- API: deprecated IStabilizable
API:取消了IStabilizble项目
- API: added IGogglesDisplay
API:增加了IGogglesDisplay项目
- API: added oredict support in json research entries for required_item and required_craft.
API:解锁研究时可以以矿物词典识别需要的物品。
- fix for crash related to the latest versions of forge (14.23.5.2768)
修复在最新版本forge(14.23.5.2768)中出现的崩溃问题。
- infusion instability mechanics have been completely reworked. Check your thaumonomicon. TLDR version, stabilizers simply add a lot of stability to infusion now, but when paired with redstone inlay can do other fancy things. They no longer use RF.
稳定器被完全重置了。你可以在魔导手册中查看(然而手册里根本没改)。简而言之:稳定器本身就可以为注魔祭坛增加稳定性,但是配合红石镶嵌之后还拥有其他的功能。稳定器现在不再需要消耗RF能量。
- added advanced break seal
添加了操控印记:高级方块采掘
- more fixes to seals & logistic GUI's
继续修复操控印记和物流系统GUI。
- custom thaumcraft shaders should once again work
自定义神秘时代光影材质将再次正常工作。
- buffer will no longer draw essentia from adjacent blocks if that side has been disconnected
源质缓存器将不会从被隔断方向的方块提取源质。
- I now prevent most thaumcraft UI elements from overlapping
现在大部分神秘时代的UI元素不会再互相遮挡。
- when riding a minecart the arcane bore will not switch off if there are no tracks below (for whatever reason)
装在矿车上的奥术钻探机将不会因为出轨而停止运行。
- tainted animals & critters will now do damage instead of just aggressive nudging
腐化生物将对玩家造成伤害,而不是只会推动玩家。
- changed the way itemstacks sync to clients which should get rid of a lot of odd behavior in certain GUI's
改变了GUI中物品与客户端同步的方式,应该可以修复特定GUI中发生的某些怪事。
- greatwood trees now require 4 saplings to grow like large vanilla trees. they drop more saplings to account for this change.
宏伟之树将需要4个树苗才能长出来。因此它们的树苗掉落率也增加。
- thaumatorium should now display all recipes (occasionally a recipe would be lost, like spiritus vis crystal recipe)
神秘炼金塔将正确显示全部炼金合成(有时某个合成会不显示,比如灵魂要素晶体)
- thaumatorium recipes are now sorted alphabetically
神秘炼金塔的合成表将按字母表顺序排列。
- cultist armor now have their own material types
血腥邪徒装甲现在拥有了独立的材料种类。
- made many thaumcraft blocks rotateble with modded wrenchs that allow it
其他mod的扳手将能旋转大部分神秘时代的方块。
- entity aspects can now be viewed through the thaumometer
实体拥有的要素将可以通过魔导透镜看到。
- empty & provider should no longer cause golems to drop items on ground when picking up something new
空置和供给印记将不会使傀儡因手里有物品时拿新的物品而把物品掉在地上。
- water jar can now fill vanilla cauldrons and glass bottles again
无尽之瓮又可以给炼药锅和玻璃瓶子灌水了。
- fixed several focal manipulator ui issues
修复一些核心镶饰台界面的问题。
- golem press now checks adjacent inventories for crafting materials as well
傀儡工坊将检查相邻的容器内的合成物品。
- golem appearance should now sync more consistently on servers
傀儡模型将更好的与服务端同步。
- provide and empty seals will no longer cause items to drop on the ground if the target inventory (as set by stock, fill, etc) is full
空置和供给印记将不会使傀儡在拿着物品时因试着拿取更多物品而把物品掉在地上。
- stock seals will now check if the target inventory has room before creating a task
仓储印记将在给傀儡下达指令前先检查附着容器内的空间。
- greatly improved flying golem movement
增加飞行傀儡的移动速度。
- improved golem responsiveness
增加傀儡的响应程度。
- fixed banner server crash
修复横幅在服务器中会崩溃的问题
- fixed crafting recipe for primal crusher
修复世界盐的合成配方
- added console command to revoke specific research from a player instead of resetting it all. Format: /thaumcraft research <player> revoke <research>. This will also remove any research that relies on the revoked research.
