本篇教程由作者设定使用 CC BY-NC 协议。
前言
本教程对应的中英对照配置文件为SRParasitesWorld.cfg部分,该部分主要的内容为对本模组中的世界生成相关的重要结构——寄生节点以及寄生虫种群的相关结构和作用效果的调整与修改。
部分参数由于模组作者问题可能存在设置失效问题,集中体现在寄生群系相关部分,如群系内方块结构生成以及群系内生物生成。
正文中的配置文件中英对照目前为SRP V1.9.21版本,已完成新增部分的增添和校对。
该部分配置文件所处位置通常位于游戏文件目录下的minecraft\config\srparasites\SRParasitesWorld.cfg,若进行了版本分离后的文件位置可能存在差异,可以在minecraft\version\版本目录\config\srparasites\SRParasitesWorld.cfg查找到。(使用启动器为HLMC)
善用Ctrl+F组合键可以更加快速的将配置文件和对应部分的中英对照词条对应。
正文
寄生体生物群系(寄生节点)
基础信息配置
##########################################################################################################
# world_biome
#--------------------------------------------------------------------------------------------------------#
# World Biome
# A Node is created when an infested area has been laying around for some time, a node
# will change the biome and will have bonuses to the parasites.
# //节点将会在存在了一段时间的感染区域内产生(由IV 阶召唤柱产生)。节点被创造后,若有处于节点覆盖范围内的感染方块,节点会将附近的群系转变为寄生体生物群系,并给寄生体额外的加成。
##########################################################################################################
world_biome {
# Set to false if you dont want to register the biome into your game (Needed for this category to work). [default: true]
//设置为false禁用寄生体生物群系出现在游戏中
B:"Biome Acivated"=true
# (1 = 100%) Generation chance for ball feature. [range: 0.0 ~ 1.0, default: 7.0E-5]
//球状寄生体类植物结构生成概率
S:"Biome Ball chance"=7.0E-5
# (1 = 100%) Generation chance for bigball feature. [range: 0.0 ~ 1.0, default: 2.0E-5]
//大型球状寄生体类植物结构生成概率
S:"Biome Bigball chance"=2.0E-5
# List of block that can't be infested, Ex: "minecraft:stonebrick" or just "minecraft" for a whole mod [default: ]
//无法被感染的方块名单
S:"Biome Blocks BlackList" <
minecraft:stonebrick //这里为设置石砖不能被群系转化
>
# Set to true if you want to use the list as a WhiteList. [default: false]
//设置为true反转为黑名单
B:"Biome Blocks BlackList Inverted"=false
# Decimal color code for the Foliage of the Biome. [range: 0 ~ 2147483640, default: 10878976]
//处于寄生体生物群系中的树叶颜色id
I:"Biome Color Foliage"=10878976
# Decimal color code for the Grass of the Biome. [range: 0 ~ 2147483640, default: 10878976]
//处于寄生体生物群系中的草颜色id
I:"Biome Color Grass"=10878976
# Decimal color code for the Sky of the Biome. [range: 0 ~ 2147483640, default: 3080192]
//处于寄生体生物群系中的天空颜色id
I:"Biome Color Sky"=3080192
# Decimal color code for the Water of the Biome. [range: 0 ~ 2147483640, default: 10878976]
//处于寄生体生物群系中的水颜色id
I:"Biome Color Water"=10878976
# (1 = 100%) Generation chance for flower feature. [range: 0.0 ~ 1.0, default: 0.001]
//花状寄生体类植物结构的生成概率
S:"Biome Flower chance"=0.001
# Blue color value for the fog of the Biome. [range: 0.0 ~ 255.0, default: 36.0]
//寄生体生物群系中雾颜色的蓝值
S:"Biome Fog Color Blue Value"=36.0
# Green color value for the fog of the Biome. [range: 0.0 ~ 255.0, default: 36.0]
//寄生体生物群系中雾颜色的绿值
S:"Biome Fog Color Green Value"=36.0
# Red color value for the fog of the Biome. [range: 0.0 ~ 255.0, default: 38.0]
//寄生体生物群系中雾颜色的红值
S:"Biome Fog Color Red Value"=38.0
# Amount of fog the biome will have. [range: 0.0 ~ 1.0, default: 0.06]
//寄生体生物群系中雾的浓度,这个数字会间接影响在寄生体生物群系中的视野
S:"Biome Fog Density"=0.06
