IMPORTANT: This version's blocks and mob storage items (including Respawners, Mob Storage Pods and other mods' entity storage items) are INCOMPATIBLE with previous versions! Collect blocks and release mobs onto the world before update!
重要:该版本的方块和生物储存道具(包括重生刷怪蛋、生物存储仓和其他模组的实体储存道具)与以前版本不兼容!更新前务必挖掉本模组方块并将生物放出到世界上!
WARNING: This update has massive save data format changes. Back up before update!
警告:本更新包含大量存档格式改变。更新前备份!
Renamed project name from Days with Monster Girls to NFF: Girls.
将项目名从“与怪物娘的日常”改为了“NFF:女孩们”。
Renamed mod ID from dwmg to nffgirls.
将模组ID从dwmg改为了nffgirls。
Fixed mobs not moving on wandering mode.
修复了生物在游荡模式下不移动的问题。
Renamed tag:
重命名了标签:
- dwmg:can_befriend_nightwalker_on -> nffgirls:can_tame_nightwalker_on
Config changes:
配置更改:
-Added configs for max HP and ATK increase on level upgrade.
-增加了升级时的最大生命值及攻击力上升数值的配置。
-Added configs for scaling some bauble effects.
-增加了一些饰品效果倍率的配置。
-Renamed some configs:
-maxHealthBoostByLevel => maxHealthIncreaseByLevel
-maxAtkIncreaseByLevel => maxAtkIncreaseByLevel
重命名了一些配置。
Bauble changes:
饰品修改:
-Added Soul Amulet III and IV.
-加入了灵魂护符III与IV。
-Reduced the costs of baubles.
-下降了饰品的成本。
-Modified the effect of Aqua Jade.
-调整了水之勾玉的效果。
-Now the off-hand of Necrostalker (previouly Necrotic Reaper) can equip hoes and increase ATK.
-现在死灵潜行者(原死灵收割者)的副手可以装备锄并增加攻击力。
Added trades for Creeper Girl and Necrostalker.
加入了苦力怕娘与死灵潜行者的交易。
Fixed Necrostalker unable to keep the attack-boosting effect after restarting the game during befriending process.
修复了死灵潜行者在友好化过程中的攻击力上升效果在重启游戏后无法保持的问题。
Fixed Nightwalker armor increase by level-up not taking effect.
修复了夜行者升级时护甲提升效果不生效的问题。
Updated HMaG versions to 5.1.26/6.2.19/9.0.20.
更新了HMaG版本到5.1.26/6.2.19/9.0.20。
Added trades to Zombie/Skeleton-derived mobs (6 types overall). Interact with empty hand or Evil Gem to open the trade window.
添加了僵尸、骷髅相关生物的交易(一共6种)。空手或手持邪恶宝石互动以打开交易窗口。
Now Creeper Girl charging & uncharging requires Shift+Right Click.
现在苦力怕娘的充能/去充能操作需要Shift+右键。
Rearranged the info of Slime Girls in the GUI to prevent from getting out of the box.
重组了史莱姆娘GUI中的信息以防文字突出框外。
Increased the durability of Undead Affinity from Soul Carpet from 0.15 s to 1.00 s, so that jumping will not interrupt the effect.
将灵魂地毯的亡灵亲和效果从0.15s延长到了1.00s,跳跃不会打断效果了。
Fixed some mobs getting silent when the configured ambient sound chance is 1.0. Now for all mobs 0.0 is complete silence and 1.0 is normal.
修复了当配置中的空闲声音概率调到1.0时有些生物不发出空闲声音。现在对所有生物来说0.0是完全没有空闲声音,1.0是正常。
Since this version until the final release, BefriendMobs Framework will be embedded in the dwmg jar. Now there's no need to manually add BefriendMobs into the modpack.
从该版本起到正式发布为止,BefriendMobs Framework将会内置在dwmg jar包中。目前暂时不需要再手动将BefriendMobs加入mod包中。
Updated HMaG version to 5.1.23/6.2.16/9.0.17.
将HMaG版本升级到了5.1.23/6.2.16/9.0.17。
Modified Drowned Girl trident damage and related behaviors.
调整了溺尸娘三叉戟伤害和相关行为。
Now skeletons can use non-vanilla bows, tipped arrows and spectral arrows.
现在骷髅类生物可以使用非原版弓、药箭和光灵箭。
Now Ender Executor can equip blocks.
现在末影处刑者可以装备方块。
Now Melty Monster will attempt to return to lava only when heat is <20% in follow mode.
现在岩浆娘在跟随模式下只有热量值<20%时才会尝试返回熔岩。
Some compatibility issues may be solved that befriended mobs not recognized as allies since IBefriendedMob in BefriendMobs Framework now implements vanilla OwnableEntity interface.
由于当前BefriendMobs Framework中的IBefriendMob接口扩展了原版OwnableEntity接口,一些由于无法识别友好生物而造成的问题可能被修复了。
Fixed some items not working on using to Wither Skeleton Girls.
修复了一些道具在对凋灵骷髅娘使用时不生效的问题。
Fixed Redcap providing Haste even if the owner is over 8 blocks away or cannot be seen.
修复了小红帽即使在8格之外或无法看到时仍然提供急迫效果的问题。
Fixed wrong bauble slots of Dullahan and Dodomeki.
修复了无头骑士和百目鬼的饰品栏错误。
Fixed Cursed Doll not sun-immune with corresponding baubles.
