本篇教程由作者设定未经允许禁止转载。
注意事项
本翻译会持续跟进,所以可能会出现数值不对等的情况,请忽略这种差异;
请确保自己所找到的是.minecraft-versons-游戏核心-config-srrevenants文件夹内的配置文件;
谁要是去用解压缩软件扒Mod文件我就让你也变成亡魂
本配置文件在官中出来之前所使用的为我个人汉化。
注解与小tip均使用星号“*”标出
特殊:此处“Level”视作世界亡灵化等级,“point”则被视作亡灵化点数
翻译“亡灵化”原因:下方出现的关于Level的词组是“Dissolution Levels”,Dissolution包含“死亡”的意思,也有“溶解”的意思,翻译成“亡灵化”较为准确且通俗易懂。
# Configuration file
##########################################################################################################
# revenant_dissolution_levels
#--------------------------------------------------------------------------------------------------------#
# Dissolution Levels
##########################################################################################################
revenant_dissolution_levels {
# Default initial level value for dimensions. [range: 0 ~ 1, default: 0]
I:"Default Level Start"=0
//每个维度的默认初始亡灵化等级
# Default initial points for dimensions. [range: -2147483640 ~ 2147483640, default: 0]
I:"Default Points Start"=0
//每个维度的默认初始点数
# Set to false if you want to use Vanilla Spawner (Revenant mob cap will not work if set to false). [default: true]
B:"Dissolution Custom Spawner"=true
//如果您想使用原版刷怪机制,就设置为false,但会忽略生成上限
//猜测是让亡魂是否被生成上限限制的选项(猜测)
//默认为true(是)
//和隔壁srp一样意义不明的条目,我完全不了解这个配置的作用
# Set to false if you dont want to use dissolution levels. [default: true]
B:"Dissolution Levels"=true
//如果你不想开启世界亡灵化等级系统,就设置为false
//中译中:用于开启世界亡灵化等级系统的开关
//默认为true(是,也就是开启)
# List of dimensions that will start at a specific Dissolution level. Ex. "1;8;10" [default: ]
S:"Dissolution Levels Dimension Starting Level List" <
>
//为特定维度设置特定初始亡灵化等级
//例如1;8;10,就是让维度id为1的维度(末地)在游戏开始时的亡灵化等级为8级,且初始亡灵化点数为10
//*使用指令/forge查看维度id
# Number of Points gained when an entity (not UNDEAD) dies. [range: 0 ~ 1000000, default: 1]
I:"Value for kills"=1
//非亡灵生物的生物死亡时会使世界增加的亡灵化点数数量
//中译中:一个生物死亡,如果其不是亡灵生物,那么会使世界增加x点亡灵化点数,x为所设定的数值
}
revenant_dissolution_levels_0 {
# Maximum Amplifier Value. [range: 1 ~ 100, default: 0]
I:"Level 0 Anathema Amp Max Value"=0
//亡灵化等级为0时,诅咒buff的最低等级
//*本条配置翻译不保证100%准确,如有建议欢迎提出(最好能教会我)
# Base Amplifier Value. [range: 1 ~ 100, default: 0]
I:"Level 0 Anathema Base Value"=0
//亡灵化等级为0时,诅咒buff的最高等级
//*本条配置翻译不保证100%准确,如有建议欢迎提出(最好能教会我)
