本篇教程由作者设定使用 CC BY-NC 协议。

这里均为默认配置

# Configuration file


"creative blocks: breakable" {

    # Allow Non-Creative players to break/harvest creative blocks. [default: false]

    B:gameplay=false

}

//设置是否非创造模式也能破坏创造专用物品/方块


"creative blocks: configurable" {

    # Allow Non-Creative players to configure creative blocks. [default: false]

    B:gameplay=false

}

//设置是否非创造模式也能使用创造专用物品/方块



"dimension ids" {

    I:"Deep Dark"=-11325  //设置漆黑世界ID

    I:ExtraUtils2_Quarry_Dim=-9999 //设置量子采石场虚拟维度ID

}



enabled {

    B:AnalogCrafter=true

    B:AngelBlock=true

    B:AngelRing=true

    B:BagOfHolding=true

    B:BiomeMarker=true

    B:Book=true

    B:Boomerang=true

    B:ChickenRing=true

    B:ChunkLoader=true

    B:CompoundBow=true

    B:CompressedCobblestone=true

    B:CompressedDirt=true

    B:CompressedGravel=true

    B:CompressedNetherrack=true

    B:CompressedSand=true

    B:Contract=true

    B:Crafter=true

    B:CreativeChest=true

    B:CreativeEnergy=true

    B:CreativeHarvest=true

    B:CursedEarth=true

    B:DecorativeBedrock=true

    B:DecorativeGlass=true

    B:DecorativeSolid=true

    B:DecorativeSolidWood=true

    B:"Deep Dark"=true

    B:Drum=true

    B:EnderLilly=true

    B:EnderShard=true

    B:ExtraUtils2_Quarry_Dim=true

    B:FakeCopy=true

    B:Filter=true

    B:FilterFluids=true

    B:FireAxe=true

    B:FlatTransferNode=true

    B:GlassCutter=true

    B:GoldenLasso=true

    B:Indexer=true

    B:IndexerRemote=true

    B:IneffableGlass=true

    B:Ingredients=true

    B:InteractionProxy=true

    B:ItemBuildersWand=true

    B:ItemCreativeBuildersWand=true

    B:ItemCreativeDestructionWand=true

    B:ItemDestructionWand=true

    B:Klein=true

    B:LargishChest=true

    B:LawSword=true

    B:LuxSaber=true

    B:Machine=true

    B:MagicApple=true

    B:Miner=true

    B:MiniChest=true

    B:MoonStone=true

    B:Opinium=true

    B:PassiveGenerator=true

    B:PlayerChest=true

    B:PowerBattery=true

    B:PowerManager=true

    B:PowerOverload=true

    B:PowerTransmitter=true

    B:Quarry=true

    B:QuarryProxy=true

    B:RainbowGenerator=true

    B:RedOrchid=true

    B:RedstoneClock=true

    B:RedstoneLantern=true

    B:Resonator=true

    B:Scanner=true

    B:Screen=true

    B:SimpleDecorative=true

    B:Snowglobe=true

    B:SoundMuffler=true

    B:Spotlight=true

    B:SunCrystal=true

    B:SuperMobSpawner=true

    B:Synergy=false

    B:Teleporter=true

    B:Terraformer=true

    B:TrashCan=true

    B:TrashCanEnergy=true

    B:TrashCanFluid=true

    B:TrashChest=true

    B:Trowel=true

    B:UnstableIngots=true

    B:User=true

    B:WateringCan=true

    B:WoodenStickPoke=true

    B:Wrench=true

    B:additionalVanillaRecipes=true

    B:ironwood=true

    B:pipe=true

    B:potion_Purge=true

    B:potion_doom=true

    B:potion_fizzy_lifting=true

    B:potion_gravity=true

    B:potion_greek_fire=true

    B:potion_love=true

    B:potion_relapse=true

    B:potion_second_chance=true

    B:sendCapabilitiesAfterDimensionChange=true

    B:sickle_diamond=true

    B:sickle_gold=true

    B:sickle_iron=true

    B:sickle_stone=true

    B:sickle_wood=true

    B:spike_creative=true

    B:spike_diamond=true

    B:spike_gold=true

    B:spike_iron=true

    B:spike_stone=true

    B:spike_wood=true

    B:squidSpawnRestrictions=true

    B:villager_alchemist=true

    B:villager_red_mechanic=true

    B:villager_shady_merchant=true

    B:wall_world_type=true

}

//设置开启/禁用一些物品或特性,true为开启,false为禁用



energy {

    I:"Quantum Quarry: Base Energy Per Operation"=20000

}

//设置量子采石场基础耗电量(单位RF/t)


gameplay {

    # Add an entity id (mod:name) to this list to prevent cursed earth from spawning it. [default: ]

    S:"Cursed Earth Entity BlackList" <

     >

//漆黑之土刷怪物黑名单

    B:"Quantum Quarry: Enable Nether/End biome generation (has been buggy)"=false

//设置量子采石场是否能挖到地狱/末地矿

    # Choose allowed container classnames.

    S:"Unstable Ingot: Allowed Classes" <

        net.minecraft.inventory.ContainerWorkbench

     >

//设置哪些GUI可以合成不稳定金属锭

}



settings {

    B:WallWorld_GiveSpawnItems=true

//设置创建一个长城世界类型的世界会不会给新手礼包

}



"unstable ingot: explosion time" {

    # Choose the time until explosion. [range: 0 ~ 2400, default: 200]

    I:gameplay=200

//设置不稳定金属锭爆炸时间,单位为ticks

}