新建2024-10-30
Halloween Week 4 hotfix 0.7.65

0.7.65

  • Implementing cloning in the Borgi variant
  • Fixed Jorm's glow texture

Credits:

Special Thanks

  • Ronald
  • nihil
  • Minecraft Titans Battle
  • x_O
  • Carver
  • That Kolbold
  • Harbinger
  • lutajuci_entropija
  • TreeVirus
  • Evan Wingerter
  • Dez
  • PLuMa nocTis (WoN Unoffical Sinicization Chat Group)
  • Termineitron
  • ExistingEevee
  • hypernova777

Backend & Development

  • CleanroomMC (MDK)
  • Modrome (モドローム)
  • ExistingEevee

Audio:

  • Mazellmi
  • Modrome (モドローム)

Artwork:

  • Modrome (モドローム)
  • Carver
  • Pecora
  • x_o
  • Identity Crisis
2024-10-28
The Halloween Updates: Week 4 0.7.60

You must update SynLib to v4.0

  • Update to zh_cn

  • Normal variant can now mutate up to 500 total points, from 300

  • Workers now respect the config options to break blocks

  • Fixed potential crash caused by Dynamic Stealth

  • Added block ID blacklist to Workers

  • Workers now combine multiple low-tier wyrms and itself to form a Grunt

  • Scape and Run: Revenants compatibility module

  • Mod compat: CustomFireHandler (ExistingEevee)

    • Other mods can register their firetypes to allow wyrms to explode

    • This allows stuff like frost/soul fire to blow up wyrms

  • New Wyrm:

    • Grunt

  • New Variants:

    • Borgi (Soldier)

    • Revenant (Grunt, Warrior)

Credits:

Special Thanks

  • Ronald

  • nihil

  • Minecraft Titans Battle

  • x_O

  • Carver

  • That Kolbold

  • Harbinger

  • lutajuci_entropija

  • TreeVirus

  • Evan Wingerter

  • Dez

  • PLuMa nocTis (WoN Unoffical Sinicization Chat Group)

  • Termineitron

  • ExistingEevee

  • hypernova777

Backend & Development

  • CleanroomMC (MDK)

  • Modrome (モドローム)

  • ExistingEevee

Audio:

  • Mazellmi

  • Modrome (モドローム)

Artwork:

  • Modrome (モドローム)

  • Carver

  • Pecora

  • x_o

  • Identity Crisis

2024-10-21
The Halloween Updates: Week 3 0.7.40
  • Removed logging from Workers
  • won_invasion: new setPoints parameter
  • Wyrm variants that can spawn will now be limited by the current invasion phase
  • The chance for a variant to spawn will sharply increase after phase 1
  • Fully removed the old Evolution Points system, shouldn't break existing worlds.
    • Fixes Creeped having truly unreasonable levels of health in Dark Forest
    • Config files have removed options
  • The configuration to turn purged variants on/off is now properly listened to.
  • Adjusted wording in the in-game configs
  • Fixed incorrect lang entry for Uranium Sludge
  • Wyrms are now guaranteed one mutation every day
  • Wyrms are guaranteed at least one extra mutation point if they reach enough deaths for extra points.
  • Wyrms can get up to 10 mutation points per day, as compared to 7 before.
  • Radiwyrms will spawn in place of Probers past phase 1 of the invasion, fixing new Probers showing up when they're not supposed to.
  • Creep Pod events should now be more common in phases 2 and beyond
  • Creep Pod drop events now drop more pods based on their level
  • Workers need to spend ~300% more resources to create structures
  • Potential fix for incorrect phase readings in /wyrms.
  • New Variants:
    • Candavassian (Rover, Warrior)

Credits:

Special Thanks

  • Ronald
  • nihil
  • Minecraft Titans Battle
  • x_O
  • Carver
  • That Kolbold
  • Harbinger
  • lutajuci_entropija
  • TreeVirus
  • Evan Wingerter
  • Dez
  • PLuMa nocTis (WoN Unoffical Sinicization Chat Group)
  • Termineitron
  • ExistingEevee
  • hypernova777

Backend & Development

  • CleanroomMC (MDK)
  • Modrome (モドローム)
  • ExistingEevee

Audio:

  • Mazellmi
  • Modrome (モドローム)

Artwork:

  • Modrome (モドローム)
  • Carver
  • Pecora
  • x_o
  • Identity Crisis
2024-10-15
The Halloween Update: Week 2 (Hotfix) 0.7.37

0.7.37

  • Fixed missing vulnerable textures on Ender-variant Soldiers

Credits:

Special Thanks

  • Ronald
  • nihil
  • Minecraft Titans Battle
  • x_O
  • Carver
  • That Kolbold
  • Harbinger
  • lutajuci_entropija
  • TreeVirus
  • Evan Wingerter
  • Dez
  • PLuMa nocTis (WoN Unoffical Sinicization Chat Group)
  • Termineitron
  • hypernova777

Backend & Development

  • CleanroomMC (MDK)
  • Modrome (モドローム)

Audio:

  • Mazellmi
  • Modrome (モドローム)

Artwork:

  • Modrome (モドローム)
  • Carver
  • Pecora
  • x_o
  • Identity Crisis
2024-10-13
The Halloween Updates: Week 2 0.7.36
  • Optimized Gestalt AI to not cause massive ticklag (again)
  • Fixed air raid crashing dedicated servers due to usage of client-sided function instead of server-sided function
  • Forged variant is now immune to fire
  • New variants:
    • Ender
    • Exo
  • Wyrms with Ender variant:
    • Rover
    • Warrior
    • Fungalid
    • Worker
    • Soldier
  • Wyrms with Exo variant:
    • Rover

Credits:

Special Thanks

  • Ronald
  • nihil
  • Minecraft Titans Battle
  • x_O
  • Carver
  • That Kolbold
  • Harbinger
  • lutajuci_entropija
  • TreeVirus
  • Evan Wingerter
  • Dez
  • 成分不明者 (WoN Unoffical Sinicization Chat Group)
  • Termineitron
  • hypernova777

Backend & Development

  • CleanroomMC (MDK)
  • Modrome (モドローム)

Audio:

  • Mazellmi
  • Modrome (モドローム)

Artwork:

  • Modrome (モドローム)
  • Carver
  • Pecora
  • x_o
  • Identity Crisis
2024-10-07
The Halloween Updates: Week 1 0.7.34

0.7.34

  • Redux Soldier model

  • Added the Deviant & Storm variants to soldiers

  • Updated all Spanish language files (Termineitron)

  • Added new Creeped Garden structures

  • New config option: Wyrm Mob Cap

    • Base value: 75

    • Used by Visitor

  • New config option: Wyrm Mob Cap Per Player

    • Base value: 7

    • Adds onto Wyrm Mob Cap

    • Used by Visitor

  • The Visitor now refuses to drop more drop pods if it would cause the mob cap to overflow too far high.

  • Visitor can spawn larger pods at a 50% chance (Callous pods only)

  • Rovers now have multiple hitboxes

  • Visitor now has multiple hitboxes

  • Radi'wyrms now have multiple hitboxes

  • Fixed "zombie" hitbox memory leak issue ( Hitboxes persist after mob leaves render distance #8 )

  • Fixed wyrms not taking correct amount of damage from non-primary hitboxes

  • Rover health increased

    • Arcade: 4 -> 7

    • Classic: 4 -> 10

    • Dark Forest: 5.5 -> 15

  • Warrior health increased

    • Arcade: 6 -> 8

    • Classic: 8 -> 10

    • Dark Forest: 12 -> 15

  • Fixed relogging issue with the Visitor

  • Visitor is no longer dumb and will try to avoid hitting the ground

  • Fixed Drop Pods being able to enter boats

  • Pods will now try to open if they think they're on the ground

  • Fungallid variants added:

    • Forged

    • Infected

    • Storm

  • Worker variants added:

    • Storm

    • Infected

    • Uranium

    • Frost

    • Purged

  • Added Uranium Sludge (WIP)

Credits:

Special Thanks

  • Ronald

  • nihil

  • Minecraft Titans Battle

  • x_O

  • Carver

  • That Kolbold

  • Harbinger

  • lutajuci_entropija

  • TreeVirus

  • Evan Wingerter

  • Dez

  • 成分不明者 (WoN Unoffical Sinicization Chat Group)

  • Termineitron

  • hypernova777

Backend & Development

  • CleanroomMC (MDK)

  • Modrome (モドローム)

Audio:

  • Mazellmi

  • Modrome (モドローム)

Artwork:

  • Modrome (モドローム)

  • Carver

  • Pecora

  • x_o

  • Identity Crisis

2024-09-30
  • Added fr_fr localization (Thanks x_O!)
  • New blocks:
    • Added Wire Mesh stairs and slabs
    • Added Metalcomb stairs and slabs
    • Alien Machinery, stairs, and slabs
    • Uranium-glass Crystal, stairs, and slabs
  • New items:
    • Uranium-glass Shard
  • Added structures that Workers can build
  • Workers now have an animation when they're in harvesting mode
  • Workers now make tunnels wide enough for their Soldier buddies to walk through
  • Workers now only have a 1 in 10 chance to enter harvesting mode, instead of a 1 in 4 chance
  • New textures:
    • Monolith bottom
    • Monolith mid
    • Monolith top
  • Minos animations updated
  • Prime animations updated
  • Soldier animations updated
  • A variant will now get an extra mutation after 3 or more deaths in a single day
    • A variant will get 2 extra mutations after 6 deaths in a single day
  • Health gained per mutation point for Blight variant: 100% -> 150%
  • Health gained per mutation point for Nova variant: 50% -> 100%
  • New Warrior variants:
    • Blight
    • Purged
  • New Worker variants:
    • Forged
    • Deviant
    • Nova
    • Blight
  • Crawlers now have glowing textures
  • Minos now has glowing textures
  • Prime now has glowing textures
  • New, unique structures for Coolant Fields
  • Soldiers now have multiple hitboxes
    • Hitboxes better match with the model cube placement, you can now hit the tail while they're climbing!
  • Fixed an extremely rare client-side crash that only would occur on very slow computers.
    • NullPointerException crash when screen shake effects were called before the player loaded into the world. (Discovered on AMD A6 2013 CPU)
  • Soldier HP changes:
    • Arcade: 13 -> 23
    • Classic: 18 -> 32
    • Dark Forest: 22 -> 34
  • Invasion event frequency (in minutes) updated:
    • Arcade: 9 -> 7
    • Classic: 15 -> 10
    • Dark Forest: 12 -> 9
  • New structures for the Hexed Garden biome
2024-09-18

