本篇教程由作者设定未经允许禁止转载。
本来做整合包想改这个模组,结果发现了站内没翻译配置文件的教程。
所以我来翻译一下,参考机翻和个人理解以及游戏体验,如果真不会了会说明哪一条为纯机翻。
本教程为cfg文件翻译而不是json文件
# Configuration file
colors {
# The blue color value for defaultColor [range: 0 ~ 255, default: 73]
猎狩维度天空颜色蓝值
I:defaultColorBlue=73。
# The green color value for defaultColor [range: 0 ~ 255, default: 162]
猎狩维度天空颜色绿值
I:defaultColorGreen=162。
# The red color value for defaultColor [range: 0 ~ 255, default: 59]
猎狩维度天空颜色红值。
I:defaultColorRed=59
}
general {
# Should peaceful mobs be allowed to spawn in the hunting dimension? [default: false]
是否允许和平生物生成在猎兽维度生成(例如猪,牛,羊)。
B:allowPeacefulMobs=false
# Should players respawn inside of the hunting dimension? [default: false]
玩家是否可以在猎狩维度重生。
B:allowRespawn=false
# The amount of additional armor to give mobs that spawn in the hunting dimension. [range: 0 ~ 30, default: 4]
生成在猎狩维度的生物的额外护甲值。
I:buffArmor=4
# The percentage of additional attack damage to give mobs that spawn in the hunting dimension. [range: 0.0 ~ 1000.0, default: 0.3]
生成在猎狩维度的生物的攻击百分比加成。
S:buffAttack=0.3
# The percentage of additional health to give mobs that spawn in the hunting dimension. [range: 0.0 ~ 1000.0, default: 0.3]
生成在猎狩维度的生物的血量百分比加成。
S:buffHealth=0.3
# The chance that the portal will play a sound. Default is a 1 in 100 chance. [range: 0 ~ 10000, default: 100]
传送门播放声音的几率,默认为1/100。几率公式:1/所填写值大小
(本条为机翻,原句为“门户播放声音的几率。默认值为 1/100 的机会。”)
I:chanceSound=100
# The chance that the portal will spawn a mob. Peaceful, easy, normal and hard have a 0, 1, 2, and 3 in X chance of spawning a mob, where X is the configured value. [range: 0 ~ 10000, default: 2000]
传送门生成生物的几率,和平模式下几率为0,简单模式下为1/x,普通模式下为2/x,困难模式下为3/x,x为所填写的数值。
I:chanceSpawn=2000
# The id for the hunting dimension. [range: -2147483648 ~ 2147483647, default: 28885]
维度id这是我第一次见到能自主给维度编号的模组
I:dimensionId=28885
# Whenever a mob dies in the hunting dimension, there is a chance that it will drop additional exp. [range: 0.0 ~ 1.0, default: 0.2]
生物在猎狩维度死亡时额外掉落经验值的概率。
S:expChance=0.2
# When a mob dies, it can drop additional exp. This changes how much more exp it will drop. Default is 2.5x. [range: 0.0 ~ 128.0, default: 2.5]
在猎狩维度的生物死亡时额外掉落的经验值倍率。
S:expModifier=2.5
# The biome to use when generating the hunting dimension. If an invalid id is used, plains will be defaulted. [default: minecraft:plains]
猎狩维度默认群系。
S:initialBiome=minecraft:plains
# Whenever a mob dies in the hunting dimension, there is a chance that it will have +1 levels of looting applied to it's drop. Set to 0 to disable. [range: 0.0 ~ 1.0, default: 0.25]
每当一个生物在狩猎维度中死亡时,它就有可能获得+1级的抢劫。设置为 0 表示禁用。
(本条为机翻)
猜测可能是生物死亡时,有概率会按照击杀者武器抢夺附魔+1级掉落物品
S:lootingChance=0.25
# If true, the mining dimension will use the same world generator as the surface world. For example, if the surface is flat so will the dimension. [default: false]
如果设置为true,则猎狩维度地形与主世界使用同一生成器。
例如若主世界为超平坦则猎狩维度也是超平坦。
B:mimicSurfaceWorld=false
# Should hostile mobs be allowed to spawn in the overworld? [default: true]
敌对生物是否可以生成在主世界。
B:mobsInSurface=true
# While true, beneficial potion effects on players will wear off twice as fast. [default: true]
玩家的增益药水效果时间消耗速率是否翻倍(即变为原来两倍)。
B:quickPotionWearOff=true
# The dimension to go to when you return from the hunting dimension. [range: -2147483648 ~ 2147483647, default: 0]
从猎狩维度返回时会被传送到的维度。
I:returnDimension=0
# Whether or not the hunting dimension should be an empty void world. [default: false]
猎狩维度是否为虚空。
B:useVoidWorld=false
# The type of world to use for the hunting dimension. Vanilla values include default, flat, largeBiomes, amplified, customized, debug_all_block_states, and default_1_1 Keep in mind that this will be ignored if you use mimicSurfaceWorld! [default: default]
用于搜寻维度的世界类型。原版值包括默认值、平面值、大型生物群落、放大值、自定义值、debug_all_block_states值和default_1_1 请记住,如果您开启了与主世界使用同一地形生成器的选项,这将被忽略!
(本条为机翻)
S:worldType=default
}