新建2024-05-29

+ Add AP turret ammo that bypasses armour at the cost of only doing 75% damage


+ Add puncturing turret upgrade that increases damage dealt


+ Barbed wire can now be enchanted properly in the enchanting table, costing more levels the larger the stack is


+ Barbed wire can now be enchanted properly in the anvil, costing more levels the larger the stack is


+ Replaced rupters in nests with 1 sentry and 3 flying carriers


+ Experience bottles can now be placed in tanks


+ Players can extract experience from tanks into their xp bar by shift right clicking on them


+ Changed enemy turret texture to look better with australium


+ Headshotting reavers now bypasses their armour


+ Reavers now gain the ability to break blocks on day 10+


+ Parasites can no longer break turrets or barbed wire



- Removed zombies getting extra speed depending on the phase of the moon



~ Fix incendiary damage not having the 1.5x damage boost against parasites and 0.75% effectiveness against non parasites


~ Rework robots getting given the coth effect, hopefully this should fix them turning into parasites when they shouldn't


~ Fixed issues with assimilated phoenix's display names in neat


~ Fixed australium turret rendering


~ Fixed issue where ldoh spawn eggs spawned entities at incorrect heights


~ Updated to support latest scape and run


~ Readded missing FastFood structure


~ Fix broken RadioObservatory loot table

2024-05-06

+ add reaver special infected


+ add mutant ambush type for postgame ambushes


+ add custom replacement for zombie speed modification that should be more consistent and less buggy


+ change night time speed modifier to include moon phase to replicate old speed modifier behaviour


+ add experience fluid and buckets which can be drunk to gain experience 8 times quicker than bottles


+ increase syringe stack size to 16


+ pet bandages now work on phoenixes


+ fix compatability issue with sleeping overhaul and mr crayfish furniture


+ fix issue with zombie speeds updating incorrectly


+ add new recipes for prismarine shards, quartz and experience bucket


+ changed blank turret upgrades to require quartz to be smelted into silicon instead of used raw


+ add new vet loot table


+ update profession zombie, nurse zombie and zombie fireman textures to reduce saturation and colour depth


+ rebalance hospital, library and supermarket structures, adding reavers


+ rebalance radio observatory structure, reducing the amount of iron obtained from it, moving it indoors and adding a small amount of threat


+ rebalance vet structure loot, it now has a unique loot table with better loot, add extra assimilated mobs to the pet shop area


+ replace default firstaid bandage recipe to keep the cost more in line with the clothing scrap recipe


+ make pet bandages easier to craft


+ change flashlight recipe to no longer require glass to be stained and a comparator instead of a redstone block


+ add alternative flashlight recipe to make prismarine crystals more useful


+ make redstone batteries easier to craft


~ fix unsealed crate contents getting deleted


~ fix issues with ambushes


~ fix issues with filing cabinets storing incorrect items


~ fix rendering issues with filling cabinets


~ fix turret pickblock giving wrong items

2024-03-01

+ Added Mods: Neat


+ Update to latest scape and run


+ Add new scape and run monsters to spawn tables


+ Add new "Postgame" mini raids that spawn at random times after beating the apocalypse event


+ Rework day 50+ hordes to include parasites from the new scape and run update (day 70+ hordes should be harder now)


~ Add check to fix issue with crowbar mixin


~ Rework algorithms for determining generated horde spawn entities and post day 100 hordes


~ Fix Issues relating to the display names of tf2 zombies


~ Fixed Issue that caused unburied to spawn in walls

2023-12-24

Added Mods

+ Alfheim

+ Red Core

+ Sledgehammer

+ Unloader

+ Valkyrie


Content Changes

+ added broken overlay when they have low durability

~ changed indicator noise for gas mask to happen before it stops working

~ changed unburied spawning mechanics to require lower light levels


Bugfixes

~ fix incorrect rotations on phoenix model

~ fixed bug that caused unburied to spawn on ineligible blocks

~ fixed bug that allowed unburied to spawn while a player was downed

~ fixed bug that caused low durability gas masks to be destroyed

~ fixed bug that caused incomplete forms to spawn instead of the correct infected mob