修复了诅咒玩偶在装备相应饰品时不免疫阳光的问题。
Fixed all sun-sensitive mobs not sun-immune with corresponding baubles. (1.20.1)
修复了所有在阳光下着火的生物在装备相应饰品时不免疫阳光的问题。(1.20.1)
Fixed Jack o' Frost not immune to hot biomes wearing Amulet of Resistance. (1.18.2/1.20.1)
修复了冰霜女巫在装备抵抗护符时不免疫炎热生物群系伤害的问题。(1.18.2/1.20.1)
Fixed Melty Monster unable to switch whether to set fire with Water Bucket / Flint and Steel. (1.18.2/1.20.1)
修复了岩浆娘无法用水桶/打火石切换是否点燃方块的问题。(1.18.2/1.20.1)
Fixed Harpy and flyable befriended mobs unexpectedly taking falling damage. (1.20.1)
修复了鹰身女妖和飞行的友好生物错误地受到摔落伤害的问题。(1.20.1)
Fixed crash on Harpy and Slime Girl befriended. (1.20.1)
修复了鹰身女妖和史莱姆娘友好化时造成崩溃的问题。(1.20.1)
Because the Bauble System in BefriendMobs Framework is fully remade, the current Bauble System is possibly unstable. Ensure to keep your data backed up before updating to this version!!!
由于友好化生物框架中的饰品系统完全重写,现在的饰品系统可能不稳定。更新到此版本前确保你的存档备份!
Now Bauble items are stackable.
现在饰品道具可以堆叠。
Now Amulet of Resistance will add extra Max HP.
现在抵抗护符会额外增加HP上限。
Fixed an issue that missing BefriendMobs dependency causes a pre-launch crash without information. Now it will show an error screen like other mods.
修复了当缺少友好化生物框架前置依赖时导致启动前崩溃且不显示任何信息的问题。现在会像其他mod缺少前置依赖一样显示一个报错窗口。
Fixed some features of Jack o' Frost and Melty Monster not working due to wrong mixin setup. (1.18.2 & 1.20.1)
修复了由于错误的Mixin设置导致冰霜女巫和岩浆娘一些特性不生效的问题(1.18.2 & 1.20.1)。
Fixed Nightwalkers causing crash. (1.20.1)
修复了夜行者导致崩溃的问题(1.20.1)。
Now DWMG will not provide -slim files. To fix possible compat issues, follow the instruction on Curseforge or Github.
现在DWMG不再提供-slim文件。可能的兼容性问题解决见Curseforge或Github上的说明。
Added tag: befriendmobs:neutral_to_bm_mobs. Mobs with this tag will not proactively attack befriended mobs unless being attacked.
加入了标签:befriendmobs:neutral_to_bm_mobs。有这个标签的生物不会主动攻击友好化生物,除非其被攻击。
Added Nightwalker support.
加入了夜行者支持。
Added Luminous Terracotta and Enhanced Luminous Terracotta.
加入了夜光陶瓦和增强夜光陶瓦。
Now damage of Necromancer's Hat will not bypass Absorption effect.
现在死灵巫师帽子的伤害不再无视伤害吸收效果。
Now EXP Modifier's max amount is 2^20 instead of 2^10.
现在EXP Modifier的最大数值从2^10改为了2^20。
Fixed Necromancer's Hat still damaging creative and spectator players.
修复了死灵巫师帽子仍然伤害创造模式和旁观模式玩家的问题。
Fixed Skeleton Girls converting to Stray Girls immediately on befriended.
修复了骷髅娘在友好化后立刻转化为流浪者娘的问题。
Fixed Crimson Slaughterers restricting sun.
修复了绯红屠戮者回避阳光的问题。
Fixed Alraune and Glaryad Bauble slots wrong display.
修复了花精灵和苔藓树妖饰品栏显示错误的问题。
Added Mixin-Extras dependency. (There's no extra steps to install, but dependents need this in build.gradle.)
加入了Mixin-Extras依赖。(安装mod时不需要额外步骤,但依赖此mod的mod需要在build.gradle中加入。)
Added Melty Monster support.
加入了岩浆娘支持。
Added configs about zombies and skeletons inter-variant conversion.
加入了僵尸和骷髅变种间转化相关的配置。
Now befriended mobs will not be knocked back when getting sweep-attacked.
现在友好生物在被所有者横扫攻击时不会再被击退。
Now befriended mobs' attacking targets expire after 30 s.
现在友好生物的攻击目标会在30秒后过期。
Fixed undead mobs with sun-immune baubles but not wearing helmets still avoiding sun.
修复了携带免疫阳光饰品但没有戴头盔的不死生物仍然回避阳光的问题。
Fixed only the last bauble of Jiangshi working.
修复了跳尸只有最后一个饰品栏生效的问题。
Fixed crash on getting attacked when befriending Cursed Dolls.
修复了在友好化诅咒玩偶过程中被攻击导致崩溃的问题。
Some internal implementation changes.
一些内部实现修改。
Added some configs:
加入了一些配置:
-Ghast sounds
-恶魂的音效
-Enable/disable friendly damage of projectiles from befriended mobs (Disabled by default)
-启用/禁用友好生物弹射物的友伤(默认禁用)
-Max health & atk boost from mob level
-生物等级能提供的最大生命值和攻击力加成
Now Ghastly Seekers accept Gunpowder as healing item.
现在恶魂探索者接受火药作为治疗道具。
Now explosions from befriended mobs will not destroy dropped items (but will blow them away).
现在友好生物造成的爆炸不再破坏掉落物(但会将其弹飞)。
Now fireballs of Ghastly Seekers don't hurt allies, and the direct hit damage is scaled like the explosion.
现在恶魂探索者的火球不再伤害队友。直接命中的伤害现在和爆炸伤害一样能(被攻击力属性)放大。
Fixed incompatibility with Target Dummy.
修复了与试验假人不兼容的问题。
Fixed the last bauble of Jack o' Frost not working.
