配置文件位置:.minecraft\config内,文件夹名称为goety,其中分为6部分。
分别为:goety.toml、goety-attributes.toml、goety-brew.toml、goety-items.toml、goety-mobs.toml、goety-spells.toml。
goety.toml
goety.toml用以调整各种基本属性。
方块
[Blocks]
暗夜信标开启永夜功能(默认:开)
#Whether Night Beacons are allowed to function, turning Daytime to Midnight so long as it's activated, Default: true
enableNightBeacon = true
允许玩家用重生锚复活巫婆(默认:开)
#Allow used Crystal Balls to spawn Crones again when right-clicked with respawn_boss tagged item, Default: true
crystalBallRespawn = true
当幽匿种植站吸收灵魂能量时要给予多少能量(默认:100,数值必须大于0)
#How much Charges is given to the Sculk Grower whenever it absorbs Soul Energy, Default: 100
#Range: > 0
sculkGrowerCharge = 100
允许给幽匿种植站附魔强效,以增快作物生长(默认:开)
#Whether Sculk Grower can accept Potency enchantment, which allows the Grower to grow plants faster, Default: true
sculkGrowerPotency = true
允许玩家用重生锚复活骷髅领主(默认:开)
#Allow looted Pithos to regenerate Loot and spawn Skull Lord again when right-clicked with respawn_boss tagged item, Default: true
pithosRespawn = true
允许幽匿种植机无视红石信号。(默认:开。若设置为关闭,则幽匿种植机会慢慢的失去充能。)
#Whether Sculk Grower continues to grow plants without Redstone if it still contains charges. Setting it to false will cause the Sculk Grower to slowly decay its charges, Default: true
sculkGrowerContinue = true
黑暗铁砧一次修复所需灵魂数量设置(默认:1000,数值必须大于0)
#How much Soul Energy is required for the Dark Anvil to repair itself, Default: 1000
#Range: > 0
darkAnvilSoulCost = 1000
幽匿种植站所需的灵魂能量(默认:20,数值必须大于0)
#The amount of Soul Energy used to give Charges to the Sculk Grower, Default: 20
#Range: > 0
sculkGrowerCost = 20
召集之钟黑名单设置,在其中的生物不会被召集之钟召唤。
#Add mobs that Hook Bells don't work on.
#To do so, enter the namespace ID of the mob, like "minecraft:zombie, minecraft:skeleton".
hookBellBlackList = []
黑暗铁砧可否无视附魔等级上限(默认:开)
#Whether Dark Anvils ignores enchantment max levels when combining same enchantments, Default: true
darkAnvilIgnoreMaxLevels = true
黑暗铁砧内可否出现“过于昂贵”(默认:关)
#Whether Dark Anvils have a cap that prevents items from being repaired or enchanted if repair cost is exceeded, Default: false
darkAnvilCap = false
灵魂修补器多长时间可以修复一点耐久(默认:0,5秒,数值范围:0到1.7976931348623157E308)
#How many seconds the Soul Menderer repairs 1 durability from an item, Default: 0.5
#Range: 0.0 ~ 1.7976931348623157E308
soulMenderSeconds = 0.5
黑暗铁砧所能使用的最大经验等级上限(默认:30,数值必须大于1)
#Maximum level of experience the Dark Anvil will stick to instead of capping if Cap is disabled, Default: 30
#Range: > 1
darkAnvilRepairCost = 30
黑暗铁砧将会使用经验点,而非等级(默认:关)
#Whether Dark Anvils will take Experience Points instead of Levels, Default: false
darkAnvilTakePoints = false
修复工具导致每秒消耗的灵魂能量数值(默认:1,数值必须大于0)
#The amount of Soul Energy used up to repair Items per the configured amount of seconds, Default: 1
#Range: > 0
soulMenderCost = 1
灵魂能量获得
["Soul Taken"]
击杀动物获取的灵魂能量(默认:5,数值必须大于0)
#Animals Killed, Default: 5
#Range: > 0
animalSouls = 5
最终获取的灵魂能量倍率(默认:2,数值必须大于1)
#Multiplies the amount of Souls taken by this amount, Default: 2
#Range: > 1
soulTakenMultiplier = 2
击杀非僵尸的猪灵获取的灵魂能量(默认:10,数值必须大于0)
#Non-Undead Piglin Killed, Default: 10
#Range: > 0
piglinSouls = 10
击杀玩家获取的灵魂能量(默认:100,数值必须大于0)
#Players Killed, Default: 100
#Range: > 0
playerSouls = 100
击杀末影龙获取的灵魂能量(默认:1000,数值必须大于0)
#Ender Dragon Killed, Default: 1000
#Range: > 0
enderDragonSouls = 1000
击杀末影人获取的灵魂能量(默认:10,数值必须大于0)
#Enderman Killed, Default: 10
#Range: > 0
endermanSouls = 10
击杀其他生物获取的灵魂能量(默认:5,数值必须大于0)
#Others Killed, Default: 5
#Range: > 0
otherSouls = 5
击杀节肢动物获取的灵魂能量(默认5:,数值必须大于0)
#Anthropods Killed, Default: 5
#Range: > 0
anthropodSouls = 5
击杀村民获取的灵魂能量(默认:100,数值必须大于0)
#Villagers Killed, Default: 100
#Range: > 0
villagerSouls = 100
击杀监守者获取的灵魂能量(默认:10000,数值必须大于0)
#Warden Killed, Default: 10000
#Range: > 0
wardenSouls = 10000
击杀灾厄村民获取的灵魂能量(默认:25,数值必须大于0)
#Illagers, Witches, Cultists Killed, Default: 25
#Range: > 0
illagerSouls = 25
击杀亡灵生物获取的灵魂能量(默认:5,数值必须大于0)
#Undead Killed, Default: 5
#Range: > 0
undeadSouls = 5
巫妖
[Lich]
巫妖亡灵友好(默认:开)
