配置文件位置:.minecraft\config内,文件夹名称为goety,其中分为6部分。
分别为:goety.toml、goety-attributes.toml、goety-brew.toml、goety-items.toml、goety-mobs.toml、goety-spells.toml。
此篇目为goety-mobs.toml。
goety-mobs.toml用以调整各项怪物相关。(非属性,怪物属性在goety-attributes.toml中)
村民
[Villagers]
穿着黑暗长袍及其变种服饰会导致玩家的村庄声誉等级下降,除非玩家拥有25以上的村民声誉。(默认:关)
#Wearing a Dark Robe, along with variants, causes Villagers around the Player to have a negative Reputation unless said Player has 25 or more reputation among them, Default: false
villagerHate = false
村民有概率在一块哭泣的黑曜石下方转化成术士。(默认:开)
#Villagers have a chance of converting into Warlocks if they're underneath a Block of Crying Obsidian, Default: true
villagerConvertToWarlock = true
如果玩家拥有一个劫掠兽/蹂躏者,会导致玩家的村庄声誉下降。
#Having an owned Ravaged or Ravager, causes Villagers around the Player to have a negative Reputation, Default: false
villagerHateRavager = false
在村民面前使用法术会降低村庄声望等级的数值设定(默认:0,数值必须大于0)
#Casting Spell in the presence of Villagers will cause the Player to lose a number of Reputation, set 0 to disable, Default: 0
#Range: > 0
villagerHateSpells = 0
杂项
[Misc]
本模组的怪物是否可以在类似主世界的维度中生成。(默认:关)
#Whether Goety Mobs can spawn in Overworld-like modded dimensions, Default: false
interDimensionalMobs = false
如果幽灵看不到他们的目标,他们是否会传送到目标面前。(默认:开)
#Whether Wraiths should teleport towards their targets if they can't see them instead of just teleporting away when they're near them, Default: true
wraithAggressiveTeleport = true
村民或灾厄村民一类的生物是否可以掉落高头骨。(默认:开)
#Whether Mobs with Tall Heads(ie. Villagers, Illagers, etc.) will drop Tall Skulls, Default: true
tallSkullDrop = true
墓穴的怪物对穿着死灵套的玩家也可以保持敌对状态。(默认:开)
#Whether undead mobs in the Crypts remain hostile even if players wear Necro Set, Default: true
hostileCryptUndead = true
幽灵的生成权重。(默认:20,数值必须大于0)
#Spawn Weight for Wraith, Default: 20
#Range: > 0
wraithSpawnWeight = 20
术士的生成权重。(默认:5,数值必须大于0)
#Spawn Weight for Warlock, Default: 5
#Range: > 0
warlockSpawnWeight = 5
杂项:使徒
[Misc.Apostle]
使徒在主世界死亡时也使用下界死亡的动画效果。(默认:关)
#Gives Apostle an even more fancier death animation, Default: false
fancierApostleDeath = false
下界流星会造成环境破坏/[天启模式]。(默认:关)
#Nether Meteors deals environmental damage. WARNING: Causes lots of lag. Default: false
apocalypseMode = false
杂项:灾厄宰相/维齐尔
[Misc.Vizier]
维齐尔会生成恼鬼而非怒鬼(默认:关)
#Viziers spawn Vexes instead of Irks, Default: false
vizierMinion = false
仆从
[Servants]
劫掠兽咆哮冷却。(默认:10,数值必须大于0)
#How many seconds it takes before Ravager can manually roar again, Default: 10
#Range: > 0
ravagerRoarCooldown = 10
仆从会自动攻击对它们主人有敌意的生物(默认:开)就是不知道为什么晋升巫妖之后,他们也会攻击僵尸
#Mobs will automatically be hostile to servants, if servant is hostile towards the mob, Default: true
mobSense = true
如果MobGirefing规则被关闭,那么仆从会自动攻击苦力怕(默认:开)
#Whether Servants can attack Creepers if Mob Griefing Rule is False, Default: true
servantsAttackCreepers = true
创造者无法攻击他们的仆从(默认:开)此项配置对其他mod的宠物也起效
#Owners can't attack or hurt their servants, Default: true
ownerAttackCancel = true
仆从会免疫主人的其他仆从的攻击。(默认:开)
#Whether Servants or their owner are immune to attacks made by other servants that are summoned by the same owner, Default: true
servantsMasterImmune = true
史莱姆/岩浆怪仆从所能获得的最大的尺寸。(默认:4,数值必须大于1)
#Maximum size Slime and Magma Cube Servants can obtain through Slime/Magma Block, Default: 4
#Range: > 1
maxSlimeSize = 4
创造红石傀儡是否会替换模具的方块。(默认:开)
#Whether creating a Redstone Golem causes the mold to change blocks, Default: true
