本篇教程由作者设定未经允许禁止转载。
本教程基于官方wiki,,游戏版本为1.12.2Forge,模组版本为2.2.2,以下内容为本人汉化,仅供参考。
路径:minecraft\config\bountiful\bounties.json
本教程最下面有来自wiki更详细的说明。
[
{
"content": "minecraft:dirt", //需求:获取一定数量的泥土
"amount": { //需要准备物品的数量
"min": 16, //最少数量
"max": 128 //最多数量,最终需要泥土的数量会在16个至128个之间随机选择
},
"unitWorth": 5, //赏金价值,该值主要用于匹配与赏金价值相匹配的物品奖励
"weight": 100 //权重,任意一个数字都可以,数字越大,能够被悬赏令选中作为任务的概率也越大
},
{
"content": "minecraft:stone", //需求:石头
"amount": {
"min": 16,
"max": 128
},
"unitWorth": 10,
"weight": 100
},
{
"content": "minecraft:cobblestone", //需求:圆石
"amount": {
"min": 16,
"max": 128
},
"unitWorth": 7,
"weight": 100
},
{
"content": "minecraft:fish", //需求:鱼
"amount": {
"min": 2,
"max": 32
},
"unitWorth": 80,
"weight": 100
},
{
"content": "minecraft:apple", //需求:苹果
"amount": {
"min": 2,
"max": 32
},
"unitWorth": 70,
"weight": 100
},
{
"content": "minecraft:book", //需求:书
"amount": {
"min": 2,
"max": 16
},
"unitWorth": 80,
"weight": 100
},
{
"content": "minecraft:cactus", //需求:仙人掌
"amount": {
"min": 2,
"max": 32
},
"unitWorth": 80,
"weight": 100
},
{
"content": "minecraft:diamond", //需求:钻石
"amount": {
"min": 1,
"max": 8
},
"unitWorth": 1600,
"weight": 100
},
{
"content": "minecraft:dispenser", //需求:发射器
"amount": {
"min": 1,
"max": 6
},
"unitWorth": 200,
"weight": 100
},
{
"content": "minecraft:iron_ingot", //需求:铁锭
"amount": {
"min": 1,
"max": 32
},
"unitWorth": 200,
"weight": 100
},
{
"content": "minecraft:bread", //需求:面包
"amount": {
"min": 1,
"max": 12
},
"unitWorth": 60,
"weight": 100
},
{
"content": "minecraft:rotten_flesh", //腐肉
"amount": {
"min": 1,
"max": 24
},
"unitWorth": 55,
"weight": 100
},
{
"content": "minecraft:sign", //需求:告示牌
"amount": {
"min": 1,
"max": 16
},
"unitWorth": 65,
"weight": 100
},
{
"content": "minecraft:slime_ball", //需求:粘液球
"amount": {
"min": 1,
"max": 32
},
"unitWorth": 60,
"weight": 100
},
{
"content": "minecraft:spider_eye", //需求:发酵蜘蛛眼
"amount": {
"min": 1,
"max": 16
},
"unitWorth": 75,
"weight": 100
},
{
"content": "minecraft:string", //需求:线
"amount": {
"min": 1,
"max": 24
},
"unitWorth": 35,
"weight": 100
},
{
"content": "minecraft:sugar", //需求:糖
"amount": {
"min": 1,
"max": 64
},
"unitWorth": 55,
"weight": 100
},
{
"content": "minecraft:tripwire_hook", //需求:绊线钩
"amount": {
"min": 1,
"max": 8
},
"unitWorth": 70,
"weight": 100
},
{
"content": "minecraft:wheat", //需求:小麦
"amount": {
"min": 1,
"max": 48
},
"unitWorth": 20,
"weight": 100
},
{
"content": "minecraft:leather", //需求:
"amount": {
"min": 1,
"max": 12
},
"unitWorth": 90,
"weight": 100
},
{
"content": "entity:minecraft:zombie", //需求:击杀一定数量的僵尸
"amount": { //需要击杀的数量
"min": 1, //最少需要击杀的数量
"max": 8 //最多需要击杀的数量,最终需要击杀僵尸的数量将会在1只到8只之间随机选择
},
"unitWorth": 120, //赏金价值,该值主要用于匹配与赏金价值相匹配的物品奖励
"weight": 300 //权重,任意一个数字都可以,数字越大,能够被悬赏令选中作为任务的概率也越大
},
{
"content": "entity:minecraft:skeleton", //需求:击杀一定数量的骷髅
"amount": {
"min": 1,
"max": 6
},
"unitWorth": 140,
"weight": 250
},
{
"content": "minecraft:potion", //需求:药水,需要模组版本至少是2.2才有用
"amount": { //需要准备药水的数量
"min": 1, //最少需求的数量
"max": 3 //最多需求的数量
},
"unitWorth": 300, //赏金价值,该值主要用于匹配与赏金价值相匹配的物品奖励
"stages": ["a", "b"], //游戏阶段,需要安装Game Stages模组才会生效,该选项可以控制该配方在玩家达到什么阶段时会被解锁
"weight": 100, //权重,任意一个数字都可以,数字越大,能够被悬赏令选中作为任务的概率也越大
"nbt_data": "{Potion: \"minecraft:healing\"}" //药水:治疗药水
//物品的NBT标签,这将会决定赏金需要物品的NBT标签,如果在此数据中存在引号,必须在引号前放置一个"\"来为他们进行转义
//注意事项:NBT仅适用于物品,无法应用在实体上;如果不需要关联NBT标签,请不要添加该选项
}
]
详细说明:
content- 描述目标的字符串。
对于物品,格式是modid:itemid. 如果它包含元数据,请使用modid:itemid:meta
例子:minecraft:iron_axe(铁斧),minecraft:wool:1(橙色羊毛,元数据为1)
对于实体,使用entity:modid:entityid.
示例:entity:minecraft:sheep(羊), entity:minecraft:skeleton(骷髅),entity:minecraft:villager_golem(铁傀儡)
使用/bo entities命令可获取所有实体及其注册表 ID 的列表;
amount- 此选择可以选择悬赏需要获取物品/击杀实体的最小和最大数量;
unitWorth- 赏金价值,该值主要用于匹配与赏金价值相匹配的物品奖励;
weight- 权重,任意一个数字都可以,数字越大,能够被悬赏令选中作为任务的概率也越大 ;
stages- 游戏阶段,需要安装Game Stages模组才会生效,该选项可以控制该配方在玩家达到什么阶段时会被解锁;
nbt_data- 物品的NBT标签,这将会决定赏金需要物品的NBT标签,如果在此数据中存在引号,必须在引号前放置一个"\"来为他们进行转义;
注意事项:NBT仅适用于物品,无法应用在实体上;如果不需要关联NBT标签,请不要添加该选项。