史前自然动物相关机制与配置文件

史前自然的生物生成机制有所不同,仅会在一个区域第一次刷新生成时才会生成生物,其死亡后也不会再生成其他生物,可使用重生叉杖复活此处群系中死亡的生物。

部分动物拥有幼体状态,体积更小。部分昆虫拥有若虫形态。

史前动物的攻击模式与生命值有关,详细可查看下方配置文件。

可以使用笼子捕捉小型陆生生物,用水桶捕捉小型鱼类、两栖类,更小的昆虫使用玻璃罐捕捉。

史前自然的动物生育需要产卵,部分生物需要在特定的场地产卵,例如自行筑巢、在朽木苔藓上产卵,在水中产卵。

部分卵为掉落物形式,也可通过管型瓶右键收集。部分生物被击杀后也会掉落卵。

只有与玩家进行过互动的生物卵才会孵化动物。

击杀生物会掉落对应的生肉部分,生昆虫肉需要用玻璃罐收集后用冰冻死昆虫获得。

史前自然的动物会主动进食食物,例如当你手持生肉靠近含肺鱼时,它会主动从你物品栏中吞吃手持的生肉。进食之后可繁殖产卵。

两栖类下潜深度过深会窒息,部分水生生物的窒息问题也不同。


下面是史前自然动物的行为配置文件:来自minecraft:config:prehistoricnature_general.cfg    


# Mobs which can hunt will only hunt prey if their health is under this percentage of full (0-100) [default: 90]

    I:attackHealth=90   捕猎者们(会主动攻击其他动物的动物)只有生命值低于这个百分比的时候才会捕食其他生物。


 # For mobs which can attack players, always attack players, regardless of the mob's health [default: false]

    B:attackPlayerAlways=false 可以攻击玩家的生物,总是攻击玩家,不论其血量如何。


# Try to stop other modded creatures wrongly spawning in the mod's Prehistoric dimensions [default: true]

    B:blockMobs=true 阻止其他模组的生物在史前自然的维度内生成。


  # Mobs will try to multiply every 1-2 days even without breeding them [default: false]

    B:doMultiplyMobs=true 即使没有喂食繁殖,生物也会每隔1-2日进行繁育产卵。


 # Set to true add in appropriate mob-spawns from the mod Jurassic World Reborn [v.1.1.1]. [default: false]

    B:doSpawnsReborn=false 如果设置为true,则从模组侏罗纪世界重生1.1.1中添适当的生物生成。


  # Allow appropriate fish to shoal and land mobs to flock (may be resource-intensive for weak PCs) [default: true]

    B:doShoalingFlocking=true 部分鱼类、陆生动物有聚集成群的现象。


# Set to true to animate block-like mobs fully, or to false to render them as static blocks (useful for low performance graphics cards or for conflicts with Optifine). [default: true]

    B:renderAnimations=true 设置为true让块状小生物完全动画化,或设置为false让他们保持静态不动。


# This number multiplies the default rate of spawning used by the mod's spawner (0-100). Recommended you do not change this. Increasing it will spawn more mobs, but as they do not despawn your PC may struggle. Use at your own risk. [default: 1.0]