0.7.13

  • Fixed configs for Prime, Minos, and Uberwyrm;

  • 修复了头领牛头兽和 Uberwyrm 的配置;

  • Creep Pod drops should now be more common

  • 蠕染吊舱现在更常掉落。

归功于:

特别鸣谢:

  • Ronald

  • nihil

  • Minecraft Titans Battle

  • x_o

  • Carver

  • That Kolbold

  • Harbinger

  • lutajuci_entropija

  • TreeVirus

  • Evan Wingerter

  • Dez

  • 成分不明者 (WoN Unoffical Sinicization Chat Group)

后端开发与发展

  • CleanroomMC (MDK)

  • Modrome (モドローム)

音效贡献:

  • Mazellmi

  • Modrome (モドローム)

美工:

  • Modrome (モドローム)

  • Carver

  • Pecora

  • x_o

  • Identity Crisis

2024-09-17

0.7.12

  • Added new screenshake, this can be opted into via the in-game settings;

  • 添加了新的屏幕抖动效果,这可以通过游戏内的设置来选择启用;

  • Wyrm Resources have been introduced;

  • Wyrm Resources(新游戏设定)被引入;

  • Soldiers and Primes will contribute to Resources when breaking blocks;

  • 兵蝎兽头领在打破方块时将贡献Wyrm Resources点数;

  • Workers will now deconstruct and break non-wyrm blocks;

  • 工兽现在将打破非妖虫所属的方块;

  • Workers now have a Task AI, which changes on semi-random intervals;

  • 工兽现在拥有一个任务型AI,它会以半随机的间隔变化;

  • Workers will cooperate with each other to form larger tunnels together, or spread out to form new tunnels;

  • 工兽将相互合作,共同建造更大的隧道,或者分散开来去建造更多新的隧道。

  • Retextures for:

  • 重置纹理:

    • Metalcomb Panels(蠕染蜂巢金属冠)

    • Hivestone(蜂巢石头)

    • Hive Flux(蜂巢焊点)

    • Hivelog(蜂巢木)

    • Hivestone Bricks(蜂巢石砖)

    • Cracked Hivestone Bricks(开裂的蜂巢石砖)

    • Overgrown Hivestone Bricks(覆草蜂巢石砖)

    • Hivecreep Top(蠕动蜂巢表面)

    • Hivecreep Block(蠕动蜂巢块)

    • Hivesteel Panels(蜂巢钢镶板)

  • Update to zh_ch (Thanks 成分不明者!)

  • 更新了中文翻译;

  • Fixed a hardcoded tooltip;

  • 修复了一个硬编码的备注;

  • Added blocks:

  • 添加新方块:

    • Alien Wire Mesh

    • Coolant Casing

    • Mechanical Base

作者的话:

  • With some very good feedback, I've made the following changes to scythes:

    1. Scythes do not calculate y-motion (vertical movement speed) for damage any longer

    2. Scythes now place more emphasis on horizontal movement (6 -> 12)

    3. Formula has changed: (baseDamage x cooldown%)+((horizontalSpeed x 6) + (verticalSpeed x 14) x 10) -> (baseDamage x cooldown%)+((horizontalSpeed x 12) x 10)

    4. I'm open to feedback on the new formula, you can contact me on the Discord server!

  • 根据一些非常好的反馈,我已经对蜂巢钢镰刀做出了以下更改:

  1. 镰刀不再计算垂直移动速度来增加伤害;

  2. 镰刀现在计算水平移动,从6调整为12;

  3. 公式变更:(基础伤害 x 冷却时间%) + ((水平速度 x 6) + (垂直速度 x 14) x 10) -> (基础伤害 x 冷却时间%) + ((水平速度 x 12) x 10)

  4. 我欢迎对新公式的反馈,您可以在Discord服务器上联系我

归功于:

特别鸣谢:

  • Ronald

  • nihil

  • Minecraft Titans Battle

  • x_o

  • Carver

  • That Kolbold

  • Harbinger

  • lutajuci_entropija

  • TreeVirus

  • Evan Wingerter

  • Dez

  • 成分不明者 (WoN Unoffical Sinicization Chat Group)

后端开发与发展

  • CleanroomMC (MDK)

  • Modrome (モドローム)

音效贡献:

  • Mazellmi

  • Modrome (モドローム)

美工:

  • Modrome (モドローム)

  • Carver

  • Pecora

  • x_o

  • Identity Crisis

2024-09-11

0.7.5

  • Added zh_ch i18n (Chinese language support)

  • 添加了zh_ch i18n(中文语言支持)

  • Huge props to the WoN Unoffical Sinicization Chat Group! Thank you so much!!!

  • 非常感谢来自WoN非官方汉化组的支持

归功于:

特别鸣谢:

  • Ronald

  • nihil

  • Minecraft Titans Battle

  • x_o

  • Carver

  • That Kolbold

  • Harbinger

  • lutajuci_entropija

  • TreeVirus

  • Evan Wingerter

  • Dez

  • 成分不明者 (WoN Unoffical Sinicization Chat Group)

后端处理和开发

  • CleanroomMC (MDK)

  • Modrome (モドローム)

音效贡献:

  • Mazellmi

  • Modrome (モドローム)

美工:

  • Modrome (モドローム)

  • Carver

  • Pecora

  • x_o

  • Identity Crisis

2024-09-11

0.7.4

  • Update to use Synlib 3.1

  • 现在需要使用Synlib 3.1版本

  • Fixed Rovers using the Warrior's loot table

  • 修复了漫游兽使用了翼斗兽战利品表的问题

  • Adjusted Rover loot table to drop less loot overall

  • 调整了漫游兽的战利品表以减少能够获得的战利品

  • Added the Coolant Fields Hive Creep biome (placeholder)

  • 添加了Coolant Fields Hive Creep生物群系

  • Added Nova variant to Radiwyrm

  • 为镭射妖虫添加了 Nova变体

  • Increased damage from mutations for Purged variants

  • 增加了Purged变种突变造成的伤害

  • Added idle sounds for Radiwyrm

  • 为辐射妖虫添加了闲置音效

归功于:

特别鸣谢:

  • Ronald

  • nihil

  • Minecraft Titans Battle

  • x_o

  • Carver

  • That Kolbold

  • Harbinger

  • lutajuci_entropija

  • TreeVirus

  • Evan Wingerter

  • Dez

后端处理和开发

  • CleanroomMC (MDK)

  • Modrome (モドローム)

音效贡献:

  • Mazellmi

  • Modrome (モドローム)

美工:

  • Modrome (モドローム)

  • Carver

  • Pecora

  • x_o

  • Identity Crisis

2024-08-15

0.7.3

  • Fix Hive Creep structure gen from block decay calling for client-sided code

  • 修复蜂巢结构生成中的方块衰变问题,需要客户端代码支持

  • Began work on ja_jp localization (~35% complete)

  • 开始进行 ja_jp 本地化工作(已完成约35%)

归功于:

特别鸣谢:

  • Ronald

  • nihil

  • Minecraft Titans Battle

  • x_o

  • Carver

  • That Kolbold

  • Harbinger

  • lutajuci_entropija

  • TreeVirus

  • Evan Wingerter

  • Dez

后端处理和开发

  • CleanroomMC (MDK)

  • Modrome (モドローム)

音效贡献:

  • Mazellmi

  • Modrome (モドローム)

美工:

  • Modrome (モドローム)

  • Carver

  • Pecora

  • x_o

  • Identity Crisis

2024-08-07

0.7.2

  • Minos model y-offset fixed further

  • 进一步固定牛头兽模型的y坐标

  • New item textures from Identity Crisis!

  • 来自Identity Crisis的新物品纹理

归功于:

特别鸣谢

  • Ronald

  • nihil

  • Minecraft Titans Battle

  • x_o

  • Carver

  • That Kolbold

  • Harbinger

  • lutajuci_entropija

  • TreeVirus

  • Evan Wingerter

  • Dez

  • Roelty

后端处理和开发

  • CleanroomMC (MDK)

  • Modrome (モドローム)

音效贡献:

  • Mazellmi

  • Modrome (モドローム)

美工:

  • Modrome (モドローム)

  • Carver

  • Pecora

  • x_o

2024-08-06

0.7.1

  • Sped up Vanitas leg movements

  • Strykling size changes have been removed

  • Minos model is set slightly further to the ground

  • "Rover leg movements make more sense now" (Modrome, 2024)

  • Hivesteel Scythe recipe now uses a Nuclear Core

Credits:

Special Thanks

  • Ronald

  • nihil

  • Minecraft Titans Battle

  • x_o

  • Carver

  • That Kolbold

  • Harbinger

  • lutajuci_entropija

  • TreeVirus

  • Evan Wingerter

  • Dez

  • Roelty

Backend & Development

  • CleanroomMC (MDK)

  • Modrome (モドローム)

Sound Effect Credits:

  • Mazellmi

  • Modrome (モドローム)

Artwork:

  • Modrome (モドローム)

  • Carver

  • Pecora

  • x_o

  • Identity Crisis

2024-08-06
Genesis 0.7

0.7

Our largest, most ambitious update yet (206 days in the making!), Wyrms of Nyrus: Genesis overhauls the visuals to become compatible with as many shader mods as possible, along with improvements to the evolution system, many requested bug fixes, optimizations, new content, and a few notable mob overhauls.

  • Removed Geckolib requirement, requires SynapseLib 3.0 or above

  • Fully compatible with Optifine and Iris forks at last! Play with or without shaders, the wyrms glow and move as intended.

  • Screenshake, which can be disabled in the in-game client options.

  • With Arcade as the new default preset, players are first met with a fast-paced experience, where wyrms have lowered health but raised damage. Players can switch the preset to ID 1 to play Classic once more, and Dark Forest is untouched and as difficult as ever.

