游戏版本:rv6-stable7
要小心,networkbusesnetworkbuses 往下的内容均属于开关物品,如果关闭则游戏不会显示这个物品,对于更好的任务来说,会导致存档出现 BUG,谨慎更改。
#自动化设置
automation {
#成型面板单次生成掉落物的数量(上限+1),即设置为2一次丢一组,设置为1相当于禁掉丢物品
I:formationPlaneEntityLimit=128
}
#物品电量
battery {
#充能手杖
I:chargedStaff=8000
#染色器
I:colorApplicator=20000
#熵变机械臂
I:entropyManipulator=200000
#物质炮
I:matterCannon=200000
#编写元件
I:portableCell=20000
#无线终端
I:wirelessTerminal=1600000
}
client {
# Possible Values: AE, EU, RF
S:PowerUnit=AE
# Possible Values: AUTOSEARCH, AUTOSEARCH_KEEP, MANUAL_SEARCH, MANUAL_SEARCH_KEEP, JEI_AUTOSEARCH, JEI_AUTOSEARCH_KEEP, JEI_MANUAL_SEARCH, JEI_MANUAL_SEARCH_KEEP
#默认搜索设置
S:SEARCH_MODE=MANUAL_SEARCH
# Possible Values: YES, NO, UNDECIDED
#是否在搜索时匹配物品提示
S:SEARCH_TOOLTIPS=YES
# Possible Values: TALL, FULL, SMALL
#默认终端风格(长/短)
S:TERMINAL_STYLE=TALL
# Controls buttons on Crafting Screen : Capped at 9
#设置自动化合成数量按钮数字1(默认1,最大9)
I:craftAmtButton1=1
# Controls buttons on Crafting Screen : Capped at 99
#设置自动化合成数量按钮数字2(默认10,最大99)
I:craftAmtButton2=10
# Controls buttons on Crafting Screen : Capped at 999
#设置自动化合成数量按钮数字3(默认100,最大999)
I:craftAmtButton3=100
# Controls buttons on Crafting Screen : Capped at 9999
#设置自动化合成数量按钮数字4(默认1000,最大9999)
I:craftAmtButton4=1000
#暂时未知
B:disableColoredCableRecipesInJEI=true
B:enableEffects=true
#发信器按钮设置
# Controls buttons on Level Emitter Screen : Capped at 9
I:levelAmtButton1=1
# Controls buttons on Level Emitter Screen : Capped at 99
I:levelAmtButton2=10
# Controls buttons on Level Emitter Screen : Capped at 999
I:levelAmtButton3=100
# Controls buttons on Level Emitter Screen : Capped at 9999
I:levelAmtButton4=1000
#优先级按钮设置
# Controls buttons on Priority Screen : Capped at 9
I:priorityAmtButton1=1
# Controls buttons on Priority Screen : Capped at 99
I:priorityAmtButton2=10
# Controls buttons on Priority Screen : Capped at 999
I:priorityAmtButton3=100
# Controls buttons on Priority Screen : Capped at 9999
I:priorityAmtButton4=1000
#未知
B:useColoredCraftingStatus=true
#大字体?不确定
B:useTerminalUseLargeFont=false
}
condenser {
#物质聚合器合成配置
I:MatterBalls=256
I:Singularity=256000
}
craftingcpu {
#CPU更新频率配置
I:craftingCalculationTimePerTick=5
}
##########################################################################################################
# features特性
#--------------------------------------------------------------------------------------------------------#
