本篇教程由作者设定未经允许禁止转载。
注意事项
本翻译会持续跟进,所以可能会出现数值不对等的情况,请忽略这种差异;
请确保自己所找到的是.minecraft-versons-游戏核心-config-srrevenants文件夹内的配置文件;
谁要是用解压缩文件去拆mod然后找路径我就把你也变成亡魂
本配置文件在官中出来之前所使用的为我个人汉化;
注解与小tip均使用星号“*”标出。
特殊:“Forgotten”被我翻译为“遗忘种”
# Configuration file
configuration_general {
# Additional weakness (Everything that is not Mob or Item) for the revenants. [default: ]
S:"Damage Additional Weakness Else" <
>
//亡魂的额外弱点(非物品且非生物类型)(猜测作用可能和隔壁srp一样,如“inFire;2”为自身着火带来的灼烧会对亡魂造成2倍伤害)
# Additional weakness (Only Items) for the revenants. [default: ]
S:"Damage Additional Weakness Items" <
>
//亡魂的额外弱点(仅限物品类型)
# Additional weakness (Only Mobs) for the revenants. [default: ]
S:"Damage Additional Weakness Mobs" <
>
//亡魂的额外弱点(仅限生物类型)
# Damage (Everything that is not Mob or Item) that will ignore damage cap [default: ]
S:"Damage Cap BlackList Else" <
>
//攻击造成伤害可无视伤害上限的伤害类型(非生物且非物品)
# Set to true if you want to use the list as a WhiteList. [default: false]
B:"Damage Cap BlackList Inverted"=false
//是否将上方列表反转(反转后,在上方列表里的伤害类型无法无视伤害上限,而不在列表里的却可以无视伤害上限)
//默认为false(否)
# Damage (Only Items) that will ignore damage cap [default: ]
S:"Damage Cap BlackList Items" <
>
//攻击造成伤害可无视伤害上限的伤害类型(仅限生物)
# Damage (Only Mobs) that will ignore damage cap [default: ]
S:"Damage Cap BlackList Mobs" <
>
//攻击造成伤害可无视伤害上限的伤害类型(仅限物品)
# Global armor multiplier for all the Revenants. [range: 0.01 ~ 100.0, default: 1.0]
S:"Global Armor Multiplier"=1.0
//所有亡魂的全局护甲倍率
//*游戏内亡魂实际护甲=该数值*该亡灵在“SRRevenantsMobs.cfg”所被设置的护甲数值
# Global damage multiplier for all the Revenants. [range: 0.01 ~ 100.0, default: 1.0]
S:"Global Damage Multiplier"=1.0
//所有亡魂的全局攻击伤害倍率
//*游戏内亡魂实际攻击伤害=该数值*该亡灵在“SRRevenantsMobs.cfg”所被设置的攻击伤害数值
# Global health multiplier for all the Revenants. [range: 0.01 ~ 100.0, default: 1.0]
S:"Global Health Multiplier"=1.0
//所有亡魂的全局血量倍率
//*游戏内亡魂实际血量=该数值*该亡灵在“SRRevenantsMobs.cfg”所被设置的血量数值
# Set to true so that the damage bonus (low player level) affect the mobs. [default: true]
B:"Level Affecting Mobs"=true
//设置成true,以开启玩家在等级较低时会受到更高的来自生物的伤害
//*此机制之后简称为“等级压制”
# Set to false if you want the revenants to only target the player. [default: true]
B:"Mob Attacking"=true
//若您想让亡魂仅攻击玩家,就设置为false
//中译中:是否想让亡魂攻击非玩家生物
//默认为true(是)(也就是亡魂会攻击非玩家生物)
# List of mobs that the revenants will no longer attack if "Mob Attacking" is true, Ex: "minecraft:zombie" or just "minecraft" for a whole mod [default: [minecraft:creeper]]
S:"Mob Attacking blacklist" <
minecraft:creeper
>
//亡魂将对列表中的生物保持友好(即不攻击列表内的生物)
//*可以填写生物注册名,也可以填写modid(若填写modid,则代表modid所包含的生物均会执行此操作)
# Set to true if you want to use the list as a WhiteList. [default: false]
B:"Mob Attacking blacklist Inverted"=false
//是否反转上方列表(反转后,亡魂将只攻击列表内的生物)
//*默认为false(否)
# Revenants will not spawn if local number is greater than this. [range: 0 ~ 50000, default: 40]
I:"Mob Cap"=40
//当同时存在的亡魂数量超过所设定数值时,亡魂不会自然生成
//*这个配置是亡魂的自然生成上限
//*和隔壁srp一样,只是不会自然生成
//*注:本条目数值在此后的翻译(包括其他SRR配置文件翻译)中可能会被简称为“生成上限”或“生物上限”
