Remove player immune to freeze tag (compat issue with Frostmaw from Mowzie mobs)
Add config to ignore vanilla freeze effect when in powder snow
添加配置项以在细雪中忽略原版冻结效果
Introduce new Freeze Modifier with increasing temperature effect based on time within powder snow + config
引入新的冻结修改器,根据细雪 + 配置中的时间增加温度效果。
Optimize BlockModifier calculus using HashSet for visited BlockPos storage
使用 HashSet 优化 BlockModifier 演算,用于访问的 BlockPos 存储
Allow multiple entities for body damage command
允许多个实体进行身体损伤指令
Apply temperature immunity at first spawn + config
在首次生成时使用用温度免疫的恒温Buff + 配置项
Check thermometer equipped at login
登录游戏时检查装备的温度计饰品。
Chinese translation corrected
更新中文翻译
Fix resistance calculation for both player attribute resistance & origins resistance
Fix dimensions json file read
修复维度温度配置文件的读取错误问题
模组联动相关
Add all generated data to versioning
将所有生成的数据添加到版本控制
Remove Coat Sewing Armor recipes from generated data
从生成的数据中删除护甲缝纫针线包的配方
Add Coat Sewing Armor recipes dynamically to JEI to tackle modded armors, using nbt as result allowing custom coating recipes
将护甲缝纫针线包的动态配方添加到 JEI 中以应对改装的盔甲,使用 nbt 以允许自定义针线包配方
Implementation of partial temperature immunity concept + introduction of High Altitude and On Fire immunities
实施部分温度免疫概念 + 引入高海拔和火焰免疫
Rename heat/cold resistance potions / effects -> heat/cold immunities
重命名抗暑/御寒药水/效果的注册ID
Add Temperature Immunities effect & potion (not craftable for now)
Implementation of temperature & heat/cold/thermal resistances as player attributes
将温度和抗暑/御寒/恒温作为玩家属性
Refactor all item temperature modifiers to attributeModifiers in the ItemAttributeModifier event
在 ItemAttributeModifier 事件中将所有物品信息的温度词条重构为 attributeModifiers
Adapt the temperature tooltips to use the generic attribute modifiers tooltip
调整温度工具提示以使用通用物品信息的属性词条
Move Coat & Item modifiers to newly created Attribute Modifier Registry to tackle item temperature modification
将针线包和物品修改器移动到新创建的属性修改器注册表中,以解决物品温度修改问题。
Introduce Resistance Attribute modifier & Temperature Attribute modifier to deal with all player's temperature & resistances attribute modification
引入恒温属性词条和温度属性词条,以处理所有玩家的温度和恒温属性修改。
Introduce new SimpleAttributeEffect to refactor temperature mob effects (cold/hot drinks/food) as attribute modifiers
引入了新的 SimpleAttributeEffect,以将生物温度Buff(冷/热饮,凉/热食)重构为属性词条
Add WetnessUtil to dynamically deactivate it + wetness api
添加 WetnessUtil 以动态停用它 + 湿度 api
Modify all default item temperatures to become temperature resistances
修改所有默认物品温度以转换为温度属性
Add depth mask deactivation for the thirst bare rendering to improve half saturation rendering
添加深度掩码停用饥渴裸渲染,以提高半饱和渲染
Add nether chalice & thermometer tooltips to explain curios behavior
Add colors to coat tooltips keywords
向针线包工具提示关键字添加颜色
Remove Simple Wetness mode
删除 Simple Wetness 模式
Add target specification to body damage command + Expand body damage command with option ALL & heal command
在身体损伤指令中添加目标规格 + 使用选项 ALL 扩展身体损伤指令 & 治愈指令
Update attribute/mob effect textures
更新属性/生物Buff的纹理
Add option to disable the cumulative duration of the thirst effect
添加禁用干渴Buff的累积持续时间的配置项
Fix interaction with custom boats increasing player's wetness
修复与自定义船只的交互时增加玩家的湿度的问题
Make wetness increase depending on the water cauldron level
添加根据炼药锅水量以增加的湿度
Updates serene seasons version dependency
更新静谧四季的依赖版本
Increase juice recipes complexity
增加果汁配方的复杂性
Fix purified canteen refill when empty canteen
修复空水壶净化后补充水量的问题
模组联动相关
Integrate Quark advanced tooltips for items
联动 夸克 物品的高级提示工具
Refactor Curios integration to use the newly created temperature/resistances player Attributes as attribute modifiers
重构 Curios API 集成,以使用新创建的温度/抗温玩家属性作为属性词条
Adapt SereneSeasons integration to fit the new serene seasons version
Fix wrong spawn of water plant, ice/sun ferns on Nature's Spirit biomes
起源非官方Forge版联动内容
Add origins specificities (blazeborn drinks lava, avian & elytrian immune to high altitude temperature, phantom & shulk increased thirst exhaustion, merling & blazeborn don't have wetness ...)