~ fixed parasites attacking assimilated phoenixes

2023-12-14
0.5.3-hf2

+ add support for the venomous and corrosive enchantments to barbed wire

~ fixed a bug that stopped enemy turrets from targeting players

2023-12-08
0.5.3-hf

~ fix structures being missing

2023-12-08

+ add random tf2 weapons to loot tables

+ add two new structures Lumber Mill and Encampment

+ guns now show the type of ammo they require in their tooltip

+ landmines now apply player damage from the feet up

+ gas damage now apply player damage directly to the body (lungs)

+ mercs now automatically reroll their items and trades when spawning in structures, giving them more varied items and trades as well as removing errored weapons

~ rework unburied spawning mechanics to prevent them spawning in unintended locations

~ rework entity targeting mechanics (improved perfomance, fixed bug that cause mobs to attack unburied and wetas)

~ improve gas and gas mask rendering (gas and gas masks should now reduce visibility less)

~ rebalance vet loot tables

2023-11-05
0.5.2-hf

~ fix bug that caused mercs to crash

~ fix bug that prevented the crafting of the ammo furnace

2023-10-31

Added Mods

+ Sekc Physics


Removed Mods

- Mob Dismemberment

- iChunUtils


Updated Mods

~ LDoH Tweaks

~ Nothrium


Content Changes

+ add assimilated phoenix

- machines can no longer carry the coth effect

~ change zombie ai to be more intuitive and remove dummy zombie entities


Balance Changes

~ tweak damage formula to replicate old behaviour and reduce the likelihood of oneshots

~ increase the rarity of radio observatories slightly

2023-10-06
0.5.1-hf

~fix bug that caused the safehouse to regenerate

~fix bug that caused useless random weapon items to be placed in chest loot

~ update TF2 Reloaded mod

2023-09-13

Added Mods

+ Trash Cans

+ Stackie

+ Getittogetherdrops

+ MultithreadedNoise


Updated Mods

~ LDoH Tweaks

~ TF2 Stuff Reloaded


Content Changes

+ Added Turret Projectile Speed Upgrade

+ Added Turret Predictive Targeting Upgrade

+ Added Candy Corn

+ Added new Structure fast food resturant

+ Added compatability for modded items in the dishwasher, washing machine, grill and oven


Balance Changes

~ Buffed Eiffel Tower Loot

~ Slightly redecorated the safehouse

~ Call of the Hive is now completely disabled before day 50 to prevent early parasite outbreaks from structures

~ Improve horde spawner mechanics

~ Changed zombie evolution to happen after the horde events

~ Improved nest loot table and doubled the number of loot shulkers

~ Replaced safehouse eggs with brown eggs


Bugfixes

~ Fixed bug that caused zombies to attack unburied and king wetas

~ Fixed bug that caused players to unintentionally join teams

~ Fixed bug that caused zombies to spawn inside the safehouse when the world is generating

2023-08-15
0.5.0-hf2

~ fix menu background being missing

2023-08-09
0.5.0-hf

~ fix medigun crashing when used on certain entities

2023-08-06
0.5.0 (The Storage Update)

Added Mods

+ JEI Utilities

+ Lost Cities - Survive the Dead Edition

+ Phosphor Crash Fix

+ Refined Storage

+ Simple Flashlight


Updated Mods

~ LDoH Tweaks

~ TF2 Stuff Reloaded


Removed Mods

- Tektopia

- The Lost Cities


Content Changes

+ The Filing Cabinet, a new block that can store up to 64 stacks of a single item

+ Added quests to be used as a tutorial system for players, with rewards to incentivise using item

+ Added durability bar to silk touched barbed wire items

+ Added new rare structure the Radio Observatory to the standard wasteland

~ Reverted damage from using the wrong tool

~ The Biome Compass and F3 now displays community names for biomes instead of the registered names

- Removed Tektopia

- Removed Unused biomes from the biome compass


Balance Changes

+ added new TF2 weapon recipes

+ added loot to graveyard structure

~ changed eiffel tower loot table to give better loot instead of rails in normal chests

~ updated TF2 item effects

2023-06-07
0.4.7-hf

~ fix lava being able to be picked up

~ fix turret showing the wrong name in damage indicators

~ improve australium turret rendering

~ remove unused and spam items from jei

~ tweak backpack to be more worth crafting, but disincentivise carrying multiple backpacks


- removed tickdynamic, as it prevents some entities and tile entities from being rendered