  • A new stealth mechanic allows players to carefully sneak around the Nyral Wyrms and their Creeped minions.

  • A touch of variety has been added to many wyrms, further diversifying their ranks.

  • Over time, wyrms will mutate, and it is entirely possible to push a variant to evolve more than the others if you're not careful!

  • Two new tools that double as weapons, to make use of the Hivesteel you've acquired.

Full changelog:

  • Creepwyrm produces sounds 25% as often as before

  • Geckolib has been removed as a dependency

  • Synlib required version is now 3.0

  • Brand-new AI for Warrior Wyrms

  • Better typecasting checks to make sure packets aren't sent to the wrong side

  • Updated SRP support to 1.9.14 and above (not required, just a Creeped conversion list upgrade)

  • Warriors spawn in a new Air-based invasion event

  • 3 new Creeped Lands structures

  • Added a new creeped sub-biome: "Hexed Gardens"

    • Includes some new structures

    • Different mob spawns

    • Spawns when biomes like jungles and swamps are creeped over

    • Doubled decoration density

  • Visitor changes:

    • Now with new navigation code.

    • Has interesting means of defense.

  • Removed unused config options

  • Fixed Soldiers and Primes destroying bedrock

  • Optimized Gestalt to avoid lag issues caused by something hitting a wyrm

  • Fixed Prime breaking blocks on wrong jar side, causing ghost blocks to be created

  • Added Uberwyrm

  • Added screen shake effects

    • Can be toggled off through in-game configs

    • Added to Prime steps

    • Added to Soldiers breaking blocks

    • Added to Creepwyrm roars

  • Introducing the Saws, high-speed axes that double as good weapons

  • Added new tools/weapons:

    • Hivesaw

    • Hivesteel Scythe

  • Optimized Hive Creep block spread to have an invisible to virtually nonexistent impact on TPS

  • Config: "Creep decay chance" default changed from 55 to 45

  • Wyrmlings now grow as they age

  • Config: Wrymling Knockback rate lowered from 0.15 to 0.0

  • Config: Lowered Soldier speed from 0.5 to 0.35

  • Configs: Renamed "Classic" preset to "Arcade", and "Death World" was replaced with the old Classic preset.

    • Classic is now preset ID 1, and Arcade (the new default) is ID 0

    • Dark Forest preset (ID 2) has not been modified.

  • Classic config changes:

    • Soldier attack: 4.0 -> 3.0

    • Prober health: 5.0 -> 4.0

    • Prober defense: 3.25 -> 2.0

    • Prober attack (Non-Probe): 6.0 -> 5.0

    • Prober KBR: 0.15 -> 0.0

    • Worker health: 14.0 -> 8.0

    • Worker speed: 0.35 -> 0.3

    • Fungallid health: 12.0 -> 9.0

    • Fungallid attack: 3.0 -> 2.5

    • Wyrmling health: 4.0 - > 5.0

    • Wyrmling speed: 0.55 - > 0.4

    • Creepling attack: 3.0 - > 1.0

    • Creepling speed: 0.6 - > 0.4

    • Biter speed: 0.6 - > 0.3

    • Rover speed: 0.6 - > 0.55

    • Radi'wyrm speed: 0.55 - > 0.45

    • Minos defense: 5.0 - > 3.0

    • Minos attack: 6.0 - > 3.5

    • Minos speed: 0.3 - > 0.28

    • Prime health: 28.0 - > 30.0

    • Warrior health: 14.0 - > 9.0

  • Invasion config

    • Time between events for Classic: 10 -> 15

    • Time between events for Dark Forest: 9 -> 12

    • Invasion starting day on Classic: 20 -> 10

  • AI config:

    • Rage Cooldown for Classic: 30 -> 25

    • Gestalt Total Awareness range for Classic: 3 -> 2

    • Gestalt Total Awareness range for Dark Forest: 6 -> 4

  • Radiogenetics config:

    • Uranium Variant Timer, seconds: 30 -> 20

  • Added Forged variant to: Soldier, Rover, Warrior

    • Currently a cosmetic variant

  • Fixed Purged variants disappearing due to running checks on server and client, not exclusively the server.

  • Variants framework re-worked to optimize RAM usage

  • Added block: Deepleaves

  • Reworked Evolution into Natural Selection

    • Each variant saves its own genome to the world save

    • Every day, all variants will randomly mutate

    • After every day, if 7 or more wyrms of a variant died that day, they will gain 2 new mutations (if applicable)

  • Added Stealth mechanic:

    • Wearing leather boots, sneaking, and the invisiblity effect will stack their detection chance reductions

    • The glowing effect and sprinting will cancel all reductions in detection chance

  • de_us localization file (lutajuci_entropija)

  • New Warrior hurt sound

  • Added Meltdown ores

  • Enhanced Radiwyrm textures

  • All mob models converted away from Geckolib

  • Rovers now have loot tables

  • Added Nuclear Cores

    • Rare drop from most wyrms

  • Hive creep can now convert blocks up to 10 hardness by default

  • New Hivesteel ingot texture by Identity Crisis

  • Parasitic wyrms will adapt to damage types

    • Currently, it does not save to the world, so it is not persistent. This is bound to change if persistence is desired

Credits:

Special Thanks

  • Ronald

  • nihil

  • Minecraft Titans Battle

  • x_o

  • Carver

  • That Kolbold

  • Harbinger

  • lutajuci_entropija

  • TreeVirus

  • Evan Wingerter

  • Dez

  • Roelty

Backend & Development

  • CleanroomMC (MDK)

  • Modrome (モドローム)

Sound Effect Credits:

  • Mazellmi

  • Modrome (モドローム)

Artwork:

  • Modrome (モドローム)

  • Carver

  • Pecora

  • x_o

  • Identity Crisis

2024-05-08
Leviathan fix #3 (LTS) 0.5.124

0.5.124

  • Hard cap evo points to 9999 (Fixed: Creeped having "insane" stat values on Dark Forest)
  • Adjusted packet IDs to hopefully resolve cascading error
    • If you still see this on certain modpacks, use the process of elimination, as this is entirely another mod's fault for deleting the identifier.

Credits:

Special Thanks

  • Ronald
  • nihil
  • Minecraft Titans Battle
  • Undeadmonkey
  • Carver
  • That Kolbold
  • Harbinger
  • lutajuci_entropija
  • TreeVirus

Backend & Development

  • CleanroomMC (MDK)
  • Modrome
  • Gecko (Geckolib Backport)

Sound Effect Credits:

  • Mazellmi
  • Iké

The team:

  • Roelty
  • Kaisa Serian
  • Scizzors
  • Iké
  • Dez
  • Carver
2024-04-30
Leviathan fix #2 (LTS) 0.5.122

0.5.122

"Think of it like a rolling release model, where each update is one fix at a time... Small, but rapid patches." -Modrome

  • Fixed Creep Pods being stuck in the air (Data overflow issue)

Credits:

Special Thanks

  • Ronald
  • nihil
  • Minecraft Titans Battle
  • Undeadmonkey
  • Carver
  • That Kolbold
  • Harbinger
  • lutajuci_entropija
  • TreeVirus

Backend & Development

  • CleanroomMC (MDK)
  • Modrome
  • Gecko (Geckolib Backport)

Sound Effect Credits:

  • Mazellmi
  • Iké

The team:

  • Roelty
  • Kaisa Serian
  • Scizzors
  • Iké
  • Dez
  • Carver
2024-04-22
Leviathan fix (LTS) 0.5.121

0.5.121

  • Fixed wyrms breaking bedrock and anything with a hardness value below 0.0

Credits:

Special Thanks

  • Ronald
  • nihil
  • Minecraft Titans Battle
  • Undeadmonkey
  • Carver
  • That Kolbold
  • Harbinger
  • lutajuci_entropija
  • TreeVirus

Backend & Development

  • CleanroomMC (MDK)
  • Modrome
  • Gecko (Geckolib Backport)

Sound Effect Credits:

  • Mazellmi
  • Iké

The team:

  • Roelty
  • Kaisa Serian
  • Scizzors
  • Iké
  • Dez
  • Carver
2024-02-21
The Leviathan (LTS) 0.5.120

Notice! 0.5.120 is now in LTS and won't recieve any major content updates. It will, howveer, recieve bugfixes and some minor tweaks over time until 0.6 is released.

0.5.120

  • AI fix: Creepwyrms getting confused in water

  • AI fix: Wyrms hurting other wyrms

  • Lowered Total Awareness range.

  • Added Hivesteel Snare Trap

    • Has a bulk recipe along with a singular recipe.

  • Creepwyrm top speeds nearly doubled

  • Invasion scheduler for normal events should not run off world time; it has been changed to total time.

    • See if invasion events now take place even with doDaylightCycle set to false

  • Creep pods should work correctly now when landing

  • New config option: Trepidation Mode Drop Pod Height

    • Made for Trepidation. Any value at 0 or below disables this; overrides the original drop pod heights for events.

    • Default: -1

Credits:

Special Thanks

  • Ronald

  • nihil

  • Minecraft Titans Battle

  • Undeadmonkey

  • Carver

  • That Kolbold

  • Harbinger

  • lutajuci_entropija

Backend & Development

  • CleanroomMC (MDK)

  • Modrome

  • Gecko (Geckolib Backport)

Sound Effect Credits:

  • Mazellmi

  • Iké

The team:

  • Roelty

  • Kaisa Serian

  • Scizzors

  • Iké

  • Dez

  • Carver

2024-01-24
Earthwyrm 0.5.100

0.5.100

  • Removed some code and better guarantee server performance
  • Potential NPE fix
  • Potential fix in case if another mod tries to use Mixins to alter functions that Wyrms of Nyrus relies upon
  • New world config option: "Creeped Mob Cap"
    • Blocks natural Creeped spawns if there are already 60 present in the world (default)
    • Will also stop future conversions!
  • New world config option: "Primal Wyrm Mob Cap"
    • Blocks natural Primal Wyrm spawns if there are already 30 present in the world (default)
    • Currently unused
  • Slowed down Minos
  • Re-added Creepwyrm
    • Remodeled, re-textured, and re-written
  • New event: Worm (Appears at Invasion stages 3 and beyond)

Credits:

Special Thanks

  • Ronald
  • nihil
  • Minecraft Titans Battle
  • Undeadmonkey
  • Carver
  • That Kolbold
  • Harbinger
  • lutajuci_entropija

Backend & Development

  • CleanroomMC (MDK)
  • Modrome
  • Gecko (Geckolib Backport)

Sound Effect Credits:

  • Mazellmi
  • Iké

The team:

  • Roelty
  • Kaisa Serian
  • Scizzors
  • Iké
  • Dez
  • Carver (ru_ru i18n)
2023-12-18
Irradiating Glow Hotfixes 0.5.90

Important update: We have found that REID/JEID simply causes Hive Creep to not create the biome. No memory leaks or stalls have been observed, so the incompatibility is harmless. We're still working on a patch in the meantime.

