本篇教程来自MC百科(mcmod.cn) 使用 CC BY-NC-SA 协议。
# Configuration file
##########################################################################################################
# compatibility
#--------------------------------------------------------------------------------------------------------#
# Control the loading of various compatibility hooks. These settings are ignored unless the Compatibility module is installed.
##########################################################################################################
compatibility {
# This makes things emit colored light. CLC is in beta state and may cause minor rendering glitches.
//是否允许物品是否发出光,该部分目前还不稳定,可能会导致轻微的渲染问题。
B:"ColoredLights Compat"=false
# This allows computers to connect to bundled cables with the RS API
//是否允许电脑能够通过RS的API连接RS的线缆。
B:"ComputerCraft: Bundled Cables"=true
# This allows pipes to recoginze MFR Deep storage units correctly.
//是否允许管道正确识别MFR的异次元存储器。
B:"MFR: Deep Storage"=true
# This adds recipes to machines
//是否添加对以下MOD中的机器的相关合成。
B:"Thermal Expansion: Machine Recipes"=true
# This adds recipes to the smeltery.
//是否添加对以下MOD中的冶炼炉的兼容。
B:"Tinkers Construct: Smeltery"=true
# This allows gem axes to work with treecapitator.
//是否允许宝石斧兼容砍树MOD.
B:"Treecapitator: Gem Axe"=true
}
##########################################################################################################
# general settings
#--------------------------------------------------------------------------------------------------------#
# Contains basic settings for the mod.
##########################################################################################################
"general settings" {
# If set to false, logic gates will not make sounds.
//如果设置否,逻辑管道不会发出声音。
B:"Logic Sounds"=true
# Minimum amount of ticks the timer gates can be set to. Cannot be lower than 4.
//计时器能够设置的最大时刻数,不能够地低于4.
I:"Minimum Timer Ticks"=4
# Ticks between router searches.
//管道的检测周期时刻数。
I:"Routed Pipes: Detection Frequency"=40
# Max number of pipes to explore when connecting to other routers.
//当连接其他路由器时能够探查的最大管道数。
I:"Routed Pipes: Max Detection Count"=100
# Maximum distance an item may aimlessly wander in a pipe before being erased. 0 for unlimited.
//在一个可能漫无目地在管道中移动的物品被清除前的最大距离。
I:"Routed Pipes: Max Wander Distance"=0
# Number of active route table update threads
//活动路由表更新线程的最大数目。
I:"Routed Pipes: Update Threads"=4
# If set to true, sticks will be used instead of wood strips in framed wire recipes.
//如果设置是,棍能够被用来代替木棍在框架线缆的合成。
B:"Simple Framed Wire Recipe"=false
# If set to true, you will be alerted when a newer version of PR is available.
//如果设置是,当PR更新新版本时,你将会获得提醒。
B:"Version Checking"=true
}
##########################################################################################################
# machine settings
#--------------------------------------------------------------------------------------------------------#
# Contains settings related to machines and devices.
##########################################################################################################
"machine settings" {
# Allow the Diamond Block Breaker to be crafted.
//允许钻石方块破坏器能够合成。
B:"Enable the Diamond Block Breaker"=false
}
##########################################################################################################
# render settings
#--------------------------------------------------------------------------------------------------------#
# Contains settings related to how things render in-game.
##########################################################################################################
"render settings" {
# If set to false, flat wire textures will be used for logic gates. Significant performance improvement.
//如果设置否,细小线缆的纹理将会被应用到逻辑门上。性能显著改善。
B:"3D Logic Wires"=true
# Number of lights to render, -1 for unlimited
//灯光渲染的数目,-1为无限的。
I:"Light Halo Render Count"=-1
# If set to false, routed pipes will not render routing fx such as bubbles and lasers.
//如果设置否,集束线缆将不会渲染类似于粒子光效的路由FX。
B:"Routed Pipe FX"=true
# If set to false, gates will be rendered in the TESR rather than the WorldRenderer.
//如果设置否,逻辑门将会将在TESR中呈现,而不是世界渲染器。
B:"Static Gates"=true
# If set to false, wires will be rendered in the TESR rather than the WorldRenderer.
//如果设置否,线缆将会将在TESR中呈现,而不是世界渲染器。
B:"Static Wires"=true
}
##########################################################################################################
# world gen//世界生成
#--------------------------------------------------------------------------------------------------------#
# Contains settings related to world gen. You can enable/disable each ore or strucure, change retro generation settings, and increase how rare something is by increasing the resistance value.
##########################################################################################################
"world gen" {
B:"Copper Ore"=true //是否生成铜矿
I:"Copper Ore resistance"=0
B:"Copper Ore retrogen"=false
B:"Electrotine Ore"=true //是否生成蓝石
I:"Electrotine Ore resistance"=0
B:"Electrotine Ore retrogen"=false
B:"Marble Caves"=true //是否生成大理石洞穴
I:"Marble Caves resistance"=0
B:"Marble Caves retrogen"=false
B:"Peridot Ore"=true //是否生成橄榄石矿
I:"Peridot Ore resistance"=0
B:"Peridot Ore retrogen"=false
B:"Ruby Ore"=true //是否生成红宝石矿
I:"Ruby Ore resistance"=0
B:"Ruby Ore retrogen"=false
B:"Sapphire Ore"=true //是否生成蓝宝石矿
I:"Sapphire Ore resistance"=0
B:"Sapphire Ore retrogen"=false
B:"Silver Ore"=true //是否生成银矿
I:"Silver Ore resistance"=0
B:"Silver Ore retrogen"=false
B:"Tin Ore"=true //是否生成锡矿
I:"Tin Ore resistance"=0
B:"Tin Ore retrogen"=false
I:"Volcano resistance"=0
B:"Volcano retrogen"=false
B:Volcanos=true //是否生成火山地形
}