本篇教程由作者设定未经允许禁止转载。
翻译了一份新的配置文件,高版本(1.20.1)好像有第二份配置文件。先找找,找到再上传第二份配置文件
[general]
[general.general]
#How many abilities should be dropped on player death.
#玩家死亡的时候掉落多少能力(1是掉落1个)
dropAbilitiesOnPlayerDeath = 1
#These mobs will not be affected by hostile area potion effects such as poison or weakness. (Java regular expressions are allowed)
#这些生物不会收到DEBUFF效果影响。例如虚弱,中毒。
friendlyMobs = ["minecraft:armor_stand", "minecraft:bat", "minecraft:bee", "minecraft:boat", "minecraft:cat", "minecraft:chicken", "minecraft:cod", "minecraft:cow", "minecraft:donkey", "minecraft:dolphin", "minecraft:fox", "minecraft:horse", "minecraft:llama", "minecraft:mule", "minecraft:mooshroom", "minecraft:ocelot", "minecraft:panda", "minecraft:parrot", "minecraft:pig", "minecraft:pufferfish", "minecraft:polarbear", "minecraft:rabbit", "minecraft:salmon", "minecraft:sheep", "minecraft:squid", "minecraft:trader_llama", "minecraft:tropical_fish", "minecraft:turtle", "minecraft:egg", "minecraft:bee", "minecraft:villager", "minecraft:iron_golem", "minecraft:wandering_trader", "minecraft:wolf", "minecolonies:.*"]
#If ability effects should apply. Disable this if you don't want any abilities to work. Useful for debugging.
#如果要启用能力效果的话,改为启用(true)。如果你不想让任何能力生效,改为禁用(false)
tickAbilities = true
#The multiplier for ability XP requirement
#能力升级所需的经验倍率
abilityXpMultiplier = 10
#If potion abilities should show particle effects. This will also make them appear as in-game symbols.
#是否启用药水粒子效果
showPotionEffectParticles = false
#If players should have particle effects for the abilities they carry.
#是否显示玩家所持有所有能力的粒子效果
showPlayerParticles = false
#If on-player entities should have particle effects for the abilities they carry.
#为其携带的能力显示粒子效果。
showEntityParticles = true
#true: Abilities drop when players die; false: Abilities drop when players die by the hand of other players.
#true:玩家死亡时会掉落能力。False:当玩家被其他玩家杀死时会掉落能力
alwaysDropAbilities = false
#Mobs that won't have abilities that can be dropped via totems. You can add things like 'minecraft:pig'.
#不会掉落能力图腾的生物,你可以在下面添加生物。例如:'minecraft:pig'
mobDropBlacklist = []
#1/x chance for mobs to have abilities.
#生物持有能力图腾的概率 概率=1/mobAbilityChance
mobAbilityChance = 50
#The amount of exhaustion that should by applied to the player per active ability per second.
#这个是描述应该是【每个能力每秒都会施加x个疲劳】应该是和药水核心联动的,多BUFF产生匹配负面BUFF
exhaustionPerAbilityTick = 0.01
#The maximum rarity of totems to spawn when a player first logs in. [0-3], -1 disables totem spawning.
#玩家出生时持有的能力最大稀有度[0-3].-1禁止生成
totemMaximumSpawnRarity = 1
#The maximum amount of abilities a player can have, -1 is infinite.
#玩家持有能力的数量,-1是无限能力
maxPlayerAbilities = -1
[core]
[前置Mod配置]
[core.general]
#Set 'true' to enable development debug mode. This will result in a lower performance!
#True启用调试模式,会降低性能
debug = false
#If mod compatibility loader should crash hard if errors occur in that process.
#加载过程时报错将会崩溃
crashOnModCompatCrash = false
#If the recipe loader should crash when finding invalid recipes.
#发现无效配方的时候崩溃
crashOnInvalidRecipe = false
#If an anonymous mod startup analytics request may be sent to our analytics service.
#崩溃报告匿名发送到开发者
analytics = true
#If the version checker should be enabled.
#是否启用版本检测
versionChecker = true
[core.ability_totem]
#This many totems combined in a crafting grid produces a new random totem (0 to disable)
#几个图腾能合成一个新图腾,0为关闭
totemCraftingCount = 3
#When combining totems, percentage chance of getting one higher rarity than normal.
#合成能力图腾时提升等级的百分比
totemCraftingRarityIncreasePercent = 15