配置文件位置:.minecraft\config内,文件夹名称为goety,其中分为6部分。

分别为:goety.toml、goety-attributes.toml、goety-brew.toml、goety-items.toml、goety-mobs.toml、goety-spells.toml。

此篇目为goety-mobs.toml。

goety-mobs.toml用以调整各项怪物相关。(非属性,怪物属性在goety-attributes.toml中)

村民

[Villagers]

穿着黑暗长袍及其变种服饰会导致玩家的村庄声誉等级下降,除非玩家拥有25以上的村民声誉。(默认:关)

#Wearing a Dark Robe, along with variants, causes Villagers around the Player to have a negative Reputation unless said Player has 25 or more reputation among them, Default: false

villagerHate = false

村民有概率在一块哭泣的黑曜石下方转化成术士。(默认:开)

#Villagers have a chance of converting into Warlocks if they're underneath a Block of Crying Obsidian, Default: true

villagerConvertToWarlock = true

如果玩家拥有一个劫掠兽/蹂躏者,会导致玩家的村庄声誉下降。

#Having an owned Ravaged or Ravager, causes Villagers around the Player to have a negative Reputation, Default: false

villagerHateRavager = false

在村民面前使用法术会降低村庄声望等级的数值设定(默认:0,数值必须大于0)

#Casting Spell in the presence of Villagers will cause the Player to lose a number of Reputation, set 0 to disable, Default: 0

#Range: > 0

villagerHateSpells = 0

杂项

[Misc]

本模组的怪物是否可以在类似主世界的维度中生成。(默认:关)

#Whether Goety Mobs can spawn in Overworld-like modded dimensions, Default: false

interDimensionalMobs = false

如果幽灵看不到他们的目标,他们是否会传送到目标面前。(默认:开)

#Whether Wraiths should teleport towards their targets if they can't see them instead of just teleporting away when they're near them, Default: true

wraithAggressiveTeleport = true

村民或灾厄村民一类的生物是否可以掉落高头骨。(默认:开)

#Whether Mobs with Tall Heads(ie. Villagers, Illagers, etc.) will drop Tall Skulls, Default: true

tallSkullDrop = true

墓穴的怪物对穿着死灵套的玩家也可以保持敌对状态。(默认:开)

#Whether undead mobs in the Crypts remain hostile even if players wear Necro Set, Default: true

hostileCryptUndead = true

幽灵的生成权重。(默认:20,数值必须大于0)

#Spawn Weight for Wraith, Default: 20

#Range: > 0

wraithSpawnWeight = 20

术士的生成权重。(默认:5,数值必须大于0)

#Spawn Weight for Warlock, Default: 5

#Range: > 0

warlockSpawnWeight = 5

杂项:使徒

[Misc.Apostle]

使徒在主世界死亡时也使用下界死亡的动画效果。(默认:关)

#Gives Apostle an even more fancier death animation, Default: false

fancierApostleDeath = false

下界流星会造成环境破坏/[天启模式]。(默认:关)

#Nether Meteors deals environmental damage. WARNING: Causes lots of lag. Default: false

apocalypseMode = false

杂项:灾厄宰相/维齐尔

[Misc.Vizier]

维齐尔会生成恼鬼而非怒鬼(默认:关)

#Viziers spawn Vexes instead of Irks, Default: false

vizierMinion = false

仆从

[Servants]

劫掠兽咆哮冷却。(默认:10,数值必须大于0)

#How many seconds it takes before Ravager can manually roar again, Default: 10

#Range: > 0

ravagerRoarCooldown = 10

仆从会自动攻击对它们主人有敌意的生物(默认:开)就是不知道为什么晋升巫妖之后,他们也会攻击僵尸

#Mobs will automatically be hostile to servants, if servant is hostile towards the mob, Default: true

mobSense = true

如果MobGirefing规则被关闭,那么仆从会自动攻击苦力怕(默认:开)

#Whether Servants can attack Creepers if Mob Griefing Rule is False, Default: true

servantsAttackCreepers = true

创造者无法攻击他们的仆从(默认:开)此项配置对其他mod的宠物也起效

#Owners can't attack or hurt their servants, Default: true

ownerAttackCancel = true

仆从会免疫主人的其他仆从的攻击。(默认:开)

#Whether Servants or their owner are immune to attacks made by other servants that are summoned by the same owner, Default: true

servantsMasterImmune = true

史莱姆/岩浆怪仆从所能获得的最大的尺寸。(默认:4,数值必须大于1)

#Maximum size Slime and Magma Cube Servants can obtain through Slime/Magma Block, Default: 4

#Range: > 1

maxSlimeSize = 4

创造红石傀儡是否会替换模具的方块。(默认:开)