添加起源种族特性:烈焰族可饮用熔岩,羽人族和翼人族对高海拔温度影响免疫,幻影族和潜影族增加饮水值消耗,人鱼族和烈焰族没有湿度效果等等……
Introduce json config for origins temperatures (temperature + heat/cold/thermal resistances), fixing the blazeborn spawn (make it bare high heat)
Re-optimization block modifier + check sturdy face for heat propagation + heat propagation in water (+config)
重新优化方块修改器 + 检查坚固的热传播面 + 水中热传播 (+配置文件)
Add fahrenheit option in client config
在客户端配置文件中添加 fahrenheit 选项
Add nether chalice bauble to drink lava + config
添加下界圣杯饰品来喝熔岩 + 配置项
Add thermometer as bauble to render body temperature + config
将温度计添加为腰带饰品以显示体温 + 配置项
Disable natural regeneration + config
禁用自然生命恢复 + 配置项
Re-implementation Underground effect using world surface distance + config
重新实现世界地表与地下距离的温度效果 + 配置项
Implementation of dimensionTemperature.json
添加 dimensionTemperature.json 配置文件以管理维度温度
Implementation of blockThirst.json + move all drink on block system to json
添加 blockThirst.json 配置文件以实现配置可饮用液体方块
Fix Render Season card when leave-rejoin the world
修复在离开-重新加入世界时渲染季节标题的问题
Put nether_chalice on necklace
使下界圣杯可戴上饰品槽
Fix body temp hud on death
修复死亡时的体温HUD
Adjust tempTickTime & maxTempChange as default config
调整 tempTickTime 和 maxTempChange 的默认配置
Add temp for item lava bucket and nether chalice in json
Cap body temp render to 99.9
设置体温渲染上限为99.9℃
Changed water plant and ferns as crops. You can now farm ferns for potions
Fixed warm/cold strings recipes to use non-dimensional resources on level I
修复初级针线包配方以使用非其他维度资源
Added config for heat/cold dangerous effect, heat/cold secondary effect and heat/cold overlay
添加过热/过冷的负面Buff、热/冷次要负面Buff和热/冷叠加Buff的配置项
Fixed some textures & sounds
修复了一些纹理和音效
Added block temperature for ice/sun ferns (ferns stage max now gives +1.5/-1.5°C)
Thirst effect timer now accumulates when you drink dirty water. You have 75% chance to trigger the thirsty effect, which gives +15s of thirst effect. Time will increase the more you drink)
干渴DeBuff的持续时间现在会在你喝脏水时累积。你有 75% 的几率触发口渴效果,这会提供15秒的干渴效果。喝得越多,时间就会叠加
Re-design breath fX
重新设计 breath fX
Rename "world" folder to "level"
将 “world” 文件夹重命名为 “level”
Move Particle code to client folder
将 Particle 代码移动到客户端文件夹
Rework season cards rendering to tackle issue with delay when leaving world and re-entering it
重制季节标题渲染以解决离开世界并重新进入世界时的延迟问题
Add a lot of default compats with mods
添加更多 Mod 的兼容默认配置
Change color for heating/cooling effect on items
更改物品的御寒/抗暑效果的颜色(即在此版本之后,御寒是橙色的词条颜色,抗暑才是蓝色的)
!!如果游戏崩溃了,请删除模组配置文件!!