添加了删除单个研究项目的指令,不需要删除全部研究重新来了。
命令格式为:/thaumcraft research <玩家名称> revoke <研究名称>
注意这也会同时删除依赖此研究的其他研究项目。
- tweaked infusion crafting instability so that instability added is on a sliding scale - the higher the instability, the less chance it has of becoming worse.
修改注魔不稳定性机制 —— 注魔祭坛越不稳定,稳定性减少的越慢。
- the amount by which infusion crafting stability increases after instability occurs has been increased.
增加注魔稳定性的增加速度。
- added aspect names to display name of vis crystals and essentia phials
为要素晶体和安瓿增加要素名称。
- fix soft-crash when you tried to craft a multiblock by clicking on the top or bottom face of a block with salis mundus
修复因尝试在方块顶面或底面使用世界盐造成的崩溃。
6.1.BETA22
- fixed a major bug that was causing you to only gain progress in the 'blue' theorycraft categories instead of all of them. Rounding is awesome!
修复制作笔记时只能于蓝色的主要笔记类型中获得研究点数的bug(a哥:四舍五入什么的最讨厌了!)。
- fixed void siphon crash on dedicated servers
修复虚空吸管在服务器中造成的崩溃。
- fixed stabilizer particles... again
又双叒叕修复了稳定器的粒子效果。
- rebelanced some crafting recipes
重新平衡一些合成表。
- cloudstepper ring should now properly negate fall damage when double jumping and will not do silly things when you are underwater
云霄行者指环将在二段跳时取消摔落伤害,也不会在水中造成神奇的现象。
- items with sounding effect will now only trigger it if sneak + right clicked instead of the other way around
物品的【勘探】附魔现在只有当Shift右键时才会生效。
- primal crusher recipe now accepts broken tools as ingredients
允许使用耐久不满的工具合成元始杵。
- rebalanced flux condenser essentia cost
重新平衡咒波凝结器工作时的要素消耗量。
- API: fixed the AspectRegistryEvent to use a proxy object (register) that contains the actual registration methods. This was done to prevent some ASM related issues.
API: 修复AspectRegistryEvent算法,使其调用一个包含真实注册算法的代理注册表来修复一些ASM(存储空间管理)造成的问题。
- Fix for thaumotorium not syncing in MP
修复了多人模式中神秘炼金塔显示不同步的问题。
- Fire bats once again cause mob damage
火蝠的伤害来源再次变成怪物攻击。
- FORGE: Updated to Forge version 14.23.4.2705
FORGE:升级所依赖的forge版本至14.23.4.2705
- API: Certain mods that define their own item aspects have been accidentally doing so in the 'wrong' place. To prevent this I will now wipe all item aspects registration that occurs before TC defines the core item aspects.
API:定义自己项目方面的某些mod在“错误”的地方意外地被这样做。为了防止这一点,现在我将清除TC定义基础物品要素之前发生的所有物品要素的注册。
- API: Additionally I have added an event mods can subscribe to that would be the correct place to define item aspects. The existing aspect definition methods will be deprecated and eventually will only be accessible through this event.
API:另外,我已经添加了一个其他的mod可以指向的事件,作为定义物品要素的正确位置。现有的要素定义方法将被弃用,最终只能通过该事件访问。
- API: Added events when a player gains knowledge or progresses research. See thaumcraft.api.research.ResearchEvent. The events can be cancelled.