0.5.90

  • New blocks:

    • Monolith Bottom, Middle, and Top

  • All drop pods now have a render distance of 512 instead of 256

  • Remodeled and re-textured the Creep Pod

  • Temporarily disabled Creepwyrms

  • Added backend for death animations

  • The following mobs now have death animations, instead of rotating:

    • Workers

    • Warriors

    • Primes

    • Wyrmlings

  • Fixed for dedicated servers

    • WoN would try to load the biome change render update packets for servers, my bad!

  • Updated Wyrmling textures and animations

  • Fixed "Not Today" being granted after the first pods being dropped.

Credits:

Special Thanks

  • Ronald

  • nihil

  • Minecraft Titans Battle

  • Undeadmonkey

  • Carver

  • That Kolbold

  • Harbinger

Backend & Development

  • CleanroomMC (MDK)

  • Modrome

  • Gecko (Geckolib Backport)

Sound Effect Credits:

  • Mazellmi

  • Iké

The team:

  • Roelty

  • Kaisa Serian

  • Scizzors

  • Iké

  • Dez

  • Carver (ru_ru i18n)

2023-12-09

0.5.80

  • We do a little backporting

    我们进行了一点向后移植

    • WoN no longer spams model classes, this should speed up load times and reduce RAM usage

      Won不再使用spams类模型,这可以加快加载时间和减少内存使用

    • Implementation of Glowing Entity Layers, since they're not in Geckolib 1.12.2

      实现了实体的发光图层,因为它们不在1.12.2 Geckolib中

  • Visitor now has glowing sections

  • Warriors now have glowing sections

  • Soldiers now have glowing sections

  • Fungallids now have glowing sections

  • Workers now have glowing sections

  • Wyrmlings now have glowing sections

  • Vanitasii now have glowing sections

  • Rovers now have glowing sections

    (以上怪物获得了发光部分)

  • Parasitic Wyrm variant is now immune to the following effects from Scape and Run: Parasites...

    寄生类Wyrm 现在免疫SRP中的如下效果

    • Call of The Hive

    • Needler

    • Viral

    • Corrosion

    • Bleed

  • Parasitic Wyrm variant now applies Bleed

    寄生类 Wyrm 可以施加流血效果

  • Calamity Wyrm variant is now immune to Wither

    灾厄类 Wyrm可以免疫凋零效果

  • SRP's Cruxes & Heeds now get assimilated into Primes

    SRP 中的克鲁斯和多首怪可以被同化为Primes

  • Major fixes to Creeped Lands structure generation

    对Creep Lands群系中的结构生成大修

  • Lowered block strength of Hivestem and Hivestone

    降低了Hivestem和Hivestone 的硬度

  • New blocks:

    新添方块

    • Hivelog

    • Hivelog Planks (+ Stairs and Slabs)

    • Hive Flux

Credit

Special Thanks

  • Ronald

  • nihil

  • Minecraft Titans Battle

  • Undeadmonkey

  • Carver

  • That Kolbold

  • Harbinger

Backend & Development

  • CleanroomMC (MDK)

  • Modrome

  • Gecko (Geckolib Backport)

Sounds Effect Credits

  • Mazellmi

  • Iké

The Team

  • Roelty

  • Kaisa Serian

  • Scizzors

  • Iké

  • Dez

  • Carver (ru_ru i18n)

2023-11-29
Sound and Stable 0.5.35

0.5.35

  • Fixed all stair recipes
  • Buffed the Minos' stats, but lowered their speed
  • Fixed Creeped having incorrect evolution level calculations when levels are uncapped
  • New configuration backend for mob stats, called "Matrices"
  • Configs are now "hot" and some settings can be generated or updated live, in-game, by changing presets.
    • Not all options will work, but options like mob stats, doomsday, and invasion event pools will update.
  • Minor adjustments to Prime stats
  • Lowered Creepwyrm stats
  • Lowered Rad'iwyrm health
  • Lowered Rad'iwyrm follow distance
  • Creep spread is now slower
  • Hive Creep now ticks across all presets equally (one tick every 25 seconds)
  • New world config option: "Creeped Lands Enabled"
    • If you are playing with Just Enough IDs or Roughly Enough IDs, you may not have patches for the new biome spread code, which can cause some severe breakage, especially between the server and client parity.
    • Disabling this does disable the biome from being created, but can resolve the incompatibility for the time being.
  • Creeped structures will no longer continue to check for more air blocks if the threshold is already reached.
    • Should reduce lag when larger structures try to generate
  • Creed spread now only attempts to creep to 4 positions at once, instead of 7.
  • Primes can now only break blocks every 2 seconds
    • A fix to the creation of ghost blocks caused by them deleting blocks too fast for the server to register them as deleted.
  • Hive creep structure placement now checks if the blocks below are solid, instead of if they're air or not.
  • Added 7 new Creeped Lands structures
  • Creeped Lands Structure Density changed from 0.0005714 to 0.0009714
  • New sounds for Minos, Prime, and Soldiers
  • Primes can now be heard from a distance
  • Fixed Minos being extremely slow
  • Mobs can now be enabled or disabled (if possible)
    • Disabling them will mean that when they have a living tick, they will be removed from the world.
  • Back-end: Mob stat matrices are now applied to every entity
    • For developers: This makes the creation of mobs easier and quicker, with a failsafe default in place.
  • Lowered Biter HP, DEF, Break strength
  • Lowered Crawler DEF, ATK, and Speed
  • Lowered Soldier stats slightly

Credits:

Special Thanks

  • Ronald
  • nihil
  • Minecraft Titans Battle
  • Undeadmonkey
  • Carver

Backend & Development

  • CleanroomMC (MDK)
  • Modrome

Sound Effect Credits:

  • Mazellmi
  • Iké

The team:

  • Roelty
  • Kaisa Serian
  • Scizzors
  • Iké
  • Dez
  • Carver (ru_ru i18n)
2023-11-24
Terrorforming Additions 0.5.11

0.5.11

  • "Creep decay chance" changed from 50 to 55
  • Hive Creep now spreads more aggressively
  • Removed debug messages
  • Creeped Lands Structure Density increased from 0.0001714 to 0.0005714
  • Fixed mobs not spawning in Creeped Lands
  • The Creeped now passively despawn
  • Creeplings now despawn and contaminate after 1 minute
  • Four (4) new structures for Creeped Lands
  • Reduced the defense of the Minos
    • Classic & Death World: 6 -> 5
    • Dark Forest: 6.5 -> 5.5
  • New mob: Prime
  • Added conversion entries for the Prime
  • Fixed some evo level calculations

Credits:

Special Thanks

  • Ronald
  • nihil
  • Minecraft Titans Battle
  • Undeadmonkey
  • Carver

Backend & Development

  • CleanroomMC (MDK)
  • Modrome

Sound Effect Credits:

  • Mazellmi
  • Iké

The team:

  • Roelty
  • Kaisa Serian
  • Scizzors
  • Iké
  • Dez
  • Carver (ru_ru i18n)
2023-11-23
Terrorforming 0.5.10

0.5.10

  • You can no longer do the weird chocolate bar piece dupe on Hivesteel Stairs
  • Modified the code behind checking if a dimension is a valid world to invade.
    • Still may not work but we're getting closer...
  • Creeped Lands biome implemented
  • Biome spread code is now functional, will break with JEID and REID now :(
  • Fixed typecasting error with Fungallid AI
  • Added harvest tools and levels for just about every block in the mod!
  • Biomes will create structures on occasion.
  • New configuration option in World Configs: "Creeped Lands Structure Density"
    • How densely should the Creeped Land be populated with structures?
  • Fixed hivecreep that creeps from another creeped block turning grass into dirt
  • Added Hivesteel
  • Hivesteel Ore can now be smelted into Hivesteel
  • Fixed names in wyrm configs sorry about that

Credits:

Special Thanks

  • Ronald
  • nihil
  • Minecraft Titans Battle
  • Undeadmonkey
  • Carver

Backend & Development

  • CleanroomMC (MDK)
  • Modrome

Sound Effect Credits:

  • Mazellmi
  • Iké

The team:

  • Roelty
  • Kaisa Serian
  • Scizzors
  • Iké
  • Dez
  • Carver (ru_ru i18n)
2023-11-14
Wyrm Aquabatics 0.5.1

0.5.1

  • Soldiers can now climb at any time
  • Wyrms can now dive
  • Wyrms can now swim and will swim even faster if their target is not close or trying to get away
  • Wyrms can now easily escape moving water

Credits:

Special Thanks

  • Ronald
  • nihil
  • Minecraft Titans Battle
  • Undeadmonkey
  • Carver

Backend & Development

  • CleanroomMC (MDK)
  • Modrome

Sound Effect Credits:

  • Mazellmi
  • Iké

The team:

  • Roelty
  • Kaisa Serian
  • Scizzors
  • Iké
  • Dez
  • Carver (ru_ru i18n)
2023-11-12
Nuclear Calamity 0.5

0.5

WARNING: This update may not be safe for old worlds, considering the massive mob ID shift

