环境配置文件

史前自然环境的配置文件,来自minecraft:config:prehistoricnature_general.cfg    

  # Enable meteors in the relevant dimensions [default: true]

    B:doMeteorites=true  启用并生成陨石。


    # Make meteorites cause craters and fire, and leave iron ore (note that meteorite griefing is also tied to the more general mobGriefing gamerule) [default: true] 陨石会造成陨石坑、火灾,并留下铁矿石(陨铁)。

    B:doMeteoritesGriefing=true

 # Set to a lower value to reduce the amount of animated entities in the Ediacaran Frondose Forest, in case of fps problems with the default (0.01 to 1.0). [default: 1.0] 设置一个比较低的值,减少在埃迪卡拉纪森林中动画实体数量,减轻卡顿。

    D:genEdiacaran=1.0

# Set to false to disable the world-gen of this mod's fossil blocks. [default: true]

    B:genFossil=true设置为false时,禁止模组内的化石生成。

 # List of biomes all plants are blacklisted from, in the format: modid:biomeid [default: empty]

    S:genGlobalBlacklist <模组植物被列入黑名单的生物群系。

  # Percentage chance that a Palaeobotanist house will generate in a village. [default: 30]

    I:genPalaeobotanist=30  古植物学家的房子在村庄生成的概率。

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    # Percentage chance that a Palaeontologist house will generate in a village. [default: 30]

    I:genPalaeontologist=30  古生物学家的房子在村庄生成的概率。


    # Set to false to disable the world-gen of this mod's stone blocks in the overworld. [default: true]

    B:genStone=true设置为false时,禁止模组内的特殊石头在世界生成。


    # Give new players a copy of the Palaeopedia when they join. [default: true]

    B:giveBook=true  当玩家新加入游戏时,给予一份古生物百科


    # Percentage chance that the acid bath returns a junk output instead of a fossil (0-100). [default: 12.5]

    D:junkFossil=12.5 酸洗机加工出非化石物品的概率。

 

# Prehistoric Nature machines need RF to function. [default: false]

    B:machinesRF=false 史前自然的机器需要RF才能运作。


    # Set to false to disable this mod's custom Carboniferous fire (in case it is causing issues with other mods). [default: true]

    B:modFire=true设置为false以禁止石炭纪火灾。


   # Allow Prehistoric Nature to manage player sleeping in dimensions and multiplayer. [default: true]

    B:playerSleep=true允许玩家在史前维度与多人模式的睡觉。


# Set to false to switch off extended rendering of mobs when their hitboxes are offscreen (useful for low performance graphics cards). [default: true] 设置为false时,关闭生物不在屏幕上时的扩散渲染,对低性能显卡有益。

    B:renderBigMobsProperly=true


# Sulphuric Acid causes griefing to organic blocks. [default: true]

    B:sulphuricAcidGrief=true 硫酸可对有机体方块(植物)造成损伤。


    # Allow Sulphuric Acid to form an infinite source like vanilla water. [default: false]

    B:sulphuricAcidInfinite=false 允许硫酸像原版水一样无限。


    # This value controls how many blocks you move in a Prehistoric dimension when you move 1 block in the overworld (0.01 to 100) [default: 10]   你在主世界移动一格时,在史前维度移动多少格。

    D:worldDimensionScaler=10.0


 # Distance NSEW from water that Pangaean sandy prehistoric ground can exist and spread onto neighbouring sand (1 to 16) [default: 3]距离周围水的距离,泛古陆沙土可以存在并扩散到附近的沙子上。

    I:waterPangaeanHorizontal=3


    # Distance above water required for Pangaean sandy prehistoric ground to exist (0 to 6) [default: 0]

    I:waterPangaeanVertical=0 泛古陆沙质土地存在所需的水面以上的距离。


    # Distance NSEW from water that sandy prehistoric grounds can exist and spread onto neighbouring sand (1 to 16) [default: 6]

    I:waterSandHorizontal=6 在史前砂土可以存在并扩散到附近沙子。

    # Distance above water required for sandy prehistoric grounds to exist (0 to 6) [default: 0]

    I:waterSandVertical=0  沙质史前场地存在所需的水面以上的距离。

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