API:当玩家获得知识或研究进展时增加事件。参见thaumcraft.api.research.ResearchEvent。这些事件可以取消。
- Improved thaumatorium GUI
改进神秘炼金塔的GUI
- Harvesting golems will now try and right-click a crop first before trying to break it
收获作物的傀儡现在会尝试并右键点击一个庄稼,然后再试图破坏它(目前整合界的右键收获可以留下未成熟的作物)。
- Increased the knowledge gained from curios
增加珍品所含有的知识。
- Rebalanced some base item aspects and added a couple of alternate sources for hard to get aspects
重新平衡一些基础物品的要素,并添加了一些冷门要素的替代来源。
- Thaumium smelter is now 90% efficient instead of 85%
神秘要素冶炼厂现在效率为90%,而不是85%。
- Improved arcane bore interaction with infusion enchantments like destructive
改进奥术钻头与注魔祭坛附魔的交互。
- Fixed enchantment detection during research
修复在研究时对附魔状态的检测(亲测Beta19时破坏核心的研究可是什么都能吃)
- fixed triple meat treat recipe
修复三层肉饼的合成表。
- improved foci radial menu animation and unlinked it from fps
改进了法术核心菜单的动画,并且解除其与帧数之间的关系。
- fixed certain foci in radial menu not showing up if they are too similar to other foci
修复法术核心因与其他核心过于相似而不在切换页面中显示的bug。
- you can now only have one scatter modifier per focus
设定每个核心只能有一个散射效果。
- prevent crash with focus pouch if you click on it while it's inventory is open
修复当核心手袋打开时点击手袋造成的崩溃。
- arcane workbench should properly choose the correct crystals to use between similar recipes
奥术工作台将在合成表相似的情况下自动选择所需的晶体。
- to make early game mistakes a bit more forgiving the crucible will only turn 25% of spilled essentia into flux instead of the current 50%-75%
为了让早期的容错率更高一些,坩埚现在只会将多余原质的25%变成腐化,而不是之前的50%-75%。
- added a 'noSleep' config option so you can get the salis mundus recipe book without having to sleep first
添加一个'noSleep'的配置选项,你可以通过这个配置选项来决定是否需要通过睡觉来解锁世界盐的合成表。
- fixed eldritch crab rendering when 'mounted'
6.1.BETA17
- everful urns now act as water tanks that contain up to 1 bucket volume of water and can interact with piping systems.
-现在无尽之瓮可以作为一个取水容器来使用,其容量大于一桶水,并且它可以接入管道系统。
- switched liquid death and purifying fluid to use the forge universal bucket. Existing buckets will no longer be valid
-制作死亡之水和净化之水时将使用forge通用的桶,原有的桶将失效。
- fix for stabilizer server crash
-修复稳定器导致的服务器崩溃。
- allow traveller boots and cloud ring falling damage reduction to stack with other falling reduction items and each other
-允许旅行者之靴和云霄指环的坠落伤害减免效果可以与其他减少坠落伤害效果的物品进行叠加。
- improved thaumometer performance
-改进魔导透镜的性能
- fix for pedestals incorrectly allowing more than one item to be placed in them via automation
-修复了奥术基座可以通过自动化设备放置多个物品的问题。
- fix datamanager declarations for some thaumcraft entities that was causing mod interaction issues
-修复了神秘时代的实体在数据管理中注册时与其他mod发生数据交互的问题。
- vis crystal growth, shrinking, and spread no longer causes flux as a side-effect. Flux crystals now properly grow and shrink based on flux instead of vis.
