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# Configuration file


general {

    # If ALL skeletons in any Biome are turned into Wither Skeletons. [default: false]

//所有生态生成的骷髅皆为凋灵骷髅(默认关闭)

    B:"All Biomes"=false


    # The 1/n chance for (if "All Biomes" is true) a skeleton in a non-Hell biome to be a Wither Skeleton [range: 1 ~ 2147483647, default: 1]

//若全生态凋灵骷髅开启,生成的骷髅是凋灵骷髅的几率1/n,输入n(1~2147483647)

    I:"All Biomes Chance"=1


    # Whether or not to remove stone swords from wither skeleton drops. [default: true]

//移除石剑掉落(默认开启)废物移除计划√

    B:"Delete Stone Swords"=true


    # If the Immolation Blade (Blaze) is enabled [default: true]

//火焰牺牲之刃开放合成

    B:"Enable Blaze Immolation Blade"=true


    # If the Immolation Blade (Lava) is enabled [default: true]

//岩浆牺牲之刃开放合成

    B:"Enable Lava Immolation Blade"=true


    # If, when a blaze or pigman spawns on Nether Brick, a wither skeleton spawns with it. [default: false]

//生成僵尸猪人时是否附带生成一个凋灵骷髅(默认关闭)凋零泛滥预定

    B:"Extra Spawns"=false


    # How many extra wither skeletons are spawned when one would be. [range: 0 ~ 10, default: 0]

//同时生成的凋灵骷髅数量(0~10)

    I:"Extra Wither Skeletons"=0


    # The wither skull fragment drop chance in 1/n.  Higher numbers means less drops. Set to 0 to disable. [range: 0 ~ 2147483647, default: 1]

//凋灵碎片的掉落几率1/n(0~2147483647)默认100%掉落

    I:"Fragment Drop Chance"=1


    # If converted wither skeletons are given bows. [default: true]

//凋灵骷髅有几率得到弓箭凋灵毒弓大杀四方!!!

    B:"Give Bows"=true


    # The damage of the immolation blade.  The actual value will be higher than this. [range: 1.0 ~ 1500.0, default: 12.0]

//献祭之刃的伤害设定(实际伤害会更高)范围是1~1500

    S:"Immolation Damage"=12.0


    # The value of a skull fragment, in terms of 1/n (How many shards per skull) Valid values are 1-9 [range: 1 ~ 9, default: 9]

//多少个碎片能召唤神龙换取一个凋零骷髅头(默认9)

    I:"Shard Value"=9

}