Rewrote entire mod from the ground up!
All algorithms are >52x as fast (compared to 0.1.0)
New modular design should allow collisions to happen. It also splits up client and common code (finally)
Smooth lighting works perfectly
Tweaked density function to look better on snow
Fixed bug with block render layers & mipmapping
Fix pretty old bug with textures not being rotated the right way
Implemented liquid extension and added profiling (not user visible yet)
Leaves can new be rendered seperately from terrain
Fix hard crash with versions < 0.3.0 of the coremod instead of showing the missing dependency screen (another 1 character bug)
Better crash handling
Fully compatible with Forge #2768
Made vectors floats instead of doubles
Changed gradle stuff to use gradle.properties instead of build.gradle (for better build automation)
Added an auto-updater
Much, much more
Cleaned up code
Updated config datafixer
Added missing lang entries
Updated license
Added better exception handling to renderers
Fixed ArrayIndexOutOfBounds crash in MarchingCubes and MarchingTetrahedra
Worked on auto-updater
Added minecraft profiler code
Optimised MarchingCubes algorithm to be 8x faster
Optimised MarchingTetrahedra algorithm to be 8x faster
Started work on custom SurfaceNets implementation that is 52x faster than the original
Added jar signing
Optimise liquid rendering
From 0.1.6-pre2:
Added slightly more accurate textures
Fixed Surface Nets algorithm
From 0.1.6-pre1:
8x speed upgrade to SurfaceNets
Improved extended fluids
Created zh_cn.lang
Fix bug when Optifine's render regions are off
Code cleanup
Added versioned config backups
Added config versioning
Better default config values
Possible fix for the world holes bug
Fixed bug with Optifine's render regions for liquid extension
Renamed shouldSmoothLiquids to shouldExtendLiquids
Fixed bug with Optifine's render regions for all stable renderers
Fix vanilla UV bug with water rendering for fake liquids and R&D fluid renderer
Add credit to LeBossMax2 for his tip about OldNoCubes
Improved Beautify Textures option
Added Beautify Textures option
Updated config
Added NONE RenderAlgorithm type
Improved fake liquid rendering
Initial compatibility with shaders for our fake liquids
Update and add the new stuff to the lang
Made all the renderers work & optimised them a little bit
Fix chunkPos offset on MarchingTetrahedrons