本篇教程由作者设定使用 CC BY-NC 协议。
前言
本教程对应的中英对照配置文件为SRParasitesSystems.cfg部分,该部分配置文件的主要内容为对药水效果设置,以及融合系统,演化阶段,循迹系统等游戏机制的参数设置。(伤害适应性相关配置在SRParasite.cfg)
关键词:#演化阶段 #演化点数 #融合系统 #支援系统 #循迹系统 #药水效果
本配置文件中英对照目前处于SRP V1.9.21版本,已经完成对新增配置文件选项进行添加与校对。
部分参数可能与现配置文件存在差异,不影响整体内容。
文本内容根据阅读习惯进行部分顺序调整,和原配置文件存在差异,无实际内容影响。
配置文件位置:游戏文件目录下的minecraft\config\srparasites\SRParasitesSystems.cfg,若进行了版本分离后的文件位置可能存在差异,可以在minecraft\versions\版本目录\config\srparasites\SRParasitesSystems.cfg查找到。(使用启动器为HLMC)
善用Ctrl+F组合键可以更加快速的将配置文件和对应部分的中英对照词条对应。
正文
注册名部分
##########################################################################################################
# configuration_systems
#--------------------------------------------------------------------------------------------------------#
# System configuration
# Version:1.9.21
#
# Potions IDs //药水效果ID(注册名)
# srparasites:coth
# srparasites:fear
# srparasites:antimall
# srparasites:bleed
# srparasites:corrosive
# srparasites:viral
# srparasites:rage
# srparasites:repel
# srparasites:senses
# srparasites:prey
# srparasites:debar
# srparasites:needler
# srparasites:foster
# srparasites:link
#
##########################################################################################################
融合系统
系统介绍
##########################################################################################################
# merge_system
#--------------------------------------------------------------------------------------------------------#
# Merge System
# The Assimilated have the ability to learn from their battles and if the conditions are met, they will
# start to melt until they're some Moving Flesh
# If 2 of these things meet, they will fuse together and grow, if they get big enough they will spawn
# a mob from the Mob List.
# //同化种生物拥有从战斗中学习的能力,如果遇到合适条件,它们将尝试融化形成活体肉块,如果满足下列两个条件,肉块将相互融合并成长,当长到足够大时,将生成下列生物生成列表中的一个生物。
# Conditions for the Assimilated to turn into Moving Flesh:
# //形成活体肉块的条件。
# -The first condition: the Assimilated needs to reach the primitive killcount. //条件1:某一个同化种生物需要达到要求的击杀计数。
# -The second condition: it needs to be next to 3 more Assimilated, regardless of their killcount/specie //条件2:附近需要除本体外有三个以上的同化种生物,不论种类以及击杀计数。
# OR it needs to be next to a Moving Flesh. //或者是临近其他活体肉块
# If the Assimilated with the killcount is next to atleast 3 more Assimilated, the four of them will start
# to melt BUT if it is next to a Moving flesh, only it will start to melt.
# //当有一个同化种生物满足了上面的2个条件后,会同时让本体和附近的三个同化种生物开始上述融化为移动肉块;但若它们临近一个移动肉块,那么该生物会进行融化。
##########################################################################################################
设置部分
merge_system {
# Assimilated mob list with their values used in the merge system to spawn mobs. Ex. "srparasites:infhuman;22" Where:
//参与融合系统的同化种生物以及它们用于融合系统所具有的融合值
# "srparasites:infhuman" is for the entity (only works for Assimilated versions minus Big Spider, Enderdragon),
# "22" is for the value the Moving Flesh will have (value must be an integer).
//“srparasites:infhuman”是生物实体id,只对的同化种生物生效(除被同化的末影龙以及被同化的大蜘蛛),其他生物不会生效
//“22”为该同化种形成的移动肉块具有的融合值(该值必须为整数)
# [default: [srparasites:sim_human;1], [srparasites:sim_cow;1], [srparasites:sim_sheep;1], [srparasites:sim_wolf;1], [srparasites:sim_pig;1], [srparasites:sim_villager;1], [srparasites:sim_enderman;1], [srparasites:sim_bear;2], [srparasites:sim_horse;1], [srparasites:sim_squid:1]]
S:"Merge System Assimilated Values" <
srparasites:sim_human;1
srparasites:sim_cow;1
srparasites:sim_sheep;1
srparasites:sim_wolf;1
srparasites:sim_pig;1
srparasites:sim_villager;1
srparasites:sim_enderman;1
srparasites:sim_bear;2
srparasites:sim_horse;1
srparasites:sim_squid:1
>
# Amount of health (1 = 100%) the mob spawns with. [range: 0.0 ~ 1.0, default: 0.5]
//融合系统生成的生物拥有的生命值比例(该配置无效)
S:"Merge System Mob Health"=0.5
# Mob list used in the merge system to spawn mobs. Ex. "minecraft:zombie;11" Where:
//融合系统可以生成的生物如:“minecraft:zombie;11”
# "minecraft:zombie" is for the entity,
# "11" is for the value the entity has (value must be an integer).
# Each Assimilated has a value, the value then passes to the Moving Flesh and when 2 Moving Flesh merge together both values will add up
# If the value matches one in the list, the corresponding entity will spawn, else it will be a random one.
//“minecraft:zombie”为实体名称
//“11”为该实体的所需要的融合值(必须为整数)
//每个同化种形成的移动肉块都有自己独自的融合值,当两个移动肉块发生融合时,所具有的融合值会发生加算
//当最终的移动肉块满足以下的生物所需要的融合值,会变成形成对应的生物,不然将随机选择其中的一个进行形成。
# [default: [srparasites:pri_summoner;0], [srparasites:pri_longarms;0], [srparasites:pri_reeker;0], [srparasites:pri_manducater;0], [srparasites:pri_bolster;0], [srparasites:pri_yelloweye;0], [srparasites:pri_arachnida;0], [srparasites:pri_vermin;0], [srparasites:pri_tozoon;0]]
S:"Merge System Mob List" <
srparasites:pri_summoner;0
srparasites:pri_longarms;0
srparasites:pri_reeker;0
srparasites:pri_manducater;0
srparasites:pri_bolster;0
srparasites:pri_yelloweye;0
srparasites:pri_arachnida;0
srparasites:pri_vermin;0
srparasites:pri_tozoon;0
>
# Set to false if you don't want to spawn random mobs from the Mob List (values will be used). [default: true]
//设置为false时禁用融合系统随机生成生物
B:"Merge System Random"=true
}
循迹系统(实验性功能)
循迹系统基础设置
##########################################################################################################
# parasite_collective_consciousness
#--------------------------------------------------------------------------------------------------------#
# Uwu //这里等待一个未来的文本
##########################################################################################################
parasite_collective_consciousness {
# Set to true for scents to be deleted if the phase is below CC required phase. [default: true]
//设置为true时,若循迹系统不满足启用条件时将删除Scent实体
B:"CC Phase Locked"=true
# Set to true for CC to only work for players. [default: false]
//设置为true时,循迹系统只针对玩家
B:"CC Player Only"=false
# Set to false if you want to disable CC [default: false]
//设置为false时关闭循迹系统
B:"Collective Consciousness"=false
# . [range: 0 ~ 100, default: 64]
//循迹系统最大索敌范围
I:"Follow Range Cap"=64
# Minimum distance the scent has to be from other scents. If a scent is within this distance from another scent, the newly-created (or loaded) scent will be deleted. [range: 0 ~ 10000000, default: 40]
//Scent实体之间的最小距离
I:"Minimum Space Between Scents"=40
# Set to false if you dont want Scent to spawn in your world [default: true]
//设置为false时禁止Scent在世界中生成
B:Scent=true
# seconds. [range: 0 ~ 10000000, default: 5]
//Scent实体死亡时间
I:"Scent Added Lifespan With Death"=5
# Maximum number that can spawn in the world. [range: 1 ~ 100, default: 3]
//Scent实体的最大生成上限
I:"Scent Cap"=3
# Minimum armor value that a mob must have for the scent to attack it. [range: 0.0 ~ 1000000.0, default: 0.0]
//Scent实体锁定目标所需要的最低盔甲值
S:"Scent Condition Minimum Armor"=0.0
# Minimum damage value that a mob must have for the scent to attack it. [range: 0.0 ~ 1000000.0, default: 4.0]
Scent实体锁定目标所需要的最低攻击力
S:"Scent Condition Minimum Damage"=4.0
# Minimum heatlh value that a mob must have for the scent to attack it. [range: 0.0 ~ 1000000.0, default: 20.0]
//Scent实体锁定目标所需要的最低生命值
S:"Scent Condition Minimum Health"=20.0
# Number of conditions to be met for the Scent to attack a mob, set it to 0 to ignore them. [range: 0 ~ 3, default: 2]
//Scent实体锁定实体需要满足的条件数量
I:"Scent Condition Number"=2
# (This list is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 10000000, default: 5]
I:"Scent Death Point"=5
# Set to true if you want to see Scent entities [default: false]
//调试模式:设置为true显示Scent实体
B:"Scent Debug"=false
# seconds. [range: 0 ~ 10000000, default: 60]
I:"Scent Observer Mode LifeSpan"=60
# Set to true if you want Scent to be activated only by Players [default: false]
//设置为true时,使Scent实体只因为玩家行为生成
B:"Scent Player"=false
# Chance to spawn a Scent when a parasite is killed. [range: 0.0 ~ 1.0, default: 0.07]
//当寄生体死亡时,生成Scent实体的概率
S:"Scent Spawn Death Parasite Chance"=0.07
# seconds. [range: 0 ~ 10000000, default: 300]
//战术者模式的持续时间
I:"Scent Tactical Mode Lifespan"=300
# . [range: 0 ~ 10000000, default: 40]
//支援最大距离
I:"Scent Wave Maximum Distance"=40
# . [range: 0 ~ 10000000, default: 7]
//支援最小距离
I:"Scent Wave Minimum Distance"=7
# . [range: 0 ~ 10000000, default: 12]
//Scent实体支援点数
I:"Scent Wave Point"=12
}
0 等级支援
parasite_collective_consciousness_scent_lvl_0 {
# . [range: 0 ~ 100, default: 4]
// 0级支援最大生物数
I:"Scent Level 0 Maximum Mob Wave Number"=4
# . [range: 0 ~ 100, default: 2]
// 0级支援最大波数
I:"Scent Level 0 Maximum Wave Number"=2
# . [range: 0 ~ 100, default: 3]
// 0级支援最小生物数
I:"Scent Level 0 Minimum Mob Wave Number"=3
# . [range: 0 ~ 100, default: 1]
// 0级支援最小波数
I:"Scent Level 0 Minimum Wave Number"=1
# Mobs the Scent will spawn at level 0 [default: [srparasites:rupter]]
// 0级支援生物种类
S:"Scent Level 0 Mob Table" <
srparasites:rupter
>
}
I 等级支援
parasite_collective_consciousness_scent_lvl_1 {
# . [range: 0 ~ 100, default: 6]
// 1级最大支援生物数
I:"Scent Level 1 Maximum Mob Wave Number"=6
# . [range: 0 ~ 100, default: 3]
// 1级最大支援波数
I:"Scent Level 1 Maximum Wave Number"=3
# . [range: 0 ~ 100, default: 4]
// 1级最小支援生物数
I:"Scent Level 1 Minimum Mob Wave Number"=4
# . [range: 0 ~ 100, default: 1]
// 1级最小支援波数
I:"Scent Level 1 Minimum Wave Number"=1
# Mobs the Scent will spawn at level 0 [default: [srparasites:rupter]]
// 1级支援生物种类
S:"Scent Level 1 Mob Table" <
srparasites:rupter
>
# . [range: 0 ~ 1000000, default: 10]
// 1级支援所需要危险值点数
I:"Scent Level 1 Points Required"=10
}
II 等级支援
}
parasite_collective_consciousness_scent_lvl_2 {
# . [range: 0 ~ 100, default: 6]
// 2级支援最大生物数
I:"Scent Level 2 Maximum Mob Wave Number"=6
# . [range: 0 ~ 100, default: 4]
// 2级支援最大波数
I:"Scent Level 2 Maximum Wave Number"=4
# . [range: 0 ~ 100, default: 4]
// 2级支援最小生物数
I:"Scent Level 2 Minimum Mob Wave Number"=4
# . [range: 0 ~ 100, default: 2]
// 2级支援最小波数
I:"Scent Level 2 Minimum Wave Number"=2
# Mobs the Scent will spawn at level 0 [default: [srparasites:rupter], [sim_adventurerhead], [sim_endermanhead], [sim_humanhead], [sim_horsehead], [sim_villagerhead], [sim_pighead], [sim_cowhead], [sim_wolfhead], [sim_sheephead], [srparasites:heed]]
// 2级支援生物种类
S:"Scent Level 2 Mob Table" <
srparasites:rupter
sim_adventurerhead
sim_endermanhead
sim_humanhead
sim_horsehead
sim_villagerhead
sim_pighead
sim_cowhead
sim_wolfhead
sim_sheephead
srparasites:heed
>
# . [range: 0 ~ 1000000, default: 25]
// 2级支援所需危险值点数
I:"Scent Level 2 Points Required"=25
}
III 等级支援
parasite_collective_consciousness_scent_lvl_3 {
# . [range: 0 ~ 100, default: 4]
// 3级支援最大生物数
I:"Scent Level 3 Maximum Mob Wave Number"=4
# . [range: 0 ~ 100, default: 6]
// 3级支援最大波数
I:"Scent Level 3 Maximum Wave Number"=6
# . [range: 0 ~ 100, default: 3]
// 3级支援最小生物数
I:"Scent Level 3 Minimum Mob Wave Number"=3
# . [range: 0 ~ 100, default: 3]
// 3级支援最小波数
I:"Scent Level 3 Minimum Wave Number"=3
# Mobs the Scent will spawn at level 0 [default: [srparasites:rupter], [srparasites:sim_adventurerhead], [srparasites:sim_endermanhead], [srparasites:sim_humanhead], [srparasites:sim_horsehead], [srparasites:sim_villagerhead], [srparasites:sim_pighead], [srparasites:sim_cowhead], [srparasites:sim_wolfhead], [srparasites:sim_sheephead], [srparasites:sim_adventurer], [srparasites:sim_enderman], [srparasites:sim_human], [srparasites:sim_horse], [srparasites:sim_villager], [srparasites:sim_pig], [srparasites:sim_cow], [srparasites:sim_wolf], [srparasites:sim_sheep], [srparasites:heed]]
// 3级支援生物种类
S:"Scent Level 3 Mob Table" <
srparasites:rupter
srparasites:sim_adventurerhead
srparasites:sim_endermanhead
srparasites:sim_humanhead
srparasites:sim_horsehead
srparasites:sim_villagerhead
srparasites:sim_pighead
srparasites:sim_cowhead
srparasites:sim_wolfhead
srparasites:sim_sheephead
srparasites:sim_adventurer
srparasites:sim_enderman
srparasites:sim_human
srparasites:sim_horse
srparasites:sim_villager
srparasites:sim_pig
srparasites:sim_cow
srparasites:sim_wolf
srparasites:sim_sheep
srparasites:heed
>
# . [range: 0 ~ 1000000, default: 75]
// 3级支援所需危险值点数
I:"Scent Level 3 Points Required"=75
}
IV 等级支援
parasite_collective_consciousness_scent_lvl_4 {
# . [range: 0 ~ 100, default: 6]
// 4级支援最大生物数
I:"Scent Level 4 Maximum Mob Wave Number"=6
# . [range: 0 ~ 100, default: 4]
// 4级支援最大波数
I:"Scent Level 4 Maximum Wave Number"=4
# . [range: 0 ~ 100, default: 3]
// 4级支援最小生物数
I:"Scent Level 4 Minimum Mob Wave Number"=3
# . [range: 0 ~ 100, default: 3]
// 4级支援最小波数
I:"Scent Level 4 Minimum Wave Number"=3
# Mobs the Scent will spawn at level 0 [default: [srparasites:sim_adventurer], [srparasites:sim_enderman], [srparasites:sim_human], [srparasites:sim_horse], [srparasites:sim_villager], [srparasites:sim_pig], [srparasites:sim_cow], [srparasites:sim_wolf], [srparasites:sim_sheep], [srparasites:pri_longarms], [srparasites:pri_manducater], [srparasites:pri_reeker], [srparasites:pri_yelloweye], [srparasites:pri_summoner], [srparasites:pri_bolster], [srparasites:pri_arachnida], [srparasites:pri_vermin], [srparasites:heed], [srparasites:crux]]
// 4级支援生物种类
S:"Scent Level 4 Mob Table" <
srparasites:sim_adventurer
