新建2020-10-24

Fix crash with new versions of Dynamic Trees (use their new soil api)

2020-02-25
  • Individually control the decay value for each flower.

  • "hard mode" spectrolus which scrambles the colors every time you place the flower.

  • Fix a Botania bug where JEI corporea integration wasn't looking at the bookmarks bar.

2019-07-02

Fix accidentally depending on mtlib

2019-04-20

- add config option for which blocks work with the "auto corporea spark" feature

- slightly clean up crafttweaker stuff - should work better with custom pages added thru ModTweaker, let me know!

- clean up log spam

- remove "till altgrass" tweak, since it just happens in regular botania now

- add Key of the King's Law damage output tweak, you can make it super OP if you have Scaling Health mobs (or if you just want to make it super OP)

- add config option for enchantment power of mana/natura/gaia pylons

2019-02-11

Fix an issue with comparison of nested NBT tags. (You can now make disgusting terrestrial agglomeration recipes involving bees, for example.)

 

This only fixes the issue for the agglomeration plate - a fix is pending in Botania, which is now in charge of the runic altar nbt matching.

2019-01-21

Hail Sobek!


The Hubry parts:

  • Internal changes that make the code nicer to work on.

  • Fix in-world Lexica lookup on various blocks.

  • Disabling Extended Crafting tables also disables the crafty crates now. (Just use EC's config)

  • Fix some dumb stuff relating to metadata values and JEI.

The me parts:

  • Strip direction properties when matching custom agglo. multiblocks, should fix having to place stairs in all the same direction etc.

  • Slightly increase agglomeration plate performance.

2018-12-10

The "why did I make this mod again" update

 

* Fix JEI i think???

* Change agglomeration recipe matching logic to be the same as other forms of recipe in botania (specifically the way it handles nbt tags)

2018-11-30

Compatible with Botania 358

2018-11-11

- Always register the Avaritia/ExtendedCrafting crafty crates if the mods are available instead of having a config option, honestly, it just makes things a lot easier to work with internally and I really doubt anyone ever turned them off anyways.

- New tweak that lets you till the Botania infused grasses to make farmland! Why not?

- Add a little compatibility with Dynamic Trees, any trees plantable on regular grass, now can be planted on infused grasses too.

2018-11-08

Send regards to Hubry for basically preparing 90% of this update!

 

The Hubry section

 

- Remove Horn of the Wild compatibility with Agricraft since Agricraft implements this compatility themselves now

- Extended Crafty Crates from Extended Crafting compat are now... actually craftable! Noone told me about this :D:D:D:D

- Compat crates now appear in JEI as recipe catalysts

- Big internal/buildscript cleanups (the mod is now much easier to build and less warnings too!)

 

Stuff I actually did

 

- uhh 2 little jei display tweaks i guess

2018-10-30

- Rewrote the agglomeration plate recipe matcher

  - This fixes crashes, item deletion, etc relating to matching against recipes, especially those that include multiple of the same item

  - Also added some more profiler stuff to the custom agglomeration plate; it shows up with vanilla /debug or anything else that uses the profiler

  - Basically it "collects" items that are on top of the plate, kinda like if you shift clicked them 1 by 1 into a chest, before working with them

  - This is configurable since it's kind of expensive

  ! Modpack authors, please rewrite your recipes to include stacked items, instead of duplicated items

- Fix name clash in CraftTweaker custom agglomeration scripts; using a shortened form of "addRecipe" should now be possible

2018-09-04

Update to Botania 356

2018-08-24

Fix crash outside deobf *again* >.>

2018-08-23

- Remove mistakenly-added hydroangeas decay configuration. I'm not *that* intent on peeing on Botania's balance, I swear!

 

Here's what also changed in the last update:

 

  • Removed: the Corporea Spork, which was unbalanced.

  • Removed: the Galactic Spork because it was never funny in the first place.

  • Removed: the "Super Entropinnyum" tweak, which was really unbalanced.

  • Changed: All tweaks default to off, instead of the unpredictable mishmash they were before.

  • Added: Compat with Floralchemy. The Petro Petunia works with managen statistics tracking tweaks and decay tweaks.

  • Added: new "NBT Aware Runic Altar And Petal Apothecary" tweak, which does exactly what it says. If any NBT data exists on the recipe item, items will only match if they have all the same tags as it. Additional data, however, is ok. Go wild, packmakers.

  • Added: new "Cheap Flint-to-Gunpowder" tweak, which brings the price of that mana alchemy recipe down to the cost of the gunpowder-to-flint one.

    • This defaults to being enabled, but only if you previously had the now-removed Super Entropinnyum tweak enabled. It defaults to off otherwise like everything else.

  • Added: Configuration file auto-updater, which automatically removes old settings and moves around the other ones.

  • Fixed: "Auto corporea spark" tweak not being free in creative mode.

2018-07-30

- Add /botaniatweaks-reset-stats, which takes an argument of a flower name to reset the statistics for, or "all" to reset all the statistics.

- Add a paramater to /botaniatweaks-debug-stats for the flower name to show the stats for. "all" shows everything, "total" shows only the global total. Omitting the parameter works the same as "all".

2018-07-24

- New option to enable the Garden of Glass "water bowls" mechanic in regular worlds. Have fun, modpack makers!

- Use the cheat command /botaniatweaks-debug-stats to view the mana generation statistics log from in-game.

- Add a new tweak to change how big the guilty pool is. Possible to add creative-only recipes this way (just make then use more mana than a pool can usually hold)

  - Actually I added that last update but forgot to put it in the change log.

你已经到达了世界的尽头..