本篇教程由作者设定未经允许禁止转载。
本模组是用来配合模组失落的城市(The Lost Cites)的,下面是我个人汉化的一部分...
有些地方可能会错误请见谅...初一苟瑟瑟发抖
汉化错误或不完善欢迎补充~
cfg文件名:lostsouls,cfg
下面的cfg文件非原cfg文件,部分我修改过,我会把默认值写到括号里,方便查看。
# Configuration file
##########################################################################################################
# general
#--------------------------------------------------------------------------------------------------------#
# General settings
##########################################################################################################
填true或false
general {
# If this is true then the player will get a message when he/she tries to open a locked chest [default: true]
#如果填true,那么当玩家试图打开上锁的箱子时,会受到一条消息。[默认= true]
B:announceChestLocked=true
# If this is true then the player will be notified when a building is cleared [default: true]
#如果为true,那么玩家清空建筑物的时候会收到消息。[默认: true]
B:announceCleared=true
# If this is true then the player will be notified when he or she enters a haunted building [default: true]
#如果这是true,则玩家进入闹鬼的建筑物时会收到通知[默认值:true]。
B:announceEnter=true
# If this is true then mobs will only spawn if the light level is low enough. Otherwise they spawn regardless of light level [default: false]
#如果为true那么鬼魂只会在光线足够低的情况下生成。否则,无论灯光级别如何,它们都会生成[默认值:false]。
B:checkValidSpawn=false
# List of console commands to execute when a building is cleared [default: ]
#清除建筑物时要执行的控制台命令列表[默认值:]
(应该是指令吧,没试过...)
S:commandCleared <
>
# List of console commands to execute every time a building is entered [default: ]
#每次进入鬼屋时要执行的控制台命令列表[默认值:]。
S:commandEntered <
>
# List of console commands to execute the first time a building is entered [default: ]
#第一次进入建筑物时要执行的控制台命令列表[默认值:]。
S:commandFirstTime <
>
# List of building names where this mod will not spawn mobs [default: ]
#此mod不会产生mobs的房屋名称列表[default:]。什么意思呐...
S:excludedBuildings <
>
# The chance that a building is haunted [range: 0.0 ~ 1.0, default: 0.8]
#建筑物闹鬼几率(鬼屋生成几率)[范围:0.0~1.0,默认值:0.8]。
S:hauntedChance=0.8
# If this is true then all chests will be locked until the building is cleared [default: true]
#如果填true,那么鬼屋清空之前你无法打开任何一个箱子[默认值:true]。
B:lockChestsUntilCleared=true
# This option is only useful when 'lockChestsUntilCleared'. If true only vanilla chests will be locked. Otherwise all tile entities are locked [default: true]
#没懂...这个只知道和上条锁定箱子有关...谁来补充一下?[默认值: true]
B:lockOnlyChests=true
# The maximum damage bonus that the mob will get [range: 0.01 ~ 10000.0, default: 5.0]
#鬼魂获得的最大伤害加成[范围:0.0 1~10000.0,默认值:5]。
S:maxDamageBonus=7
# The maximum health bonus that the mob will get [range: 0.01 ~ 10000.0, default: 5.0]
#鬼魂获得的最大生命值加成[范围:0.0 1~10000.0,默认值:5]。
S:maxHealthBonus=4
# The maximum amount of mobs that are spawned by a haunted building [range: 1 ~ 10000, default: 50]
#鬼屋出现的最大鬼数[范围:1~10000,默认值:50]。注:此选项将决定清理建筑物的难度,什么意思?比如你填50,你就需要击杀50个鬼魂才能清空建筑物,打开箱子;填30就需要清理30个鬼魂才能打开箱子,就这个意思。
I:maxMobs=30
# This message is given when the player clears a building [default: The building feels a lot safer now!]
#当玩家清空建筑物时给出此消息[默认:The building feels a lot safer now!]。
S:messageBuildingCleared=呐呐,我能感觉到灵魂能量正在减少。你成功啦,这个建筑安全惹,选择搜刮物资或者当基地什么的你自己看叭。
此处我修改过配置文件所以就是中文,正常应该是The building feels a lot safer now!