  • Added fixes from 0.3.42 and 0.3.43 (0.3 LTS channel)
  • Fixed Soldier loot tables
  • Minor texture filesize optimizations (!Will break old texture packs!)
  • Minified as many resource files as possible
  • Slowed down Vanitas
  • Vanitas now has sprinting effect when it has a target to chase
  • Fixed Vanitas throwing a NullPointerException by replacing the vanilla AI task with WoN's attack AI.
  • Soldiers jump higher
  • Rovers jump higher
  • Vanitasii jump higher
    • Made the AI even more aggressive
  • Biters can now break blocks while rolling
  • Biters now explode when dying, causing no block damage
  • Added Fungallids
  • Fungallids now replace Vanitasii and Biters in Creep Pods
  • Max infamy events should no longer run for dead, creative, or spectator players.
  • Max infamy events will end by setting infamy to 50 instead of 99.
  • Fixed players in creative and spectator contributing to Infamy
  • Major rewrites to wyrm variants
    • Oro-infected variants now create minor explosions on death and do not have a radiation aura.
    • All variants no longer have configurable stats, as variants no longer determine stats in any way.
  • As a consequence, the following entities have been merged, and their items and entities will no longer be registered into the world. This may cause problems:
    • Uranium Rovers
    • Frost Soldiers
    • Infectoid Soldiers
    • Oro Warriors
  • Added Calamity, Uranium, and Infectoid variants to Warriors
  • Added Uranium variant to Soldiers
  • Damage calculations re-arranged so that immunities and damage modifiers are calculated before shellbreaking is calculated.
  • Nearly abolished the Evolution system entirely for Wyrms in favor of the Wyrm Genomes set of mechanics.
    • Minimum Evo levels removed from Configs
  • Probers now try to avoid pathing to water
  • All wyrms now try to avoid pathing to dangerous blocks
  • Drop pods may now spawn mob variants
  • Added Rad'iwyrms
  • Major GUI enhancements for the redistributed files warning
    • Yes, this is still a problem, and will continue to stay up for user safety and awareness
  • New variants:
    • Calamity
    • Purged
    • Radiant
  • WIP rewrite of the entire Invasion & Invasion Event system.
  • We made invasion events actually be events
    • Invasion events now take place over time
  • Invasion events have start and end stages, and may have any number of mid-stages.
  • Multiple invasion events can run at the same time.
  • Invasion ID & weight pools are separated by invasion stages in configs
  • Pre-invasion events are now possible. This will be important later on
  • Invasion phase event pools are a WIP, some may be empty.
  • Invasion ID & weight pools are no longer hard-coded and are now configurable
    • You can remove an event from the invasion safely
    • Higher weight values makes that event more common
    • A third value may exist to override the time frequency of events, set to 0 to use default timing
    • A fourth value may exist to override the default amount of stages in an event
    • A fifth value may exist to further control events into levels
  • Voidwyrm events now wait until night to take place
  • New "Don't Greet Me" client-side option within in-game configs to disable the greeting message if config files were deleted or otherwise invalidated outside of checksum mismatches.
    • Workaround to the pthread_mutex_lock+0x4 core dump in development environments using OpenJDK
  • Invasion stage level calculations now includes "Stage 0"
    • No events should run yet at Stage 0, by default.
  • Visitor event now adds at most 1001 points to invasion progress when it occurs.
    • This is subtracted against the existing amount of points.
  • If trying to add a negative value of InvP, the point addition operation will be canceled.
  • Wyrms of Nyrus will now keep track of how many wyrms have died in the day.
    • This resets after every calculated day (after every 24000 ticks, or if otherwise configured.)
    • Purged Wyrms will not be counted towards this statistic
  • CRASH FIX: Disabled the first-time greeting message entirely on Linux. (See this)
  • Changed event frequency
    • 10 minutes on Classic and Death World, was 8 minutes
    • 9 minutes on Dark Forest, was 7 minutes
  • Removed "srpcothimmunity" from wyrm NBT data as Scape and Run Parasites has since added WoN to the immune mobs list. (Compatibility)
  • Now made with Cleanroom's MDK!
  • Lowered the slowness effect applied by Frost variants from level 5 to level 3
  • HBM cross-interaction: radiation aura strength now determined by variant.
  • Helmets now stop Probers from probing players.
  • Major stat rebalances for all wyrms
    • Biter rolls deal more damage than when not rolling, vs the damage being the same or even less
    • Biters dropping DEF but gaining HP
    • Prober non-probing damage was buffed
    • Many wyrms like Soldiers now have less HP
    • Creeped were nerfed
    • Total awareness ranged reduced to 4/8/12
    • Classic: Hive memory now lasts 15 seconds instead of 20 seconds
    • Classic: Rage cooldown increased from 20 seconds to 30 seconds.
  • New AI config option added: TAR Infamy Modifier
    • How much of an impact infamy has on Total Awareness Range
    • Multiplies the base TAR value with the value of Infamy * TAR Infamy Modifier
  • New AI config option added: Infamy DMG Required Floor
    • Infamy will only be raised if the player does this much total damage to a wyrm
    • This means that if you set the limit to 4, and then you deal only 3 damage to a wyrm, infamy will not rise
  • Shell damage no longer contributes to infamy.
  • New Invasion config option: Mob conversion keeps nametags
    • Preserves the original mob's nametag data
    • Enabled in Classic, but disabled in the other presets.
    • May reveal the location of named entities that got converted into Creeped.
  • New Invasion config option: Mob conversion list
    • Allows you to override the old conversion system and/or define new conversions, useful for mod support.
    • By default, this comes with Scape and Run: Parasites support.
  • Added new achievements:
    • Celestial Infestation
    • Fungus Among Us
  • Added the Minos (Creeped Cow) (Model and texture by UndeadMonkey, animations by Iké)

Credits:

Special Thanks

  • Ronald
  • nihil
  • Minecraft Titans Battle
  • Undeadmonkey
  • Carver

Backend & Development

  • CleanroomMC (MDK)
  • Modrome

Sound Effect Credits:

  • Mazellmi
  • Iké

The team:

  • Roelty
  • Kaisa Serian
  • Scizzors
  • Iké
  • Dez
  • Carver (ru_ru i18n)
2023-07-06
Twisted Flora Hotfix 2 0.3.43

EDIT: LTS for 0.3.x has now been dropped. LTS is still active for 0.5.x

0.3.43

Patchnotes:

  • Corrected dimension event runner java.lang.ArrayIndexOutOfBoundsException crash

Special Thanks

  • Ronald
  • nihil
  • Minecraft Titans Battle
  • Undeadmonkey

The team:

  • Roelty
  • Kaisa Serian
  • Scizzors
  • Iké (Modrome)
  • Dez
  • Carver (ru_ru i18n)
2023-06-28
Twisted Flora Hotfix 0.3.42

0.3.42

Patchnotes:

  • We'd like to apologize, for our three-headed beast accidentally ran client-side code on server jars. That should now be fixed.

Special Thanks

  • Ronald
  • nihil
  • Minecraft Titans Battle
  • Undeadmonkey

The team:

  • Roelty
  • Kaisa Serian
  • Scizzors
  • Iké (Modrome)
  • Dez
  • Carver (ru_ru i18n)
2023-06-24
Twisted Flora Patch 0.3.41

0.3.41

NOTICE: This is the last update before v0.4, support for 0.3.x will only be given for crash reports now.

Patchnotes:

  • Codebase improvements (preparations for v0.4.x)
  • Modified how invasion phases work internally
  • Fixed net.minecraft.client.entity.EntityPlayerSP cannot be cast to net.minecraft.entity.player.EntityPlayerMP crash w/ tipped arrows & rage mechanic causing the game to implode on itself
  • Added placeholder event pools for all Invasion levels
  • Added createEvent to /won_invasion
  • Increased compatibility with Cubic Chunks: Invasion events now reference the world height
  • Changed invasion chance to start in Classic from 1 in 50 to 1 in 10

Special Thanks

  • Ronald
  • nihil
  • Minecraft Titans Battle
  • Undeadmonkey

The team:

  • Roelty
  • Kaisa Serian
  • Scizzors
  • Iké (Modrome)
  • Dez
  • Carver (ru_ru i18n)
2023-06-21
Twisted Flora 0.3.40

0.3.40

This update is a tech demo for our new JSON generator script.

Patchnotes:

  • Added ore dictionary entries
  • Improved variety to Hivestone textures
  • Fixed Overgrown Hivestone bricks producing a light level of 15
  • Changed "Creep spread speed" from 10 to 7
  • Added Hivesteel Ore
    • New world config option: "Hivesteel ore generation chance"
  • Added Hivecreep decorations
    • New world config option: "Hivecreep decoration density"
    • New world config option: "Hivecreep decoration enabled"
    • New AI config option: "Flora alert chance"
    • New AI config option: "The wyrms speak for the plants"
  • Strykeling now grows in size as it gains levels
  • Metalcomb arrays can replace iron ingots in recipes
  • Drop pods will now explode if in water
  • Codebase improvements
  • Fixed Creeped Kills on animals generating a Creepling along with a Biter
  • Added Sulfur
  • A number of wyrms now drop Sulfur
  • Re-done how we build and publish WoN
  • Updated tips
  • Added Overgrown Hivestone Brick Stairs
  • Added Hivestone Brick Stairs
  • Added Overgrown Hivestone Brick Slab
  • Added Hivestone Brick Slab
  • Added Hivesteel Plating
  • Added Hivesteel-Plated Slab
  • Added Hivesteel-Plated Stairs
  • Added Compacted Wyrm Shell
  • Added recipes for Yellow and Orange Hive Lights
  • Optimization: Reduced particles created by radioactive gas
  • Removed debug config options
  • Removed unused code and entities
  • Fixed Death World using Dark Forest invasion start mode.
  • Visitor now drops Hivesteel blocks and Corium

Special Thanks

  • Ronald
  • nihil
  • Minecraft Titans Battle

The team:

  • Roelty
  • Kaisa Serian
  • Scizzors
  • Iké (Modrome)
  • Dez
  • Carver (ru_ru i18n)
2023-06-03
Expanded Horizons Update 0.3.20

0.3.20

Expanded Horizons

Patchnotes:

