“尽管对于新生的‘同胞’来说,设立易于接触的信息渠道很有必要,但把这些记录直接写在流落在外的残缺百科上真的好么……”
——某位漫游者在翻译中对于《超生物学认知手册》添加的笔记的吐槽。
食用说明
本教程更新内容截至mod版本1.1.3版。
首先,感谢@顾唯 对本教程基础翻译的补充。
言归正传,本教程主要针对SRP:寄生蜂的srpcotesia_mobs.cfg文件进行了配置文件的汉化。
原mod虽然有config页面,但说明文本属于硬编码,在不改源代码的情况下不存在能够在游戏内汉化的可能性,因此在这里对配置修改进行了汉化。可活用于整合包的制作。
保留了原文以供勘校,使用ctrl+F确认位置会更加方便。
注意事项
因为百科沟槽的代码格式转行可能会把翻译吞了,所以把代码格式放生了,已采用VSCODE模式变色。
实际药水效果等级=酿造系数+1。
配置文件中存在一个未实装项目“grep”,尚处于wip状态,其内容不会放入该教程中。
——具体描述是“The Grep is a Sentinel that fuses with mobs or players, buffing them and deploying them against the parasites.(可与玩家/生物融合的哨兵,会对他们进行加成并打击寄生体)”
配置文件没有的就是没法改。
问ctrl+F怎么用或者config文件在哪之类的问题请立刻向就近的幽鬼体报道,它会好好“教”你这些功能如何使用的(笑)。
翻译相关
部分暂时没在i18翻译出现的翻译条目:
Corpse Bloom=死孽繁茂(寄生体玩家的进化等级)
Bloom Tier/Bloom level=繁茂等级/进化等级
Bloom value=繁茂值
正文
寄染索设置(lanch)
# Settings related to the Latch.
//会影响到寄染索的设置。
# The Latch is the parasite that is launched by a parasite player when the Throw Latch key is pressed.
//当寄生体玩家按下发射寄染索键时,便会释放出寄染索。
latch {
# Base Armor Points
//基础护甲点数
# Min: 0.0
# Max: 1.7976931348623157E308
D:"Armor Points"=0.0
# Base Armor Toughness
//基础护甲韧性
# Min: 0.0
# Max: 1.7976931348623157E308
D:"Armor Toughness"=0.0
# Base Attack Power
//基础攻击力
# Min: 0.0
# Max: 1.7976931348623157E308
D:"Attack Strength"=10.0
# For each Bloom tier after unlocking the Latch, its damage will increase by this number.
//每级(进化等级)所提供的攻击力加成
# Min: 0.0
# Max: 1.7976931348623157E308
D:"Attack Strength Per Tier"=5.0
# Whether the latch can be used to store parasites.
//寄染索是否可以储存寄生体。
# A parasite can be stored by retracting a latch while sneaking.
//玩家可以在潜行时收回寄染索来储存寄生体。
# It can be retrieved by deploying the latch while sneaking.
//潜行时释放寄染索的同时可释放储存的寄生体。
B:"Can Store"=true
# Whether the latch can only attach to entities in the Cannot Attach List.
//寄染索是否仅能附着在“不可附着实体列表”上的生物(即反转不可附着列表为白名单)
B:"Cannot Attach Whitelist"=false
# Base Health Points
//基础生命值
# Min: 0.0
# Max: 1.7976931348623157E308
D:HP=10.0
# For each Bloom tier after unlocking the Latch, its health will increase by this number.
//解锁寄染索后,每级(进化等级)其所增加的生命值。
# Min: 0.0
# Max: 1.7976931348623157E308
D:"HP Per Tier"=5.0
# Entities that the latch cannot attach to.
//不可附着实体列表。
S:"Latch Cannot Attach List" <
minecraft:ender_dragon
>
# Effects to grant to parasites that are snared by a Latch.
//对寄染索附着的寄生体施加的效果。
# The general formatting is resourceLocation;minBloom;maxAmplifier;bloomFactor
//一般格式为效果ID;最小等级需求;最大酿造系数;增幅因数(每级(进化等级)所提升的效果等级)。
# Set the maximum amplifier to -1 to remove the limit.
//将最大酿造系数设置为“-1”将移除酿造系数提升上限。
# The Bloom Factor is how much each level of bloom after the minimum level contributes to the effect's amplifier.
//增幅因数是每级进化等级增加酿造系数的倍率。(译注:设为1.0的话,实际酿造系数则为0+漫游者当前等级×增幅因数)