修复了冰霜女巫最后一个饰品栏不生效的问题。
Updated HMaG dependency to 6.2.5.
更新了HMaG依赖版本到6.2.5。
Added Redcap and Jack o' Frost support.
加入了小红帽和冰霜女巫支持。
Added some configs for mob sound.
加入了关于生物声音的一些配置。
-Frequency of the ambient sound can be reduced.
-空闲声音的频率可以降低。
-Zombie and Skeleton sound can be replaced with HMaG girl mob sound.
-僵尸和骷髅的声音可以用HMaG怪物娘声音替代。
-Zombie and Skeleton ambient sound can be blocked.
-僵尸和骷髅的空闲声音可以禁用。
Added EXP Modifier (debug only).
加入了EXP Modifier(调试用)。
Now mobs equipping Courage Amulet II will proactively attack enemies hostile to the owner.
现在装备了勇气护符II的生物将会主动攻击对主人敌对的生物。
Now off-hand item of Kobold and Imp can be stacked only to 1.
现在狗头人和小恶魔的副手道具只能堆叠到1。
Now Curse of Necromancy (curse effect of Necromancer's Hat) deals 1 damage per 4 seconds instead of 2 and don't cause knockback, but bypassing enchantments.
现在死灵诅咒效果(死灵巫师帽子的诅咒效果)每4秒而不是2秒造成1点伤害,但会无视附魔。
Now Phantoms and Dyssomnias don't proactively attack befriended mobs.
现在幻翼和幻骨蝠不再主动攻击友好生物。
Now Husk Girls don't burn under sun.
现在尸壳娘不在日光下着火了。
Changed tag names:
修改了标签名称:
-ignore_undead_affinity => ignores_undead_affinity
-ignore_magical_gel_slowdown => ignores_magical_gel_slowness
-use_fortune_as_looting => uses_fortune_as_looting
Fixed some mobs displaying a barrier label on the head when equipping baubles provide sun-immunity.
修复了一些生物在装备能免疫日光的饰品是头上显示一个屏障图标的问题。
Fixed crash on Zombie Girl, Husk Girl and Drowned Girl hurt.
修复了僵尸娘、尸壳娘和溺尸娘受到伤害时崩溃的问题。
Added Crimson Slaughterer and Cursed Doll support.
加入了绯红屠戮者和诅咒玩偶支持。
Enhanced Poisonous Thorn effect:
加强了剧毒棘刺的效果:
- Now the effect is repeatable.
- 现在效果可以叠加。
- Each bauble increases the poison level by 1 and duration by 5 s.
- 每装备一个,付与中毒等级增加1,时间增加5秒。
- Crimson Slaughterer can equip it, enhancing the slowness effect and adding poison effect.
- 绯红屠戮者可以装备,可强化缓慢效果并增加中毒效果。
Now Arrows shot by Skeleton Girl and derivatives can be picked up, unless with Infinite bow.
现在骷髅娘及相关生物射出的箭可以被捡起来了,除非是用无限附魔弓射出的。
Adjusted some recipes to reduce the cost.
调整了一些配方以降低成本。
Some internal registry changes (not affecting data).
一些内部注册表更改(不影响数据)。
Now on being attacked by owner, befriended mobs will drop damage depending on the actual taken damage instead of the initial damage before absorption by armor, enchantment, etc.
现在友好生物在被主人攻击时损失的好感度取决于实际造成的伤害而非计算护甲、附魔等减伤之前的初始伤害。
Fixed befriended mobs still dropping favorability on sweeping-attacked by the owner, although not taking damage.
修复了友好生物在被主人横扫攻击时虽然不损失生命值但仍然损失好感度的问题。
Added Slime Girl support.
加入了史莱姆娘支持。
Added Magical Gel Bottle and Magical Gel Ball.
加入了魔法凝胶瓶和魔法凝胶球。
Now befriending process will not be interrupted (progress returning zero) if player is attacked by the mob, or making a non-damaging attack (e.g. Snowball hit).
现在当玩家被正在友好化过程中的生物攻击,或给生物造成无伤害的攻击(如雪球命中)时不会导致过程中断(进度归零)。
Now the favorability change on applying healing item depends on the actual healing amount instead of the expected amount.
现在使用治愈道具增加的好感度取决于实际的治疗量而非设定治疗量。
Now Skeleton, Stray and Wither Skeleton Girls' shooting damages will increase on their ATK increase.
现在骷髅娘、流浪者娘和凋灵骷髅娘的射击攻击力会随着攻击力的上升而上升。
Now undead mobs will not try avoiding the sun when having Fire Resistance effect.
现在亡灵生物在拥有抗火效果时不会再尝试躲避阳光。(注:仍然会破坏头盔)
Now if a "mob missing owner" crash occurs, you can interact with an unwritten Transferring Tag to own it (not consuming the item) without crash.
现在如果发生了“mob missing owner”(无主生物)崩溃,可以用未写入的转移标牌右键生物以拥有之,此时不会崩溃,不会消耗掉道具。
Fixed Imp, Harpy and Snow Canine opening GUI without Commanding Wand.
修复了小恶魔、鹰身女妖和雪犬娘在未持有指挥杖时仍然可以打开GUI的问题。
Fixed Snow Canine summonable.
修复了雪犬娘可以用/summon指令生成的问题。
Fixed Harpy and Snow Canine missing translation.
修复了鹰身女妖和雪犬娘缺失翻译的问题。
Fixed crash on Harpy and Snow Canine befriended.
修复了鹰身女妖和雪犬娘友好化成功时会崩溃的问题。
Fixed crash on Ender Executor attacked.
修复了末影处刑者在被攻击时可能导致崩溃的问题。
Fixed Skeleton, Stray and Wither Skeleton Girls making repeated armor sound when wearing a helmet and being sun-immune.
