-25
  • Fix the loot of heater when in creative while detroying the top part of it

    修复创造模式中加热炉的破坏顶部烟囱掉落物品的问题

  • Add lang for heater_top

    添加加热炉顶部烟囱的命名空间

  • Update ch lang file

    更新简体中文。

2024-07-24
  • Update coat already applied check in sewing table

    更新衣物应用在缝纫机的配方

  • Add fr and ch lang files

    添加法语和简体中文翻译。

2024-07-21
  • Add secondary effect for medikit and tonic

    添加 medikit 和 tonic 附加Buff

  • Enabled the use of healing items for disabled localized body damage

    允许使用治疗物品治疗残疾的局部身体伤害

  • Add regeneration effect tooltip for healing items

    添加治疗物品的再生效果工具提示

  • Modified saturation color in thirst gui for heat thirst

    修改了用于热口渴的 gui 饱和色

  • Avoid json consumable temperature when temperature level == 0

    避免在温度级别=0 时出现 json 配置的消耗品温度。

2024-07-18
  • Fix typo, removing panting/shivering sound in creative mode

    修复错别字,在创造模式中删除了喘息/颤抖的声音

  • Add by 1 the season days in calendar tooltip/right click so 8/8 is the last season day and 1/8 the first

    添加在日历工具提示/右键菜单中将季节日期加1,这样8/8就是最后一个季节日期,1/8就是第一个季节日期

  • Add sub season specification in calendar tooltip/right click

    添加在日历工具提示/右键单击中添加子规格

  • Fix typo in body damage error log

    修复身体损伤错误日志中的错别字

  • Fix temperature gui rendering to render in the same time as food bar Introduce sinusoidal transition between season modifier

    修复温度GUI渲染,使其与饥饿值渲染同时完成,以及引入季节修改器之间的正弦波过渡。

2024-06-05
  • Integration of localized body damages + config

    局部身体损伤 + 配置

  • Add healing items + associated sound

    添加治疗物品 + 关联音效

  • Add side effects of wounded body limbs

    增加受伤肢体的DeBuff

  • Introduction of "Vulnerability" "headache" and "hard falling" new effects

    添加“Vulnerability”、“headache”和“hard falling”的Buff描述

  • Rework all textures

    重制所有材质

  • Add sound for headache and hard falling

    为headache和hard falling时添加音效

  • Add sound shivering (frostbite) and panting (heatstroke) + overlay

    添加shivering (frostbite)和panting (heatstroke) + overlay的音效

  • Increase max heat to 40

    将最大热量增加到 40

  • Add heal and body damage recover at max health percentage when sleeping in bed

    添加在床上睡觉时以最大健康百分比治疗身体伤害

  • Add temperature resistance when dying

    染色时增加耐温性

  • Fix body damage flashing in GUI

    修复 GUI 中闪烁的身体受伤

  • Fix the sync of health bar when healing body part in body health screen

    修复了在身体状况GUI中治愈身体部位时健康条的同步问题

  • Add regeneration on all healing items

    在所有治疗物品上添加恢复

  • Add possibility to always render body damage gui

    增加始终显示身体损坏 gui 的可能性

  • Always propagate damages to damageable body part

    始终损坏传播到可损坏的身体部位

  • Rework wetness to scale with water quantity in blocks within and aboce player pos + config

    重新设计湿度以与方块内的水分比例,和aboce player pos + config

  • Add healing item recipes

    添加治疗物品配方

  • Add panting / shivering sound when in heatstroke / frostbite

    panting / shivering时添加喘气/颤抖的音效

  • Add tickRate + max temp + min temp modification in config

    在配置中添加 tickRate + max temp + min temp 修改

  • Rework update player temperature mechanism

    重做更新玩家使用温度计机制

  • other small stuff

    其他小东西……

你已经到达了世界的尽头..