Nexudium是召唤师模组未来打算添加的召唤师生物管理系统,目前版本(0.8indev)只在模组文件里有相应代码,尚未实装。
作者计划中该系统的部分功能有:
军队指挥:可以方便玩家对自己的召唤师生物进行战斗指挥。该功能目前计划添加至少四条独立于原版MC指令系统的主指令以及一些特殊快捷键用来指挥玩家的召唤师生物大军。
经验升级(不同于MC原版经验系统):该系统计划给玩家添加一套区别于MC原版玩家经验系统的新经验系统,玩家指挥自己的召唤师生物大军获得胜利时会根据战况获得经验,你可以用这些经验给你自己,你的召唤师大军或别人的召唤师大军提升战斗属性或解锁新技能。一开始这套经验系统只有基础的战斗属性提升功能,但是随着玩家或召唤生物的升级会慢慢解锁不同生物之间相互独立的技能树。
军队士气:计划中该系统还会添加一套军队士气系统,赢得战斗或者实力强于敌方可以提升士气;实力弱于敌方、屡次战败或者被重伤等等均会降低士气,士气低迷会使玩家召唤师生物大军的战斗力有所降低且提升其战斗时临阵脱逃的概率,高士气则相反。保持高士气能使玩家的军队在战斗中占据优势。
召唤师大军遭遇战:模组作者未来计划更新类似于袭击的自然生成的野生召唤生物大军,在玩家与之的战斗中任何对玩家有敌意的召唤生物都将算作敌军,玩家带领自己的大军与之战斗即可获得新经验系统中的经验。
PVP对决/结盟:多人模式中,不同于MC原版的记分牌组队系统,每个玩家分属于不同的独立阵营,不同阵营之间会互相攻击。但是玩家之间也可以互相结盟,结盟后盟友的召唤生物将会把你和你的召唤生物识别成友军并结伴,你的召唤生物和你的盟友亦是如此。此外玩家也可以控制自己的召唤生物追随盟友作战,在召唤生物技能树中有相关升级项,升级后召唤生物在追随盟友作战时可以让其主人获得额外的新经验系统的经验。此外,作者还表示不用MC原版计分板的组队是因为功能不全,在以后的更新中可能用来开发别的功能。
以上仅仅是Mrbt0907在Ender的官方discord上透露的一小部分更新计划。
附:2023年11月6日Mrbt0907在Discord发布的原文:
Engender will function the same, but you will be able to select troops with some assignable hotkeys, or manually select them with your hand, and you can tell them what to do. There will be 4 main commands and maybe some other commands if needed to move and manipulate your troops in battle. Commands are not to be confused with actual minecraft commands.
The Nexudium will be responsible for tracking any battle/war you put yourself into, and will grant you and your mobs experience based on how the battle went. This is not to be mixed with minecraft's player experience as this is a separate player experience.
You can then spend points on your army, an individual troop, or yourself to grant whoever perks and attribute boosts to increase base stats and gain special techniques.
At first this will contain the basics, but will eventually span out in a way where each mob will haver their own perk trees.
The Nexudium will also be responsible for troop moral. Moral is gained by winning battles and being stronger than the opposition. If your troops are weaker than the opposition, heavily damaged, sustained losses, etc., they will lose moral. Less moral will decrease how strong your mobs are in battle, and weaker troops will be more likely to flee.
Stronger moral will increase confidence and strength up to a point. Keep your moral high in battle, and your troops will always have a slight advantage over the opposition. Be careful though, while some armies have lower moral, the battle can easily turn in their favor if you play your cards wrong.
Thats only a few features planned of the Nexudium.
In the beginning stages of the Nexudium when it is functional, everything will be basic. Moral will be just a stat increase with some boosts to attack speeds, and the perk system will have nothing more than stat boosts.
This also applies for the battle thing. Battles are just fights your engendered mobs are in against other engendered mobs. Wars will be implemented later.
Teams will be separate from scoreboard teams. Every player will be their own tiny group until they decide to ally or team up with another player.
If you ally with another player, you will not be apart of their team, but will be friendly towards them and their team.
If you team up with another player, you will be in their team, and will function exactly like an ally, but with the added perk of gaining extra experience if you were apart of a battle.
I might implement the scoreboard team thing in another way, but we will see. This is far from now as I need to get the addons working again.
All encounters with engendered mobs will be considered a battle, and in the case of wild engendered mobs, all engendered mobs that are currently aggroed will be counted in the battle. I do plan on introducing random wild armies in the future, but not initially.
There will be a gui for all of this, so that will be cool.
资料分类: | 尚未实装 |