新建2019-01-27
1.12.2-0.2.2

Removed logs from smoothable leaves check

2019-01-27
1.12.2-0.2.1

Fixed bedrock rendering weirdness
Added shaders compatibility for smoothed blocks
Added logs to smoothable leaves check
Fixed a small bug with rendering extended water underwater ????
Changed isosurface level back to 1

2019-01-26
1.12.2-0.2.0

Rewrote entire mod from the ground up!
All algorithms are >52x as fast (compared to 0.1.0)
New modular design should allow collisions to happen. It also splits up client and common code (finally)
Smooth lighting works perfectly
Tweaked density function to look better on snow
Fixed bug with block render layers & mipmapping
Fix pretty old bug with textures not being rotated the right way
Implemented liquid extension and added profiling (not user visible yet)
Leaves can new be rendered seperately from terrain
Fix hard crash with versions < 0.3.0 of the coremod instead of showing the missing dependency screen (another 1 character bug)
Better crash handling
Fully compatible with Forge #2768
Made vectors floats instead of doubles
Changed gradle stuff to use gradle.properties instead of build.gradle (for better build automation)
Added an auto-updater
Much, much more

2018-12-29
1.12.2-0.1.6

Cleaned up code

Updated config datafixer

Added missing lang entries

Updated license

Added better exception handling to renderers

Fixed ArrayIndexOutOfBounds crash in MarchingCubes and MarchingTetrahedra

Worked on auto-updater

Added minecraft profiler code

Optimised MarchingCubes algorithm to be 8x faster

Optimised MarchingTetrahedra algorithm to be 8x faster

Started work on custom SurfaceNets implementation that is 52x faster than the original

Added jar signing

Optimise liquid rendering

 

From 0.1.6-pre2:

Added slightly more accurate textures

Fixed Surface Nets algorithm

 

From 0.1.6-pre1:

8x speed upgrade to SurfaceNets

Improved extended fluids

Created zh_cn.lang

2018-12-28
1.12.2-0.1.5

Fix bug when Optifine's render regions are off
Code cleanup
Added versioned config backups

Added config versioning
Better default config values
Possible fix for the world holes bug

Fixed bug with Optifine's render regions for liquid extension

Renamed shouldSmoothLiquids to shouldExtendLiquids
Fixed bug with Optifine's render regions for all stable renderers

2018-12-27
1.12.2-0.1.4

Updated the lang

2018-12-27
1.12.2-0.1.3

Fix vanilla UV bug with water rendering for fake liquids and R&D fluid renderer
Add credit to LeBossMax2 for his tip about OldNoCubes
Improved Beautify Textures option
Added Beautify Textures option
Updated config
Added NONE RenderAlgorithm type
Improved fake liquid rendering
Initial compatibility with shaders for our fake liquids
Update and add the new stuff to the lang
Made all the renderers work & optimised them a little bit
Fix chunkPos offset on MarchingTetrahedrons

2018-12-26
1.12.2-0.1.2

Added a bunch of debug/R&D stuff and added stable renderers

Started work on the next gen of renderers

Added Marching Tetrahedra algorithm

2018-12-24
1.12.2-0.1.1

Fix crash on lower forge versions

Fix Config

Remove shouldSmoothLiquids

Add stuff, most of it only partially works (and disable the stuff that doesn't work)

你已经到达了世界的尽头..