- 灵气晶簇的成长,缩小和扩散不再制造咒波污染。咒波晶簇的成长和缩小改为基于咒波。
- improved recipe recursion checking to better account for container items
-改进了合成时进行依次递归查询的功能。
- flux rifts once again close when they spawn taint seeds, but the larger they are, the more potent the spawned seed is
-虚空裂隙可以在产生腐化种子时关闭,但是如果裂缝越大,产生的腐化种子越强。
- added a way to manage flux & flux rifts. This is still WIP and will be expanded and balanced in future updates
-增加了一种控制咒波和虚空裂隙的方法,现在这种方法还在试用中,并且在将来的更新中可能会扩展并且平衡其功能。
- fix for chunk loading errors on server start
修复服务器启动时的区块加载错误。
- fix for seeking projectiles causing client crash
修复追踪弹射物造成客户端崩溃的bug。
- possible fix for pedestal desync issues during infusion
- fixed moon phase descriptions
修复月相描述。
- alembic can once again be emptied on shift-right click with an empty hand
重新增加Shift右键排空蒸馏器的功能。
- creative flux sponge can now also remove flux rifts
增加Shift右键使用咒波海绵时清楚裂缝的能力。
- fixed armor dyes
- fixed arcane bore dupe bug and made its digger radius a bit more accurate when stationary
修复奥术钻头的复制bug,并增加其挖掘半径的精确度。
- vis batteries will now drop when harvested
挖掘灵气电池时将正确掉落。
- pattern crafter now removes the proper amount of items
奥术组装器将正确地减少合成需要的物品。
- fixed possible dupe bug with certain mods combined with arcane bore, seals and breaker focus
修复奥术钻头,控制印记和挖掘核心与其他mod联动时可能造成的复制bug。
6.1.BETA14
- new stuff: vis batteries, vis generator, stabilizer, stock seal
新增:灵气电池、灵气发电机、稳定器、仓储印记。
- fixed arcane pattern crafter
修复奥术组装器。
- relaxed nbt checking in crucible recipes, infusion recipes and research hand ins to account for other mods that add custom nbt tags
取消堪涡,祭坛合成及研究所需物品的NBT限制。
- fixed mod compatibility load order
- fixed an edge case bug where custom recipes from other mods could cause strange results in the arcane workbench
修复其他mod增加的自定义合成表在奥术合成台内造成神奇现象的bug。
- tweaked amber block/brick recipes
修改琥珀块和琥珀块砖的合成表。
- fixed seal filters to allow non-standard stack sizes. You might want to check all your seal filters to make sure they behave as they should
- API: seal filters now store stack sizes independently of the itemstacks themselves. New methods added to get and set those numbers.
- increased experimentation inspiration cost to 2, but also increased the amount of progress it gives
增加研究台中“实践”所需的灵感值和其增加的研究进展。
- fixed custom gui toggle buttons
- seeking focus projectiles are now 56% more seeky
改进法术弹射物的追踪能力。
- bouncing focus projectiles can now only bounce off solid blocks
- revamped infusion crafting stability mechanics
- infusion recipes now properly recognize damaged items and will transfer the damage to crafting results where appropriate
- toned down taint poison spawned by certain things
- loads of balance tweaks
6.1.BETA13
- fix some random infusion altar crashes
- fixed thaumatorium crafting that involves the same catalyst not being able to craft multiple different results (for example vis crystal recipes)
- arcane bore properly ejects items into adjacent containers now
- fix for automated crossbows crashing servers when looking for arrows
- fixed arcane workbench using the wrong crystals
- improved grapple gun projectile and increased the range it functions at
Known Issues: There currently seems to be a conflict with the Hats mod and pech. If you are having problems you can either disable pech spawning in the configs, or switch off modded mob hats in the Hats mod.
6.1.BETA12
- API: changed how item aspects are stored to improve performance and reduce memory when players have a lot of mods
- fix thaumatorium, infusion crafting and golem builder not working
- crucible and infusion recipes are now properly nbt sensitive - fixes lots of issues where items with nbt wasn't properly recognized
- fixed various arcane workbench related issues
- fixed various focus manipulater gui bugs
- foci now work in other dimensions
- reduced casting times for high complexity foci
- fixed crash when trying to determine owner/caster of focus effect
- fixed crash with exchange focus
- fix banner crafting recipes
- rift no longer damage players in creative mode
- items should now be scannable in all inventory types
- focus pouch should be 97% less crashy
- fix filling buckets from everful urn
- fixed some mirror and hand mirror bugs
- fixed crashes related to cultist loot assignments
- cleaned up infernal furnace item handling code. It will also no longer destroy smeltable items if its internal inventory is full. The items will just sit on top till space opens up. Non-smeltable items are still destroyed.
