估计是全球首发吧,我看作者自己好像也没有发布出来:
import mods.sakura.campfirePot;//引入锅配方
import mods.sakura.Barrel;//引入桶配方
import mods.sakura.Distillation;//引入酿造配方
import mods.sakura.liquid_to_itemStack;//引入用杯子从桶、酿造桶里获取瓶装液体的配方
//Barrel.AddRecipe(final ILiquidStack input_fluid, final IIngredient[] input, final ILiquidStack output);//增加桶配方
Barrel.AddRecipe(<liquid:lava> * 1000, [<minecraft:apple>,<minecraft:apple>], <liquid:water> * 1000);//岩浆与两个苹果生成水
//Barrel.RemoveRecipe();//移除桶配方
//Distillation.AddRecipe(final ILiquidStack input_fluid, final IIngredient[] input, final ILiquidStack output);//酿造配方
Distillation.AddRecipe(<liquid:lava> * 1000, [<minecraft:apple>], <liquid:water> * 1000);//岩浆与1个苹果生成水
//Distillation.RemoveRecipe();//移除酿造配方
//campfirePot.AddRecipe(final IIngredient[] input ,final IItem output, final ILiquidStack input_fluid );//锅配方
campfirePot.AddRecipe([<ore:listAllmeatraw>, <ore:dustSalt>, <minecraft:potato>], <minecraft:apple>, <liquid:water> * 1000);//任意生肉与盐与土豆在水里煮生成苹果
//campfirePot.RemoveRecipe();//移除锅配方
//liquid_to_itemStack.AddRecipe(final IItemStack input, final IItemStack output, final ILiquidStack input_fluid);//增加用杯子从桶、酿造桶里获取瓶装液体的配方
//liquid_to_itemStack.RemoveRecipe(final ILiquidStack input_fluid, final IIngredient input);//移除用杯子从桶、酿造桶里获取瓶装液体的配方