# Chance (1=100%) for a mob to spawn with this effect. [range: 0.0 ~ 1.0, default: 0.0]
S:"Level 0 Anathema Chance"=0.0
//生物自然生成时自带诅咒buff的概率
//*1.0=100%
# If a Revenant ID is equal to or greater than this number, the Revenant will not spawn. [range: 0 ~ 100, default: 5]
I:"Level 0 Maximum Revenant ID"=5
//若亡魂的ID高于此值,则该亡魂不会自然生成
# If a Revenant ID is equal to or less than this number, the Revenant will not spawn. [range: 0 ~ 100, default: 0]
I:"Level 0 Minimum Revenant ID"=0
//若亡魂的ID低于此值,则该亡魂不会自然生成
# MobCap for this level. [range: 0 ~ 100, default: 0]
I:"Level 0 MobCap"=0
//亡灵化等级为0时,亡魂的自然生成上限
# Entity List that will spawn at level 0. Ex. "minecraft:zombie;1;3;90;0" Where:
# "minecraft:zombie" is the entity,
# "1" is the minimum group count.
# "3" is the maximum group count.
# "90" is spawn weight.
# [default: ]
S:"Level 0 Spawn Entity List" <
>
//亡灵化等级0的可自然生成亡魂列表
//格式为“注册名;单次最低生成数量;单次最高生成数量;权重;0”
//*单生物生成概率=(该生物所占权重/总权重)*100%
//(吐槽:所以这个可加可不加的“0”有什么用)
# Message sent to all players in the current world when Revenants reach this Level [default: -]
S:"Level 0 Warning Message"=-
//亡灵化等级升至0级时的提示文本(所以怎么升到0级)
//(吐槽:这个文本是不是过于随意了点,但凡像隔壁一样整个英文数字甚至阿拉伯数字都好啊)
}
revenant_dissolution_levels_1 {
# Maximum Amplifier Value. [range: 1 ~ 100, default: 10]
I:"Level 1 Anathema Amp Max Value"=10
//亡灵化等级为1时,诅咒buff的最高等级
//*本条配置翻译不保证100%准确,如有建议欢迎提出(最好能教会我)
# Base Amplifier Value. [range: 1 ~ 100, default: 1]
I:"Level 1 Anathema Base Value"=1
//亡灵化等级为1时,诅咒buff的最低等级
//*本条配置翻译不保证100%准确,如有建议欢迎提出(最好能教会我)
# Chance (1=100%) for a mob to spawn with this effect. [range: 0.0 ~ 1.0, default: 0.02]
S:"Level 1 Anathema Chance"=0.02
//生物自然生成时自带诅咒buff的概率
//*1.0=100%
# If a Revenant ID is equal to or greater than this number, the Revenant will not spawn. [range: 0 ~ 100, default: 5]
I:"Level 1 Maximum Revenant ID"=5
//若亡魂的ID高于此值,则该亡魂不会自然生成
# If a Revenant ID is equal to or less than this number, the Revenant will not spawn. [range: 0 ~ 100, default: 0]
I:"Level 1 Minimum Revenant ID"=0
//若亡魂的ID低于此值,则该亡魂不会自然生成
# MobCap for this level. [range: 0 ~ 2147483640, default: 3]
I:"Level 1 MobCap"=3
//亡灵化等级为1时,亡魂的自然生成上限
# Number of Points required to reach Level 1. [range: 0 ~ 2147483640, default: 70]
I:"Level 1 Points"=70
//亡灵化等级升至1级所需要的亡灵化点数
# Entity List that will spawn at level 1. Ex. "minecraft:zombie;1;3;90;0" Where:
# "minecraft:zombie" is the entity,
# "1" is the minimum group count.
# "3" is the maximum group count.
# "90" is spawn weight.
# [default: [srrevenants:for_bear;1;2;3], [srrevenants:for_cow;1;2;3], [srrevenants:for_horse;1;2;3], [srrevenants:for_human;1;2;3], [srrevenants:for_pig;1;2;3], [srrevenants:for_sheep;1;2;3]]
S:"Level 1 Spawn Entity List" <
srrevenants:for_bear;1;2;3
srrevenants:for_cow;1;2;3
srrevenants:for_horse;1;2;3
srrevenants:for_human;1;2;3
srrevenants:for_pig;1;2;3
srrevenants:for_sheep;1;2;3
>
//亡灵化等级1的可自然生成亡魂列表
//格式为“注册名;单次最低生成数量;单次最高生成数量;权重;0”
//*单生物生成概率=(该生物所占权重/总权重)*100%
# Message sent to all players in the current world when Revenants reach this Level [default: .]
S:"Level 1 Warning Message"=.
//亡灵化等级升至1级时的提示文本
}
##########################################################################################################
# status_effects
#--------------------------------------------------------------------------------------------------------#
# Status Effects
##########################################################################################################
status_effects {
# Chance to change damage to ignore armor, affected by amplifier (*). [range: 0.0 ~ 100.0, default: 0.07]
S:"Bane Value"=0.07
# How much damage you will not be doing under this effect, affected by amplifier (*). [range: 0.0 ~ 100.0, default: 0.07]
S:"Rotten Value"=0.07
# Exp this effect will remove from you when killing mobs, affected by amplifier (*). [range: 0 ~ 100, default: 3]
I:"Vampyri Value"=3
}