世界类型:
在Curseforge上下载SkyFactory4的服务器包后,找到server.properties文件,找到generator-settings与level-type项,修改后可以选择生成不同的世界,不同世界可以在单人创建世界时预览。不同类型对应世界类型如下:
Sky Factory 4 Classic:(经典天空工厂世界类型,只有虚空中的一颗树,服务器包默认生成该类型)
generator-settings={"Topography-Preset":"Sky Factory 4"}
level-type=DEFAULT
Cave Dimension:
generator-settings={"Topography-Preset":"Cave Dimension"}
level-type=DEFAULT
Sky Crash Factory Landing:
generator-settings={"Topography-Preset":"Sky Crash Factory Landing"}
level-type=DEFAULT
Skygrid:
generator-settings={"Topography-Preset":"Skygrid"}
level-type=skygrid
Compactsky:
该类型的世界允许每个玩家拥有属于自己的压缩空间,玩家出生在中心并选择他们想要的空间。有16,64,256个压缩空间三种配置可供选择,选择一个适合自己服务器的世界大小。
16个压缩空间:
generator-settings={"Topography-Preset":"Compactsky","schema":"test002","givePSD":false,"size":"SMALL"}
level-type=compactsky
64个压缩空间:
generator-settings={"Topography-Preset":"Compactsky","schema":"test002","givePSD":false,"size":"MEDIUM"}
level-type=compactsky
256个压缩空间:
generator-settings={"Topography-Preset":"Compactsky","schema":"test002","givePSD":false,"size":"LARGE"}
level-type=compactsky
Amplified:
generator-settings={"Topography-Preset":"Amplified"}
level-type=amplified
Default:
generator-settings={"Topography-Preset":"Default"}
level-type=DEFAULT
LargeBiomes:
generator-settings={"Topography-Preset":"LargeBiomes"}
level-type=largeBiomes
Lostcities:
generator-settings={"Topography-Preset":"Lostcities"}
level-type=lostcities
Falt:
generator-settings={"Topography-Preset":"Flat"}
level-type=flat
SkyFactory Tutorial:
generator-settings={"Topography-Preset":"SkyFactory Tutorial"}
level-type=DEFAULT
Peace Out:
generator-settings={"Topography-Preset":"Peace Out"}
level-type=DEFAULT
Project trEe:
generator-settings={"Topography-Preset":"Project trEe"}
level-type=DEFAULT
Stone Factory:
generator-settings={"Topography-Preset":"Stone Factory"}
level-type=DEFAULT
ObservaTree:
generator-settings={"Topography-Preset":"ObservaTree"}
level-type=DEFAULT
Sky Village:
generator-settings={"Topography-Preset":"Sky Village"}
level-type=DEFAULT
Sea World:
generator-settings={"Topography-Preset":"Sea World"}
level-type=DEFAULT
Lava Factory:
generator-settings={"Topography-Preset":"Lava Factory"}
level-type=DEFAULT
Ender the Sea:
generator-settings={"Topography-Preset":"Ender the Sea"}
level-type=DEFAULT
Bedrock Your World:
generator-settings={"Topography-Preset":"Bedrock Your World"}
level-type=DEFAULT
Between Bedrock and a Hard Place:
generator-settings={"Topography-Preset":"Between Bedrock and a Hard Place"}
level-type=DEFAULT
Rock Bottom:
generator-settings={"Topography-Preset":"Rock Bottom"}
level-type=DEFAULT
Minesweeper:
generator-settings={"Topography-Preset":"Minesweeper"}
level-type=DEFAULT
Lights Out!:
generator-settings={"Topography-Preset":"Lights Out!"}
level-type=DEFAULT
Sticky Situaition:
generator-settings={"Topography-Preset":"Sticky Situation"}
level-type=DEFAULT
Cobbled Together:
generator-settings={"Topography-Preset":"Cobbled Together"}
level-type=DEFAULT
Sludgehammer:
generator-settings={"Topography-Preset":"Sludgehammer"}
level-type=DEFAULT
Resonant Sleeper:
generator-settings={"Topography-Preset":"Resonant Sleeper"}
level-type=DEFAULT
Chill Out:
generator-settings={"Topography-Preset":"Chill Out"}
level-type=DEFAULT
Hot Topic:
generator-settings={"Topography-Preset":"Hot Topic"}
level-type=DEFAULT
The Floor is Lava:
generator-settings={"Topography-Preset":"The Floor is Lava"}
level-type=DEFAULT
Seven Seas:
generator-settings={"Topography-Preset":"Seven Seas"}
level-type=DEFAULT
Chunk Norris:
generator-settings={"Topography-Preset":"Chunk Norris"}
level-type=DEFAULT
Skiiiilands:
generator-settings={"Topography-Preset":"Skiiiilands"}
level-type=DEFAULT
Material Girl in a Material World:
generator-settings={"Topography-Preset":"Material Girl in a Material World"}
level-type=DEFAULT
Lava Cake:
generator-settings={"Topography-Preset":"Lava Cake"}
level-type=DEFAULT
Hardcore:
generator-settings={"Topography-Preset":"Hardcore"}
level-type=DEFAULT
Are You Afraid of the Dark:
generator-settings={"Topography-Preset":"Are You Afraid of the Dark"}
level-type=DEFAULT
为玩家新建岛屿相关指令:
在多人服务器上时,可能需要为玩家创建单独的空岛。使用以下命令(或命令方块)来创建:
/topography spawn [player] // 将玩家传送到世界出生点
/topography island
/topography island home [player] // 将玩家传送到其出生点或空岛上。如果他没有空岛,该指令将为其创建一个空岛并将其传送过去
/topography island new [player] // 为玩家生成一个新的空岛,并将其传送到该空岛(仅OP)
/topography island set [player] [x] [z] // 将提供的坐标设置为玩家的空岛所在地并将其传送到该空岛(仅OP)
/topography island info [player] // 获取玩家岛屿的坐标
/topography island invite [player]
/topography island accept [player]
以上指令玩家使用需要权限节点:topography.command.topography
团队指令(Together Forever模组):
在服务器中可能需要与其他玩家合作共享晋升进度。Together Forever模组将允许你使用以下指令来邀请玩家:
/together invite <player>
或者
/togetherforever invite <player>
或者
/tofe invite <player>
以上指令玩家使用时需要权限节点:togetherforever.command.togetherforever
成就点(Prestige模组):
Prestige模组是SkyFactory中的新系统,成就点是按玩家计算的,并不共享。服务器和单人游戏不能共享成就点,在单人模式获得的成就点无法同步转移到服务器上。如果需要启用成就点,需要将prestige.cfg文件中的设置改为true。另外,每次更新服务端时,都必须重新对此进行配置更改!需要注意的是,当一个玩家通过成就解锁某些物品另一个玩家也可以访问该物品。注意,强制启用成就点可能会导致一些问题,不到万不得已请勿强制解锁成就点。
启用成就点配置文件:
# What is the default value for prestige?
B:"Prestige Enabled Default"=true
关闭成就点配置文件:
# What is the default value for prestige?
B:"Prestige Enabled Default"=false
如果出于某些原因当服务器启用了成就点系统,但是玩家无法打开花费成就点的窗口(默认按键“P”)时,则可以使用以下命令强制为所有玩家启用成就点系统:
/prestige force enabled
强制禁用成就点系统:
/prestige force disabled
该模组其余指令可以参考站内成就点prestige模组介绍部分指令,以上指令玩家使用时需要权限节点:bookshelf.command.prestige