srparasites:sim_enderman
srparasites:sim_human
srparasites:sim_horse
srparasites:sim_villager
srparasites:sim_pig
srparasites:sim_cow
srparasites:sim_wolf
srparasites:sim_sheep
srparasites:pri_longarms
srparasites:pri_manducater
srparasites:pri_reeker
srparasites:pri_yelloweye
srparasites:pri_summoner
srparasites:pri_bolster
srparasites:pri_arachnida
srparasites:pri_vermin
srparasites:heed
srparasites:crux
>
# . [range: 0 ~ 1000000, default: 150]
// 4级支援所需危险值点数
I:"Scent Level 4 Points Required"=150
}
V 等级支援
parasite_collective_consciousness_scent_lvl_5 {
# . [range: 0 ~ 100, default: 6]
// 5级支援最大生物数
I:"Scent Level 5 Maximum Mob Wave Number"=6
# . [range: 0 ~ 100, default: 4]
// 5级支援最大波数
I:"Scent Level 5 Maximum Wave Number"=4
# . [range: 0 ~ 100, default: 4]
// 5级支援最小生物数
I:"Scent Level 5 Minimum Mob Wave Number"=4
# . [range: 0 ~ 100, default: 3]
// 5级支援最小波数
I:"Scent Level 5 Minimum Wave Number"=3
# Mobs the Scent will spawn at level 0 [default: [srparasites:sim_adventurer], [srparasites:sim_enderman], [srparasites:sim_human], [srparasites:sim_horse], [srparasites:sim_villager], [srparasites:sim_pig], [srparasites:sim_cow], [srparasites:sim_wolf], [srparasites:sim_sheep], [srparasites:pri_longarms], [srparasites:pri_manducater], [srparasites:pri_reeker], [srparasites:pri_yelloweye], [srparasites:pri_summoner], [srparasites:pri_bolster], [srparasites:pri_arachnida], [srparasites:pri_vermin], [srparasites:heed], [srparasites:crux]]
// 5级支援生物数
S:"Scent Level 5 Mob Table" <
srparasites:sim_adventurer
srparasites:sim_enderman
srparasites:sim_human
srparasites:sim_horse
srparasites:sim_villager
srparasites:sim_pig
srparasites:sim_cow
srparasites:sim_wolf
srparasites:sim_sheep
srparasites:pri_longarms
srparasites:pri_manducater
srparasites:pri_reeker
srparasites:pri_yelloweye
srparasites:pri_summoner
srparasites:pri_bolster
srparasites:pri_arachnida
srparasites:pri_vermin
srparasites:heed
srparasites:crux
>
# . [range: 0 ~ 1000000, default: 150]
// 5级支援所需危险值点数
I:"Scent Level 5 Points Required"=150
}
VI 等级支援
parasite_collective_consciousness_scent_lvl_6 {
# . [range: 0 ~ 100, default: 5]
// 6级支援最大生物数
I:"Scent Level 6 Maximum Mob Wave Number"=5
# . [range: 0 ~ 100, default: 5]
// 6级支援最大波数
I:"Scent Level 6 Maximum Wave Number"=5
# . [range: 0 ~ 100, default: 2]
// 6级支援最小生物数
I:"Scent Level 6 Minimum Mob Wave Number"=2
# . [range: 0 ~ 100, default: 2]
// 6级支援最小波数
I:"Scent Level 6 Minimum Wave Number"=2
# Mobs the Scent will spawn at level 0 [default: [srparasites:sim_adventurer], [srparasites:sim_enderman], [srparasites:sim_human], [srparasites:sim_horse], [srparasites:sim_villager], [srparasites:sim_pig], [srparasites:sim_cow], [srparasites:sim_wolf], [srparasites:sim_sheep], [srparasites:pri_longarms], [srparasites:pri_manducater], [srparasites:pri_reeker], [srparasites:pri_yelloweye], [srparasites:pri_summoner], [srparasites:pri_bolster], [srparasites:pri_arachnida], [srparasites:pri_vermin], [srparasites:heed], [srparasites:crux]]
// 6级支援生物种类
S:"Scent Level 6 Mob Table" <
srparasites:sim_adventurer
srparasites:sim_enderman
srparasites:sim_human
srparasites:sim_horse
srparasites:sim_villager
srparasites:sim_pig
srparasites:sim_cow
srparasites:sim_wolf
srparasites:sim_sheep
srparasites:pri_longarms
srparasites:pri_manducater
srparasites:pri_reeker
srparasites:pri_yelloweye
srparasites:pri_summoner
srparasites:pri_bolster
srparasites:pri_arachnida
srparasites:pri_vermin
srparasites:heed
srparasites:crux
>
# . [range: 0 ~ 1000000, default: 240]
// 6级支援所需的危险值点数
I:"Scent Level 6 Points Required"=240
}
VII 等级支援
parasite_collective_consciousness_scent_lvl_7 {
# . [range: 0 ~ 100, default: 5]
// 7级支援最大生物数
I:"Scent Level 7 Maximum Mob Wave Number"=5
# . [range: 0 ~ 100, default: 5]
// 7级支援最大波数
I:"Scent Level 7 Maximum Wave Number"=5
# . [range: 0 ~ 100, default: 2]
// 7级支援最小生物数
I:"Scent Level 7 Minimum Mob Wave Number"=2
# . [range: 0 ~ 100, default: 2]
// 7级支援最小波数
I:"Scent Level 7 Minimum Wave Number"=2
# Mobs the Scent will spawn at level 0 [default: [srparasites:sim_adventurer], [srparasites:sim_enderman], [srparasites:sim_human], [srparasites:sim_horse], [srparasites:sim_villager], [srparasites:sim_pig], [srparasites:sim_cow], [srparasites:sim_wolf], [srparasites:sim_sheep], [srparasites:pri_longarms], [srparasites:pri_manducater], [srparasites:pri_reeker], [srparasites:pri_yelloweye], [srparasites:pri_summoner], [srparasites:pri_bolster], [srparasites:pri_arachnida], [srparasites:pri_vermin], [srparasites:heed], [srparasites:crux]]
// 7级支援生物种类
S:"Scent Level 7 Mob Table" <
srparasites:sim_adventurer
srparasites:sim_enderman
srparasites:sim_human
srparasites:sim_horse
srparasites:sim_villager
srparasites:sim_pig
srparasites:sim_cow
srparasites:sim_wolf
srparasites:sim_sheep
srparasites:pri_longarms
srparasites:pri_manducater
srparasites:pri_reeker
srparasites:pri_yelloweye
srparasites:pri_summoner
srparasites:pri_bolster
srparasites:pri_arachnida
srparasites:pri_vermin
srparasites:heed
srparasites:crux
>
# . [range: 0 ~ 1000000, default: 360]
// 7级支援所需的危险值点数
I:"Scent Level 7 Points Required"=360
}
VIII 等级支援
parasite_collective_consciousness_scent_lvl_8 {
# . [range: 0 ~ 100, default: 5]
// 8级支援最大生物数
I:"Scent Level 8 Maximum Mob Wave Number"=5
# . [range: 0 ~ 100, default: 5]
// 8级支援最大波数
I:"Scent Level 8 Maximum Wave Number"=5
# . [range: 0 ~ 100, default: 2]
// 8级支援最小生物数
I:"Scent Level 8 Minimum Mob Wave Number"=2
# . [range: 0 ~ 100, default: 2]
// 8级支援最小波数
I:"Scent Level 8 Minimum Wave Number"=2
# Mobs the Scent will spawn at level 0 [default: [srparasites:sim_adventurer], [srparasites:sim_enderman], [srparasites:sim_human], [srparasites:sim_horse], [srparasites:sim_villager], [srparasites:sim_pig], [srparasites:sim_cow], [srparasites:sim_wolf], [srparasites:sim_sheep], [srparasites:pri_longarms], [srparasites:pri_manducater], [srparasites:pri_reeker], [srparasites:pri_yelloweye], [srparasites:pri_summoner], [srparasites:pri_bolster], [srparasites:pri_arachnida], [srparasites:pri_vermin], [srparasites:heed], [srparasites:crux]]
// 8级支援生物种类
S:"Scent Level 8 Mob Table" <
srparasites:sim_adventurer
srparasites:sim_enderman
srparasites:sim_human
srparasites:sim_horse
srparasites:sim_villager
srparasites:sim_pig
srparasites:sim_cow
srparasites:sim_wolf
srparasites:sim_sheep
srparasites:pri_longarms
srparasites:pri_manducater
srparasites:pri_reeker
srparasites:pri_yelloweye
srparasites:pri_summoner
srparasites:pri_bolster
srparasites:pri_arachnida
srparasites:pri_vermin
srparasites:heed
srparasites:crux
>
# . [range: 0 ~ 1000000, default: 500]
// 8级支援所需危险值点数
I:"Scent Level 8 Points Required"=500
}
演化阶段
演化阶段基本介绍
##########################################################################################################
# parasite_evolution_phases
#--------------------------------------------------------------------------------------------------------#
# Evolution Phases
# If Evolution Phases is true, the current phase will dictate if a parasite can spawn naturally
# in the world and by reaching some phases, they will unlock some bonuses
# *Spawnrates are not affected by the Phases
# //演化阶段启用后, 现有阶段将决定寄生体能否自然生成,当世界达到特定演化阶段,将为寄生体解锁特殊加成
# //生物生成率不由演化阶段决定
# -> Phase 0:
# -Buglins spawn naturally
#
# -> Phase 1:
# -Rupters spawn naturally, with a hit and run behavior
# -Animals and mobs infected with COTH will not mutate unless forced to low health
#
# -> Phase 2:
# -Assimilated versions spawn naturally
# -Rupters will now attack as normal
#
# -> Phase 3:
# -Reinforcement system is unlocked
# -Beckons will slowly grow to Stage II and beyond
# -The passive point gaining is now active
# -Mobs with COTH will stop dropping loot
#
# -> Phase 4:
# -Primitive versions spawn naturally
# -Normal growth to Beckons Stage II, but will slowly grow to Stage III
# -Passive point gaining recieves a buff to the number gaining
# -Reinforcement system chance increased
# -Colonies now unlocked
# -Buglins will stop spawning naturally
# -No more fishing
#
# -> Phase 5:
# -Passive point gaining recieves a buff to the number gaining
# -Players sleep penalty points increased
# -Normal growth to Beckons Stage III but will slowly grow to Stage IV
# -Feral versions spawn naturally
# -Nodes now unlocked
# -COTH hidden mobs are now dropping their disguise
# -Beckons will ignore summoning cooldown when spawning
# -Reinforcement system chance increased
#
# -> Phase 6:
# -Normal growth to Beckons Stage IV
# -Passive point gaining recieves a buff to the number gaining
# -Assimilated versions and lower tier parasites will stop spawning naturally
# -Adapted versions spawn naturally
# -Mobs have a chance to spawn with COTH now
# -Crop growth is now partially stunted
# -Reinforcement system chance increased
#
# -> Phase 7:
# -Primitive versions and lower tier parasites will stop spawning naturally
# -Pure versions spawn naturally
# -Chance for a mob to spawn with COTH increased
# -Passive point gaining recieves a buff to the number gaining
# -Crop growth is now partially stunted
# -Reinforcement system chance increased
# -Parasites will ignore sunlight when spawning naturally
#
# -> Phase 8:
# -Passive point gaining recieves a buff to the number gaining
# -Chance for a mob to spawn with COTH increased
# -Crop growth is now partially stunted
# -Reinforcement system chance increased
#
#
#
# To reduce their evolution phase you need to craft Lure Blocks
##########################################################################################################
演化阶段基础配置
parasite_evolution_phases {
# Set to false if you don't want Deterrents to die if the RS chance is 0. [default: true]
//设置为false禁用支援概率为0时连结种和威慑种的生命损失
B:"Damage Deterrent RS"=true
# Default initial phase value for dimensions. [range: -2 ~ 10, default: -1]
//默认设定下,维度的初始演化阶段
I:"Default Phase Start"=-1
# Default initial points for dimensions. [range: -2147483640 ~ 2147483640, default: -100]
//默认设定下,维度的初始演化点数
I:"Default Points Start"=-100
# Set to false if you want to use Vanilla Spawner (parasite mob cap will not work if set to false). [default: true]
//设置为false时,使寄生体生成使用原版生物生成器
B:"Evolution Custom Spawner"=true
# True if parasites can gain points when there are no players in the server. [default: false]
//设置为true时,在服务器没有玩家时寄生体也能获得演化点数
B:"Evolution No Players Gaining"=false
# List of parasites that are unlocked when an evolution phase is reached. If a parasite is locked it cannot spawn naturallyEx. "1;8;10" Where:
# "1" is the dimension,
# "8" is the evolution phase,
# "10" is the parasite ID
#
# List of IDs:
# 1 Primitive Longarms
# 2 Assimilated Big Spider
# 3 Heavy Carrier
# 4 Primitive Yelloweye
# 5 Buglin
# 6 Assimilated Human
# 7 Primitive Manducator
# 8 Primitive Summoner
# 9 Overseer
# 10 Primitive Reeker
# 11 Flying Carrier
# 12 Rupter
# 13 Assimilated Cow
# 14 Assimilated Sheep
# 15 Assimilated Wolf
# 16 Beckon Stage I
# 17 Primitive Bolster
# 18 Beckon Stage II
# 19 Beckon Stage III
# 20 Ancient Overlord
# 21 Assimilated Wolf Head
# 22 Assimilated Sheep Head
# 23 Moving Flesh
# 24 Ancient Dreadnaut
# 25 Vigilante
# 26 Assimilated Pig
# 27 Assimilated Villager
# 28 Assimilated Cow Head
# 29 Kyphosis
# 30 Sentry
# 31 Assimilated Pig Head
# 32 Assimilated Villager Head
# 33 Warden
# 34 Ancient Drop Pod
# 35 Ancient Dreadnaut Tentacle
# 36 Worker
# 37 Primitive Tozoon
# 38 Primitive Arachnida
# 39 Incomplete Form Small
# 40 Assimilated Adventurer
# 41 Beckon Stage IV
# 42 Beckon Stage V
# 43 Incomplete Form Medium
# 44 Assimilated Horse
# 45 Assimilated Horse Head
# 46 Assimilated Human Head
# 47 Light Bomber
# 48 Host
# 49 Assimilated Bear
# 50 Marauder
# 51 Adapted Longarms
# 52 Adapted Manducator
# 53 Adapted Summoner
# 54 Adapted Reeker
# 55 Adapted Yelloweye
# 56 Adapted Bolster
# 57 Adapted Tozoon
# 58 Adapted Arachnida
# 59 Assimilated Enderman
# 60 Grunt
# 61
# 62 Crux
# 63 Heed
# 64 Assimilated Enderdragon
# 65 Heavy Bomber
# 66 Primitive Devourer
# 67 VoidWalker
# 68 Awakaned Dreadnaut
# 69 Assimilated Enderman Head
# 70 Assimilated Enderdragon Head
# 71 Assimilated Adventurer Head
# 72 Seizer
# 73 Dispatcher Stage I
# 74 Dispatcher Tentacle
# 75 Herd
# 76 Mangler
# 77 Dispatcher Stage II
# 78 Dispatcher Stage III
# 79 Dispatcher Stage IV
# 80 Thrall
# 81 Adapted Devourer
# 82 Seeker
# 83 Focused Longarms
# 84 Monarch
# 85 Bogle
# 86 Wraith
# 87 Haunter
# 88 Colony Carrier
# 89 Succor
# 90 Architect
# 91 Gnat
# 92 Primitive Vermin
# 93 Feral Cow
# 94 Feral Enderman
# 95 Feral Horse
# 96 Feral Human
# 97 Feral Pig
# 98 Feral Sheep
# 99 Feral Villager
# 300 Feral Wolf
# 301 Hijacked Golem
# 302 Hijacked Blaze
# 303 Hijacked Skeleton
# 304 Light Carrier
# 305
# 306 Feral Bear
# 307 Assimilated Squid
# 308 Worm
# 309 Draconite [default: [1;3;64], [-1;7;309], [0;4;92]]
//寄生体在特定维度达到特殊演化阶段,将解锁生成
S:"Evolution Parasite Lock List" <
1;3;64
-1;7;309
0;4;92
>
# Message sent to all players when a parasite is unlocked [default: ...]
//特殊寄生体解锁时,向玩家对话框中发送的消息
S:"Evolution Parasite Lock Message"=...