# Warning: Disabling a feature may disable other features depending on it.
#禁掉一个特性可能导致其它给予此的特性同时也被禁#########################################
features {
world {
#赛特斯石英生成
B:CertusOre=true
#(充能)赛特斯石英生成,关掉即上下两个都关掉了
B:CertusQuartzWorldGen=true
#充能赛特斯石英生成
B:ChargedCertusOre=true
#箱子奖励
B:ChestLoot=true
# Blocks that are not used in any essential recipes, also slabs and stairs.
#各种台阶板砖
B:DecorativeBlocks=true
#装饰性的发光
B:DecorativeLights=true
#面粉物品
B:Flour=true
#陨石生成
B:MeteoriteWorldGen=true
#陨石箱子生成
B:SkyStoneChests=true
#压印板生成于陨石箱子
B:SpawnPressesInMeteorites=true
#迷你TNT物品
B:TinyTNT=true
#村民交易
B:VillagerTrading=true
}
#机器的禁用与启用
machines {
#充能器
B:Charger=true
#晶体催生器
B:CrystalGrowthAccelerator=true
#磨粉
B:GrindStone=true
#压印器
B:Inscriber=true
#谐振仓(发电)
B:VibrationChamber=true
}
#工具类别的启用与禁用
toolsclassifications {
#赛特斯石英工具/武器
B:CertusQuartzTools=true
#下界石英工具/武器
B:NetherQuartzTools=true
#充能的工具/武器
B:PoweredTools=true
}
#单个工具的启用和禁用
tools {
#充能杖
B:ChargedStaff=true
#染色刷
B:ColorApplicator=true
#熵变机械臂
B:EntropyManipulator=true
#物质炮
B:MatterCannon=true
#陨石罗盘
B:MeteoriteCompass=true
#染色球
B:PaintBalls=true
#石英斧(下界/赛特斯)
B:QuartzAxe=true
#石英锄(下界/赛特斯)
B:QuartzHoe=true
#石英割刀(下界/赛特斯)
B:QuartzKnife=true
#石英镐(下界/赛特斯)
B:QuartzPickaxe=true
#石英铲(下界/赛特斯)
B:QuartzSpade=true
#石英剑(下界/赛特斯)
B:QuartzSword=true
#石英扳手(下界/赛特斯)
B:QuartzWrench=true
#无线终端
B:WirelessAccessTerminal=true
}
#网络特性
networkfeatures {
#频道
B:Channels=true
#量子环
B:QuantumNetworkBridge=true
#安全终端
B:Security=true
#空间塔
B:SpatialIO=true
}
#总线
networkbuses {
#破坏面板
B:AnnihilationPlane=true
#线缆矛
B:CableAnchor=true
#合成终端
B:CraftingTerminal=true
#输出总线
B:ExportBus=true
#流体破坏面板
B:FluidAnnihilationPlane=true
#流体输出总线
B:FluidExportBus=true
#流体成型面板
B:FluidFormationPlane=true
#流体输入总线
B:FluidImportBus=true
#流体ME接口
B:FluidInterface=true
#流体发信器
B:FluidLevelEmitter=true
#流体存储总线
B:FluidStorageBus=true
#流体终端
B:FluidTerminal=true
#成型面板
B:FormationPlane=true
#精确破坏面板
B:IdentityAnnihilationPlane=true
#输入总线
B:ImportBus=true
#ME接口
B:Interface=true
#发信器
B:LevelEmitter=true
#P2P系统
B:P2PTunnel=true
#(普通、亮色、暗色)照明面板
B:Panels=true
#交换监控器
B:PartConversionMonitor=true
#石英纤维
B:QuartzFiber=true
#存储总线
B:StorageBus=true
#存储监控器
B:StorageMonitor=true
#ME终端
B:Terminal=true
#ME触发总线
B:ToggleBus=true
}
portablecell {
#便携元件
B:PortableCell=true
}
#存储
storage {
#物质聚合器
B:Condenser=true
#ME-IO端口
B:IOPort=true
#ME箱子
B:MEChest=true
#ME驱动器
B:MEDrive=true
#存储元件
B:StorageCells=true
}
#网络相关工具
networktool {
#内存卡
B:MemoryCard=true
#物品“网络工具”
B:NetworkTool=true
}
cables {
#包层线缆
B:CoveredCables=true
#致密线缆
B:DenseCables=true
#玻璃线缆
B:GlassCables=true
#智能线缆
B:SmartCables=true
}
energy {
#致密能量元件
B:DenseEnergyCells=true
#能源接收器
B:EnergyAcceptor=true
#普通能量元件
B:EnergyCells=true
}
#P2P面板,自己看,有模组联动内容
p2ptunnels {
B:P2PTunnelEU=true
B:P2PTunnelFE=true
B:P2PTunnelFluids=true
B:P2PTunnelItems=true
B:P2PTunnelLight=true
B:P2PTunnelME=true
B:P2PTunnelOpenComputers=true
B:P2PTunnelPressure=true
B:P2PTunnelRedstone=true
}
#方块相关特性
blockfeatures {
#物质球破坏方块
B:MassCannonBlockDamage=true
#迷你TNT破坏方块
B:TinyTNTBlockDamage=true
