# Configuration file
client {
# Damage Text Color [default: RED] //受伤颜色 (默认红色)
S:"Damage Color"=RED
# Heal Text Color [default: GREEN] //回血颜色 (默认绿色)
S:"Heal Color"=GREEN
# Display Health Bars [default: HEARTS] //显示血条形式 (默认心)
S:"Health Bar Display"=HEARTS
# Location of Health Bar [default: TOP LEFT] //血条显示位置 (默认左上角)
S:"Health Bar Position"=TOP LEFT
# With CUSTOM position, sets X position of Health Bar [range: -20000 ~ 20000, default: 0]
//自定义血条x轴位置 (区间-20000~20000,默认为0)
I:"Health Bar X"=0
# With CUSTOM position, sets Y position of Health Bar [range: -20000 ~ 20000, default: 0]
//自定义血条y轴位置 (区间-20000~20000,默认为0)
I:"Health Bar Y"=0
# Delays hiding the dialog for the given number of milliseconds [range: 50 ~ 5000, default: 400]
//血量显示毫秒数 (区间50~5000,默认为400)
I:"Hide Delay"=400
# Shows a 3D model of the entity being targeted [default: true] //是否显示生物3D模型 (默认是)
B:"Show 3D Model of Entity"=true
# Show Damage Indicators [default: true] //是否显示血量变化数字 (默认是)
B:"Show Damage Particles"=true
# Background Skin Selection [default: BASIC] //血条方框形式 (默认小方框)
S:Skin=BASIC
}