# Set to false if you dont want to use evolution phases. [default: true]
//设置为false时,关闭演化阶段
B:"Evolution Phases"=true
# List of dimensions that will start at a specific Evolution phase. Ex. "1;8;10" Where:
# "1" is the dimension,
# "8" is the evolution phase,
# "10" is the number of points parasites will have, if the phase is -1 these points will be negative (Set the points above 0 if the phase is -1 or -2)
# Parasites will not spawn and can't earn points if the phase is -2 [default: [-1;-1;50], [0;0;0], [1;-1;100], [270;-1;300]]
//特殊维度的初始演化阶段,如“1;8;10”
//“1”为维度ID
//“8”为初始演化阶段
//“10”为初始维度演化点数
S:"Evolution Phases Dimension Starting Phase List" <
-1;-1;50
0;0;0
1;-1;100
270;-1;300
>
# Parasites cannot earn points in these dimensions
//设置不能获得演化阶段维度
I:"Evolution Phases Point Gain Blacklist" <
>
# Set to true if you want to use the list as a WhiteList. [default: false]
//设置为true时反转上述名单为白名单
B:"Evolution Phases Point Gain Blacklist Inverted"=false
# Parasites cannot lose points in these dimensions
//设置无法损失演化点数的维度
I:"Evolution Phases Point Loss Blacklist" <
>
# Set to true if you want to use the list as a WhiteList. [default: false]
//设置为true时,将上述名单反转为白名单
B:"Evolution Phases Point Loss Blacklist Inverted"=false
# From this phase on, Assimilated versions will stop hiding. [range: 0 ~ 9, default: 5]
//从该阶段开始,被感染生物将停止伪装
I:"Phase Assimilation Stop Hiding"=5
# From this phase on, Beckons will ignore their summoning cooldown when spawning. [range: 0 ~ 11, default: 7]
//从该维度开始,召唤柱将无视召唤冷却生成
I:"Phase Beckon Summoning Cooldown"=7
# From this phase on, One Mind will be active. [range: -1 ~ 11, default: 5]
//从该阶段开始,循迹系统将激活
I:"Phase Collective Consciousness"=5
# From this phase on, Colonies are unlocked. [range: 0 ~ 11, default: 5]
//从该阶段开始,聚生地将解锁
I:"Phase Colony Unlock"=5
# From this phase on, Dislodgment System will be active. [range: -1 ~ 11, default: 6]
//从该阶段开始,Dislodgment System(因变系统)将激活
I:"Phase Dislodgment System"=6
# From this phase on, COTH will spawn Feral versions instead of assimilated ones, if available. [range: -1 ~ 11, default: 6]
//从该阶段开始,同化转变将生成狂化种,而不是转变为同化种
I:"Phase Feral COTH"=6
# From this phase on, fishing will not give you loot anymore. [range: 0 ~ 11, default: 4]
//从该维度开始,钓鱼将不会获得任何战利品
I:"Phase Fishing Denied"=4
# From this phase on, Healing is affected to non-parasites mobs. [range: -1 ~ 11, default: 9]
//从该阶段开始,非寄生体生物将受到治疗惩罚
I:"Phase Healing Affected"=9
# Value of the healing . [range: 0.0 ~ 1.0, default: 0.5]
//演化阶段对非寄生体生物的治疗惩罚效率
S:"Phase Healing Affected Value"=0.5
# From this phase on, Hives are unlocked. [range: -1 ~ 11, default: 9]
//从该阶段开始,Hive将解锁(未生效)
I:"Phase Hive Unlocked"=9
# From this phase on, mobs with COTH will not drop loot anymore. [range: 0 ~ 11, default: 3]
//从该阶段开始,感染寄巢之唤的生物将不再掉落战利品
I:"Phase Loot Denied"=3
# From this phase on, Nests are unlocked. [range: -1 ~ 11, default: 4]
//从该阶段开始,Nest将解锁(未生效)
I:"Phase Nest Unlock"=4
# From this phase on, Nodes are unlocked. [range: 0 ~ 11, default: 7]
//从该阶段开始,寄生节点将解锁
I:"Phase Node Unlock"=7
# From this phase on, Parasites will always spawn as a variant if available. [range: -1 ~ 11, default: 8]
//从该阶段开始,可能的话,寄生体只会生成变种类型
I:"Phase Parasites Always Variant"=8
# From this phase on, Parasites will ignore sunlight when spawning naturally. [range: 0 ~ 11, default: 8]
//从该阶段开始,寄生体将无视亮度自然生成
I:"Phase Parasites Ignore Sunlight"=8
# From this phase on, Parasites will spawn with an increase of stats. [range: -1 ~ 11, default: 10]
//从该阶段开始,寄生体的基础数值将获得少量提升
I:"Phase Parasites Stats Increase"=10
# Parasite stats multiplier. [range: 0.0 ~ 1.0, default: 0.07]
//寄生体数值增幅比率
S:"Phase Parasites Stats Increase Value"=0.07
# From this phase on, Parasites will no longer drop xp. [range: -1 ~ 11, default: 9]
//从该阶段开始,寄生体被击杀将不再掉落经验值
I:"Phase Parasites Without XP"=9
# From this phase on, Rupters will stop running away from other mobs and they will directly covert. [range: 0 ~ 11, default: 2]
//从该阶段开始,裂兽攻击行为更改
I:"Phase Rupter Stop Hiding"=2
# From this phase on, each time you sleep, the points obtained by sleeping will be multiplied by 5. [range: 0 ~ 11, default: 6]
//从该阶段开始,睡觉将会获得额外的演化点数增长
I:"Phase Sleep Point Multiplier"=6
# From this phase on, all non-parasites mobs will stop spawning naturally. [range: -1 ~ 11, default: 10]
//从该阶段开始,该维度将阻止非寄生体生物的自然生成
I:"Phase Spawning Denied"=10
# From this phase on, parasites will kill everything (not ignoring config options). [range: -1 ~ 11, default: 8]
//从该阶段开始,寄生体将会主动攻击任何生物
I:"Phase Total Slaughter"=8
# Parasites can only gain points overtime in these dimensions
//寄生体仅能在这些维度获得演化点数
I:"Points Overtime WhiteList Dimensions" <
0
1
-1
>
# How many points parasites will lose when Infested Blocks type rubble are mined. [range: 0 ~ 1000000, default: 5]
//感染方块被挖掘时损失的演化点数
I:"Value Loss Block Rubble"=5
# How many points parasites will lose when Infested Blocks type stain are mined. [range: 0 ~ 1000000, default: 5]
//感染方块被挖掘时损失的演化点数
I:"Value Loss Block Stain"=5
# How many points parasites will lose when Infested Blocks type trunk are mined. [range: 0 ~ 1000000, default: 5]
//感染方块被挖掘时损失的演化点数
I:"Value Loss Block Trunk"=5
# Number of Points gained when a mob with COTH reaches amp +2. [range: 0 ~ 1000000, default: 6]
//生物完成同化(及CoTH III以上)时,获得的演化点数
I:"Value for COTH"=6
# Number of Points gained when Adapted versions spawned from moving flesh despawn, set this value to 0 in you dont want adapted to despawn. [range: 0 ~ 1000000, default: 100]