- infernal furnace can now benefit from 4 bellows (up from 3), but there is diminishing returns for each bellows after the first. but 3 bellows are now worse than they used to be (54 tick reduction now vs. 60 previously), but 4 bellows are better than 3 used to be (68 ticks vs. 60)
- crimson rites will now be properly used up if used
- removed crafting mossy cobblestone as a requirement for hedge alchemy. I removed the recipe since there is now a vanilla recipes, but forgot to update the research entry
- fixed derpiness and item duplication caused by provider seals
- pech can now be traded with again
6.1.BETA11
- fixed recipe related crashes
- fixed crucible crafting
- various other smaller bugfixes
- arcane workbench can once again craft vanilla recipes and will now properly count the local aura
- changed flux and flux event mechanics. This is still a work in progress and only some of the the mechanics are in place atm.
- instead of flux events happening directly, rifts will spawn that cause all manner of strangeness (including taint). Ways to deal with these will come soon.
6.1.BETA10
- stellar scanning quadrant is now based on cardinal directions and not relative to the sun/moon at all.
- fix crash with crimson cult loot drops
- remove references and recipes for thaumcraft iron nuggets. They will still exist ingame for now, but since vanilla has them now there is no more need for them.
- fixed aspect calculation for crucible and infusion recipes
- fixed magic forest biome generation
- thaumonomicon is once again craftable
- crucible properly empties buckets when filled with water
- fixed cloudstepper ring
6.1.BETA9
- converted to MC 1.12.2
- WARNING: Worlds using TC6 in MC 1.10.2 will not be compatible with this version
- pre-flattened blocks and items to future proof them for the eventual MC 1.13 update
- switched to using the new forge annotated config system
- API: fixed IMC listener
- API: switched to forge registry system. This significantly changes several api methods, especially those involving recipes
- API: switched recipes to use the new Ingredient system.
- moon phases not only effect the vis replenishment of the aura, but they now also change the max vis levels.
- changed jar capacity to 250 instead of 256 to keep it a nice round number
- pechs should be less crashy
- fix for moon scanning on servers
- removed chargable item hud by popular demand. Minor fps gains for all!
- removed various gear types and replaced with simple and complex arcane mechanisms
Touch&Bolt medium hotfix for beta 8
6.0.BETA8
- completely revamped focus system - all your old foci will become invalid in disappear after updating
- various minor bugfixes
- removed epiphanies. They are a pointless hurdle to research atm and the original idea I had for them is not really relevant within the current system
- grapple?
- prettied up thaumcraft keybindings
- removed the crafting requirement from basic auromancy final stage. Depending on your mod setup the NBT tags could differ for some strange reason.
- potion sprayer should now drop correct block when harvested or 'picked' in creative
- sneak clicking on a jar while emptying a phial into it will no longer empty the jar as well
- nerfed liquid death. With the increase in essentia contained in mobs and items this has been dropping way too many crystals
- collector & essense harvester infusion enchants should work more reliably now
- grapple!
- warp event frequency will once again correctly taper off over time as long as no new warp is gained
- it is once again possible to get rid of the unnatural hunger warp effect a bit sooner
6.0.BETA7
- API: removed crystal shard ore dictionary entries for now. Turns out forge oredict doesn't account for nbt data.
- dioptra can now be toggled between showing vis and flux and improved the comparator output as well. I forgot to add this to the beta 6 patch notes when it was actually changed
- added potion sprayer
- rebalanced focus medium vis values slightly
- fixed focus bolt fx
- re-added the quicken focus mod which mysteriously dissapeared from my code at some point
- chain focus mod and arcing enchantment will no longer target things you are riding or players and creatures on your team or that you own. They may still hit something by mistake if it is in the way
- prevent onBlockHarvested from being called twice by golems and break focus which was causing a dupe bug on some blocks like skulls
- everfull urn is now obtainable much earlier
- triple meat treat regen effect now last the proper amount of time
- infusion is now unlocked as its own research and not part of unlocking artifice anymore.