修复了骷髅娘、流浪者娘和凋灵骷髅娘在免疫阳光且佩戴头盔时会连续重复播放盔甲声音的问题。
Fixed invalid respawners (usually generated with /give) crashing on mouse hovering. Now mouse hovering on it doesn't cause crash, but trying using it still does. Please do NEVER use /give for Mob Respawners (including non-empty Mob Storage Pods)!
修复了无效的重生刷怪蛋(通常由/give指令生成)在被鼠标指向导致游戏崩溃的问题。现在鼠标指向不会导致崩溃,但如果尝试使用仍然会崩溃。请永远不要用/give指令生成重生刷怪蛋(包括非空的生物收纳舱)!
Added Transferring Tag.
加入了转移标牌。
Now befriended mobs are immune to sweeping attack of the owner.
现在友好生物免疫自身所有者的横扫攻击。
Fixed Mob Storage Pod being able to store all mobs. Now Mob Storage Pod can only store the user's own befriended mobs.
修复了生物收纳舱能收纳所有生物的问题。现在生物收纳舱只能收纳使用者自己的友好生物。
Fixed Imp switching AI without Commanding Wand.
修复了小恶魔在未持有指挥杖时仍然切换AI的问题。
Fixed ground mobs like Zombie Girls cannot effectively hit flying mobs like Phantoms.
修复了地面生物(如僵尸娘)无法有效攻击飞行生物(如幻翼)的问题。
Added Mob Storage Pod.
加入了生物收纳舱。
Fixed some AI adjustment not working.
修复了一些AI调整失效的问题。
Fixed Ender Executor generating angry particles on being attacked even if not in befriending process.
修复末影处刑者在没有处于友好化过程中时被攻击时产生愤怒粒子的问题。
Fixed Kobold and Imp not generating heart particles on befriending.
修复了狗头人和小恶魔在友好化成功时不产生爱心粒子的问题。
WARNING: Due to item change, Mob Respawners in earlier versions may be incompatible to this version and above. They will possibly VANISH on updating to this version! Please make sure to have released all mobs from Respawners before updating!!
警告:由于道具修改,该版本及以上的重生刷怪蛋可能与此前的版本不兼容。这些道具在更新时可能消失!在更新前请确保将所有生物从重生刷怪蛋中释放出来。
Added Kobold and Imp support.
增加了狗头人和小恶魔支持。
Added weapon: Netherite Fork.
加入了武器:下界合金叉。
Fixed Soul Amulet II not working.
修复了灵魂护符II失效的问题。
Fixed server crash on player taking damage when having Ender Protection effect.
修复了玩家在拥有末影之护效果时受到伤害导致崩服的问题。
Fixed Ender Executors stop attacking unexpectedly.
修复了末影处刑者意外停止攻击的问题。
Added Baubles: Amulet of Courage, Life Jade
加入了饰品:勇气护符、生命勾玉
Added upgrade to some Baubles: Soul Amulet, Amulet of Resistance, Amulet of Courage, Life Jade.
加入了一些饰品的升级:灵魂护符、抵抗护符、勇气护符、生命勾玉
Added Bauble effect description.
加入了饰品效果描述。
Added Evil Magnet, a tool for finding respawners in the level.
加入了邪恶磁铁,用于寻找世界中的重生刷怪蛋。
Reduced the cost of some recipes.
下调了一些配方的成本。
Adjusted Necromancer's Wand:
调整了死灵巫师之杖:
-- Changed bullet speed from 4 to 16.
-- 子弹速度从4调整为16。
-- Reduced usage cooldown from 5 s to 2.5 s.
-- 使用冷却时间由5秒降低为2.5秒。
-- Now the bullet will blast on hit something, and give previous effects to all living entities in the 3x3x3 area around. If a living entity is directly hit, a stronger effect will be given to it, either negative or positive.
-- 现在子弹在碰到物体(方块或实体)时会爆炸,并将此前的效果付与3x3x3范围内的所有玩家和生物。如果一个玩家或生物被直接击中,则会获得更强的效果,包括负面和正面效果。
-- Increased Wither effect duration from 5 s to 10 s.
-- 将凋零效果由5秒提高到了10秒。
-- Increased Strength effect duration from 5 s to 10 s.
-- 将力量效果由5秒提高到了10秒。
-- If directly hit: the level of Wither will increase by 1; the duration of Strength will be 15 s; healing amount will be doubled.
-- 如果直接击中:凋零的等级会上升1,力量效果的时间为15秒,治疗量加倍。
Reduced the forgiving time of undead mobs for Undead Affinity effect from 15 min to 5 min.
将亡灵生物原谅带有亡灵亲和效果玩家的时间由15分钟降低到了5分钟。
Changed the hatred duration of most befriendable mob. Now the hatred durations are listed in wiki/hatred-durations.txt in the repo.
修改了大部分可友好化生物的仇恨时间。现在仇恨时间在GitHub仓库的wiki/hatred-durations.txt文件中列出。
Fixed Zombies and variants GUI Bauble slot display error.
修复了僵尸类生物的GUI饰品槽显示错误。
Fixed crash caused by null damage source on mob death, described in issue #7
修复了由于生物死亡时伤害来源为空导致的崩溃,GitHub issue #7
Fixed some items in other mods may make Ender Executor and Necrotic Reaper non-hostile even during befriending process.
修复了其他mod的一些物品导致末影处刑者和死灵收割者即使在友好化过程中仍无法保持敌对的问题。
Fixed Mob Respawner item entities vanishing in fire and lava.
修复了重生刷怪蛋道具实体在火焰或熔岩中会消失的问题。
Added Ghastly Seeker support.