# Max Hardness of the block it can spread into. [range: 0.01 ~ 100.0, default: 60.0]
//寄生体生物群系可以转化的方块最大硬度
S:"Biome Hardness"=60.0
# Amount of health reduced (1=100%) for mobs and player healing in the biome. [range: 0.0 ~ 1.0, default: 0.5]
//处于寄生体群系中的治疗效果削弱百分比(如自然生命恢复,治疗药水)
S:"Biome Heal Penalty"=0.5
# Mobs that are immune to this penalty. Ex: "minecraft:zombie" or just "minecraft" for a whole mod. [default: [minecraft:villager_golem]]
//免疫寄生体生物群系治疗惩罚的生物列表
S:"Biome Heal Penalty BlackList" <
minecraft:villager_golem
>
# Set to true if you want to use the list as a WhiteList. [default: false]
//设置为true反转为白名单
B:"Biome Heal Penalty BlackList Inverted"=false
# (1 = 100%) Generation chance for mouth feature. [range: 0.0 ~ 1.0, default: 3.0E-4]
//嘴状寄生体结构的生成概率
S:"Biome Mouth chance"=3.0E-4
# Frequency of the Core Block Node Sound. [range: 0 ~ 100, default: 30]
//寄生节点心跳音效频率
I:"Biome Node Heart Frequency"=30
# Volume of the Core Block Node Sound. [range: 0.0 ~ 1000.0, default: 0.4]
//寄生节点心跳音量大小
S:"Biome Node Heart Volume"=0.4
# Entity List that will spawn at the Biome. Ex. "minecraft:zombie;1;3;90;0" Where:
# "minecraft:zombie" is for the entity,
# "1" is the minimum group count.
# "3" is the maximum group count.
# "90" is spawn weight.
# "0" is the type (0 for entityType.MONSTER, 1 for entityType.CREATURE).
//会在寄生体生物群系中自然生成的生物,如"minecraft:zombie;1;3;90;0"
//“minecraft:zombie”为实体注册名,该处为僵尸的注册名
//“1”为一次生成组群的最小数量
//“3”为一次生成组群的最大数量
//“90”为生成权重(数值越大,生成量越多)
//“0”为生成生物类型
# [default: [srparasites:ada_summoner;1;1;10;0], [srparasites:ada_longarms;1;1;10;0], [srparasites:ada_reeker;1;1;10;0], [srparasites:ada_manducater;1;1;10;0], [srparasites:ada_bolster;1;1;10;0], [srparasites:ada_yelloweye;1;1;10;0], [srparasites:ada_arachnida;1;1;10;0], [srparasites:overseer;2;4;5;0], [srparasites:vigilante;1;3;5;0], [srparasites:warden;1;1;5;0], [srparasites:marauder;2;3;5;0], [srparasites:bomber_light;2;5;5;0], [srparasites:monarch;2;5;5;0], [srparasites:grunt;1;1;20;0], [srparasites:bomber_heavy;1;1;5;0], [srparasites:wraith;2;2;5;0], [srparasites:bogle;1;1;5;0], [srparasites:haunter;1;1;5;0], [srparasites:carrier_colony;1;1;5;0], [srparasites:worker;1;1;10;0]]
S:"Biome Spawn Entity List" <
srparasites:ada_summoner;1;1;10;0
srparasites:ada_longarms;1;1;10;0
srparasites:ada_reeker;1;1;10;0
srparasites:ada_manducater;1;1;10;0
srparasites:ada_bolster;1;1;10;0
srparasites:ada_yelloweye;1;1;10;0
srparasites:ada_arachnida;1;1;10;0
srparasites:overseer;2;4;5;0
srparasites:vigilante;1;3;5;0
srparasites:warden;1;1;5;0
srparasites:marauder;2;3;5;0
srparasites:bomber_light;2;5;5;0
srparasites:monarch;2;5;5;0
srparasites:grunt;1;1;20;0
srparasites:bomber_heavy;1;1;5;0
srparasites:wraith;2;2;5;0
srparasites:bogle;1;1;5;0
srparasites:haunter;1;1;5;0
srparasites:carrier_colony;1;1;5;0
srparasites:worker;1;1;10;0
>
# (1 = 100%) Generation chance for spine feature. [range: 0.0 ~ 1.0, default: 5.0E-4]
//树囊结构寄生体类植物生成概率
S:"Biome Spine chance"=5.0E-4
# List of biomes that cannot be converted. Ex: minecraft:plains or just minecraft [default: ]
//无法被转化为寄生体生物群系的群系名单
S:"Biome Spread BlackList" <
