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# Configuration file
general {
# If ALL skeletons in any Biome are turned into Wither Skeletons. [default: false]
//所有生态生成的骷髅皆为凋灵骷髅(默认关闭)
B:"All Biomes"=false
# The 1/n chance for (if "All Biomes" is true) a skeleton in a non-Hell biome to be a Wither Skeleton [range: 1 ~ 2147483647, default: 1]
//若全生态凋灵骷髅开启,生成的骷髅是凋灵骷髅的几率1/n,输入n(1~2147483647)
I:"All Biomes Chance"=1
# Whether or not to remove stone swords from wither skeleton drops. [default: true]
//移除石剑掉落(默认开启)废物移除计划√
B:"Delete Stone Swords"=true
# If the Immolation Blade (Blaze) is enabled [default: true]
//火焰牺牲之刃开放合成
B:"Enable Blaze Immolation Blade"=true
# If the Immolation Blade (Lava) is enabled [default: true]
//岩浆牺牲之刃开放合成
B:"Enable Lava Immolation Blade"=true
# If, when a blaze or pigman spawns on Nether Brick, a wither skeleton spawns with it. [default: false]
//生成僵尸猪人时是否附带生成一个凋灵骷髅(默认关闭)凋零泛滥预定
B:"Extra Spawns"=false
# How many extra wither skeletons are spawned when one would be. [range: 0 ~ 10, default: 0]
//同时生成的凋灵骷髅数量(0~10)
I:"Extra Wither Skeletons"=0
# The wither skull fragment drop chance in 1/n. Higher numbers means less drops. Set to 0 to disable. [range: 0 ~ 2147483647, default: 1]
//凋灵碎片的掉落几率1/n(0~2147483647)默认100%掉落
I:"Fragment Drop Chance"=1
# If converted wither skeletons are given bows. [default: true]
//凋灵骷髅有几率得到弓箭凋灵毒弓大杀四方!!!
B:"Give Bows"=true
# The damage of the immolation blade. The actual value will be higher than this. [range: 1.0 ~ 1500.0, default: 12.0]
//献祭之刃的伤害设定(实际伤害会更高)范围是1~1500
S:"Immolation Damage"=12.0
# The value of a skull fragment, in terms of 1/n (How many shards per skull) Valid values are 1-9 [range: 1 ~ 9, default: 9]
//多少个碎片能召唤神龙换取一个凋零骷髅头(默认9)
I:"Shard Value"=9
}