加入了恶魂探索者支持。
Added Commanding Wand.
加入了指挥杖。
Adjusted mob interaction method:
调整了生物互动的方法:
--To switch mob's AI state, player must have Commanding Wand on either hand, and right click the mob.
--要切换生物AI,玩家需要在主手或副手上持有指挥杖,并右键生物。
--To open mob's inventory GUI, player must have Commanding Wand on either hand, and press shift+right click.
--要打开生物的道具栏GUI,玩家需要在主手或副手上持有指挥杖,并shift+右键生物。
--For Necrotic Reapers, use Necromancer's Wand instead.
--对于死灵收割者,用死灵巫师之杖代替指挥杖。
Optimized the AI of flying befriended mobs.
优化了友好化的飞行生物的AI。
Adjusted the AI of Ghastly Seeker (non-befriended, HMaG) out of the Nether. Now if it's not in Nether, it will fly at the height no more than 32 blocks above the ground. Also it won't move too far from players. This change makes effect only if DWMG is loaded.
调整了恶魂探索者(非友好化的,HMaG)在下界以外的AI。现在如果不在下界,它将不会飞到超过32格高,并且不会飞得离玩家太远。只有在加载DWMG后该更改生效。
Now Wither Skeleton Girls will not catch Curse of Necromancy effect.
现在凋灵骷髅娘不再受死灵诅咒效果影响。
Now mob will drop player-kill loot and affected by Looting enchantment if killed by befriended mobs.
现在友好生物在杀死其他生物时会掉落相当于玩家杀怪掉落的物品,并且受抢夺影响。
Now befriended mob's AI state will be Following instead of Waiting right after befriended.
现在在生物刚刚被友好化后,AI状态由待机改为跟随。
Fixed monster not being hostile to befriended mobs.
修复了怪物不能正常地对友好生物敌对。
Fixed Wither Skeleton Girls not accepting Nether Stars.
修复了凋灵骷髅娘无法接收下界之星作为友好化道具。
Fixed Skeletons not consuming arrow on shooting.
修复了骷髅类生物在射击时不消耗箭。
Fixed crash and helmet becoming Dummy Item on skeletons killing mobs.
修复了骷髅类生物在杀怪时崩溃以及头盔变成占位道具的问题。
Fixed Stray Girl server crash.
修复了流浪者娘相关的服务器崩溃。
Fixed Sunhat not preventing Skeleton/Stray Girl from avoiding the sun.
修复了太阳帽无法使骷髅娘/流浪者娘停止尝试躲避阳光的问题。
Fixed Soul Carpet not dropping on broken.
修复了灵魂地毯在方块破坏时不掉落自身的问题。
Fixed armor losing durability on taking bypass-armor damages on befriended mobs.
修复了友好生物在受到无视护甲的伤害时护甲耐久度依然下降的问题。
Fixed GUI persisting when mob is removed from level or moving too far away.
修复了当生物被移除或离得太远时GUI仍然存在的问题。
Reduced random stroll radius from 64 to 16.
将游荡的最大半径由64降低为16。
Removed and fixed some deprecated methods in code.
移除和修复了代码中的一些废弃函数。
Added Banshee support.
加入了报丧女妖支持。
Adjusted Hornet befriending condition. Now it won't be immediately interrupted if there're no enough Honey Blocks, but the progress will drop by 0.1 per second while the mob releases massive smoke particles.
调整了蜜蜂娘友好化条件。现在当周围蜂蜜块数量不足时不会立刻打断,而是进度会以每秒0.1的速度下降,同时生物放出大量烟雾粒子。
Added Curse of Necromancy effect in place of Wither effect for Necromancer's Hat. The damaging effect is same to Wither I, but not causing the HP slot turning black.
加入了死灵诅咒效果替代死灵巫师帽子的凋零效果。该效果的伤害与凋零I相同,但不会导致生命槽变黑。
Slightly adjusted the recipes to reduce the Evil Crystal cost.
略微调整了配方,下调了邪恶水晶的需求量。
Fixed server crashing on befriended mobs' conversion.
修复了当友好生物发生转化时服务器崩溃的问题。
Fixed some compatibility issues:
修复了一些兼容性问题:
--Solved mob interaction conflict with Quantum Catcher (Forbidden and Arcanus), fixed GitHub issue #6.
--修复了生物互动与量子捕捉器(禁忌与奥秘)操作冲突的问题。
--Fixed undead mob still adding hatred when player got undead-neutral by other ways e.g. Unsettling Kimono (Alex's Mobs).
--修复了当玩家以其他方式使亡灵生物保持中立时,亡灵生物仍然将玩家加入仇恨列表的问题,例如惴恐和服(Alex的生物)。
WARNING: Mob Respawner save dat format changed in this version, making it incompatible with versions below. To solve this, load 0.1.3 (or 0.1.2 for multiplayer), respawn all mobs in the respawners, and then update to 0.1.4.
警告:重生刷怪蛋的存储格式在此版本进行了修改,与此前的版本不兼容。要解决这个问题,加载0.1.3(多人游戏0.1.2-alpha),放出所有重生刷怪蛋中的生物,再更新到0.1.4.
Fixed GUI not working in the multiplayer game.
修复了GUI在多人游戏中失效的问题。
Fixed 0.1.3 crashing the multiplayer server.
修复了0.1.3导致服务器崩溃的问题。
Fixed Respawners spawning pigs in the multiplayer game.
修复了多人游戏中重生刷怪蛋刷出猪的问题。
Fixed Slimes not damaging befriended mobs.
修复了史莱姆无法伤害友好生物的问题。
Fixed Creeper Girls and Ender Executors missing texture.