- many theorycraft cards that consumed items no longer do so.
- rebalanced theorycards in general so that there are easy, medium and hard choices - easy choices have no requisites, but give little progress (~10). Medium gives better progress (~25), but requires something simple to do. Hard choices give a lot of progress (~30-50), but also requires more effort
- instead of the highest category in theorycrafting getting a bonus, all other categories now get a penalty instead
- The full, not fractional amount of observations, theories and epiphanies are now spent when completing research. Oops.
- golems now operate within 32 blocks instead of 16.
- provider seals no longer require golems to be especially smart to listen to them, but they still require biothaumic mind research
- fixed focus crash in NEI
- fixed wrong import causing crash during focus creation for those without the correct java library
- fixed "phantom" taint seed issue
- fixed crash when placing arcane bore
- research entries requiring enchantments are now a lot less picky
- loads of other small tweaks and bugfixes
- workbench charger can now be placed on a focal manipulator as well
- changed the way and exact point when vis consumption is calculated for foci. Vis should no longer be consumed if an effect does not trigger.
- added 'Burst'focus modifier
- added 'Plan' focus medium
- added 'Quicken'focus medium
- completely overhauled the way foci effect links are created and managed behind the scenes. Much more interesting combos are now possible. Chaining+Bursting+Scattering Fireballs anyone?
- API: Caster focus API has undergone massive changes, but it should be a lot easier to create focus effects now. Much of the grunt work is handled by the casting engine behind the scenes instead of having to be coded per effect.
- increased focus effect damage across the board to be more inline with vanilla damage numbers
- break focus will no longer break unbreakable blocks clientside
- 'break' focus effect now takes block hardness into account and will take longer to break harder blocks. Potency increases the breaking speed.
- fixed shardFire oredictionary entry to actually refer to fire crystals and not air crystals
- theorycrafting research entry now has two stages as intended.
- added a 'scrap theory' button to research table if you want to start from scratch
- fixed a few theorycraft cards that could give infinite draws or progress
- rebalanced theorycraft cards with item costs so they offer greater rewards
- jars can now be filled all the way from alembics
- arcane ear (toggle) should now be craftable
- fixed various broken research entries
- fixed researches requiring thaumium to be unlocked
- improved the range of the touch focus
- sword of the zephyr once again has the winds effect
- improved taint fibre hitboxes
- fixed taint fibres having a 50% chance to spread even if no flux was present in aura
- all types of taint growth now costs a tiny amount of flux to occur.
- taint seeds will now take damage if no flux is present
- rebalanced the way aura and flux spreads between chunks. The math was a bit off and could force too much vis into a chunk which in turn caused flux.
- added functionality that will automatically throttle the number of particles thaumcraft generates when fps drops below 30
- fixed a major bug that was causing certain items (usually vis crystals) to have their stack size set to 1 the first time their aspect values where calculated.
- fixed gauntlet moddel clipping issues
- wand hud element should no longer be upside down if shown on the bottom of the screen
- fixed research page formatting so that elements like line breaks, page breaks, etc. are properly rendered on all machines. For lots of people it was just displaying walls of unformatted text.
- removed a few possible infinite loops causing research to freeze and eventually crash the client
- fixed occasional text overlap on knowledge types research entry
- fix for boss health bars not displaying during fight and only appearing after death
- fix vis discount items in the newer bauble slots not being counted
- essentia in crucibles will now keep slowly dissolving if no heat is applied
- fixed custom armor model rotation points
- fixed arcane ear note display and added another version of the arcane ear that toggles on / off instead of sending a pulse
- removing a focus with sneak+f while wearing a focus pouch in your belt slot will now properly update the pouch contents clientside
- fixed flux research entry so you can progress to stage two
- fixed exchange focus localization and spam casting that occurred when you selected a block
- fixed Unlock Alchemy research entry so all the text is displayed in research step 2
- fixed a few more missing research entries referring to thaumaturgy instead of auromancy
- fixed chrash when golems harvested blocks
- when completing a research stage all the pages for the next stage should be shown
Currently the Eldritch tier of research is still heavily WIP. There is some things I need to sort out and balance before I can implement it. Since everything else is done I will move on to beta anyway.