#Undead Mobs will not attack you if you're a Lich and will even defend you if you're attack by another mob and wearing the Necro Set, Default: true
lichUndeadFriendly = true
非人造铁傀儡和村民会对巫妖产生敌意(默认:开)
#If Villagers provide negative Reputation to Liches and non-Player Iron Golems are automatically aggressive against them, Default: true
lichVillagerHate = true
巫妖每次消耗灵魂能量治疗的数值(默认:5)
#How much Soul Energy is cost to heal the Player per configured second if they've become a Lich, Default: 5
#Range: > 0
lichHealCost = 5
玩家是否需要阅读禁书卷轴以解锁大师死灵仪式(默认:开)
#Whether the player needs to read a Forbidden Scroll to start the Potion of Transformation ritual, Default: true
lichScrollRequirement = true
巫妖玩家进行灵魂治疗时回复的生命值(默认:1)
#How much health Lich Players heals using Soul Energy, Default: 1.0
#Range: 0.0 ~ 1.7976931348623157E308
lichHealAmount = 1.0
巫妖玩家进行灵魂治疗所需的时间(默认:1,数值必须大于0)
#How many seconds until Lich Players heals using Soul Energy, Default: 1
#Range: > 0
lichHealSeconds = 1
巫妖是否常驻85%的魔法抗性(默认:关)
#Enable to make Liches 85% more resistant to Magic Attacks, Default: false
lichMagicResist = false
若巫妖友好启用,则它只能对百血以下的亡灵生物起效(默认:开,若关闭会连亡灵生物boss也不会攻击巫妖。)
#If Lich Undead Friendly is set to true, Only undead that have lower than 50 Hearts are friendly, Default: true
lichPowerfulHostile = true
允许巫妖玩家用灵魂能量治愈自己(默认:开)
#Enable Liches healing using Soul Energy, Default: true
lichSoulHeal = true
巫妖在阳光穿戴头盔会损坏它(默认:开)
#Wearing Helmet in Sunlight as a Lich periodically damages it, Default: true
lichDamageHelmet = true
启用巫妖的无限夜视(默认:开)
#Enable to get infinite Night Vision when being a Lich, Default: true
lichNightVision = true
综合
[General]
灵魂方舟启用奥术复活(默认:开)
#Arca will save the Player if past Totem Maximum Soul Count, Default: true
arcaUndying = true
满灵魂的灵魂图腾启用不死图腾功能(默认:开)
#Totem of Souls will save the Player if full of Soul Energy and its in Curio Slot, hotbar or off-hand, Default: true
totemUndying = true
聚晶gui修正(默认:0,数值必须大于-2147483647)
#Move where the equipped Focus is located vertically from its original position (- = Up, + = Down), Default: 0
#Range: > -2147483647
focusGuiVertical = 0
当玩家进入世界的时候给予玩家根之图腾(默认:关)
#Gives Players a Totem of Roots when first entering World, Default: false
starterTotem = false
自动播放boss音乐(默认:开)
#Bosses from the Mod has custom Music Playing. Default: true
bossMusic = true
灵魂能量条Gui修正(默认:-5,数值必须大于-2147483647)
#Vertical Position of where the Soul Energy Bar is located, Default: -5
#Range: > -2147483647
soulGuiVertical = -5
灵魂能量条所在水平位置修正(默认:100,数值必须大于-2147483647)
#Horizontal Position of where the Soul Energy Bar is located, Default: 100
#Range: > -2147483647
soulGuiHorizontal = 100
灵魂能量条显示(默认:开)
#Show the Soul Energy Bar if Player has Totem of Souls/Arca, Default: true
soulGuiShow = true
若玩家安装了帕秋莉手册,则进入世界的时候给予玩家《黑暗魔典》(默认:关)
#Gives Players the Black Book when first entering World and Patchouli is loaded, Default: false
starterBook = false
启用聚晶冷却(默认:开)
#Whether Wands and Staffs show cooldown if the focus it's equipped with is, Default: true
showWandCooldown = true
聚晶水平位置修正(默认:0,数值必须大于-2147483647)
#Move where the equipped Focus is located horizontally from its original position (- = Left, + = Right), Default: 0
#Range: > -2147483647
focusGuiHorizontal = 0
显示目前魔杖内的法术聚晶(默认:开)
#Show currently equipped focus on Wand/Staff in Gui, Default: true
focusGuiShow = true
显示灵魂能量条的具体数字(默认:关)
#Show numerical amount of Souls on the Soul Energy Bar, Default: false
showNumber = false
若玩家安装了帕秋莉手册,则进入世界的时候给予玩家《女巫酿造学》(默认:关)
#Gives Players the Witch's Brew when first entering World and Patchouli is loaded, Default: false
starterWitchBook = false
特殊boss血条(默认:开)
#Bosses from the Mod has custom looking Boss Bars. Default: true
specialBossBar = true
灵魂图腾最大灵魂数和奥术复活阈值(默认:10000,数值必须大于10)
#Totem Maximum Soul Count and Threshold to save the Player, Default: 10000
#Range: > 10
maxSouls = 10000
灵魂方舟最大灵魂数(默认:100000,数值必须大于10)
#Arca Maximum Soul Count, Default: 100000
#Range: > 10
maxArcaSouls = 100000
允许玩家在打开聚晶/药酿圆环时移动(默认:开)
#Allows player movement if Focus/Brew Wheel are open, Default: true
wheelGuiMovement = true