# Configuration file


client {

    # Damage Text Color [default: RED]    //受伤颜色 (默认红色)

    S:"Damage Color"=RED


    # Heal Text Color [default: GREEN]    //回血颜色 (默认绿色)

    S:"Heal Color"=GREEN


    # Display Health Bars [default: HEARTS]    //显示血条形式 (默认心)

    S:"Health Bar Display"=HEARTS


    # Location of Health Bar [default: TOP LEFT]    //血条显示位置 (默认左上角)

    S:"Health Bar Position"=TOP LEFT


    # With CUSTOM position, sets X position of Health Bar [range: -20000 ~ 20000, default: 0]

    //自定义血条x轴位置 (区间-20000~20000,默认为0)

    I:"Health Bar X"=0


    # With CUSTOM position, sets Y position of Health Bar [range: -20000 ~ 20000, default: 0]

    //自定义血条y轴位置 (区间-20000~20000,默认为0)

    I:"Health Bar Y"=0


    # Delays hiding the dialog for the given number of milliseconds [range: 50 ~ 5000, default: 400]

    //血量显示毫秒数 (区间50~5000,默认为400)

    I:"Hide Delay"=400


    # Shows a 3D model of the entity being targeted [default: true]    //是否显示生物3D模型 (默认是)

    B:"Show 3D Model of Entity"=true


    # Show Damage Indicators [default: true]    //是否显示血量变化数字 (默认是)

    B:"Show Damage Particles"=true


    # Background Skin Selection [default: BASIC]    //血条方框形式 (默认小方框)

    S:Skin=BASIC

}