I:"Value for Despawning"=100
# Number of Points gained when using the merge system to spawn Primitive Parasites. [range: 0 ~ 1000000, default: 10]
//活体肉块融合成为原始种获得的演化点数
I:"Value for Merging"=10
# Number of Points gained when converting a block. [range: 0 ~ 1000000, default: 50]
//召唤柱转化方块为感染方块等感染方块行为获得的演化点数
I:"Value for blocks"=50
# Number of Points gained each kill. [range: 0 ~ 1000000, default: 1]
//寄生体击杀生物获得的演化点数
I:"Value for kills"=1
}
演化阶段 0
parasite_evolution_phases_0 {
# If a parasite ID is equal to or greater than this number, the parasite will not spawn. [range: 0 ~ 100, default: 5]
// 生物ID大于等于下述数值的生物将不会自然生成
I:"Phase 0 Maximum Parasite ID"=5
# If a parasite ID is equal to or less than this number, the parasite will not spawn. [range: 0 ~ 100, default: 0]
// 生物ID小于等于下述数值的生物将不会自然生成
I:"Phase 0 Minimum Parasite ID"=0
# Death bonus value used if parasite_collective_consciousness is enabled. [range: -100000 ~ 1000, default: -200]
//循迹系统启用后,寄生体死亡对Scent因子危险值的影响
I:"Phase 0 Scent Death Bonus"=-200
# Reaction bonus value used for a scent to go active. [range: 0 ~ 100, default: 11]
//循迹系统启用后,激活Scent因子所需的反应值
I:"Phase 0 Scent Reaction Bonus"=11
# Number of Points gained when skipping the night. [range: 0 ~ 2147483640, default: 3]
//睡眠跳过夜晚增长的演化点数
I:"Phase 0 Sleep Penalty"=3
# Entity List that will spawn at phase 0. Ex. "minecraft:zombie;1;3;90;0" Where:
// 演化阶段 0 生成的寄生体列表
# "minecraft:zombie" is the entity,
# "1" is the minimum group count.
# "3" is the maximum group count.
# "90" is spawn weight.
# [default: [srparasites:buglin;2;6;30]]
S:"Phase 0 Spawn Entity List" <
srparasites:buglin;2;6;30
>
# Message sent to all players in the current world when parasites reach this Phase [default: ZERO]
//到达0阶段的文本提示
S:"Phase 0 Warning Message"=ZERO
}
演化阶段 1
parasite_evolution_phases_1 {
# Number of Points the parasites will lose when using a Carcass [range: 0 ~ 2147483640, default: 10]
// 1级 饵堆 使用时损失的演化点数
I:"Phase 1 Carcass Value"=10
# Chance (1=100%) for crop grow to be stunned. [range: 0.0 ~ 1.0, default: 0.0]
// 该阶段阻碍作物生长的概率
S:"Phase 1 Crop Grow Stunned"=0.0
# Parasites will not be able to earn points until this time (seconds) has passed. [range: 0 ~ 2147483640, default: 1200]
//进入该阶段后的演化阶段停滞时间
I:"Phase 1 Delay"=1200
# Each second the killcount will go up by this amount. [range: 0.0 ~ 100.0, default: 0.0]
//该阶段每秒自然击杀计数获取量
S:"Phase 1 Killcount Plus"=0.0
# Cooldown added ot the parasites when using a Lure Block. [range: 0 ~ 2147483640, default: 10]
// 1级 诱饵 使用时设置的演化冷却时间
I:"Phase 1 Lure Block Cooldown Value"=10
# Level that the Scent will have when it spawns from a Lure Block of this phase. [range: 1 ~ 8, default: 1]
// 1级 饵堆使用时部署的Scent因子等级
I:"Phase 1 Lure Scent Level Desploy"=1
# If a parasite ID is equal to or greater than this number, the parasite will not spawn. [range: 0 ~ 100, default: 11]
// 生物ID大于等于下述数值的生物将不会自然生成
I:"Phase 1 Maximum Parasite ID"=11
# If a parasite ID is equal to or less than this number, the parasite will not spawn. [range: 0 ~ 100, default: 0]
// 生物ID小于等于下述数值的生物将不会自然生成
I:"Phase 1 Minimum Parasite ID"=0
# Chance (1=100%) for an entity to spawn with COTH (amp 0). [range: 0.0 ~ 1.0, default: 0.0]
// 该阶段生物自然生成自带寄巢之唤的概率
S:"Phase 1 Mob Spawn With COTH"=0.0
# Chance (1=100%) to failed to grow for Nexus SI. [range: 0.0 ~ 1.0, default: 1.0]
// 该阶段 I 阶段连结种进化阻滞率
S:"Phase 1 Nexus Stage I Grow Stunned"=1.0
# Chance (1=100%) to failed to grow for Nexus SII. [range: 0.0 ~ 1.0, default: 1.0]
//该阶段 II 阶段连结种进化阻滞率
S:"Phase 1 Nexus Stage II Grow Stunned"=1.0
# Chance (1=100%) to failed to grow for Nexus SIII. [range: 0.0 ~ 1.0, default: 1.0]
//该阶段 III 阶段连结种进化阻滞率
S:"Phase 1 Nexus Stage III Grow Stunned"=1.0
# Number of Points required to reach Phase 1. [range: 0 ~ 2147483640, default: 400]
//达到 演化阶段1 所需的演化点数
I:"Phase 1 Points"=400
# Chance to spawn a Beckon when a parasite is killed. [range: 0.0 ~ 1.0, default: 0.0]
//该阶段击杀寄生体触发支援系统的概率
S:"Phase 1 Reinforcement System Chance"=0.0
# One in X to spawn a Beckon on the Infested Block Residue (random tick). [range: 0 ~ 2147483640, default: 0]
//该阶段寄染残渣生成召唤柱的概率
I:"Phase 1 Residue"=0
# Death bonus value used if parasite_collective_consciousness is enabled. [range: 0 ~ 1000, default: 5]
//循迹系统启用后,寄生体死亡对Scent因子危险值的影响
I:"Phase 1 Scent Death Bonus"=5
# Reaction bonus value used for a scent to go active. [range: 0 ~ 100, default: 10]
//循迹系统启用后,激活Scent因子所需的反应值
I:"Phase 1 Scent Reaction Bonus"=10
# Number of Points gained when skipping the night. [range: 0 ~ 2147483640, default: 40]
//睡眠跳过夜晚增长的演化点数
I:"Phase 1 Sleep Penalty"=40
# Entity List that will spawn at phase 1. Ex. "minecraft:zombie;1;3;90;0" Where:
// 演化阶段1 的寄生体生成列表
# "minecraft:zombie" is the entity,
# "1" is the minimum group count.
# "3" is the maximum group count.
# "90" is spawn weight.
# [default: [srparasites:buglin;2;6;30], [srparasites:rupter;3;6;30]]
S:"Phase 1 Spawn Entity List" <
srparasites:buglin;2;6;30
srparasites:rupter;3;6;30
>
# Message sent to all players in the current world when parasites reach this Phase [default: One]
//达到 演化阶段 1的文本提示
S:"Phase 1 Warning Message"=One
}
演化阶段 2
parasite_evolution_phases_2 {
# Number of Points the parasites will lose when using a Carcass [range: 0 ~ 2147483640, default: 20]
//2级 饵堆 使用时损失的演化点数
I:"Phase 2 Carcass Value"=20
# Chance (1=100%) for crop grow to be stunned. [range: 0.0 ~ 1.0, default: 0.0]
// 该阶段阻碍作物生长的概率
S:"Phase 2 Crop Grow Stunned"=0.0
# Parasites will not be able to earn points until this time (seconds) has passed. [range: 0 ~ 2147483640, default: 1200]
//进入该阶段后的演化阶段停滞时间
I:"Phase 2 Delay"=1200
# Each second the killcount will go up by this amount. [range: 0.0 ~ 100.0, default: 0.0]
//该阶段每秒自然击杀计数获取量
S:"Phase 2 Killcount Plus"=0.0
# Cooldown added ot the parasites when using a Lure Block. [range: 0 ~ 2147483640, default: 20]
// 2级 诱饵 使用时设置的演化冷却时间
I:"Phase 2 Lure Block Cooldown Value"=20
# Level that the Scent will have when it spawns from a Lure Block of this phase. [range: 1 ~ 8, default: 1]
// 2级 饵堆使用时部署的Scent因子等级
I:"Phase 2 Lure Scent Level Desploy"=1
# If a parasite ID is equal to or greater than this number, the parasite will not spawn. [range: 0 ~ 100, default: 31]
// 生物ID大于等于下述数值的生物将不会自然生成
I:"Phase 2 Maximum Parasite ID"=31
# If a parasite ID is equal to or less than this number, the parasite will not spawn. [range: 0 ~ 100, default: 0]
// 生物ID小于等于下述数值的生物将不会自然生成
I:"Phase 2 Minimum Parasite ID"=0
# Chance (1=100%) for an entity to spawn with COTH (amp 0). [range: 0.0 ~ 1.0, default: 0.0]
// 该阶段生物自然生成自带寄巢之唤的概率
S:"Phase 2 Mob Spawn With COTH"=0.0
# Chance (1=100%) to failed to grow for Nexus SI. [range: 0.0 ~ 1.0, default: 1.0]
// 该阶段 I 阶段连结种进化阻滞率
S:"Phase 2 Nexus Stage I Grow Stunned"=1.0
# Chance (1=100%) to failed to grow for Nexus SII. [range: 0.0 ~ 1.0, default: 1.0]
// 该阶段 II 阶段连结种进化阻滞率
S:"Phase 2 Nexus Stage II Grow Stunned"=1.0
# Chance (1=100%) to failed to grow for Nexus SIII. [range: 0.0 ~ 1.0, default: 1.0]
// 该阶段 III 阶段连结种进化阻滞率
S:"Phase 2 Nexus Stage III Grow Stunned"=1.0
# Number of Points required to reach Phase 2. [range: 0 ~ 2147483640, default: 800]
//达到 演化阶段2 所需的演化点数
I:"Phase 2 Points"=800
# Chance to spawn a Beckon when a parasite is killed. [range: 0.0 ~ 1.0, default: 0.0]
//该阶段击杀寄生体触发支援系统的概率
S:"Phase 2 Reinforcement System Chance"=0.0
# One in X to spawn a Beckon on the Infested Block Residue (random tick). [range: 0 ~ 2147483640, default: 0]
//该阶段寄染残渣生成召唤柱的概率
I:"Phase 2 Residue"=0
# Death bonus value used if parasite_collective_consciousness is enabled. [range: 0 ~ 1000, default: 20]
//循迹系统启用后,寄生体死亡对Scent因子危险值的影响
I:"Phase 2 Scent Death Bonus"=20
# Reaction bonus value used for a scent to go active. [range: 0 ~ 100, default: 9]
//循迹系统启用后,激活Scent因子所需的反应值
I:"Phase 2 Scent Reaction Bonus"=9
# Number of Points gained when skipping the night. [range: 0 ~ 2147483640, default: 50]
//睡眠跳过夜晚增长的演化点数
I:"Phase 2 Sleep Penalty"=50
# Entity List that will spawn at phase 2. Ex. "minecraft:zombie;1;3;90;0" Where:
// 演化阶段2 的寄生体生成列表
# "minecraft:zombie" is the entity,
# "1" is the minimum group count.
# "3" is the maximum group count.
# "90" is spawn weight.
# [default: [srparasites:buglin;2;6;30], [srparasites:rupter;3;6;30], [srparasites:sim_bigspider;3;5;25], [srparasites:sim_human;3;5;25], [srparasites:sim_cow;3;5;25], [srparasites:sim_sheep;3;5;25], [srparasites:sim_wolf;3;5;25], [srparasites:sim_pig;3;5;25], [srparasites:sim_villager;3;5;25], [srparasites:sim_adventurer;3;5;25], [srparasites:sim_horse;3;5;25], [srparasites:sim_bear;3;5;25], [srparasites:sim_enderman;1;1;1], [srparasites:sim_dragone;1;1;1]]
S:"Phase 2 Spawn Entity List" <
srparasites:buglin;2;6;30
srparasites:rupter;3;6;30
srparasites:sim_bigspider;3;5;25
srparasites:sim_human;3;5;25
srparasites:sim_cow;3;5;25
srparasites:sim_sheep;3;5;25
srparasites:sim_wolf;3;5;25
srparasites:sim_pig;3;5;25
srparasites:sim_villager;3;5;25
srparasites:sim_adventurer;3;5;25
srparasites:sim_horse;3;5;25
srparasites:sim_bear;3;5;25
srparasites:sim_enderman;1;1;1
srparasites:sim_dragone;1;1;1
>
# Message sent to all players in the current world when parasites reach this Phase [default: Two]
//达到 演化阶段 2的文本提示
S:"Phase 2 Warning Message"=Two
}
演化阶段 3
parasite_evolution_phases_3 {
# Number of Points the parasites will lose when using a Carcass [range: 0 ~ 2147483640, default: 50]
//3级 饵堆 使用时损失的演化点数
I:"Phase 3 Carcass Value"=50
# Chance (1=100%) for crop grow to be stunned. [range: 0.0 ~ 1.0, default: 0.0]
// 该阶段阻碍作物生长的概率
S:"Phase 3 Crop Grow Stunned"=0.0
# Parasites will not be able to earn points until this time (seconds) has passed. [range: 0 ~ 2147483640, default: 1200]
//进入该阶段后的演化阶段停滞时间
I:"Phase 3 Delay"=1200
# Each second the killcount will go up by this amount. [range: 0.0 ~ 100.0, default: 0.05]
//该阶段每秒自然击杀计数获取量
S:"Phase 3 Killcount Plus"=0.05
# Cooldown added ot the parasites when using a Lure Block. [range: 0 ~ 2147483640, default: 50]
// 3级 诱饵 使用时设置的演化冷却时间
I:"Phase 3 Lure Block Cooldown Value"=50
# Level that the Scent will have when it spawns from a Lure Block of this phase. [range: 1 ~ 8, default: 1]
// 3级 饵堆使用时部署的Scent因子等级
I:"Phase 3 Lure Scent Level Desploy"=1
# If a parasite ID is equal to or greater than this number, the parasite will not spawn. [range: 0 ~ 100, default: 31]
// 生物ID大于等于下述数值的生物将不会自然生成
I:"Phase 3 Maximum Parasite ID"=31
# If a parasite ID is equal to or less than this number, the parasite will not spawn. [range: 0 ~ 100, default: 0]
// 生物ID小于等于下述数值的生物将不会自然生成
I:"Phase 3 Minimum Parasite ID"=0
# Chance (1=100%) for an entity to spawn with COTH (amp 0). [range: 0.0 ~ 1.0, default: 0.0]
// 该阶段生物自然生成自带寄巢之唤的概率
S:"Phase 3 Mob Spawn With COTH"=0.0
# Chance (1=100%) to failed to grow for Nexus SI. [range: 0.0 ~ 1.0, default: 0.95]
// 该阶段 I 阶段连结种进化阻滞率
S:"Phase 3 Nexus Stage I Grow Stunned"=0.95
# Chance (1=100%) to failed to grow for Nexus SII. [range: 0.0 ~ 1.0, default: 0.95]
// 该阶段 II 阶段连结种进化阻滞率
S:"Phase 3 Nexus Stage II Grow Stunned"=0.95
# Chance (1=100%) to failed to grow for Nexus SIII. [range: 0.0 ~ 1.0, default: 0.95]
// 该阶段 III 阶段连结种进化阻滞率
S:"Phase 3 Nexus Stage III Grow Stunned"=0.95
# Number of Points required to reach Phase 3. [range: 0 ~ 2147483640, default: 1800]
//达到 演化阶段3 所需的演化点数
I:"Phase 3 Points"=1800
# Chance to spawn a Beckon when a parasite is killed. [range: 0.0 ~ 1.0, default: 0.02]
//该阶段击杀寄生体触发支援系统的概率
S:"Phase 3 Reinforcement System Chance"=0.02
# One in X to spawn a Beckon on the Infested Block Residue (random tick). [range: 0 ~ 2147483640, default: 5500]
//该阶段寄染残渣生成召唤柱的概率
I:"Phase 3 Residue"=0
# Death bonus value used if parasite_collective_consciousness is enabled. [range: 0 ~ 1000, default: 50]
//循迹系统启用后,寄生体死亡对Scent因子危险值的影响
I:"Phase 3 Scent Death Bonus"=50
# Reaction bonus value used for a scent to go active. [range: 0 ~ 100, default: 9]
//循迹系统启用后,激活Scent因子所需的反应值
I:"Phase 3 Scent Reaction Bonus"=9
# Number of Points gained when skipping the night. [range: 0 ~ 2147483640, default: 1000]
//睡眠跳过夜晚增长的演化点数
I:"Phase 3 Sleep Penalty"=1000
# Entity List that will spawn at phase 3. Ex. "minecraft:zombie;1;3;90;0" Where:
// 演化阶段3 的寄生体生成列表
# "minecraft:zombie" is the entity,
# "1" is the minimum group count.
# "3" is the maximum group count.
# "90" is spawn weight.
# [default: [srparasites:rupter;3;6;30], [srparasites:sim_bigspider;3;5;25], [srparasites:sim_human;3;5;25], [srparasites:sim_cow;3;5;25], [srparasites:sim_sheep;3;5;25], [srparasites:sim_wolf;3;5;25], [srparasites:sim_pig;3;5;25], [srparasites:sim_villager;3;5;25], [srparasites:sim_adventurer;3;5;25], [srparasites:sim_horse;3;5;25], [srparasites:sim_bear;3;5;25], [srparasites:sim_enderman;1;1;1], [srparasites:sim_dragone;1;1;1], [srparasites:architect;1;1;20], [srparasites:bomber_heavy;1;1;1], [srparasites:wraith;1;1;1], [srparasites:bogle;1;1;1], [srparasites:haunter;1;1;1], [srparasites:carrier_colony;1;1;1]]