  • Wyrms will now only invade the Overworld and The End by default
  • Added "Invade-able dimensions" config option in Invasion configs
  • Truly evil option: When enabled, Hive Creep will create radioactive gas when decaying. (Enabled in Dark Forest)
  • Creeped are not immune to radioactive gasses (configurable) (Wyrms are still immune!)
  • Wyrms (and creeped, if immune) regenerate health in radioactive gas.
  • In Dark Forest, Creeped are now immune to cacti damage
  • Added Hivestone Bricks
  • Added Overgrown Hivestone Bricks
  • Added new Hive Blocks
    • Hive Creep blocks decay into Hive Blocks after some time.
    • Should reduce TPS lag on servers
  • Removed "Experimental creep inactivity algorithm" option
  • Fixed Creepwyrms being push-able.
  • Added in a secondary indicator for wyrm invasion progress
  • Removed recipe for making natural metalcomb blocks
  • Added in prototyped DRM in response to the illegal and malware-infested redistributions on 9minecraft. Will warn players to clean their PCs if they downloaded it from anywhere but Modrinth, GitHub, or the official ETB channel.
    • Code credit: StopModReposts
    • The code is forked and updated, customized, and suited for WoN's needs.
    • Added in an experimental Cerberus DRM, no detection/key function yet
  • ???'s text changed from enchantment table text due to character encoding issues making Wyrms of Nyrus fail to build on Windows OS.
  • Improved Crawler textures
  • Multiplayer: Gestalt now can focus on one singular target player
    • Instead of sending events to all players, sends an event to last known target
    • Wyrms now more intelligently check last known positions of players
    • Wyrms can forget targets and their last known positions.
      • They cannot forget their targets if infamy is maxed
  • Soldiers can now follow a blacklist of blocks they're not allowed to break.
  • Added /wyrms_gestalt command
  • Potential fix for probers spawning in phase 2 of the invasion and beyond
2023-05-09
The Aura Update

The Aura Update

Added:

  • HBM-exclusive cross-mod interaction features:
    • All wyrms now have, by default, an Contamination I aura in a 2-block radius
    • Soldiers have a radius of 4
    • Creepwyrms have a radius of 10 and strength 2 (amp 1)
    • Will not take effect if HBM is disabled or not present.

Patchnotes:

  • Improved file resource path for entity textures (API open for addons as well)
  • Internal code library: Added convertToMC3d() to Vect3D functions
  • Improved Tainted Warriors radiation auras
    • Reduced radius from 5 to 4
    • Contaminated amp reduced from 15 to 3 (~16 RAD/s to ~2 RAD/s)
  • Probers:
    • Now die if in water, voiding any earned Invasion Points
    • Follow range increased from 100 to 200
    • Slowed down probers by ~17%
    • Probing re-enabled in Classic
  • Reduced breaking strength of soldiers from 6 to 3.5
  • As silly as it was, we removed the "uwu" debug messages
2023-04-27
0.3.10 Patch
  • Updated to Synlib 2.0

  • Moved code over to Synlib 2.0

  • Better dependency notifier

2023-04-19
The Soldier Refresh 0.3.9
  • Normal Soldiers now have a 2nd "health bar" in the form of their shell
    • This shell is ~75% of their normal health
  • Fire can bypass a shell entirely
  • Players must break the shell themselves by reducing the shell HP to 0
  • Anything else damaging a wyrm only deals 1/2 the damage as a player
  • Soldiers have a new alternative texture when their shell is broken
  • New sounds for shell breaking and hitting
  • Soldiers will climb walls when their shells are broken
  • Soldiers will break blocks above & around them if their path is ever blocked.
    • Can be opted out of with configs
    • Respects block hardness
    • Some blocks will be dropped, so not all blocks/items are lost
  • Prober glass-breaker ability improved using new Wyrm Griefing code
    • Probers now only break glass when they have a target
  • New config options:
    • AI:
      • "Block destruction drops item"
      • "Block destruction item drop chance"
    • Wyrm Stats:
      • Soldiers:
        • "Griefing max block hardness"
      • Probers:
        • "Griefing max block hardness"
    • Radiogenetics
      • "Wyrm explosions damage blocks"
  • Some general codebase improvements
  • Wyrm explosions can now be configured to destroy blocks or not
2023-04-15
The Shell Update 0.3.8

The Shell Update

0.3.8

  • Wyrm Armor Fragments renamed to Hiveshell
  • Adjusted how wyrms receive damage
    • Wyrms can now take damage multipliers from both projectile and fire damage at the same time
  • Decompression recipes added for compacted creepbulb & creepflesh blocks
  • Loot tables added for Soldiers
  • Loot tables added for Warriors
  • Added Crawlers (Thanks to UndeadMonkey for the model! Animations and texture by Modrome)
  • Technical: Loot tables moved to one single, collective class
  • On low HP, Warriors will move around faster
  • New wyrmsevo command
    • Evolution values can now be adjusted via this command for server admins
  • Complete overhaul of the /wyrms command output
  • Technical: Started work on the ARS system and capabilities (Doesn't seem to work yet)

FIXES, MOD SUPPORT, AND REBALANCES:

  • Evolution stats curve too steep
  • Evolution not notably going down
    • Made evolution go down ~2x faster
  • Made evo steps 50 points per level for all presets
  • Adjusted Soldier size to reduce hitbox size for all melee attacks.
  • Added evolution level caps to wyrms except in Dark Forest
  • "Maximum Applied Evolution" config option (10/12/20)
  • "Enable Maximum Applied Evolution" config option (true/true/false)
  • Wyrmfollies rebalanced
    • Wyrmfolly buff factor increased from (105%/115%/130%) to (115%/125%/140%)
  • Added opt-in support for mods that change the day length through the "Ticks in a day" configuration in World config.
  • Warriors will no longer ascend into the air infinitely, they will swoop right back down to "legal" block limits
    • This is compatible with Cubic Chunks right out of the box
2023-03-19
The Gestalt Update 0.3.7

The Gestalt Update

0.3.7

THE HIVE JUST GOT SMART.

  • Wyrms now have the Gestalt System.

    • Wyrms naturally gravitate to players over time
    • Goes off of "infamy"/"attention" value in world
      • The higher this value is, the faster wyrms will congregate around players
      • The stat naturally goes down faster when it is higher, but goes down slower when lower
      • Once infamy is activated by a value change, it will never drop to 0.
      • Infamy is capped at 100
      • If infamy is capped at first, infamy MUST wait some time before it falls before.
    • When wyrms are close enough, they will aggro onto players regardless of being in direct line of sight or not.
  • New configs within AI file (Gestalt category):

    • "Total Awareness" (true)
    • "Total Awareness Range" (8/16/20)
    • "Infamy Enabled" (true)
    • "Infamy Decay Chance" (20000/25000/30000)
  • Wyrms, if attacked while one is normally attacking, will engage upon an attacker regardless of what type of wyrm they are.

    • Before, if a warrior was attacked, only warriors would pick that target.
    • Now, if a warrior was attacked, rovers, soldiers, and rovers would pick that target.
    • Hive Creep will respond to calls from Nyral Wyrms, and Nyral Wyrms will respond to calls from Hive Creep.
  • Wyrms will try to intelligently pathfind through locations

  • Wyrms can now follow from 40 blocks away

  • Creeped can now follow from 25 blocks away (To avoid massive swarm issues)

Other Changes:

  • Fix for wyrms randomly enraging
  • Fixed various casting issues like java.lang.ClassCastException: [Insert Projectile Here] cannot be cast to net.minecraft.entity.EntityLivingBase, which would cause attacked aliens to crash the game
  • Some updates to first time user dialogue
  • Fix for distance check.
  • Wyrms command now always outputs regardless if invasions are enabled
  • New AI options:
    • "Rage Enabled" (true)
  • New achievements:
    • "They Can Do That?"
  • Adjusted achievements:
    • Not Today now requires Californium's Witness
    • A Splitting Migraine now requires Californium's Witness
  • Tainted Warrior zaps nearby enemies
  • Tainted Warrior applied Taint effect buffed to level 3
  • Invasion events now properly block Creeped from showing up at 1st invasion stage
  • DRASTICALLY lowered creep pod spawns from invasion events, that was a glitch
  • Lowered chances of callous pod spawns.
  • Callous pods will never spawn after stage 2 of the invasion
  • Default preset set to Classic
  • New Warrior variant: Oro
  • New sounds for Oro Warrior Variant
  • Added Tips mod interaction in the form of 29 new tips! (Thanks for 300 downloads!)
  • Wyrms of Nyrus root advancement should now be given upon joining the world
  • Large nerf to evolution:
    • Steps increased to 100/95/90
    • Evolution in classic mode has effects reduced by 90%
    • Evolution stats in Death World have been reduced
    • Evolution stats nerfed in Dark Forest (Health was reduced the most)
  • Fixed evolution system having faulty math and making wyrms have 1753868726586735 HP at only 10 or so evolution steps
  • Fixed invasion events trying to happen in peaceful mode (Thanks to the MFC MC server for catching this one!)
  • Fixed events happening in non-surface dimensions like The Nether (Thanks to Harbinger for finding this!)
  • Fixed Warrior reach distance on their special ability reaching too far out.
  • Fixed configs around creepwyrms
  • New texture variant for Follyflesh block
  • Made Unknown Specimens slightly more expensive
  • New Creeped Bulb Block
  • New Creeped Flesh Block
  • Brand-new animation set for Warriors
  • Warriors now have diving/rising animations (fancy animations, can be disabled)
  • New sounds for Soldiers
  • New hurt sounds for wyrms
  • New additional wyrm enrage sound
  • Moved log output for Folly leveling to debug level 3

Technical changes for addon developers:

  • Added Addon support (A new configuration folder is created for each preset, place your addon's configuration files in there!)
    • Makes addon development easier and keeps configurations neat & organized
    • Developers: To get preset values (id), reference ConfigBase.selectedPreset for presetInts()/presetFloats()/presetBools()/presetStrings()
  • Added functionalities for addon developers:
    • presetStrings(String normal, String deathWorld, String darkForest, int id) - To use different strings across different presets
    • presetStringArrays(String[] normal, String[] deathWorld, String[] darkForest, int id) - To use different string arrays across different presets (For example: Creeped transformations)
    • presetIntArrays(int[] normal, int[] deathWorld, int[] darkForest, int id) - To use different integer arrays across different presets (for example: dimension ids)
    • presetFloatArrays(float[] normal, float[] deathWorld, float[] darkForest, int id) - To use different floating-point value arrays across different presets
2023-03-01
Dark Skies Update 0.3

common-第1张图片Early beta promo image

We are leaving alpha at last!