Nether global temperature has been reduced
降低下界维度温度
End global temperature has been increased
升高末地维度温度
Vanilla armors now have thermal stats (iron/diamond are cold - gold/netherite armor are hot)
添加原版护甲的默认温度属性(铁/钻石盔甲自带降温效果(抗暑) - 金/下界合金盔甲自带升温效果(御寒))
Coatings efficiency gets buffed +1°C (lvl 1 goes from 1°C -> 2°C // lvl 2 from 2°C - 3°C // lvl 3 from 3°C -> 4°C)
针线包默认温度效果提高(初级从 1°C -> 2°C // 中级从 2°C - 3°C // 高级从 3°C -> 4°C)
Melon juice now gives cold drink effect (lowers body temperature/ can be combined with cold food)
Resize chorus fruit juice texture in 16x16
调整紫颂果果汁的16*16纹理
Trigger Breath effect for cold biome and no longer for player's frostbite + threshold config
添加在寒冷的生物群落触发呼吸效果以及不再对玩家的冻伤+阈值的配置项
Modify default config for body part heal after sleep (full recovery)
修改睡眠后身体部位愈合(完全恢复)的默认配置
Fix heldItem modifier crash if curios not installed
修复未安装 Curios API 时物品信息的修饰符崩溃的问题
Adapt hydration/saturation values
调整饮水值度/水合度值
Decrease duration time of heat/cold resist potions
Simplify thermal coat recipes
简化针线包配方
Make the Thirst effect duration cumulative
使干渴Buff的持续时间可叠加。
!!如果游戏崩溃了,请删除模组配置文件!!
Reworked dryness temperature effect
重新设计的干燥温度效果
Updated the build.gradle to modern format
将 build.gradle 更新为现代格式
Added breath particle when player is in frostbite
添加玩家冻伤时的呼吸粒子
Added possibility to change duration and amplifier for thirst consumable effects
添加自定义饮水值物品效果配置文件里的Buff持续时间、Buff等级和概率
Added entity temperature modifier for riding entities
为骑行实体添加实体温度修改器
Ignored exception around gameRenderer loadEffect of blur effect
忽略了游戏渲染器加载效果的异常
Ignored curios items for HeldItemsModifier
忽略了curios饰品的手持物品信息
Reworked curios inventory check
重新设计curios饰品插槽
Added compatibility for terrafirmacraft & vampirism
Added the possibility to deactivate thirst system in game
添加在游戏中停用口渴项的可能性
Moved to infinite length effects for body & temperature effects
移至无限长的身体效果和温度效果
Removed silktouch in waterplant loot table
移除水袋草战利品表中的silktouch
Increased default canteens charges
提高默认水壶的使用次数
Reduced morphine effect duration
减少止痛针的Buff持续时间
Modified morphine recipe
修改止痛针配方
Modified large canteen recipe
修改水壶配方
Add the possibility to avoid body damage assignation for certain damage source in damageSourcesBodyPart.json
在damageSourcesBodyPart.json配置文件中增加了避免对某些伤害源进行身体伤害分配的概率
Add default non-assignation of body damages for drown, starve, dehydration, hypothermia and hyperthermia damage sources
Create new json file to group all healing parameters
创建新的 json 文件以对所有修复参数进行分组
Enable all items to heal the body based on this json file
基于json配置文件,可以配置启用物品所有来治愈身体
Adapt the tooltip + api + config
调整工具提示 + api + 配置
Add nbt specifications in thirst consumables json file
在饮水值设置的json配置文件中添加可匹配的nbt值
Adapt tooltip & events to tackle nbt checks + fallback to hydrationPurity tag if found
调整工具提示和事件以解决 nbt 检查 + 回退到 hydrationPurity 标签(如果找到)
Rename config tickRate to tempTickTime
