史前自然环境的配置文件,来自minecraft:config:prehistoricnature_general.cfg
# Enable meteors in the relevant dimensions [default: true]
B:doMeteorites=true 启用并生成陨石。
# Make meteorites cause craters and fire, and leave iron ore (note that meteorite griefing is also tied to the more general mobGriefing gamerule) [default: true] 陨石会造成陨石坑、火灾,并留下铁矿石(陨铁)。
B:doMeteoritesGriefing=true
# Set to a lower value to reduce the amount of animated entities in the Ediacaran Frondose Forest, in case of fps problems with the default (0.01 to 1.0). [default: 1.0] 设置一个比较低的值,减少在埃迪卡拉纪森林中动画实体数量,减轻卡顿。
D:genEdiacaran=1.0
# Set to false to disable the world-gen of this mod's fossil blocks. [default: true]
B:genFossil=true设置为false时,禁止模组内的化石生成。
# List of biomes all plants are blacklisted from, in the format: modid:biomeid [default: empty]
S:genGlobalBlacklist <模组植物被列入黑名单的生物群系。
# Percentage chance that a Palaeobotanist house will generate in a village. [default: 30]
I:genPalaeobotanist=30 古植物学家的房子在村庄生成的概率。
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# Percentage chance that a Palaeontologist house will generate in a village. [default: 30]
I:genPalaeontologist=30 古生物学家的房子在村庄生成的概率。
# Set to false to disable the world-gen of this mod's stone blocks in the overworld. [default: true]
B:genStone=true设置为false时,禁止模组内的特殊石头在世界生成。
# Give new players a copy of the Palaeopedia when they join. [default: true]
B:giveBook=true 当玩家新加入游戏时,给予一份古生物百科。
# Percentage chance that the acid bath returns a junk output instead of a fossil (0-100). [default: 12.5]
D:junkFossil=12.5 酸洗机加工出非化石物品的概率。
# Prehistoric Nature machines need RF to function. [default: false]
B:machinesRF=false 史前自然的机器需要RF才能运作。
# Set to false to disable this mod's custom Carboniferous fire (in case it is causing issues with other mods). [default: true]
B:modFire=true设置为false以禁止石炭纪火灾。
# Allow Prehistoric Nature to manage player sleeping in dimensions and multiplayer. [default: true]
B:playerSleep=true允许玩家在史前维度与多人模式的睡觉。
# Set to false to switch off extended rendering of mobs when their hitboxes are offscreen (useful for low performance graphics cards). [default: true] 设置为false时,关闭生物不在屏幕上时的扩散渲染,对低性能显卡有益。
B:renderBigMobsProperly=true
# Sulphuric Acid causes griefing to organic blocks. [default: true]
B:sulphuricAcidGrief=true 硫酸可对有机体方块(植物)造成损伤。
# Allow Sulphuric Acid to form an infinite source like vanilla water. [default: false]
B:sulphuricAcidInfinite=false 允许硫酸像原版水一样无限。
# This value controls how many blocks you move in a Prehistoric dimension when you move 1 block in the overworld (0.01 to 100) [default: 10] 你在主世界移动一格时,在史前维度移动多少格。
D:worldDimensionScaler=10.0
# Distance NSEW from water that Pangaean sandy prehistoric ground can exist and spread onto neighbouring sand (1 to 16) [default: 3]距离周围水的距离,泛古陆沙土可以存在并扩散到附近的沙子上。
I:waterPangaeanHorizontal=3
# Distance above water required for Pangaean sandy prehistoric ground to exist (0 to 6) [default: 0]
I:waterPangaeanVertical=0 泛古陆沙质土地存在所需的水面以上的距离。
# Distance NSEW from water that sandy prehistoric grounds can exist and spread onto neighbouring sand (1 to 16) [default: 6]
I:waterSandHorizontal=6 在史前砂土可以存在并扩散到附近沙子。
# Distance above water required for sandy prehistoric grounds to exist (0 to 6) [default: 0]
I:waterSandVertical=0 沙质史前场地存在所需的水面以上的距离。
资料分类: | 配置文件:环境 |