本篇教程由作者设定使用 CC BY-NC 协议。
龙骑士2虽然是一个已经不再更新的模组,但目前的版本也足以提供较为完整的游戏内容了。撰写教程是为了帮助玩家更快地了解这个模组,毕竟现有的各类说明比较零散,较难查询。
教程主要回答本模组的常见问题,一些具体的内容还应查看百科中的相关条目。在教程末尾我会附上个人翻译的模组配置文件。
Q:作者真的不再更新了吗?
A:是的,作者在curseforge上有明确声明,不再更新本模组,也不再修复现存问题。
Q:我遇到了崩溃/错误,怎么办?
A:应先检查清楚是不是本模组导致的问题。调整配置文件有时能解决一些问题。自己解决不了可以去各论坛的相关板块求助(注意提供崩溃报告),实在无能为力可以放弃本模组。
Q:怎么找龙?
A:寻找自然生成的各种龙巢(百科“自然生成”下几个的条目),找到龙巢中的龙蛋,龙蛋孵化之后就会成为龙。
Q:为什么我无法把某个品种的龙蛋孵化成对应品种的龙?
A:龙蛋在某些环境下会转化为其他品种的龙蛋(多数时候,环境取决于龙蛋下方的方块种类),百科在各品种龙蛋的条目中会说明什么样的环境能让它孵出对应品种的龙。
Q:我的龙不跟随我,是不是我还没驯服它?
A:龙平时并不会紧跟主人,而是在主人周围50米半径范围内闲逛。用龙之哨绑定你的龙可以方便地召回它,把它装进龙之护符也不错。
Q:龙成长得好慢,有什么办法加速吗?
A:只考虑原版和本模组的情况下是没有办法加速的,耐心等待吧。
Q:我找了很久都没找到某个品种的龙巢,是不是搞错了什么?
A:默认情况下一些种类的龙巢确实有可能比较难找。修改配置文件中的相关项目可以有所改善。一些龙蛋能够通过其他品种的龙蛋转化而成,不过这样的方式也许对龙蛋收藏家没什么帮助。
Q:我只能通过找龙巢来获得龙蛋吗?
A:处于生存/冒险模式下,确实如此。
Q:百科条目中各类龙鳞制品为什么只显示了森林龙的龙鳞制成的?
A:由于每个品种的龙鳞都能做出一个系列的工具/装备,条目看起来会十分繁杂,因此其他种类龙鳞制成的工具/装备都与森林龙鳞制品对应的条目进行了合并,点开森林龙制品的条目往下翻就能找到了。
目前先回答以上问题,以后有其他适合列出来的问题再添加。
文件:.minecraft/config/dragonmounts.cfg
# Configuration file
#“#+中文”的部分是我添加的翻译和默认值留档。一些数值需谨慎修改!!