将配置文件中的 tickRate 重命名为 tempTickTime
Fix loot table creation for heater top block
修复在创造模式下破坏加热炉顶部方块会掉落物品的问题
Remove blur effect when in creative / spectator mode
修复在创造/旁观模式下删除因为过度口渴的模糊效果
Code cleanup
清理冗余代码
Fix nbt matching in jsonThirstConfig
修复 jsonThirstConfig 中的 nbt 匹配
Show % effect chance in thirst item tooltips
在饮水物品工具提示中显示BUFF效果概率百分比
Update few textures / sounds
更新一些纹理/声音
Remove dirty icon bar in thirst item tooltips
删除饮水物品工具提示中的脏水图标
Show hydration bar dirty for hydration < 0 in thirst item tooltips
在口渴项目工具提示中显示水合度,< 0时水合度是脏水图标。
Adapt waterplant loot & hydration
调整水袋草的掉落物和水袋果的水合度。
Avoid re-apply same coat as already applied on the armor
避免重新应用已经应用在盔甲上的相同的针线包
Add minecraft version in the jar file name
在jar文件名中添加minecraft版本
Add customizable effect for consumed item (in addition to the thirst effect) + associated tooltips + configuration files
为消耗的物品添加可自定义的效果(除了口渴效果)+关联的工具提示+配置文件
Fix looting of heater in creative mod
修复创造模式中加热炉的破坏顶部烟囱掉落物品的问题
Add heater top lang name
添加加热炉顶部烟囱的命名空间
Fix morphine consumption item
修复止痛针不消耗物品问题
Put back potion colors for temp resistance potions and removing related config
修复药水的颜色,并删除相关配置
Modify effect rendering for healing items
修改治疗物品的效果渲染
Fix cauldron interaction while drinking or filling a canteen
修复装满水壶和炼药锅的交互问题
Modify blur rendering effect + add option to disable it
修改模糊渲染效果 + 添加选项禁用它
Modify "already applied" tooltip & "show recipes" tooltip on sewing table screen
修改缝纫机GUI上的“已应用”工具提示和“显示配方”工具提示。
Fix calendar season type property when no season defined in the area
修复在区域中未定义季节时日历季节类型属性的问题
Adapt the whole config file to 1.20.1 config value types and fix the .back common config file creation
将整个配置文件调整为 1.20.1 配置值类型,并修复 .back 通用配置文件的创建
Refactor the main file for clarity and logic in calling mod parts
重构主文件,以确保调用 mod 部件时的清晰度和逻辑性
Fix the server error "p_130086 is null" by correcting recipe serializer register
通过更正配方序列化程序来修复服务器错误“p_130086 is null”
Fix canteen purification recipes (smelting, blasting)
修复水壶净化配方(熔炉、高炉)
Fix purified canteen item model
修复净化水壶物品模型
Fix canteen filling bar rendering
修复水壶耐久条渲染
Fix heater/cooler/sewing table screens
修复加热炉/冰桶/缝纫机GUI
Fix heater/cooler ON-OFF rendering
修复加热炉/冰桶 开启-关闭 渲染
Add heater/cooler/sewing table to creative tab
将加热炉/冰桶/缝纫机添加到creative tab。
Port to 1.20.1
更新至1.20.1
Fix tooltip for decimal temperature values
修复十进制温度值的工具提示
Fix death message for temperature / hydration sources
修复温度/缺水的死亡信息
Fix desert/snow armor texture link
修复沙漠/雪地服饰的纹理
Fix hydration icons tooltip
修复工具提示框里的补水图标
Add red saturation color for heat thirst effect
添加在获得heat thirst效果的红色口渴值
Fix thermometer high temp texture
修复温度计高温材质
Add apple hydration as default
添加苹果的补水值
Add damage type tags to bypass armor/enchant/resistance for dehydration/hypo-hyperthermia
添加伤害类型标签以绕过脱水/低体温的护甲/附魔/抗性
Adapt config file list management to 1.20.1 standard
将配置文件列表管理适配到 1.20.1
Remove useless body damage logging