# This message is given when the player is halfway clearing a building [default: About half way there! Keep going!]
#当玩家清除进度达到了一半的时候给出此消息[默认值:About half way there! Keep going!]。
S:messageBuildingHalfway=别放弃,已经清理一半啦,千万别放弃!我们遇到什么困难,也不要怕,微笑着面对他,消除恐惧的最好办法就是面对恐惧,坚持,才是胜利,加油!奥利给!
此处同上,经过修改...原文:About half way there! Keep going!
奥利给什么的就不要在意啦...
# This message is given when the player enters a haunted building for the first time [default: This building is haunted. Be careful!]
#当玩家第一次进入闹鬼建筑物时给出此消息[默认:This building is haunted. Be careful!]。
S:messageBuildingHaunted=小心,闹鬼建筑,不宜进入。
同上,不多说啦~
# This message is given when the player tries to open a chest in a haunted building [default: The building isn't safe enough!]
#当玩家试图在没有清理完鬼魂时打开箱子,会给出此消息 [默认: The building isn't safe enough!]
S:messageUnsafeBuilding=想什么呢?没清理完鬼魂就想抢了战利品跑?醒醒吧少年,不击杀30个鬼魂别想拿走箱子,你敲掉也没用,不要浪费时间了哦~
# The minimum damage bonus that the mob will get [range: 0.01 ~ 10000.0, default: 2.0]
#鬼魂获得的最小伤害加成[范围:0.0 1~10000.0,默认值:2]。
S:minDamageBonus=3
# The minimum health bonus that the mob will get [range: 0.01 ~ 10000.0, default: 2.0]
#鬼魂获得的最小生命加成[范围:0.0 1~10000.0,默认值:2.0]。
S:minHealthBonus=4
# The minimum amount of mobs that are spawned by a haunted building [range: 1 ~ 10000, default: 10]
#鬼屋产生的最小鬼魂数量[范围:1~10000,默认值:10]。
I:minMobs=10
# The minimum distance between the player and newly spawned mobs [range: 0.0 ~ 16.0, default: 8.0]
#玩家与新产生的鬼魂之间的最小距离[范围:0.0~16.0,默认值:8.0]。
S:minSpawnDistance=12
# List of mobs that can spawn in buildings together with their rarity [default: [.3=minecraft:zombie], [.3=minecraft:spider], [.3=minecraft:skeleton], [.2=minecraft:husk], [.2=minecraft:stray], [.1=minecraft:witch], [.1=minecraft:enderman]]
#可以在建筑物中产生的鬼魂生物列表及其稀有程度[默认:[.3=我的世界:僵尸],[.3=我的世界:蜘蛛],[.3=我的世界:小白],[.2=我的世界:尸壳],[.2=我的世界:流浪者],[.1=我的世界女巫],[.1=我的世界:小黑]]。
S:mobs <
.3=minecraft:zombie
.3=minecraft:spider
.3=minecraft:skeleton
.2=minecraft:husk
.2=minecraft:stray
.1=minecraft:witch
.1=minecraft:enderman
>
# List of boots that the mobs can have together with their rarity [default: [.3=null], [.3=minecraft:diamond_boots], [.3=minecraft:iron_boots]]
#鬼魂可以拥有的靴子列表及其稀有性[默认值: [.3=null], [.3=minecraft:diamond_boots], [.3=minecraft:iron_boots]]
S:randomBoots <
.3=null
.3=minecraft:diamond_boots
.3=minecraft:iron_boots
下面是自己添加的
.2=botania:manasteelboots
.1=botania:elementiumboots
.1=botania:terrasteelboots
>
# List of chestplates that the mobs can have together with their rarity [default: [.3=null], [.3=minecraft:diamond_chestplate], [.3=minecraft:iron_chestplate]]
#鬼魂可以拥有的护甲列表及其稀有性[默认值:[.3=null], [.3=minecraft:diamond_chestplate], [.3=minecraft:iron_chestplate]]
S:randomChestplates <
.3=null
.3=minecraft:diamond_chestplate
.3=minecraft:iron_chestplate
下面也是自己添加的
.2=botania:manasteelchest
.1=botania:elementiumchest
.1=botania:terrasteelchest
>
# List of effects that a mob can have. Note that multiple effects are possible [default: [.3=minecraft:regeneration,3], [.3=minecraft:speed,3], [.3=minecraft:fire_resistance,3]]
#鬼魂可以拥有的药水效果列表。请注意,一个鬼魂可能会有多种效果。来个生命恢复3抗性3速度3的难受死你233
S:randomEffects <
.3=minecraft:regeneration,3
.3=minecraft:speed,3
.3=minecraft:fire_resistance,3
>
# List of helmets that the mobs can have together with their rarity [default: [.3=null], [.3=minecraft:diamond_helmet], [.3=minecraft:iron_helmet]]
#鬼魂可以拥有的头盔列表及其稀有性[默认值:[.3=null], [.3=minecraft:diamond_helmet], [.3=minecraft:iron_helmet]]
S:randomHelmets <
.3=null
.3=minecraft:diamond_helmet
.3=minecraft:iron_helmet
不用我多说了吧?