S:"Phase 3 Spawn Entity List" <
srparasites:rupter;3;6;30
srparasites:sim_bigspider;3;5;25
srparasites:sim_human;3;5;25
srparasites:sim_cow;3;5;25
srparasites:sim_sheep;3;5;25
srparasites:sim_wolf;3;5;25
srparasites:sim_pig;3;5;25
srparasites:sim_villager;3;5;25
srparasites:sim_adventurer;3;5;25
srparasites:sim_horse;3;5;25
srparasites:sim_bear;3;5;25
srparasites:sim_enderman;1;1;1
srparasites:sim_dragone;1;1;1
srparasites:architect;1;1;20
srparasites:bomber_heavy;1;1;1
srparasites:wraith;1;1;1
srparasites:bogle;1;1;1
srparasites:haunter;1;1;1
srparasites:carrier_colony;1;1;1
>
# Message sent to all players in the current world when parasites reach this Phase [default: Three]
//达到 演化阶段 3的文本提示
S:"Phase 3 Warning Message"=Three
}
演化阶段 4
parasite_evolution_phases_4 {
# Number of Points the parasites will lose when using a Carcass [range: 0 ~ 2147483640, default: 500]
// 4级 诱饵 使用时设置的演化冷却时间
I:"Phase 4 Carcass Value"=500
# Chance (1=100%) for crop grow to be stunned. [range: 0.0 ~ 1.0, default: 0.0]
// 该阶段阻碍作物生长的概率
S:"Phase 4 Crop Grow Stunned"=0.0
# Parasites will not be able to earn points until this time (seconds) has passed. [range: 0 ~ 2147483640, default: 1200]
//进入该阶段后的演化阶段停滞时间
I:"Phase 4 Delay"=1200
# Each second the killcount will go up by this amount. [range: 0.0 ~ 100.0, default: 0.075]
//该阶段每秒自然击杀计数获取量
S:"Phase 4 Killcount Plus"=0.075
# Cooldown added ot the parasites when using a Lure Block. [range: 0 ~ 2147483640, default: 250]
//4级 饵堆 使用时损失的演化点数
I:"Phase 4 Lure Block Cooldown Value"=250
# Level that the Scent will have when it spawns from a Lure Block of this phase. [range: 1 ~ 8, default: 2]
// 4级 饵堆使用时部署的Scent因子等级
I:"Phase 4 Lure Scent Level Desploy"=2
# If a parasite ID is equal to or greater than this number, the parasite will not spawn. [range: 0 ~ 100, default: 41]
// 生物ID大于等于下述数值的生物将不会自然生成
I:"Phase 4 Maximum Parasite ID"=41
# If a parasite ID is equal to or less than this number, the parasite will not spawn. [range: 0 ~ 100, default: 4]
// 生物ID小于等于下述数值的生物将不会自然生成
I:"Phase 4 Minimum Parasite ID"=4
# Chance (1=100%) for an entity to spawn with COTH (amp 0). [range: 0.0 ~ 1.0, default: 0.0]
// 该阶段生物自然生成自带寄巢之唤的概率
S:"Phase 4 Mob Spawn With COTH"=0.0
# Chance (1=100%) to failed to grow for Nexus SI. [range: 0.0 ~ 1.0, default: 0.0]
// 该阶段 I 阶段连结种进化阻滞率
S:"Phase 4 Nexus Stage I Grow Stunned"=0.0
# Chance (1=100%) to failed to grow for Nexus SII. [range: 0.0 ~ 1.0, default: 0.95]
// 该阶段 II 阶段连结种进化阻滞率
S:"Phase 4 Nexus Stage II Grow Stunned"=0.95
# Chance (1=100%) to failed to grow for Nexus SIII. [range: 0.0 ~ 1.0, default: 0.95]
// 该阶段 III 阶段连结种进化阻滞率
S:"Phase 4 Nexus Stage III Grow Stunned"=0.95
# Number of Points required to reach Phase 4. [range: 0 ~ 2147483640, default: 20000]
//达到 演化阶段4 所需的演化点数
I:"Phase 4 Points"=20000
# Chance to spawn a Beckon when a parasite is killed. [range: 0.0 ~ 1.0, default: 0.03]
//该阶段击杀寄生体触发支援系统的概率
S:"Phase 4 Reinforcement System Chance"=0.03
# One in X to spawn a Beckon on the Infested Block Residue (random tick). [range: 0 ~ 2147483640, default: 4000]
//该阶段寄染残渣生成召唤柱的概率
I:"Phase 4 Residue"=4000
# Death bonus value used if parasite_collective_consciousness is enabled. [range: 0 ~ 1000, default: 90]
//循迹系统启用后,寄生体死亡对Scent因子危险值的影响
I:"Phase 4 Scent Death Bonus"=90
# Reaction bonus value used for a scent to go active. [range: 0 ~ 100, default: 8]
//循迹系统启用后,激活Scent因子所需的反应值
I:"Phase 4 Scent Reaction Bonus"=8
# Number of Points gained when skipping the night. [range: 0 ~ 2147483640, default: 10000]
//睡眠跳过夜晚增长的演化点数
I:"Phase 4 Sleep Penalty"=10000
# Entity List that will spawn at phase 4. Ex. "minecraft:zombie;1;3;90;0" Where:
// 演化阶段4 的寄生体生成列表
# "minecraft:zombie" is the entity,
# "1" is the minimum group count.
# "3" is the maximum group count.
# "90" is spawn weight.
# [default: [srparasites:rupter;3;6;30], [srparasites:sim_bigspider;3;5;25], [srparasites:sim_human;3;5;25], [srparasites:sim_cow;3;5;25], [srparasites:sim_sheep;3;5;25], [srparasites:sim_wolf;3;5;25], [srparasites:sim_pig;3;5;25], [srparasites:sim_villager;3;5;25], [srparasites:sim_adventurer;3;5;25], [srparasites:sim_horse;3;5;25], [srparasites:sim_bear;3;5;25], [srparasites:sim_enderman;1;1;1], [srparasites:sim_dragone;1;1;1], [srparasites:pri_longarms;2;3;15], [srparasites:pri_manducater;2;3;15], [srparasites:pri_reeker;2;3;15], [srparasites:pri_yelloweye;2;3;15], [srparasites:pri_summoner;2;3;15], [srparasites:pri_bolster;2;3;15], [srparasites:pri_arachnida;2;3;15], [srparasites:thrall;3;5;25], [srparasites:architect;1;1;20], [srparasites:bomber_heavy;1;1;1], [srparasites:wraith;1;1;1], [srparasites:bogle;1;1;1], [srparasites:haunter;1;1;1], [srparasites:carrier_colony;1;1;1]]
S:"Phase 4 Spawn Entity List" <
srparasites:rupter;3;6;30
srparasites:sim_bigspider;3;5;25
srparasites:sim_human;3;5;25
srparasites:sim_cow;3;5;25
srparasites:sim_sheep;3;5;25
srparasites:sim_wolf;3;5;25
srparasites:sim_pig;3;5;25
srparasites:sim_villager;3;5;25
srparasites:sim_adventurer;3;5;25
srparasites:sim_horse;3;5;25
srparasites:sim_bear;3;5;25
srparasites:sim_enderman;1;1;1
srparasites:sim_dragone;1;1;1
srparasites:pri_longarms;2;3;15
srparasites:pri_manducater;2;3;15
srparasites:pri_reeker;2;3;15
srparasites:pri_yelloweye;2;3;15
srparasites:pri_summoner;2;3;15
srparasites:pri_bolster;2;3;15
srparasites:pri_arachnida;2;3;15
srparasites:thrall;3;5;25
srparasites:architect;1;1;20
srparasites:bomber_heavy;1;1;1
srparasites:wraith;1;1;1
srparasites:bogle;1;1;1
srparasites:haunter;1;1;1
srparasites:carrier_colony;1;1;1
>
# Message sent to all players in the current world when parasites reach this Phase [default: Four]
//达到 演化阶段 4的文本提示
S:"Phase 4 Warning Message"=Four
}
演化阶段 5
parasite_evolution_phases_5 {
# Number of Points the parasites will lose when using a Carcass [range: 0 ~ 2147483640, default: 4000]
// 5级 诱饵 使用时设置的演化冷却时间
I:"Phase 5 Carcass Value"=4000
# Chance (1=100%) for crop grow to be stunned. [range: 0.0 ~ 1.0, default: 0.0]
// 该阶段阻碍作物生长的概率
S:"Phase 5 Crop Grow Stunned"=0.0
# Parasites will not be able to earn points until this time (seconds) has passed. [range: 0 ~ 2147483640, default: 1200]
//进入该阶段后的演化阶段停滞时间
I:"Phase 5 Delay"=1200
# Each second the killcount will go up by this amount. [range: 0.0 ~ 100.0, default: 0.1]
//该阶段每秒自然击杀计数获取量
S:"Phase 5 Killcount Plus"=0.1
# Cooldown added ot the parasites when using a Lure Block. [range: 0 ~ 2147483640, default: 300]
//5级 饵堆 使用时损失的演化点数
I:"Phase 5 Lure Block Cooldown Value"=300
# Level that the Scent will have when it spawns from a Lure Block of this phase. [range: 1 ~ 8, default: 3]
// 5级 饵堆使用时部署的Scent因子等级
I:"Phase 5 Lure Scent Level Desploy"=3
# If a parasite ID is equal to or greater than this number, the parasite will not spawn. [range: 0 ~ 100, default: 41]
// 生物ID大于等于下述数值的生物将不会自然生成
I:"Phase 5 Maximum Parasite ID"=41
# If a parasite ID is equal to or less than this number, the parasite will not spawn. [range: 0 ~ 100, default: 4]
// 生物ID小于等于下述数值的生物将不会自然生成
I:"Phase 5 Minimum Parasite ID"=4
# Chance (1=100%) for an entity to spawn with COTH (amp 0). [range: 0.0 ~ 1.0, default: 0.0]
// 该阶段生物自然生成自带寄巢之唤的概率
S:"Phase 5 Mob Spawn With COTH"=0.0
# Chance (1=100%) to failed to grow for Nexus SI. [range: 0.0 ~ 1.0, default: 0.0]
// 该阶段 I 阶段连结种进化阻滞率
S:"Phase 5 Nexus Stage I Grow Stunned"=0.0
# Chance (1=100%) to failed to grow for Nexus SII. [range: 0.0 ~ 1.0, default: 0.0]
// 该阶段 II 阶段连结种进化阻滞率
S:"Phase 5 Nexus Stage II Grow Stunned"=0.0
# Chance (1=100%) to failed to grow for Nexus SIII. [range: 0.0 ~ 1.0, default: 0.95]
// 该阶段 III 阶段连结种进化阻滞率
S:"Phase 5 Nexus Stage III Grow Stunned"=0.95
# Number of Points required to reach Phase 5. [range: 0 ~ 2147483640, default: 200000]
//达到 演化阶段5 所需的演化点数
I:"Phase 5 Points"=200000
# Chance to spawn a Beckon when a parasite is killed. [range: 0.0 ~ 1.0, default: 0.04]
//该阶段击杀寄生体触发支援系统的概率
S:"Phase 5 Reinforcement System Chance"=0.04
# One in X to spawn a Beckon on the Infested Block Residue (random tick). [range: 0 ~ 2147483640, default: 1000]
//该阶段寄染残渣生成召唤柱的概率
I:"Phase 5 Residue"=1000
# Death bonus value used if parasite_collective_consciousness is enabled. [range: 0 ~ 1000, default: 150]
//循迹系统启用后,寄生体死亡对Scent因子危险值的影响
I:"Phase 5 Scent Death Bonus"=150
# Reaction bonus value used for a scent to go active. [range: 0 ~ 100, default: 6]
//循迹系统启用后,激活Scent因子所需的反应值
I:"Phase 5 Scent Reaction Bonus"=6
# Number of Points gained when skipping the night. [range: 0 ~ 2147483640, default: 250000]
//睡眠跳过夜晚增长的演化点数
I:"Phase 5 Sleep Penalty"=250000
# Entity List that will spawn at phase 5. Ex. "minecraft:zombie;1;3;90;0" Where:
// 演化阶段5 的寄生体生成列表
# "minecraft:zombie" is the entity,
# "1" is the minimum group count.
# "3" is the maximum group count.
# "90" is spawn weight.
# [default: [srparasites:rupter;3;6;30], [srparasites:fer_human;4;5;25], [srparasites:fer_cow;3;6;25], [srparasites:fer_sheep;4;5;25], [srparasites:fer_wolf;3;6;25], [srparasites:fer_pig;3;5;25], [srparasites:fer_villager;3;5;25], [srparasites:fer_horse;3;5;25], [srparasites:fer_enderman;3;5;25], [srparasites:sim_dragone;3;5;25], [srparasites:pri_longarms;2;3;15], [srparasites:pri_manducater;2;3;15], [srparasites:pri_reeker;2;3;15], [srparasites:pri_yelloweye;2;3;15], [srparasites:pri_summoner;2;3;15], [srparasites:pri_bolster;2;3;15], [srparasites:pri_arachnida;2;3;15], [srparasites:thrall;3;5;25], [srparasites:architect;1;1;20], [srparasites:bomber_heavy;1;1;1], [srparasites:wraith;1;1;1], [srparasites:bogle;1;1;1], [srparasites:haunter;1;1;1], [srparasites:carrier_colony;1;1;1]]