移除无用的身体损伤记录
Move the register particle factories to client side only (server side crash)
将粒子渲染移至客户端(服务器端崩溃)
Modify the update intensity and add try-catch on null pointer to avoid crash
修改更新强度,并在空指针上添加 try-catch 以避免崩溃
Remove the bake client in reload listener (server side crash)
删除 reload listener 中的 bake 客户端(服务器端崩溃)
Remove feathers cold effect integration (looks useless for now)
删除羽毛冷效果集成(目前看起来没用)
同步与1.20.1版本的所有开发内容
add attribute based system for temperature, heat/cold/thermal resistance
添加基于属性的温度、抗暑/御寒/恒温效果
add immunity temperature
添加温度抗性的效果
add wetness util
添加湿度实用程序
increase wetness when in cauldron
在炼药锅中添加湿度效果
add compat with origins
添加与起源非官方Forge版的兼容性
fix canteen refill with purified
修复净化水壶装水的问题
extend bodydamage command
扩展身体伤害的指令
新功能
Re-optimization block modifier + check sturdy face for heat propagation + heat propagation in water (+config)
重新优化方块修改器 + 检查坚固的热传播面 + 水中热传播 (+配置文件)
Add fahrenheit option in client config
在客户端配置文件中添加 fahrenheit 选项
Add nether chalice bauble to drink lava + config
添加下界圣杯饰品来喝熔岩 + 配置项
Add thermometer as bauble to render body temperature + config
将温度计添加为腰带饰品以显示体温 + 配置项
Disable natural regeneration + config
禁用自然生命恢复 + 配置项
Implementation of dimensionTemperature.json
添加 dimensionTemperature.json 配置文件以管理维度温度
Implementation of blockThirst.json + move all drink on block system to json
添加 blockThirst.json 配置文件以实现配置可饮用液体方块
Fix Render Season card when leave-rejoin the world
修复在离开-重新加入世界时渲染季节标题的问题
Put nether_chalice on necklace
使下界圣杯可戴上饰品槽
Fix body temp hud on death
修复死亡时的体温HUD
Adjust tempTickTime & maxTempChange as default config
调整 tempTickTime 和 maxTempChange 的默认配置
Add temp for item lava bucket and nether chalice in json
Cap body temp render to 99.9
设置体温渲染上限为99.9℃
Fixed season card rendering bug
修复季节标题渲染BUG
Changed water plant and ferns as crops
Fixed warm/cold strings recipes to use non-dimensional resources
修复初级针线包配方以使用非其他维度资源
Added config for heat/cold dangerous effect, heat/cold secondary effect and heat/cold overlay
添加过热/过冷的负面Buff、热/冷次要负面Buff和热/冷叠加Buff的配置项
Fixed some textures & sounds
修复了一些纹理和音效
Added block temperature for ice/sun ferns (ferns stage max now gives +1.5/-1.5°C)
干渴DeBuff的持续时间现在会在你喝脏水时累积。你有 75% 的几率触发口渴效果,这会提供15秒的干渴效果。喝得越多,时间就会叠加
Reduced thirst effect duration to 15s
口渴效果持续时间降低至 15 秒
Resize chorus fruit juice texture in 16x16
调整紫颂果果汁的16*16纹理
Trigger Breath effect for cold biome and no longer for player's frostbite + threshold config
添加在寒冷的生物群落触发呼吸效果以及不再对玩家的冻伤+阈值的配置项
Modify default config for body part heal after sleep (full recovery)
修改睡眠后身体部位愈合(完全恢复)的默认配置
Fix heldItem modifier crash if curios not installed
修复未安装 Curios API 时物品信息的修饰符崩溃的问题
Adapt hydration/saturation values
调整饮水值度/水合度值
Decrease duration time of heat/cold resist potions
Simplify thermal coat recipes
简化针线包配方
Make the Thirst effect duration cumulative
使干渴Buff的持续时间可叠加。
!!如果游戏崩溃了,请删除模组配置文件!!