# The Latched effect is always granted, regardless of this config.
//寄染索的效果是始终赋予的,不受此配置的影响
S:"Latch Effects" <
srparasites:debar;0;0;1.0
srparasites:rage;0;-1;1.0
srparasites:foster;3;0;1.0
srpcotesia:recuperation;0;-1;2.0
srpcotesia:antibodies;2;2;1.0
minecraft:resistance;2;1;1.0
minecraft:fire_resistance;7;0;1.0
>
# Whether or not the latch is enabled.
//是否启用寄染索。
B:"Latch Enabled"=true
# A player's bloom must be greater than or equal to this value to spawn a Latch.
//解锁寄染索所需的最小繁茂值。
# Min: 0
# Max: 8
I:"Minimum Bloom"=1
# Base Minimum Damage
//基础最小伤害。
# Min: 0.0
# Max: 1.7976931348623157E308
D:"Minimum Damage"=1.0
# Minimum distance to pull a Latch's owner and victim towards each other.
//寄染索与附着目标最小的拖曳距离。
# Min: 0.0
# Max: 1.7976931348623157E308
D:"Minimum Pull Distance"=6.5
# Minimum distance to automatically retract a Latch.
//自动收回寄染索的最小距离。
# Min: 0.0
# Max: 1.7976931348623157E308
D:"Minimum Retract Distance"=15.0
# Minimum bloom level needed to store parasites.
//得以存储寄生体的最小繁茂等级。
# Min: 0
# Max: 2147483647
I:"Minimum Storage Bloom"=0
# Whether to show the particles of effects added by a Latch.
//是否显示寄染索施加效果的粒子效果。
B:"Show Effect Particles"=true
# Minimum distance for the Latch to pull when the owner is sneaking.
//潜行时寄染索的最小拖曳距离。
# Min: 0.0
# Max: 1.7976931348623157E308
D:"Sneaking Pull Distance"=3.0
# Sneaking Throw Strength
//潜行时寄染索的发射力度。
# Min: 0.0
# Max: 10.0
D:"Sneaking Throw Power"=2.5
# Parasites that cannot be stored.
//不能储存的寄生体列表。
S:"Storage Blacklist" <
srparasites:beckon_siv
srparasites:dispatcher_siv
>
# Whether the Storage blacklist is a whitelist instead.
//反转上述列表为白名单。
B:"Storage Whitelist"=false
# Base Throw Strength
//基础发射力度
# Min: 0.0
# Max: 10.0
D:"Throw Power"=1.75
# The chance for the latch to turn mobs it kills.
//寄染索杀死生物时生物的转化概率
# Min: 0.0
# Max: 1.0
D:"Turn Chance"=0.5
# Whether the Latch can turn mobs it kills.
//寄染索是否可在杀死生物时同化生物。
B:"Turn on Kill"=true
}
寄生巢穴设置(factory)
# Settings related to the Factory.
//会影响寄生巢穴的设置。
# The Factory is a parasite that uses stored biomass to make new parasites.
//寄生巢穴可用于储存生物质制造新的寄生体。
# It can be bound to a parasite to spawn more of that.
//它可以绑定一只寄生体以产出更多的上述寄生体。
# Otherwise, it will use its biomass to upgrade nearby parasites or give biomass to lower tier factories.
//与此同时,它会利用它存储的生物质升级附近的寄生体或是给低阶巢穴生物质。
# It has a set size that it will waver around, and also looks different based on the bloom tier.
//视繁茂等级而定,其会呈现出不同的储存容量。
# It also has an item form, which can be created using its corresponding key.
//它也有作为物品的形式,可以按相应的键位来创建它。
factory {
# Base Armor Points
//基础护甲点数
# Min: 0.0
# Max: 1.7976931348623157E308
D:"Armor Points"=0.0
# Base Armor Toughnes
//基础护甲韧性
# Min: 0.0
# Max: 1.7976931348623157E308
D:"Armor Toughness"=0.0
# Biomass cost for a Factory. This is spent when creating one using the key.
//创建寄生巢穴所需的生物质点数
# Min: 0
# Max: 2147483647
I:"Biomass Cost"=10
# Items this mob will drop. Ex. 'minecraft:nether_star;100;5;true' Where:
//举例:'minecraft:nether_star;100;5;true',其中:
# 'minecraft:nether_star' is the item,
//'minecraft:nether_star'是物品,
# '100' is the chance to drop,
//'100'是其掉落几率,
# '5' is the max number of items,
//'5'是物品掉落数量,
# 'true' is for the item to always roll, if false the item will be unique and only 1 will be choosen.
//'ture'代表这一物品会常时随机,'false'则代表该掉落物与别的掉落物互斥,单独掉落。
S:Drops <
srpcotesia:factory_drop;10;3;true
>
# Amount of time, in ticks, that parasites spawned by Factory receive the Debar effect.
//寄生巢穴生产的寄生体获得抑减效果的持续时间
# Set to 0 to disable.
//设为0禁用此项。
# Min: 0
# Max: 2147483647
I:"Factory Debar"=0
# Amount of time, in ticks, that parasites spawned by Factory receive the Rage effect.
//寄生巢穴生产的寄生体获得狂怒效果的持续时间
# Set to 0 to disable.
//设为0禁用此项。
# Min: 0
# Max: 2147483647
I:"Factory Rage"=20
# Percentage amount of the calculated wait time for a given Factory that is actually used.
//寄生巢穴实际使用的生产时间百分比
# Min: 0.0
# Max: 1.7976931348623157E308
D:"Global Fuse Scale"=1.0
# Base Health Points
//基础生命值
# Min: 0.0
# Max: 1.7976931348623157E308
D:HP=2.5
D:"Minimum Colony Distance"=10.0
//分发生物质的最大距离=10
}