如题 ,此为pointblank-common.toml选项的翻译与解释 ,双斜杠后为翻译。(*未全部验证)
true启用,false禁用。
#Enables auto-reloading of guns
#Allowed Values: CREATIVE, SURVIVAL, ENABLED, DISABLED
autoReloadEnabled = "CREATIVE"
//启用枪支的自动重新装填,在下方的引号内填入本行的模式代码。(依次为仅创造、仅生存、全部启用、全部禁用)
//此为仅创造启用。
#Adjusts mouse sensitivity when using scopes
#Range: 0.01 ~ 0.9
scopeAimingMouseSensitivity = 0.1
//在使用瞄具时的鼠标灵敏度倍率。(并不清楚具体计算公式)
//允许的调整值0.01~0.9。
//例为0.1。
#Toggle to reset player pitch to original after auto fire
resetAutoFirePitchEnabled = false
//在全自动开火后重置后坐力带来的视角上抬到开火前。
#Adjusts the knockback force applied to entities hit by gunfire, with higher values causing greater knockback distance. //生物被本MOD弹射物命中后造成的击退数值。*计算公式不明
#Range: 0.1 ~ 2.0
knockback = 1.0
//生物被本MOD弹射物命中后造成的击退数值。*计算公式不明
#Enables particle effects
particleEffectsEnabled = true
//是否启用本MOD的粒子效果。*没有实测。
#Sets the likelihood of an 'Arms Dealer' house appearing in new villages, with higher values increasing frequency and lower values making it rarer.
#Range: 0 ~ 20
armsDealerHouse = 10
//军火商小屋刷新在新村庄的概率。
#Set the exchange rate to determine how many in-game price units are equivalent to one emerald.
#Range: 1.0 ~ 1000.0
emeraldExchangeRate = 100.0
//游戏内价值转换为MC中的一颗绿宝石的公式,疑似控制枪械商人售卖武器的价格。
#Controls whether the player's arm pose is permanently set to the aiming/firing position in third-person view, regardless of their current action with a gun.
thirdPersonArmPoseAlwaysOn = true
//是否将玩家手持本MOD武器时的第三人称动画设定为总是抬枪瞄准的状态。
#Specifies how often the "picture-in-picture" scope updates, with 1 being every frame, 2 for every other frame, etc. A higher number may improve performance.
#Range: 0 ~ 5
pipScopeRefreshRate = 1
//镜内放大的帧率限制,1为每一帧均刷新瞄具内画面(无限制刷新); 2为每两帧一次()。 更大的数值会提高帧率,但会让镜内放大帧数被限制。
#Enables pip scopes
pipScopesEnabled = false
//是否启用镜内放大(有光影建议关闭)。
#Enables custom shaders
customShadersEnabled = false
//是否启用自定义着色器(如全息瞄具内准心发光)。
在oculus 、BSL光影下,关闭实体阴影。(光影内设置和oculus设置都得关) 关闭本config内自定义着色器与镜内放大即可完成对oculus在使用BSL光影下对本MOD的兼容(实测有效)
以下为完成设置后使用BSL光影下武器的效果。