>
# "Set to true if you want to use the list as a WhiteList. [default: false]
//设置为true反转为白名单
B:"Biome Spread BlackList Inverted"=false
# (1 = 100%) Generation chance for tenflower feature. [range: 0.0 ~ 1.0, default: 1.0E-4]
//寄生体类十字花科植物的生成概率
S:"Biome Tenflower chance"=1.0E-4
# (1 = 100%) Generation chance for tree feature. [range: 0.0 ~ 1.0, default: 0.0015]
//树状寄生体类植物的生成概率
S:"Biome Tree chance"=0.0015
# Biome weight, registered as a SPOOKY type biome [range: 0 ~ 10000, default: 0]
//让世界生成时自带寄生虫群系的权重
I:"Biome Weight"=0
# Set to false if you dont want Nodes to be created in your world. [default: true]
//设置为false禁用寄生节点的生成
B:"Creation of Nodes"=true
# Maximum number of nodes in a world. [range: 1 ~ 100, default: 20]
//一个世界最多拥有的寄生节点数量
I:"Maximum Node Number"=20
# Minimum distance that one node needs to be away from the other to appear. [range: 0 ~ 100000000, default: 10000]
//两个寄生节点之间最近的距离
I:"Minimum Distance Between Nodes"=10000
# Minimum distance one node needs to be away from SpawnPoint to appear. [range: 0 ~ 100000000, default: 1]
//出生点附近多少距离不能生成寄生节点
I:"Minimum Distance From SpawnPoint"=1
各等级寄生节点配置
# Chance (1 = 100%) to stop crops/trees from growing naturally.(for a tick) for a Node 1 [range: 0.0 ~ 100.0, default: 0.3]
//1 级寄生节点阻止作物生长的概率
S:"Node 1 Crop Stop"=0.3
# Effect range of a Node 1. [range: 0 ~ 2147483640, default: 400]
//1 级寄生节点效果作用范围
I:"Node 1 Effect Range"=400
# Spread range of a Node 1. [range: 0 ~ 2147483640, default: 200]
//1 级节点方块转化作用范围
I:"Node 1 Spread Range"=200
# Days needed from a sss to a Node 1. [range: 0 ~ 2147483640, default: 8]
//1 级寄生节点产生的时间
I:"Node 1 Time Needed"=8
# Chance (1 = 100%) to stop crops/trees from growing naturally.(for a tick) for a Node 2 [range: 0.0 ~ 100.0, default: 0.6]
//2 级寄生节点阻止作物/树苗生长
S:"Node 2 Crop Stop"=0.6
# Effect range of a Node 2. [range: 0 ~ 2147483640, default: 1600]
//2级寄生节点效果作用范围
I:"Node 2 Effect Range"=1600
# Spread range of a Node 2. [range: 0 ~ 2147483640, default: 800]
//2 级寄生节点污染作用范围
I:"Node 2 Spread Range"=800
# Days needed from a Node 1 to a Node 2. [range: 0 ~ 2147483640, default: 10]
//1 级寄生节点成长为2 级寄生节点需要的时间
I:"Node 2 Time Needed"=10
# Chance (1 = 100%) to stop crops/trees from growing naturally.(for a tick) for a Node 3 [range: 0.0 ~ 100.0, default: 1.0]
//3 级寄生节点阻止作物/树苗生长
S:"Node 3 Crop Stop"=1.0
# Effect range of a Node 3. [range: 0 ~ 2147483640, default: 8000]
//3 级寄生节点效果作用范围
I:"Node 3 Effect Range"=8000
# Spread range of a Node 3. [range: 0 ~ 2147483640, default: 4000]
//3 级寄生节点污染作用范围
I:"Node 3 Spread Range"=4000
# Days needed from a Node 2 to a Node 3. [range: 0 ~ 2147483640, default: 40]
//2 级寄生节点成长为3 级节点需要的时间
I:"Node 3 Time Needed"=40
# List of potion effects that the parasites will spawn with. Ex. "2;minecraft:speed;3" Where:
# "2" is the required total of node levels,
# "minecraft:speed" is the potion itself (the potion will apply regardless of whether the parasite is near a node or not),
# "3" is the amplifier of the effect [default: [3;minecraft:speed;2], [4;minecraft:fire_resistance;1], [7;minecraft:invisibility;1]]
//寄生节点给予寄生体的药水效果,如 "2;minecraft:speed;3"
