Compared to last 1.7 alpha:
- Potentially fix #749
- Extend blood bar functionality
Compared to 1.6:
### Lord and minions
You can finally become a vampire lord again and obtain and control your personal minions. Yes, if you are a hunter you can also become a hunter lord (aka master hunter) and recruit hunter NPCs to support you.
Becoming a lord works a little bit different compared with MC1.7.10 though.
You have to built yourself a reputation by completing tasks for the local vampire or hunter community.
By completing certain tasks you can be appointed as vampire lord and even promoted to higher ranks.
There are different lord ranks:
- for vampires "Baron(ess)" -> "Viscount(ess)" -> "Count(ess)" -> "Duke/Duchess" -> "Prince(ss)"
- for hunters "Lieutenant" -> "Captain" -> "Major" -> "Colonel"-> "Brigadier"
Tasks can be accepted in your local village, if controlled by your faction, at a "faction representative" villager.
Upon completion you will gain the specified reward. Besides the lord related task which become available at level 14, there are other quests as well.
As a lord you are now allowed to command a minion.
Vampire players need a "minion binding" to bind a weak vampire NPC to them, hunter players a "minion equipment" to prepare a weak hunter NPC to work for you. Both items can be obtained as task rewards.
With higher lord ranks you are allowed to command more minions.
Minions will carry around items for their lord/commander as well as follow their commands. Their appearance can be customized.
Currently available commands are: Follow lord, defend lord, defend area, stay, collect resources/blood.
When a minion is severly wounded it teleports to safety and waits until their wounds have healed. You can then call them back.
If you want to have the best of the best minions you can enhance their equipment or abilities twice. This is very costly though.
Unlike in 1.7.10 there isn't a boss fight with Dracula or a castle though. However, this is still an option for future updates/addons if you are willing to implement it.
### (Blood) Potion
One things that probably hasn't seen much use since its release is the blood potion table and the related hunter skills. Therefore, it has been reworked/replaced based on a concept created by Pendragon and Kranzy.
Instead of crafting potions with hidden and random effects, you can now control exactly what you are getting. With the respective skills you are able to greatly improve the duration or strength of vanilla potions or craft brand new ones. Furthermore, you can improve you efficiency, speed or throughput.
### Player appearance screen
As a vampire you have been able customize your appearance (eye/fangs) for a long time now. However, using commands hasn't been the most convinient solution and it is unknown to many players. Therefore, a graphical interface accessible from the skill menu has been developed allowing you to quickly preview and compare different eye and fang types.
### Hunter table
The hunter research table has become a tiny bit more complicated to use, bringing it on par with the vampire leveling process.
The table has to be enhanced to reach the higher levels now.
However, this can be done very easily by placing alchemical cauldron, weapon table and potion table directly adjacent to it.
### Textures and Models
Thanks to the great work of RebelT/PixelEyeStudios, Alis and 1LiterZinalco, Vamirism looks better than ever now.
The vampire baron has gotten an overhaul, also introducing a baroness, the hunter trainer looks much more sophisticated now and many other textures have been modernized.
### Feeding adapter
You want to carry around more blood with you but are tired of dealing with all those bottles in you inventory.
Why not directly feed from a blood container in your inventory. While it already has been possible to feed from a placed down blood container, you can now use the specially designed feeding adapter to also feed from it while it is placed anywhere in your inventory.
This can also be used to fill leftover blood into the container while feeding from a creature.
**We need feedback especially on the usability/intuitivity of the minion controll and the "task master/faction representative" as well as on the balancing of the tasks.**
## Changelog
### Features
- Add player appearance screen
- Allows comfortably changing the eye and fang type of the player
- Accessible from the skill menu
- Add player lord status with 5 levels
- Add minions
- Can be recruited/bound by lord players
- Can store items
- Can be upgraded
- Perform tasks assigned by player
- Can move independent from player
- Can be customized via a minion appearance screen
- Add faction representative / task master entity
- Spawns in controlled villages
- Offers tasks for player
- Tasks have to be accepted, completed and submitted to receive a reward
- There are repeatable as well as unique/one-time tasks
- JEI integration to show that certain items can be obtained as a task reward
- Texture by @PixelEyeStudios
- Add feeding adapter which allows feeding directly from blood container in the inventory (and fill it as well)
- Replaced blood potion table and hunter skill tree with extended potion table and hunter skill tree
- More controlled potion output
- Craft very long lasting or very strong versions of vanilla potions
- Craft previosuly unobtainable potions
- Increase your speed, efficiency and throughput
- Added JEI integration to show recipes and required skills
- Rework hunter table
- Simple multiblock structure now
- By placing weapon table, potion table and/or alchemical cauldron next to it the table can be enhanced
- Higher hunter levels require better table versions
- Adjust model accordingly
### Improvements
- Change hunter text color for better readability
- Render red crosshair when an instant kill of a vampire with a stake is possible #693
- Modify hunter skill tree to make the weapon table a more central component
- New model and textures for vampire baron by @PixelEyeStudios
- New wing animation for vampire baron
- New texture for hunter trainer by @PixelEyeStudios
- Make basic vampires follow the baron
- Make following vampires defend their leader (baron or advanced vampire)
- Some refined textures by 1LiterZinalco
- Add special vampire fire resistance potion which grants fire immunity
- Add a ton of modernized or newly created textures by Alis
- Update Guidebook
- Add new content
- Add live entity rendering
### Fixes
- Fix vampire/hunter textures changing on reload
- API changes enabling Werewolves addon mod
- 14.400 new or changed lines
First "release" for 1.15.
