新建2024-11-21
0.2.4-alpha

What's Changed


New Contributors


Full Changelog: 0.2.3-alpha...0.2.4-alpha

2024-08-19
0.2.3-alpha

What's Changed

New Contributors


Full Changelog: 0.2.2-alpha...0.2.3-alpha

2024-06-04
0.2.2-alpha

译文

大致变化

完整日志: 0.2.1-alpha...0.2.2-alpha

原文

What's Changed

  • Config for HUD rendering by @ZZZank in #136;

  • [MC-30646]Make the world closed, fix Hardcore LAN world/server leak by @Ecdcaeb in #111;

  • add ko_kr by @yor42 in #145;

  • apply GuiIngameForge options only when running on client by @ZZZank in #155;

  • Fix ScrollingSpeed for Forge by @Teawhat in #153.

Full Changelog: 0.2.1-alpha...0.2.2-alpha

2024-05-08
0.2.1-alpha

What's Changed(改动)

  • Switch to lwjglx + lwjgl3 by @kappa-maintainer in #1 (切换到 lwjglx 和 lwjgl3)

  • Github Action by @KorewaLidesu in #2 (构建 Github Action)

  • Added preliminary hackery APIs for Reflection, Unsafe and Enums + Tests by @Rongmario in #3 (添加了一个用于反射,Unsafe,枚举的初步测试的 Hackery API)

  • Obliterated FMLSecurityManager by @KorewaLidesu in #5 (被删除的 FMLSecurityManager)

  • fix cleanroom not loading as a mod on non-dev, so its capabilities are by @PrototypeTrousers in #8 (修复未填写作者时 Cleanroom 不加载模组的问题)

  • Add IME wrapper to handle IME input by @kappa-maintainer in #7 (添加 IME 包装以处理 IME 输入)

  • Gracefully exit game when display close requested while in-world by @Rongmario in #9 (在游戏世界内更优雅的退出游戏)

  • Use custom lwjgl lib by @kappa-maintainer in #12 (使用自定义 lwjgl 库)

  • Dependency change: Scala (2.12 -> 2.11) by @KorewaLidesu in #20 (回退内置 Scala 版本)

  • Switch decompiler to Vineflower by @kappa-maintainer in #21 (转移到 Veinflower 来替代原反编译器)

  • [Feature] Mouse improvement by @KorewaLidesu in #22 (鼠标改进)

  • Feature: Dispatch workflow event by @KorewaLidesu in #51 (修复工作流事件)

  • Fix ALT key preventing movement when held. by @Nessiesson in #54 (修复按住 Alt 键时无法移动的问题)

  • Fix broken IME input by @LasmGratel in #60 (修复损坏的 IME 输入)

  • Lable @nullable and return null at IFMLLoadingPlugin by @Ecdcaeb in #59 (允许IFMLLoadingPlugin返回空)

  • Make horses and llama's fire LivingFallEvent. by @Ecdcaeb in #28 (让马和羊驼也参与 LivingFallEvent)

  • Make Ender Dragon's XP drop fire LivingExperienceDropEvent for each "batch" of XP by @Ecdcaeb in #71 (让末影龙掉落的经验球批次触发掉落经验事件)

  • Integrate config any time by @kappa-maintainer in #82 (合并 ConfigAnytime

  • Make EntitySlime fire LivingJumpEvent by @Ecdcaeb in #93 (让史莱姆参与跳跃事件)

  • actually apply ASCII font when "Force Unicode" is off by @ZZZank in #100 (强制关闭 Unicode 时使用 ASCII)

  • Fix Display#setTitle has no effect after creating a window. by @KasumiNova in #102 (修复创建窗口后没有标题应用的错误)

  • Fixes MC-94054 by @MikhailTapio in #123 (修复 MC-94054)

  • Patch implementation of NonConflictKeys by @MikhailTapio in #125 (合并 NonConflictKeys

  • pass EntityPlayer in AnvilUpdateEvent by @friendlyhj in #133 (在铁砧更新事件中传递玩家)

  • fast item stack copy by @friendlyhj in #132 (更快的 ItemStack#copy)

New Contributors(新贡献者)

Full Changelog: https://github.com/CleanroomMC/Cleanroom/commits/0.2.1-alpha

你已经到达了世界的尽头..