残忍怪物配置文件修改
找到 config 配置文件目录下的 meanmobs.cfg,使用记事本打开:
# Configuration file
general {
S:blazeEntities <
>
B:endlessNightmare=false//永夜无尽模式(启示录模式、毁灭世界模式)默认关闭
S:skeletonEntities <
>
S:spiderEntities <
>
S:zombieEntities <
>
mobbuffs {
# Min: 0
# Max: 2
I:lootSystemMode=0//掉落物战利品表选择,0:选用更好的战利品表(更好的战利品表指残忍怪物自带的战利品表)1:选用更好的战利品表外加原版的战利品表,2:使用原版的战利品表
# Min: 0.0
# Max: 1.7976931348623157E308
D:maxFollowRangeBoost=20.0 //召唤怪物的数量提升
# Min: 0.0
# Max: 1.7976931348623157E308
D:maxHealthBoost=3.0//最大生命提升
# Min: 0.0
# Max: 1.7976931348623157E308
D:maxSpeedBoost=0.15//速度提升
B:mobsSeeThroughWalls=true//能否穿过障碍物看到玩家
S:skeletonGearPresets <//骷髅数值预设
//怪物名称(这里默认是骷髅),出现概率(1/x),主手物品,副手物品,脚上装备,腿部装备,胸部装备,头部装备,速度提升,追杀范围提升,生命数值提升
default,3,empty,empty,empty,empty,empty,empty,1.0,1.0,1.0
default,25,minecraft:wooden_sword,empty,empty,empty,empty,empty,1.0,1.0,1.0
default,35,minecraft:stone_sword,empty,empty,empty,empty,empty,1.0,1.0,1.0
default,20,minecraft:wooden_pickaxe,empty,empty,empty,empty,empty,1.0,1.0,1.0
default,30,minecraft:stone_pickaxe,empty,empty,empty,empty,empty,1.0,1.0,1.0
default,50,minecraft:iron_pickaxe,empty,empty,empty,empty,empty,1.0,1.0,1.0
default,40,minecraft:stone_axe,empty,empty,empty,empty,empty,1.0,1.0,1.0
default,65,minecraft:iron_axe,empty,empty,empty,empty,empty,1.0,1.0,1.0
Fallen Archer,80,minecraft:bow,empty,minecraft:leather_boots,minecraft:leather_leggings,minecraft:chainmail_chestplate,minecraft:iron_helmet,1.0,1.5,1.5
Fallen Warrior,90,minecraft:iron_sword,empty,minecraft:leather_boots,minecraft:leather_leggings,minecraft:chainmail_chestplate,minecraft:iron_helmet,1.0,1.5,1.5
Undying Skeleton,90,minecraft:bow,minecraft:totem_of_undying,empty,empty,empty,empty,1.0,1.0,1.0
>
S:zombieGearPresets <//僵尸数值预设,同上
default,25,minecraft:wooden_sword,empty,empty,empty,empty,empty,1.0,1.0,1.0
default,35,minecraft:stone_sword,empty,empty,empty,empty,empty,1.0,1.0,1.0
default,20,minecraft:wooden_pickaxe,empty,empty,empty,empty,empty,1.0,1.0,1.0
default,30,minecraft:stone_pickaxe,empty,empty,empty,empty,empty,1.0,1.0,1.0
default,50,minecraft:iron_pickaxe,empty,empty,empty,empty,empty,1.0,1.0,1.0
default,40,minecraft:stone_axe,empty,empty,empty,empty,empty,1.0,1.0,1.0
default,65,minecraft:iron_axe,empty,empty,empty,empty,empty,1.0,1.0,1.0
Fallen Warrior,80,minecraft:iron_sword,empty,minecraft:leather_boots,minecraft:leather_leggings,minecraft:chainmail_chestplate,minecraft:iron_helmet,1.0,1.5,1.5
Fallen Knight,100,minecraft:iron_sword,minecraft:shield,minecraft:iron_boots,minecraft:iron_leggings,minecraft:iron_chestplate,minecraft:iron_helmet,1.0,1.5,2.0
Undying Zombie,90,minecraft:totem_of_undying,minecraft:totem_of_undying,empty,empty,empty,empty,1.0,1.0,1.0
>
}
summoning {//召唤部分
S:skeletonHelpers <//骷髅的召唤
minecraft:zombie,0.1//召唤僵尸的概率(这里是百分之10)
>
# Min: 1
# Max: 2147483647
I:skeletonSummonChance=120//骷髅召唤帮手的概率(1/x,这里是1/120)
B:summoningEffects=true//是否开启召唤特效,粒子、声音特效,关闭会让召唤怪物变得不易察觉
S:zombieHelpers <//僵尸召唤
minecraft:skeleton,0.1//召唤骷髅的概率
>
# Min: 1
# Max: 2147483647
I:zombieSummonChance=80
}
apocalypsemode {
S:allowedSpawns <
>
B:enabled=false//是否开启永夜模式
B:extraSpawns=false//额外召唤
I:maxSummonTimes=0
}
debugging {//是否输出日志
B:logAssistanceSummoning=false//当召唤危险的怪物时是否提示
B:logSpawningCancellations=false//世界毁灭模式下是否输出提示
}
}