Rendering should be completely updated and there haven't been any bug reports for some time now.
Add feed progress indicator
Allow filling the blood container with impure blood again
Add more skill descriptions
Add sound to blood grinder
Fix skill screen rendering
Require enhanced weapon skill for enhanced hunter axe
Fix potential mod compat issue #713
- Rework blood vision
- Fix enchantment description keys
- Remove potentially unsafe (crashy) code
- Fix server side crash with the sanguinare injection item
- Nerf fire damage
- Remove blood from blood container on harvest if less than 1 food unit
- add cloak to hunter trainer and advanced hunter
- Allow breaking neutral totem
- Fix hunters not spawning at tents after reloading the world
- Add configuration option to use vanilla fireplace instead of Vampirism one during world gen
- Fix versioning and version check
- Add looting chance increase (1% per level) to vampire books from advanced mobs
- Fix sneak overlay not sneaking with the player
- First beta
- Add GuideAPI-VP support https://www.curseforge.com/minecraft/mc-mods/guide-api-village-and-pillage
- Fix weapon table and medchair rendering
- Fix altar infusion rendering
Compared to last 1.7 alpha: - Potentially fix #749 - Extend blood bar command functionality
Compared to 1.6:
You can finally become a vampire lord again and obtain and control your personal minions. Yes, if you are a hunter you can also become a hunter lord (aka master hunter) and recruit hunter NPCs to support you.
Becoming a lord works a little bit different compared with MC1.7.10 though.
You have to built yourself a reputation by completing tasks for the local vampire or hunter community.
By completing certain tasks you can be appointed as vampire lord and even promoted to higher ranks.
There are different lord ranks:
- for vampires "Baron(ess)" -> "Viscount(ess)" -> "Count(ess)" -> "Duke/Duchess" -> "Prince(ss)"
- for hunters "Lieutenant" -> "Captain" -> "Major" -> "Colonel"-> "Brigadier"
Tasks can be accepted in your local village, if controlled by your faction, at a "faction representative" villager.
Upon completion you will gain the specified reward. Besides the lord related task which become available at level 14, there are other quests as well.
As a lord you are now allowed to command a minion.
Vampire players need a "minion binding" to bind a weak vampire NPC to them, hunter players a "minion equipment" to prepare a weak hunter NPC to work for you. Both items can be obtained as task rewards.
With higher lord ranks you are allowed to command more minions.
Minions will carry around items for their lord/commander as well as follow their commands. Their appearance can be customized.
Currently available commands are: Follow lord, defend lord, defend area, stay, collect resources/blood.
When a minion is severly wounded it teleports to safety and waits until their wounds have healed. You can then call them back.
If you want to have the best of the best minions you can enhance their equipment or abilities twice. This is very costly though.
Unlike in 1.7.10 there isn't a boss fight with Dracula or a castle though. However, this is still an option for future updates/addons if you are willing to implement it.
One things that probably hasn't seen much use since its release is the blood potion table and the related hunter skills. Therefore, it has been reworked/replaced based on a concept created by Pendragon and Kranzy.
Instead of crafting potions with hidden and random effects, you can now control exactly what you are getting. With the respective skills you are able to greatly improve the duration or strength of vanilla potions or craft brand new ones. Furthermore, you can improve you efficiency, speed or throughput.
As a vampire you have been able customize your appearance (eye/fangs) for a long time now. However, using commands hasn't been the most convinient solution and it is unknown to many players. Therefore, a graphical interface accessible from the skill menu has been developed allowing you to quickly preview and compare different eye and fang types.
The hunter research table has become a tiny bit more complicated to use, bringing it on par with the vampire leveling process.
The table has to be enhanced to reach the higher levels now.
However, this can be done very easily by placing alchemical cauldron, weapon table and potion table directly adjacent to it.
