残忍怪物配置文件修改

找到 config 配置文件目录下的 meanmobs.cfg,使用记事本打开:

# Configuration file


general {

    S:blazeEntities <

     >

    B:endlessNightmare=false//永夜无尽模式(启示录模式、毁灭世界模式)默认关闭

    S:skeletonEntities <

     >

    S:spiderEntities <

     >

    S:zombieEntities <

     >


    mobbuffs {

        # Min: 0

        # Max: 2

        I:lootSystemMode=0//掉落物战利品表选择,0:选用更好的战利品表(更好的战利品表指残忍怪物自带的战利品表)1:选用更好的战利品表外加原版的战利品表,2:使用原版的战利品表


        # Min: 0.0

        # Max: 1.7976931348623157E308

        D:maxFollowRangeBoost=20.0  //召唤怪物的数量提升


        # Min: 0.0

        # Max: 1.7976931348623157E308

        D:maxHealthBoost=3.0//最大生命提升


        # Min: 0.0

        # Max: 1.7976931348623157E308

        D:maxSpeedBoost=0.15//速度提升

        B:mobsSeeThroughWalls=true//能否穿过障碍物看到玩家

        S:skeletonGearPresets <//骷髅数值预设

//怪物名称(这里默认是骷髅),出现概率(1/x),主手物品,副手物品,脚上装备,腿部装备,胸部装备,头部装备,速度提升,追杀范围提升,生命数值提升

            default,3,empty,empty,empty,empty,empty,empty,1.0,1.0,1.0

            default,25,minecraft:wooden_sword,empty,empty,empty,empty,empty,1.0,1.0,1.0

            default,35,minecraft:stone_sword,empty,empty,empty,empty,empty,1.0,1.0,1.0

            default,20,minecraft:wooden_pickaxe,empty,empty,empty,empty,empty,1.0,1.0,1.0

            default,30,minecraft:stone_pickaxe,empty,empty,empty,empty,empty,1.0,1.0,1.0

            default,50,minecraft:iron_pickaxe,empty,empty,empty,empty,empty,1.0,1.0,1.0

            default,40,minecraft:stone_axe,empty,empty,empty,empty,empty,1.0,1.0,1.0

            default,65,minecraft:iron_axe,empty,empty,empty,empty,empty,1.0,1.0,1.0

            Fallen Archer,80,minecraft:bow,empty,minecraft:leather_boots,minecraft:leather_leggings,minecraft:chainmail_chestplate,minecraft:iron_helmet,1.0,1.5,1.5

            Fallen Warrior,90,minecraft:iron_sword,empty,minecraft:leather_boots,minecraft:leather_leggings,minecraft:chainmail_chestplate,minecraft:iron_helmet,1.0,1.5,1.5

            Undying Skeleton,90,minecraft:bow,minecraft:totem_of_undying,empty,empty,empty,empty,1.0,1.0,1.0

         >

        S:zombieGearPresets <//僵尸数值预设,同上

            default,25,minecraft:wooden_sword,empty,empty,empty,empty,empty,1.0,1.0,1.0

            default,35,minecraft:stone_sword,empty,empty,empty,empty,empty,1.0,1.0,1.0

            default,20,minecraft:wooden_pickaxe,empty,empty,empty,empty,empty,1.0,1.0,1.0

            default,30,minecraft:stone_pickaxe,empty,empty,empty,empty,empty,1.0,1.0,1.0

            default,50,minecraft:iron_pickaxe,empty,empty,empty,empty,empty,1.0,1.0,1.0

            default,40,minecraft:stone_axe,empty,empty,empty,empty,empty,1.0,1.0,1.0

            default,65,minecraft:iron_axe,empty,empty,empty,empty,empty,1.0,1.0,1.0

            Fallen Warrior,80,minecraft:iron_sword,empty,minecraft:leather_boots,minecraft:leather_leggings,minecraft:chainmail_chestplate,minecraft:iron_helmet,1.0,1.5,1.5

            Fallen Knight,100,minecraft:iron_sword,minecraft:shield,minecraft:iron_boots,minecraft:iron_leggings,minecraft:iron_chestplate,minecraft:iron_helmet,1.0,1.5,2.0

            Undying Zombie,90,minecraft:totem_of_undying,minecraft:totem_of_undying,empty,empty,empty,empty,1.0,1.0,1.0

         >

    }


    summoning {//召唤部分

        S:skeletonHelpers <//骷髅的召唤

            minecraft:zombie,0.1//召唤僵尸的概率(这里是百分之10)

         >


        # Min: 1

        # Max: 2147483647

        I:skeletonSummonChance=120//骷髅召唤帮手的概率(1/x,这里是1/120)

        B:summoningEffects=true//是否开启召唤特效,粒子、声音特效,关闭会让召唤怪物变得不易察觉

        S:zombieHelpers <//僵尸召唤

            minecraft:skeleton,0.1//召唤骷髅的概率

         >


        # Min: 1

        # Max: 2147483647

        I:zombieSummonChance=80

    }


    apocalypsemode {

        S:allowedSpawns <

         >

        B:enabled=false//是否开启永夜模式

        B:extraSpawns=false//额外召唤

        I:maxSummonTimes=0

    }


    debugging {//是否输出日志

        B:logAssistanceSummoning=false//当召唤危险的怪物时是否提示

        B:logSpawningCancellations=false//世界毁灭模式下是否输出提示

    }


}