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# Configuration file


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# compatibility

#--------------------------------------------------------------------------------------------------------#

# Control the loading of various compatibility hooks. These settings are ignored unless the Compatibility module is installed.

##########################################################################################################


compatibility {

    # This makes things emit colored light. CLC is in beta state and may cause minor rendering glitches.

//是否允许物品是否发出光,该部分目前还不稳定,可能会导致轻微的渲染问题。

    B:"ColoredLights Compat"=false


    # This allows computers to connect to bundled cables with the RS API

//是否允许电脑能够通过RS的API连接RS的线缆。

    B:"ComputerCraft: Bundled Cables"=true


    # This allows pipes to recoginze MFR Deep storage units correctly.

//是否允许管道正确识别MFR的异次元存储器。

    B:"MFR: Deep Storage"=true


    # This adds recipes to machines

//是否添加对以下MOD中的机器的相关合成。

    B:"Thermal Expansion: Machine Recipes"=true


    # This adds recipes to the smeltery.

//是否添加对以下MOD中的冶炼炉的兼容。

    B:"Tinkers Construct: Smeltery"=true


    # This allows gem axes to work with treecapitator.

//是否允许宝石斧兼容砍树MOD.

    B:"Treecapitator: Gem Axe"=true

}



##########################################################################################################

# general settings

#--------------------------------------------------------------------------------------------------------#

# Contains basic settings for the mod.

##########################################################################################################


"general settings" {

    # If set to false, logic gates will not make sounds.

//如果设置否,逻辑管道不会发出声音。

    B:"Logic Sounds"=true


    # Minimum amount of ticks the timer gates can be set to. Cannot be lower than 4.

//计时器能够设置的最大时刻数,不能够地低于4.

    I:"Minimum Timer Ticks"=4


    # Ticks between router searches.

//管道的检测周期时刻数。

    I:"Routed Pipes: Detection Frequency"=40


    # Max number of pipes to explore when connecting to other routers.

//当连接其他路由器时能够探查的最大管道数。

    I:"Routed Pipes: Max Detection Count"=100


    # Maximum distance an item may aimlessly wander in a pipe before being erased. 0 for unlimited.

//在一个可能漫无目地在管道中移动的物品被清除前的最大距离。

    I:"Routed Pipes: Max Wander Distance"=0


    # Number of active route table update threads

//活动路由表更新线程的最大数目。

    I:"Routed Pipes: Update Threads"=4


    # If set to true, sticks will be used instead of wood strips in framed wire recipes.

//如果设置是,棍能够被用来代替木棍在框架线缆的合成。

    B:"Simple Framed Wire Recipe"=false


    # If set to true, you will be alerted when a newer version of PR is available.

//如果设置是,当PR更新新版本时,你将会获得提醒。

    B:"Version Checking"=true

}



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# machine settings

#--------------------------------------------------------------------------------------------------------#

# Contains settings related to machines and devices.

##########################################################################################################


"machine settings" {

    # Allow the Diamond Block Breaker to be crafted.

//允许钻石方块破坏器能够合成。

    B:"Enable the Diamond Block Breaker"=false

}



##########################################################################################################

# render settings

#--------------------------------------------------------------------------------------------------------#

# Contains settings related to how things render in-game.

##########################################################################################################


"render settings" {

    # If set to false, flat wire textures will be used for logic gates. Significant performance improvement.

//如果设置否,细小线缆的纹理将会被应用到逻辑门上。性能显著改善。

    B:"3D Logic Wires"=true


    # Number of lights to render, -1 for unlimited

//灯光渲染的数目,-1为无限的。

    I:"Light Halo Render Count"=-1


    # If set to false, routed pipes will not render routing fx such as bubbles and lasers.

//如果设置否,集束线缆将不会渲染类似于粒子光效的路由FX。

    B:"Routed Pipe FX"=true


    # If set to false, gates will be rendered in the TESR rather than the WorldRenderer.

//如果设置否,逻辑门将会将在TESR中呈现,而不是世界渲染器。

    B:"Static Gates"=true


    # If set to false, wires will be rendered in the TESR rather than the WorldRenderer.

//如果设置否,线缆将会将在TESR中呈现,而不是世界渲染器。

    B:"Static Wires"=true

}



##########################################################################################################

# world gen//世界生成

#--------------------------------------------------------------------------------------------------------#

# Contains settings related to world gen. You can enable/disable each ore or strucure, change retro generation settings, and increase how rare something is by increasing the resistance value.

##########################################################################################################


"world gen" {

    B:"Copper Ore"=true //是否生成铜矿

    I:"Copper Ore resistance"=0 

    B:"Copper Ore retrogen"=false

    B:"Electrotine Ore"=true //是否生成蓝石

    I:"Electrotine Ore resistance"=0

    B:"Electrotine Ore retrogen"=false

    B:"Marble Caves"=true //是否生成大理石洞穴

    I:"Marble Caves resistance"=0

    B:"Marble Caves retrogen"=false

    B:"Peridot Ore"=true //是否生成橄榄石矿

    I:"Peridot Ore resistance"=0

    B:"Peridot Ore retrogen"=false

    B:"Ruby Ore"=true //是否生成红宝石矿

    I:"Ruby Ore resistance"=0

    B:"Ruby Ore retrogen"=false

    B:"Sapphire Ore"=true //是否生成蓝宝石矿

    I:"Sapphire Ore resistance"=0

    B:"Sapphire Ore retrogen"=false

    B:"Silver Ore"=true //是否生成银矿

    I:"Silver Ore resistance"=0

    B:"Silver Ore retrogen"=false

    B:"Tin Ore"=true //是否生成锡矿

    I:"Tin Ore resistance"=0

    B:"Tin Ore retrogen"=false

    I:"Volcano resistance"=0

    B:"Volcano retrogen"=false

    B:Volcanos=true //是否生成火山地形

}