This update is potentially incompatible with old worlds or may cause a few issues when updating. "Optional" dependencies means this mod has cross-mod interactions and are not required for normal gameplay.

Reading these (x/y/z) statements are the default config values that are different across the new preset systems. X = Classic, Y = Death World, and Z = Dark Forest.

  • Split Radiogenics Config into 4 categories:
    • Wyrms
    • Creeped
    • Follies
    • Global (Affects Wyrms, Creeped, and Follies alike)
  • New config options for Radiogenics:
    • Wyrms:
      • Drop pods cause block damage (false/true/true)
    • Creeped:
      • Immune to Explosions (false/true/true)
      • Immune to Cacti (false/false/false)
      • Immune to Falling (false/false/true)
    • Global:
      • Mob Easter Eggs (true/true/true)
  • Wyrms in classic mode are now only immune to falling
  • Creeped mobs made into a unified class (That is technical speak for "they now have their own properties")
  • Drop pods can now destroy blocks upon landing in Death World and above difficulties
  • Unified more drop pod code for consistency
  • Visitor-originating Callous Landing Pods now spawn rovers and soldiers instead of probers
  • Moved more rendering code to be client-side only
  • Evolution decays ~66% faster (but still respects minimum evolution rules)
  • Removed some unused code
  • Visitor no longer gets pushed by its own drop pods
  • Visitor drops pods further away from each other
  • Improved code for wyrms exploding on death while on fire
    • This should reduce the amount of code in the mod
    • Added internal (invisible) potency stat.
    • Wyrms with 0 potency will not violently explode at death, but provide no evolution points upon death as well.
    • Wyrms, regardless of the configuration rules, will still contribute evolution points on death, so long as they have potency.
  • New "potency" stat in wyrms
    • Determines if the mob explodes on death via fire
    • Also determines if the entity has (and how much) evolution points to contribute upon death.
      • If potency is at least 20 or more, every 20 points and after is +1 evolution point added.
    • Potency stats of wyrms:
      • Visitor: 100 (5 evo points on death)
      • Creepwyrm: 45 (2 evo points on death)
      • Soldier: 15
      • Warrior: 10
      • Vanitas: 6
      • Myrmur & Biter: 4
      • Worker: 3.5
      • Rover: 3
      • Wyrmling: 1.5
      • Creepling: 1.25
      • Prober: 1
    • All drop pods have a potency of zero
    • Wyrm explosion power decreased in most cases
  • Redone how entities are registered into the game
  • Warrior tracking (and render) distance increased from 64 to 128
  • Fixed soldier infectoid variant having lower tracking distance
  • Increased Creepling tracking distance from 16 to 32
  • New spawner items for wyrms
  • Pod & Voidwyrm spawner items spawn their entities in the air
  • Strykelings now spawn in the center of blocks
  • Spawner items that fail to spawn an entity will spawn a Spider instead.
  • Removed vanilla-style spawn eggs for wyrm mobs (with a few exceptions at the moment)
  • Massive English language file update
  • New descriptions for mobs
  • Creepwyrms can no longer be pushed around and actually stay stationary on blocks.
  • New debug mode messages related to evolution points being added and natural decay of evolution points. (Lever 5 debug mode or above needed)
  • Killing wyrms with fire increases evo points gained by 2x (Dark Forest only, configurable in Evolution configurations)
  • Updated Strykeling animations
  • Wyrm stats are now persistent across world loads, including across sessions.
    • Fixed wyrm stats (health, armor, damage, etc.) only being saved to memory (RAM)
    • Before, just follies would do this.
    • Creeped also remember their stats
  • Improved animation functions built upon Geckolib
    • Wyrms now use an Animation Array to define and pick out animations, therefore reducing the amount of work needed to define new animations
    • I thought the current system was a bit messy and hard to look at, so I fixed it (somewhat.)
  • Creepwyrms that infest a certain number of blocks will now summon a new Creeped unit.
    • Classic difficulty: Will summon only biters
    • Death World difficulty: Will summon tier 1 Creeped (Biters, Creeplings)
    • Dark Forest difficulty: Will summon any Creeped
  • Creepwyrms that make (10/8/7) successful summons will call forth (1/2/3) Creep Pods from the sky in a (30/45/100)-block radius.
  • Increased the size of the Creepwyrm hitbox
  • Creepwyrms now use their summoning animation
  • New secrets
  • Removed despawn timer references for Visitor
    • Why was that still there?
  • Introducing new advancements:
    • "How did we get here?"
    • "KILL IT WITH FIRE!"
    • "A Splitting Migraine"
    • "Not Today!"
    • "Californium's Witness"
  • New AI abilities
    • Banishment
    • Smite
    • Wide-area Attack
  • Soldiers now use a wide-range swipe attack
    • No animation for it yet!
  • Wyrms now use an even more aggressive AI
    • This means if something interrupts them from chasing and attacking their current target, they will switch to another target.
    • Wyrms will be less forgiving when swarmed/interrupted
      • Wyrms gain positive potion effects
      • They will knock back the original target in order to clear the way to the new target
      • Certain wyrms can not enrage:
        • Wyrmlings
        • Workers
        • All drop pods
        • All Creeped
2023-01-06
Death World: Server Patch

EMERGENCY PATCH FOR SERVERS

  • Evolution modlist detection updates:
    • Lycanite's mobs is now detected
  • Fixed server-side crash caused by null data directory return
  • Fixed server-side crash that can be caused by Linux/other server environments not having a desktop/window manager (java.awt.HeadlessException)
  • Fixed literally everyone being able to run Wyrms of Nyrus commands.
  • Fixed versioning
2023-01-05

Death World Update

0.2.6

NOW REQUIRES SYNAPSELIB AS A SEPARATE FILE

  • Uses SynLib 1.0 now
  • Added Creeplings
  • Active creep blocks now legitimately show up in worlds
  • Creep spread is slower now
  • Corium is now made by Creepwyrms
  • Improved codebase
  • Prober damage is now absolute
  • New damagetypes added
  • Warrior wyrm animation(s) updated
  • Strykelings added
  • Russian translation added thanks to Carver!
  • Added Meaty Base
  • Added Unknown Specimen(s)
  • Biter melee now replaced with rapid, but weak bite attack.
  • Biter normal attack damage decreased from 3 to 2
  • Biter roll attack will cancel once damage is done
  • Biter roll attack damage reduced from 10 to 2
  • Biter roll attack now ignores immunity frames
  • Biter now deals bite damage on default
  • Vanitas base speed increased from 0.25 to 0.35
  • Fixed the Creeped not swimming.
  • Fixed Wyrms of Nyrus not using Forge's Dependencies checker properly
  • Removed EXCANON
  • Replaced EXCANON with config presets:
    • The initial 3 config presets, "factory" presets, are added
    • Default config for this update is 1.
    • Moving onto config ID 3 and above (up to 10) will make custom user configurations
    • Wyrms of Nyrus will now check if factory settings are outdated
    • If factory configuration presets are outdated, it will delete all the files in the directory, and regenerate new configs. No need to reset configs any longer (custom configs excluded)
  • Normal mode now spawns Visitor on a chance after 20 days instead of 30 days
  • Fixed Invasion Scheduler waiting for the NEXT DAY OVER instead of THE DAY on modes 1 & 2
  • Normal preset changes:
    • Visitor HP 600 -> 250
    • Visitor DEF 20 -> 4
    • Vanitas HP 18 -> 12
    • Biter HP 11 -> 8
    • Creepwyrm HP 55 -> 30
    • Creepwyrm DEF 10 -> 8
    • Warrior HP 26 -> 14
  • Fixed an exploit that allowed for event spam which could take out servers
    • Prevented world data from being easy to modify in weird ways in order to break stuff
    • Event scheduler now uses world data instead of memory data.
  • New Wyrmling noises (Death & Hurt)
  • Redone how wyrms take damage
    • All flying wyrms should take increased projectile damage and should always be resistant against fall damage
    • Wyrms should now inherit these specific rules:
      • 3x damage from fire
      • no damage from drowning or suffocation
      • If immune to falling, is immune to falling.
      • If immune to cactus/thorns, is immune to cactus/thorns.
      • If immune to explosions, is immune to explosions.
  • Visitors now take extra damage from projectiles (Commonly requested)
  • New config option: Flying Wyrm Projectile Weakness
  • New config option: Voidwyrm Projectile Weakness
  • Vanitas now has swiming animations
  • Now uses vanilla water detection for animations
  • New Evolution modlist reader for minimum evolution
  • New config option: Modlist detector strings
  • Evo min points:
    • Now detects ICBM-Classic
  • Wyrms no longer drown
  • Wyrms can now resist explosion damage in Death World and above difficulty presets
  • New config option: Immune to explosions

MULTIPLAYER IMPROVEMENTS

  • Invasion events now select a random player to target
    • Singleplayer: This will always select the player.
  • Invasion events will not take place when no one is on the server
2022-12-28
WoN 0.2.34

Creeped Expansion Patch

0.2.34

  • Fixed invasion system progress
  • Added Corium blocks
  • Fixed Creep Spread code
  • New "Vile Creep Enabled" option in world configs
  • Corium decay option in world configs
  • Radioactive gasses added
  • SRP compatibility
2022-12-25
WoN 0.2.3

The Creeped Expansion

0.2.3 Changes:

  • Finished Visitor textures
  • Fixed up Folly flesh block textures
  • Slowed down evolution point loss drastically: 1 in 3,000 chance to 1 in 30,000 every tick
  • Rebalanced Myrmurs: (HP: 6 -> 9) (ATK 3 -> 4) (SPD: 0.45 -> 0.35) (Sprint SPD: 0.1 -> 0.2)
  • Myrmurs move slower outside of combat now
  • Nerfed normal Warriors: (DEF: 6 -> 2)
  • Added Biters
  • New roll attack and roll damage type; custom death message for players.
  • Added Creeped bulb item
  • New animation state framework for Wyrms, Creeped, and Follies
  • Visitor spawns closer to the ground
  • Invasion event schedule now configurable
  • Added the Creeped humanoid (“Vanitas”)
  • Added Creep Pods
  • Replaced Creepwyrm drop event with Creep Pod drop event
  • Hive creep shows up in stage 2 of the wyrm invasion, instead of stage 3
  • Infectoid Soldier now inflicts Poison II
  • Tainted Warriors now inflict Tainted for longer (HBM-compat)
  • Added Frost variant to Soldier (requires 150 evo points to show up)
  • Buffed minimum evolution
  • Complete removal of Dobbers
  • Infectoid Soldiers spawn at 200 evo points instead of 50.
  • Updated Soldier animations
  • Further filesize compressions
  • Fixed wyrms not fighting back when attacked by other entities.
2022-12-15
WoN 0.2.2