修复了苦力怕娘和末影处刑者丢失材质的问题。
Set that monsters are hostile to certain types of befriended mobs:
设定了一些怪物对特定类型的友好生物敌对:
--Zombies and derivatives (not girls, including Zombified Piglins and Zoglins) attacks Skeleton/Stray/Wither Skeleton Girls.
--僵尸及衍生生物(不包括怪物娘,包括僵尸猪灵和僵尸疣猪兽)攻击骷髅/流浪者/凋灵骷髅娘。
--Skeletons and derivatives (not girls) attacks Zombie/Husk/Drowned Girls.
--骷髅及衍生生物(不包括怪物娘)攻击僵尸/尸壳/溺尸娘。
--Slimes (not girls), Magma Cubes, Illagers, Phantoms (including Dyssomnias), Piglin Brutes and Hoglins attack all befriended mobs.
--史莱姆(不包括史莱姆娘)、岩浆怪、灾厄村民、幻翼(包括幻骨蝠)、猪灵蛮兵和疣猪兽攻击所有友好生物。
--Ghasts attack non-undead mobs.
--恶魂攻击非亡灵生物。
--Blazes attack Skeleton/Stray Girls and flying befriended mobs.
--烈焰人攻击骷髅/流浪者娘和飞行的友好生物。
--Spiders attack non-arthropod befriended mobs.
--蜘蛛攻击非节肢类友好生物。
Versions above won't use "alpha" postfix anymore. All versions with prefix 0 are alpha.
此后的版本不再使用Alpha后缀。所有前缀为0的版本均为Alpha版本。
Saves of snapshot versions are no longer supported since this version. To port legacy data to new versions, open it in 0.1.2-alpha, interact with all your mobs and save.
快照版本的存档从此版本开始不再受支持。如果需要将旧版本存档更新到新版本,在0.1.2-alpha打开,与所有你的生物互动一下并保存。
Added Favorability System.
加入了好感度系统。
Added Exp & Level System.
加入了经验和等级系统。
Added armor durability drop on mob hurt.
在生物受伤害时加入了护甲损耗。
Now Soul Amulet and Resistance Amulet can provide undead mobs sun immunity.
现在灵魂护符和抵抗护符可以使亡灵生物免疫阳光。
Some numerical changes:
一些数值修改:
Reduced the atk enhancement from Efficiency enchantment for Necrotic Reapers, from 20% to 10% hoe basic atk each level.
降低了效率附魔对死灵收割者攻击力增加的幅度,从每级20%改为10%锄基础攻击力。
Reduced the speed-down effect of Resistance Amulet from 20% to 10% each.
降低了抵抗护符导致速度减慢的幅度,每一个由20%改为10%。
Increased Undead Affinity effect duration from Soul Cake from 30 s to 1.5 min each slice; from 1.5 min to 5 min for Each Soul Cake Slice.
灵魂蛋糕提供的亡灵亲和效果时长每片由30秒提高为1.5分钟,灵魂蛋糕切片的效果市场由1.5分钟提高为5分钟。
Increased Ender Protection effect duration from Ender Pie, from 30 s to 3 min.
末影派提供的末影之护效果市场由30秒提高为3分钟。
Fixed befriended mob not dropping inventory on death.
修复了友好生物死亡时不掉落携带物品的问题。
Fixed mob main-hand weapons not breaking on durability ran out.
修复了生物主手道具耐久耗尽后不损坏的问题。
Added Necrotic Reaper support.
加入了死灵收割者支持。
Added Necromancer's Wand.
加入了死灵巫师之杖。
Added Sharpness enchantment effect and durability drop features on befriended mob attacking with weapons.
友好生物使用武器攻击时加入了锋利附魔效果和耐久度下降特性。
Increased Death Crystal Powder production from 4 to 9 each Crystal of Death.
亡灵晶石粉产出从每个亡灵晶石4个改为了9个。
Befriended mobs now don't attack their hostile/neutral relatives, and vice versa.
现在友好生物不再攻击其敌对/中立的同类,反之亦然。
Extracted BefriendMobs API out as a lib. Now this mod needs BefriendMobs API as dependency.
将BefriendMobs API提取出来作为独立的库。现在本mod需要BefriendMobs API作为依赖。
(Before BefriendMobs API is approved in CurseForge, the .jar files are available in Github: https://github.com/SodiumZH/Days-with-Monster-Girls/tree/1.18.2/files)
(在BefriendMobs API被CurseForge接收发布之前,jar文件可以在如上Github链接中找到。)
WARNING: It is known that mobs LOSE THE OWNER INFORMATION on updating to this version. Now ownerless mob from this bug will be owned by the first player interacted with it.
警告:已知在更新到这个版本时生物会丢失其拥有者信息。现在该bug造成的无主生物会被第一个互动的玩家拥有。
WARNING: BACKUP BEFORE UPDATING!!! This update contains save data format change. If it contains any problem porting old save data to new format, the data may break!!!
警告:更新前备份!这个更新包含存档格式改变。如果旧存档迁移存在问题,可能导致坏档!
Added Hornet support.
加入了蜜蜂娘支持。
Fixed Creeper Girl befriending still succeeding when player is killed by the final 12-ranged explosion.
修复了苦力怕娘的友好化过程中如果玩家被最后的12威力爆炸炸死,友好化仍然成功的问题。
Fixed befriendable mob not forgiving player after 15 min.
修复了可友好化生物15分钟后不原谅玩家的问题。
WARNING: BACKUP BEFORE UPDATING!!! This update contains save data format change. If it contains any problem porting old save data to new format, the data may break!!!
警告:更新前备份!该更新包含存档格式改变。如果旧存档迁移存在问题,可能导致坏档!
Added Drowned Girl support.
加入了溺尸娘支持。
Added Mob Respawner.
