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打开.minecraft文件夹,在config文件夹内找到astralsorcery.cfg文件,用记事本打开该文件便能看到如下。

# Configuration file

     [配置文件]

cape {

[星斗披风效果]

    aevitas[生息座] {

        # Defines the chance that food-level increasing effects will happen on a specific cape-effect-cycle/tick [range: 0.0 ~     


        1.0, default: 0.01]

          确定每轮星斗披风作用效果发生时给予玩家的饱食度几率[范围0-1]原版0.01

        S:aevitasFeedChancePerCycle=0.01

          每轮星斗披风作用效果发生时给予玩家的饱食度几率=1

        # Defines the food-level that is 'fed' to the player per cape-effect-cycle/tick [range: 0 ~ 5, default: 1]

          确定每轮星斗披风作用效果发生时给予玩家的饱食度[范围0-5]原版1

        I:aevitasFoodLevelPerCycle=1

          每轮星斗披风作用效果发生时给予玩家的饱食度=1

        # Defines the amount of saturation that is 'fed' to the player per cape-effect-cycle/tick [range: 0.0 ~ 5.0, default: 0.1]

          确定每轮星斗披风作用效果发生时给予玩家的潜在饱食度[范围0-5]原版0.1

        S:aevitasFoodSaturationPerCycle=0.1

          生息座星斗披风每轮回复饱食度数值=0.1

        # Defines the amount of health that is regenerated per cape-effect-cycle/tick [range: 0.0 ~ 4.0, default: 0.04]

          确定每轮星斗披风作用效果发生时生命回复的数值[范围0-4]原版0.04

        S:aevitasHealPerCycle=0.04

          生息座星斗披风每轮回血数值=0.04

        # Defines the chance that the aoe will search for a plant to turn into another plant. [range: 0.0 ~ 1.0, default: 0.2]

          确定生息座星斗披风将植物变为其他植物的几率[范围0-1]原版0.2

        S:aevitasPlantTransformChance=0.2

          生息座星斗披风植物变形几率=0.2

        # Defines the multiplier if the aoe will happen at all [range: 0.0 ~ 1.0, default: 1.0]

          确定生息座星斗披风的效果倍率[范围0-1]原版1

        S:aevitasPotency=1.0

          生息座星斗披风倍率=1

        # Defines the radius (in blocks) for the aoe effect. [range: 1.0 ~ 32.0, default: 10.0]

          确定生息座星斗披风的作用半径[范围1-32]  原版10.0

        S:aevitasRange=10.0

          生息座星斗披风范围=10

    }


    discidia[非攻座] {

        # Sets the multiplier for how much of the received damage is converted into additional damage [range: 0.0 ~ 100.0, 


default: 1.0]

          设置承受伤害转化为额外伤害的倍率[范围0-100]原版1

          S:discidiaMultiplier=1.0

          非攻座额外伤害倍率=1

    }


    evorsio[解离座] {

        # Defines the Range of the death-AOE effect of when a mob gets killed by a player with this cape on. [range: 0.5 ~ 50.0, 


default: 4.0]

          确定当玩家穿着解离座星斗披风时杀死生物造成的伤害AOE效果范围[范围0.5-50]原版4

        S:evorsioDeathAOERange=4.0

          当玩家穿着解离座星斗披风时杀死生物造成的伤害AOE效果范围=4

        # Defines the multiplier how much of the dead entity's max-life should be dealt as AOE damage to mobs nearby. [range: 0.0 


~ 10.0, default: 0.5]

        确定死亡实体的最大生命所造成AOE伤害的倍率[范围0-10]原版0.5

        S:evorsioPercentLifeDamage=0.5

        死亡实体的最大生命所造成AOE伤害的倍率=0.5


    armara[遁甲座] {

        # Defines the maximum amount of immunity-stacks you can overall charge up. [range: 1 ~ 30, default: 3]

    }     确定所能充能的免疫护盾的最大数值[范围-30]原版3

        I:armaraImmunityStacks=3

        所能充能的免疫护盾的最大数值=3

        # Defines the ticks you need to wear the cape until you get a immunty-stack that prevents 1 attack/damage-hit you'd take. 


[range: 1 ~ 10000, default: 300]

        确定获得免疫1伤害护盾所需要穿着遁甲座星斗披风的时间[范围1-10000]原版300

        I:armaraRechargeTicks=300

    }   获得免疫1伤害护盾所需要穿着遁甲座星斗披风的时间=300

lucerna[圣芒座] {

        

        # If this is set to true, particles spawned by the lucerna cape effect will also               highlight spawners nearby. [default: true]

         如果该项设置为是,圣芒座圣芒座星斗披风的效果会以高亮显示周围的刷怪笼

        B:lucernaFindSpawners=true

         圣芒座寻找刷怪笼=true

        # Sets the maximum range of where the lucerna cape effect will get entities (and potentially spawners given the config option is enabled) to highlight. [range: 12.0 ~ 512.0, default: 36.0]

        设置圣芒座星斗披风给予实体和刷怪笼高亮显示(需上一条开启)[范围12-512] 原版36

        S:lucernaRange=36.0

    }   圣芒座范围=36

fornax[天炉座]{

        # If a player burns while wearing the cape, this toggles if blocks below him then melt (true) or not. (false) [default: true]

          如果玩家在穿着天炉座星斗披风时燃烧,切换该选项设置其脚下方块是否熔化为熔岩。[原版:是]