S:"Phase 5 Spawn Entity List" <
srparasites:rupter;3;6;30
srparasites:fer_human;4;5;25
srparasites:fer_cow;3;6;25
srparasites:fer_sheep;4;5;25
srparasites:fer_wolf;3;6;25
srparasites:fer_pig;3;5;25
srparasites:fer_villager;3;5;25
srparasites:fer_horse;3;5;25
srparasites:fer_enderman;3;5;25
srparasites:sim_dragone;3;5;25
srparasites:pri_longarms;2;3;15
srparasites:pri_manducater;2;3;15
srparasites:pri_reeker;2;3;15
srparasites:pri_yelloweye;2;3;15
srparasites:pri_summoner;2;3;15
srparasites:pri_bolster;2;3;15
srparasites:pri_arachnida;2;3;15
srparasites:thrall;3;5;25
srparasites:architect;1;1;20
srparasites:bomber_heavy;1;1;1
srparasites:wraith;1;1;1
srparasites:bogle;1;1;1
srparasites:haunter;1;1;1
srparasites:carrier_colony;1;1;1
>
# Message sent to all players in the current world when parasites reach this Phase [default: Five]
//达到 演化阶段 5的文本提示
S:"Phase 5 Warning Message"=Five
}
演化阶段 6
parasite_evolution_phases_6 {
# Number of Points the parasites will lose when using a Carcass [range: 0 ~ 2147483640, default: 80000]
// 6级 诱饵 使用时设置的演化冷却时间
I:"Phase 6 Carcass Value"=80000
# Chance (1=100%) for crop grow to be stunned. [range: 0.0 ~ 1.0, default: 0.1]
// 该阶段阻碍作物生长的概率
S:"Phase 6 Crop Grow Stunned"=0.1
# Parasites will not be able to earn points until this time (seconds) has passed. [range: 0 ~ 2147483640, default: 1200]
//进入该阶段后的演化阶段停滞时间
I:"Phase 6 Delay"=1200
# Each second the killcount will go up by this amount. [range: 0.0 ~ 100.0, default: 0.15]
//该阶段每秒自然击杀计数获取量
S:"Phase 6 Killcount Plus"=0.15
# Cooldown added ot the parasites when using a Lure Block. [range: 0 ~ 2147483640, default: 600]
// 6级 饵堆 使用时损失的演化点数
I:"Phase 6 Lure Block Cooldown Value"=600
# Level that the Scent will have when it spawns from a Lure Block of this phase. [range: 1 ~ 8, default: 4]
// 6级 饵堆使用时部署的Scent因子等级
I:"Phase 6 Lure Scent Level Desploy"=4
# If a parasite ID is equal to or greater than this number, the parasite will not spawn. [range: 0 ~ 100, default: 51]
// 生物ID大于等于下述数值的生物将不会自然生成
I:"Phase 6 Maximum Parasite ID"=51
# If a parasite ID is equal to or less than this number, the parasite will not spawn. [range: 0 ~ 100, default: 30]
// 生物ID小于等于下述数值的生物将不会自然生成
I:"Phase 6 Minimum Parasite ID"=30
# Chance (1=100%) for an entity to spawn with COTH (amp 0). [range: 0.0 ~ 1.0, default: 0.2]
// 该阶段生物自然生成自带寄巢之唤的概率
S:"Phase 6 Mob Spawn With COTH"=0.2
# Chance (1=100%) to failed to grow for Nexus SI. [range: 0.0 ~ 1.0, default: 0.0]
// 该阶段 I 阶段连结种进化阻滞率
S:"Phase 6 Nexus Stage I Grow Stunned"=0.0
# Chance (1=100%) to failed to grow for Nexus SII. [range: 0.0 ~ 1.0, default: 0.0]
// 该阶段 II 阶段连结种进化阻滞率
S:"Phase 6 Nexus Stage II Grow Stunned"=0.0
# Chance (1=100%) to failed to grow for Nexus SIII. [range: 0.0 ~ 1.0, default: 0.0]
// 该阶段 III 阶段连结种进化阻滞率
S:"Phase 6 Nexus Stage III Grow Stunned"=0.0
# Number of Points required to reach Phase 6. [range: 0 ~ 2147483640, default: 5000000]
//达到 演化阶段6 所需的演化点数
I:"Phase 6 Points"=5000000
# Chance to spawn a Beckon when a parasite is killed. [range: 0.0 ~ 1.0, default: 0.05]
//该阶段击杀寄生体触发支援系统的概率
S:"Phase 6 Reinforcement System Chance"=0.05
# One in X to spawn a Beckon on the Infested Block Residue (random tick). [range: 0 ~ 2147483640, default: 500]
//该阶段寄染残渣生成召唤柱的概率
I:"Phase 6 Residue"=500
# Death bonus value used if parasite_collective_consciousness is enabled. [range: 0 ~ 1000, default: 240]
//循迹系统启用后,寄生体死亡对Scent因子危险值的影响
I:"Phase 6 Scent Death Bonus"=240
# Reaction bonus value used for a scent to go active. [range: 0 ~ 100, default: 5]
//循迹系统启用后,激活Scent因子所需的反应值
I:"Phase 6 Scent Reaction Bonus"=5
# Number of Points gained when skipping the night. [range: 0 ~ 2147483640, default: 1250000]
//睡眠跳过夜晚增长的演化点数
I:"Phase 6 Sleep Penalty"=1250000
# Entity List that will spawn at phase 6. Ex. "minecraft:zombie;1;3;90;0" Where:
// 演化阶段6 的寄生体生成列表
# "minecraft:zombie" is the entity,
# "1" is the minimum group count.
# "3" is the maximum group count.
# "90" is spawn weight.
# [default: [srparasites:fer_human;4;5;25], [srparasites:fer_cow;3;6;25], [srparasites:fer_sheep;4;5;25], [srparasites:fer_wolf;3;6;25], [srparasites:fer_pig;3;5;25], [srparasites:fer_villager;3;5;25], [srparasites:fer_horse;3;5;25], [srparasites:fer_enderman;3;5;25], [srparasites:mangler;3;6;30], [srparasites:pri_longarms;2;3;15], [srparasites:pri_manducater;2;3;15], [srparasites:pri_reeker;2;3;15], [srparasites:pri_yelloweye;2;3;15], [srparasites:pri_summoner;2;3;15], [srparasites:pri_bolster;2;3;15], [srparasites:pri_arachnida;2;3;15], [srparasites:thrall;3;5;25], [srparasites:ada_longarms;2;3;15], [srparasites:ada_manducater;2;3;15], [srparasites:ada_reeker;2;3;15], [srparasites:ada_yelloweye;2;3;15], [srparasites:ada_summoner;2;3;15], [srparasites:ada_bolster;2;3;15], [srparasites:ada_arachnida;2;3;15], [srparasites:architect;1;1;20], [srparasites:bomber_heavy;1;1;1], [srparasites:wraith;1;1;1], [srparasites:bogle;1;1;1], [srparasites:haunter;1;1;1], [srparasites:carrier_colony;1;1;1]]
S:"Phase 6 Spawn Entity List" <
srparasites:fer_human;4;5;25
srparasites:fer_cow;3;6;25
srparasites:fer_sheep;4;5;25
srparasites:fer_wolf;3;6;25
srparasites:fer_pig;3;5;25
srparasites:fer_villager;3;5;25
srparasites:fer_horse;3;5;25
srparasites:fer_enderman;3;5;25
srparasites:mangler;3;6;30
srparasites:pri_longarms;2;3;15
srparasites:pri_manducater;2;3;15
srparasites:pri_reeker;2;3;15
srparasites:pri_yelloweye;2;3;15
srparasites:pri_summoner;2;3;15
srparasites:pri_bolster;2;3;15
srparasites:pri_arachnida;2;3;15
srparasites:thrall;3;5;25
srparasites:ada_longarms;2;3;15
srparasites:ada_manducater;2;3;15
srparasites:ada_reeker;2;3;15
srparasites:ada_yelloweye;2;3;15
srparasites:ada_summoner;2;3;15
srparasites:ada_bolster;2;3;15
srparasites:ada_arachnida;2;3;15
srparasites:architect;1;1;20
srparasites:bomber_heavy;1;1;1
srparasites:wraith;1;1;1
srparasites:bogle;1;1;1
srparasites:haunter;1;1;1
srparasites:carrier_colony;1;1;1
>
# Message sent to all players in the current world when parasites reach this Phase [default: Six]
//达到 演化阶段 6 的文本提示
S:"Phase 6 Warning Message"=Six
}
演化阶段 7
parasite_evolution_phases_7 {
# Number of Points the parasites will lose when using a Carcass [range: 0 ~ 2147483640, default: 350000]
// 7级 诱饵 使用时设置的演化冷却时间
I:"Phase 7 Carcass Value"=350000
# Chance (1=100%) for crop grow to be stunned. [range: 0.0 ~ 1.0, default: 0.3]
// 该阶段阻碍作物生长的概率
S:"Phase 7 Crop Grow Stunned"=0.3
# Parasites will not be able to earn points until this time (seconds) has passed. [range: 0 ~ 2147483640, default: 1200]
//进入该阶段后的演化阶段停滞时间
I:"Phase 7 Delay"=1200
# Each second the killcount will go up by this amount. [range: 0.0 ~ 100.0, default: 0.25]
//该阶段每秒自然击杀计数获取量
S:"Phase 7 Killcount Plus"=0.25
# Cooldown added ot the parasites when using a Lure Block. [range: 0 ~ 2147483640, default: 600]
// 7级 饵堆 使用时损失的演化点数
I:"Phase 7 Lure Block Cooldown Value"=600
# Level that the Scent will have when it spawns from a Lure Block of this phase. [range: 1 ~ 8, default: 5]
// 7级 饵堆使用时部署的Scent因子等级
I:"Phase 7 Lure Scent Level Desploy"=5
# If a parasite ID is equal to or greater than this number, the parasite will not spawn. [range: 0 ~ 100, default: 61]
// 生物ID大于等于下述数值的生物将不会自然生成
I:"Phase 7 Maximum Parasite ID"=61
# If a parasite ID is equal to or less than this number, the parasite will not spawn. [range: 0 ~ 100, default: 40]
// 生物ID小于等于下述数值的生物将不会自然生成
I:"Phase 7 Minimum Parasite ID"=40
# Chance (1=100%) for an entity to spawn with COTH (amp 0). [range: 0.0 ~ 1.0, default: 0.4]
// 该阶段生物自然生成自带寄巢之唤的概率
S:"Phase 7 Mob Spawn With COTH"=0.4
# Chance (1=100%) to failed to grow for Nexus SI. [range: 0.0 ~ 1.0, default: 0.0]
// 该阶段 I 阶段连结种进化阻滞率
S:"Phase 7 Nexus Stage I Grow Stunned"=0.0
# Chance (1=100%) to failed to grow for Nexus SII. [range: 0.0 ~ 1.0, default: 0.0]
// 该阶段 II 阶段连结种进化阻滞率
S:"Phase 7 Nexus Stage II Grow Stunned"=0.0
# Chance (1=100%) to failed to grow for Nexus SIII. [range: 0.0 ~ 1.0, default: 0.0]
// 该阶段 III 阶段连结种进化阻滞率
S:"Phase 7 Nexus Stage III Grow Stunned"=0.0
# Number of Points required to reach Phase 7. [range: 0 ~ 2147483640, default: 25000000]
//达到 演化阶段7 所需的演化点数
I:"Phase 7 Points"=25000000
# Chance to spawn a Beckon when a parasite is killed. [range: 0.0 ~ 1.0, default: 0.07]
//该阶段击杀寄生体触发支援系统的概率
S:"Phase 7 Reinforcement System Chance"=0.07
# One in X to spawn a Beckon on the Infested Block Residue (random tick). [range: 0 ~ 2147483640, default: 400]
//该阶段寄染残渣生成召唤柱的概率
I:"Phase 7 Residue"=400
# Death bonus value used if parasite_collective_consciousness is enabled. [range: 0 ~ 1000, default: 360]
//循迹系统启用后,寄生体死亡对Scent因子危险值的影响
I:"Phase 7 Scent Death Bonus"=360
# Reaction bonus value used for a scent to go active. [range: 0 ~ 100, default: 4]
//循迹系统启用后,激活Scent因子所需的反应值
I:"Phase 7 Scent Reaction Bonus"=4
# Number of Points gained when skipping the night. [range: 0 ~ 2147483640, default: 25000000]
//睡眠跳过夜晚增长的演化点数
I:"Phase 7 Sleep Penalty"=25000000
# Entity List that will spawn at phase 7. Ex. "minecraft:zombie;1;3;90;0" Where:
// 演化阶段7 的寄生体生成列表
# "minecraft:zombie" is the entity,
# "1" is the minimum group count.
# "3" is the maximum group count.
# "90" is spawn weight.
# [default: [srparasites:fer_human;4;5;25], [srparasites:fer_cow;3;6;25], [srparasites:fer_sheep;4;5;25], [srparasites:fer_wolf;3;6;25], [srparasites:fer_pig;3;5;25], [srparasites:fer_villager;3;5;25], [srparasites:fer_horse;3;5;25], [srparasites:fer_enderman;3;5;25], [srparasites:mangler;3;6;30], [srparasites:ada_longarms;2;3;15], [srparasites:ada_manducater;2;3;15], [srparasites:ada_reeker;2;3;15], [srparasites:ada_yelloweye;2;3;15], [srparasites:ada_summoner;2;3;15], [srparasites:ada_bolster;2;3;15], [srparasites:ada_arachnida;2;3;15], [srparasites:grunt;2;3;20], [srparasites:monarch;1;2;15], [srparasites:architect;1;1;20], [srparasites:bomber_heavy;1;1;1], [srparasites:wraith;1;1;1], [srparasites:bogle;1;1;1], [srparasites:haunter;1;1;1], [srparasites:carrier_colony;1;1;1]]
S:"Phase 7 Spawn Entity List" <
srparasites:fer_human;4;5;25
srparasites:fer_cow;3;6;25
srparasites:fer_sheep;4;5;25
srparasites:fer_wolf;3;6;25
srparasites:fer_pig;3;5;25
srparasites:fer_villager;3;5;25
srparasites:fer_horse;3;5;25
srparasites:fer_enderman;3;5;25
srparasites:mangler;3;6;30
srparasites:ada_longarms;2;3;15
srparasites:ada_manducater;2;3;15
srparasites:ada_reeker;2;3;15
srparasites:ada_yelloweye;2;3;15
srparasites:ada_summoner;2;3;15
srparasites:ada_bolster;2;3;15
srparasites:ada_arachnida;2;3;15
srparasites:grunt;2;3;20
srparasites:monarch;1;2;15
srparasites:architect;1;1;20
srparasites:bomber_heavy;1;1;1
srparasites:wraith;1;1;1
srparasites:bogle;1;1;1
srparasites:haunter;1;1;1
srparasites:carrier_colony;1;1;1
>
# Message sent to all players in the current world when parasites reach this Phase [default: Seven]
//达到 演化阶段 7 的文本提示
S:"Phase 7 Warning Message"=Seven
}
演化阶段 8
parasite_evolution_phases_8 {
# Number of Points the parasites will lose when using a Carcass [range: 0 ~ 2147483640, default: 6250000]
// 8级 诱饵 使用时设置的演化冷却时间
I:"Phase 8 Carcass Value"=6250000
# Chance (1=100%) for crop grow to be stunned. [range: 0.0 ~ 1.0, default: 0.6]
// 该阶段阻碍作物生长的概率
S:"Phase 8 Crop Grow Stunned"=0.6
# Parasites will not be able to earn points until this time (seconds) has passed. [range: 0 ~ 2147483640, default: 1200]
//进入该阶段后的演化阶段停滞时间
I:"Phase 8 Delay"=1200
# Each second the killcount will go up by this amount. [range: 0.0 ~ 100.0, default: 0.35]
//该阶段每秒自然击杀计数获取量
S:"Phase 8 Killcount Plus"=0.35
# Cooldown added ot the parasites when using a Lure Block. [range: 0 ~ 2147483640, default: 1200]
// 8级 饵堆 使用时损失的演化点数
I:"Phase 8 Lure Block Cooldown Value"=1200
# Level that the Scent will have when it spawns from a Lure Block of this phase. [range: 1 ~ 8, default: 6]
// 8级 饵堆使用时部署的Scent因子等级
I:"Phase 8 Lure Scent Level Desploy"=6
# If a parasite ID is equal to or greater than this number, the parasite will not spawn. [range: 0 ~ 100, default: 64]
// 生物ID大于等于下述数值的生物将不会自然生成
I:"Phase 8 Maximum Parasite ID"=64
# If a parasite ID is equal to or less than this number, the parasite will not spawn. [range: 0 ~ 100, default: 40]
// 生物ID小于等于下述数值的生物将不会自然生成
I:"Phase 8 Minimum Parasite ID"=40
# Chance (1=100%) for an entity to spawn with COTH (amp 0). [range: 0.0 ~ 1.0, default: 0.8]
// 该阶段生物自然生成自带寄巢之唤的概率
S:"Phase 8 Mob Spawn With COTH"=0.8
# Chance (1=100%) to failed to grow for Nexus SI. [range: 0.0 ~ 1.0, default: 0.0]
// 该阶段 I 阶段连结种进化阻滞率
S:"Phase 8 Nexus Stage I Grow Stunned"=0.0
# Chance (1=100%) to failed to grow for Nexus SII. [range: 0.0 ~ 1.0, default: 0.0]
// 该阶段 II 阶段连结种进化阻滞率
S:"Phase 8 Nexus Stage II Grow Stunned"=0.0
# Chance (1=100%) to failed to grow for Nexus SIII. [range: 0.0 ~ 1.0, default: 0.0]
// 该阶段 III 阶段连结种进化阻滞率
S:"Phase 8 Nexus Stage III Grow Stunned"=0.0
# Number of Points required to reach Phase 8. [range: 0 ~ 2147483640, default: 500000000]
//达到 演化阶段8 所需的演化点数
I:"Phase 8 Points"=500000000
# Chance to spawn a Beckon when a parasite is killed. [range: 0.0 ~ 1.0, default: 0.09]
//该阶段击杀寄生体触发支援系统的概率
S:"Phase 8 Reinforcement System Chance"=0.09
# One in X to spawn a Beckon on the Infested Block Residue (random tick). [range: 0 ~ 2147483640, default: 300]
//该阶段寄染残渣生成召唤柱的概率
I:"Phase 8 Residue"=300
# Death bonus value used if parasite_collective_consciousness is enabled. [range: 0 ~ 1000, default: 500]
//循迹系统启用后,寄生体死亡对Scent因子危险值的影响
I:"Phase 8 Scent Death Bonus"=500
# Reaction bonus value used for a scent to go active. [range: 0 ~ 100, default: 2]
//循迹系统启用后,激活Scent因子所需的反应值
I:"Phase 8 Scent Reaction Bonus"=2
# Number of Points gained when skipping the night. [range: 0 ~ 2147483640, default: 100000000]
//睡眠跳过夜晚增长的演化点数
I:"Phase 8 Sleep Penalty"=100000000
# Entity List that will spawn at phase 8. Ex. "minecraft:zombie;1;3;90;0" Where:
// 演化阶段8 的寄生体生成列表
# "minecraft:zombie" is the entity,
# "1" is the minimum group count.
# "3" is the maximum group count.
# "90" is spawn weight.
# [default: [srparasites:fer_human;4;5;25], [srparasites:fer_cow;3;6;25], [srparasites:fer_sheep;4;5;25], [srparasites:fer_wolf;3;6;25], [srparasites:fer_pig;3;5;25], [srparasites:fer_villager;3;5;25], [srparasites:fer_horse;3;5;25], [srparasites:fer_enderman;3;5;25], [srparasites:mangler;3;6;30], [srparasites:ada_longarms;2;3;15], [srparasites:ada_manducater;2;3;15], [srparasites:ada_reeker;2;3;15], [srparasites:ada_yelloweye;2;3;15], [srparasites:ada_summoner;2;3;15], [srparasites:ada_bolster;2;3;15], [srparasites:ada_arachnida;2;3;15], [srparasites:grunt;2;3;20], [srparasites:monarch;1;2;15], [srparasites:architect;1;1;20], [srparasites:bomber_heavy;1;1;1], [srparasites:wraith;1;1;1], [srparasites:bogle;1;1;1], [srparasites:haunter;1;1;1], [srparasites:carrier_colony;1;1;1]]