2023-06-05

~ increased global block hardness

- removed mods:controllable (causing crashes with mrcrayfish gun mod)

+ added mods:inventory tweaksperformanttick dynamicbackpacked

2023-06-04
0.4.6-hf

~ fix turret entity and tile becoming detatched, which prevents the block from breaking when the turret is killed

~ fix serverpack

2023-06-01

+ all zombies(including those before day 10) now have a chance to break certain blocks including beds, crops, bird nests and phoenix eggs when they have no target

+ servers now completely pause when no players are online, instead of just pausing the day/night cycle

+ sludge lords, vespas, wetas, pteras and banshees/avatons now attack mercenaries, animals and villagers

+ mr crayfish projectiles no longer apply the usual damage cooldown, making shotguns, miniguns and turrets more effective

+ added enemy turrets that don't require ammo and attack players as well as mobs, these will spawn in some structures and may drop scrap when destroyed

+ added turret upgrades

+ added random mob support when not using optifine

+ barbed wire can now be enchanted

+ barbed wire now has an "owner" meaning it can be used against other players in pvp, entities of the same team as the barbed wire's owner do not take damage

+ switched to using the reloaded fork of TF2 stuff, which has bugfixes and more weapons

~ tweaked military base and eiffel tower structures

~ increased global structure generation chance

~ reworked parasite nests to have better loot and be easier to find

~ reworked day 100 boss event

~ slightly nerfed base turret to make upgrades more worth adding

~ trying to create a golem now fails instead of just refunding the items

~ increased the attempts for the game to find a good spawn from 1000 to 5000

~ fixed bug that caused crate message to be sent to chat when opening it with a crowbar

~ fixed formatting on title screen

~ fixed mrcrayfish guns crash

2022-08-10
0.4.5-hf1+Serverpack

+ the crowbar is now as good of a weapon as a wooden sword.

+ added toolips to the unlit torch and crowbar.

+ added message to player informing them how to open sealed crates.

+ added badlands variant of the greenhous which contains nether wart.

~ fixed bug that caused hospital zombie loot table to not work correctly.

~ changed crowbar to stack size 1.

~ changed crates to stack size 1.

~ readded missing longarms that was present in the military base jail in early versions.

~ changed loot in the millitary base, to add more better loot and now require the crowbar.

~ fixed bug that caused greenhouse and plane mycosis not to spawn.

~ increased crate weight to 32.

~ fixed bug that prevented placing lava in creative mode.

- lava buckets no longer have a chance to melt when picking them up.

2022-08-07

+ added optimisation mods to hopefully improve performance

+ added config to enable optional legacy difficulty settings

+ hospital zombie now have a 25% chance to drop healing potions

+ added slightly different variants of existing structures with a low spawnrate

+ added JEI support for crayfish's furniture mod

~ increased the droprate of rare loot from firemen 5% +> 10%

~ increased fireman hp 20 -> 30

~ fixed issue that caused firemen to have the wrong armour value

~ decreased fireman armour from the fixed value 20 -> 10

~ changed gas detection to be based off of eye position instead of feet position

~ fixed bug that caused zombies to ignore weapons and armour when dealing damage

~ fixed bug that caused entities other than normal zombies to not be slowed during the day

~ fixed bug that prevented ambushes from spawning

~ rewrote zombie fireman renderer to be less glitchy

~ fixed bug that caused entities spawned in structures to despawn

~ tweaked some structure loot tables to make it more worthwhile exploring them

~ changed the vet structure to make it less likely to increase the parasite stage

- TF2 Zombie can no longer break blocks or pillar

- removed the ability to place hot liquids

- removed the ability for dispensers to place lava buckets

- lava no longer melts through buckets

2022-07-13
0.4.4-hf6

fixed bug that prevented sentries from being placed.

2022-07-13
0.4.4-hf5

- removed the ability to place lava buckets

~ fixed merc zombies dropping bugged weapons

~ changed sentry ai to stop them from targeting animals

~ prevented creepers and skeletons spawning with pteras

~ fixed bug that prevented Automobile Engineering from unlocking the correct recipes

+ jei support for cars machines and the tf2 crafter

+ canola cake can now be used as furnace fuel

+ canola oil and biodiesel are now compatible with the buildcraft combustion engine

+ library zombies now have a chance to drop a random enchanted book

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