Thanks to the great work of RebelT/PixelEyeStudios, Alis and 1LiterZinalco, Vamirism looks better than ever now.
The vampire baron has gotten an overhaul, also introducing a baroness, the hunter trainer looks much more sophisticated now and many other textures have been modernized.
You want to carry around more blood with you but are tired of dealing with all those bottles in you inventory.
Why not directly feed from a blood container in your inventory. While it already has been possible to feed from a placed down blood container, you can now use the specially designed feeding adapter to also feed from it while it is placed anywhere in your inventory.
This can also be used to fill leftover blood into the container while feeding from a creature.
We need feedback especially on the usability/intuitivity of the minion controll and the "task master/faction representative" as well as on the balancing of the tasks.
Add player appearance screen
Allows comfortably changing the eye and fang type of the player
Accessible from the skill menu
Add player lord status with 5 levels
Add minions
Can be recruited/bound by lord players
Can store items
Can be upgraded
Perform tasks assigned by player
Can move independent from player
Can be customized via a minion appearance screen
Add faction representative / task master entity
Spawns in controlled villages
Offers tasks for player
Tasks have to be accepted, completed and submitted to receive a reward
There are repeatable as well as unique/one-time tasks
JEI integration to show that certain items can be obtained as a task reward
Texture by @PixelEyeStudios
Add feeding adapter which allows feeding directly from blood container in the inventory (and fill it as well)
Replaced blood potion table and hunter skill tree with extended potion table and hunter skill tree
More controlled potion output
Craft very long lasting or very strong versions of vanilla potions
Craft previosuly unobtainable potions
Increase your speed, efficiency and throughput
Added JEI integration to show recipes and required skills
Rework hunter table
Simple multiblock structure now
By placing weapon table, potion table and/or alchemical cauldron next to it the table can be enhanced
Higher hunter levels require better table versions
Adjust model accordingly
Change hunter text color for better readability
Render red crosshair when an instant kill of a vampire with a stake is possible #693
Modify hunter skill tree to make the weapon table a more central component
New model and textures for vampire baron by @PixelEyeStudios
New wing animation for vampire baron
New texture for hunter trainer by @PixelEyeStudios
Make basic vampires follow the baron
Make following vampires defend their leader (baron or advanced vampire)
Some refined textures by 1LiterZinalco
Add special vampire fire resistance potion which grants fire immunity
Add a ton of modernized or newly created textures by Alis
Update Guidebook
Add new content
Add live entity rendering
Fix vampire/hunter textures changing on reload
API changes enabling Werewolves addon mod
14.400 new or changed lines
Release :)
- Adds GuideAPI-VP support https://www.curseforge.com/minecraft/mc-mods/guide-api-village-and-pillage
- Buff hunter coat armor
- Allow disabling blood vision rendering client side
- Fix vampires not dropping vampire blood if killed with a stake
- Add/Use garlic tag for compatibility with Pam's Harvestcraft and others
- Fix two human harts being consumed at once
- Allow crafting purified garlic with enhanced holy water
- Fix converted entities not being able to have custom names
- more new textures by Alis
- fix inventory skill button and allow configuring it's position (Cheaterpaul)
- fix eye/fang command
- add altar of cleansing to village churches again (Cheaterpaul)
- reimplement vampire dungeon (Cheaterpaul)
- allow hunter to sleep in tents (Cheaterpaul)
- fix enchantment names
- fix possible crash if datapacks cannot be loaded
- temporary workaround for #629
I cannot list the all changes compared to the Minecraft 1.12 version (1.6.0).
There are not many new features compared to the 1.12 version (except for a disabled-by-default sun-protection umbrella). In general many many many things have been rewritten, cleaned up and improved.
Guide API is not available for 1.14 so there currently is no guide book
Vampire barons don't have minions and vampire dungeons are not generated at the moment
Even though this is a major version bump, this does not bring that many new features :/ But some assets have been moved, so texture packs made for 1.5 might not perfectly work with this, hence the version bump.
A lot of new textures by tinkerhatwill, dimensionpainter, Alis and _Solace!
Prevent vampire finisher skill from destroying armor #580
Fix automatic blood bottle -> glass bottle conversion
Biting undead creatures no longer gives you poison
Make spitfire arrows require less lava
Make vampire killer arrows slightly cheaper
Fix advanced bite skill
Fix arrow frugality calculation and allow applying this to normal crossbows
Freeze potion now uses new potion effect to actually freeze the playesrr
Fix pigmen attacking non vampires #572
Allow destroying totem of destroyed village
Allow garlic bread to cure sanguinare
Fix playerCanTurnPlayer config
Ceil displayed charged/trained values for vampire swords #583
Remove unnecessary log messages
Fix rare crash
Fix shapeless recipe display in JEI