6.0.BETA1
- WARNING: I'm Splitting all the various tc stone blocks (arcane, eldritch, ancient,etc), into their own blocks. This is to make certain worldgen things easier to code and as preparation for the 'great flattening' coming with MC 1.13. This will probably break things in your world so be prepared. Sorry about that.
- added missing theorycraft cards for Infusion
- auromancy should now be unlockable again.
- using curios during theorycrafting will no longer consume the entire stack
- made silverwood trees outside magical forest biomes a bit more common
- improved fps around tainted areas
- granted golems the ability to walk again and be picked up
---- MAJOR CHANGES ----
GENERAL
- rebalanced aspect values significantly
- tweaked some aspect colors to differentiate them from each other a bit more
- re-added the old praecantatio aspect
- added alkimia, the alchemy aspect.
- rebalanced essentia amounts in items. Everything has a lot more essentia (roughly 5x previous versions), but all recipes are more expensive to compensate. This is to improve the essentia calculation algorithm and to make costing and balancing easier and more granular.
- rebalanced armor values to incorporate the new toughness stat
- removed haste and repair vanilla enchants. Haste is now an infusion enchant and repair has been dropped in favor of the vanilla enchant
- added quartz ore spawns to overworld. They are much rarer than ore spawns in the nether however.
- added ability for OP's to view a players known research
- added support for the Chisel ConnectedTexturesMod (https://minecraft.curseforge.com/projects/ctm). This mod is NOT required, but certain textures will be enhanced by using this.
- probably loads of other things I missed
ITEMS / BLOCKS
- Added casting gauntlets and focus crafting mechanic that replaces wands
- Goggles can now also be placed in the 'headgear' baubles slot
- traveller boots now require charge to function
- added arcane activator rails. They allow the activation and deactivation of things like automated crossbow turrets that pass over them.
- The arcane bore is now a placable entity much like automated turrets. Like many entities they can ride empty mine carts. Have fun with that :)
- Dowsing ability will now display a particle effect for an entire ore vein and not each block. Effect is also color coded for most common ore types.
RESEARCH
- Players are now eased into Thaumcraft more organically just by playing the game. No wiki or forum post required to take your first steps.
- scanning is now much more integral to research.
- scanning things now generates various types of notes, observation and similar things. These will later be used for purchasing research.
- scanning inventories now also scans their contents as well
- split artifice research tree into artifice and infusion enchantment. Some of the changed associated with this might break saves a bit, so be prepared.
- Thaumaturgy tree renamed to Auromancy. It never made much sense that one of the trees was named after the mod itself. vOv
AURA
- Aura and vis is no longer separated into aspects. Vis now represents raw magical energy.
- Vis and flux is now mutually exclusive. In practical terms what happens is that within a chunk the aura has a fixed capacity. For this example lets use 50. Vis in a chunk will replenish itself back to this number over time.
- adding flux to the aura counts against this total however. If the flux + vis total exceeds this number, then some of the vis will slowly disappear or be pushed into adjacent chunks (if the have capacity) until the total drops down to 50. This means that polluting a chunk too much may result in it having no vis, just flux.
- Aura Nodes removed. Their role was fairly limited within the current aura system and the performance hit they caused (even if minor) was not worth it for the limited content they added. I may revisit adding back later if I can find a reason to.
- aura replenishes itself based on moonphase and other natural factors
- arcane crafting modified to draw vis directly from aura. Crystals are required for many arcane crafting recipes. Crystals are placed in the slots surrounding the main crafting grid.