Reworked dryness temperature effect
重新设计的干燥温度效果
Removed underground temperature effect
移除地下温度效果
Updated the build.gradle to modern format
将 build.gradle 更新为现代格式
Added breath particle when player is in frostbite
添加玩家冻伤时的呼吸粒子
Added possibility to change duration and amplifier for thirst consumable effects
添加自定义饮水值物品效果配置文件里的Buff持续时间、Buff等级和概率
Added entity temperature modifier for riding entities
为骑行实体添加实体温度修改器
Changed the forge event for the blur effect
更改 forge 事件的模糊效果
Added the config to remove the blur effect
新增移除模糊效果的配置
Ignored curios items for HeldItemsModifier
忽略了curios饰品的手持物品信息
Reworked curios inventory check
重新设计curios饰品插槽
Added compatibility for terrafirmacraft & vampirism
添加对吸血鬼/血族传说的兼容性
Added the possibility to deactivate thirst system in game
添加在游戏中停用口渴项的可能性
Increased default canteens charges
提高默认水壶的使用次数
Reduced morphine effect duration
减少止痛针的Buff持续时间
Modified morphine recipe
修改止痛针配方
Modified large canteen recipe
修改水壶配方
Fix the block modifier influence
修复方块修饰符影响
Add dynamic position for shivering / panting sound effects (follow the player)
为颤抖/喘气的声音效果添加动态位置(跟随播放器)
Fix the attribution of heat / cold resistance at player death
修复玩家heat / cold 的死亡原因词条
Increase alpha frostbite overlay to 0.65
将 alpha 版本frostbite叠加增加到 0.65
Fix the season feedback message
修复季节反馈消息
Add thirst compat for neapolitan, seasonals & peculiars
为那不勒斯风味增加作物特定季节和口渴值的联动
Add round in block modifier calculation to avoid NaN error
在方块修饰符计算中添加舍入以避免 NaN 错误
Modify default temp for some blocks + temp influence outside comment
修改某些方块的默认温度 + 温度影响外部注释
Add reduce posOffsets array if tropical season disabled
如果禁用热带季节,则添加 reduce posOffsets 数组
Cancel shivering / panting sound in creative / spectator
取消 shivering / panting 的 creative / spectator 音效
Enlarge frostbite, cold, hot and heat stroke temperature ranges
扩大 frostbite、cold、hot and heat stroke 的触发温度范围
Render thirst & body damage gui in the same time as food
在食物的同时呈现口渴和身体伤害 gui
Fix the thirst / food bar overlap
修复口渴/饥饿值UI重叠
Add player feedback when no season defined for a biome in serene season
添加了在静谧四季中当没有为生物群系定义季节时的玩家反馈
New config DefaultSeasonEnabled, to allow a default season if no season effect defined in serene season
新配置 DefaultSeasonEnabled,如果在静谧四季中未定义季节效果,则允许默认季节
Fix altitude modifier
修复高度修改器
Add calendar feedback for non-seasonal dimension
为无季节维度添加日历反馈
Modify default torch temperature
修改默认火把温度
Add default damage source bamboo spikes from supplementaries
添加辅助武器 bamboo spikes 的默认伤害源
Fix crashes when serene seasons not loaded
修复了未加载静谧四季时崩溃的问题
Update textures
更新纹理
Add crockpot compat
添加 烹饪锅 兼容。
Add the possibility to avoid body damage assignation for certain damage source in damageSourcesBodyPart.json
在damageSourcesBodyPart.json配置文件中增加了避免对某些伤害源进行身体伤害分配的概率
Add default non-assignation of body damages for drown, starve, dehydration, hypothermia and hyperthermia damage sources
Add customizable effect for consumed item (in addition to the thirst effect) + associated tooltips + configuration files
为消耗的物品添加可自定义的效果(除了口渴效果)+ 相关的工具提示 + 配置文件
Fix morphine consumption item
修复止痛针的物品消耗
Modify effect tooltip for healing items
修改治疗物品的效果工具提示
Modify "already applied" tooltip & "show recipes" tooltip on sewing table screen
修改缝纫机GUI上的“已应用”工具提示和“显示配方”工具提示
Modify Config type to avoid .bak file creation