redstoneGolemMold = true
恼鬼仆从是否可以传送到玩家。(默认:开)
#Whether Vex Servants can teleport to Players, Default: true
vexTeleport = true
仆从:亡灵仆从
[Servants."Undead Servants"]
亡灵仆从是否会在阳光下自燃。(默认:开)
#Whether Undead Servants burn in Sunlight if not wearing helmet, Default: true
undeadServantSunlightBurn = true
死灵法师仆从是否可以掉落灵魂罐。(默认:开)
#Whether owned Necromancers drop Soul Jars, Default: true
necromancerSoulJar = true
亡灵仆从治疗自己所花费的时间。(默认:1,数值必须大于0)
#How frequent Undead Servants heal, count seconds, Default: 1
#Range: > 0
undeadServantsHealTime = 1
亡灵仆从是否可以传送到玩家。(默认:关)
#Whether Undead Servants can teleport to Players, Default: false
undeadTeleport = false
生成僵尸类仆从时,它们被替换成小僵尸的概率。(默认:0.05,数值必须在0~1之间。)
#Chance that a zombie (or subclass) servant is summoned as a baby, Default: 0.05
#Range: 0.0 ~ 1.0
zombieServantBabyChance = 0.05
当玩家穿着死灵套时,仆从会直接攻击亡灵生物。(默认:关)
#Whether Servants can attack Undead mobs if owner wears a full Necro Set, Default: false
necroRobeUndead = false
死灵法师生成的仆从会有存在时间限制。(默认:开)
#Whether Necromancer's summons have limited lifespans, Default: true
necromancerSummonsLife = true
亡灵仆从装备头盔并站在日光中时,它们头盔的耐久会被消耗。(默认:开)
#Whether Undead Servants' helmet take damage when in Sunlight. Only takes effect if undeadServantSunlightBurn is enabled, Default: true
undeadServantSunlightHelmet = true
亡灵仆从治疗自己所需的灵魂能量(默认:5,数值必须大于0)
#How much Soul Energy it cost per second for an Undead Servant to heal, Default: 5
#Range: > 0
undeadServantsHealCost = 5
亡灵仆从在主人穿着亡灵长袍的时候可以治疗自己(默认:开)
#Whether Undead Servants can heal if summoned while wearing Necro Cape, Default: true
undeadServantsHeal = true
亡灵仆从每次治疗自己的生命值(默认:0.5,数值必须在0~1.79e308之间)
#How much Health Undead Servants heal, numerically, Default: 0.5
#Range: 0.0 ~ 1.7976931348623157E308
undeadServantsHealAmount = 0.5
灾厄村民
[Illagers]
恶妒者,巡查官,征服者是否可以捡起掉落在地上的不死图腾或灵魂图腾(默认:开)
#Whether Enviokers, Inquillagers and Conquillagers can steal Totems of Souls or Totems of Undying, Default: true
illagerSteal = true
灾厄瘟疫是否可以传播(默认:开)
#Whether Illague Effect can spread from non Conquillagers that has the effect, Default: true
illagueSpread = true
灾厄村民:灾厄猎杀
[Illagers."Illager Assaults"]
灾厄猎杀发生的基本时间间隔(默认:12000)
#Spawn Frequency for Illagers Hunting the Player, Default: 12000
#Range: > 0
illagerAssaultSpawnFreq = 12000
灾厄猎杀识别的玩家最大灵魂数(默认:30000,数值必须大于0)
#The maximum amount of Soul Energy the Player has that is taken consideration for the Assaults, Default: 30000
#Range: > 0
illagerAssaultLimit = 30000
灾厄猎杀生成的频率,越低越频繁(默认:5,数值必须大于0)
#Spawn Chance for Illagers Hunting the Player every Spawn Frequency, the lower the more likelier, Default: 5
#Range: > 0
illagerAssaultSpawnChance = 5
灾厄猎杀会根据玩家的灵魂能量给予不祥之兆效果(默认:开)
#Hitting the Illager Assault Limit of Soul Energy have a chance of giving Player Bad Omen effect, Default: true
soulEnergyBadOmen = true
灾厄猎杀是否开启(默认:开)
#Modded Illagers Spawning based of Player's Soul Energy amount, Default: true
illagerAssault = true
生成灾厄猎杀所需的灵魂能量(默认:2500,数值必须大于0)
#How much Soul Energy the Player has is required for Special Illagers to spawn, Default: 2500
#Range: > 0
illagerAssaultThreshold = 2500
灾厄村民:袭击
[Illagers.Raid]
传教士可否加入袭击(默认:开)
#Whether Preachers appear in Raids, Default: true
preacherRaid = true
征服者可否加入袭击(默认:开)
#Whether Conquillagers appear in Raids, Default: true
conquillagerRaid = true
长枪兵可否加入袭击(默认:开)