- auras will no longer tick while game is paused in SP
= taint now spreads from taint seeds. They are immobile entities and there are eggs for them if you want to spawn some. Taint grows out from these 'seeds' and grows a lot faster than in TC5.
- taint can only spread within a limited radius of a seed and will die if there is no seed within this radius. There is a small chance for new seeds to spawn at the outer rim of this radius.
- taint spread is no longer linked to flux, however high flux levels will increase the distance taint can grow from a seed.
- put together this means taint can spread faster and even into non-polluted areas, but to get rid of it you only need to get rid of the seeds. Easier said than done though.
API
- lots of additions and changes to give modders access to the new systems in TC 6
- IPlayerKnowledge is now the main repository for all things research and knowledge related. It uses the forge capability system and can be obtained via the getKnowledge(EntityPlayer player) method in ThaumcraftApi
- research data is now located in .json files that can modified by resource packs
- made significant changes to IRechargable making it more generic
- changed IScanThing.getResearchKey to also accept the passed in player and scanned object
- added IScanThing.onSuccess to allow performing something when a scan succeeds
公开发布的最后一个测试版本
- dev on research halted for now while I add things to research first :p
- fixed pech related scanning crash
- fixed essentia crystals essentia amounts
- fixed vanilla crafting recipes not properly consuming components in arcane crafting table
- added basic essentia blocks (jars, smelters, tubes, etc)
- added several other random blocks and items
- expanded research more and added a few basic research entries for testing purposes.
- If you don't want to start a fresh world it will probably be a good idea to reset your research first (/tc research <name> reset)
- NOTE: while the research table is ingame and craftable it does not actually work quite yet. I'm still finalizing exactly how it will work. Most of the current research can be done without it however.
- fixed multiple items being created with salis mundus
- scanning inventories now also scans their contents as well
- fixed zephyr sword fx
- fix stair rendering
- added stuff
- Added a way to start with thaumcraft. It should happen naturally as you play the game and encounter TC related items
- this will be further expanded to ease players into research and give them the starting tools without needing to go to the forums or check a wiki.
- added some more 'old' stuff
- added taint and changed the way it spawns/spreads. This is just a first pass and it cannot spawn naturally yet (or from flux events). Will be worked on more at a later stage.
= taint now spreads from taint seeds. They are immobile entities and there are eggs for them if you want to spawn some. Taint grows out from these 'seeds' and grows a lot faster than in TC5.
- taint can only spread within a limited radius of a seed and will die if there is no seed within this radius. There is a small chance for new seeds to spawn at the outer rim of this radius.
- taint spread is no longer linked to flux, however high flux levels will increase the distance taint can grow from a seed.
- put together this means taint can spread faster and even into non-polluted areas, but to get rid of it you only need to get rid of the seeds. Easier said than done though.
- removed tainted dust
- fiddled with the aura a bit. Vis and flux is now mutually exclusive. In practical terms what happens is that within a chunk the aura has a fixed capacity. For this example lets use 50. Vis in a chunk will replenish itself back to this number over time.
- adding flux to the aura counts against this total however. If the flux + vis total exceeds this number, then some of the vis will slowly disappear or be pushed into adjacent chunks (if the have capacity) until the total drops down to 50. This means that polluting a chunk too much may result in it having no vis, just flux.
- lots of behind the scene changes
- re-added step assist on traveler boots for those that do not use vanilla auto-jump
- re-added more 'old' stuff
- added some basic worldgen
- added new aura and node system (see below)
- modified arcane crafting to work with new aura system (see below)
- arcane crafting table is 'crafted' by using salis mundus on vanilla crafting table.
- thaumonomicon is now ingame, but doesn't do anything atm. Can be 'crafted' by using salis mundus on bookshelf
- scanning things now generates various types of notes, observation and similar things. These will later be used for purchasing research.