Bump version number to 5.0 for Minecraft 1.8.8, Now uses gradle 2.1
Update to Forge 11.15.0.1591
Mappings are now on snapshot_20151128
Added a new command "/citeminfo" tells you how you would add a dictionary entry for the item your player is holding.
Themajor change that was made was that dictionaries are now defined by modid:itemblockname,meta instead of id,meta. This solves an issue where adding or removing mods would shuffle item ids and custom recipes would mess up. The dictionary was rewritten to version 38 to support this.
Made possible to run the mod serverside only,
+ Added the "remove" syntax. It removes the recipe for the given output, and is used like this
remove (wood, 4. 0)
This will remove the specific recipe that makes four wooden planks, which is the "log > wood" recipe.
NOTE: It will only remove the recipe with that specific item stack output.
+ Added the "clear" syntax. It clears ALL the recipes that crafts the given output, and it is used like this:
clear (wood)
This will clear ALL the recipes that crafts wood, no matter how much or what metadata the given itemstack has. It will therefore delete a crafting recipe that crafts 2 birch planks, 6 oak planks, 24 jungle planks etc.
Both of the above will produce the following result:https://cloud.githubusercontent.com/assets/2629079/6081021/6dd2f5ce-ae16-11e4-8853-e73d2f88ae8f.png
+ Added new option to the config, "debug", which will enable/disable debugging mode. Debugging mode will print a more extensive log.
+ Added recipe loading when the world loads and removed keybindings. I got annoyed that everytime you typed "r" it would reload the recipes, so now you have to exit and enter the world to reload the recipes. This will also make sure that every recipe functions when you first start up the game, it will load the recipes and then load them again when you enter a world, so every block and item should be included.
+ Added a version checker that will print a nice chat message when the mod is outdated.