all {
#龙无法在这些维度中繁殖(列出维度id,默认有-1和1)。
# Dragons cannot spawn in these dimensions' IDs
I:"Blacklisted Dragon Dimensions" <
-1
1
>
#龙只能在这些维度中繁殖(列出维度id,默认有0)。
# Dragons can only spawn in these dimensions' IDs
I:"Whitelisted Dragon Dimensions" <
0
>
#为true则启用黑名单,false启用白名单,默认true。
# true to use dimensional blacklist, false to use the whitelist. [default: true]
B:"use Dimension Blacklist"=true
}
clientdm2 {
#龙哨使龙围绕玩家盘旋的最大时长,默认20.0。
# Max flight for dragons circling players on a whistle
D:"Max Flight Height"=20.0
#骑乘龙或搭乘龙时切换到后方第三人称视角,默认20.0。不要轻易修改,否则可能损害存档。
# Zoom out for third person 2 while riding the the dragon and dragon carriages DO NOT EXXAGERATE IF YOU DONT WANT CORRUPTED WORLDS
D:"Third Person Zoom BACK"=20.0
#龙在主人周围闲逛的最远距离,默认50。
# Wander From HomeDist
I:"Wander From HomeDist"=50
}
main {
#是否允许龙的交配,默认true。
# Allow or disallow breeding
B:"Allow Other Breeding"=true
#是否允许龙的吐息对其他玩家造成伤害,默认true。
# Disable or enable the dragon's ability to obey other players
B:"Allow Other Player's Control"=true
#龙的护甲值,默认8.0。
# Makes Dragons Tougher or Not
D:Armor=8.0
#龙的攻击伤害,默认12.0。
# Damage for dragon attack
D:Damage=12.0
#龙的基础生命值,默认90.0§ 注:一些品种的龙虽然有不同于其他品种的生命值,但它们的基础生命值仍受次项影响。
# Dragon Base Health§o Note: Some Dragons have unique health values and are still affected by this
D:"Dragon Base Health"=90.0
#数值越高,龙的生命值自然恢复速度就越慢,默认75。
# Higher numbers slower regen for dragons
I:"Health Regen Speed"=75
#数值越高,龙饿得越慢,默认6000(单位为tick)。设的太低可能导致游戏崩溃。
# More numbers slower, i.e. gets a number from the factor of (3000) to 1 per tick (millisecond) if it equals to 1 reduce hunger, dont make it too low or might crash the game
I:"Hunger Speed"=6000
#龙是否能被删除(指因处于未加载的区块而被服务器清除等),默认true。仅对成年的且已被驯化的龙有效。
# Enables or Disables dragons ability to despawn, works only for adult non tamed dragons
B:"can dragons despawn"=true
#是否允许某些龙蛋因环境的改变而变更品种,默认true。
# Enables changing of egg breeds via block or environment
B:"can eggs change breeds"=true
#是否让冰龙停留时令水面结成的冰永久存在,默认为false。
# refers to the ice breath for the dragon in water, set true if you want the ice block to be permanent. false otherwise.
B:"can ice breath be permanent"=false
#debug模式,默认为false。重启游戏生效,如果你是开发者,启用这一项才有些用。
# Debug mode. You need to restart Minecraft for the change to take effect. Unless you're a developer or are told to activate it, you don't want to set this to true.
B:debug=false
#本模组修改了对着原版末影龙蛋右击时发生的事件,设置这一项为true来禁用这项修改,默认为false。也许能帮助解决一些与其他模组的内容冲突问题。
# Disables right-click override on the vanilla dragon egg block. May help to fix issues with other mods.
B:"disable block override"=false
#是否允许火焰吐息点燃方块,默认true。
# refers to the fire breath to affect blocks
B:"fire breath affect blocks"=true
#是否允许使用指令来让龙站到数个玩家头上(仍是测试功能),默认false。
# Use a commanding player method(Experimental) to make dragons land on multiple players
B:"use CommandingPlayer"=false
}
worldgen {
#注意!!!如果你不想毁掉你的存档,那么调整每一项会影响龙巢生成机制的内容,都应非常谨慎,最好先在另一个存档进行测试。
#是否允许龙巢生成在高山群系,默认为true。
# Enables spawning of nests in extreme hills
B:canSpawnSurfaceDragonNest=true
#是否允许地狱龙巢、僵尸龙巢和骨龙巢生成在下界,默认为true。
# Enables spawning of nether, zombie, and skeleton dragon nests in the nether
B:canSpawnNetherNest=true
#是否允许末地龙巢生成在末地,默认为true。
# Enables spawning of end dragon nests in end cities
B:canSpawnEnchantNest=true
#两个森林龙巢之间的最小距离,默认220。由于森林群系相对比较常见,这一项可以将寻找森林龙巢的难度提升到更平衡的范畴。如果你不想毁掉你的存档就应谨慎地调整这一项。
# Determines how rare Forest Plains dragon nests will mainly spawn. I did this because the forest biome is too common thus making the forest breed to common. Higher numbers = higher rarity (in other words how many blocks for another nest to spawn), (Note: Expermiment on a new world when editing these numbers because it may cause damages to your own worlds)
I:"Forest Nest Rarity"=220
