## Added
- Crafting of grenades(excluding gas grenade) in the ammo press(Once overhauled, they will be moved on the workbench)
- Config options:
knockbackOnHit
hipFireSpread
ammoCounterX
ammoCounterY
ammoCounterSize
ammoCounterBackgroundReverse
- Crafting recipes for the M1014, Supernova and tactical night vision goggles
- You can now bypass the infinite reloading in creative by sneaking
## Changed
- Overhauled textures of 100rnd5.56x45mm NATO STANAG Drum Magazine
- Overhauled the texture of the Leupold Scope, EOTech Holographic A65 Sight, Aim Point Comp M5 Sight, OKP-7 Sight, Bijia Reflex Sight, RMR Sight and Eotech Hybrid HHS Sight
- Overhauled animations and sound effects of the M40A6 and Uzi
- Grenades are infinite in creative mode
- Shells life got increased to 1606 with no performance impact in extreme cases
- Magazines are now created empty
- Changed categories of some weapons
- Adjust weapon order
- Explosive projectiles are now linked to the player who launched them meaning that the kill message will say who killed whom
## Fixed
- Fixed aiming not centering when aiming down sight
- Fixed Minecraft armor making you invulnerable to bullet(less realistic, but they aren't anyway lol)
- Fixed custom skins not loading textures
- Fixed soldiers and terrorists spawning with Minecraft armor
- Fixed turrets spawning without a weapon
- Fixed7.62x54mm SVD magazine using 7.62x39mm bullets
## Removed
- RemovedpenetratesGlassconfig option(replaced bypenetrableBlocks)
- Removed the SA80(not meeting quality standards)
## Added
- Custom skins
- Config options:
- penetratesGlass
- explosionBreak
- penetrableBlocks
- Weapon system version to weapon tooltips
- Crafting recipes for grenades (except gas grenades) and tactical night vision goggles
- Translations for Chinese, Spanish, and Turkish languages
- Proning in single player mode (**Note: Currently unanimated; player will appear standing**)
## Changed
- Overhauled textures of AAC Honey Badger, Beowulf, HK 417, M16A1 and the pink camo skin
- Reloading now only stops once the gun is fully reloaded or no compatible ammunition remains in inventory
- Players in creative mode can now reload without the need for ammunition or magazine (The highest capacity magazine will be selected for weapons with multiple compatible magazines)
- Weapons are now rendered in 3D in the inventory, this means that there will be a small freeze when first opening the Creative Menu this will be improved over time as we optimize rendering (But it will always be accurate to the gun, and future rendering optimization will get rid of the tiny freeze)
- Bullets collision has been enhanced to work compatibly with mods
- Bullets are now able to penetrate:
- Standing signs
- Standing banners
- End rods
- Skulls
- Flower Pots
- Redstone Comparators
- Redstone Repeaters
- Cactus
- Cake
- Nerfed XP gains from smelting ores
## Fixed
- Fixed a problem where the carryable inventory tab was shifting the entire inventory to the left for no reasons
- Removed most of the compatibility layer
## Optimization
- Reduced overhead due to the removal of most of the compatibility layer leading to increased performance.
### Fixed:
- Added crafting recipes for the M1014 and the Supernova ([#75])
- .50 AE is now in the Ammo Press
- Reworked how items and blocks are created internally ([#26], [#23])
- Added a playertick as a base for a anti dupe method with ammo mags and guns
- Fixed the known dupe glitch (YAY)
- Fixed configuration for Entities not working. You can now disable their spawn rates in peace
- Temporary fix for `enableOpenDoorDisplay` config. Warning: `enableAmmoCounter` is required for this config to work
- Partially fixed hitbox for Workbench
- Re-added M1911 model rendering (sorry for stealing it as a test item)
### Additions:
- Created `zh_CN.lang` (Credit to: Koud-Wind for the PR)
- A large number of missing names/text in the `en_US.lang` file
### Changes:
- Nerfed all vests, this is a temporary solution to vests being broken they will be overhauled at a later date ([#76])
- Slight 'buff' to terrorists (not really, just slight tweaks)
### Removals:
- Removed configs / old mobs (excl. soldiers and terrorists) - Probably temporary.
- Removed the mission system (does not affect anyone, it was just bloat from Contagion)
- Removed `vest_render` from creativetab (does not affect anyone, it wasn't a real item)