本篇教程由作者设定未经允许禁止转载。
翻译:
自动机甲 将会获得抗性提升 2 和缓慢 1 的效果,如果浸泡水里将会获得缓慢 5。当站在红石块上时,会获得饱和效果。
居民 的饱食度满格时会有饥饿效果,但同时会有急迫和夜视效果。
末影族 可以向十字准星的方向传送,潜行时一个物品将会出现在主手上,点击即可传送。在水中将会获得凋零效果,食用紫颂果将会传送更远的距离。
Faefolk 在疾跑时会获得虚弱,跳跃提升和速度效果,而且还会持续获得经验。(妈妈再也不用担心我没有经验了)
Frostkin 有抗性提升 1 的效果,免疫减速,但是在火以及岩浆块上行走将会获得瞬间伤害。
人类 在主世界将会获得村庄英雄和幸运效果,但是在除主世界之外的维度将会获得不幸效果。(暂时不清楚对于其他数据包或模组的兼容性)
猎人 具有饥饿的效果,但是在食用不同生物的生肉后将会获得其能力,如食用生鸡肉将会获得缓降效果。
Nereids 在空气中将会获得缓慢效果,但是在水中将会获得夜视,水下呼吸和海豚的恩惠。
Netherkin 在水中将会获得凋零效果,但是具有抗火和夜视效果,在火、岩浆里;下界中将会获得力量效果。
Outlanders 在饥饿值低于15时将会获得饱和效果,静止不动约10秒可以隐身,处于 Sanctum 维度将会获得挖掘疲劳效果且会显形。
Realmkeepers 在生命值超过18点()(18点)或身着全套金制盔甲时将会拥有额外12点生命值,效果每 10 秒授予一次,持续 9 秒。如果拥有的护甲等级高于金护甲,则获得虚弱 10和发光效果。食用金苹果后,Realmkeepers会吸引附近的玩家。
恶棍 具有不幸,抗性提升和力量效果,且无法获得村庄英雄效果,会被铁傀儡主动攻击。
原文:
Automechs always have the resistance x2 and slowness x1 effect but are given slowness x5 when in water. They get the saturation effect when standing on a redstone block.
Dwellers have the hunger effect when their food bar is full but also have haste and night vision.
Enderlings can teleport in a targeted direction. When holding the sneak key an item will appear in their off-hand which teleports them when clicked. They also get the wither effect when in water and teleport extra far when eating chorus fruit.
Faefolk have the weakness effect, jump boost, and speed when sprinting. They passively gain experience points.
Frostkin have resistance x1, immunity to slows, and are given instant damage when walking in fire or lava blocks.
Humans have luck and hero of the village when in the overworld dimension but have unluck in every other dimension.
Hunters have the hunger effect but are granted abilities after consuming a raw food item. For example, after eating raw chicken, a Hunter has the slow falling effect applied to them.
Nereids have slowness when outside of water, but also have night vision, water breathing, and dolphin's grace.
Netherkin have the wither effect when in water, but permanently have fire resistance and night vision. They receive a strength effect when on fire, in lava, or in the nether.
Outlanders have the saturation effect when below a hunger level of 15. They have mining fatigue when in the sanctum dimension and don't turn invisible there. They can turn invisible after standing still for about 10 seconds.
Realmkeepers have 6 hearts of absorption when above 18 health (9 hearts) or when wearing a full set of golden armor. The effect is granted once every 10 seconds and lasts 9 seconds. If possessing an armor level greater than that of full gold armor, they are granted weakness x10 and the glowing effect. After eating a gold or notch apple, Realmkeepers grant absorption to nearby players.
Villains have the unluck effect, resistance, strength, bad omen, and are unable to get hero of the village. Iron golems are hostile to them.