#Whether Pikers appear in Raids, Default: true
pikerRaid = true
恶妒者可否加入袭击(默认:开)
#Whether Enviokers appear in Raids, Default: true
enviokerRaid = true
巡查官可否加入袭击(默认:开)
#Whether Inquillagers appear in Raids, Default: true
inquillagerRaid = true
敌对的红石傀儡可否加入袭击(默认:开)
#Whether Hostile Redstone Golems appear in Raids, Default: false
hostileRedstoneGolemRaid = false
粉碎者可否加入袭击(默认:开)
#Whether Crushers appear in Raids, Default: true
crusherRaid = true
术士可否加入袭击(默认:开)
#Whether Warlocks appear in Raids, Default: true
warlockRaid = true
本mod增加的灾厄村民可否加入袭击(默认:开)
#Whether Modded Illagers appears in Raids, Default: true
specialIllagerRaid = true
泣术士可否加入袭击(默认:开)
#Whether Cryologers appear in Raids, Default: true
cryologerRaid = true
装甲劫掠兽可否加入袭击(默认:开)
#Whether Armored Ravagers spawn in Raids, Default: true
armoredRavagerRaid = true
暴风术士可否加入袭击(默认:开)
#Whether Storm Casters appear in Raids, Default: true
stormCasterRaid = true
灾厄使者可否加入袭击(默认:开)
#Whether Ministers appear in Raids, Default: true
ministerRaid = true
材质
[Textures]
某些生物在特定节日将会切换他们的材质。(默认:开)
#If certain mobs have a different texture during some holiday months, Default: true
holidaySkins = true
材质:召唤仆从
[Textures."Summoned Mobs"]
材质:幽灵仆从
[Textures."Summoned Mobs"."Wraith Servants"]
幽灵可否有自定义的材质(默认:开)
#If Wraith Servants have custom textures, Default: true
wraithServantTexture = true
材质:僵尸仆从
[Textures."Summoned Mobs"."Zombie Servants"]
丛林僵尸仆从可否有自定义的材质(默认:开)
#If Jungle Zombie Servants have custom textures, Default: true
jungleZombieServantTexture = true
尸壳仆从可否有自定义的材质(默认:开)
#If Husk Servants have custom textures, Default: true
huskServantTexture = true
僵尸仆从可否有自定义的材质(默认:开)
#If Zombie Servants have custom textures, Default: true
zombieServantTexture = true
溺尸仆从可否有自定义的材质(默认:开)
#If Drowned Servants have custom textures, Default: true
drownedServantTexture = true
霜冻僵尸仆从可否有自定义的材质(默认:开)
#If Frozen Zombie Servants have custom textures, Default: true
frozenZombieServantTexture = true
材质:史莱姆仆从
[Textures."Summoned Mobs"."Slime Servants"]
岩浆怪仆从可否有自定义的材质(默认:开)
#If Magma Cube Servants have custom textures, Default: true
magmaCubeServantTexture = true
史莱姆仆从可否有自定义的材质(默认:开)
#If Slime Servants have custom textures, Default: true
slimeServantTexture = true
材质:骷髅仆从
[Textures."Summoned Mobs"."Skeleton Servants"]
沉溺骷髅仆从可否有自定义的材质(默认:开)
#If Sunken Skeleton Servants have custom textures, Default: true
sunkenSkeletonServantTexture = true
先锋仆从可否有自定义的材质(默认:开)
#If Vanguard Servants have custom textures, Default: true
vanguardServantTexture = true
骷髅仆从可否有自定义的材质(默认:开)
#If Skeleton Servants have custom textures, Default: true
skeletonServantTexture = true
苔藓骷髅仆从可否有自定义的材质(默认:开)
#If Mossy Skeleton Servants have custom textures, Default: true
mossySkeletonServantTexture = true
流浪者仆从可否有自定义的材质(默认:开)
#If Stray Servants have custom textures, Default: true
strayServantTexture = true
材质:恼鬼
[Textures."Summoned Mobs".Vexes]
恼鬼仆从可否有自定义的材质(默认:开)
#If Vexes have custom textures, Default: true
vexTexture = true
材质:僵尸猪灵仆从
[Textures."Summoned Mobs"."Zombified Piglin Servants"]
僵尸猪灵仆从可否有自定义的材质(默认:开)
#If Zombified Piglin Servants have custom textures, Default: true
zPiglinServantTexture = true
材质:红石傀儡
[Textures."Summoned Mobs"."Redstone Golem"]
红石傀儡是否可以根据自身血量显示裂缝(默认:关)
#If Redstone Golems show cracks when damaged sufficiently, Default: false
redstoneGolemCrack = false