0.2.2 (The Compression Update)

Changes:

  • Creeped logs added, spreads (or doesn't spread) like any other creep block.
  • Added Creepsludge
  • Gravel and sand, when creeped, turn into Creepsludge
  • Creepwyrms now have proper loot tables
  • Wyrm creative icon no longer shows up as a selectable item (oops)
  • Myrmur attack animations added
  • New sprinting AI
  • Myrmur configs: added Sprint Speed option
  • Compressed all textures & sprites (~42 KB removed)
  • Added Creeped bone item
  • Improved creep spread code
  • Myrmurs now have unique sounds for ambiance and charging
  • New "World" config section
  • Hive Creep blocks disallow mob spawns
  • Sound file compression ( 2 MB jar size to 1.59 MB)
  • Dobber spawning disabled by default

FIXES:

  • Evolution level math screwed up, resulting in leveling system being wonky
  • High entity counts caused by dobber swarms
  • Higher RAM usage from sound resources
2022-12-06
WoN 0.2.11

Fix for: Cannot set property PropertyInteger{name=active, clazz=class java.lang.Integer, values=[0, 1]} as it does not exist in BlockStateContainer{block=wyrmsofnyrus:creepeddirt, properties=[stage]}

2022-12-05
WoN 0.2.1

WYRMFOLLY SERIES (0.2.x)

0.2.1 (Evolution^2) Changelog:

Reset your wyrms config folder, new world highly recommended

  • Complete codebase improvements

  • Merged inactive creep blocks with active, the same block can be active or inactive. This change does remove block IDs for inactive hive creep blocks.

  • Visitor default HP bumped from 60 to 600

  • Visitor has 100% knockback resistance now.

  • Visitor spawns drop pods less often

  • New tooltips for blocks and items

  • Added craftable mimicked metalcomb panels, these will soon be a passive defense option for early invasion stages

  • Added Follyflesh and Follybone blocks, which will take over ground blocks and tree logs (respectively) in future versions

  • Visitor now shows a boss HP bar to all players near it.

  • Adjusted stats on Warriors

  • Buffed Soldiers

  • Worker stats are now configurable

  • Workers no longer lose passive status when evo hits a threshold

  • Added KBR options to Soldiers

  • Added SPD options to Soldiers

  • Added Min Evo option to Infectoid Soldiers

  • Added SPD options to Warriors

  • Added Min Evo options to Warriors & Tainted Warriors

  • Rover stats now configurable

  • Myrmur stats now configurable

  • Added KBR option to Visitor configs

  • Further improved underlying code behind visitor event

  • Changed logic for Invasion event schedules

  • Every 12000 world ticks, an invasion event occurs, guaranteed; option for invasion event frequency temporarily removed from configuration files.

  • Unified all event calls into a single event handler

  • Added Creeped Flesh

  • Creepwyrms now drop Creeped Flesh & Creepshards

  • Creepwyrms heavily buffed

  • Evolution system reworked entirely

  • Wyrms only start receiving evo boosts after x evoLevels (individually configurable)

  • Config options: Evolution HP/DEF/ATK Boosts

  • More details on Evolution System changes: https://www.vetpetmon.com/snazpedia/index.php/Evolution_System_(Wyrms_of_Nyrus)#Wyrmfolly_Series_Changes

Updated synapseLib to v0.4:

  • difficultyStats now less dependent on WoN

Fixed:

  • Long-standing bug of global wyrm armor factor using wyrmStrength setting instead of wyrmResistance

  • Typos in configs

  • More RAM usage than normal

  • Creepwyrms not following Creepwyrm creep speed option in configs

  • Debug configs not being changed from defaults

  • /wyrms command outputting to all players, not just the command sender

2022-11-25
WoN 0.1.41

The Nightmare Begins: Workers Update

CHANGES

  • New Worker model, animations, and texture
  • Visitor drops XP upon death
  • Workers now function better and remember they are unionizing/hostile.

FIXED

  • Visitor stats not being configurable
2022-11-23
WoN 0.1.4

The Nightmare Begins: Wyrms of Nyrus v0.1.4 update

###AKA: Visitor Update

CONFIGURATION FILES UPDATED! Defaults haven't changed, but if you run into issues, reset your folder.

CHANGELOG:

  • Revamped the entire start of the invasion.
  • The Visitor can now be shot down.
  • The Visitor occasionally drops down more pods into the world.
  • The Visitor has a new model, texture, and animation.
  • The Visitor does not despawn any more. This is intended. Go find and kill it.
  • The Visitor event start noise has been changed.
  • The Visitor is larger with a weak spot in it's cavity.
  • Dobbers from Callous Pods are now a toggle option in configurations.
  • Contents of drop pods can now be configured.
  • The Visitor shows up in wyrm stat configuration.
  • Configuration options for starting the invasion; three modes, chance until arrival, and day until arrival.
  • New Warrior animations.

FIXED:

  • Potentially fixed issues with loading Tainted Warrior model.
  • Visitor event is guaranteed to occur in your world
2022-09-06
WoN 0.1.371 (HOTFIX)
  • Changed & fixed invasion mechanics
  • /won_invasion command vastly improved, now with tab-filling compatibility
  • New stopInvasion option in the above command
  • New config option: eventFrequency

No config reset is needed.

Thanks to Carver for reporting some odd bugs involving the invasion mechanic

2022-09-03
WoN 0.1.37

Welcome to the Hostile Skies update!

This update features new a flying wyrm: The Warrior. Fully capable of dodging player movements and projectiles, the Warrior presents a new threat for those living in the skies, and they are known to come down onto land to terrorize the local fauna and mobs as well. Along with Warriors, Probers have been completed reworked and are unique with how they progress the invasion. Thankfully, it is now easier to identify probers with a new accessibility change: Probers now have unique idle sounds and subtitles (available in Vanilla Minecraft's settings)

Along with this update is a full-blown configuration file change. You will need to re-do your files to carry your edits over, but the new system is more organized and is part of SynapseLib itself. No config reset needed, the files are now located in /config/WyrmsOfNyrus/

I want to thank everyone for following and supporting the mod ever since it's first conception 6 months ago. So much has changed and improved, and with the foundations laid down in front of us, we'll be seeing a faster update schedule.

Changes:

  • Evolution system expansion (up to 2000 points are effective now)
  • New Prober sounds
  • Probers got a full remodel, retexture, and reanimation
  • The bodies of Probers will now rotate and roll based on their direction of movement.
  • Warriors fully implemented; they spawn from Wyrmlings at a rare chance.
  • Updated SynapseLib to v0.3
  • Complete configuration overhaul (no config reset needed)
  • Most wyrms can now have their stats fine-tuned in configurations
  • Tainted Warrior added (needs HBM's NTM to appear)
  • New command for modpack devs (PLEASE use /won_invasion startInvasion instead of forceVisit because forceVisit is the VISITOR event that depends on a player directly typing the command!)
  • Probers now disappear after ~2 minutes
  • Probers only add points if they vanish naturally after killing and hitting entities
  • AI improvements
  • New Warrior animations
2022-08-06
WoN 0.1.36

REQUIRES A CONFIGURATION FILE RESET FOR BEST STABILITY! This update includes some vital bug & lag fixes that were found on the previous stable version.

CHANGES & ADDITIONS:

  • Creeped Blocks
  • Creepwyrms and Hive Creep blocks will now create Creeped variants of blocks. Creeped blocks will eventually turn into true hive creep blocks.
  • Warriors (not normally obtainable or encounterable yet until AI is fixed)
  • Invasion stage point thresholds are now user-definable through configs, no more multiplier.
  • New Creepwyrm model & animations
  • Synapse Library updated
  • New sounds for wyrmlings
  • Maximum invasion event drop distance is now user-definable via configs.

FIXES:

  • Workaround to onKillEntity() requires the attacker to hit multiple times (#9)
  • Fix to Regular Creepwyrms somehow create active creepstone blocks (#10)
  • Code optimizations all around
2022-07-12
WoN 0.1.35

As usual... ! RESET YOUR CONFIGURATION FILES FOR THE LEAST AMOUNT OF USER-CAUSED BUGS !

What's new:

  • Evolution system (Can be disabled)

  • Evo: Checks your modlist with mods known to pose some threat or unique opportunities to the wyrms

  • Evo: Evo points increase with each wyrm killed by ANYTHING, evo points decay if they have no need to evolve.

  • Evo: Evo system can "unlock" wyrms or special (exclusive) variants

  • Evo variants: Infectoid Soldier, Uranium Rover

  • Evo: Evo system can upgrade wyrms independently from the invasion system.

  • Probers have been overhauled (Custom death messages included!)

  • Probers now break weak glass blocks

  • Probers now deal custom damage types if probing is enabled

  • Myrmur updates (AI + stat changes)

  • Wyrm models now capable of actually looking at targets

  • Rovers are now always hostile.

  • Expanded invasion system event pulls.

  • NEW CONFIG OPTIONS!

Fixes:

  • Invasion wouldn't start naturally (It now does, you don't need the command anymore.)
  • Optimized creep spread to ticklag way less when in large quantities.

Potential issues that need further testing:

  • Disabling Creepwyrms through the "Disable Hive Creep" option may cause issue. Do at your own risk for the moment!
2022-06-14

Initial release to Modrinth.

What's new (compared to the ETB):

  • Explosion sounds, both distant and close

  • Creepwyrms have knockback resistance

  • Hive creep turns inactive sooner

  • ES language fixes

  • Invasion should start sooner. If this is too late for you, just use /won_invasion forceVisit for the meantime.

你已经到达了世界的尽头..