#Whether creating a Redstone Golem causes the mold to change blocks, Default: true

redstoneGolemMold = true

恼鬼仆从是否可以传送到玩家。(默认:开)

#Whether Vex Servants can teleport to Players, Default: true

vexTeleport = true

仆从:亡灵仆从

[Servants."Undead Servants"]

亡灵仆从是否会在阳光下自燃。(默认:开)

#Whether Undead Servants burn in Sunlight if not wearing helmet, Default: true

undeadServantSunlightBurn = true

死灵法师仆从是否可以掉落灵魂罐。(默认:开)

#Whether owned Necromancers drop Soul Jars, Default: true

necromancerSoulJar = true

亡灵仆从治疗自己所花费的时间。(默认:1,数值必须大于0)

#How frequent Undead Servants heal, count seconds, Default: 1

#Range: > 0

undeadServantsHealTime = 1

亡灵仆从是否可以传送到玩家。(默认:关)

#Whether Undead Servants can teleport to Players, Default: false

undeadTeleport = false

生成僵尸类仆从时,它们被替换成小僵尸的概率。(默认:0.05,数值必须在0~1之间。)

#Chance that a zombie (or subclass) servant is summoned as a baby, Default: 0.05

#Range: 0.0 ~ 1.0

zombieServantBabyChance = 0.05

当玩家穿着死灵套时,仆从会直接攻击亡灵生物。(默认:关)

#Whether Servants can attack Undead mobs if owner wears a full Necro Set, Default: false

necroRobeUndead = false

死灵法师生成的仆从会有存在时间限制。(默认:开)

#Whether Necromancer's summons have limited lifespans, Default: true

necromancerSummonsLife = true

亡灵仆从装备头盔并站在日光中时,它们头盔的耐久会被消耗。(默认:开)

#Whether Undead Servants' helmet take damage when in Sunlight. Only takes effect if undeadServantSunlightBurn is enabled, Default: true

undeadServantSunlightHelmet = true

亡灵仆从治疗自己所需的灵魂能量(默认:5,数值必须大于0)

#How much Soul Energy it cost per second for an Undead Servant to heal, Default: 5

#Range: > 0

undeadServantsHealCost = 5

亡灵仆从在主人穿着亡灵长袍的时候可以治疗自己(默认:开)

#Whether Undead Servants can heal if summoned while wearing Necro Cape, Default: true

undeadServantsHeal = true

亡灵仆从每次治疗自己的生命值(默认:0.5,数值必须在0~1.79e308之间)

#How much Health Undead Servants heal, numerically, Default: 0.5

#Range: 0.0 ~ 1.7976931348623157E308

undeadServantsHealAmount = 0.5

灾厄村民

[Illagers]

恶妒者,巡查官,征服者是否可以捡起掉落在地上的不死图腾或灵魂图腾(默认:开)

#Whether Enviokers, Inquillagers and Conquillagers can steal Totems of Souls or Totems of Undying, Default: true

illagerSteal = true

灾厄瘟疫是否可以传播(默认:开)

#Whether Illague Effect can spread from non Conquillagers that has the effect, Default: true

illagueSpread = true

灾厄村民:灾厄猎杀

[Illagers."Illager Assaults"]

灾厄猎杀发生的基本时间间隔(默认:12000)

#Spawn Frequency for Illagers Hunting the Player, Default: 12000

#Range: > 0

illagerAssaultSpawnFreq = 12000

灾厄猎杀识别的玩家最大灵魂数(默认:30000,数值必须大于0)

#The maximum amount of Soul Energy the Player has that is taken consideration for the Assaults, Default: 30000

#Range: > 0

illagerAssaultLimit = 30000

灾厄猎杀生成的频率,越低越频繁(默认:5,数值必须大于0)

#Spawn Chance for Illagers Hunting the Player every Spawn Frequency, the lower the more likelier, Default: 5

#Range: > 0

illagerAssaultSpawnChance = 5

灾厄猎杀会根据玩家的灵魂能量给予不祥之兆效果(默认:开)

#Hitting the Illager Assault Limit of Soul Energy have a chance of giving Player Bad Omen effect, Default: true

soulEnergyBadOmen = true

灾厄猎杀是否开启(默认:开)

#Modded Illagers Spawning based of Player's Soul Energy amount, Default: true

illagerAssault = true

生成灾厄猎杀所需的灵魂能量(默认:2500,数值必须大于0)

#How much Soul Energy the Player has is required for Special Illagers to spawn, Default: 2500

#Range: > 0

illagerAssaultThreshold = 2500

灾厄村民:袭击

[Illagers.Raid]

传教士可否加入袭击(默认:开)

#Whether Preachers appear in Raids, Default: true

preacherRaid = true

征服者可否加入袭击(默认:开)