# Each Player will increase the mob cap by this value. [range: 0 ~ 50000, default: 1]
I:"Mob Cap Per Player"=1
//每增加一个玩家,会增加多少亡魂的自然生成上限
# Revenants can't spawn in these dimensions.
I:"Mobs Blacklisted Dimensions" <
-1
1
>
//亡魂不能在列表中的维度生成(默认为末地与下界)
//*需要填写维度id(维度id可以通过指令/forge查看)
# Set to true if you want to use the list as a WhiteList. [default: false]
B:"Mobs Blacklisted Dimensions Inverted"=false
//是否反转该列表(反转后,亡魂只生成在列表内的维度)
//*默认为false(否)
# Number of ticks required for the mobs to spawn. [range: 0 ~ 2147483640, default: 0]
I:"Mobs ticks required"=0
//世界生成后,需要多少游戏刻才会生成
//*此处tick是game tick缩写
# Mobs that will avoid the revenants. Ex: "minecraft:zombie" or just "minecraft" for a whole mod. [default: [minecraft:villager]]
S:"Mobs with new avoid task" <
minecraft:villager
>
//会主动躲避亡魂的生物
//*可以填写生物注册名,也可以填写modid(若填写modid,则代表modid所包含的生物均会执行此操作)
# Set to true if you want to use the list as a BlackList. [default: false]
B:"Mobs with new avoid task Inverted"=false
//是否反转上方列表(反转后,仅在列表内的生物不会主动躲避亡魂)
//*默认为false(否)
# Mobs that will target the revenants. Ex: "minecraft:zombie" or just "minecraft" for a whole mod. [default: [minecraft:villager_golem]]
S:"Mobs with new target task" <
minecraft:villager_golem
>
//会主动攻击亡魂的生物
//*可以填写生物注册名,也可以填写modid(若填写modid,则代表modid所包含的生物均会执行此操作)
# Set to true if you want to use the list as a BlackList. [default: false]
B:"Mobs with new target task Inverted"=false
//是否反转上方列表(反转后,仅列表内生物不会主动攻击亡魂)
}
revenant_properties_forgotten {
# Alpha value (rendering). [range: 0.0 ~ 100.0, default: 0.3]
S:"Version Forgotten Alpha Value"=0.3
//遗忘种亡魂默认状态下身体及贴图的Alpha值
//*Alpha值是透明度
# Special alpha value (rendering). [range: 0.0 ~ 100.0, default: 0.03]
S:"Version Forgotten Alpha Value Special"=0.03
//遗忘种亡魂受击状态下身体及贴图的Alpha值
//*Alpha值是透明度
# Damage Cap. [range: 0 ~ 100, default: 3]
I:"Version Forgotten Damage Cap"=3
//遗忘种亡魂伤害上限
# Number of debuffs a single projectile can have. [range: 0 ~ 100, default: 1]
I:"Version Forgotten Debuff Cap"=1
//遗忘种亡魂单发射弹最高可同时为目标叠加buff的数量
# List of effects Forgotten versions will apply. (duration/potionEffect/amplifier) [default: [140;srrevenants:freeze;0], [140;minecraft:mining_fatigue;0], [140;minecraft:hunger;0], [140;srrevenants:tredam;0], [140;srrevenants:nonhos;0]]
S:"Version Forgotten Effects" <
140;srrevenants:freeze;0
140;minecraft:mining_fatigue;0
140;minecraft:hunger;0
140;srrevenants:tredam;0
140;srrevenants:nonhos;0
>
//遗忘种亡魂射弹可叠加buff池
//排序方式:秒数;buff注册名;等级
//*该射弹可为生物叠加的buff会从此处抽取
# Follow Range. [range: 0.0 ~ 100.0, default: 24.0]
S:"Version Forgotten Follow Range"=24.0
//遗忘种亡魂视距
# If player is below this level, attacks from this are going to be more effective. [range: 0 ~ 100, default: 7]
I:"Version Forgotten Level Penalty"=7
//如果玩家低于这个等级,那么来自这个等级的攻击对玩家的伤害会更高
//等级压制中,玩家低等级判定点(低于该等级会被判定为低等级)
# Multiplier of attacks. [range: 0.0 ~ 100.0, default: 2.0]
S:"Version Forgotten Level Penalty Multiplier"=2.0
//等级压制所带来的伤害倍率(即在存在等级压制的情况下,被压制的玩家会受到x倍伤害,x为所填写数值,此处为2.0,也就是200%)
# Minimum Damage. [range: 0.0 ~ 100.0, default: 1.0]
S:"Version Forgotten Minimum Damage"=1.0
//遗忘种亡魂可以造成的最低伤害
# Experience this will drop. [range: 0 ~ 100, default: 21]
I:"Version Forgotten XP"=21
//遗忘种亡魂死亡后所掉落的经验值
}