}
facades {
#伪装板
B:Facades=true
}
#音效
misc {
B:Achievements=true
B:CraftingLog=false
B:Creative=true
B:DebugLogging=false
B:GrinderLogging=false
B:IntegrationLogging=false
B:LightDetector=true
B:LogSecurityAudits=false
B:Logging=true
B:PacketLogging=false
B:UnsupportedDeveloperTools=false
B:UpdateLogging=false
B:WebsiteRecipes=false
}
#合成
crafting {
#拆解(如元件=>组件)
B:EnableDisassemblyCrafting=true
#伪装板
B:EnableFacadeCrafting=true
#Fluix水晶
B:InWorldFluix=true
#高纯水晶
B:InWorldPurification=true
#奇点合成
B:InWorldSingularity=true
#ME接口终端
B:InterfaceTerminal=true
}
#渲染(
rendering {
B:AlphaPass=true
}
#合成特性
craftingfeatures {
#CPU
B:CraftingCPU=true
# Use CraftingManager to find an alternative recipe, after a pattern rejected an ingredient. Should be enabled to avoid issues, but can have a minor performance impact.
#启用以在CPU中目标合成物的一个合成方式失败后尝试别的合成方式。开启以避免奇异的特性,
#关闭可以占用更少的性能
B:CraftingManagerFallback=true
#分子装配室
B:MolecularAssembler=true
#模板
B:Patterns=true
}
upgrades {
#高级卡
B:AdvancedCards=true
#基础卡
B:BasicCards=true
#显示原件
B:ViewCell=true
}
materials {
#赛特斯石英
B:Certus=true
#种子
B:CrystalSeeds=true
#粉
B:Dusts=true
#Fluix系列物品
B:Fluix=true
# 铁粒
B:Nuggets=true
#高纯水晶
B:PureCrystals=true
#石英玻璃
B:QuartzGlass=true
#硅
B:Silicon=true
#陨石
B:SkyStone=true
}
#合成相关部分
craftingcomponents {
#俩核心
B:Cores=true
#物质球
B:MatterBall=true
#压印模板
B:Presses=true
#压印电路板(半成品)
B:PrintedCircuits=true
#处理器(压印成品)
B:Processors=true
}
#命令
commands {
B:ChunkLoggerTrace=false
}
}
general {
# Will auto-remove items that crash when being loaded from storage. This will destroy those items instead of crashing the game!
#自动从存储设备中移除会导致崩溃的物品
B:removeCrashingItemsOnLoad=false
}
##########################################################################################################
# grindstone
#--------------------------------------------------------------------------------------------------------#
# Creates recipe of the following pattern automatically: '1 oreTYPE => 2 dustTYPE' and '(1 ingotTYPE or 1 crystalTYPE or 1 gemTYPE) => 1 dustTYPE'
##########################################################################################################
#自定义磨粉
grindstone {
# Blacklists the exact oredict name from being handled by any recipe.
S:blacklist <
>
# The list of types to handle. Specify without a prefix like ore or dust.
S:grinderOres <
Obsidian
Ender
EnderPearl
Coal
Iron
Gold
Charcoal
NetherQuartz
CertusQuartz
Wheat
Fluix
Copper
Tin
Silver
Lead
Bronze
Brass
Platinum
Nickel
Invar
Aluminium
Electrum
Osmium
Zinc
>
# Chance to actually get an output with stacksize > 1.
D:oreDoublePercentage=90.0
}
##########################################################################################################
# modintegration
#--------------------------------------------------------------------------------------------------------#
# Valid Values are 'AUTO', 'ON', or 'OFF' - defaults to 'AUTO' ; Suggested that you leave this alone unless your experiencing an issue, or wish to disable the integration for a reason.