S:"Phase 8 Spawn Entity List" <
srparasites:fer_human;4;5;25
srparasites:fer_cow;3;6;25
srparasites:fer_sheep;4;5;25
srparasites:fer_wolf;3;6;25
srparasites:fer_pig;3;5;25
srparasites:fer_villager;3;5;25
srparasites:fer_horse;3;5;25
srparasites:fer_enderman;3;5;25
srparasites:mangler;3;6;30
srparasites:ada_longarms;2;3;15
srparasites:ada_manducater;2;3;15
srparasites:ada_reeker;2;3;15
srparasites:ada_yelloweye;2;3;15
srparasites:ada_summoner;2;3;15
srparasites:ada_bolster;2;3;15
srparasites:ada_arachnida;2;3;15
srparasites:grunt;2;3;20
srparasites:monarch;1;2;15
srparasites:architect;1;1;20
srparasites:bomber_heavy;1;1;1
srparasites:wraith;1;1;1
srparasites:bogle;1;1;1
srparasites:haunter;1;1;1
srparasites:carrier_colony;1;1;1
>
# Message sent to all players in the current world when parasites reach this Phase [default: Eight]
//达到 演化阶段 8 的文本提示
S:"Phase 8 Warning Message"=Eight
}
演化阶段 9
parasite_evolution_phases_9 {
# Number of Points the parasites will lose when using a Carcass [range: 0 ~ 2147483640, default: 50000000]
// 9级 诱饵 使用时设置的演化冷却时间
I:"Phase 9 Carcass Value"=50000000
# Chance (1=100%) for crop grow to be stunned. [range: 0.0 ~ 1.0, default: 1.0]
// 该阶段阻碍作物生长的概率
S:"Phase 9 Crop Grow Stunned"=1.0
# Parasites will not be able to earn points until this time (seconds) has passed. [range: 0 ~ 2147483640, default: 1200]
//进入该阶段后的演化阶段停滞时间
I:"Phase 9 Delay"=1200
# Each second the killcount will go up by this amount. [range: 0.0 ~ 100.0, default: 0.45]
//该阶段每秒自然击杀计数获取量
S:"Phase 9 Killcount Plus"=0.45
# Cooldown added ot the parasites when using a Lure Block. [range: 0 ~ 2147483640, default: 1200]
// 9级 饵堆 使用时损失的演化点数
I:"Phase 9 Lure Block Cooldown Value"=1200
# Level that the Scent will have when it spawns from a Lure Block of this phase. [range: 1 ~ 8, default: 7]
// 9级 饵堆使用时部署的Scent因子等级
I:"Phase 9 Lure Scent Level Desploy"=7
# If a parasite ID is equal to or greater than this number, the parasite will not spawn. [range: 0 ~ 100, default: 68]
// 生物ID大于等于下述数值的生物将不会自然生成
I:"Phase 9 Maximum Parasite ID"=68
# If a parasite ID is equal to or less than this number, the parasite will not spawn. [range: 0 ~ 100, default: 40]
// 生物ID小于等于下述数值的生物将不会自然生成
I:"Phase 9 Minimum Parasite ID"=40
# Chance (1=100%) for an entity to spawn with COTH (amp 0). [range: 0.0 ~ 1.0, default: 0.9]
// 该阶段生物自然生成自带寄巢之唤的概率
S:"Phase 9 Mob Spawn With COTH"=0.9
# Chance (1=100%) to failed to grow for Nexus SI. [range: 0.0 ~ 1.0, default: 0.0]
// 该阶段 I 阶段连结种进化阻滞率
S:"Phase 9 Nexus Stage I Grow Stunned"=0.0
# Chance (1=100%) to failed to grow for Nexus SII. [range: 0.0 ~ 1.0, default: 0.0]
// 该阶段 II 阶段连结种进化阻滞率
S:"Phase 9 Nexus Stage II Grow Stunned"=0.0
# Chance (1=100%) to failed to grow for Nexus SIII. [range: 0.0 ~ 1.0, default: 0.0]
// 该阶段 III 阶段连结种进化阻滞率
S:"Phase 9 Nexus Stage III Grow Stunned"=0.0
# Number of Points required to reach Phase 9. [range: 0 ~ 2147483640, default: 1000000000]
//达到 演化阶段9 所需的演化点数
I:"Phase 9 Points"=1000000000
# Chance to spawn a Beckon when a parasite is killed. [range: 0.0 ~ 1.0, default: 0.2]
//该阶段击杀寄生体触发支援系统的概率
S:"Phase 9 Reinforcement System Chance"=0.2
# One in X to spawn a Beckon on the Infested Block Residue (random tick). [range: 0 ~ 2147483640, default: 250]
//该阶段寄染残渣生成召唤柱的概率
I:"Phase 9 Residue"=250
# Death bonus value used if parasite_collective_consciousness is enabled. [range: 0 ~ 1000, default: 600]
//循迹系统启用后,寄生体死亡对Scent因子危险值的影响
I:"Phase 9 Scent Death Bonus"=600
# Reaction bonus value used for a scent to go active. [range: 0 ~ 100, default: 2]
//循迹系统启用后,激活Scent因子所需的反应值
I:"Phase 9 Scent Reaction Bonus"=2
# Number of Points gained when skipping the night. [range: 0 ~ 2147483640, default: 180000000]
//睡眠跳过夜晚增长的演化点数
I:"Phase 9 Sleep Penalty"=180000000
# Entity List that will spawn at phase 8. Ex. "minecraft:zombie;1;3;90;0" Where:
// 演化阶段9 的寄生体生成列表
# "minecraft:zombie" is the entity,
# "1" is the minimum group count.
# "3" is the maximum group count.
# "90" is spawn wnine.
# [default: [srparasites:fer_human;4;5;25], [srparasites:fer_cow;3;6;25], [srparasites:fer_sheep;4;5;25], [srparasites:fer_wolf;3;6;25], [srparasites:fer_pig;3;5;25], [srparasites:fer_villager;3;5;25], [srparasites:fer_horse;3;5;25], [srparasites:fer_enderman;3;5;25], [srparasites:mangler;3;6;30], [srparasites:ada_longarms;2;3;20], [srparasites:ada_manducater;2;3;20], [srparasites:ada_reeker;2;3;20], [srparasites:ada_yelloweye;2;3;20], [srparasites:ada_summoner;2;3;20], [srparasites:ada_bolster;2;3;20], [srparasites:ada_arachnida;2;3;20], [srparasites:grunt;3;6;30], [srparasites:monarch;1;2;10], [srparasites:warden;1;2;10], [srparasites:overseer;1;2;10], [srparasites:vigilante;1;2;10], [srparasites:marauder;1;2;10], [srparasites:grunt;6;10;40], [srparasites:architect;1;1;20], [srparasites:bomber_heavy;1;2;5], [srparasites:wraith;1;2;5], [srparasites:bogle;1;2;5], [srparasites:haunter;1;2;5], [srparasites:carrier_colony;1;2;5]]
S:"Phase 9 Spawn Entity List" <
srparasites:fer_human;4;5;25
srparasites:fer_cow;3;6;25
srparasites:fer_sheep;4;5;25
srparasites:fer_wolf;3;6;25
srparasites:fer_pig;3;5;25
srparasites:fer_villager;3;5;25
srparasites:fer_horse;3;5;25
srparasites:fer_enderman;3;5;25
srparasites:mangler;3;6;30
srparasites:ada_longarms;2;3;20
srparasites:ada_manducater;2;3;20
srparasites:ada_reeker;2;3;20
srparasites:ada_yelloweye;2;3;20
srparasites:ada_summoner;2;3;20
srparasites:ada_bolster;2;3;20
srparasites:ada_arachnida;2;3;20
srparasites:grunt;3;6;30
srparasites:monarch;1;2;10
srparasites:warden;1;2;10
srparasites:overseer;1;2;10
srparasites:vigilante;1;2;10
srparasites:marauder;1;2;10
srparasites:grunt;6;10;40
srparasites:architect;1;1;20
srparasites:bomber_heavy;1;2;5
srparasites:wraith;1;2;5
srparasites:bogle;1;2;5
srparasites:haunter;1;2;5
srparasites:carrier_colony;1;2;5
>
# Message sent to all players in the current world when parasites reach this Phase [default: Nine]
//达到 演化阶段 9 的文本提示
S:"Phase 9 Warning Message"=Nine
}
演化阶段 10
演化阶段 10在演化阶段 1后,这里进行了顺序调整
parasite_evolution_phases_10 {
# Number of Points the parasites will lose when using a Carcass [range: 0 ~ 2147483640, default: 72000000]
// 10级 诱饵 使用时设置的演化冷却时间
I:"Phase 10 Carcass Value"=72000000
# Chance (1=100%) for crop grow to be stunned. [range: 0.0 ~ 1.0, default: 1.0]
// 该阶段阻碍作物生长的概率
S:"Phase 10 Crop Grow Stunned"=1.0
# Parasites will not be able to earn points until this time (seconds) has passed. [range: 0 ~ 2147483640, default: 1200]
//进入该阶段后的演化阶段停滞时间
I:"Phase 10 Delay"=1200
# Each second the killcount will go up by this amount. [range: 0.0 ~ 100.0, default: 0.55]
//该阶段每秒自然击杀计数获取量
S:"Phase 10 Killcount Plus"=0.55
# Cooldown added ot the parasites when using a Lure Block. [range: 0 ~ 2147483640, default: 1200]
// 10级 饵堆 使用时损失的演化点数
I:"Phase 10 Lure Block Cooldown Value"=1200
# Level that the Scent will have when it spawns from a Lure Block of this phase. [range: 1 ~ 8, default: 8]
// 10级 饵堆使用时部署的Scent因子等级
I:"Phase 10 Lure Scent Level Desploy"=8
# If a parasite ID is equal to or greater than this number, the parasite will not spawn. [range: 0 ~ 100, default: 72]
// 生物ID大于等于下述数值的生物将不会自然生成
I:"Phase 10 Maximum Parasite ID"=72
# If a parasite ID is equal to or less than this number, the parasite will not spawn. [range: 0 ~ 100, default: 40]
// 生物ID小于等于下述数值的生物将不会自然生成
I:"Phase 10 Minimum Parasite ID"=40
# Chance (1=100%) for an entity to spawn with COTH (amp 0). [range: 0.0 ~ 1.0, default: 1.0]
// 该阶段生物自然生成自带寄巢之唤的概率
S:"Phase 10 Mob Spawn With COTH"=1.0
# Chance (1=100%) to failed to grow for Nexus SI. [range: 0.0 ~ 1.0, default: 0.0]
// 该阶段 I 阶段连结种进化阻滞率
S:"Phase 10 Nexus Stage I Grow Stunned"=0.0
# Chance (1=100%) to failed to grow for Nexus SII. [range: 0.0 ~ 1.0, default: 0.0]
// 该阶段 II 阶段连结种进化阻滞率
S:"Phase 10 Nexus Stage II Grow Stunned"=0.0
# Chance (1=100%) to failed to grow for Nexus SIII. [range: 0.0 ~ 1.0, default: 0.0]
// 该阶段 III 阶段连结种进化阻滞率
S:"Phase 10 Nexus Stage III Grow Stunned"=0.0
# Number of Points required to reach Phase 10. [range: 0 ~ 2147483640, default: 1800000000]
//达到 演化阶段9 所需的演化点数
I:"Phase 10 Points"=1800000000
# Chance to spawn a Beckon when a parasite is killed. [range: 0.0 ~ 1.0, default: 0.2]
//该阶段击杀寄生体触发支援系统的概率
S:"Phase 10 Reinforcement System Chance"=0.2
# One in X to spawn a Beckon on the Infested Block Residue (random tick). [range: 0 ~ 2147483640, default: 150]
//该阶段寄染残渣生成召唤柱的概率
I:"Phase 10 Residue"=150
# Death bonus value used if parasite_collective_consciousness is enabled. [range: 0 ~ 1000, default: 800]
//循迹系统启用后,寄生体死亡对Scent因子危险值的影响
I:"Phase 10 Scent Death Bonus"=800
# Reaction bonus value used for a scent to go active. [range: 0 ~ 100, default: 2]
//循迹系统启用后,激活Scent因子所需的反应值
I:"Phase 10 Scent Reaction Bonus"=2
# Number of Points gained when skipping the night. [range: 0 ~ 2147483640, default: 1]
//睡眠跳过夜晚增长的演化点数
I:"Phase 10 Sleep Penalty"=1
# Entity List that will spawn at phase 8. Ex. "minecraft:zombie;1;3;90;0" Where:
// 演化阶段10 的寄生体生成列表
# "minecraft:zombie" is the entity,
# "1" is the minimum group count.
# "3" is the maximum group count.
# "90" is spawn wten.
# [default: [srparasites:fer_human;4;5;25], [srparasites:fer_cow;3;6;25], [srparasites:fer_sheep;4;5;25], [srparasites:fer_wolf;3;6;25], [srparasites:fer_pig;3;5;25], [srparasites:fer_villager;3;5;25], [srparasites:fer_horse;3;5;25], [srparasites:fer_enderman;3;5;25], [srparasites:mangler;3;6;30], [srparasites:ada_longarms;2;3;15], [srparasites:ada_manducater;2;3;15], [srparasites:ada_reeker;2;3;15], [srparasites:ada_yelloweye;2;3;15], [srparasites:ada_summoner;2;3;15], [srparasites:ada_bolster;2;3;15], [srparasites:ada_arachnida;2;3;15], [srparasites:grunt;2;3;20], [srparasites:monarch;1;2;15], [srparasites:architect;1;1;20], [srparasites:bomber_heavy;1;1;1], [srparasites:wraith;1;1;1], [srparasites:bogle;1;1;1], [srparasites:haunter;1;1;1], [srparasites:carrier_colony;1;1;1]]
S:"Phase 10 Spawn Entity List" <
srparasites:fer_human;4;5;25
srparasites:fer_cow;3;6;25
srparasites:fer_sheep;4;5;25
srparasites:fer_wolf;3;6;25
srparasites:fer_pig;3;5;25
srparasites:fer_villager;3;5;25
srparasites:fer_horse;3;5;25
srparasites:fer_enderman;3;5;25
srparasites:mangler;3;6;30
srparasites:ada_longarms;2;3;15
srparasites:ada_manducater;2;3;15
srparasites:ada_reeker;2;3;15
srparasites:ada_yelloweye;2;3;15
srparasites:ada_summoner;2;3;15
srparasites:ada_bolster;2;3;15
srparasites:ada_arachnida;2;3;15
srparasites:grunt;2;3;20
srparasites:monarch;1;2;15
srparasites:architect;1;1;20
srparasites:bomber_heavy;1;1;1
srparasites:wraith;1;1;1
srparasites:bogle;1;1;1
srparasites:haunter;1;1;1
srparasites:carrier_colony;1;1;1
>
# Parasites can't earn more points than this. [range: 0 ~ 2147483640, default: 2100000000]
//演化点数上限
I:"Phase 10 Total Points"=2100000000
# Message sent to all players in the current world when parasites reach this Phase [default: Ten]
//达到 演化阶段 10 的文本提示
S:"Phase 10 Warning Message"=Ten
}
支援系统
支援系统介绍
##########################################################################################################
# reinforcement_system
#--------------------------------------------------------------------------------------------------------#
# Reinforcement System
# When a parasite is killed, there is a chance for it to call reinforcements, this means that
# a Beckon will spawn nearby and will help in the fight.
//当一个寄生体被杀死时,某个造物有概率会将召唤柱进行支援,这意味着召唤柱将被输送至战斗场地附近协助战斗。
# The Beckon has different stages and that will tell how many and which parasites it will spawn.
//不同等级的召唤柱将会提示其会生成寄生体种类和数量。
##########################################################################################################
支援系统配置
reinforcement_system {
# If the light level is higher than this, the block will not spread. [range: 0 ~ 16, default: 16]
//当高于该亮度时,寄染方块不会进行传染活动
I:"Reinforcement System Block Light Level"=16
# One in X to spawn a Beckon on the Infested Block Residue (random tick) (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 2147483640, default: 20000]
//每刻有1/X的概率在寄染方块残渣上生成一个 I 阶召唤柱(若演化阶段开启该配置将失效)
I:"Reinforcement System Block Residue Chance"=20000
# If the y value of the block is below this, Beckons will not spawn from it. [range: 0 ~ 300, default: 0]
//若y至低于该值,召唤柱不会生成
I:"Reinforcement System Block Residue Y"=0
# If a Beckon is killed on an Infested block, the block will start a chain reaction and revert back all connected blocks if the meta of the block is less than or equal to this value AND the stage of the Beckon is greater than or equal to the meta value . [range: 1 ~ 3, default: 1]
//若在寄染方块上的召唤柱被击杀时,若感染方块的转化值≤该值,且召唤的等级小于该值,寄染方块会发生链式转化反应恢复。
I:"Reinforcement System Block Revert Stage"=1
# List of block that can't be infested, Ex: "minecraft:stonebrick" or just "minecraft" for a whole mod [default: ]
//不能被召唤柱寄染的方块
S:"Reinforcement System Blocks BlackList" <
>
# Set to true if you want to use the list as a WhiteList. [default: false]
//设置为true反转为白名单
B:"Reinforcement System Blocks BlackList Inverted"=false
# Chance (1 = 100%) to spawn a Beckon (This is ignored if Evolution Phases are enabled, it has its own option). [range: 0.0 ~ 1.0, default: 0.045]
//击杀生物生成召唤柱的概率(演化阶段启用后失效)
S:"Reinforcement System Chance"=0.045
# Cooldown (in seconds) for the Reinforcement System spawning Beckons. [range: 1 ~ 2147483640, default: 5]
//支援系统生成召唤柱的冷却时间
I:"Reinforcement System Cooldown"=5
# Set to false if you want to disable the Reinforcement System. [default: true]
//设置为false禁用支援系统
B:"Reinforcement System Enabled"=true
# Max Hardness of the block it can infest. [range: 0.01 ~ 100.0, default: 4.5]
//召唤柱最高可以寄染的方块硬度
S:"Reinforcement System Hardness"=4.5
# Set to false if you don't want the Beckons to ignore their summoning cooldown.when spawning. [default: true]
//设置为false时禁用召唤柱的支援冷却
B:"Reinforcement System Ignore Cooldown"=true
# Set to false if you want to disable the Reinforcement System Block Infestation. [default: true]
//设置为false禁用召唤柱寄染方块
B:"Reinforcement System Infestation"=true
# Chance (1 = 100%) to spawn a Beckon in Infested Blocks (S!=1) if no Beckon is around, to further infest the land. [range: 0.0 ~ 1.0, default: 0.05]
//如果寄染方块附近没有召唤柱控制,则有概率生成一个召唤柱来进一步寄染附近的土地
S:"Reinforcement System Infestation Spawning Beckons"=0.05
# If the number of Beckons in a chunk is equal of greater than this then a Beckon will not spawn form the RS/Residue Block. [range: 0 ~ 50, default: 2]