加入了重生刷怪蛋。
Fixed Creeper Girl wrong AI behaviors.
修复了苦力怕娘错误的AI行为。
Added Bauble system (see wiki for details).
加入了饰品系统。(具体内容见wiki)
Fixed world timers ticking twice each frame (i.e. timers running 2x faster).
修复了世界中定时器每帧更新2次(二倍速计时)的问题。
Disabled /summon command for raw befriended mobs which may cause unknown errors.
禁用了友好生物的/summon命令,因为命令召唤的生物会出现未知错误。(注:未初始化)
Added 15 min forgiving cooldown to undead mobs. After forgiving, they will not keep hostile when player has Undead Affinity effect.
不死生物在15分钟后会原谅玩家。原谅玩家后,不死生物不会再在玩家拥有“亡灵亲和”状态效果时保持敌对。
Added Banshee support.
加入了报丧女妖支持。
Adjusted Hornet befriending condition. Now it won't be immediately interrupted if there're no enough Honey Blocks, but the progress will drop by 0.1 per second while the mob releases massive smoke particles.
调整了蜜蜂娘友好化条件。现在当周围蜂蜜块数量不足时不会立刻打断,而是进度会以每秒0.1的速度下降,同时生物放出大量烟雾粒子。
Added Curse of Necromancy effect in place of Wither effect for Necromancer's Hat. The damaging effect is same to Wither I, but not causing the HP slot turning black.
加入了死灵诅咒效果替代死灵巫师帽子的凋零效果。该效果的伤害与凋零I相同,但不会导致生命槽变黑。
Slightly adjusted the recipes to reduce the Evil Crystal cost.
略微调整了配方,下调了邪恶水晶的需求量。
Fixed server crashing on befriended mobs' conversion.
修复了当友好生物发生转化时服务器崩溃的问题。
Fixed some compatibility issues:
修复了一些兼容性问题:
--Solved mob interaction conflict with Quantum Catcher (Forbidden and Arcanus), fixed GitHub issue #6.
--修复了生物互动与量子捕捉器(禁忌与奥秘)操作冲突的问题。
--Fixed undead mob still adding hatred when player got undead-neutral by other ways.
--修复了当玩家以其他方式使亡灵生物保持中立时,亡灵生物仍然将玩家加入仇恨列表的问题。
WARNING: Mob Respawner save dat format changed in this version, making it incompatible with versions below. To solve this, load 0.0.3 (or 0.0.2 for multiplayer), respawn all mobs in the respawners, and then update to 0.0.4.
警告:重生刷怪蛋的存储格式在此版本进行了修改,与此前的版本不兼容。要解决这个问题,加载0.0.3(多人游戏0.0.2-alpha),放出所有重生刷怪蛋中的生物,再更新到0.0.4.
Fixed GUI not working in the multiplayer game.
修复了GUI在多人游戏中失效的问题。
Fixed 0.0.3 crashing the multiplayer server.
修复了0.0.3导致服务器崩溃的问题。
Fixed Respawners spawning pigs in the multiplayer game.
修复了多人游戏中重生刷怪蛋刷出猪的问题。
Fixed Slimes not damaging befriended mobs.
修复了史莱姆无法伤害友好生物的问题。
Set that monsters are hostile to certain types of befriended mobs:
设定了一些怪物对特定类型的友好生物敌对:
--Zombies and derivatives (not girls, including Zombified Piglins and Zoglins) attacks Skeleton/Stray/Wither Skeleton Girls.
--僵尸及衍生生物(不包括怪物娘,包括僵尸猪灵和僵尸疣猪兽)攻击骷髅/流浪者/凋灵骷髅娘。
--Skeletons and derivatives (not girls) attacks Zombie/Husk/Drowned Girls.
--骷髅及衍生生物(不包括怪物娘)攻击僵尸/尸壳/溺尸娘。
--Slimes (not girls), Magma Cubes, Illagers, Phantoms (including Dyssomnias), Piglin Brutes and Hoglins attack all befriended mobs.
--史莱姆(不包括史莱姆娘)、岩浆怪、灾厄村民、幻翼(包括幻骨蝠)、猪灵蛮兵和疣猪兽攻击所有友好生物。
--Ghasts attack non-undead mobs.
--恶魂攻击非亡灵生物。
--Blazes attack Skeleton/Stray Girls and flying befriended mobs.
--烈焰人攻击骷髅/流浪者娘和飞行的友好生物。
--Spiders attack non-arthropod befriended mobs.
--蜘蛛攻击非节肢类友好生物。
Versions above won't use "alpha" postfix anymore. All versions with prefix 0 are alpha.
此后的版本不再使用Alpha后缀。所有前缀为0的版本均为Alpha版本。
Saves of snapshot versions are no longer supported since this version. To port legacy data to new versions, open it in 0.0.2-alpha, interact with all your mobs and save.
快照版本的存档从此版本开始不再受支持。如果需要将旧版本存档更新到新版本,在0.0.2-alpha打开,与所有你的生物互动一下并保存。
Added Favorability System.
加入了好感度系统。
Added Exp & Level System.
加入了经验和等级系统。
Added armor durability drop on mob hurt.
在生物受伤害时加入了护甲损耗。
Now Soul Amulet and Resistance Amulet can provide undead mobs sun immunity.
现在灵魂护符和抵抗护符可以使亡灵生物免疫阳光。
Some numerical changes:
一些数值修改:
Reduced the atk enhancement from Efficiency enchantment for Necrotic Reapers, from 20% to 10% hoe basic atk each level.
降低了效率附魔对死灵收割者攻击力增加的幅度,从每级20%改为10%锄基础攻击力。
Reduced the speed-down effect of Resistance Amulet from 20% to 10% each.