修改配置类型以避免创建.bak文件
Create new json file to group all healing parameters
创建新的 json 文件以对所有修复参数进行分组
Enable all items to heal the body based on this json file
基于json配置文件,可以配置启用物品所有来治愈身体
Adapt the tooltip + api + config
调整工具提示 + api + 配置
Add nbt specifications in thirst consumables json file
在饮水值设置的json配置文件中添加可匹配的nbt值
Adapt tooltip & events to tackle nbt checks + fallback to hydrationPurity tag if found
调整工具提示和事件以解决 nbt 检查 + 回退到 hydrationPurity 标签(如果找到)
Rename config tickRate to tempTickTime
将配置文件中的 tickRate 重命名为 tempTickTime
Remove blur effect when in creative / spectator mode
修复在创造/旁观模式下删除因为过度口渴的模糊效果
Show % effect chance in thirst item tooltips
在饮水物品工具提示中显示BUFF效果概率百分比
Update few textures / sounds
更新一些纹理/声音
Remove dirty icon bar in thirst item tooltips
删除饮水物品工具提示中的脏水图标
Show hydration bar dirty for hydration < 0 in thirst item tooltips
在口渴项目工具提示中显示水合度,< 0时水合度是脏水图标。
Add secondary effect for medikit and tonic
添加 medikit 和 tonic 附加Buff
Enabled the use of healing items for disabled localized body damage
允许使用治疗物品治疗残疾的局部身体伤害
Add regeneration effect tooltip for healing items
添加治疗物品的再生效果工具提示
Modified saturation color in thirst gui for heat thirst
修改了用于热口渴的 gui 饱和色
Avoid json consumable temperature when temperature level == 0
避免在温度级别=0 时出现 json 配置的消耗品温度。
Fix typo, removing panting/shivering sound in creative mode
修复错别字,在创造模式中删除了喘息/颤抖的声音
Add by 1 the season days in calendar tooltip/right click so 8/8 is the last season day and 1/8 the first
添加在日历工具提示/右键菜单中将季节日期加1,这样8/8就是最后一个季节日期,1/8就是第一个季节日期
Add sub season specification in calendar tooltip/right click
添加在日历工具提示/右键单击中添加子规格
Fix typo in body damage error log
修复身体损伤错误日志中的错别字
Fix temperature gui rendering to render in the same time as food bar Introduce sinusoidal transition between season modifier
修复温度GUI渲染,使其与饥饿值渲染同时完成,以及引入季节修改器之间的正弦波过渡。
Integration of localized body damages + config
局部身体损伤 + 配置
Add healing items + associated sound
添加治疗物品 + 关联音效
Add side effects of wounded body limbs
增加受伤肢体的DeBuff
Introduction of "Vulnerability" "headache" and "hard falling" new effects
添加“Vulnerability”、“headache”和“hard falling”的Buff描述
Rework all textures
重制所有材质
Add sound for headache and hard falling
为headache和hard falling时添加音效
Add sound shivering (frostbite) and panting (heatstroke) + overlay
添加shivering (frostbite)和panting (heatstroke) + overlay的音效
Increase max heat to 40
将最大热量增加到 40
Add heal and body damage recover at max health percentage when sleeping in bed
添加在床上睡觉时以最大健康百分比治疗身体伤害
Add temperature resistance when dying
染色时增加耐温性
Fix body damage flashing in GUI
修复 GUI 中闪烁的身体受伤
Fix the sync of health bar when healing body part in body health screen
修复了在身体状况GUI中治愈身体部位时健康条的同步问题
Add regeneration on all healing items
在所有治疗物品上添加恢复
Add possibility to always render body damage gui
增加始终显示身体损坏 gui 的可能性
Always propagate damages to damageable body part
始终损坏传播到可损坏的身体部位
Rework wetness to scale with water quantity in blocks within and aboce player pos + config
重新设计湿度以与方块内的水分比例,和aboce player pos + config
Add healing item recipes
添加治疗物品配方
Add panting / shivering sound when in heatstroke / frostbite
panting / shivering时添加喘气/颤抖的音效
Add tickRate + max temp + min temp modification in config
在配置中添加 tickRate + max temp + min temp 修改
Rework update player temperature mechanism
重做更新玩家使用温度计机制
other small stuff
其他小东西……