//一个区块的召唤柱超过这个数量则不会继续从寄染方块上(或者利用支援系统)生成召唤柱
I:"Reinforcement System Maximum Beckon Chunk"=2
# Maximum number of Beckons that can spawn from the RS (per dimension). [range: 1 ~ 2147483640, default: 100]
//支援系统最大可以生成的召唤柱的数量
I:"Reinforcement System Maximum Beckons"=100
# Maximum Stage a Beckon can grow up in a Dimension. Ex. "1;3" Where:
//在一个维度中召唤柱最大能够生长到的等级
# "1" is for the dimension,
# "3" is for the stage it cannot grow up.
# [default: [1;3]]
S:"Reinforcement System Maximum Stage" <
1;3
>
# Chance (1 = 100%) to spawn fog particle in an infested block ((if available, every tick). [range: 0.0 ~ 1.0, default: 0.05]
//寄染方块上生成fog粒子效果的概率
S:"Reinforcement System Particle Fog Chance"=0.05
# Chance (1 = 100%) to spawn spore particle in an infested block (if available, every tick). [range: 0.0 ~ 1.0, default: 0.05]
//寄染方块上生成spore粒子效果的概率
S:"Reinforcement System Particle Spore Chance"=0.05
# Set to true if you want the Reinforcement System to only be activated by the Players. [default: false]
//设置为true使支援系统只针对玩家
B:"Reinforcement System Player Only"=false
# What the infested block turns into when the Beckons die [default: minecraft:gravel]
//当召唤柱死亡时寄染泥土会转变为的方块
S:"Reinforcement System Revert Block"=minecraft:gravel
# What the infested block 2 turns into when the Beckons die [default: minecraft:mossy_cobblestone]
//当召唤柱死亡时寄染石头会转变的方块
S:"Reinforcement System Revert Block 2"=minecraft:mossy_cobblestone
# Set to true if you want Beckons to only spawn if the position can see the sky (only those who are called by the death of a parasite). [default: false]
//设置为true让支援系统只能在露天环境下生成召唤柱
B:"Reinforcement System Sky"=false
# Set to true if you want Beckons to only spawn if the position can see the sky (from residue blocks). [default: false]
//设置为true让召唤柱只能生成在露天的位置
B:"Reinforcement System Sky Residue"=false
# Set to false if you want to disable the Reinforcement System Sounds
# (A bell sound is played when a Beckon is summoned or when it grew up to the next stage). [default: true]
//设置为false禁用支援系统相关的音效
B:"Reinforcement System Sounds"=true
}
药水效果设置
本模组所添加的效果
##########################################################################################################
# status_effects
#--------------------------------------------------------------------------------------------------------#
# Status effects of the mod
# Fear.
#
# COTH.
#
# Needler.
#
# Bleeding.
#
# Camouflage
##########################################################################################################
流血效果
# Damage (1 = 100%) this effect will deal (victims total health). [range: 0.0 ~ 1.0, default: 0.02]
//流血效果每次损失生命比率
S:"Bleeding Damage"=0.02
# Maximum damage that this effect will inflict. [range: 0.0 ~ 1000.0, default: 100.0]
//流血每次造成的最大伤害
S:"Bleeding Damage Limit"=100.0
寄巢之唤
由于防护机制,寄巢之唤免疫仅能免疫自然感染和同化转变,无法防护调度柱强制转化和某些情况下因为演化阶段导致的强制转化。
# Set to false if you dont want the COTH effect to work [default: true]
//设置为false关闭寄巢之唤
B:"COTH Acivated"=true
# Table that will be used for converting mobs, the Rupter will also be using this [default: [minecraft:pig;srparasites:sim_pig], [minecraft:sheep;srparasites:sim_sheep], [minecraft:cow;srparasites:sim_cow], [minecraft:wolf;srparasites:sim_wolf], [minecraft:horse;srparasites:sim_horse], [minecraft:zombie;srparasites:sim_human], [minecraft:husk;srparasites:sim_human], [minecraft:zombie_villager;srparasites:sim_villager], [minecraft:villager;srparasites:sim_villager], [minecraft:polar_bear;srparasites:sim_bear], [minecraft:enderman;srparasites:sim_enderman], [minecraft:squid;srparasites:sim_squid], [wyrmsofnyrus:creepedhumanoid;srparasites:sim_human], [wyrmsofnyrus:creepedbiter;srparasites:sim_cow], [wyrmsofnyrus:crawler;srparasites:sim_bigspider], [wyrmsofnyrus:minos;srparasites:sim_cow], [wyrmsofnyrus:prime;srparasites:crux]]
//下列将用于生物同化(格式:“minecraft:pig;srparasites:sim_pig”,即分号前面是转变前生物,后面为转变成为的生物,实例意思即为猪的同化类型为被同化的猪)
S:"COTH Assimilated Transformation" <
minecraft:pig;srparasites:sim_pig
minecraft:sheep;srparasites:sim_sheep
minecraft:cow;srparasites:sim_cow
minecraft:wolf;srparasites:sim_wolf
minecraft:horse;srparasites:sim_horse
minecraft:zombie;srparasites:sim_human
minecraft:husk;srparasites:sim_human
minecraft:zombie_villager;srparasites:sim_villager
minecraft:villager;srparasites:sim_villager
minecraft:polar_bear;srparasites:sim_bear
minecraft:enderman;srparasites:sim_enderman
minecraft:squid;srparasites:sim_squid
wyrmsofnyrus:creepedhumanoid;srparasites:sim_human
wyrmsofnyrus:creepedbiter;srparasites:sim_cow
wyrmsofnyrus:crawler;srparasites:sim_bigspider
wyrmsofnyrus:minos;srparasites:sim_cow
wyrmsofnyrus:prime;srparasites:crux
>
# Set to false if you dont want the effect to spread from mob to mob [range: 0 ~ 10, default: 3]
//设置为false来禁用生物之间的寄巢之唤传播
I:"COTH Aura"=3
# Chance (1 = 100%) for any parasite to convert its victim when killed (only if the victim is under COTH effect). [range: 0.0 ~ 1.0, default: 0.3]
//当生物感染寄巢之唤时,寄生体击杀该生物将其转化为同化生物的概率(1=100%)=0.3
S:"COTH Convert At Kill"=0.3
# Below this health threshold, the victim will attempt to unhide (if available). [range: 0.0 ~ 1.0, default: 0.3]
//当低于该生命时,感染寄巢之唤的生物将会解除伪装(当转变可行时)=0.3
//即生命低于30%时,已完成同化生物将直接转变为同化生物,没有对应同化类型以及未完全同化的生物时转变为未成形寄生体
S:"COTH Health Threshold"=0.3
# Set to false if you want mobs with COTH to drop loot (This is ignored if Evolution Phases are enabled, it has its own option) [default: true]
//设置为false允许感染寄巢之唤的生物掉落战利品(若启用演化阶段该设置失效)
B:"COTH Looting"=true
# Mobs that are immune to the COTH effect, Ex: "minecraft:zombie" or just "minecraft" for a whole mod [default: [minecraft:villager_golem], [minecraft:vex], [minecraft:creeper], [minecraft:slime], [minecraft:blaze], [minecraft:guardian], [minecraft:elder_guardian], [minecraft:stray], [minecraft:skeleton], [minecraft:skeleton_horse], [minecraft:wither_skeleton], [minecraft:magma_cube], [minecraft:ghast], [minecraft:shulker], [minecraft:snowman], [wyrmsofnyrus], [srrevenants]]
//能够免疫寄巢之唤的生物列表(输入生物id如“minecraft:zombie”或者模组id如“minecraft”)
S:"COTH Mob Immune Mob List" <
minecraft:villager_golem
minecraft:vex
minecraft:creeper
minecraft:slime
minecraft:blaze
minecraft:guardian
minecraft:elder_guardian
minecraft:stray
minecraft:skeleton
minecraft:skeleton_horse
minecraft:wither_skeleton
minecraft:magma_cube
minecraft:ghast
minecraft:shulker
minecraft:snowman
wyrmsofnyrus
srrevenants
>
# Set to true if you want to use the list as a WhiteList. [default: false]
//设置为true将上表反转为白名单
B:"COTH Mob Immune Mob List Inverted"=false
# Chance (1 = 100%) to infect with COTH per hit. [range: 0.0 ~ 1.0, default: 0.5]
//适应种每次攻击对目标附加寄巢之唤的概率
S:"Version Adapted COTH"=0.5
# Chance (1 = 100%) to infect with COTH per hit. [range: 0.0 ~ 1.0, default: 0.7]
//同化种每次攻击对目标附加寄巢之唤的概率
S:"Version Assimilated COTH"=0.7
# Chance (1 = 100%) to infect with COTH per hit. [range: 0.0 ~ 1.0, default: 0.6]
//原始种每次攻击对目标附加寄巢之唤的概率
S:"Version Primitive COTH"=0.6
# Chance (1 = 100%) to infect with COTH per hit. [range: 0.0 ~ 1.0, default: 0.4]
//纯粹种每次攻击对目标附加寄巢之唤的概率
S:"Version Pure COTH"=0.4
# Mobs with equal or lower percentage of health may be converted to hijacked versions. [range: 0.0 ~ 1.0, default: 0.5]
//狂疫蚊转化生物为劫持种所需要的最小生命比率
S:"Hijacked Health Required"=0.5
# Table that will be used for hijacking mobs. [default: [minecraft:villager_golem;srparasites:hi_golem]]
//劫持种转化名单
S:"Hijacked Transformation" <
minecraft:villager_golem;srparasites:hi_golem
>
伪装效果
# (1 = 100%) Chance to avoid getting infected by COTH. [range: 0.0 ~ 1.0, default: 0.7]
//伪装效果可以避免生物受到生物间寄巢之唤传染的概率
S:"Camouflage Chance"=0.7
# List of items that can prevent an entity form getting COTH. Ex. "minecraft:stone;0.1;200" Where:
//可以让生物避免获得寄巢之唤的物品(例如“minecraft:stone;0.1;200”)
# "minecraft:stone" is the item,
# "0.1" is the chance to apply the effect (1=100%),
# "200" is the duration of the effect in seconds.
# Right click an entity to give it Camouflage.
//“minecraft:stone”为物品id(此处为石头)
//“0.1”为可以获得伪装效果的概率(1=100%)
//“200”该效果持续的秒数
// 使用方法:将该物品对生物右键
# [default: [minecraft:golden_apple;0.1;300], [minecraft:golden_carrot;0.03;150]]
S:"Camouflage Item List" <
minecraft:golden_apple;0.1;300
minecraft:golden_carrot;0.03;150
>
腐蚀效果
# Amount of damage your armor will receive under this effect. [range: 0 ~ 100000, default: 3]
//获得腐蚀效果后你的盔甲将额外受到的耐久值损伤
I:"Corrosive Damage Value"=3
# If the durability of the armor is below this threshold, the effect will not work. [range: 0.0 ~ 1.0, default: 0.1]
//当盔甲耐久百分比低于该数值后,该效果将不再生效
S:"Corrosive Percentage To Work"=0.1
狂怒效果
# (1 = 100%) How much this effect will increase damage. [range: 0.0 ~ 100.0, default: 0.1]
//狂怒效果提升的伤害(1=100%)
S:"Enraged Damage"=0.1
# (1 = 100%) How much this effect will increase speed. [range: 0.0 ~ 100.0, default: 0.1]
//狂怒效果提升的速度(1=100%)
S:"Enraged Speed"=0.1
# Set to false if you dont want parasites to spawn/give the rage effect [default: true]
//设置为false禁用寄生体生成时带有以及给予友军狂怒效果
B:"Rage Acivated"=true
恐惧效果
# Set to false if you dont want the Fear effect to work [default: true]
//设置为false时禁用恐惧效果
B:"Fear Acivated"=true
# Fear air damage multiplier, multiplied by the amp. [range: 0.0 ~ 100.0, default: 1.5]
//恐惧对悬空单位的伤害倍率
S:"Fear Air Damage Multiplier"=1.5
# Chance (1 = 100%) to fail using a block under the Fear status effect (with an amplifier of 2 and up) - WARNING - EXPERIMENTAL. [range: 0.0 ~ 1.0, default: 0.0]
//在恐惧II以上的效果时阻止玩家放置方块的概率
S:"Fear Block Fail Chance"=0.0
# Fear fall damage multiplier, multiplied by the amp. [range: 0.0 ~ 100.0, default: 1.5]
//当获得恐惧效果时,生物增加的摔落伤害倍率
S:"Fear Fall Damage Multiplier"=1.5
# Chance (1 = 100%) to to fail to open the inventory under the Fear status effect (with an amplifier of 4 and up) - WARNING - EXPERIMENTAL. [range: 0.0 ~ 1.0, default: 0.0]
//当恐惧IV以上时将阻止玩家打开背包的概率
S:"Fear Inventory Fail Chance"=0.0
# Items that wont be affected by this effect, Ex: "minecraft:flint_and_steel" or just "minecraft" for a whole mod [default: ]
//这些物品的使用将不受到恐惧效果影响(输入物品id如“minecraft:flint_and_steel”或者模组id如“minecraft”)
S:"Fear Item BlackList" <
>
# Set to true if you want to use the list as a WhiteList. [default: false]
//设置为true将上表反转为白名单
B:"Fear Item BlackList Inverted"=false
# Chance (1 = 100%) to to fail using an item under the Fear status effect (with an amplifier of 3 and up) - WARNING - EXPERIMENTAL. [range: 0.0 ~ 1.0, default: 0.0]
//当恐惧III以上时将阻止玩家使用物品的概率
S:"Fear Item Fail Chance"=0.0
连接效果
# (1 = 100%) Chance to send their adaptation on death (multiplied by the amp + 1). [range: 0.0 ~ 1.0, default: 0.2]
//寄生体死亡后传递适应性数据至全局适应性的概率
S:"Link Chance"=0.2
穿刺效果
# Damage (1 = 100%) this effect will deal (victims total health) by reaching high amplifier. [range: 0.0 ~ 1.0, default: 0.4]
//当达到一定等级后,穿刺效果将对生物造成总生命一定比例的伤害
S:"Needler Damage"=0.4
# Mobs that are immune to the Needler effect, Ex: "minecraft:zombie" or just "minecraft" for a whole mod [default: ]
//该列表下的生物免疫穿刺效果的影响
S:"Needler Immune Mob List" <
>
# Set to true if you want to use the list as a WhiteList. [default: false]
//设置为true反转为白名单
B:"Needler Immune Mob List Inverted"=false
# Maximum damage this effect will inflict to the Monster. [range: 0.0 ~ 2.0E9, default: 1.0E9]
//穿刺效果对生物造成的最大伤害
S:"Needler Maximum Damage Monster"=1.0E9
# Maximum damage this effect will inflict to the player. [range: 0.0 ~ 2.0E9, default: 1.0E9]
//穿刺效果对玩家造成的最大伤害
S:"Needler Maximum Damage Player"=1.0E9
# Mobs reaching this amplfifier will explode. [range: 0 ~ 100, default: 7]
//生物在达到该等级后会发生爆炸
I:"Needler Terminal Amplifier"=7
病毒效果
# Set to false if you dont want the viral effect [default: true]
//设置为false禁止病毒效果
B:"Viral Acivated"=true
# This value will be multiplied by the amplifier and then multiplied by the damage which will be added to the total damage. [range: 0.0 ~ 100.0, default: 0.5]
//每一级病毒效果提升的伤害倍率
S:"Viral Multiplier"=0.5
}