//“2”为世界上所有的节点的总等级加和
//“minecraft:speed”为节点给予在其作用范围内的寄生体的药水效果(此处为速度效果)
//“3”为节点给予该药水效果的等级(3为 IV效果)
S:"Node Potion Effect List" <
3;minecraft:speed;2
4;minecraft:fire_resistance;1
7;minecraft:invisibility;1
>
# Message sent to all players in the current world when a Node is placed [default: Node]
当寄生节点产生时给予玩家的对话框文本警示
S:"Node Warning Message"=Node
# Set to false if you dont want Colonies to be created by a Beckon SIV. (This option is ignored if Evolution Phases are enabled, it has its own option) [default: true]
设置为false禁用IV 阶召唤柱柱产生寄生节点
B:"Nodes Beckons"=true
# Nodes can only be made in these dimensions
允许生成寄生节点的维度
I:"WhiteList Dimensions" <
0
1
-1
>
}
聚生地
##########################################################################################################
# world_colony
#--------------------------------------------------------------------------------------------------------#
# World Colony
# A Node is created when an infested area has been laying around for some time, a node
# will change the biome and will have bonuses to the parasites.
##########################################################################################################
world_colony {
# Set to false if you dont want Colonies to be created in your world. [default: false]
//设置为false禁用聚生地的生成
B:"Colonies Activated"=true
# Value of the base effect radius of a Colony. [range: 1 ~ 10000, default: 120]
//聚生地的基础效果作用范围
I:"Colonies Base Effect Radius Value"=120
# Value of the base radius of a Colony. [range: 1 ~ 10000, default: 60]
//聚生地的基础扩张范围
I:"Colonies Base Radius Value"=60
# Set to false if you dont want Colonies to be created by a Dispatcher SIV. (This option is ignored if Evolution Phases are enabled, it has its own option) [default: true]
//设置为false禁用IV 阶调度柱放置聚生地(演化阶段启用后失效)
B:"Colonies Dispatcher"=true
# Distance from the colony to which they are going to start setting up Outposts. [range: 1 ~ 10000000, default: 2000]
I:"Colonies Outpost Distance"=2000
# Cap of points for a single Colony. [range: 1 ~ 10000, default: 100]
//单个聚生地的点数积累上限
I:"Colonies Points Cap"=100
# Every x points, the colony effect radius will get bigger. [range: 1 ~ 10000, default: 1]
//每积累X点,聚生地效果辐射范围将变更大
I:"Colonies Spread Effect Point"=1
# How much the effect radius will grow. [range: 1 ~ 10000, default: 40]
//聚生地拓展的效果辐射范围
I:"Colonies Spread Effect Value"=40
# Every x points, the colony radius will get bigger. [range: 1 ~ 10000, default: 2]
//每积累X点,聚生地规模会变得更大
I:"Colonies Spread Point"=2
# How much the radius will grow. [range: 1 ~ 10000, default: 20]
//聚生地拓展的规模范围
I:"Colonies Spread Value"=20
# Total cap of points for all Colonies. [range: 1 ~ 10000, default: 100]
//全部聚生地能够积累的点数总值
I:"Colonies Total Points Cap"=100
# Message sent to all players in the current world when a Colony is placed [default: Colony]
//当产生聚生地,给予玩家的文字段警告
S:"Colonies Warning Message"=Colony
# Every x points, the colony will grant a bonus of armor. [range: 1.0 ~ 10000.0, default: 20.0]
//每积累X点,聚生地将给予新生成的寄生体一个盔甲值加成
S:"Colony Bonus Armor Point"=20.0
# Value of the bonus. [range: 0.0 ~ 10000.0, default: 0.1]
//聚生地给予寄生体的盔甲值加成倍率