##########################################################################################################
#联动
modintegration {
S:CraftTweaker=AUTO
S:IndustrialCraft2=AUTO
S:InventoryTweaks=AUTO
S:JustEnoughItems=AUTO
S:Mekanism=AUTO
S:MineFactoryReloaded=AUTO
S:OpenComputers=AUTO
S:Railcraft=AUTO
S:Tesla=AUTO
S:TheOneProbe=AUTO
S:Waila=AUTO
}
#能量转换比
powerratios {
D:ForgeEnergy=0.5
D:IC2=2.0
D:UsageMultiplier=1.0
}
#空间塔
spatialio {
#某未知参数
D:spatialPowerExponent=1.35
#和空间塔使用一次消耗的能量成正比
D:spatialPowerMultiplier=1250.0
#封闭空间维度id
I:storageDimensionID=2
#某未知参数
I:storageProviderID=-11
}
##########################################################################################################
# tickrates
#--------------------------------------------------------------------------------------------------------#
# Min / Max Tickrates for dynamic ticking, most of these components also use sleeping, to prevent constant ticking, adjust with care, non standard rates are not supported or tested.
##########################################################################################################
#方块更新频率
tickrates {
I:AnnihilationPlane.max=120
I:AnnihilationPlane.min=2
I:Charger.max=120
I:Charger.min=10
I:ExportBus.max=60
I:ExportBus.min=5
I:FluidExportBus.max=60
I:FluidExportBus.min=5
I:FluidImportBus.max=40
I:FluidImportBus.min=5
I:FluidStorageBus.max=60
I:FluidStorageBus.min=5
I:IOPort.max=5
I:IOPort.min=1
I:ImportBus.max=40
I:ImportBus.min=5
I:Inscriber.max=1
I:Inscriber.min=1
I:Interface.max=120
I:Interface.min=5
I:ItemTunnel.max=60
I:ItemTunnel.min=5
I:LightTunnel.max=60
I:LightTunnel.min=5
I:METunnel.max=20
I:METunnel.min=5
I:OpenComputersTunnel.max=5
I:OpenComputersTunnel.min=1
I:PressureTunnel.max=120
I:PressureTunnel.min=1
I:StorageBus.max=60
I:StorageBus.min=5
I:VibrationChamber.max=40
I:VibrationChamber.min=10
}
##########################################################################################################
# wireless
#--------------------------------------------------------------------------------------------------------#
# Range= wirelessBaseRange + wirelessBoosterRangeMultiplier * Math.pow( boosters, wirelessBoosterExp )
# PowerDrain= wirelessBaseCost + wirelessCostMultiplier * Math.pow( boosters, 1 + boosters / wirelessHighWirelessCount )
##########################################################################################################
#无线信号半径和耗电量,公式见上
wireless {
D:wirelessBaseCost=8.0
D:wirelessBaseRange=16.0
D:wirelessBoosterExp=1.5
D:wirelessBoosterRangeMultiplier=1.0
D:wirelessCostMultiplier=1.0
D:wirelessTerminalDrainMultiplier=1.0
}
worldgen {
#多个陨石一起生成概率
D:meteoriteClusterChance=0.1
#陨石生成在什么维度?
I:meteoriteDimensionWhitelist <
0
>
#陨石y坐标最大值
I:meteoriteMaximumSpawnHeight=180
#陨石间最小间距
I:minMeteoriteDistance=707
#石英矿石脉一个区块的数量(?)
I:quartzOresClusterAmount=15
#石英矿石矿脉含有的石英矿石
I:quartzOresPerCluster=4
#充能石英矿石生成几率
D:spawnChargedChance=0.07999998331069946
}
备注:有一些配置里面没有显示,例如控制器大小
##########################################################################################################
# controllersize
#--------------------------------------------------------------------------------------------------------#
# Set the max size of a controller in any of the 3 axis.
# Each is between [1, 64)
##########################################################################################################
controllersize {
I:maxControllerSizeX=64
I:maxControllerSizeY=64
I:maxControllerSizeZ=64
}
这段是设置控制器x、y、z的大小的