降低了抵抗护符导致速度减慢的幅度,每一个由20%改为10%。
Increased Undead Affinity effect duration from Soul Cake from 30 s to 1.5 min each slice; from 1.5 min to 5 min for Each Soul Cake Slice.
灵魂蛋糕提供的亡灵亲和效果时长每片由30秒提高为1.5分钟,灵魂蛋糕切片的效果市场由1.5分钟提高为5分钟。
Increased Ender Protection effect duration from Ender Pie, from 30 s to 3 min.
末影派提供的末影之护效果市场由30秒提高为3分钟。
Fixed befriended mob not dropping inventory on death.
修复了友好生物死亡时不掉落携带物品的问题。
Fixed mob main-hand weapons not breaking on durability ran out.
修复了生物主手道具耐久耗尽后不损坏的问题。
Added Necrotic Reaper support.
加入了死灵收割者支持。
Added Necromancer's Wand.
加入了死灵巫师之杖。
Added Sharpness enchantment effect and durability drop features on befriended mob attacking with weapons.
友好生物使用武器攻击时加入了锋利附魔效果和耐久度下降特性。
Increased Death Crystal Powder production from 4 to 9 each Crystal of Death.
亡灵晶石粉产出从每个亡灵晶石4个改为了9个。
Befriended mobs now don't attack their hostile/neutral relatives, and vice versa.
现在友好生物不再攻击其敌对/中立的同类,反之亦然。
Extracted BefriendMobs API out as a lib. Now this mod needs BefriendMobs API as dependency.
将BefriendMobs API提取出来作为独立的库。现在本mod需要BefriendMobs API作为依赖。
(Before BefriendMobs API is approved in CurseForge, the .jar files are available in Github: https://github.com/SodiumZH/Days-with-Monster-Girls/tree/1.18.2/files)
(在BefriendMobs API被CurseForge接收发布之前,jar文件可以在如上Github链接中找到。)
WARNING: It is known that mobs LOSE THE OWNER INFORMATION on updating to this version. Now ownerless mob from this bug will be owned by the first player interacted with it.
警告:已知在更新到这个版本时生物会丢失其拥有者信息。现在该bug造成的无主生物会被第一个互动的玩家拥有。
WARNING: BACKUP BEFORE UPDATING!!! This update contains save data format change. If it contains any problem porting old save data to new format, the data may break!!!
警告:更新前备份!这个更新包含存档格式改变。如果旧存档迁移存在问题,可能导致坏档!
Added Hornet support.
加入了蜜蜂娘支持。
Fixed Creeper Girl befriending still succeeding when player is killed by the final 12-ranged explosion.
修复了苦力怕娘的友好化过程中如果玩家被最后的12威力爆炸炸死,友好化仍然成功的问题。
Fixed befriendable mob not forgiving player after 15 min.
修复了可友好化生物15分钟后不原谅玩家的问题。
WARNING: BACKUP BEFORE UPDATING!!! This update contains save data format change. If it contains any problem porting old save data to new format, the data may break!!!
警告:更新前备份!该更新包含存档格式改变。如果旧存档迁移存在问题,可能导致坏档!
Added Drowned Girl support.
加入了溺尸娘支持。
Added Mob Respawner.
加入了重生刷怪蛋。
Fixed Creeper Girl wrong AI behaviors.
修复了苦力怕娘错误的AI行为。
Fixed befriended mobs starting to attack immediately after switching AI state.
修复了友好生物在切换AI模式后立即开始攻击的问题。
Added Bauble system (see wiki for details).
加入了饰品系统。(具体内容见wiki)
Fixed world timers ticking twice each frame (i.e. timers running 2x faster).
修复了世界中定时器每帧更新2次(二倍速)的问题。
Disabled /summon command for raw befriended mobs which may cause unknown errors.
禁用了友好生物的/summon命令,因为命令召唤的生物会出现未知错误。(注:未初始化)
Added 15 min forgiving cooldown to undead mobs. After forgiving, they will not keep hostile when player has Undead Affinity effect.
不死生物在15分钟后会原谅玩家。原谅玩家后,不死生物不会再在玩家拥有“亡灵亲和”状态效果时保持敌对。
Changed the mechanism for befriending of all supported mobs. Now the mobs don't require a certain amount of items, but have a progress value with maximum 1. Each support item adds a random value to the mob, and when the value reaches 1 it's done.
修改了友好化目前所有支持生物的机制。现在生物不再需求特定数量的道具,而是有一个最大值为1的进度值。每一个道具对生物增加一个随机数值,当数值达到1时完成。
Added Ender Executor support.
加入了末影处刑者支持。
Added effects: Undead Affinity, Ender Protection.
加入了状态效果:亡灵亲和、末影之护。
Added foods: Soul Cake, Soul Cake Slice, Enderberry, Ender Pie.
加入了食物:灵魂蛋糕、灵魂蛋糕切片、末影莓果、末影派。
Added blocks: Soul Carpet.
加入了方块:灵魂地毯。
Updated HMaG dependency to 5.1.9.
将HMaG依赖版本更新到5.1.9。
Removed GoG4 dependency.
移除了GoG4依赖。
Fixed wrong mob attributes.
修复了生物属性错误的问题。
-Added befriending Zombie Girls, Skeleton Girls and Husk Girls. You can befriend them by using 1-3 diamonds to them.
加入了友好化僵尸娘、骷髅娘和尸壳娘。可以通过对其使用1-3个钻石来友好化。
-After befriending, you can right click them to switch the AI among waiting, following and wandering. Shift+right click to open GUI and customize their inventory.
在友好化后,右键在等待、跟随和游荡AI中切换。Shift+右键打开GUI修改道具。