#两个光辉龙巢之间的最小距离,默认60。
# Determines how rare sunlight dragon temples will mainly spawn. Higher numbers = higher rarity (in other words how many blocks for another nest to spawn), (Note: Expermiment on a new world when editing these numbers because it may cause damages to your own worlds)
I:"Sunlight Nest Rarity"=60
#两个大地龙巢之间的最小距离,默认220。
# Determines how rare terra dragon nests will mainly spawn. Higher numbers = higher rarity (in other words how many blocks for another nest to spawn), (Note: Expermiment on a new world when editing these numbers because it may cause damages to your own worlds)
I:"Terra Nest Rarity"=220
#两个月耀龙巢之间在海面上的最小距离,默认8000。
# Determines how rare moonlight or aether dragon temples will spawn above the ocean. Higher numbers = higher rarity (in other words how many blocks for another nest to spawn), (Note: Expermiment on a new world when editing these numbers because it may cause damages to your own worlds)
I:"Ocean Nest Rarity"=8000
#两个丛林龙巢之间的最小距离(丛林龙未实装,此项无效)
# Determines how rare forest jungnle dragon nests will mainly spawn. Higher numbers = higher rarity (in other words how many blocks for another nest to spawn), (Note: Expermiment on a new world when editing these numbers because it may cause damages to your own worlds)
I:"Jungle Nest Rarity"=800
#两个水龙巢之间的最小距离,默认180。
# Determines how rare water dragon nests will mainly spawn. Higher numbers = higher rarity (in other words how many blocks for another nest to spawn), (Note: Expermiment on a new world when editing these numbers because it may cause damages to your own worlds)
I:"Water Nest Rarity"=180
#两个冰龙巢之间的最小距离,默认200。
# Determines how rare ice dragon nests will mainly spawn. Higher numbers = higher rarity (in other words how many blocks for another nest to spawn), (Note: Expermiment on a new world when editing these numbers because it may cause damages to your own worlds)
I:"Ice Nest Rarity"=200
#两个火龙巢之间的最小距离,默认150。
# Determines how rare fire dragon nests will mainly spawn. Higher numbers = higher rarity (in other words how many blocks for another nest to spawn), (Note: Expermiment on a new world when editing these numbers because it may cause damages to your own worlds)
I:"Fire Nest Rarity"=150
#两个魔法龙巢之间的最小距离,默认300。
# Determines how rare forest enchant dragon nests will mainly spawn. Higher numbers = higher rarity (in other words how many blocks for another nest to spawn), (Note: Expermiment on a new world when editing these numbers because it may cause damages to your own worlds)
I:"Enchant Nest Rarity"=300
#两个地狱龙巢之间的最小距离,默认200。
# Determines how rare nether nests will mainly spawn. Higher numbers = higher rarity (in other words how many blocks for another nest to spawn)(Note: Expermiment on a new world when editing these numbers because it may cause damages to your own worlds)
I:"Nether Nest Chance"=200
#两个地狱龙巢在X轴方向上的最小距离,默认16。
# Determines how rare nether nests will spawn in the X Axis. Higher numbers = higher rarity (in other words how many blocks for another nest to spawn)(Note: Expermiment on a new world when editing these numbers because it may cause damages to your own worlds)
I:"2 Nether Nest Rarity X"=16
#两个地狱龙巢在Y轴方向上的最小距离,默认16。
# Determines how rare nether nests will spawn in the Z Axis. Higher numbers = higher rarity (in other words how many blocks for another nest to spawn)(Note: Expermiment on a new world when editing these numbers because it may cause damages to your own worlds)
I:"2 Nest Nether Rarity Z"=16
}