#Whether Conquillagers appear in Raids, Default: true

conquillagerRaid = true

长枪兵可否加入袭击(默认:开)

#Whether Pikers appear in Raids, Default: true

pikerRaid = true

恶妒者可否加入袭击(默认:开)

#Whether Enviokers appear in Raids, Default: true

enviokerRaid = true

巡查官可否加入袭击(默认:开)

#Whether Inquillagers appear in Raids, Default: true

inquillagerRaid = true

敌对的红石傀儡可否加入袭击(默认:开)

#Whether Hostile Redstone Golems appear in Raids, Default: false

hostileRedstoneGolemRaid = false

粉碎者可否加入袭击(默认:开)

#Whether Crushers appear in Raids, Default: true

crusherRaid = true

术士可否加入袭击(默认:开)

#Whether Warlocks appear in Raids, Default: true

warlockRaid = true

本mod增加的灾厄村民可否加入袭击(默认:开)

#Whether Modded Illagers appears in Raids, Default: true

specialIllagerRaid = true

泣术士可否加入袭击(默认:开)

#Whether Cryologers appear in Raids, Default: true

cryologerRaid = true

装甲劫掠兽可否加入袭击(默认:开)

#Whether Armored Ravagers spawn in Raids, Default: true

armoredRavagerRaid = true

暴风术士可否加入袭击(默认:开)

#Whether Storm Casters appear in Raids, Default: true

stormCasterRaid = true

灾厄使者可否加入袭击(默认:开)

#Whether Ministers appear in Raids, Default: true

ministerRaid = true

材质

[Textures]

某些生物在特定节日将会切换他们的材质。(默认:开)

#If certain mobs have a different texture during some holiday months, Default: true

holidaySkins = true

材质:召唤仆从

[Textures."Summoned Mobs"]

材质:幽灵仆从

[Textures."Summoned Mobs"."Wraith Servants"]

幽灵可否有自定义的材质(默认:开)

#If Wraith Servants have custom textures, Default: true

wraithServantTexture = true

材质:僵尸仆从

[Textures."Summoned Mobs"."Zombie Servants"]

丛林僵尸仆从可否有自定义的材质(默认:开)

#If Jungle Zombie Servants have custom textures, Default: true

jungleZombieServantTexture = true

尸壳仆从可否有自定义的材质(默认:开)

#If Husk Servants have custom textures, Default: true

huskServantTexture = true

僵尸仆从可否有自定义的材质(默认:开)

#If Zombie Servants have custom textures, Default: true

zombieServantTexture = true

溺尸仆从可否有自定义的材质(默认:开)

#If Drowned Servants have custom textures, Default: true

drownedServantTexture = true

霜冻僵尸仆从可否有自定义的材质(默认:开)

#If Frozen Zombie Servants have custom textures, Default: true

frozenZombieServantTexture = true

材质:史莱姆仆从

[Textures."Summoned Mobs"."Slime Servants"]

岩浆怪仆从可否有自定义的材质(默认:开)

#If Magma Cube Servants have custom textures, Default: true

magmaCubeServantTexture = true

史莱姆仆从可否有自定义的材质(默认:开)

#If Slime Servants have custom textures, Default: true

slimeServantTexture = true

材质:骷髅仆从

[Textures."Summoned Mobs"."Skeleton Servants"]

沉溺骷髅仆从可否有自定义的材质(默认:开)

#If Sunken Skeleton Servants have custom textures, Default: true

sunkenSkeletonServantTexture = true

先锋仆从可否有自定义的材质(默认:开)

#If Vanguard Servants have custom textures, Default: true

vanguardServantTexture = true

骷髅仆从可否有自定义的材质(默认:开)

#If Skeleton Servants have custom textures, Default: true

skeletonServantTexture = true

苔藓骷髅仆从可否有自定义的材质(默认:开)

#If Mossy Skeleton Servants have custom textures, Default: true

mossySkeletonServantTexture = true

流浪者仆从可否有自定义的材质(默认:开)

#If Stray Servants have custom textures, Default: true

strayServantTexture = true

材质:恼鬼

[Textures."Summoned Mobs".Vexes]

恼鬼仆从可否有自定义的材质(默认:开)

#If Vexes have custom textures, Default: true

vexTexture = true

材质:僵尸猪灵仆从

[Textures."Summoned Mobs"."Zombified Piglin Servants"]

僵尸猪灵仆从可否有自定义的材质(默认:开)

#If Zombified Piglin Servants have custom textures, Default: true

zPiglinServantTexture = true

材质:红石傀儡

[Textures."Summoned Mobs"."Redstone Golem"]

红石傀儡是否可以根据自身血量显示裂缝(默认:关)

#If Redstone Golems show cracks when damaged sufficiently, Default: false

redstoneGolemCrack = false