        B:fornaxBurningMelt=true

        天炉座燃烧熔化=是

        # Sets the multiplier for how much damage you take from fire damage while wearing a fornax cape [range: 0.0 ~ 1.0, default: 0.4]

          设置在穿着天炉座星斗披风时受到火焰伤害的比例倍数。[范围0-1]原版0.4

        S:fornaxFireDmgMultiplier=0.4

          天炉座火焰伤害倍数=0.4

        # Sets the multiplier for how much healing the player receives from the original damage when being hit by fire damage. [range: 0.0 ~ 5.0, default: 0.4]

          设置当玩家穿着天炉座星斗披风时被火焰伤害攻击从该原始伤害中获得的治疗倍数。

        S:fornaxFireHealMultiplier=0.4

    }     天炉座火焰治疗倍数=0.4


 pelotrio[唤生座] {

        # Defines the chance of a spectral axe spawning that's chopping logs and leaves for you for a bit when you break a log or leaf. [range: 0.0 ~ 1.0, default: 0.8]

          确定在砍树和树叶时召唤出星芒之斧的可能性[范围0-1]原版0.8

        S:pelotrioChance_Axe=0.8

          唤生座星芒之斧召唤几率=0.8

        # Defines the chance of a spectral pickaxe spawning that's mining for you for a bit when you mine a block. [range: 0.0 ~ 1.0, default: 0.8]

          确定星芒之镐在挖掘方块时被召唤出的几率[范围0-1]原版0.8

        S:pelotrioChance_Pickaxe=0.8

         唤生座星芒之镐几率=0.8

        # Defines the chance of a spectral sword spawning that fights mobs nearby for a bit when you attack a mob. [range: 0.0 ~ 1.0, default: 0.5]

          确定在攻击生物时召唤出星芒之剑的几率[范围0-1]原版0.5

        S:pelotrioChance_Sword=0.5

          唤生座星芒之剑几率=0.5

        # Defines the damage the sword does per attack [range: 0.1 ~ 32.0, default: 4.0]

          确定每次攻击星芒之剑的伤害[范围0.1-32]原版4

        S:pelotrioSword_Attack=4.0

         唤生座星芒之剑伤害=4.0

        # Definies how long an axe is going to need to break a leaf or log [range: 1 ~ 100, default: 2]

         确定星芒之斧将花费多长时间砍伐树木和树叶[范围1-100]原版2

        I:pelotrioTicks_Axe=2

         唤生座砍伐时间=2

        # Definies how long a pickaxe needs to break a block [range: 1 ~ 100, default: 4]

          确定星芒之镐破坏方块的时间[范围1-100]原版4

        I:pelotrioTicks_Pickaxe=4

         唤生座挖掘时间=4

        # Definies how many ticks are at least between sword attacks the sword makes [range: 1 ~ 100, default: 6]

          确定星芒之剑的最小攻击间隔[范围1-100]原版6

         I:pelotrioTicks_Sword=6

          唤生座攻击间隔=6

}

    

   mineralis[晶金座] {

        # Sets the highlight radius in which the cape effect will search for the block you're holding. [range: 4 ~ 64, default: 20]

          用方块标出手中所拿方块的同类型方块[范围4-64]原版20

         I:mineralisHighlightRange=20

         晶金座高亮范围=20

    }


    octans[南极座] {

        # Defines the amount of health that is healed while the wearer is in water. Can be set to 0 to disable this. [range: 0.0 ~ 5.0, default: 0.01]

          确定穿戴南极座星斗披风在水中回复的血量。设置为0可关闭。

         S:octansHealPerTick=0.01

         每tick南极座回血量=0.01

    }


    horologium[时钟座] {

        # Defines the cooldown for the time-freeze effect after it triggered (should be longer than duration!) [range: 40 ~ 70000, default: 1000]

         设置时钟座星斗披风冷冻效果在触发后的冷却(应比冷冻效果持续时间更长!)范围[40-70000]原版1000

         I:horologiumCooldown=1000

         时钟座冷却=1000

        # Defines the duration of the time-freeze bubble [range: 40 ~ 50000, default: 180]

          确定冷冻效果的持续时间[范围40-50000]原版180

        I:horologiumDuration=180

         时钟座持续时间=180

        # Defines the range of the time-freeze effect [range: 4.0 ~ 64.0, default: 20.0]

          确定砸瓦鲁多(时间停止流动)的范围[范围4-64]原版20

        S:horologiumFreezeRange=20.0

         时钟座冷冻范围=20

        # Defines the chance for the time-freeze effect to trigger when being hit [range: 0.0 ~ 1.0, default: 0.8]

          确定冷冻效果被攻击时触发的几率[范围0-1]原版0.8

          S:horologiumTriggerChance=0.8

            时钟座触发几率=0.8

}


    bootes[牧夫座] {

        # Defines the maximum flare count the player can draw with him. [range: 2 ~ 8, default: 3]

          设置牧夫座星斗披风穿戴者可以吸引耀斑的最大数目[范围2-8]原版3

         I:bootesMaxFlareCount=3

          牧夫座耀斑最大数目=3

        # Defines the chance per tick that a new flare following the wearer is spawned. [range: 0.0 ~ 1.0, default: 0.005]

          设置每tick召唤出一个跟随穿戴者的耀斑的几率[范围0-1]原版0.005


       S:bootesTickSummonChance=0.005

         牧夫座每秒召唤几率=0.005

}


}

END