S:"Colony Bonus Armor Value"=0.1
# Every x points, the colony will grant a bonus of damage. [range: 1.0 ~ 10000.0, default: 20.0]
//每积累X点,聚生地将给予新生成的寄生体一个攻击力加成
S:"Colony Bonus Damage Point"=20.0
# Value of the bonus. [range: 0.0 ~ 10000.0, default: 0.1]
//聚生地给予寄生体的攻击力加成倍率
S:"Colony Bonus Damage Value"=0.1
# Every x points, the colony will grant a bonus of health. [range: 1.0 ~ 10000.0, default: 20.0]
//每积累X点,聚生地将给予新生成的寄生体一个生命值加成
S:"Colony Bonus Health Point"=20.0
# Value of the bonus. [range: 0.0 ~ 10000.0, default: 0.1]
//聚生地给予寄生体的生命值加成倍率
S:"Colony Bonus Health Value"=0.1
# Every x points, the colony will grant a bonus of KDR. [range: 1.0 ~ 10000.0, default: 20.0]
//每积累X点,聚生地将给予新生成的寄生体一个击退抗性加成
S:"Colony Bonus KDR Point"=20.0
# Value of the bonus. [range: 0.0 ~ 10000.0, default: 0.1]
//聚生地给予寄生体的击退抗性加成倍率
S:"Colony Bonus KDR Value"=0.1
# Every x points, the colony will increase their damage cap. [range: 1.0 ~ 10000.0, default: 15.0]
//每积累X点,聚生地将给予新生成的寄生体一个最小击杀次数加成
S:"Colony Damage Cap Point"=15.0
# Value (in %) of the bonus. [range: 0.0 ~ 10000.0, default: 0.5]
//聚生地给予寄生体的最小击杀次数加成倍率
S:"Colony Damage Cap Value"=0.5
# Every x points, the colony will boost the number of points earned in the evolution phases [range: 1.0 ~ 10000.0, default: 10.0]
//每积累X点,聚生地将给予演化点数增长倍率加成
S:"Colony EV Boost Point"=10.0
# Value (in %) of the bonus. [range: 0.0 ~ 1.0, default: 0.05]
//聚生地给予的演化点数获取量加成提升比率倍率
S:"Colony EV Boost Value"=0.05
# Every x points, the colony will reduce the number of points lost in the evolution phases [range: 1.0 ~ 10000.0, default: 10.0]
//每积累X点,群落将给予寄生体一个减少演化点数损失量减少比率加成
S:"Colony EV Reduction Point"=10.0
# Value (in %) of the bonus. [range: 0.0 ~ 1.0, default: 0.05]
//聚生地给予的演化点数损失量减少比率
S:"Colony EV Reduction Value"=0.05
# List of parasites that require Colony points to appear, parasites that are not in the list will not be affected. Ex. "50:1" Where:
# "50" is the parasite second id,
# "1" are the points required (from colonies) to spawn.
# [default: [65;1], [85;1], [86;1], [87;1], [88;1], [89;1]]
//下表中的寄生体需要聚生地点数才可以出现,不在下表中的寄生体生成不受影响。
//“50”为寄生体的数字id,该处示例为掠夺兽的数字id
//“1”表示生成该寄生虫所需要的聚生地点数
S:"Colony Parasite Values" <
65;1
85;1
86;1
87;1
88;1
89;1
>
# Set to false if you want parasites from the list to spawn in Parasite Biomes ignoring points required [default: false]
//设置为false时允许寄生体在寄生体生物群系生成
B:"Colony Parasite Values Biome"=false
# Every x points, the colony will increase the RS chance to send Beckons Stage II or Stage III [range: 1.0 ~ 10000.0, default: 20.0]
//每积累X点,聚生地会增加II 阶和III 阶召唤柱的概率
S:"Colony RS Extra Chance Point"=20.0
# Value (in %) of the bonus. [range: 0.0 ~ 1.0, default: 1.0]
//每点增加的召唤概率
S:"Colony RS Extra Chance Value"=1.0
# Maximum number of Colonies in a world. [range: 1 ~ 100, default: 20]
//世界上聚生地的最大数量
I:"Maximum Colony Number"=20
# Minimum distance that one Colony needs to be away from the other to appear. [range: 0 ~ 100000000, default: 2000]
//两个聚生地之间的最小距离
I:"Minimum Distance Between Colonies"=2000
# Colonies can only be made in these dimensions
//可以生成聚生地的维度
I:"WhiteList Dimensions" <
0
1
-1
>
}