    D:spawnerDensity=1.0 让这个数字乘以模组内生物的刷出率,建议不要修改它,会生成更多的生物,使用风险自负。


# Render the Pulmonoscorpius in a colourful, "Prehistoric Park"-inspired texture [default: true]

    B:colourPulmonoscorpius=true  以色彩艳丽的风格渲染游戏


下列为距水的距离,该生物会受到窒息伤害,生物的岸上活动范围有限制。基本都是一些两栖类动物。

    # Distance NSEW from water that Acathostega can go to without taking suffocation damage (1 to 16) [default: 2]

    I:waterAcanthostega=2    


    # Distance NSEW from water that Acanthostomatops can go to without taking suffocation damage (1 to 16) [default: 6]

    I:waterAcanthostomatops=6


    # Distance NSEW from water that Amphibamus can go to without taking suffocation damage (1 to 16) [default: 8]

    I:waterAmphibamus=8


    # Distance NSEW from water that Balanerpeton can go to without taking suffocation damage (1 to 16) [default: 8]

    I:waterBalanerpeton=8


    # Distance NSEW from water that Branchiosaurs can go to without taking suffocation damage (1 to 16) [default: 1]

    I:waterBranchiosaur=1


    # Distance NSEW from water that Cacops can go to without taking suffocation damage (1 to 16) [default: 10]

    I:waterCacops=10


    # Distance NSEW from water that Ceratodus can go to without taking suffocation damage (1 to 16) [default: 1]

    I:waterCeratodus=1   角齿鱼

    # Distance NSEW from water that Crassigyrinus can go to without taking suffocation damage (1 to 16) [default: 1]

    I:waterCrassigyrinus=1  厚蛙螈


    # Distance NSEW from water that Dasyceps can go to without taking suffocation damage (1 to 16) [default: 10]

    I:waterDasyceps=10


    # Distance NSEW from water that Diplocaulus can go to without taking suffocation damage (1 to 16) [default: 1]

    I:waterDiplocaulus=1


    # Distance NSEW from water that Diploceraspis can go to without taking suffocation damage (1 to 16) [default: 1]

    I:waterDiploceraspis=1


    # Distance NSEW from water that Dvinosaurus can go to without taking suffocation damage (1 to 16) [default: 1]

    I:waterDvinosaurus=1


    # Distance NSEW from water that Ericixerxes can go to without taking suffocation damage (1 to 16) [default: 2]

    I:waterEricixerxes=2


    # Distance NSEW from water that Eryops can go to without taking suffocation damage (1 to 16) [default: 4]

    I:waterEryops=4


    # Distance NSEW from water that Gnathorhiza can go to without taking suffocation damage (1 to 16) [default: 1]

    I:waterGnathorhiza=1


    # Distance NSEW from water that Hibbertopterus can go to without taking suffocation damage (1 to 16) [default: 2]

    I:waterHibbertopterus=2


    # Distance NSEW from water that Ichthyostega can go to without taking suffocation damage (1 to 16) [default: 6]

    I:waterIchthyostega=6


    # Distance NSEW from water that Kalbarria can go to without taking suffocation damage (1 to 16) [default: 2]

    I:waterKalbarria=2


    # Distance NSEW from water that Laccognathus can go to without taking suffocation damage (1 to 16) [default: 1]

    I:waterLaccognathus=1


    # Distance NSEW from water that Limnoscelis can go to without taking suffocation damage (1 to 16) [default: 10]

    I:waterLimnoscelis=10


    # Distance NSEW from water that Mastodonsaurus can go to without taking suffocation damage (1 to 16) [default: 1]

    I:waterMastodonsaurus=1


    # Distance NSEW from water that Megalocephalus can go to without taking suffocation damage (1 to 16) [default: 4]

    I:waterMegalocephalus=4


    # Distance NSEW from water that Melosaurus can go to without taking suffocation damage (1 to 16) [default: 4]

    I:waterMelosaurus=4


    # Distance NSEW from water that Metoposaurus can go to without taking suffocation damage (1 to 16) [default: 6]

    I:waterMetoposaurus=8


    # Distance NSEW from water that Panderichthys can go to without taking suffocation damage (1 to 16) [default: 1]

    I:waterPanderichthys=1


    # Distance NSEW from water that Pantylus can go to without taking suffocation damage (1 to 16) [default: 8]

    I:waterPantylus=8


    # Distance NSEW from water that Parmastega can go to without taking suffocation damage (1 to 16) [default: 6]

    I:waterParmastega=6


    # Distance NSEW from water that Pederpes can go to without taking suffocation damage (1 to 16) [default: 16]

    I:waterPederpes=16


    # Distance NSEW from water that Phlegethontia can go to without taking suffocation damage (1 to 16) [default: 1]

    I:waterPhlegethontia=1


    # Distance NSEW from water that Pholiderpeton can go to without taking suffocation damage (1 to 16) [default: 7]

    I:waterPholiderpeton=7


    # Distance NSEW from water that Placodus can go to without taking suffocation damage (1 to 16) [default: 6]

    I:waterPlacodus=6


    # Distance NSEW from water that Platyhystrix can go to without taking suffocation damage (1 to 16) [default: 16]

    I:waterPlatyhystrix=16


    # Distance NSEW from water that Prionosuchus can go to without taking suffocation damage (1 to 16) [default: 6]

    I:waterPrionosuchus=6


    # Distance NSEW from water that Proterogyrinus can go to without taking suffocation damage (1 to 16) [default: 7]

    I:waterProterogyrinus=7


    # Distance NSEW from water that Spathicephalus can go to without taking suffocation damage (1 to 16) [default: 4]

    I:waterSpathicephalus=4


    # Distance NSEW from water that Tiktaalik can go to without taking suffocation damage (1 to 16) [default: 6]

    I:waterTiktaalik=6   提塔利克鱼


    # Distance NSEW from water that Uranocentrodon can go to without taking suffocation damage (1 to 16) [default: 1]

    I:waterUranocentrodon=1

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