.2=botania:manasteelhelm
.1=botania:elementiumhelm
.1=botania:terrasteelhelm
>
# List of leggings that the mobs can have together with their rarity [default: [.3=null], [.3=minecraft:diamond_leggings], [.3=minecraft:iron_leggings]]
#鬼魂可以拥有的裤子列表及其稀有性[默认值:[.3=null], [.3=minecraft:diamond_leggings], [.3=minecraft:iron_leggings]]
S:randomLeggings <
.3=null
.3=minecraft:diamond_leggings
.3=minecraft:iron_leggings
......
.2=botania:manasteellegs
.1=botania:elementiumlegs
.1=botania:terrasteellegs
>
# List of weapons that the mobs can have together with their rarity [default: [.3=null], [.3=minecraft:diamond_sword], [.3=minecraft:iron_sword], [.3=minecraft:bow]]
#鬼魂可以拥有的武器列表及其稀有性[默认值:[.3=null], [.3=minecraft:diamond_sword], [.3=minecraft:iron_sword], [.3=minecraft:bow]]
S:randomWeapons <
.3=null
.3=minecraft:diamond_sword
.3=minecraft:iron_sword
下面是自己添加的,别问我为什么加了寰宇支配之剑。虽然加了怪物也无法触发秒杀效果
.2=avaritia:skullfire_sword
.1=extrabotany:excaliber
.1=extrabotany:terrasteelshield
.1=botania:terrasword
.1=avaritia:infinity_sword
>
# The amount of ticks that the server waits before checking for new spawns [range: 1 ~ 1000000, default: 200]
#没懂...[范围:1~1000000,默认值:200]。
I:serverTickTimeout=200
# The maximum amount of entities that can spawn near each other (of the same type) [range: 1 ~ 200, default: 6]
#这个也没懂23333[范围:1~200,默认值:6]。
I:spawnMaxNearby=6
下面的应该都是和城市被球包围的情况出现的配置...
# The chance that a building is haunted. This version is used in case the building is in a Lost City sphere [range: 0.0 ~ 1.0, default: 0.8]
#建筑物闹鬼的机会。此版本用于建筑物位于失落城市球体内 [范围: 0.0 ~ 1.0, 默认: 0.8]
S:sphereHauntedChance=0.8
# The maximum amount of mobs that are spawned by a haunted building. This version is used in case the building is in a Lost City sphere [range: 1 ~ 10000, default: 50]
#闹鬼建筑产生的最大鬼魂数量。此版本用于建筑物位于失落城市球体内[范围:1~10000,默认值:50]。
I:sphereMaxMobs=50
# The minimum amount of mobs that are spawned by a haunted building. This version is used in case the building is in a Lost City sphere [range: 1 ~ 10000, default: 10]
#闹鬼建筑产生的最小鬼魂数量。此版本用于建筑物位于失落城市球体内[范围:1~10000,默认值:10]。
I:sphereMinMobs=10
}